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sneakydodge123

furry V2

Sep 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. Character = Player.Character
  149. PlayerGui = Player.PlayerGui
  150. Backpack = Player.Backpack
  151. Torso = Character.Torso
  152. Head = Character.Head
  153. Humanoid = Character.Humanoid
  154. LeftArm = Character["Left Arm"]
  155. LeftLeg = Character["Left Leg"]
  156. RightArm = Character["Right Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LS = Torso["Left Shoulder"]
  159. LH = Torso["Left Hip"]
  160. RS = Torso["Right Shoulder"]
  161. RH = Torso["Right Hip"]
  162. Face = Head.face
  163. Neck = Torso.Neck
  164. it = Instance.new
  165. attacktype = 1
  166. attacktype2 = 1
  167. vt = Vector3.new
  168. cf = CFrame.new
  169. cn = CFrame.new
  170. euler = CFrame.fromEulerAnglesXYZ
  171. angles = CFrame.Angles
  172. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  173. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  174. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  175. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  177. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  178. RootPart = Character.HumanoidRootPart
  179. RootJoint = RootPart.RootJoint
  180. RootCF = euler(-1.57, 0, 3.14)
  181. attack = false
  182. attackdebounce = false
  183. trispeed = 0.2
  184. attackmode = "none"
  185. local idle = 0
  186. local Anim = "Idle"
  187. stance = false
  188. local ff = 2
  189. noleg = false
  190. evadecooldown = false
  191. Humanoid.Animator.Parent = nil
  192. equip = false
  193. Face.Texture = "http://www.roblox.com/asset/?id=0"
  194. attackspeed = 0.14
  195. df = false
  196. Swing = 1
  197. local sine = 0
  198. local change = 1
  199. local val = 0
  200. magic = false
  201. cam = workspace.CurrentCamera
  202. deb = game:GetService("Debris")
  203. RbxUtility = LoadLibrary("RbxUtility")
  204. Create = RbxUtility.Create
  205. local handee = Instance.new("Part")
  206. handee.Parent = Character
  207. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  208. handee.Archivable = true
  209. handee.Transparency = 1
  210. handee.CanCollide = false
  211. handee.BrickColor = BrickColor.new("Cyan")
  212. handee.Material = "Neon"
  213. local handeeweld = Instance.new("Weld")
  214. handeeweld.Parent = handee
  215. handeeweld.Part0 = RightArm
  216. handeeweld.Part1 = handee
  217. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  218. handeeweld.Part0 = RightArm
  219. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  220. local wld = Instance.new("Weld", wp1)
  221. wld.Part0 = wp0
  222. wld.Part1 = wp1
  223. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  224. end
  225. function weld(model)
  226. local parts, last = {}, nil
  227. local function scan(parent)
  228. for _, v in pairs(parent:GetChildren()) do
  229. if v:IsA("BasePart") then
  230. if last then
  231. local w = Instance.new("Weld")
  232. w.Name = ("%s_Weld"):format(v.Name)
  233. w.Part0, w.Part1 = last, v
  234. w.C0 = last.CFrame:inverse()
  235. w.C1 = v.CFrame:inverse()
  236. w.Parent = last
  237. end
  238. last = v
  239. table.insert(parts, v)
  240. end
  241. scan(v)
  242. end
  243. end
  244. scan(model)
  245. for _, v in pairs(parts) do
  246. v.Anchored = false
  247. v.Locked = true
  248. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  249. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  250. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  251. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  252. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  253. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  254. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  255. end
  256. end
  257. for i, v in pairs(Character:GetChildren()) do
  258. if v:IsA("Accoutrement") then
  259. v:Destroy()
  260. elseif v:IsA("Part") then
  261. v.Transparency = 1
  262. end
  263. end
  264. Model0 = Instance.new("Model")
  265. Part1 = Instance.new("Part")
  266. SpecialMesh2 = Instance.new("SpecialMesh")
  267. Part3 = Instance.new("Part")
  268. Part4 = Instance.new("Part")
  269. Part5 = Instance.new("Part")
  270. Part6 = Instance.new("Part")
  271. Part7 = Instance.new("Part")
  272. SpecialMesh8 = Instance.new("SpecialMesh")
  273. Part9 = Instance.new("Part")
  274. Part10 = Instance.new("Part")
  275. Part11 = Instance.new("Part")
  276. Part12 = Instance.new("Part")
  277. Part13 = Instance.new("Part")
  278. Part14 = Instance.new("Part")
  279. Part15 = Instance.new("Part")
  280. SpecialMesh16 = Instance.new("SpecialMesh")
  281. Part17 = Instance.new("Part")
  282. BlockMesh18 = Instance.new("BlockMesh")
  283. Part19 = Instance.new("Part")
  284. BlockMesh20 = Instance.new("BlockMesh")
  285. Part21 = Instance.new("Part")
  286. BlockMesh22 = Instance.new("BlockMesh")
  287. Part23 = Instance.new("Part")
  288. SpecialMesh24 = Instance.new("SpecialMesh")
  289. Part25 = Instance.new("Part")
  290. Part26 = Instance.new("Part")
  291. Model0.Parent = Character
  292. Part1.Parent = Model0
  293. Part1.BrickColor = BrickColor.new("Really black")
  294. Part1.Anchored = true
  295. Part1.CanCollide = false
  296. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  297. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  298. Part1.BottomSurface = Enum.SurfaceType.Smooth
  299. Part1.TopSurface = Enum.SurfaceType.Smooth
  300. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  301. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  302. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  303. SpecialMesh2.Parent = Part1
  304. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  305. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  306. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  307. Part3.Parent = Model0
  308. Part3.BrickColor = BrickColor.new("Deep blue")
  309. Part3.Anchored = true
  310. Part3.CanCollide = false
  311. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  312. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  313. Part3.BottomSurface = Enum.SurfaceType.Smooth
  314. Part3.TopSurface = Enum.SurfaceType.Smooth
  315. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  316. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  317. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  318. Part4.Parent = Model0
  319. Part4.BrickColor = BrickColor.new("Institutional white")
  320. Part4.Anchored = true
  321. Part4.CanCollide = false
  322. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  323. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  324. Part4.BottomSurface = Enum.SurfaceType.Smooth
  325. Part4.TopSurface = Enum.SurfaceType.Smooth
  326. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  327. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  328. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  329. Part5.Parent = Model0
  330. Part5.BrickColor = BrickColor.new("Deep blue")
  331. Part5.Rotation = Vector3.new(0, 0, -30)
  332. Part5.Anchored = true
  333. Part5.CanCollide = false
  334. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  335. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  336. Part5.BottomSurface = Enum.SurfaceType.Smooth
  337. Part5.TopSurface = Enum.SurfaceType.Smooth
  338. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  339. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  340. Part5.Orientation = Vector3.new(0, 0, -30)
  341. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  342. Part6.Parent = Model0
  343. Part6.BrickColor = BrickColor.new("Institutional white")
  344. Part6.Anchored = true
  345. Part6.CanCollide = false
  346. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  347. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  348. Part6.BottomSurface = Enum.SurfaceType.Smooth
  349. Part6.TopSurface = Enum.SurfaceType.Smooth
  350. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  351. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  352. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  353. Part7.Parent = Model0
  354. Part7.BrickColor = BrickColor.new("Institutional white")
  355. Part7.Rotation = Vector3.new(0, 90, 0)
  356. Part7.Anchored = true
  357. Part7.CanCollide = false
  358. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  359. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  360. Part7.BottomSurface = Enum.SurfaceType.Smooth
  361. Part7.TopSurface = Enum.SurfaceType.Smooth
  362. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  363. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  364. Part7.Orientation = Vector3.new(0, 90, 0)
  365. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  366. SpecialMesh8.Parent = Part7
  367. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  368. Part9.Name = "asd"
  369. Part9.Parent = Model0
  370. Part9.Transparency = 1
  371. Part9.Anchored = true
  372. Part9.CanCollide = false
  373. Part9.Size = Vector3.new(2, 2, 1)
  374. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  375. Part9.BottomSurface = Enum.SurfaceType.Smooth
  376. Part9.TopSurface = Enum.SurfaceType.Smooth
  377. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  378. Part10.Parent = Model0
  379. Part10.BrickColor = BrickColor.new("Institutional white")
  380. Part10.Anchored = true
  381. Part10.CanCollide = false
  382. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  383. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  384. Part10.BottomSurface = Enum.SurfaceType.Smooth
  385. Part10.TopSurface = Enum.SurfaceType.Smooth
  386. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  387. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  388. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  389. Part11.Parent = Model0
  390. Part11.BrickColor = BrickColor.new("Institutional white")
  391. Part11.Anchored = true
  392. Part11.CanCollide = false
  393. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  394. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  395. Part11.BottomSurface = Enum.SurfaceType.Smooth
  396. Part11.TopSurface = Enum.SurfaceType.Smooth
  397. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  398. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  399. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  400. Part12.Parent = Model0
  401. Part12.BrickColor = BrickColor.new("Institutional white")
  402. Part12.Anchored = true
  403. Part12.CanCollide = false
  404. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  405. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  406. Part12.BottomSurface = Enum.SurfaceType.Smooth
  407. Part12.TopSurface = Enum.SurfaceType.Smooth
  408. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  409. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  410. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  411. Part13.Parent = Model0
  412. Part13.BrickColor = BrickColor.new("Deep blue")
  413. Part13.Anchored = true
  414. Part13.CanCollide = false
  415. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  416. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. Part13.BottomSurface = Enum.SurfaceType.Smooth
  418. Part13.TopSurface = Enum.SurfaceType.Smooth
  419. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  420. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  421. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  422. Part14.Parent = Model0
  423. Part14.BrickColor = BrickColor.new("Deep blue")
  424. Part14.Anchored = true
  425. Part14.CanCollide = false
  426. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  427. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  428. Part14.BottomSurface = Enum.SurfaceType.Smooth
  429. Part14.TopSurface = Enum.SurfaceType.Smooth
  430. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  431. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  432. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  433. Part15.Parent = Model0
  434. Part15.BrickColor = BrickColor.new("Institutional white")
  435. Part15.Rotation = Vector3.new(0, -90, 0)
  436. Part15.Anchored = true
  437. Part15.CanCollide = false
  438. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  439. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  440. Part15.BottomSurface = Enum.SurfaceType.Smooth
  441. Part15.TopSurface = Enum.SurfaceType.Smooth
  442. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  443. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  444. Part15.Orientation = Vector3.new(0, -90, 0)
  445. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  446. SpecialMesh16.Parent = Part15
  447. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  448. Part17.Parent = Model0
  449. Part17.BrickColor = BrickColor.new("Really black")
  450. Part17.Anchored = true
  451. Part17.CanCollide = false
  452. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  453. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  454. Part17.BottomSurface = Enum.SurfaceType.Smooth
  455. Part17.TopSurface = Enum.SurfaceType.Smooth
  456. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  457. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  458. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  459. BlockMesh18.Parent = Part17
  460. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  461. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  462. Part19.Parent = Model0
  463. Part19.BrickColor = BrickColor.new("Really black")
  464. Part19.Rotation = Vector3.new(0, 0, -30)
  465. Part19.Anchored = true
  466. Part19.CanCollide = false
  467. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  468. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  469. Part19.BottomSurface = Enum.SurfaceType.Smooth
  470. Part19.TopSurface = Enum.SurfaceType.Smooth
  471. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  472. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  473. Part19.Orientation = Vector3.new(0, 0, -30)
  474. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  475. BlockMesh20.Parent = Part19
  476. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  477. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  478. Part21.Parent = Model0
  479. Part21.BrickColor = BrickColor.new("Really black")
  480. Part21.Rotation = Vector3.new(0, 0, 15)
  481. Part21.Anchored = true
  482. Part21.CanCollide = false
  483. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  484. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  485. Part21.BottomSurface = Enum.SurfaceType.Smooth
  486. Part21.TopSurface = Enum.SurfaceType.Smooth
  487. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  488. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  489. Part21.Orientation = Vector3.new(0, 0, 15)
  490. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  491. BlockMesh22.Parent = Part21
  492. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  493. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  494. Part23.Parent = Model0
  495. Part23.BrickColor = BrickColor.new("Really black")
  496. Part23.Anchored = true
  497. Part23.CanCollide = false
  498. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  499. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  500. Part23.BottomSurface = Enum.SurfaceType.Smooth
  501. Part23.TopSurface = Enum.SurfaceType.Smooth
  502. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  503. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  504. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  505. SpecialMesh24.Parent = Part23
  506. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  507. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  508. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  509. Part25.Parent = Model0
  510. Part25.BrickColor = BrickColor.new("Deep blue")
  511. Part25.Anchored = true
  512. Part25.CanCollide = false
  513. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  514. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  515. Part25.BottomSurface = Enum.SurfaceType.Smooth
  516. Part25.TopSurface = Enum.SurfaceType.Smooth
  517. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  518. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  519. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  520. Part26.Parent = Model0
  521. Part26.BrickColor = BrickColor.new("Deep blue")
  522. Part26.Rotation = Vector3.new(0, 0, -15)
  523. Part26.Anchored = true
  524. Part26.CanCollide = false
  525. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  526. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  527. Part26.BottomSurface = Enum.SurfaceType.Smooth
  528. Part26.TopSurface = Enum.SurfaceType.Smooth
  529. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  530. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  531. Part26.Orientation = Vector3.new(0, 0, -15)
  532. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  533. weld(Model0)
  534. newWeld(Torso, Model0.asd, 0, 0, 0)
  535. Model0 = Instance.new("Model")
  536. Part1 = Instance.new("Part")
  537. SpecialMesh2 = Instance.new("SpecialMesh")
  538. Part3 = Instance.new("Part")
  539. SpecialMesh4 = Instance.new("SpecialMesh")
  540. Part5 = Instance.new("Part")
  541. SpecialMesh6 = Instance.new("SpecialMesh")
  542. Part7 = Instance.new("Part")
  543. SpecialMesh8 = Instance.new("SpecialMesh")
  544. Part9 = Instance.new("Part")
  545. Part10 = Instance.new("Part")
  546. SpecialMesh11 = Instance.new("SpecialMesh")
  547. Part12 = Instance.new("Part")
  548. SpecialMesh13 = Instance.new("SpecialMesh")
  549. Part14 = Instance.new("Part")
  550. SpecialMesh15 = Instance.new("SpecialMesh")
  551. Part16 = Instance.new("Part")
  552. SpecialMesh17 = Instance.new("SpecialMesh")
  553. Part18 = Instance.new("Part")
  554. Part19 = Instance.new("Part")
  555. SpecialMesh20 = Instance.new("SpecialMesh")
  556. Part21 = Instance.new("Part")
  557. Part22 = Instance.new("Part")
  558. SpecialMesh23 = Instance.new("SpecialMesh")
  559. Part24 = Instance.new("Part")
  560. SpecialMesh25 = Instance.new("SpecialMesh")
  561. Part26 = Instance.new("Part")
  562. SpecialMesh27 = Instance.new("SpecialMesh")
  563. Part28 = Instance.new("Part")
  564. SpecialMesh29 = Instance.new("SpecialMesh")
  565. Part30 = Instance.new("Part")
  566. Part31 = Instance.new("Part")
  567. Model0.Parent = Character
  568. Part1.Parent = Model0
  569. Part1.BrickColor = BrickColor.new("Deep blue")
  570. Part1.Rotation = Vector3.new(0, -90, 0)
  571. Part1.Anchored = true
  572. Part1.CanCollide = false
  573. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  574. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  575. Part1.BottomSurface = Enum.SurfaceType.Smooth
  576. Part1.TopSurface = Enum.SurfaceType.Smooth
  577. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  578. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  579. Part1.Orientation = Vector3.new(0, -90, 0)
  580. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  581. SpecialMesh2.Parent = Part1
  582. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  583. Part3.Parent = Model0
  584. Part3.BrickColor = BrickColor.new("Deep blue")
  585. Part3.Rotation = Vector3.new(0, -90, 0)
  586. Part3.Anchored = true
  587. Part3.CanCollide = false
  588. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  589. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  590. Part3.BottomSurface = Enum.SurfaceType.Smooth
  591. Part3.TopSurface = Enum.SurfaceType.Smooth
  592. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  593. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  594. Part3.Orientation = Vector3.new(0, -90, 0)
  595. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  596. SpecialMesh4.Parent = Part3
  597. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  598. Part5.Parent = Model0
  599. Part5.BrickColor = BrickColor.new("Deep blue")
  600. Part5.Rotation = Vector3.new(0, -90, 0)
  601. Part5.Anchored = true
  602. Part5.CanCollide = false
  603. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  604. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  605. Part5.BottomSurface = Enum.SurfaceType.Smooth
  606. Part5.TopSurface = Enum.SurfaceType.Smooth
  607. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  608. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  609. Part5.Orientation = Vector3.new(0, -90, 0)
  610. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  611. SpecialMesh6.Parent = Part5
  612. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  613. Part7.Parent = Model0
  614. Part7.BrickColor = BrickColor.new("Deep blue")
  615. Part7.Rotation = Vector3.new(0, -90, 0)
  616. Part7.Anchored = true
  617. Part7.CanCollide = false
  618. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  619. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  620. Part7.BottomSurface = Enum.SurfaceType.Smooth
  621. Part7.TopSurface = Enum.SurfaceType.Smooth
  622. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  623. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  624. Part7.Orientation = Vector3.new(0, -90, 0)
  625. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  626. SpecialMesh8.Parent = Part7
  627. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  628. Part9.Parent = Model0
  629. Part9.BrickColor = BrickColor.new("New Yeller")
  630. Part9.Rotation = Vector3.new(0, 90, 0)
  631. Part9.Anchored = true
  632. Part9.CanCollide = false
  633. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  634. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  635. Part9.BottomSurface = Enum.SurfaceType.Smooth
  636. Part9.TopSurface = Enum.SurfaceType.Smooth
  637. Part9.Color = Color3.new(1, 1, 0)
  638. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  639. Part9.Orientation = Vector3.new(0, 90, 0)
  640. Part9.Color = Color3.new(1, 1, 0)
  641. Part10.Parent = Model0
  642. Part10.BrickColor = BrickColor.new("Deep blue")
  643. Part10.Rotation = Vector3.new(0, -90, 0)
  644. Part10.Anchored = true
  645. Part10.CanCollide = false
  646. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  647. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  648. Part10.BottomSurface = Enum.SurfaceType.Smooth
  649. Part10.TopSurface = Enum.SurfaceType.Smooth
  650. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  651. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  652. Part10.Orientation = Vector3.new(0, -90, 0)
  653. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  654. SpecialMesh11.Parent = Part10
  655. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  656. Part12.Parent = Model0
  657. Part12.BrickColor = BrickColor.new("Deep blue")
  658. Part12.Rotation = Vector3.new(0, -90, 0)
  659. Part12.Anchored = true
  660. Part12.CanCollide = false
  661. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  662. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  663. Part12.BottomSurface = Enum.SurfaceType.Smooth
  664. Part12.TopSurface = Enum.SurfaceType.Smooth
  665. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  666. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  667. Part12.Orientation = Vector3.new(0, -90, 0)
  668. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  669. SpecialMesh13.Parent = Part12
  670. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  671. Part14.Parent = Model0
  672. Part14.BrickColor = BrickColor.new("Deep blue")
  673. Part14.Rotation = Vector3.new(0, -90, 0)
  674. Part14.Anchored = true
  675. Part14.CanCollide = false
  676. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  677. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  678. Part14.BottomSurface = Enum.SurfaceType.Smooth
  679. Part14.TopSurface = Enum.SurfaceType.Smooth
  680. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  681. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  682. Part14.Orientation = Vector3.new(0, -90, 0)
  683. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  684. SpecialMesh15.Parent = Part14
  685. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  686. Part16.Parent = Model0
  687. Part16.BrickColor = BrickColor.new("Deep blue")
  688. Part16.Rotation = Vector3.new(0, -90, 0)
  689. Part16.Anchored = true
  690. Part16.CanCollide = false
  691. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  692. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  693. Part16.BottomSurface = Enum.SurfaceType.Smooth
  694. Part16.TopSurface = Enum.SurfaceType.Smooth
  695. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  696. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  697. Part16.Orientation = Vector3.new(0, -90, 0)
  698. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  699. SpecialMesh17.Parent = Part16
  700. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  701. Part18.Parent = Model0
  702. Part18.BrickColor = BrickColor.new("Deep blue")
  703. Part18.Anchored = true
  704. Part18.CanCollide = false
  705. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  706. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707. Part18.BottomSurface = Enum.SurfaceType.Smooth
  708. Part18.TopSurface = Enum.SurfaceType.Smooth
  709. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  710. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  711. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  712. Part19.Parent = Model0
  713. Part19.BrickColor = BrickColor.new("Deep blue")
  714. Part19.Rotation = Vector3.new(0, -90, 0)
  715. Part19.Anchored = true
  716. Part19.CanCollide = false
  717. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  718. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  719. Part19.BottomSurface = Enum.SurfaceType.Smooth
  720. Part19.TopSurface = Enum.SurfaceType.Smooth
  721. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  722. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  723. Part19.Orientation = Vector3.new(0, -90, 0)
  724. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  725. SpecialMesh20.Parent = Part19
  726. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  727. Part21.Name = "asd"
  728. Part21.Parent = Model0
  729. Part21.BrickColor = BrickColor.new("Institutional white")
  730. Part21.Anchored = true
  731. Part21.CanCollide = false
  732. Part21.Size = Vector3.new(1, 2, 1)
  733. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  734. Part21.BottomSurface = Enum.SurfaceType.Smooth
  735. Part21.TopSurface = Enum.SurfaceType.Smooth
  736. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  737. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  738. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  739. Part22.Parent = Model0
  740. Part22.BrickColor = BrickColor.new("Deep blue")
  741. Part22.Rotation = Vector3.new(0, -90, 0)
  742. Part22.Anchored = true
  743. Part22.CanCollide = false
  744. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  745. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  746. Part22.BottomSurface = Enum.SurfaceType.Smooth
  747. Part22.TopSurface = Enum.SurfaceType.Smooth
  748. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  749. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  750. Part22.Orientation = Vector3.new(0, -90, 0)
  751. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  752. SpecialMesh23.Parent = Part22
  753. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  754. Part24.Parent = Model0
  755. Part24.BrickColor = BrickColor.new("Deep blue")
  756. Part24.Rotation = Vector3.new(0, -90, 0)
  757. Part24.Anchored = true
  758. Part24.CanCollide = false
  759. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  760. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  761. Part24.BottomSurface = Enum.SurfaceType.Smooth
  762. Part24.TopSurface = Enum.SurfaceType.Smooth
  763. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  764. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  765. Part24.Orientation = Vector3.new(0, -90, 0)
  766. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  767. SpecialMesh25.Parent = Part24
  768. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  769. Part26.Parent = Model0
  770. Part26.BrickColor = BrickColor.new("Deep blue")
  771. Part26.Rotation = Vector3.new(0, -90, 0)
  772. Part26.Anchored = true
  773. Part26.CanCollide = false
  774. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  775. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  776. Part26.BottomSurface = Enum.SurfaceType.Smooth
  777. Part26.TopSurface = Enum.SurfaceType.Smooth
  778. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  779. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  780. Part26.Orientation = Vector3.new(0, -90, 0)
  781. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  782. SpecialMesh27.Parent = Part26
  783. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  784. Part28.Parent = Model0
  785. Part28.BrickColor = BrickColor.new("Deep blue")
  786. Part28.Rotation = Vector3.new(0, -90, 0)
  787. Part28.Anchored = true
  788. Part28.CanCollide = false
  789. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  790. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  791. Part28.BottomSurface = Enum.SurfaceType.Smooth
  792. Part28.TopSurface = Enum.SurfaceType.Smooth
  793. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  794. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  795. Part28.Orientation = Vector3.new(0, -90, 0)
  796. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  797. SpecialMesh29.Parent = Part28
  798. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  799. Part30.Parent = Model0
  800. Part30.BrickColor = BrickColor.new("New Yeller")
  801. Part30.Rotation = Vector3.new(0, 90, 0)
  802. Part30.Anchored = true
  803. Part30.CanCollide = false
  804. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  805. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  806. Part30.BottomSurface = Enum.SurfaceType.Smooth
  807. Part30.TopSurface = Enum.SurfaceType.Smooth
  808. Part30.Color = Color3.new(0.682353, 1, 0)
  809. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  810. Part30.Orientation = Vector3.new(0, 90, 0)
  811. Part30.Color = Color3.new(0.682353, 1, 0)
  812. Part31.Parent = Model0
  813. Part31.BrickColor = BrickColor.new("Deep blue")
  814. Part31.Anchored = true
  815. Part31.CanCollide = false
  816. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  817. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  818. Part31.BottomSurface = Enum.SurfaceType.Smooth
  819. Part31.TopSurface = Enum.SurfaceType.Smooth
  820. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  821. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  822. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  823. weld(Model0)
  824. Model1 = Model0:Clone()
  825. Model1.Parent = Character
  826. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  827. newWeld(RightArm, Model1.asd, 0, 0, 0)
  828. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  829. Model0 = Instance.new("Model")
  830. Part1 = Instance.new("Part")
  831. Part2 = Instance.new("Part")
  832. Part3 = Instance.new("Part")
  833. Part4 = Instance.new("Part")
  834. Part5 = Instance.new("Part")
  835. Part6 = Instance.new("Part")
  836. Part7 = Instance.new("Part")
  837. Model0.Parent = Character
  838. Part1.Name = "asd"
  839. Part1.Parent = Model0
  840. Part1.BrickColor = BrickColor.new("Institutional white")
  841. Part1.Anchored = true
  842. Part1.CanCollide = false
  843. Part1.Size = Vector3.new(2, 2, 1)
  844. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  845. Part1.BottomSurface = Enum.SurfaceType.Smooth
  846. Part1.TopSurface = Enum.SurfaceType.Smooth
  847. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  848. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  849. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  850. Part2.Parent = Model0
  851. Part2.BrickColor = BrickColor.new("Cyan")
  852. Part2.Anchored = true
  853. Part2.CanCollide = false
  854. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  855. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  856. Part2.BottomSurface = Enum.SurfaceType.Smooth
  857. Part2.TopSurface = Enum.SurfaceType.Smooth
  858. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  859. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  860. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  861. Part3.Parent = Model0
  862. Part3.BrickColor = BrickColor.new("Cyan")
  863. Part3.Anchored = true
  864. Part3.CanCollide = false
  865. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  866. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  867. Part3.BottomSurface = Enum.SurfaceType.Smooth
  868. Part3.TopSurface = Enum.SurfaceType.Smooth
  869. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  870. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  871. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  872. Part4.Parent = Model0
  873. Part4.BrickColor = BrickColor.new("Cyan")
  874. Part4.Anchored = true
  875. Part4.CanCollide = false
  876. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  877. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  878. Part4.BottomSurface = Enum.SurfaceType.Smooth
  879. Part4.TopSurface = Enum.SurfaceType.Smooth
  880. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  881. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  882. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  883. Part5.Parent = Model0
  884. Part5.BrickColor = BrickColor.new("Cyan")
  885. Part5.Anchored = true
  886. Part5.CanCollide = false
  887. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  888. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  889. Part5.BottomSurface = Enum.SurfaceType.Smooth
  890. Part5.TopSurface = Enum.SurfaceType.Smooth
  891. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  892. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  893. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  894. Part6.Parent = Model0
  895. Part6.BrickColor = BrickColor.new("Cyan")
  896. Part6.Anchored = true
  897. Part6.CanCollide = false
  898. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  899. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900. Part6.BottomSurface = Enum.SurfaceType.Smooth
  901. Part6.TopSurface = Enum.SurfaceType.Smooth
  902. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  903. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  904. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  905. Part7.Parent = Model0
  906. Part7.BrickColor = BrickColor.new("Cyan")
  907. Part7.Anchored = true
  908. Part7.CanCollide = false
  909. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  910. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  911. Part7.BottomSurface = Enum.SurfaceType.Smooth
  912. Part7.TopSurface = Enum.SurfaceType.Smooth
  913. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  914. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  915. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  916. weld(Model0)
  917. newWeld(Torso, Model0.asd, 0, 0, 0)
  918. Model0 = Instance.new("Model")
  919. Part1 = Instance.new("Part")
  920. Part2 = Instance.new("Part")
  921. Part3 = Instance.new("Part")
  922. Part4 = Instance.new("Part")
  923. BlockMesh5 = Instance.new("BlockMesh")
  924. Part6 = Instance.new("Part")
  925. Part7 = Instance.new("Part")
  926. BlockMesh8 = Instance.new("BlockMesh")
  927. Part9 = Instance.new("Part")
  928. Model0.Parent = Character
  929. Part1.Parent = Model0
  930. Part1.BrickColor = BrickColor.new("Cyan")
  931. Part1.Anchored = true
  932. Part1.CanCollide = false
  933. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  934. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  935. Part1.BottomSurface = Enum.SurfaceType.Smooth
  936. Part1.TopSurface = Enum.SurfaceType.Smooth
  937. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  938. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  939. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  940. Part2.Name = "asd"
  941. Part2.Parent = Model0
  942. Part2.BrickColor = BrickColor.new("Institutional white")
  943. Part2.Anchored = true
  944. Part2.CanCollide = false
  945. Part2.Size = Vector3.new(1, 2, 1)
  946. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  947. Part2.BottomSurface = Enum.SurfaceType.Smooth
  948. Part2.TopSurface = Enum.SurfaceType.Smooth
  949. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  950. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  951. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  952. Part3.Parent = Model0
  953. Part3.BrickColor = BrickColor.new("New Yeller")
  954. Part3.Anchored = true
  955. Part3.CanCollide = false
  956. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  957. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  958. Part3.BottomSurface = Enum.SurfaceType.Smooth
  959. Part3.TopSurface = Enum.SurfaceType.Smooth
  960. Part3.Color = Color3.new(1, 1, 0)
  961. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  962. Part3.Color = Color3.new(1, 1, 0)
  963. Part4.Parent = Model0
  964. Part4.BrickColor = BrickColor.new("Cyan")
  965. Part4.Anchored = true
  966. Part4.CanCollide = false
  967. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  968. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  969. Part4.BottomSurface = Enum.SurfaceType.Smooth
  970. Part4.TopSurface = Enum.SurfaceType.Smooth
  971. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  972. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  973. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  974. BlockMesh5.Parent = Part4
  975. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  976. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  977. Part6.Parent = Model0
  978. Part6.BrickColor = BrickColor.new("Cyan")
  979. Part6.Anchored = true
  980. Part6.CanCollide = false
  981. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  982. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  983. Part6.BottomSurface = Enum.SurfaceType.Smooth
  984. Part6.TopSurface = Enum.SurfaceType.Smooth
  985. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  986. Part6.Position = Vector3.new(-109.5, 25, -15)
  987. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  988. Part7.Parent = Model0
  989. Part7.BrickColor = BrickColor.new("Cyan")
  990. Part7.Anchored = true
  991. Part7.CanCollide = false
  992. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  993. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  994. Part7.BottomSurface = Enum.SurfaceType.Smooth
  995. Part7.TopSurface = Enum.SurfaceType.Smooth
  996. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  997. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  998. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  999. BlockMesh8.Parent = Part7
  1000. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  1001. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  1002. Part9.Parent = Model0
  1003. Part9.BrickColor = BrickColor.new("New Yeller")
  1004. Part9.Anchored = true
  1005. Part9.CanCollide = false
  1006. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  1007. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1008. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1009. Part9.TopSurface = Enum.SurfaceType.Smooth
  1010. Part9.Color = Color3.new(0.682353, 1, 0)
  1011. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  1012. Part9.Color = Color3.new(0.682353, 1, 0)
  1013. weld(Model0)
  1014. Model1 = Model0:Clone()
  1015. Model1.Parent = Character
  1016. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  1017. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  1018. Model0 = Instance.new("Model")
  1019. Part1 = Instance.new("Part")
  1020. Part2 = Instance.new("Part")
  1021. BlockMesh3 = Instance.new("BlockMesh")
  1022. Part4 = Instance.new("Part")
  1023. Part56 = Instance.new("Part")
  1024. SpecialMesh6 = Instance.new("SpecialMesh")
  1025. Part7 = Instance.new("Part")
  1026. Part8 = Instance.new("Part")
  1027. Part9 = Instance.new("Part")
  1028. Part10 = Instance.new("Part")
  1029. Part11 = Instance.new("Part")
  1030. SpecialMesh12 = Instance.new("SpecialMesh")
  1031. Part13 = Instance.new("Part")
  1032. Part14 = Instance.new("Part")
  1033. Part156 = Instance.new("Part")
  1034. SpecialMesh16 = Instance.new("SpecialMesh")
  1035. Part17 = Instance.new("Part")
  1036. SpecialMesh18 = Instance.new("SpecialMesh")
  1037. Part19 = Instance.new("Part")
  1038. Part20 = Instance.new("Part")
  1039. Part21 = Instance.new("Part")
  1040. Part22 = Instance.new("Part")
  1041. Part23 = Instance.new("Part")
  1042. Part24 = Instance.new("Part")
  1043. SpecialMesh25 = Instance.new("SpecialMesh")
  1044. Part26 = Instance.new("Part")
  1045. Part27 = Instance.new("Part")
  1046. BlockMesh28 = Instance.new("BlockMesh")
  1047. Part29 = Instance.new("Part")
  1048. Part30 = Instance.new("Part")
  1049. Part31 = Instance.new("Part")
  1050. Part32 = Instance.new("Part")
  1051. Part33 = Instance.new("Part")
  1052. BlockMesh34 = Instance.new("BlockMesh")
  1053. Part35 = Instance.new("Part")
  1054. Part36 = Instance.new("Part")
  1055. Part37 = Instance.new("Part")
  1056. Part38 = Instance.new("Part")
  1057. Part39 = Instance.new("Part")
  1058. SpecialMesh40 = Instance.new("SpecialMesh")
  1059. Part41 = Instance.new("Part")
  1060. BlockMesh42 = Instance.new("BlockMesh")
  1061. Part43 = Instance.new("Part")
  1062. Part44 = Instance.new("Part")
  1063. Part45 = Instance.new("Part")
  1064. Part46 = Instance.new("Part")
  1065. Part47 = Instance.new("Part")
  1066. BlockMesh48 = Instance.new("BlockMesh")
  1067. Part49 = Instance.new("Part")
  1068. BlockMesh50 = Instance.new("BlockMesh")
  1069. Part51 = Instance.new("Part")
  1070. Part52 = Instance.new("Part")
  1071. Part53 = Instance.new("Part")
  1072. SpecialMesh54 = Instance.new("SpecialMesh")
  1073. Part55 = Instance.new("Part")
  1074. SpecialMesh56 = Instance.new("SpecialMesh")
  1075. Part57 = Instance.new("Part")
  1076. Part58 = Instance.new("Part")
  1077. Part59 = Instance.new("Part")
  1078. Part60 = Instance.new("Part")
  1079. Part61 = Instance.new("Part")
  1080. Part62 = Instance.new("Part")
  1081. Part63 = Instance.new("Part")
  1082. Part64 = Instance.new("Part")
  1083. Part65 = Instance.new("Part")
  1084. Part66 = Instance.new("Part")
  1085. Part67 = Instance.new("Part")
  1086. Part68 = Instance.new("Part")
  1087. Part69 = Instance.new("Part")
  1088. Part70 = Instance.new("Part")
  1089. Part71 = Instance.new("Part")
  1090. BlockMesh72 = Instance.new("BlockMesh")
  1091. Part73 = Instance.new("Part")
  1092. Part74 = Instance.new("Part")
  1093. BlockMesh75 = Instance.new("BlockMesh")
  1094. Part76 = Instance.new("Part")
  1095. Part77 = Instance.new("Part")
  1096. Part78 = Instance.new("Part")
  1097. BlockMesh79 = Instance.new("BlockMesh")
  1098. Part80 = Instance.new("Part")
  1099. Part81 = Instance.new("Part")
  1100. Part82 = Instance.new("Part")
  1101. Part83 = Instance.new("Part")
  1102. SpecialMesh84 = Instance.new("SpecialMesh")
  1103. Part85 = Instance.new("Part")
  1104. BlockMesh86 = Instance.new("BlockMesh")
  1105. Part87 = Instance.new("Part")
  1106. Part88 = Instance.new("Part")
  1107. Part89 = Instance.new("Part")
  1108. Part90 = Instance.new("Part")
  1109. Part91 = Instance.new("Part")
  1110. Part92 = Instance.new("Part")
  1111. BlockMesh93 = Instance.new("BlockMesh")
  1112. Part94 = Instance.new("Part")
  1113. Part95 = Instance.new("Part")
  1114. Part96 = Instance.new("Part")
  1115. SpecialMesh97 = Instance.new("SpecialMesh")
  1116. Part98 = Instance.new("Part")
  1117. Part99 = Instance.new("Part")
  1118. Part100 = Instance.new("Part")
  1119. SpecialMesh101 = Instance.new("SpecialMesh")
  1120. Part102 = Instance.new("Part")
  1121. Part103 = Instance.new("Part")
  1122. Part104 = Instance.new("Part")
  1123. Part105 = Instance.new("Part")
  1124. SpecialMesh106 = Instance.new("SpecialMesh")
  1125. Part107 = Instance.new("Part")
  1126. Part108 = Instance.new("Part")
  1127. Part109 = Instance.new("Part")
  1128. Model0.Parent = Character
  1129. Part1.Parent = Model0
  1130. Part1.BrickColor = BrickColor.new("Institutional white")
  1131. Part1.Anchored = true
  1132. Part1.CanCollide = false
  1133. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  1134. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1135. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1136. Part1.TopSurface = Enum.SurfaceType.Smooth
  1137. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1138. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  1139. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1140. Part2.Parent = Model0
  1141. Part2.BrickColor = BrickColor.new("Dark stone grey")
  1142. Part2.Rotation = Vector3.new(-180, 0, -160)
  1143. Part2.Anchored = true
  1144. Part2.CanCollide = false
  1145. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1146. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1147. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1148. Part2.TopSurface = Enum.SurfaceType.Smooth
  1149. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1150. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1151. Part2.Orientation = Vector3.new(0, -180, 20)
  1152. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1153. BlockMesh3.Parent = Part2
  1154. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1155. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1156. Part4.Parent = Model0
  1157. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1158. Part4.Rotation = Vector3.new(-180, 0, -160)
  1159. Part4.Anchored = true
  1160. Part4.CanCollide = false
  1161. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1162. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1163. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part4.TopSurface = Enum.SurfaceType.Smooth
  1165. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1166. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1167. Part4.Orientation = Vector3.new(0, -180, 20)
  1168. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1169. Part56.Parent = Model0
  1170. Part56.Material = Enum.Material.Neon
  1171. Part56.BrickColor = BrickColor.new("New Yeller")
  1172. Part56.Rotation = Vector3.new(-180, 0, -180)
  1173. Part56.Anchored = true
  1174. Part56.CanCollide = false
  1175. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1176. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1177. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1178. Part56.TopSurface = Enum.SurfaceType.Smooth
  1179. Part56.Color = Color3.new(0.682353, 1, 0)
  1180. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1181. Part56.Orientation = Vector3.new(0, -180, 0)
  1182. Part56.Color = Color3.new(0.682353, 1, 0)
  1183. SpecialMesh6.Parent = Part56
  1184. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1185. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1186. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1187. Part7.Parent = Model0
  1188. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1189. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1190. Part7.Anchored = true
  1191. Part7.CanCollide = false
  1192. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1193. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1194. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part7.TopSurface = Enum.SurfaceType.Smooth
  1196. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1197. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1198. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1199. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1200. Part8.Parent = Model0
  1201. Part8.BrickColor = BrickColor.new("Royal purple")
  1202. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1203. Part8.Anchored = true
  1204. Part8.CanCollide = false
  1205. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1206. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1207. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1208. Part8.TopSurface = Enum.SurfaceType.Smooth
  1209. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1210. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1211. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1212. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1213. Part9.Parent = Model0
  1214. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1215. Part9.Rotation = Vector3.new(-180, 0, -160)
  1216. Part9.Anchored = true
  1217. Part9.CanCollide = false
  1218. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1219. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1220. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1221. Part9.TopSurface = Enum.SurfaceType.Smooth
  1222. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1223. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1224. Part9.Orientation = Vector3.new(0, -180, 20)
  1225. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1226. Part10.Parent = Model0
  1227. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1228. Part10.Rotation = Vector3.new(-180, 0, -160)
  1229. Part10.Anchored = true
  1230. Part10.CanCollide = false
  1231. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1232. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1233. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1234. Part10.TopSurface = Enum.SurfaceType.Smooth
  1235. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1236. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1237. Part10.Orientation = Vector3.new(0, -180, 20)
  1238. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1239. Part11.Parent = Model0
  1240. Part11.BrickColor = BrickColor.new("Navy blue")
  1241. Part11.Rotation = Vector3.new(-180, 0, -180)
  1242. Part11.Anchored = true
  1243. Part11.CanCollide = false
  1244. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1245. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1246. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1247. Part11.TopSurface = Enum.SurfaceType.Smooth
  1248. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1249. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1250. Part11.Orientation = Vector3.new(0, -180, 0)
  1251. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1252. SpecialMesh12.Parent = Part11
  1253. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1254. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1255. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1256. Part13.Parent = Model0
  1257. Part13.BrickColor = BrickColor.new("Institutional white")
  1258. Part13.Rotation = Vector3.new(15, 0, 0)
  1259. Part13.Anchored = true
  1260. Part13.CanCollide = false
  1261. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1262. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1263. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1264. Part13.TopSurface = Enum.SurfaceType.Smooth
  1265. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1266. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1267. Part13.Orientation = Vector3.new(15, 0, 0)
  1268. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1269. Part14.Parent = Model0
  1270. Part14.BrickColor = BrickColor.new("New Yeller")
  1271. Part14.Rotation = Vector3.new(-180, 0, -160)
  1272. Part14.Anchored = true
  1273. Part14.CanCollide = false
  1274. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1275. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1276. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1277. Part14.TopSurface = Enum.SurfaceType.Smooth
  1278. Part14.Color = Color3.new(0.682353, 1, 0)
  1279. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1280. Part14.Orientation = Vector3.new(0, -180, 20)
  1281. Part14.Color = Color3.new(0.682353, 1, 0)
  1282. Part156.Parent = Model0
  1283. Part156.Material = Enum.Material.Neon
  1284. Part156.BrickColor = BrickColor.new("New Yeller")
  1285. Part156.Anchored = true
  1286. Part156.CanCollide = false
  1287. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1288. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1289. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1290. Part156.TopSurface = Enum.SurfaceType.Smooth
  1291. Part156.Color = Color3.new(0.682353, 1, 0)
  1292. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1293. Part156.Color = Color3.new(0.682353, 1, 0)
  1294. SpecialMesh16.Parent = Part156
  1295. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1296. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1297. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1298. Part17.Parent = Model0
  1299. Part17.BrickColor = BrickColor.new("Deep blue")
  1300. Part17.Rotation = Vector3.new(-180, 0, 130)
  1301. Part17.Anchored = true
  1302. Part17.CanCollide = false
  1303. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1304. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1305. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1306. Part17.TopSurface = Enum.SurfaceType.Smooth
  1307. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1308. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1309. Part17.Orientation = Vector3.new(0, -180, -50)
  1310. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1311. SpecialMesh18.Parent = Part17
  1312. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1313. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1314. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1315. Part19.Parent = Model0
  1316. Part19.BrickColor = BrickColor.new("New Yeller")
  1317. Part19.Rotation = Vector3.new(-180, 0, -160)
  1318. Part19.Anchored = true
  1319. Part19.CanCollide = false
  1320. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1321. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1322. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1323. Part19.TopSurface = Enum.SurfaceType.Smooth
  1324. Part19.Color = Color3.new(0.682353, 1, 0)
  1325. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1326. Part19.Orientation = Vector3.new(0, -180, 20)
  1327. Part19.Color = Color3.new(0.682353, 1, 0)
  1328. Part20.Parent = Model0
  1329. Part20.BrickColor = BrickColor.new("Institutional white")
  1330. Part20.Anchored = true
  1331. Part20.CanCollide = false
  1332. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1333. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1334. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part20.TopSurface = Enum.SurfaceType.Smooth
  1336. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1337. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1338. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1339. Part21.Parent = Model0
  1340. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1341. Part21.Rotation = Vector3.new(-180, 0, -160)
  1342. Part21.Anchored = true
  1343. Part21.CanCollide = false
  1344. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1345. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1346. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1347. Part21.TopSurface = Enum.SurfaceType.Smooth
  1348. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1349. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1350. Part21.Orientation = Vector3.new(0, -180, 20)
  1351. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1352. Part22.Parent = Model0
  1353. Part22.BrickColor = BrickColor.new("Institutional white")
  1354. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1355. Part22.Anchored = true
  1356. Part22.CanCollide = false
  1357. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1358. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1359. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1360. Part22.TopSurface = Enum.SurfaceType.Smooth
  1361. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1362. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1363. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1364. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1365. Part23.Parent = Model0
  1366. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1367. Part23.Rotation = Vector3.new(-180, 0, -160)
  1368. Part23.Anchored = true
  1369. Part23.CanCollide = false
  1370. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1371. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1372. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1373. Part23.TopSurface = Enum.SurfaceType.Smooth
  1374. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1375. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1376. Part23.Orientation = Vector3.new(0, -180, 20)
  1377. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1378. Part24.Parent = Model0
  1379. Part24.BrickColor = BrickColor.new("Really black")
  1380. Part24.Rotation = Vector3.new(-180, 0, 175)
  1381. Part24.Anchored = true
  1382. Part24.CanCollide = false
  1383. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1384. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1385. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1386. Part24.TopSurface = Enum.SurfaceType.Smooth
  1387. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1388. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1389. Part24.Orientation = Vector3.new(0, -180, -5)
  1390. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1391. SpecialMesh25.Parent = Part24
  1392. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1393. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1394. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1395. Part26.Parent = Model0
  1396. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1397. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1398. Part26.Anchored = true
  1399. Part26.CanCollide = false
  1400. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1401. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1402. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1403. Part26.TopSurface = Enum.SurfaceType.Smooth
  1404. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1405. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1406. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1407. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1408. Part27.Parent = Model0
  1409. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1410. Part27.Rotation = Vector3.new(-180, 0, -160)
  1411. Part27.Anchored = true
  1412. Part27.CanCollide = false
  1413. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1414. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1415. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part27.TopSurface = Enum.SurfaceType.Smooth
  1417. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1418. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1419. Part27.Orientation = Vector3.new(0, -180, 20)
  1420. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1421. BlockMesh28.Parent = Part27
  1422. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1423. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1424. Part29.Parent = Model0
  1425. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1426. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1427. Part29.Anchored = true
  1428. Part29.CanCollide = false
  1429. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1430. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1431. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1432. Part29.TopSurface = Enum.SurfaceType.Smooth
  1433. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1434. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1435. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1436. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1437. Part30.Parent = Model0
  1438. Part30.BrickColor = BrickColor.new("Institutional white")
  1439. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1440. Part30.Anchored = true
  1441. Part30.CanCollide = false
  1442. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1443. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1444. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part30.TopSurface = Enum.SurfaceType.Smooth
  1446. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1447. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1448. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1449. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1450. Part31.Parent = Model0
  1451. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1452. Part31.Rotation = Vector3.new(-25, 0, 20)
  1453. Part31.Anchored = true
  1454. Part31.CanCollide = false
  1455. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1456. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1457. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1458. Part31.TopSurface = Enum.SurfaceType.Smooth
  1459. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1460. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1461. Part31.Orientation = Vector3.new(-25, 0, 20)
  1462. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1463. Part32.Parent = Model0
  1464. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  1465. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1466. Part32.Anchored = true
  1467. Part32.CanCollide = false
  1468. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1469. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1470. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1471. Part32.TopSurface = Enum.SurfaceType.Smooth
  1472. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1473. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  1474. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1475. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1476. Part33.Parent = Model0
  1477. Part33.BrickColor = BrickColor.new("Institutional white")
  1478. Part33.Anchored = true
  1479. Part33.CanCollide = false
  1480. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  1481. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1482. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1483. Part33.TopSurface = Enum.SurfaceType.Smooth
  1484. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1485. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  1486. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1487. BlockMesh34.Parent = Part33
  1488. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1489. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1490. Part35.Parent = Model0
  1491. Part35.BrickColor = BrickColor.new("Institutional white")
  1492. Part35.Rotation = Vector3.new(-15, 0, 0)
  1493. Part35.Anchored = true
  1494. Part35.CanCollide = false
  1495. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  1496. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1497. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1498. Part35.TopSurface = Enum.SurfaceType.Smooth
  1499. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1500. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  1501. Part35.Orientation = Vector3.new(-15, 0, 0)
  1502. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1503. Part36.Parent = Model0
  1504. Part36.BrickColor = BrickColor.new("New Yeller")
  1505. Part36.Rotation = Vector3.new(-180, 0, -160)
  1506. Part36.Anchored = true
  1507. Part36.CanCollide = false
  1508. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1509. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1510. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1511. Part36.TopSurface = Enum.SurfaceType.Smooth
  1512. Part36.Color = Color3.new(1, 1, 0)
  1513. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  1514. Part36.Orientation = Vector3.new(0, -180, 20)
  1515. Part36.Color = Color3.new(1, 1, 0)
  1516. Part37.Parent = Model0
  1517. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  1518. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1519. Part37.Anchored = true
  1520. Part37.CanCollide = false
  1521. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1522. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1523. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1524. Part37.TopSurface = Enum.SurfaceType.Smooth
  1525. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1526. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  1527. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1528. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1529. Part38.Parent = Model0
  1530. Part38.BrickColor = BrickColor.new("New Yeller")
  1531. Part38.Rotation = Vector3.new(-180, 0, -160)
  1532. Part38.Anchored = true
  1533. Part38.CanCollide = false
  1534. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1535. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1536. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1537. Part38.TopSurface = Enum.SurfaceType.Smooth
  1538. Part38.Color = Color3.new(0.682353, 1, 0)
  1539. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  1540. Part38.Orientation = Vector3.new(0, -180, 20)
  1541. Part38.Color = Color3.new(0.682353, 1, 0)
  1542. Part39.Parent = Model0
  1543. Part39.BrickColor = BrickColor.new("Really black")
  1544. Part39.Rotation = Vector3.new(0, 0, -5)
  1545. Part39.Anchored = true
  1546. Part39.CanCollide = false
  1547. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1548. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  1549. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1550. Part39.TopSurface = Enum.SurfaceType.Smooth
  1551. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1552. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  1553. Part39.Orientation = Vector3.new(0, 0, -5)
  1554. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1555. SpecialMesh40.Parent = Part39
  1556. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1557. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  1558. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1559. Part41.Parent = Model0
  1560. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1561. Part41.Rotation = Vector3.new(-180, 0, -160)
  1562. Part41.Anchored = true
  1563. Part41.CanCollide = false
  1564. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1565. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1566. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1567. Part41.TopSurface = Enum.SurfaceType.Smooth
  1568. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1569. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  1570. Part41.Orientation = Vector3.new(0, -180, 20)
  1571. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1572. BlockMesh42.Parent = Part41
  1573. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1574. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1575. Part43.Parent = Model0
  1576. Part43.BrickColor = BrickColor.new("New Yeller")
  1577. Part43.Rotation = Vector3.new(-180, 0, -160)
  1578. Part43.Anchored = true
  1579. Part43.CanCollide = false
  1580. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  1581. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1582. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1583. Part43.TopSurface = Enum.SurfaceType.Smooth
  1584. Part43.Color = Color3.new(0.682353, 1, 0)
  1585. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  1586. Part43.Orientation = Vector3.new(0, -180, 20)
  1587. Part43.Color = Color3.new(0.682353, 1, 0)
  1588. Part44.Parent = Model0
  1589. Part44.BrickColor = BrickColor.new("New Yeller")
  1590. Part44.Rotation = Vector3.new(-180, 0, -160)
  1591. Part44.Anchored = true
  1592. Part44.CanCollide = false
  1593. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1594. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1595. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1596. Part44.TopSurface = Enum.SurfaceType.Smooth
  1597. Part44.Color = Color3.new(1, 1, 0)
  1598. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  1599. Part44.Orientation = Vector3.new(0, -180, 20)
  1600. Part44.Color = Color3.new(1, 1, 0)
  1601. Part45.Parent = Model0
  1602. Part45.BrickColor = BrickColor.new("Royal purple")
  1603. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1604. Part45.Anchored = true
  1605. Part45.CanCollide = false
  1606. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1607. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1608. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1609. Part45.TopSurface = Enum.SurfaceType.Smooth
  1610. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1611. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  1612. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1613. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1614. Part46.Parent = Model0
  1615. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  1616. Part46.Rotation = Vector3.new(-25, 0, 20)
  1617. Part46.Anchored = true
  1618. Part46.CanCollide = false
  1619. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  1620. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1621. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1622. Part46.TopSurface = Enum.SurfaceType.Smooth
  1623. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1624. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  1625. Part46.Orientation = Vector3.new(-25, 0, 20)
  1626. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1627. Part47.Parent = Model0
  1628. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1629. Part47.Rotation = Vector3.new(-180, 0, -160)
  1630. Part47.Anchored = true
  1631. Part47.CanCollide = false
  1632. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1633. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1634. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1635. Part47.TopSurface = Enum.SurfaceType.Smooth
  1636. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1637. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  1638. Part47.Orientation = Vector3.new(0, -180, 20)
  1639. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1640. BlockMesh48.Parent = Part47
  1641. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1642. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1643. Part49.Parent = Model0
  1644. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1645. Part49.Rotation = Vector3.new(-180, 0, -160)
  1646. Part49.Anchored = true
  1647. Part49.CanCollide = false
  1648. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1649. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1650. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1651. Part49.TopSurface = Enum.SurfaceType.Smooth
  1652. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1653. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  1654. Part49.Orientation = Vector3.new(0, -180, 20)
  1655. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1656. BlockMesh50.Parent = Part49
  1657. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1658. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1659. Part51.Parent = Model0
  1660. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  1661. Part51.Rotation = Vector3.new(-25, 0, 20)
  1662. Part51.Anchored = true
  1663. Part51.CanCollide = false
  1664. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1665. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1666. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1667. Part51.TopSurface = Enum.SurfaceType.Smooth
  1668. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1669. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  1670. Part51.Orientation = Vector3.new(-25, 0, 20)
  1671. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1672. Part52.Parent = Model0
  1673. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  1674. Part52.Rotation = Vector3.new(-25, 0, 20)
  1675. Part52.Anchored = true
  1676. Part52.CanCollide = false
  1677. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1678. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1679. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1680. Part52.TopSurface = Enum.SurfaceType.Smooth
  1681. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1682. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  1683. Part52.Orientation = Vector3.new(-25, 0, 20)
  1684. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1685. Part53.Name = "Handle"
  1686. Part53.Parent = Model0
  1687. Part53.BrickColor = BrickColor.new("Cyan")
  1688. Part53.Anchored = true
  1689. Part53.CanCollide = false
  1690. Part53.FormFactor = Enum.FormFactor.Custom
  1691. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  1692. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1693. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1694. Part53.TopSurface = Enum.SurfaceType.Smooth
  1695. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1696. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  1697. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1698. SpecialMesh54.Parent = Part53
  1699. SpecialMesh54.MeshId = "rbxassetid://167554431"
  1700. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1701. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  1702. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1703. Part55.Parent = Model0
  1704. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1705. Part55.Rotation = Vector3.new(0, 90, 0)
  1706. Part55.Anchored = true
  1707. Part55.CanCollide = false
  1708. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  1709. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1710. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1711. Part55.TopSurface = Enum.SurfaceType.Smooth
  1712. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1713. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  1714. Part55.Orientation = Vector3.new(0, 90, 0)
  1715. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1716. SpecialMesh56.Parent = Part55
  1717. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  1718. Part57.Parent = Model0
  1719. Part57.BrickColor = BrickColor.new("Royal purple")
  1720. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1721. Part57.Anchored = true
  1722. Part57.CanCollide = false
  1723. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1724. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1725. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1726. Part57.TopSurface = Enum.SurfaceType.Smooth
  1727. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1728. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  1729. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1730. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1731. Part58.Parent = Model0
  1732. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  1733. Part58.Rotation = Vector3.new(-25, 0, 20)
  1734. Part58.Anchored = true
  1735. Part58.CanCollide = false
  1736. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1737. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1738. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1739. Part58.TopSurface = Enum.SurfaceType.Smooth
  1740. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1741. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  1742. Part58.Orientation = Vector3.new(-25, 0, 20)
  1743. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1744. Part59.Parent = Model0
  1745. Part59.BrickColor = BrickColor.new("New Yeller")
  1746. Part59.Rotation = Vector3.new(-180, 0, -160)
  1747. Part59.Anchored = true
  1748. Part59.CanCollide = false
  1749. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1750. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1751. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1752. Part59.TopSurface = Enum.SurfaceType.Smooth
  1753. Part59.Color = Color3.new(0.682353, 1, 0)
  1754. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  1755. Part59.Orientation = Vector3.new(0, -180, 20)
  1756. Part59.Color = Color3.new(0.682353, 1, 0)
  1757. Part60.Parent = Model0
  1758. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  1759. Part60.Rotation = Vector3.new(-25, 0, 20)
  1760. Part60.Anchored = true
  1761. Part60.CanCollide = false
  1762. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1763. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1764. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1765. Part60.TopSurface = Enum.SurfaceType.Smooth
  1766. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1767. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  1768. Part60.Orientation = Vector3.new(-25, 0, 20)
  1769. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1770. Part61.Parent = Model0
  1771. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  1772. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1773. Part61.Anchored = true
  1774. Part61.CanCollide = false
  1775. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1776. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1777. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part61.TopSurface = Enum.SurfaceType.Smooth
  1779. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1780. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  1781. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1782. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1783. Part62.Parent = Model0
  1784. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  1785. Part62.Rotation = Vector3.new(-25, 0, 20)
  1786. Part62.Anchored = true
  1787. Part62.CanCollide = false
  1788. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1789. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1790. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1791. Part62.TopSurface = Enum.SurfaceType.Smooth
  1792. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1793. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  1794. Part62.Orientation = Vector3.new(-25, 0, 20)
  1795. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1796. Part63.Parent = Model0
  1797. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  1798. Part63.Rotation = Vector3.new(-25, 0, 20)
  1799. Part63.Anchored = true
  1800. Part63.CanCollide = false
  1801. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1802. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1803. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1804. Part63.TopSurface = Enum.SurfaceType.Smooth
  1805. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1806. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  1807. Part63.Orientation = Vector3.new(-25, 0, 20)
  1808. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1809. Part64.Parent = Model0
  1810. Part64.BrickColor = BrickColor.new("Royal purple")
  1811. Part64.Rotation = Vector3.new(-25, 0, 20)
  1812. Part64.Anchored = true
  1813. Part64.CanCollide = false
  1814. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1815. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1816. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1817. Part64.TopSurface = Enum.SurfaceType.Smooth
  1818. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1819. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  1820. Part64.Orientation = Vector3.new(-25, 0, 20)
  1821. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1822. Part65.Parent = Model0
  1823. Part65.BrickColor = BrickColor.new("Royal purple")
  1824. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1825. Part65.Anchored = true
  1826. Part65.CanCollide = false
  1827. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1828. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1829. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1830. Part65.TopSurface = Enum.SurfaceType.Smooth
  1831. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1832. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  1833. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1834. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1835. Part66.Parent = Model0
  1836. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  1837. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1838. Part66.Anchored = true
  1839. Part66.CanCollide = false
  1840. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1841. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1842. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1843. Part66.TopSurface = Enum.SurfaceType.Smooth
  1844. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1845. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  1846. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1847. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1848. Part67.Parent = Model0
  1849. Part67.BrickColor = BrickColor.new("New Yeller")
  1850. Part67.Rotation = Vector3.new(-180, 0, -160)
  1851. Part67.Anchored = true
  1852. Part67.CanCollide = false
  1853. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1854. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1855. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1856. Part67.TopSurface = Enum.SurfaceType.Smooth
  1857. Part67.Color = Color3.new(0.682353, 1, 0)
  1858. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  1859. Part67.Orientation = Vector3.new(0, -180, 20)
  1860. Part67.Color = Color3.new(0.682353, 1, 0)
  1861. Part68.Parent = Model0
  1862. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  1863. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1864. Part68.Anchored = true
  1865. Part68.CanCollide = false
  1866. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1867. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1868. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1869. Part68.TopSurface = Enum.SurfaceType.Smooth
  1870. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1871. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  1872. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1873. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1874. Part69.Parent = Model0
  1875. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  1876. Part69.Rotation = Vector3.new(-25, 0, 20)
  1877. Part69.Anchored = true
  1878. Part69.CanCollide = false
  1879. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1880. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1881. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1882. Part69.TopSurface = Enum.SurfaceType.Smooth
  1883. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1884. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  1885. Part69.Orientation = Vector3.new(-25, 0, 20)
  1886. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1887. Part70.Parent = Model0
  1888. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  1889. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1890. Part70.Anchored = true
  1891. Part70.CanCollide = false
  1892. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1893. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1894. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1895. Part70.TopSurface = Enum.SurfaceType.Smooth
  1896. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1897. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  1898. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1899. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1900. Part71.Parent = Model0
  1901. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1902. Part71.Rotation = Vector3.new(-180, 0, -160)
  1903. Part71.Anchored = true
  1904. Part71.CanCollide = false
  1905. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1906. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1907. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1908. Part71.TopSurface = Enum.SurfaceType.Smooth
  1909. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1910. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  1911. Part71.Orientation = Vector3.new(0, -180, 20)
  1912. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1913. BlockMesh72.Parent = Part71
  1914. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1915. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1916. Part73.Parent = Model0
  1917. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1918. Part73.Rotation = Vector3.new(-180, 0, -160)
  1919. Part73.Anchored = true
  1920. Part73.CanCollide = false
  1921. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1922. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1923. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1924. Part73.TopSurface = Enum.SurfaceType.Smooth
  1925. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1926. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  1927. Part73.Orientation = Vector3.new(0, -180, 20)
  1928. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1929. Part74.Parent = Model0
  1930. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1931. Part74.Rotation = Vector3.new(-180, 0, -160)
  1932. Part74.Anchored = true
  1933. Part74.CanCollide = false
  1934. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1935. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1936. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1937. Part74.TopSurface = Enum.SurfaceType.Smooth
  1938. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1939. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  1940. Part74.Orientation = Vector3.new(0, -180, 20)
  1941. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1942. BlockMesh75.Parent = Part74
  1943. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1944. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1945. Part76.Parent = Model0
  1946. Part76.BrickColor = BrickColor.new("New Yeller")
  1947. Part76.Rotation = Vector3.new(-180, 0, -160)
  1948. Part76.Anchored = true
  1949. Part76.CanCollide = false
  1950. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1951. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1952. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1953. Part76.TopSurface = Enum.SurfaceType.Smooth
  1954. Part76.Color = Color3.new(1, 1, 0)
  1955. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  1956. Part76.Orientation = Vector3.new(0, -180, 20)
  1957. Part76.Color = Color3.new(1, 1, 0)
  1958. Part77.Parent = Model0
  1959. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1960. Part77.Rotation = Vector3.new(-180, 0, -160)
  1961. Part77.Anchored = true
  1962. Part77.CanCollide = false
  1963. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1964. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1965. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1966. Part77.TopSurface = Enum.SurfaceType.Smooth
  1967. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1968. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  1969. Part77.Orientation = Vector3.new(0, -180, 20)
  1970. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1971. Part78.Parent = Model0
  1972. Part78.BrickColor = BrickColor.new("Dark stone grey")
  1973. Part78.Rotation = Vector3.new(-180, 0, -160)
  1974. Part78.Anchored = true
  1975. Part78.CanCollide = false
  1976. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1977. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1978. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1979. Part78.TopSurface = Enum.SurfaceType.Smooth
  1980. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1981. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  1982. Part78.Orientation = Vector3.new(0, -180, 20)
  1983. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1984. BlockMesh79.Parent = Part78
  1985. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1986. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1987. Part80.Parent = Model0
  1988. Part80.BrickColor = BrickColor.new("New Yeller")
  1989. Part80.Rotation = Vector3.new(-180, 0, -160)
  1990. Part80.Anchored = true
  1991. Part80.CanCollide = false
  1992. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1993. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1994. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1995. Part80.TopSurface = Enum.SurfaceType.Smooth
  1996. Part80.Color = Color3.new(0.682353, 1, 0)
  1997. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  1998. Part80.Orientation = Vector3.new(0, -180, 20)
  1999. Part80.Color = Color3.new(0.682353, 1, 0)
  2000. Part81.Parent = Model0
  2001. Part81.BrickColor = BrickColor.new("New Yeller")
  2002. Part81.Rotation = Vector3.new(0, 0, -20)
  2003. Part81.Anchored = true
  2004. Part81.CanCollide = false
  2005. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  2006. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  2007. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2008. Part81.TopSurface = Enum.SurfaceType.Smooth
  2009. Part81.Color = Color3.new(1, 1, 0)
  2010. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  2011. Part81.Orientation = Vector3.new(0, 0, -20)
  2012. Part81.Color = Color3.new(1, 1, 0)
  2013. Part82.Parent = Model0
  2014. Part82.BrickColor = BrickColor.new("New Yeller")
  2015. Part82.Rotation = Vector3.new(0, 0, -20)
  2016. Part82.Anchored = true
  2017. Part82.CanCollide = false
  2018. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  2019. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  2020. Part82.BottomSurface = Enum.SurfaceType.Smooth
  2021. Part82.TopSurface = Enum.SurfaceType.Smooth
  2022. Part82.Color = Color3.new(1, 1, 0)
  2023. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  2024. Part82.Orientation = Vector3.new(0, 0, -20)
  2025. Part82.Color = Color3.new(1, 1, 0)
  2026. Part83.Parent = Model0
  2027. Part83.BrickColor = BrickColor.new("Navy blue")
  2028. Part83.Anchored = true
  2029. Part83.CanCollide = false
  2030. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  2031. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  2032. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2033. Part83.TopSurface = Enum.SurfaceType.Smooth
  2034. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2035. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  2036. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2037. SpecialMesh84.Parent = Part83
  2038. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  2039. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  2040. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  2041. Part85.Parent = Model0
  2042. Part85.BrickColor = BrickColor.new("Navy blue")
  2043. Part85.Rotation = Vector3.new(-180, 0, -180)
  2044. Part85.Anchored = true
  2045. Part85.CanCollide = false
  2046. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  2047. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  2048. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2049. Part85.TopSurface = Enum.SurfaceType.Smooth
  2050. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  2051. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  2052. Part85.Orientation = Vector3.new(0, -180, 0)
  2053. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  2054. BlockMesh86.Parent = Part85
  2055. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  2056. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  2057. Part87.Parent = Model0
  2058. Part87.BrickColor = BrickColor.new("Institutional white")
  2059. Part87.Rotation = Vector3.new(0, 90, 0)
  2060. Part87.Anchored = true
  2061. Part87.CanCollide = false
  2062. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  2063. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2064. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2065. Part87.TopSurface = Enum.SurfaceType.Smooth
  2066. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2067. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  2068. Part87.Orientation = Vector3.new(0, 90, 0)
  2069. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2070. Part88.Parent = Model0
  2071. Part88.BrickColor = BrickColor.new("Royal purple")
  2072. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  2073. Part88.Anchored = true
  2074. Part88.CanCollide = false
  2075. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  2076. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  2077. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2078. Part88.TopSurface = Enum.SurfaceType.Smooth
  2079. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2080. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  2081. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  2082. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2083. Part89.Parent = Model0
  2084. Part89.BrickColor = BrickColor.new("New Yeller")
  2085. Part89.Rotation = Vector3.new(-180, 0, -160)
  2086. Part89.Anchored = true
  2087. Part89.CanCollide = false
  2088. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  2089. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2090. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2091. Part89.TopSurface = Enum.SurfaceType.Smooth
  2092. Part89.Color = Color3.new(1, 1, 0)
  2093. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  2094. Part89.Orientation = Vector3.new(0, -180, 20)
  2095. Part89.Color = Color3.new(1, 1, 0)
  2096. Part90.Parent = Model0
  2097. Part90.BrickColor = BrickColor.new("New Yeller")
  2098. Part90.Rotation = Vector3.new(-180, 0, -160)
  2099. Part90.Anchored = true
  2100. Part90.CanCollide = false
  2101. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2102. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2103. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2104. Part90.TopSurface = Enum.SurfaceType.Smooth
  2105. Part90.Color = Color3.new(1, 1, 0)
  2106. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  2107. Part90.Orientation = Vector3.new(0, -180, 20)
  2108. Part90.Color = Color3.new(1, 1, 0)
  2109. Part91.Parent = Model0
  2110. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  2111. Part91.Rotation = Vector3.new(-25, 0, 20)
  2112. Part91.Anchored = true
  2113. Part91.CanCollide = false
  2114. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  2115. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2116. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2117. Part91.TopSurface = Enum.SurfaceType.Smooth
  2118. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2119. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  2120. Part91.Orientation = Vector3.new(-25, 0, 20)
  2121. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2122. Part92.Parent = Model0
  2123. Part92.BrickColor = BrickColor.new("Navy blue")
  2124. Part92.Anchored = true
  2125. Part92.CanCollide = false
  2126. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  2127. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  2128. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2129. Part92.TopSurface = Enum.SurfaceType.Smooth
  2130. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2131. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  2132. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2133. BlockMesh93.Parent = Part92
  2134. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2135. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2136. Part94.Parent = Model0
  2137. Part94.BrickColor = BrickColor.new("New Yeller")
  2138. Part94.Rotation = Vector3.new(-180, 0, -160)
  2139. Part94.Anchored = true
  2140. Part94.CanCollide = false
  2141. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  2142. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2143. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2144. Part94.TopSurface = Enum.SurfaceType.Smooth
  2145. Part94.Color = Color3.new(0.682353, 1, 0)
  2146. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2147. Part94.Orientation = Vector3.new(0, -180, 20)
  2148. Part94.Color = Color3.new(0.682353, 1, 0)
  2149. Part95.Parent = Model0
  2150. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2151. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2152. Part95.Anchored = true
  2153. Part95.CanCollide = false
  2154. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2155. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2156. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2157. Part95.TopSurface = Enum.SurfaceType.Smooth
  2158. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2159. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2160. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2161. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2162. Part96.Parent = Model0
  2163. Part96.BrickColor = BrickColor.new("Deep blue")
  2164. Part96.Anchored = true
  2165. Part96.CanCollide = false
  2166. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2167. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2168. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2169. Part96.TopSurface = Enum.SurfaceType.Smooth
  2170. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2171. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2172. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2173. SpecialMesh97.Parent = Part96
  2174. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2175. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2176. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2177. Part98.Parent = Model0
  2178. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2179. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2180. Part98.Anchored = true
  2181. Part98.CanCollide = false
  2182. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2183. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2184. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2185. Part98.TopSurface = Enum.SurfaceType.Smooth
  2186. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2187. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2188. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2189. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2190. Part99.Parent = Model0
  2191. Part99.BrickColor = BrickColor.new("New Yeller")
  2192. Part99.Rotation = Vector3.new(-180, 0, -160)
  2193. Part99.Anchored = true
  2194. Part99.CanCollide = false
  2195. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2196. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2197. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2198. Part99.TopSurface = Enum.SurfaceType.Smooth
  2199. Part99.Color = Color3.new(1, 1, 0)
  2200. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2201. Part99.Orientation = Vector3.new(0, -180, 20)
  2202. Part99.Color = Color3.new(1, 1, 0)
  2203. Part100.Parent = Model0
  2204. Part100.BrickColor = BrickColor.new("Deep blue")
  2205. Part100.Rotation = Vector3.new(-180, 0, -180)
  2206. Part100.Anchored = true
  2207. Part100.CanCollide = false
  2208. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2209. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2210. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2211. Part100.TopSurface = Enum.SurfaceType.Smooth
  2212. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2213. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2214. Part100.Orientation = Vector3.new(0, -180, 0)
  2215. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2216. SpecialMesh101.Parent = Part100
  2217. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2218. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2219. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2220. Part102.Parent = Model0
  2221. Part102.BrickColor = BrickColor.new("Institutional white")
  2222. Part102.Rotation = Vector3.new(0, 90, 0)
  2223. Part102.Anchored = true
  2224. Part102.CanCollide = false
  2225. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2226. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2227. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2228. Part102.TopSurface = Enum.SurfaceType.Smooth
  2229. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2230. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2231. Part102.Orientation = Vector3.new(0, 90, 0)
  2232. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2233. Part103.Name = "Head"
  2234. Part103.Parent = Model0
  2235. Part103.BrickColor = BrickColor.new("Institutional white")
  2236. Part103.Anchored = true
  2237. Part103.CanCollide = false
  2238. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2239. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2240. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2241. Part103.TopSurface = Enum.SurfaceType.Smooth
  2242. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2243. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2244. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2245. Part104.Parent = Model0
  2246. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2247. Part104.Rotation = Vector3.new(-180, 0, -160)
  2248. Part104.Anchored = true
  2249. Part104.CanCollide = false
  2250. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2251. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2252. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2253. Part104.TopSurface = Enum.SurfaceType.Smooth
  2254. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2255. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2256. Part104.Orientation = Vector3.new(0, -180, 20)
  2257. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2258. Part105.Parent = Model0
  2259. Part105.BrickColor = BrickColor.new("Deep blue")
  2260. Part105.Rotation = Vector3.new(0, 0, -50)
  2261. Part105.Anchored = true
  2262. Part105.CanCollide = false
  2263. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2264. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2265. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2266. Part105.TopSurface = Enum.SurfaceType.Smooth
  2267. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2268. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2269. Part105.Orientation = Vector3.new(0, 0, -50)
  2270. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2271. SpecialMesh106.Parent = Part105
  2272. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2273. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2274. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2275. Part107.Parent = Model0
  2276. Part107.BrickColor = BrickColor.new("New Yeller")
  2277. Part107.Anchored = true
  2278. Part107.CanCollide = false
  2279. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2280. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2281. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2282. Part107.TopSurface = Enum.SurfaceType.Smooth
  2283. Part107.Color = Color3.new(0.682353, 1, 0)
  2284. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2285. Part107.Color = Color3.new(0.682353, 1, 0)
  2286. Part108.Parent = Model0
  2287. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2288. Part108.Rotation = Vector3.new(-25, 0, 20)
  2289. Part108.Anchored = true
  2290. Part108.CanCollide = false
  2291. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2292. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2293. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2294. Part108.TopSurface = Enum.SurfaceType.Smooth
  2295. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2296. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2297. Part108.Orientation = Vector3.new(-25, 0, 20)
  2298. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2299. Part109.Parent = Model0
  2300. Part109.BrickColor = BrickColor.new("Institutional white")
  2301. Part109.Anchored = true
  2302. Part109.CanCollide = false
  2303. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2304. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2305. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2306. Part109.TopSurface = Enum.SurfaceType.Smooth
  2307. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2308. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2309. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2310. weld(Model0)
  2311. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2312. furry_color = Color3.new(1, 1, 1)
  2313. Model0 = Instance.new("Model")
  2314. Part1 = Instance.new("Part")
  2315. Part3 = Instance.new("Part")
  2316. Part5 = Instance.new("Part")
  2317. Part7 = Instance.new("Part")
  2318. Part9 = Instance.new("Part")
  2319. Part11 = Instance.new("Part")
  2320. Part13 = Instance.new("Part")
  2321. Part15 = Instance.new("Part")
  2322. Part17 = Instance.new("Part")
  2323. Part19 = Instance.new("Part")
  2324. Part21 = Instance.new("Part")
  2325. Part23 = Instance.new("Part")
  2326. Part25 = Instance.new("Part")
  2327. Part27 = Instance.new("Part")
  2328. Part29 = Instance.new("Part")
  2329. Part31 = Instance.new("Part")
  2330. Part33 = Instance.new("Part")
  2331. Part35 = Instance.new("Part")
  2332. Part37 = Instance.new("Part")
  2333. Part39 = Instance.new("Part")
  2334. Part41 = Instance.new("Part")
  2335. Part43 = Instance.new("Part")
  2336. Part45 = Instance.new("Part")
  2337. Model0.Name = "Tail"
  2338. Model0.Parent = Character
  2339. Part1.Name = "Origin"
  2340. Part1.Parent = Model0
  2341. Part1.BrickColor = BrickColor.new("Really red")
  2342. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2343. Part1.FormFactor = Enum.FormFactor.Symmetric
  2344. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2345. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2346. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. Part1.Color = furry_color
  2353. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2354. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2355. Part1.Color = furry_color
  2356. Part3.Parent = Model0
  2357. Part3.BrickColor = BrickColor.new("Really red")
  2358. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2359. Part3.FormFactor = Enum.FormFactor.Symmetric
  2360. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2361. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2362. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2368. Part3.Color = furry_color
  2369. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2370. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2371. Part3.Color = furry_color
  2372. Part5.Parent = Model0
  2373. Part5.BrickColor = BrickColor.new("Hot pink")
  2374. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2375. Part5.FormFactor = Enum.FormFactor.Symmetric
  2376. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2377. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2378. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2379. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2380. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part5.Color = furry_color
  2385. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2386. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2387. Part5.Color = furry_color
  2388. Part7.Parent = Model0
  2389. Part7.BrickColor = BrickColor.new("New Yeller")
  2390. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2391. Part7.FormFactor = Enum.FormFactor.Symmetric
  2392. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2393. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2394. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2396. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2399. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2400. Part7.Color = furry_color
  2401. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2402. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2403. Part7.Color = furry_color
  2404. Part9.Parent = Model0
  2405. Part9.BrickColor = BrickColor.new("New Yeller")
  2406. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2407. Part9.FormFactor = Enum.FormFactor.Symmetric
  2408. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2409. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2410. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2415. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2416. Part9.Color = furry_color
  2417. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2418. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2419. Part9.Color = furry_color
  2420. Part11.Parent = Model0
  2421. Part11.BrickColor = BrickColor.new("Really red")
  2422. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2423. Part11.FormFactor = Enum.FormFactor.Symmetric
  2424. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2425. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2426. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2431. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2432. Part11.Color = furry_color
  2433. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2434. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2435. Part11.Color = furry_color
  2436. Part13.Parent = Model0
  2437. Part13.BrickColor = BrickColor.new("Really red")
  2438. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2439. Part13.FormFactor = Enum.FormFactor.Symmetric
  2440. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2441. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2442. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part13.Color = furry_color
  2449. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2450. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2451. Part13.Color = furry_color
  2452. Part15.Parent = Model0
  2453. Part15.BrickColor = BrickColor.new("Really red")
  2454. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2455. Part15.FormFactor = Enum.FormFactor.Symmetric
  2456. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2457. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2458. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2459. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2460. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part15.Color = furry_color
  2465. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  2466. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  2467. Part15.Color = furry_color
  2468. Part17.Parent = Model0
  2469. Part17.BrickColor = BrickColor.new("Really red")
  2470. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2471. Part17.FormFactor = Enum.FormFactor.Symmetric
  2472. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  2473. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  2474. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2475. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2479. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2480. Part17.Color = furry_color
  2481. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  2482. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2483. Part17.Color = furry_color
  2484. Part19.Parent = Model0
  2485. Part19.BrickColor = BrickColor.new("New Yeller")
  2486. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2487. Part19.FormFactor = Enum.FormFactor.Symmetric
  2488. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  2489. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  2490. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2496. Part19.Color = furry_color
  2497. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  2498. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2499. Part19.Color = furry_color
  2500. Part21.Parent = Model0
  2501. Part21.BrickColor = BrickColor.new("Hot pink")
  2502. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2503. Part21.FormFactor = Enum.FormFactor.Symmetric
  2504. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  2505. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  2506. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. Part21.Color = furry_color
  2513. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  2514. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2515. Part21.Color = furry_color
  2516. Part23.Parent = Model0
  2517. Part23.BrickColor = BrickColor.new("Hot pink")
  2518. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  2519. Part23.FormFactor = Enum.FormFactor.Symmetric
  2520. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  2521. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  2522. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. Part23.Color = furry_color
  2529. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  2530. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  2531. Part23.Color = furry_color
  2532. Part25.Parent = Model0
  2533. Part25.BrickColor = BrickColor.new("Hot pink")
  2534. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  2535. Part25.FormFactor = Enum.FormFactor.Symmetric
  2536. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  2537. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  2538. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part25.Color = furry_color
  2545. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  2546. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  2547. Part25.Color = furry_color
  2548. Part27.Parent = Model0
  2549. Part27.BrickColor = BrickColor.new("Hot pink")
  2550. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  2551. Part27.FormFactor = Enum.FormFactor.Symmetric
  2552. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  2553. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  2554. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2555. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. Part27.Color = furry_color
  2561. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  2562. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  2563. Part27.Color = furry_color
  2564. Part29.Parent = Model0
  2565. Part29.BrickColor = BrickColor.new("Hot pink")
  2566. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  2567. Part29.FormFactor = Enum.FormFactor.Symmetric
  2568. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  2569. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  2570. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2571. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2572. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2573. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2574. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2575. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2576. Part29.Color = furry_color
  2577. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  2578. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  2579. Part29.Color = furry_color
  2580. Part31.Parent = Model0
  2581. Part31.BrickColor = BrickColor.new("Hot pink")
  2582. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2583. Part31.FormFactor = Enum.FormFactor.Symmetric
  2584. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  2585. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  2586. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2590. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2591. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2592. Part31.Color = furry_color
  2593. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  2594. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2595. Part31.Color = furry_color
  2596. Part33.Parent = Model0
  2597. Part33.BrickColor = BrickColor.new("New Yeller")
  2598. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2599. Part33.FormFactor = Enum.FormFactor.Symmetric
  2600. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  2601. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  2602. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2608. Part33.Color = furry_color
  2609. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  2610. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2611. Part33.Color = furry_color
  2612. Part35.Parent = Model0
  2613. Part35.BrickColor = BrickColor.new("Hot pink")
  2614. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  2615. Part35.FormFactor = Enum.FormFactor.Symmetric
  2616. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  2617. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  2618. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part35.Color = furry_color
  2625. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  2626. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  2627. Part35.Color = furry_color
  2628. Part37.Parent = Model0
  2629. Part37.BrickColor = BrickColor.new("Hot pink")
  2630. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  2631. Part37.FormFactor = Enum.FormFactor.Symmetric
  2632. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  2633. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  2634. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2635. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2636. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2637. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2638. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2639. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2640. Part37.Color = furry_color
  2641. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  2642. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  2643. Part37.Color = furry_color
  2644. Part39.Parent = Model0
  2645. Part39.BrickColor = BrickColor.new("New Yeller")
  2646. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  2647. Part39.FormFactor = Enum.FormFactor.Symmetric
  2648. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  2649. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  2650. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2651. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2652. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2653. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2654. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2655. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2656. Part39.Color = furry_color
  2657. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  2658. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  2659. Part39.Color = furry_color
  2660. Part41.Parent = Model0
  2661. Part41.BrickColor = BrickColor.new("Really red")
  2662. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  2663. Part41.FormFactor = Enum.FormFactor.Symmetric
  2664. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  2665. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  2666. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2667. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2668. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2669. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2670. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2671. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2672. Part41.Color = furry_color
  2673. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  2674. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  2675. Part41.Color = furry_color
  2676. Part43.Parent = Model0
  2677. Part43.BrickColor = BrickColor.new("Really red")
  2678. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2679. Part43.FormFactor = Enum.FormFactor.Symmetric
  2680. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  2681. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  2682. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2684. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2685. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2686. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2687. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2688. Part43.Color = furry_color
  2689. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  2690. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2691. Part43.Color = furry_color
  2692. Part45.Parent = Model0
  2693. Part45.BrickColor = BrickColor.new("Really red")
  2694. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2695. Part45.FormFactor = Enum.FormFactor.Symmetric
  2696. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  2697. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  2698. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2704. Part45.Color = furry_color
  2705. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  2706. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2707. Part45.Color = furry_color
  2708. Weld2 = Instance.new("Weld")
  2709. Weld4 = Instance.new("Weld")
  2710. Weld6 = Instance.new("Weld")
  2711. Weld8 = Instance.new("Weld")
  2712. Weld10 = Instance.new("Weld")
  2713. Weld12 = Instance.new("Weld")
  2714. Weld14 = Instance.new("Weld")
  2715. Weld16 = Instance.new("Weld")
  2716. Weld18 = Instance.new("Weld")
  2717. Weld20 = Instance.new("Weld")
  2718. Weld22 = Instance.new("Weld")
  2719. Weld24 = Instance.new("Weld")
  2720. Weld26 = Instance.new("Weld")
  2721. Weld28 = Instance.new("Weld")
  2722. Weld30 = Instance.new("Weld")
  2723. Weld32 = Instance.new("Weld")
  2724. Weld34 = Instance.new("Weld")
  2725. Weld36 = Instance.new("Weld")
  2726. Weld38 = Instance.new("Weld")
  2727. Weld40 = Instance.new("Weld")
  2728. Weld42 = Instance.new("Weld")
  2729. Weld44 = Instance.new("Weld")
  2730. Weld2.Name = "Part_Weld"
  2731. Weld2.Parent = Part1
  2732. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  2733. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2734. Weld2.Part0 = Part1
  2735. Weld2.Part1 = Part3
  2736. Weld4.Name = "Part_Weld"
  2737. Weld4.Parent = Part3
  2738. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2739. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2740. Weld4.Part0 = Part3
  2741. Weld4.Part1 = Part5
  2742. Weld6.Name = "Part_Weld"
  2743. Weld6.Parent = Part5
  2744. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2745. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2746. Weld6.Part0 = Part5
  2747. Weld6.Part1 = Part7
  2748. Weld10.Name = "Part_Weld"
  2749. Weld10.Parent = Part9
  2750. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2751. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2752. Weld10.Part0 = Part9
  2753. Weld10.Part1 = Part11
  2754. Weld12.Name = "Part_Weld"
  2755. Weld12.Parent = Part11
  2756. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2757. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2758. Weld12.Part0 = Part11
  2759. Weld12.Part1 = Part13
  2760. Weld14.Name = "Part_Weld"
  2761. Weld14.Parent = Part13
  2762. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2763. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  2764. Weld14.Part0 = Part13
  2765. Weld14.Part1 = Part15
  2766. Weld18.Name = "Part_Weld"
  2767. Weld18.Parent = Part17
  2768. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2769. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2770. Weld18.Part0 = Part17
  2771. Weld18.Part1 = Part19
  2772. Weld20.Name = "Part_Weld"
  2773. Weld20.Parent = Part19
  2774. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2775. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2776. Weld20.Part0 = Part19
  2777. Weld20.Part1 = Part21
  2778. Weld22.Name = "Part_Weld"
  2779. Weld22.Parent = Part21
  2780. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2781. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2782. Weld22.Part0 = Part21
  2783. Weld22.Part1 = Part23
  2784. Weld24.Name = "Part_Weld"
  2785. Weld24.Parent = Part23
  2786. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2787. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  2788. Weld24.Part0 = Part23
  2789. Weld24.Part1 = Part25
  2790. Weld28.Name = "Part_Weld"
  2791. Weld28.Parent = Part27
  2792. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  2793. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2794. Weld28.Part0 = Part27
  2795. Weld28.Part1 = Part29
  2796. Weld30.Name = "Part_Weld"
  2797. Weld30.Parent = Part29
  2798. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2799. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2800. Weld30.Part0 = Part29
  2801. Weld30.Part1 = Part31
  2802. Weld32.Name = "Part_Weld"
  2803. Weld32.Parent = Part31
  2804. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2805. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2806. Weld32.Part0 = Part31
  2807. Weld32.Part1 = Part33
  2808. Weld34.Name = "Part_Weld"
  2809. Weld34.Parent = Part33
  2810. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2811. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2812. Weld34.Part0 = Part33
  2813. Weld34.Part1 = Part35
  2814. Weld36.Name = "Part_Weld"
  2815. Weld36.Parent = Part35
  2816. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2817. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2818. Weld36.Part0 = Part35
  2819. Weld36.Part1 = Part37
  2820. Weld38.Name = "Part_Weld"
  2821. Weld38.Parent = Part37
  2822. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2823. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2824. Weld38.Part0 = Part37
  2825. Weld38.Part1 = Part39
  2826. Weld40.Name = "Part_Weld"
  2827. Weld40.Parent = Part39
  2828. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2829. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2830. Weld40.Part0 = Part39
  2831. Weld40.Part1 = Part41
  2832. Weld42.Name = "Part_Weld"
  2833. Weld42.Parent = Part41
  2834. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2835. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2836. Weld42.Part0 = Part41
  2837. Weld42.Part1 = Part43
  2838. Weld44.Name = "Part_Weld"
  2839. Weld44.Parent = Part43
  2840. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2841. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2842. Weld44.Part0 = Part43
  2843. Weld44.Part1 = Part45
  2844. tail = Part1
  2845. tail2 = Part9
  2846. tail3 = Part17
  2847. tail4 = Part25
  2848. newWeld(Torso, tail, 0, -0.6, -0.5)
  2849. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  2850. newWeld(Part7, tail2, 0, 0, 0)
  2851. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  2852. newWeld(Part15, tail3, 0, 0, 0.2)
  2853. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  2854. newWeld(Part27, tail4, 0, 0, -0.2)
  2855. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  2856. music = Instance.new("Sound", Torso)
  2857. music.Volume = 1
  2858. music.TimePosition = 0
  2859. music.Pitch = 1
  2860. music.SoundId = "rbxassetid://1466277933"
  2861. music.Looped = true
  2862. music:Play()
  2863. function so(id, par, vol, pit)
  2864. coroutine.resume(coroutine.create(function()
  2865. local sou = Instance.new("Sound", par or workspace)
  2866. sou.Volume = vol
  2867. sou.Pitch = pit or 1
  2868. sou.SoundId = id
  2869. swait()
  2870. sou:play()
  2871. game:GetService("Debris"):AddItem(sou, 8)
  2872. end))
  2873. end
  2874. RSH, LSH = nil, nil
  2875. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2876. RW.Name = "Right Shoulder"
  2877. LW.Name = "Left Shoulder"
  2878. LH = Torso["Left Hip"]
  2879. RH = Torso["Right Hip"]
  2880. TorsoColor = Torso.BrickColor
  2881. function NoOutline(Part)
  2882. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2883. end
  2884. player = Player
  2885. ch = Character
  2886. RSH = ch.Torso["Right Shoulder"]
  2887. LSH = ch.Torso["Left Shoulder"]
  2888. RSH.Parent = nil
  2889. LSH.Parent = nil
  2890. RW.Name = "Right Shoulder"
  2891. RW.Part0 = ch.Torso
  2892. RW.C0 = cf(1.5, 0.5, 0)
  2893. RW.C1 = cf(0, 0.5, 0)
  2894. RW.Part1 = ch["Right Arm"]
  2895. RW.Parent = ch.Torso
  2896. LW.Name = "Left Shoulder"
  2897. LW.Part0 = ch.Torso
  2898. LW.C0 = cf(-1.5, 0.5, 0)
  2899. LW.C1 = cf(0, 0.5, 0)
  2900. LW.Part1 = ch["Left Arm"]
  2901. LW.Parent = ch.Torso
  2902. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2903. local wld = Instance.new("Weld", wp1)
  2904. wld.Part0 = wp0
  2905. wld.Part1 = wp1
  2906. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2907. end
  2908. newWeld(RootPart, Torso, 0, -1, 0)
  2909. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2910. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2911. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2912. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2913. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2914. Player = game:GetService("Players").LocalPlayer
  2915. Character = Player.Character
  2916. mouse = Player:GetMouse()
  2917. m = Instance.new("Model", Character)
  2918. local weldBetween = function(a, b)
  2919. local weldd = Instance.new("ManualWeld")
  2920. weldd.Part0 = a
  2921. weldd.Part1 = b
  2922. weldd.C0 = CFrame.new()
  2923. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2924. weldd.Parent = a
  2925. return weldd
  2926. end
  2927. ArtificialHB = Instance.new("BindableEvent", script)
  2928. ArtificialHB.Name = "Heartbeat"
  2929. script:WaitForChild("Heartbeat")
  2930. frame = 0.016666666666666666
  2931. tf = 0
  2932. allowframeloss = false
  2933. tossremainder = false
  2934. lastframe = tick()
  2935. script.Heartbeat:Fire()
  2936. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2937. tf = tf + s
  2938. if tf >= frame then
  2939. if allowframeloss then
  2940. script.Heartbeat:Fire()
  2941. lastframe = tick()
  2942. else
  2943. for i = 1, math.floor(tf / frame) do
  2944. script.Heartbeat:Fire()
  2945. end
  2946. lastframe = tick()
  2947. end
  2948. if tossremainder then
  2949. tf = 0
  2950. else
  2951. tf = tf - frame * math.floor(tf / frame)
  2952. end
  2953. end
  2954. end)
  2955. function swait(num)
  2956. if num == 0 or num == nil then
  2957. ArtificialHB.Event:wait()
  2958. else
  2959. for i = 0, num do
  2960. ArtificialHB.Event:wait()
  2961. end
  2962. end
  2963. end
  2964. function RemoveOutlines(part)
  2965. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2966. end
  2967. CFuncs = {
  2968. Part = {
  2969. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2970. local Part = Create("Part")({
  2971. Parent = Parent,
  2972. Reflectance = Reflectance,
  2973. Transparency = Transparency,
  2974. CanCollide = false,
  2975. Locked = true,
  2976. BrickColor = BrickColor.new(tostring(BColor)),
  2977. Name = Name,
  2978. Size = Size,
  2979. Material = Material
  2980. })
  2981. RemoveOutlines(Part)
  2982. return Part
  2983. end
  2984. },
  2985. Mesh = {
  2986. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2987. local Msh = Create(Mesh)({
  2988. Parent = Part,
  2989. Offset = OffSet,
  2990. Scale = Scale
  2991. })
  2992. if Mesh == "SpecialMesh" then
  2993. Msh.MeshType = MeshType
  2994. Msh.MeshId = MeshId
  2995. end
  2996. return Msh
  2997. end
  2998. },
  2999. Mesh = {
  3000. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3001. local Msh = Create(Mesh)({
  3002. Parent = Part,
  3003. Offset = OffSet,
  3004. Scale = Scale
  3005. })
  3006. if Mesh == "SpecialMesh" then
  3007. Msh.MeshType = MeshType
  3008. Msh.MeshId = MeshId
  3009. end
  3010. return Msh
  3011. end
  3012. },
  3013. Weld = {
  3014. Create = function(Parent, Part0, Part1, C0, C1)
  3015. local Weld = Create("Weld")({
  3016. Parent = Parent,
  3017. Part0 = Part0,
  3018. Part1 = Part1,
  3019. C0 = C0,
  3020. C1 = C1
  3021. })
  3022. return Weld
  3023. end
  3024. },
  3025. Sound = {
  3026. Create = function(id, par, vol, pit)
  3027. coroutine.resume(coroutine.create(function()
  3028. local S = Create("Sound")({
  3029. Volume = vol,
  3030. Pitch = pit or 1,
  3031. SoundId = id,
  3032. Parent = par or workspace
  3033. })
  3034. wait()
  3035. S:play()
  3036. game:GetService("Debris"):AddItem(S, 6)
  3037. end))
  3038. end
  3039. },
  3040. ParticleEmitter = {
  3041. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3042. local fp = Create("ParticleEmitter")({
  3043. Parent = Parent,
  3044. Color = ColorSequence.new(Color1, Color2),
  3045. LightEmission = LightEmission,
  3046. Size = Size,
  3047. Texture = Texture,
  3048. Transparency = Transparency,
  3049. ZOffset = ZOffset,
  3050. Acceleration = Accel,
  3051. Drag = Drag,
  3052. LockedToPart = LockedToPart,
  3053. VelocityInheritance = VelocityInheritance,
  3054. EmissionDirection = EmissionDirection,
  3055. Enabled = Enabled,
  3056. Lifetime = LifeTime,
  3057. Rate = Rate,
  3058. Rotation = Rotation,
  3059. RotSpeed = RotSpeed,
  3060. Speed = Speed,
  3061. VelocitySpread = VelocitySpread
  3062. })
  3063. return fp
  3064. end
  3065. },
  3066. CreateTemplate = {}
  3067. }
  3068. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  3069. Effects = {
  3070. Block = {
  3071. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3072. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3073. prt.Anchored = true
  3074. prt.CFrame = cframe
  3075. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3076. game:GetService("Debris"):AddItem(prt, 2)
  3077. if Type == 1 or Type == nil then
  3078. table.insert(Effects, {
  3079. prt,
  3080. "Block1",
  3081. delay,
  3082. x3,
  3083. y3,
  3084. z3,
  3085. msh
  3086. })
  3087. elseif Type == 2 then
  3088. table.insert(Effects, {
  3089. prt,
  3090. "Block2",
  3091. delay,
  3092. x3,
  3093. y3,
  3094. z3,
  3095. msh
  3096. })
  3097. end
  3098. end
  3099. },
  3100. Cylinder = {
  3101. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3102. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3103. prt.Anchored = true
  3104. prt.CFrame = cframe
  3105. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3106. game:GetService("Debris"):AddItem(prt, 10)
  3107. table.insert(Effects, {
  3108. prt,
  3109. "Cylinder",
  3110. delay,
  3111. x3,
  3112. y3,
  3113. z3,
  3114. msh
  3115. })
  3116. end
  3117. },
  3118. Head = {
  3119. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3120. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3121. prt.Anchored = true
  3122. prt.CFrame = cframe
  3123. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3124. game:GetService("Debris"):AddItem(prt, 10)
  3125. table.insert(Effects, {
  3126. prt,
  3127. "Cylinder",
  3128. delay,
  3129. x3,
  3130. y3,
  3131. z3,
  3132. msh
  3133. })
  3134. end
  3135. },
  3136. Sphere = {
  3137. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3138. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3139. prt.Anchored = true
  3140. prt.CFrame = cframe
  3141. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3142. game:GetService("Debris"):AddItem(prt, 10)
  3143. table.insert(Effects, {
  3144. prt,
  3145. "Cylinder",
  3146. delay,
  3147. x3,
  3148. y3,
  3149. z3,
  3150. msh
  3151. })
  3152. end
  3153. },
  3154. Elect = {
  3155. Create = function(cff, x, y, z)
  3156. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3157. prt.Anchored = true
  3158. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3159. prt.CFrame = CFrame.new(prt.Position)
  3160. game:GetService("Debris"):AddItem(prt, 2)
  3161. local xval = math.random() / 2
  3162. local yval = math.random() / 2
  3163. local zval = math.random() / 2
  3164. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3165. table.insert(Effects, {
  3166. prt,
  3167. "Elec",
  3168. 0.1,
  3169. x,
  3170. y,
  3171. z,
  3172. xval,
  3173. yval,
  3174. zval
  3175. })
  3176. end
  3177. },
  3178. Ring = {
  3179. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3180. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3181. prt.Anchored = true
  3182. prt.CFrame = cframe
  3183. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3184. game:GetService("Debris"):AddItem(prt, 10)
  3185. table.insert(Effects, {
  3186. prt,
  3187. "Cylinder",
  3188. delay,
  3189. x3,
  3190. y3,
  3191. z3,
  3192. msh
  3193. })
  3194. end
  3195. },
  3196. Wave = {
  3197. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3198. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3199. prt.Anchored = true
  3200. prt.CFrame = cframe
  3201. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3202. game:GetService("Debris"):AddItem(prt, 10)
  3203. table.insert(Effects, {
  3204. prt,
  3205. "Cylinder",
  3206. delay,
  3207. x3,
  3208. y3,
  3209. z3,
  3210. msh
  3211. })
  3212. end
  3213. },
  3214. Break = {
  3215. Create = function(brickcolor, cframe, x1, y1, z1)
  3216. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3217. prt.Anchored = true
  3218. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3219. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3220. local num = math.random(10, 50) / 1000
  3221. game:GetService("Debris"):AddItem(prt, 10)
  3222. table.insert(Effects, {
  3223. prt,
  3224. "Shatter",
  3225. num,
  3226. prt.CFrame,
  3227. math.random() - math.random(),
  3228. 0,
  3229. math.random(50, 100) / 100
  3230. })
  3231. end
  3232. },
  3233. Fire = {
  3234. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3235. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3236. prt.Anchored = true
  3237. prt.CFrame = cframe
  3238. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3239. game:GetService("Debris"):AddItem(prt, 10)
  3240. table.insert(Effects, {
  3241. prt,
  3242. "Fire",
  3243. delay,
  3244. 1,
  3245. 1,
  3246. 1,
  3247. msh
  3248. })
  3249. end
  3250. },
  3251. FireWave = {
  3252. Create = function(brickcolor, cframe, x1, y1, z1)
  3253. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3254. prt.Anchored = true
  3255. prt.CFrame = cframe
  3256. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3257. local d = Create("Decal")({
  3258. Parent = prt,
  3259. Texture = "rbxassetid://26356434",
  3260. Face = "Top"
  3261. })
  3262. local d = Create("Decal")({
  3263. Parent = prt,
  3264. Texture = "rbxassetid://26356434",
  3265. Face = "Bottom"
  3266. })
  3267. game:GetService("Debris"):AddItem(prt, 10)
  3268. table.insert(Effects, {
  3269. prt,
  3270. "FireWave",
  3271. 1,
  3272. 30,
  3273. math.random(400, 600) / 100,
  3274. msh
  3275. })
  3276. end
  3277. },
  3278. Lightning = {
  3279. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3280. local magz = (p0 - p1).magnitude
  3281. local curpos = p0
  3282. local trz = {
  3283. -ofs,
  3284. ofs
  3285. }
  3286. for i = 1, tym do
  3287. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3288. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3289. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3290. li.Material = "Neon"
  3291. if tym == i then
  3292. local magz2 = (curpos - p1).magnitude
  3293. li.Size = Vector3.new(th, th, magz2)
  3294. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3295. table.insert(Effects, {
  3296. li,
  3297. "Disappear",
  3298. last
  3299. })
  3300. else
  3301. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3302. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3303. game.Debris:AddItem(li, 10)
  3304. table.insert(Effects, {
  3305. li,
  3306. "Disappear",
  3307. last
  3308. })
  3309. end
  3310. end
  3311. end
  3312. },
  3313. EffectTemplate = {}
  3314. }
  3315. function New(Object, Parent, Name, Data)
  3316. local Object = Instance.new(Object)
  3317. for Index, Value in pairs(Data or {}) do
  3318. Object[Index] = Value
  3319. end
  3320. Object.Parent = Parent
  3321. Object.Name = Name
  3322. return Object
  3323. end
  3324. function clerp(a, b, t)
  3325. local qa = {
  3326. QuaternionFromCFrame(a)
  3327. }
  3328. local qb = {
  3329. QuaternionFromCFrame(b)
  3330. }
  3331. local ax, ay, az = a.x, a.y, a.z
  3332. local bx, by, bz = b.x, b.y, b.z
  3333. local _t = 1 - t
  3334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3335. end
  3336. function QuaternionFromCFrame(cf)
  3337. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3338. local trace = m00 + m11 + m22
  3339. if trace > 0 then
  3340. local s = math.sqrt(1 + trace)
  3341. local recip = 0.5 / s
  3342. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3343. else
  3344. local i = 0
  3345. if m00 < m11 then
  3346. i = 1
  3347. end
  3348. if m22 > (i == 0 and m00 or m11) then
  3349. i = 2
  3350. end
  3351. if i == 0 then
  3352. local s = math.sqrt(m00 - m11 - m22 + 1)
  3353. local recip = 0.5 / s
  3354. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3355. elseif i == 1 then
  3356. local s = math.sqrt(m11 - m22 - m00 + 1)
  3357. local recip = 0.5 / s
  3358. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3359. elseif i == 2 then
  3360. local s = math.sqrt(m22 - m00 - m11 + 1)
  3361. local recip = 0.5 / s
  3362. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3363. end
  3364. end
  3365. end
  3366. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3367. local xs, ys, zs = x + x, y + y, z + z
  3368. local wx, wy, wz = w * xs, w * ys, w * zs
  3369. local xx = x * xs
  3370. local xy = x * ys
  3371. local xz = x * zs
  3372. local yy = y * ys
  3373. local yz = y * zs
  3374. local zz = z * zs
  3375. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3376. end
  3377. function QuaternionSlerp(a, b, t)
  3378. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3379. local startInterp, finishInterp
  3380. if cosTheta >= 1.0E-4 then
  3381. if 1 - cosTheta > 1.0E-4 then
  3382. local theta = math.acos(cosTheta)
  3383. local invSinTheta = 1 / math.sin(theta)
  3384. startInterp = math.sin((1 - t) * theta) * invSinTheta
  3385. finishInterp = math.sin(t * theta) * invSinTheta
  3386. else
  3387. startInterp = 1 - t
  3388. finishInterp = t
  3389. end
  3390. elseif 1 + cosTheta > 1.0E-4 then
  3391. local theta = math.acos(-cosTheta)
  3392. local invSinTheta = 1 / math.sin(theta)
  3393. startInterp = math.sin((t - 1) * theta) * invSinTheta
  3394. finishInterp = math.sin(t * theta) * invSinTheta
  3395. else
  3396. startInterp = t - 1
  3397. finishInterp = t
  3398. end
  3399. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3400. end
  3401. function weld5(part0, part1, c0, c1)
  3402. weeld = Instance.new("Weld", part0)
  3403. weeld.Part0 = part0
  3404. weeld.Part1 = part1
  3405. weeld.C0 = c0
  3406. weeld.C1 = c1
  3407. return weeld
  3408. end
  3409. function rayCast(Pos, Dir, Max, Ignore)
  3410. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3411. end
  3412. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3413. if hit.Parent == nil then
  3414. return
  3415. end
  3416. h = hit.Parent:FindFirstChild("Humanoid")
  3417. for _, v in pairs(hit.Parent:children()) do
  3418. if v:IsA("Humanoid") then
  3419. h = v
  3420. end
  3421. end
  3422. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3423. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3424. end
  3425. if hit.Parent.className == "Hat" then
  3426. hit = hit.Parent.Parent:findFirstChild("Head")
  3427. end
  3428. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3429. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3430. return
  3431. end
  3432. c = Instance.new("ObjectValue")
  3433. c.Name = "creator"
  3434. c.Value = game:service("Players").LocalPlayer
  3435. c.Parent = h
  3436. game:GetService("Debris"):AddItem(c, 0.5)
  3437. Damage = math.random(minim, maxim)
  3438. blocked = false
  3439. block = hit.Parent:findFirstChild("Block")
  3440. if block ~= nil then
  3441. print(block.className)
  3442. if block.className == "NumberValue" and block.Value > 0 then
  3443. blocked = true
  3444. if decreaseblock == nil then
  3445. block.Value = block.Value - 1
  3446. end
  3447. end
  3448. if block.className == "IntValue" and block.Value > 0 then
  3449. blocked = true
  3450. if decreaseblock ~= nil then
  3451. block.Value = block.Value - 1
  3452. end
  3453. end
  3454. end
  3455. if blocked == false then
  3456. h.Health = h.Health - Damage
  3457. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3458. else
  3459. h.Health = h.Health - Damage / 2
  3460. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3461. end
  3462. h.Health = h.Health - Damage
  3463. if Type == "Knockdown" then
  3464. hum = hit.Parent.Humanoid
  3465. hum.PlatformStand = true
  3466. coroutine.resume(coroutine.create(function(HHumanoid)
  3467. swait(5)
  3468. HHumanoid.PlatformStand = false
  3469. end), hum)
  3470. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3471. local bodvol = Instance.new("BodyVelocity")
  3472. bodvol.velocity = angle * knockback
  3473. bodvol.P = 5000
  3474. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3475. bodvol.Parent = hit
  3476. rl = Instance.new("BodyAngularVelocity")
  3477. rl.P = 30000
  3478. rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  3479. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  3480. rl.Parent = hit
  3481. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3482. game:GetService("Debris"):AddItem(rl, 0.5)
  3483. elseif Type == "Normal" then
  3484. vp = Instance.new("BodyVelocity")
  3485. vp.P = 500
  3486. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3487. if KnockbackType == 1 then
  3488. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3489. elseif KnockbackType == 2 then
  3490. vp.velocity = Property.CFrame.lookVector * knockback
  3491. end
  3492. if knockback > 0 then
  3493. vp.Parent = hit.Parent.Torso
  3494. end
  3495. game:GetService("Debris"):AddItem(vp, 0.5)
  3496. elseif Type == "Up" then
  3497. local bodyVelocity = Instance.new("BodyVelocity")
  3498. bodyVelocity.velocity = vt(0, 4, 0)
  3499. bodyVelocity.P = 1000
  3500. bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3501. bodyVelocity.Parent = hit
  3502. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3503. rl = Instance.new("BodyAngularVelocity")
  3504. rl.P = 3000
  3505. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3506. rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3507. rl.Parent = hit
  3508. game:GetService("Debris"):AddItem(rl, 0.5)
  3509. elseif Type == "Slam" then
  3510. local bodyVelocity2 = Instance.new("BodyVelocity")
  3511. bodyVelocity2.velocity = vt(0, 4, 0)
  3512. bodyVelocity2.P = 1000
  3513. bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3514. bodyVelocity2.Parent = hit
  3515. game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  3516. rl2 = Instance.new("BodyAngularVelocity")
  3517. rl2.P = 3000
  3518. rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3519. rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3520. rl2.Parent = hit
  3521. game:GetService("Debris"):AddItem(rl2, 0.5)
  3522. elseif Type == "Snare" then
  3523. bp = Instance.new("BodyPosition")
  3524. bp.P = 2000
  3525. bp.D = 100
  3526. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3527. bp.position = hit.Parent.Torso.Position
  3528. bp.Parent = hit.Parent.Torso
  3529. game:GetService("Debris"):AddItem(bp, 1)
  3530. elseif Type == "Target" and Targetting == false then
  3531. ZTarget = hit.Parent.Torso
  3532. coroutine.resume(coroutine.create(function(Part)
  3533. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3534. swait(5)
  3535. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3536. end), ZTarget)
  3537. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  3538. targetgui = Instance.new("BillboardGui")
  3539. targetgui.Parent = ZTarget
  3540. targetgui.Size = UDim2.new(10, 100, 10, 100)
  3541. targ = Instance.new("ImageLabel")
  3542. targ.Parent = targetgui
  3543. targ.BackgroundTransparency = 1
  3544. targ.Image = "rbxassetid://4834067"
  3545. targ.Size = UDim2.new(1, 0, 1, 0)
  3546. cam.CameraType = "Scriptable"
  3547. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3548. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3549. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3550. Targetting = true
  3551. RocketTarget = ZTarget
  3552. for i = 1, Property do
  3553. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  3554. swait()
  3555. end
  3556. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3557. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3558. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  3559. end
  3560. Targetting = false
  3561. RocketTarget = nil
  3562. targetgui.Parent = nil
  3563. cam.CameraType = "Custom"
  3564. end
  3565. debounce = Instance.new("BoolValue")
  3566. debounce.Name = "DebounceHit"
  3567. debounce.Parent = hit.Parent
  3568. debounce.Value = true
  3569. game:GetService("Debris"):AddItem(debounce, Delay)
  3570. c = Instance.new("ObjectValue")
  3571. c.Name = "creator"
  3572. c.Value = Player
  3573. c.Parent = h
  3574. game:GetService("Debris"):AddItem(c, 0.5)
  3575. CRIT = false
  3576. hitDeb = true
  3577. AttackPos = 6
  3578. end
  3579. end
  3580. function showDamage(Char, Dealt, du, Color)
  3581. m = Instance.new("Model")
  3582. m.Name = tostring(Dealt)
  3583. h = Instance.new("Humanoid")
  3584. h.Health = 0
  3585. h.MaxHealth = 0
  3586. h.Parent = m
  3587. c = Instance.new("Part")
  3588. c.Transparency = 0
  3589. c.BrickColor = Color
  3590. c.Name = "Head"
  3591. c.TopSurface = 0
  3592. c.Material = "Neon"
  3593. c.BrickColor = BrickColor.new("Toothpaste")
  3594. c.BottomSurface = 0
  3595. c.formFactor = "Plate"
  3596. c.Size = Vector3.new(1, 0.4, 1)
  3597. ms = Instance.new("CylinderMesh")
  3598. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3599. if CRIT == true then
  3600. ms.Scale = Vector3.new(1, 1.25, 1)
  3601. end
  3602. ms.Parent = c
  3603. c.Reflectance = 0
  3604. Instance.new("BodyGyro").Parent = c
  3605. c.Parent = m
  3606. if Char:findFirstChild("Head") ~= nil then
  3607. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3608. elseif Char.Parent:findFirstChild("Head") ~= nil then
  3609. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3610. end
  3611. f = Instance.new("BodyPosition")
  3612. f.P = 2000
  3613. f.D = 100
  3614. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3615. f.position = c.Position + Vector3.new(0, 3, 0)
  3616. f.Parent = c
  3617. game:GetService("Debris"):AddItem(m, 0.5 + du)
  3618. c.CanCollide = false
  3619. m.Parent = workspace
  3620. c.CanCollide = false
  3621. end
  3622. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3623. local Part = Create("Part")({
  3624. formFactor = FormFactor,
  3625. Parent = Parent,
  3626. Reflectance = Reflectance,
  3627. Transparency = Transparency,
  3628. CanCollide = false,
  3629. Locked = true,
  3630. BrickColor = BrickColor.new(tostring(BColor)),
  3631. Name = Name,
  3632. Size = Size,
  3633. Material = Material
  3634. })
  3635. RemoveOutlines(Part)
  3636. return Part
  3637. end
  3638. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3639. local Msh = Create(Mesh)({
  3640. Parent = Part,
  3641. Offset = OffSet,
  3642. Scale = Scale
  3643. })
  3644. if Mesh == "SpecialMesh" then
  3645. Msh.MeshType = MeshType
  3646. Msh.MeshId = MeshId
  3647. end
  3648. return Msh
  3649. end
  3650. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3651. local Weld = Create("Weld")({
  3652. Parent = Parent,
  3653. Part0 = Part0,
  3654. Part1 = Part1,
  3655. C0 = C0,
  3656. C1 = C1
  3657. })
  3658. return Weld
  3659. end
  3660. function attackone()
  3661. attack = true
  3662. for i = 0, 2, attackspeed + 0.16 do
  3663. swait()
  3664. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  3665. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  3666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  3668. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  3669. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  3670. end
  3671. so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  3672. RootPart.Velocity = RootPart.CFrame.lookVector * 34
  3673. con5 = Humanoid.Touched:connect(function(hit)
  3674. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3675. attackdebounce = true
  3676. Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
  3677. so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  3678. wait(0.2)
  3679. attackdebounce = false
  3680. end
  3681. end)
  3682. for i = 0, 1, attackspeed do
  3683. swait()
  3684. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  3685. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  3686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  3687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  3688. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  3689. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  3690. end
  3691. attack = false
  3692. con5:Disconnect()
  3693. end
  3694. function attacktwo()
  3695. attack = true
  3696. for i = 0, 2, 0.15 do
  3697. swait()
  3698. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  3699. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  3700. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  3701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  3702. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  3703. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  3704. end
  3705. so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  3706. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3707. con5 = Humanoid.Touched:connect(function(hit)
  3708. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3709. attackdebounce = true
  3710. Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
  3711. so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  3712. wait(0.3)
  3713. attackdebounce = false
  3714. end
  3715. end)
  3716. for i = 0, 1, 0.07 do
  3717. swait()
  3718. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  3719. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  3720. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  3721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  3722. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  3723. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  3724. end
  3725. con5:Disconnect()
  3726. attack = false
  3727. end
  3728. function attackthree()
  3729. attack = true
  3730. noleg = true
  3731. for i = 0, 2.3, 0.16 do
  3732. swait()
  3733. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3734. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3735. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3736. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3737. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3738. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3739. end
  3740. con5 = Humanoid.Touched:connect(function(hit)
  3741. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3742. attackdebounce = true
  3743. Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
  3744. so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  3745. wait(0.17)
  3746. attackdebounce = false
  3747. end
  3748. end)
  3749. so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  3750. so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  3751. for i = 0, 3.17, 0.11 do
  3752. swait()
  3753. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3754. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  3755. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  3756. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3757. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  3758. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  3759. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  3760. end
  3761. for i = 0, 1, attackspeed do
  3762. swait()
  3763. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  3764. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3765. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  3767. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  3768. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  3769. end
  3770. noleg = false
  3771. attack = false
  3772. con5:Disconnect()
  3773. end
  3774. function Fdash()
  3775. evadecooldown = true
  3776. attack = true
  3777. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3778. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3779. Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3780. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3781. Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3782. Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  3783. Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3784. Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  3785. Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3786. for i = 0, 2, 0.064 do
  3787. swait()
  3788. RootPart.Velocity = RootPart.CFrame.lookVector * 145
  3789. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3790. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3791. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3793. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3794. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3795. end
  3796. attack = false
  3797. wait(0.13)
  3798. evadecooldown = false
  3799. end
  3800. function Adash()
  3801. evadecooldown = true
  3802. attack = true
  3803. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3804. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3805. Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3806. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3807. Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3808. Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  3809. for i = 0, 2, 0.064 do
  3810. swait()
  3811. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3812. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3813. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3815. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3816. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3817. end
  3818. attack = false
  3819. wait(0.13)
  3820. evadecooldown = false
  3821. end
  3822. function Ldash()
  3823. evadecooldown = true
  3824. attack = true
  3825. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3826. for i = 0, 2, 0.064 do
  3827. swait()
  3828. RootPart.Velocity = RootPart.CFrame.rightVector * -75
  3829. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  3830. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  3831. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  3832. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  3833. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  3834. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  3835. end
  3836. attack = false
  3837. wait(0.13)
  3838. evadecooldown = false
  3839. end
  3840. function Rdash()
  3841. evadecooldown = true
  3842. attack = true
  3843. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3844. for i = 0, 2, 0.064 do
  3845. swait()
  3846. RootPart.Velocity = RootPart.CFrame.rightVector * 75
  3847. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  3848. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  3849. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  3850. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  3851. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  3852. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  3853. end
  3854. attack = false
  3855. wait(0.13)
  3856. evadecooldown = false
  3857. end
  3858. function Bdash()
  3859. evadecooldown = true
  3860. attack = true
  3861. for i = 0, 8.4, 0.21 do
  3862. swait()
  3863. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  3864. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  3865. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3866. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  3867. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  3868. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3869. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3870. end
  3871. attack = false
  3872. wait(0.9)
  3873. evadecooldown = false
  3874. end
  3875. function bullets()
  3876. local X = Instance.new("Part", Workspace)
  3877. local O = Instance.new("ObjectValue", X)
  3878. O.Name = "creator"
  3879. X.Locked = true
  3880. X.Name = "Shell"
  3881. X.Anchored = false
  3882. X.CanCollide = false
  3883. X.Transparency = 0.24
  3884. X.Reflectance = 0
  3885. X.BottomSurface = 0
  3886. X.TopSurface = 0
  3887. X.Shape = 0
  3888. local V = Instance.new("ObjectValue", X)
  3889. V.Value = Character
  3890. V.Name = "creator"
  3891. X.BrickColor = BrickColor.new("Cyan")
  3892. X.Size = Vector3.new(2, 2, 2)
  3893. X.Material = "Neon"
  3894. local Z = Instance.new("SpecialMesh", X)
  3895. Z.MeshType = "Sphere"
  3896. Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3897. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3898. local bv = Instance.new("BodyVelocity", X)
  3899. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3900. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3901. bv.velocity = X.CFrame.lookVector * 445
  3902. so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  3903. local X2 = Instance.new("Part", Workspace)
  3904. local O2 = Instance.new("ObjectValue", X2)
  3905. O2.Name = "creator"
  3906. X2.Locked = true
  3907. X2.Name = "Shell"
  3908. X2.Anchored = false
  3909. X2.CanCollide = false
  3910. X2.Transparency = 0.24
  3911. X2.Reflectance = 0
  3912. X2.BottomSurface = 0
  3913. X2.TopSurface = 0
  3914. X2.Shape = 0
  3915. local V2 = Instance.new("ObjectValue", X2)
  3916. V2.Value = Character
  3917. V2.Name = "creator"
  3918. X2.BrickColor = BrickColor.new("New Yeller")
  3919. X2.Size = Vector3.new(2, 2, 2)
  3920. X2.Material = "Neon"
  3921. local Z2 = Instance.new("SpecialMesh", X2)
  3922. Z2.MeshType = "Sphere"
  3923. Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3924. X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3925. local bv2 = Instance.new("BodyVelocity", X2)
  3926. bv2.maxForce = Vector3.new(99999, 99999, 99999)
  3927. X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  3928. bv2.velocity = X2.CFrame.lookVector * 345
  3929. so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  3930. local X3 = Instance.new("Part", Workspace)
  3931. local O3 = Instance.new("ObjectValue", X3)
  3932. O3.Name = "creator"
  3933. X3.Locked = true
  3934. X3.Name = "Shell"
  3935. X3.Anchored = false
  3936. X3.CanCollide = false
  3937. X3.Transparency = 0.24
  3938. X3.Reflectance = 0
  3939. X3.BottomSurface = 0
  3940. X3.TopSurface = 0
  3941. X3.Shape = 0
  3942. local V3 = Instance.new("ObjectValue", X3)
  3943. V3.Value = Character
  3944. V3.Name = "creator"
  3945. X3.BrickColor = BrickColor.new("White")
  3946. X3.Size = Vector3.new(2, 2, 2)
  3947. X3.Material = "Neon"
  3948. local Z3 = Instance.new("SpecialMesh", X3)
  3949. Z3.MeshType = "Sphere"
  3950. Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3951. X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3952. local bv3 = Instance.new("BodyVelocity", X3)
  3953. bv3.maxForce = Vector3.new(99999, 99999, 99999)
  3954. X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  3955. bv3.velocity = X3.CFrame.lookVector * 545
  3956. so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  3957. local con5 = X.Touched:connect(function(hit)
  3958. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3959. X:Destroy()
  3960. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3961. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  3962. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3963. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3964. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3965. X:Destroy()
  3966. end
  3967. end)
  3968. local con5 = X2.Touched:connect(function(hit)
  3969. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3970. X2:Destroy()
  3971. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3972. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  3973. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3974. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3975. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3976. X2:Destroy()
  3977. end
  3978. end)
  3979. local con5 = X3.Touched:connect(function(hit)
  3980. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3981. X3:Destroy()
  3982. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3983. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  3984. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3985. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3986. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3987. X3:Destroy()
  3988. end
  3989. end)
  3990. end
  3991. function Fkickcombo()
  3992. attack = true
  3993. for i = 0, 2.3, 0.16 do
  3994. swait()
  3995. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3996. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3997. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3998. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3999. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  4000. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  4001. end
  4002. con5 = Humanoid.Touched:connect(function(hit)
  4003. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4004. attackdebounce = true
  4005. Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
  4006. so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  4007. wait(0.14)
  4008. attackdebounce = false
  4009. end
  4010. end)
  4011. so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  4012. noleg = true
  4013. for i = 0, 3.3, 0.11 do
  4014. swait()
  4015. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  4016. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  4017. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  4018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  4019. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  4020. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  4021. end
  4022. attack = false
  4023. noleg = false
  4024. con5:disconnect()
  4025. end
  4026. function Magicform()
  4027. df = true
  4028. attack = true
  4029. music.TimePosition = 0
  4030. music.SoundId = "rbxassetid://1228696343"
  4031. swait(1)
  4032. for i = 0, 4, 0.1 do
  4033. swait()
  4034. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  4035. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  4036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  4037. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  4038. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  4039. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  4040. end
  4041. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  4042. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4043. Part56.BrickColor = BrickColor.new("Cyan")
  4044. Part156.BrickColor = BrickColor.new("Cyan")
  4045. for i = 0, 4, 0.1 do
  4046. swait()
  4047. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  4048. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  4049. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  4050. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  4051. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  4052. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  4053. end
  4054. attack = false
  4055. end
  4056. function Magicrevert()
  4057. df = false
  4058. attack = true
  4059. music.TimePosition = 0
  4060. music.SoundId = "rbxassetid://1343241846"
  4061. swait(1)
  4062. for i = 0, 4, 0.1 do
  4063. swait()
  4064. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  4065. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  4066. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  4067. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  4068. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  4069. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  4070. end
  4071. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  4072. Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4073. Part56.BrickColor = BrickColor.new("New Yeller")
  4074. Part156.BrickColor = BrickColor.new("New Yeller")
  4075. for i = 0, 4, 0.1 do
  4076. swait()
  4077. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  4078. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  4079. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  4080. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  4081. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  4082. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  4083. end
  4084. attack = false
  4085. end
  4086. function Sphere1()
  4087. magic = true
  4088. while magic == true do
  4089. do
  4090. local thing = Instance.new("BodyGyro", RootPart)
  4091. thing.D = 30
  4092. thing.P = 3000
  4093. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4094. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4095. attack = true
  4096. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4097. for i = 0, 1.6, 0.22 do
  4098. swait()
  4099. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
  4100. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
  4101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
  4103. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
  4104. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
  4105. end
  4106. local X = Instance.new("Part", Workspace)
  4107. local O = Instance.new("ObjectValue", X)
  4108. O.Name = "creator"
  4109. X.Locked = true
  4110. X.Name = "Shell"
  4111. X.Anchored = false
  4112. X.CanCollide = false
  4113. X.Transparency = 0.24
  4114. X.Reflectance = 0
  4115. X.BottomSurface = 0
  4116. X.TopSurface = 0
  4117. X.Shape = 0
  4118. local V = Instance.new("ObjectValue", X)
  4119. V.Value = char
  4120. V.Name = "creator"
  4121. X.BrickColor = BrickColor.new("Cyan")
  4122. X.Size = Vector3.new(2, 2, 2)
  4123. X.Material = "Neon"
  4124. local Z = Instance.new("SpecialMesh", X)
  4125. Z.MeshType = "Sphere"
  4126. Z.Scale = Vector3.new(1.5, 1.5, 2)
  4127. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
  4128. local bv = Instance.new("BodyVelocity", X)
  4129. bv.maxForce = Vector3.new(99999, 99999, 99999)
  4130. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  4131. bv.velocity = X.CFrame.lookVector * 245
  4132. RootPart.Velocity = RootPart.CFrame.lookVector * -43
  4133. Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
  4134. game:service("Debris"):AddItem(X, 9)
  4135. local con5 = X.Touched:connect(function(hit)
  4136. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4137. X:Destroy()
  4138. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4139. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4140. attackdebounce = true
  4141. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4142. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4143. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4144. X:Destroy()
  4145. wait()
  4146. attackdebounce = false
  4147. end
  4148. end)
  4149. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4150. for i = 0, 2.86, 0.22 do
  4151. swait()
  4152. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4153. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4154. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4155. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4156. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4157. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4158. end
  4159. thing:Destroy()
  4160. attack = false
  4161. end
  4162. end
  4163. end
  4164. function Sphere2()
  4165. attack = true
  4166. local thing = Instance.new("BodyGyro", RootPart)
  4167. thing.D = 30
  4168. thing.P = 3000
  4169. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4170. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4171. for i = 0, 2.86, 0.22 do
  4172. swait()
  4173. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4174. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4176. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4177. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4178. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4179. end
  4180. for i = 1, 215 do
  4181. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4182. bullets()
  4183. swait()
  4184. bullets()
  4185. bullets()
  4186. wait(0.2)
  4187. bullets()
  4188. bullets()
  4189. RootPart.Velocity = RootPart.CFrame.lookVector * -23
  4190. end
  4191. thing:Destroy()
  4192. attack = false
  4193. end
  4194. function laser()
  4195. local thing = Instance.new("BodyGyro", RootPart)
  4196. thing.D = 0
  4197. thing.P = 7000
  4198. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4199. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4200. attack = true
  4201. so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
  4202. for i = 0, 1, 0.1 do
  4203. swait()
  4204. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4205. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4206. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4207. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4208. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4209. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4210. end
  4211. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  4212. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  4213. local beam = Instance.new("Part", workspace)
  4214. beam.BrickColor = BrickColor.new("Navy blue")
  4215. beam.FormFactor = "Custom"
  4216. beam.Material = "Neon"
  4217. beam.Transparency = 0
  4218. beam.Anchored = true
  4219. beam.Locked = true
  4220. beam.CanCollide = false
  4221. local beam1 = Instance.new("Part", workspace)
  4222. beam1.BrickColor = BrickColor.new("Navy blue")
  4223. beam1.FormFactor = "Custom"
  4224. beam1.Material = "Neon"
  4225. beam1.Transparency = 0
  4226. beam1.Anchored = false
  4227. beam1.Locked = true
  4228. beam1.CanCollide = false
  4229. local distance = (handee.CFrame.p - position).magnitude
  4230. beam.Size = Vector3.new(1.71, 1.71, distance)
  4231. beam1.Size = Vector3.new(2.71, 2.71, distance)
  4232. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4233. beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4234. local Z = Instance.new("SpecialMesh", beam)
  4235. Z.MeshType = "Sphere"
  4236. local Z1 = Instance.new("SpecialMesh", beam1)
  4237. Z1.MeshType = "Sphere"
  4238. local bv = Instance.new("BodyVelocity", beam1)
  4239. bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4240. beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
  4241. bv.velocity = beam1.CFrame.lookVector * 350
  4242. so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
  4243. Torso.Anchored = true
  4244. Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
  4245. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4246. if part then
  4247. local humanoid = part.Parent:FindFirstChild("Humanoid")
  4248. humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
  4249. if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4250. attackdebounce = true
  4251. Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
  4252. swait()
  4253. attackdebounce = false
  4254. end
  4255. end
  4256. for i = 0, 3.8, 0.1 do
  4257. swait()
  4258. beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
  4259. beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
  4260. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4261. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4262. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4263. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4264. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4265. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4266. end
  4267. for i = 0, 3.8, 0.1 do
  4268. swait()
  4269. beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
  4270. beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
  4271. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4272. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4275. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4276. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4277. end
  4278. Torso.Anchored = false
  4279. game:GetService("Debris"):AddItem(beam, 0.1)
  4280. game:GetService("Debris"):AddItem(beam1, 0.1)
  4281. attack = false
  4282. thing:Destroy()
  4283. end
  4284. mouse.Button1Down:connect(function()
  4285. if attack == false and attacktype == 1 and df == false then
  4286. attacktype = 2
  4287. attackone()
  4288. elseif attack == false and attacktype == 2 and df == false then
  4289. attacktype = 3
  4290. attacktwo()
  4291. elseif attack == false and attacktype == 3 and df == false then
  4292. attacktype = 1
  4293. attackthree()
  4294. elseif attack == false and attacktype == 4 and df == false then
  4295. attacktype = 1
  4296. attackfour()
  4297. elseif attack == false and attacktype2 == 1 and df == true then
  4298. attacktype = 1
  4299. Sphere1()
  4300. end
  4301. end)
  4302. mouse.Button1Up:connect(function()
  4303. if attack == true and df == true then
  4304. magic = false
  4305. end
  4306. end)
  4307. mouse.KeyDown:connect(function(key)
  4308. if key == "f" and attack == false and evadecooldown == false then
  4309. Fdash()
  4310. end
  4311. end)
  4312. mouse.KeyDown:connect(function(key)
  4313. if key == "g" and attack == false and evadecooldown == false then
  4314. Adash()
  4315. end
  4316. end)
  4317. mouse.KeyDown:connect(function(key)
  4318. if key == "e" and attack == false and evadecooldown == false then
  4319. Ldash()
  4320. end
  4321. end)
  4322. mouse.KeyDown:connect(function(key)
  4323. if key == "r" and attack == false and evadecooldown == false then
  4324. Rdash()
  4325. end
  4326. end)
  4327. mouse.KeyDown:connect(function(key)
  4328. if key == "q" and attack == false and df == false then
  4329. Fkickcombo()
  4330. end
  4331. end)
  4332. mouse.KeyDown:connect(function(key)
  4333. if key == "t" and attack == false then
  4334. Bdash()
  4335. end
  4336. end)
  4337. mouse.KeyDown:connect(function(key)
  4338. if key == "y" and attack == false and df == false then
  4339. Magicform()
  4340. end
  4341. end)
  4342. mouse.KeyDown:connect(function(key)
  4343. if key == "u" and attack == false and df == true then
  4344. Magicrevert()
  4345. end
  4346. end)
  4347. mouse.KeyDown:connect(function(key)
  4348. if key == "l" and attack == false and df == true then
  4349. laser()
  4350. end
  4351. end)
  4352. mouse.KeyDown:connect(function(key)
  4353. if key == "h" and attack == false and df == true then
  4354. Sphere2()
  4355. end
  4356. end)
  4357. mouse.KeyDown:connect(function(key)
  4358. if string.byte(key) == 32 then
  4359. local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
  4360. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  4361. if hit and hit ~= lastwall then
  4362. print("walljump")
  4363. local velo = Instance.new("BodyVelocity", Torso)
  4364. velo.MaxForce = Vector3.new(400000, 400000, 400000)
  4365. velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
  4366. game.Debris:AddItem(velo, 0.1)
  4367. lastwall = hit
  4368. wait(0.4)
  4369. lastwall = nil
  4370. end
  4371. end
  4372. end)
  4373. for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
  4374. if v:IsA("BasePart") then
  4375. local BF = Instance.new("BodyForce", v)
  4376. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
  4377. end
  4378. end
  4379. mouse.KeyDown:connect(function(key)
  4380. if string.byte(key) == 48 then
  4381. Swing = 2
  4382. if df == true then
  4383. Character.Humanoid.WalkSpeed = 38.82
  4384. end
  4385. if df == false then
  4386. Character.Humanoid.WalkSpeed = 28.82
  4387. end
  4388. end
  4389. end)
  4390. mouse.KeyUp:connect(function(key)
  4391. if string.byte(key) == 48 then
  4392. Swing = 1
  4393. Character.Humanoid.WalkSpeed = 8
  4394. end
  4395. end)
  4396. Humanoid.JumpPower = 43.3
  4397. Character.Humanoid.WalkSpeed = 8
  4398. while true do
  4399. swait()
  4400. sine = sine + change
  4401. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4402. local velderp = RootPart.Velocity.y
  4403. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4404. if attack == true or attack == false then
  4405. if attack == false then
  4406. idle = idle + 1
  4407. else
  4408. idle = 0
  4409. end
  4410. if not (idle >= 500) or attack == false then
  4411. end
  4412. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4413. Anim = "Jump"
  4414. if attack == false then
  4415. change = 1
  4416. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4417. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4418. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4419. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
  4420. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
  4421. end
  4422. if attack == false then
  4423. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4424. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
  4425. end
  4426. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4427. Anim = "Fall"
  4428. change = 1
  4429. if attack == false then
  4430. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4431. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4432. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  4433. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  4434. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  4435. end
  4436. if attack == false or attack == true then
  4437. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  4438. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4439. end
  4440. elseif torvel < 1 and hitfloor ~= nil then
  4441. Anim = "Idle"
  4442. change = 1.54
  4443. if attack == false and equip == false then
  4444. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4445. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
  4446. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
  4447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  4448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  4449. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
  4450. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
  4451. end
  4452. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4453. Anim = "Walk"
  4454. change = 0.76
  4455. if attack == false and equip == false then
  4456. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4457. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
  4458. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
  4459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
  4460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
  4461. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
  4462. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
  4463. end
  4464. if attack == true and noleg == false then
  4465. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
  4466. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
  4467. end
  4468. elseif torvel >= 25 and hitfloor ~= nil then
  4469. Anim = "Run"
  4470. if df == false then
  4471. change = 1
  4472. end
  4473. if df == true then
  4474. change = 1.35
  4475. end
  4476. if attack == false and equip == false then
  4477. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4478. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
  4479. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
  4480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
  4481. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
  4482. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4483. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4484. end
  4485. if attack == true and noleg == false then
  4486. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4487. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4488. end
  4489. end
  4490. end
  4491. if 0 < #Effects then
  4492. for e = 1, #Effects do
  4493. if Effects[e] ~= nil then
  4494. local Thing = Effects[e]
  4495. if Thing ~= nil then
  4496. local Part = Thing[1]
  4497. local Mode = Thing[2]
  4498. local Delay = Thing[3]
  4499. local IncX = Thing[4]
  4500. local IncY = Thing[5]
  4501. local IncZ = Thing[6]
  4502. if Thing[2] == "Shoot" then
  4503. local Look = Thing[1]
  4504. local move = 30
  4505. if Thing[8] == 3 then
  4506. move = 10
  4507. end
  4508. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  4509. if Thing[10] ~= nil then
  4510. da = pos
  4511. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  4512. cfa = CFrame.new(Thing[4], pos)
  4513. tehCF = cfa:lerp(cf2, 0.2)
  4514. Thing[1] = tehCF.lookVector
  4515. end
  4516. local mag = (Thing[4] - pos).magnitude
  4517. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4518. if Thing[8] == 2 then
  4519. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  4520. end
  4521. Thing[4] = Thing[4] + Look * move
  4522. Thing[3] = Thing[3] - 1
  4523. if 2 < Thing[5] then
  4524. Thing[5] = Thing[5] - 0.3
  4525. Thing[6] = Thing[6] - 0.3
  4526. end
  4527. if hit ~= nil then
  4528. Thing[3] = 0
  4529. if Thing[8] == 1 or Thing[8] == 3 then
  4530. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4531. elseif Thing[8] == 2 then
  4532. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4533. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  4534. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4535. ref.Anchored = true
  4536. ref.CFrame = CFrame.new(pos)
  4537. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  4538. game:GetService("Debris"):AddItem(ref, 0.2)
  4539. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  4540. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  4541. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  4542. end
  4543. end
  4544. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4545. ref.Anchored = true
  4546. ref.CFrame = CFrame.new(pos)
  4547. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  4548. game:GetService("Debris"):AddItem(ref, 1)
  4549. end
  4550. if Thing[3] <= 0 then
  4551. table.remove(Effects, e)
  4552. end
  4553. end
  4554. if Thing[2] == "FireWave" then
  4555. if Thing[3] <= Thing[4] then
  4556. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  4557. Thing[3] = Thing[3] + 1
  4558. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  4559. else
  4560. Part.Parent = nil
  4561. table.remove(Effects, e)
  4562. end
  4563. end
  4564. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  4565. if Thing[1].Transparency <= 1 then
  4566. if Thing[2] == "Block1" then
  4567. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4568. Mesh = Thing[7]
  4569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4571. elseif Thing[2] == "Block2" then
  4572. Thing[1].CFrame = Thing[1].CFrame
  4573. Mesh = Thing[7]
  4574. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4576. elseif Thing[2] == "Fire" then
  4577. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  4578. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4580. elseif Thing[2] == "Cylinder" then
  4581. Mesh = Thing[7]
  4582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4584. elseif Thing[2] == "Blood" then
  4585. Mesh = Thing[7]
  4586. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  4587. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4588. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4589. elseif Thing[2] == "Elec" then
  4590. Mesh = Thing[10]
  4591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4593. elseif Thing[2] == "Disappear" then
  4594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4595. elseif Thing[2] == "Shatter" then
  4596. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4597. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4598. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4599. Thing[6] = Thing[6] + Thing[5]
  4600. end
  4601. else
  4602. Part.Parent = nil
  4603. table.remove(Effects, e)
  4604. end
  4605. end
  4606. end
  4607. end
  4608. end
  4609. end
  4610. end
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