View difference between Paste ID: XzzEbQ4M and 3z7NSpGr
SHOW: | | - or go back to the newest paste.
1-
Players = game:GetService("Players")
1+
findname = "hatergothate" 
2-
Me = Players.ares200345
2+
script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname) 
3-
Char = Me.Character
3+
sn = table.concat({"SC","ythe"}) 
4-
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
4+
spd = 0.125 -- (1/SPD) = FramesPerSecond:> 
5-
Asset = "http://www.roblox.com/asset/?id="
5+
d = {10000000,10000000} -- dmg 
6-
EffectModel = nil
6+
Decs={} 
7-
MeleeDmg = 123123141
7+
Decs.Totem = "35624068" 
8-
Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
8+
Decs.Tornado = "1051557" 
9-
Selected = false
9+
Decs.SpikeBall = "9982590" 
10-
ReloadFlash = false
10+
Decs.Fist = "65322375" 
11-
Attacking = false
11+
Decs.RedCliffT = "49754754" 
12-
ReloadHold = false
12+
Decs.RedCliff = "49754655" 
13-
Reloading = false
13+
Decs.Chakram = "18430887" 
14-
Swinging = false
14+
Decs.Chakram2 = "47260990" 
15-
Aiming = false
15+
Decs.Chakram3 = "19251107" 
16-
ReloadOn = false
16+
Decs.Diamond = "9756362" 
17-
Debounce = true
17+
Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" 
18-
Hurt = false
18+
Decs.EF1 = "64467174" 
19-
ModelName = "Weapon"
19+
Decs.TSkull1="36869975" 
20-
ToolName = "Weapon"
20+
Decs.Skull1="36869983" 
21-
Icon = Asset..(58334502)
21+
Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" 
22-
22+
Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664" 
23-
function ReNew()
23+
e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w 
24-
	if EffectModel then
24+
w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end 
25-
		if EffectModel.Parent ~= workspace then
25+
loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))() 
26-
			pcall(function() EffectModel:remove() end)
26+
--q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end) 
27-
			EffectModel = Instance.new("Model",workspace)
27+
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end 
28-
			EffectModel.Name = "Effects"
28+
mf=math.floor sf=string.find sb=string.sub rn=math.random 
29-
		end
29+
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end 
30-
	else
30+
qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end 
31-
		EffectModel = Instance.new("Model",workspace)
31+
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end 
32-
		EffectModel.Name = "Effects"
32+
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end 
33-
	end
33+
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom" 
34-
end
34+
elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge" 
35-
35+
fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end 
36-
Ammunition = {
36+
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end 
37-
	MaxAmmo = 8,
37+
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end 
38-
	Ammo = 0,
38+
function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end 
39-
	Ammoleft = 40,
39+
function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end 
40-
}
40+
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos) 
41-
41+
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end 
42-
Images = {
42+
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end 
43-
	Asset..(64291927),
43+
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end 
44-
	Asset..(64291941),
44+
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end 
45-
	Asset..(64291961),
45+
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end 
46-
	Asset..(64291977),
46+
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end 
47-
}
47+
function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end 
48-
48+
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end 
49-
Sounds = {
49+
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end 
50-
	Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
50+
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end 
51-
	Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
51+
deb = function(ob,it) game:service'Debris':AddItem(ob,it) end 
52-
	Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
52+
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","White","Bright red"} return colz[rn(1,#colz)] end 
53-
	Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
53+
function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end 
54-
	Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
54+
Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness 
55-
	PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
55+
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} 
56-
}
56+
for i=1,tym do 
57-
57+
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) 
58-
ContentProvider = game:GetService("ContentProvider")
58+
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
59-
for _,v in pairs(Images) do ContentProvider:Preload(v) end
59+
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz 
60-
60+
if tym == i then 
61-
V3 = Vector3.new
61+
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) 
62-
C3 = Color3.new
62+
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) 
63-
BN = BrickColor.new
63+
else 
64-
CN = CFrame.new
64+
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) 
65-
CA = CFrame.Angles
65+
end 
66-
MR = math.rad
66+
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) 
67-
MRA = math.random
67+
end 
68-
MP = math.pi
68+
end 
69-
MH = math.huge
69+
function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
70-
UD = UDim2.new
70+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end 
71-
71+
sTrail={} 
72-
function RC(Pos, Dir, Max, Ignore)
72+
function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob) 
73-
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
73+
local oldpos=(ob.CFrame *ofz).p local lopz2=0 
74-
end
74+
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 
75-
75+
local mag=(oldpos - obp).magnitude 
76-
function RayC(Start, En, MaxDist, Ignore)
76+
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true 
77-
	return RC(Start, (En - Start), MaxDist, Ignore)
77+
tr.CFrame=cn(oldpos,obp) 
78-
end
78+
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
79-
79+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) 
80-
function ComputePos(pos1, pos2)
80+
q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) 
81-
	return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
81+
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end 
82-
end
82+
repeat loltr() 
83-
83+
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end 
84-
function DetectSurface(pos, part)
84+
asset="http://www.roblox.com/asset/?id=" 
85-
	local surface = nil
85+
table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end) 
86-
	local pospos = part.CFrame
86+
a={} 
87-
	local pos2 = pospos:pointToObjectSpace(pos)
87+
a.ClickHold=0 
88-
	local siz = part.Size
88+
a.c=true -- weapon change or act debounce 
89-
	local shaep = part.Shape
89+
a.s={} 
90-
	if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
90+
a.cr={20,1.5} 
91-
		surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
91+
ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} 
92-
	else
92+
Anim = "None" 
93-
		if pos2.Y > ((siz.Y/2)-0.01) then
93+
mouse = nil 
94-
			surface = {"Top", CA(0, 0, 0)}
94+
Sounds={ 
95-
		elseif pos2.Y < -((siz.Y/2)-0.01) then
95+
Break="3264793"; 
96-
			surface = {"Bottom", CA(-MP, 0, 0)}
96+
Berserk="2676305"; 
97-
		elseif pos2.X > ((siz.X/2)-0.01) then
97+
Fire1="2760979"; 
98-
			surface = {"Right", CA(0, 0, MR(-90))}
98+
Imbue="2785493"; 
99-
		elseif pos2.X < -((siz.X/2)-0.01) then
99+
Ghost="3264923"; 
100-
			surface = {"Left", CA(0, 0, MR(90))}
100+
Block="rbxasset://sounds\\metal.ogg"; 
101-
		elseif pos2.Z > ((siz.Z/2)-0.01) then
101+
Boom="16976189"; 
102-
			surface = {"Back", CA(MR(90), 0, 0)}
102+
SniperFire="1369158"; 
103-
		elseif pos2.Z < -((siz.Z/2)-0.01) then
103+
ShotgunFire2="1868836"; 
104-
			surface = {"Front", CA(MR(-90), 0, 0)}
104+
MinigunFire="2692806"; 
105-
		end
105+
MinigunCharge="2692844"; 
106-
	end
106+
MinigunDischarge="1753007"; 
107-
	return surface
107+
Flashbang="16976189"; 
108-
end
108+
Beep="15666462"; 
109-
109+
Smash="2801263"; 
110-
function Compute(pos1, pos2)
110+
Punch="31173820"; 
111-
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
111+
Slash="rbxasset://sounds/swordslash.wav"; 
112-
	return CN(pos1, pos3)
112+
Falcon="1387390"; 
113-
end
113+
Cast="2101137"; 
114-
114+
Spin="1369159"; 
115-
function waitChild(n, p)
115+
Abscond="2767090"; 
116-
	local c = p:findFirstChild(n)
116+
ElectricalCharge="2800815"; 
117-
	if c then return c end
117+
FireExplosion="3264793"; 
118-
	while true do
118+
SaberLightUp="10209303"; 
119-
		c = p.ChildAdded:wait()
119+
SaberSlash="10209280"; 
120-
		if c.Name == n then return c end
120+
SaberHit="44463749"; 
121-
	end
121+
EnergyBlast="10209268"; 
122-
end
122+
Lunge="rbxasset://sounds/swordlunge.wav"; 
123-
123+
Unsheath="rbxasset://sounds/unsheath.wav"; 
124-
function Notime(func)
124+
} 
125-
	coroutine.resume(coroutine.create(function()
125+
wss = 16 
126-
		func()
126+
caw = true 
127-
	end))
127+
pl = p.LocalPlayer 
128-
end
128+
bp = pl.Backpack 
129-
129+
pg = pl.PlayerGui 
130-
local C3 = Color3.new
130+
c = pl.Character 
131-
local UD = UDim2.new
131+
to = c.Torso 
132-
local V2 = Vector2.new
132+
he = c.Head he.face.Face = "Bottom" 
133-
133+
hu =c.Humanoid 
134-
Torso = waitChild("Torso", Char)
134+
q(function() bp[sn]:Remove() end) 
135-
Head = waitChild("Head", Char)
135+
local su = it("Model",c) su.Name = "Suit1" 
136-
Rarm = waitChild("Right Arm", Char)
136+
cl = "className" local caram = "CharacterMesh" 
137-
Larm = waitChild("Left Arm", Char)
137+
for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end 
138-
Rleg = waitChild("Right Leg", Char)
138+
for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end 
139-
Lleg = waitChild("Left Leg", Char)
139+
pcall(function() c.Block:Remove() end) 
140-
Neck = waitChild("Neck", Torso)
140+
local block = qi({"BoolValue",c,Value=false,Name="Block"}) 
141-
Hum = waitChild("Humanoid", Char)
141+
local hd=he:Clone'' 
142-
142+
to.Transparency = 1 
143-
RSH = waitChild("Right Shoulder", Torso)
143+
he.Transparency = 1 
144-
LSH = waitChild("Left Shoulder", Torso)
144+
a.Bodyas=0 
145-
RH = waitChild("Right Hip", Torso)
145+
a.insw={} 
146-
LH = waitChild("Left Hip", Torso)
146+
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end 
147-
147+
if namzi=="p0" then 
148-
RSH.Part0 = Torso
148+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then 
149-
LSH.Part0 = Torso
149+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then 
150-
RH.Part0 = Torso
150+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then 
151-
LH.Part0 = Torso
151+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
152-
152+
end 
153-
local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
153+
end 
154-
function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
154+
function ws(ii) 
155-
	local Mk = "Frame"
155+
wss = ii 
156-
	for _,v in pairs(Classes) do
156+
end 
157-
		if Class == v then
157+
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end 
158-
			Mk = v
158+
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) 
159-
		end
159+
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx) 
160-
	end
160+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
161-
	local g = Instance.new(Mk)
161+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
162-
	g.Size = Size
162+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() 
163-
	g.Position = Pos
163+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx) 
164-
	g.BackgroundColor3 = Color
164+
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then 
165-
	g.Transparency = Trans
165+
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
166-
	g.BorderSizePixel = Border
166+
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else 
167-
	g.BorderColor3 = Borderc
167+
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
168-
	if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
168+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
169-
		g.Text = Txt
169+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
170-
		g.TextColor3 = TxtC
170+
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
171-
	elseif Mk == "ImageLabel" or Mk == "ImageButton" then
171+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
172-
		g.Image = Img
172+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
173-
	end
173+
end 
174-
	g.Parent = Par
174+
local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
175-
	return g
175+
else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx) 
176-
end
176+
if c0orc1==0 then 
177-
177+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
178-
Gui = Me:findFirstChild("PlayerGui")
178+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
179-
if Gui then
179+
elseif c0orc1==1 then 
180-
	for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
180+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
181-
end
181+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
182-
182+
elseif c0orc1==3 then 
183-
Screen = Instance.new("ScreenGui")
183+
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
184-
Screen.Name = "Weapon GUI"
184+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
185-
185+
local x,y,z=wexx.C1:toEulerAnglesXYZ() 
186-
AmmoTable = {}
186+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
187-
AccuracyGuis = {}
187+
end end 
188-
lul = {
188+
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to 
189-
	{unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
189+
--"http://www.roblox.com/asset?id=67168288" 
190-
	{unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
190+
tk = true 
191-
	{unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
191+
p={} 
192-
	{unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
192+
t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) 
193-
}
193+
la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0) 
194-
194+
ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0) 
195-
Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
195+
ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0) 
196-
196+
rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0) 
197-
for i = 1, Ammunition.MaxAmmo, 1 do
197+
local hd2 = hd:Clone() 
198-
	local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
198+
hd2.Parent = su 
199-
	table.insert(AmmoTable, Fr)
199+
hd2.Transparency = 0 
200-
end
200+
hd2.face.Face = "Front" 
201-
201+
hd2.Name = "FakeHead" 
202-
AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
202+
hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410" 
203-
AmmoAtm.BackgroundTransparency = 1
203+
hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378" 
204-
AmmoAtm.TextXAlignment = "Left"
204+
hw=weld(hd2,t,hd2,0,1.5,0,0,0,0) 
205-
AmmoAtm.Font = "ArialBold"
205+
hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0) 
206-
AmmoAtm.FontSize = "Size18"
206+
tw=weld(t,to,t,0,0,0,0,0,0) 
207-
207+
local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = "" 
208-
AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
208+
pcall(function() c.Shirt:Clone().Parent = su end) 
209-
AmmoLeft.BackgroundTransparency = 1
209+
lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"] 
210-
AmmoLeft.TextXAlignment = "Right"
210+
lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t 
211-
AmmoLeft.Font = "ArialBold"
211+
law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl) 
212-
AmmoLeft.FontSize = "Size18"
212+
law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl 
213-
213+
law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0) 
214-
ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
214+
la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1 
215-
ReloadGui.TextXAlignment = "Right"
215+
c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 
216-
ReloadGui.Font = "ArialBold"
216+
c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 
217-
ReloadGui.FontSize = "Size24"
217+
Armb=true Armb2=true 
218-
218+
Legb=true Legb2=true 
219-
for _, prop in pairs(lul) do
219+
function Armz(ison) Armb=ison if ison then 
220-
	local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
220+
law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0) 
221-
	table.insert(AccuracyGuis, {Gui = g, props = prop})
221+
ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra 
222-
end
222+
else 
223-
223+
law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"] 
224-
Screen.Parent = Gui
224+
ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0) 
225-
225+
end end 
226-
local Offset = 0.1
226+
function Legz(ison) Legb=ison if ison then 
227-
local Thing = 1
227+
llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0) 
228-
local Speed1 = 0.1
228+
lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl 
229-
local Speed2 = 0
229+
else 
230-
local TempAcc = 0
230+
llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"] 
231-
local AccTimesMax = 17
231+
lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0) 
232-
local AccTime = 1.25
232+
end end function Headz(ison) if ison then he.Transparency=0 else end end 
233-
local AccTimes = AccTimesMax
233+
Armz(true) Legz(true) --newhats(c,hd2,he) 
234-
local AccOn = false
234+
hax2sazc = "SND" 
235-
function AddInaccuracy(Acc)
235+
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end 
236-
	TempAcc = Acc
236+
Sound("Your_F*cking_Name_here",1,1,he) 
237-
end
237+
function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function() 
238-
Notime(function()
238+
local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end 
239-
	while true do
239+
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end 
240-
		ReNew()
240+
--elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc 
241-
		AmmoAtm.Text = Ammunition.Ammo
241+
else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end 
242-
		AmmoLeft.Text = Ammunition.Ammoleft
242+
end end -- func and loop end 
243-
		for i,v in pairs(AmmoTable) do
243+
dive(workspace) dive(workspace.CurrentCamera) end) end 
244-
			v.Transparency = 1
244+
for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end 
245-
		end
245+
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end 
246-
		for i = 1, Ammunition.Ammo do
246+
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() 
247-
			AmmoTable[i].Transparency = 0.6
247+
local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end 
248-
		end
248+
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
249-
		if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
249+
for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end) 
250-
		local Speed = Torso.Velocity.magnitude
250+
end 
251-
		Offset = 0
251+
function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825 
252-
		if Speed > 1 then
252+
local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring 
253-
			Speed1 = Speed
253+
local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring 
254-
			Thing = Thing*1.2
254+
local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown 
255-
		else
255+
SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do 
256-
			Speed2 = Speed
256+
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w() 
257-
			local lol = 1.4
257+
end 
258-
			if AccOn then lol = AccTime end
258+
end) end 
259-
			Thing = Thing/lol
259+
function splat2(pos,dmge) 
260-
		end
260+
local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end 
261-
		if TempAcc ~= 0 then
261+
dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0 
262-
			Speed1 = TempAcc
262+
dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end 
263-
			Thing = TempAcc/2
263+
local DBDH={} 
264-
			AccOn = true
264+
function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end 
265-
			if TempAcc ~= 0 then
265+
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end) 
266-
				AccTimes = AccTimes - 1
266+
end) end 
267-
				if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
267+
function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function() 
268-
			end
268+
local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end) 
269-
		end
269+
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999) 
270-
		if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
270+
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end 
271-
		Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
271+
bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p) 
272-
		Accuracy.Momentum = Offset
272+
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8 
273-
		wait()
273+
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false 
274-
	end
274+
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
275-
end)
275+
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end 
276-
276+
if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
277-
Notime(function()
277+
if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end 
278-
	while true do
278+
end 
279-
		if ReloadFlash then
279+
end until hitx >= lolk or tymzup end) end 
280-
			if ReloadOn then
280+
function GetRegion(p0,p1,f,f2) q(function() 
281-
				ReloadOn = false
281+
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end 
282-
				ReloadGui.Transparency = 1
282+
end) end 
283-
			else
283+
function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ() 
284-
				ReloadOn = true
284+
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) 
285-
				ReloadGui.Transparency = 0
285+
if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end 
286-
			end
286+
function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end 
287-
		else
287+
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) 
288-
			ReloadGui.Transparency = 1
288+
if bhit and bpos then 
289-
		end
289+
for i=1,tyms do q(function() 
290-
		wait(0.4)
290+
local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface 
291-
	end
291+
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1) 
292-
end)
292+
end) end 
293-
293+
end 
294-
294+
end) 
295-
Add = {
295+
end 
296-
	Head = function(P, Scale)
296+
function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end 
297-
		local m = Instance.new("SpecialMesh")
297+
v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force 
298-
		m.MeshType = "Head"
298+
end) end 
299-
		m.Scale = Scale or V3(1, 1, 1)
299+
function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo 
300-
		m.Parent = P
300+
local tcf = tcf2 for i=1,tym do 
301-
		return m
301+
bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p) 
302-
	end,
302+
if bhit and (bpos - tcf.p).magnitude < rang then break end 
303-
	Sphere = function(P, Scale)
303+
tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj 
304-
		local m = Instance.new("SpecialMesh")
304+
wait() end 
305-
		m.MeshType = "Sphere"
305+
if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end 
306-
		m.Scale = Scale or V3(1, 1, 1)
306+
if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end 
307-
		m.Parent = P
307+
end) end 
308-
		return m
308+
function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then 
309-
	end,
309+
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end 
310-
	Wedge = function(P, Scale)
310+
v.Anchored = false stick(hit,v) 
311-
		local m = Instance.new("SpecialMesh")
311+
wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end 
312-
		m.MeshType = "Wedge"
312+
--Dio's functions 
313-
		m.Scale = Scale or V3(1, 1, 1)
313+
function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3) 
314-
		m.Parent = P
314+
GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05) 
315-
		return m
315+
local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT}) 
316-
	end,
316+
pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end 
317-
	Block = function(P, Scale, Bevel)
317+
local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end) 
318-
		local m = Instance.new("BlockMesh")
318+
end local bped = {} 
319-
		m.Bevel = Bevel
319+
function SpikeSucker(pos,sc) 
320-
		m.Scale = Scale or V3(1,1,1)
320+
local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"White") bal.CFrame = pos 
321-
		m.Parent = P
321+
local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"White") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall}) 
322-
		return m
322+
local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really red") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond}) 
323-
	end
323+
local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do 
324-
}
324+
for i=0,1,0.1 do tms = tms + 1 
325-
325+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
326-
for _,v in pairs(Sounds) do
326+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
327-
	ContentProvider:Preload(v.Id)
327+
wait() 
328-
end
328+
end 
329-
329+
for i=1,0,-0.1 do tms = tms + 1 
330-
function PlaySound(Sound, bool)
330+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
331-
	Pitch = Sound.Pitch
331+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
332-
	if bool then
332+
wait() 
333-
		Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
333+
end 
334-
	end
334+
for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end 
335-
	local a = Instance.new("Sound")
335+
end 
336-
	a.SoundId = Sound.Id
336+
q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end) 
337-
	a.Volume = Sound.Volume
337+
end 
338-
	a.Pitch = Pitch
338+
function Blackspace(pos,tms,dmg) 
339-
	a.Name = "FX"
339+
local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos 
340-
	a.Parent = Torso
340+
for i=1,0.5,-0.1 do bal.Transparency =i wait() end 
341-
	a:play()
341+
for i=1,tms do local o = 25 
342-
	Notime(function()
342+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0) 
343-
		wait(1)
343+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0) 
344-
		a:remove()
344+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0) 
345-
	end)
345+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0) 
346-
end
346+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0) 
347-
347+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0) 
348-
function GetParts(pos, dist)
348+
local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end 
349-
	local parts = {}
349+
wait(0.05) 
350-
	local function o(p)
350+
end 
351-
		for _,v in pairs(p:children()) do
351+
for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove() 
352-
			if v:IsA("BasePart") then
352+
end 
353-
				if (pos - v.Position).magnitude <= dist then
353+
function MatterBall(pos,sc,spid,tyms,dmgmul) q(function() 
354-
					table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
354+
local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0}) 
355-
				end
355+
cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos 
356-
			end
356+
local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc} 
357-
			o(v)
357+
local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3 
358-
		end
358+
cor.CFrame = pos*cn(0,0,-spid*i) 
359-
	end
359+
local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p) 
360-
	o(workspace)
360+
if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end 
361-
	return parts
361+
cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame 
362-
end
362+
local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end 
363-
363+
wait() end cor.Fire:Remove() 
364-
function GetHum(P)
364+
q(function() 
365-
	for _,v in pairs(P:children()) do
365+
local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"White") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram}) 
366-
		if v:IsA("Humanoid") then
366+
local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0) 
367-
			if v.Health > 0 then
367+
for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end) 
368-
				return v
368+
local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end) 
369-
			end
369+
end) end 
370-
		end
370+
function FistBoom(pos,sc,dmg,TYMZEH) q(function() 
371-
	end
371+
local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"White") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"}) 
372-
end
372+
rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45)) 
373-
373+
for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end 
374-
function GetGroup(Pos, Distance, Hit)
374+
for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end 
375-
	local tab = {}
375+
local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist}) 
376-
	for _,v in pairs(workspace:children()) do
376+
for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end 
377-
		local h = GetHum(v)
377+
fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color}) 
378-
		local t = v:findFirstChild("Torso")
378+
local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really green") local armm = it('CylinderMesh',arm) 
379-
		if h and t and v ~= Hit.Parent then
379+
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
380-
			if (t.Position - Pos).magnitude <= Distance then
380+
for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0) 
381-
				table.insert(tab, {h, v, (t.Position - Pos).magnitude})
381+
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
382-
			end
382+
wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1 
383-
		end
383+
for x=45,0,-5 do 
384-
	end
384+
rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0) 
385-
	if Hit then
385+
arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0) 
386-
		local h = GetHum(Hit.Parent)
386+
wait() 
387-
		if h then
387+
end 
388-
			table.insert(tab, {h, Hit.Parent, 0})
388+
q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end 
389-
		end
389+
for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove() 
390-
	end
390+
for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove() 
391-
	return tab
391+
for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end) 
392-
end
392+
local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end) 
393-
393+
MakeCrater(fis.Position+v3(0,2,0),5,7,10) 
394-
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
394+
end) end 
395-
	local p = Instance.new("Part")
395+
WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {} 
396-
	p.formFactor = "Custom"
396+
for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end 
397-
	p.TopSurface = 0
397+
local mm = it('Model',su) local tr = 0.15 
398-
	p.BottomSurface = 0
398+
local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"White") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"}) 
399-
	p.Transparency = Tran
399+
local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"White") it('CylinderMesh',worm1) 
400-
	p.Reflectance = Ref
400+
local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm2) 
401-
	p.Anchored = Anc
401+
local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"White") it('CylinderMesh',worm3) 
402-
	p.CanCollide = Colli
402+
local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm4) 
403-
	p.BrickColor = Col
403+
local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"White") it('CylinderMesh',worm5) 
404-
	p.Size = Siz
404+
local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"White") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"}) 
405-
	p.Locked = true
405+
for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end 
406-
	p.Parent = Par
406+
worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end 
407-
	p:BreakJoints()
407+
worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove() 
408-
	return p
408+
end) end 
409-
end
409+
SpawnTornado = function(pos,sc,ski,tyms) q(function() 
410-
410+
local tor = pa(su,"","Block",0,0,0,true,true,1,0,"White") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado}) 
411-
function Weld(P0, P1, C0, C1)
411+
tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end) 
412-
	local w = Instance.new("Weld")
412+
local zz = 0 local tpos = tor.Position 
413-
	w.Part0 = P0
413+
q(function() while tor.Parent do zz = zz+1 
414-
	w.Part1 = P1
414+
tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait() 
415-
	if C0 then
415+
local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p 
416-
		w.C0 = C0
416+
if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end 
417-
	end
417+
wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end) 
418-
	if C1 then
418+
end end) 
419-
		w.C1 = C1
419+
wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05) 
420-
	end
420+
end) end 
421-
	w.Parent = P0
421+
function CrownSwords(pos) q(function() 
422-
	return w
422+
local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"White") qi({"SpecialMesh",hol,MeshType="Sphere"}) 
423-
end
423+
hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end 
424-
424+
for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end 
425-
for _,v in pairs(Char:children()) do
425+
local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end 
426-
	if v.Name == ModelName then
426+
local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end 
427-
		v:remove()
427+
local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) 
428-
	end
428+
q(function() for i=1,20 do 
429-
end
429+
swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0) 
430-
430+
wait() end end) 
431-
for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
431+
for i2,v in pairs(swr) do q(function() for i=1,20 do 
432-
432+
v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0) 
433-
Model = Instance.new("Model")
433+
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end 
434-
Model.Name = ModelName
434+
for i2,v in pairs(swr2) do q(function() for i=1,20 do 
435-
435+
v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0) 
436-
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
436+
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1) 
437-
FW = Weld(Torso, FTorso)
437+
for i=20*3.5,0,-20*3.5/12 do 
438-
438+
swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1) 
439-
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
439+
wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
440-
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
440+
for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end 
441-
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
441+
wait(5) fade(swor,0.02) 
442-
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
442+
end) end 
443-
443+
function SpawnDeathBlock(pos,rootvel,sc) q(function() 
444-
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
444+
local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6))) 
445-
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
445+
local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1}) 
446-
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
446+
bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end 
447-
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
447+
GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1) 
448-
448+
local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove() 
449-
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
449+
end) 
450-
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
450+
for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end 
451-
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
451+
wait(rn(23,30)) 
452-
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
452+
for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end 
453-
453+
local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
454-
TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
454+
fade(bl,0.1) fade(sk,0.1) 
455-
455+
end) end 
456-
local FH = Instance.new("Humanoid",Model)
456+
---- TUT01LOL 
457-
FH.PlatformStand = true
457+
han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"White") it('CylinderMesh',han) 
458-
FH.MaxHealth = math.huge
458+
hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)}) 
459-
FH.Health = math.huge
459+
han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2) 
460-
460+
han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)}) 
461-
pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
461+
han3 = pa(su,"","Block",0,0,0,false,false,0,1,"White") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5}) 
462-
462+
han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)}) 
463-
local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
463+
han4 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5}) 
464-
hh.Name = "Head"
464+
han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)}) 
465-
Weld(FTorso, hh)
465+
for i=1,7 do 
466-
466+
des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"White") it('CylinderMesh',des).Scale = v3(1,0.4,1) 
467-
Weapon = Instance.new("Model")
467+
desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))}) 
468-
Weapon.Name = "Weapon"
468+
end 
469-
469+
for i=0,270,90 do 
470-
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
470+
des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike}) 
471-
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
471+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)}) 
472-
HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
472+
end 
473-
473+
han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5}) 
474-
LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
474+
han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)}) 
475-
LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
475+
han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5}) 
476-
LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
476+
han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)}) 
477-
LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
477+
han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring}) 
478-
478+
han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)}) 
479-
479+
han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"White") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5}) 
480-
Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
480+
han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)}) 
481-
TW.Part1 = Handle
481+
han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3}) 
482-
482+
han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))}) 
483-
Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
483+
q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) 
484-
Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
484+
for i=0,2 do 
485-
485+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
486-
Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
486+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)}) 
487-
Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
487+
end 
488-
488+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
489-
Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
489+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)}) 
490-
Add.Block(Pipe1, V3(1,1,1), 0.08)
490+
bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"}) 
491-
Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
491+
blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)}) 
492-
492+
bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"}) 
493-
Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
493+
bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
494-
Add.Block(Pipe2, V3(1,1,1), 0.08)
494+
bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"}) 
495-
Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
495+
bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
496-
496+
han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2) 
497-
Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
497+
han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))}) 
498-
Add.Block(Pipe3, V3(1,1,1), 0.065)
498+
han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9) 
499-
Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
499+
han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)}) 
500-
500+
--http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959 
501-
Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
501+
raa = c["Right Arm"] 
502-
Add.Block(Pump, V3(1,1,1), 0.225/2)
502+
laa = c["Left Arm"] 
503-
PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
503+
clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
504-
504+
clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)}) 
505-
Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
505+
clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
506-
Add.Block(Pump, V3(1,1,1), 0.13)
506+
clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)}) 
507-
Weld(Pump, Pump2, CN(0, 0, -0.5))
507+
clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
508-
508+
clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)}) 
509-
for degrees = -20, 200, 20 do
509+
clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
510-
	local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
510+
clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)}) 
511-
	Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
511+
badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really red") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond}) 
512-
	Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
512+
badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)}) 
513-
end
513+
badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond}) 
514-
514+
badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2}) 
515-
Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
515+
ef = pa(su,"","Block",0,0,0,false,true,1,1,"Black") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2}) 
516-
Add.Block(Derp, V3(0.4,1,1), 0.02)
516+
--efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)}) 
517-
Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
517+
db1 = pa(su,"","Block",0,0,0,false,false,1,0,"White") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5}) 
518-
518+
db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)}) 
519-
Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
519+
db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"White") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5}) 
520-
Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
520+
db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)}) 
521-
TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
521+
local ebs = false 
522-
522+
function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true 
523-
Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
523+
if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end 
524-
Add.Block(Aim, V3(1,0.7,1), 0.05)
524+
else 
525-
Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
525+
ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end 
526-
526+
end end) end 
527-
Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
527+
local efm = ef.Mesh.Scale 
528-
Add.Block(Aim1, V3(0.3, 0.7, 0.5))
528+
function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then 
529-
Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
529+
for i=0.3,1,0.1 do ef.Transparency = i wait() end 
530-
530+
else 
531-
Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
531+
q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) 
532-
Add.Block(Aim2, V3(0.3, 0.7, 0.5))
532+
end end 
533-
Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
533+
q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end 
534-
534+
for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) 
535-
Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
535+
q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) 
536-
Add.Block(Aim3, V3(0.3, 0.7, 0.5))
536+
sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"}) 
537-
Weld(Aim, Aim3, CN(0, 0.1, 0.25))
537+
show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)}) 
538-
538+
chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram}) 
539-
BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
539+
chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
540-
Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
540+
chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"White") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2}) 
541-
541+
chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
542-
---POCKET
542+
local efww = 0 
543-
543+
q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) 
544-
BeltWelds = {}
544+
q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end) 
545-
545+
---- TUT02LOL 
546-
BeltK = nil
546+
function Act(k,kb) 
547-
for i = -0.5, 0.5, 1 do
547+
if kb then 
548-
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
548+
if k == "e" and Anim=="None" then 
549-
	table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
549+
Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true 
550-
end
550+
c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0) 
551-
for i = 1, -1, -2 do
551+
c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end 
552-
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
552+
eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) 
553-
	table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
553+
Anim = "None" 
554-
	BeltK = Belt
554+
elseif k == "q" and Anim=="None" then 
555-
end
555+
Anim = "GravGrab" Armz(false) e() eb(laa) caw = false 
556-
556+
c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0) 
557-
for i = -0.25, 0.25, 0.5 do
557+
c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
558-
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
558+
c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170) 
559-
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
559+
Trail(bla3,15,0,"White",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3) 
560-
end
560+
c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75) 
561-
561+
caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0) 
562-
for i = -0.5, 0.5, 1 do
562+
e() Anim = "None" Armz(true) 
563-
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
563+
elseif k == "z" and Anim=="None" then 
564-
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
564+
Anim = "Blackspace" Armz(false) Legz(false) caw = false 
565-
end
565+
c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3) 
566-
Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
566+
c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true 
567-
table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
567+
elseif k == "g" and Anim=="None" then 
568-
568+
Anim = "MatterBall" e() Armz(false) fac = true 
569-
function Shell(P)
569+
c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) 
570-
	local Shel = Instance.new("Model")
570+
eb(laa,nil,3) wait(0.3) 
571-
	local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
571+
c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5) 
572-
	local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
572+
fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None" 
573-
	Add.Block(Back, V3(1,1,1), 0.077)
573+
elseif k == "r" and Anim=="None" then 
574-
	Add.Block(Main, V3(1,1,1), 0.077)
574+
Anim = "Block" Armz(false) fac = true 
575-
	Weld(Main, Back, CN(0, 0, -0.225))
575+
c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20) 
576-
	Shel.Parent = P
576+
local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end 
577-
	return {Model = Shel, Back = Back, Main = Main}
577+
block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'White',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0 
578-
end
578+
block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None" 
579-
579+
elseif k == "v" and Anim=="None" then 
580-
for y = 0.15, 0.65, 0.25 do
580+
Anim = "RakeFist" Armz(false) fac = true 
581-
	for x = -0.12, 0.13, 0.24 do
581+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
582-
		for z = -0.25, 0.26, 0.5 do
582+
if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false 
583-
			local sh = Shell(Weapon)
583+
wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
584-
			Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
584+
c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None" 
585-
		end
585+
elseif k=="h" and Anim=="None" then 
586-
	end
586+
Anim = "Worm" Armz(false) e(3) fac = true caw = false 
587-
end
587+
c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
588-
588+
c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90) 
589-
KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
589+
local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"White") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"White") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem}) 
590-
SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
590+
for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end) 
591-
591+
for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"White",0.3,0) wait(0.04) end fac = false 
592-
KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
592+
caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end) 
593-
KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
593+
end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
594-
594+
c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None" 
595-
KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
595+
elseif k == "y" and Anim == "None" then 
596-
Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
596+
Anim = "Whirlwind" Armz(false) e() fac = true 
597-
597+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
598-
KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
598+
c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1) 
599-
Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
599+
local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"White") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to}) 
600-
Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
600+
q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1") 
601-
601+
c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
602-
KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
602+
c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None" 
603-
Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
603+
elseif k == "n" and Anim=="None" then 
604-
Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
604+
Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) 
605-
605+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
606-
function Show_Damage(P, D, Area)
606+
c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
607-
	local mo = Instance.new("Model")
607+
c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) 
608-
	mo.Name = D
608+
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
609-
	local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
609+
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None" 
610-
	p.Name = "Head"
610+
elseif k == "b" and Anim=="None" then 
611-
	local m = Instance.new("SpecialMesh")
611+
Anim = "DeathWall" Armz(false) e() caw = false 
612-
	m.MeshType = "Brick"
612+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
613-
	m.Scale = Vector3.new(3.5, 2.3, 3.5)
613+
c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
614-
	m.Parent = p
614+
c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03) 
615-
	local h = Instance.new("Humanoid")
615+
wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end 
616-
	h.Health = 0
616+
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
617-
	h.MaxHealth = 0
617+
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None" 
618-
	h.Name = "asd"
618+
elseif k == "f" and Anim=="None" then 
619-
	h.Parent = mo
619+
Anim = "RapidKick" Legz(false) 
620-
	local nah = true
620+
c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25) 
621-
	mo.Parent = workspace
621+
c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end 
622-
	local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
622+
c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz)) 
623-
	p.CFrame = cf
623+
c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz)) 
624-
	Notime(function()
624+
local tst = ll if rn(1,2) == 1 then tst = rl end 
625-
		Notime(function()
625+
local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",das,MeshType="Sphere"}) 
626-
			for i = 0, 6, 0.03 do
626+
das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2) 
627-
				wait()
627+
if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end 
628-
				p.CFrame = cf * CN(0, i, 0)
628+
if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end 
629-
			end
629+
end) ws(16) 
630-
		end)
630+
c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None" 
631-
		wait(1.5)
631+
end 
632-
		for i = 0, 1, 0.05 do
632+
else 
633-
			p.Transparency = i
633+
if k == "q" then 
634-
			if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
634+
end -- q end 
635-
			wait()
635+
end -- l end 
636-
		end
636+
end -- func end 
637-
		mo:remove()
637+
local pla = pa(su,"","Block",7,1,7,true,true,1,0,"White") 
638-
	end)
638+
function ButtonDown() if Anim~="None" then return end 
639-
end
639+
to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'White',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'White',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0) 
640-
640+
hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05) 
641-
function Hit(part)
641+
else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05) 
642-
	local H = GetHum(part.Parent)
642+
GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'White',to.CFrame*cn(0,0,1),0.1,1,0.05) end 
643-
	if H and Debounce and Hurt then
643+
pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10 
644-
		Debounce = false
644+
to.Velocity=v3(0,0,0) 
645-
		local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
645+
end 
646-
		H.Health = H.Health - Dmg
646+
pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end 
647-
		Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
647+
if m=="tkon" then tk = true 
648-
	end
648+
elseif m=="tkoff" then tk = false 
649-
end
649+
elseif m == "rake" and Anim=="None" then Anim = "Special" 
650-
650+
for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None" 
651-
KnifeBlade1.Touched:connect(Hit)
651+
elseif m == "torn" and Anim=="None" then Anim = "Special" 
652-
KnifeBlade2.Touched:connect(Hit)
652+
for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None" 
653-
653+
elseif m == "blast" and Anim=="None" then Anim = "Special" 
654-
Weapon.Parent = Model
654+
for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None" 
655-
Model.Parent = Char
655+
elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end) 
656-
656+
end end) 
657-
if script.Parent.className ~= "HopperBin" then
657+
bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle" 
658-
	h = Instance.new("HopperBin", Me.Backpack)
658+
bin.TextureId="http://www.roblox.com/asset/?id=71521159" 
659-
	h.Name = ToolName
659+
bin.Parent=bp 
660-
	script.Parent = h
660+
bin.Name = sn 
661-
end
661+
---- TUT03LOL 
662-
662+
bin.Selected:connect(function(mouse2) mouse = mouse2 
663-
bin = script.Parent
663+
mouse.KeyDown:connect(function(k) ky[k:lower()] = true 
664-
664+
Act(k:lower(),true) end) 
665-
function Attach(t)
665+
mouse.KeyUp:connect(function(k) ky[k:lower()] = false 
666-
	RSH.Part0 = t
666+
Act(k:lower(),false) end) 
667-
	LSH.Part0 = t
667+
mouse.Button1Down:connect(function() ButtonDown() end) 
668-
	RH.Part0 = t
668+
end) 
669-
	LH.Part0 = t
669+
---- TUT04LOL 
670-
	RABW.Part0 = t
670+
bin.Deselected:connect(function() 
671-
	LABW.Part0 = t
671+
end) 
672-
	LLBW.Part0 = t
672+
--bin.Parent = c 
673-
	RLBW.Part0 = t
673+
fac = false local bgg = it('BodyGyro',to) 
674-
	for _,v in pairs(BeltWelds) do
674+
---- TUT05LOL 
675-
		v.Part0 = t
675+
q(function() while wait() do 
676-
	end
676+
if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end 
677-
	if t == Torso then
677+
if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end 
678-
		FTorso.Transparency = 1
678+
end end) 
679-
	else
679+
wait(math.huge) 
680-
		Torso.Transparency = 1
680+
--SCRIPTIS' CODE 
681-
	end
681+
--Dominus Empryeus 
682-
	t.Transparency = 0
682+
--Mesh: http://www.roblox.com/asset/?id=21057410 
683-
end
683+
--Texture: http://www.roblox.com/asset/?id=21057378