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- or go back to the newest paste.
1 | - | warn("Due to logger so i need to leak this") |
1 | + | warn("Original Maker WanTH092") |
2 | - | warn("also nameclan gonna showcase this too soon") |
2 | + | wait(3) |
3 | warn("Converted by zachrogamehard133447 / Zach the script stealer") | |
4 | wait(3) | |
5 | warn(" Credits goes to WanTH092") | |
6 | wait(3) | |
7 | warn(" i just convert it ok? ") | |
8 | ||
9 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
10 | local Player,game,owner = owner,game | |
11 | - | Title = "Chaotic Glitcher"; |
11 | + | local RealPlayer = Player |
12 | - | Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)"; |
12 | + | do |
13 | print("FE Compatibility code by Mokiros") | |
14 | local rp = RealPlayer | |
15 | script.Parent = rp.Character | |
16 | ||
17 | --RemoteEvent for communicating | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput_Event" | |
20 | ||
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
24 | t.connect = t.Connect | |
25 | return t | |
26 | end | |
27 | ||
28 | --Creating fake input objects with fake variables | |
29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
33 | end} | |
34 | --Merged 2 functions into one by checking amount of arguments | |
35 | CAS.UnbindAction = CAS.BindAction | |
36 | ||
37 | --This function will trigger the events that have been :Connect()'ed | |
38 | local function te(self,ev,...) | |
39 | local t = m[ev] | |
40 | if t and t._fakeEvent then | |
41 | for _,f in pairs(t.Functions) do | |
42 | f(...) | |
43 | end | |
44 | end | |
45 | end | |
46 | m.TrigEvent = te | |
47 | UIS.TrigEvent = te | |
48 | ||
49 | Event.OnServerEvent:Connect(function(plr,io) | |
50 | if plr~=rp then return end | |
51 | m.Target = io.Target | |
52 | m.Hit = io.Hit | |
53 | if not io.isMouse then | |
54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | ||
73 | local Mouse = Player:GetMouse() | |
74 | local UIS = game:GetService("UserInputService") | |
75 | local input = function(io,a) | |
76 | if a then return end | |
77 | --Since InputObject is a client-side instance, we create and pass table instead | |
78 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
79 | end | |
80 | UIS.InputBegan:Connect(input) | |
81 | UIS.InputEnded:Connect(input) | |
82 | ||
83 | local h,t | |
84 | --Give the server mouse data 30 times every second, but only if the values changed | |
85 | --If player is not moving their mouse, client won't fire events | |
86 | while wait(1/30) do | |
87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
88 | h,t=Mouse.Hit,Mouse.Target | |
89 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
90 | end | |
91 | end]==],Player.Character) | |
92 | ||
93 | ----Sandboxed game object that allows the usage of client-side methods and services | |
94 | --Real game object | |
95 | local _rg = game | |
96 | ||
97 | --Metatable for fake service | |
98 | local fsmt = { | |
99 | __index = function(self,k) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s[k] end | |
102 | end, | |
103 | __newindex = function(self,k,v) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then s[k]=v end | |
106 | end, | |
107 | __call = function(self,...) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then return s(...) end | |
110 | end | |
111 | } | |
112 | local function FakeService(t,RealService) | |
113 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
114 | return setmetatable(t,fsmt) | |
115 | end | |
116 | ||
117 | --Fake game object | |
118 | local g = { | |
119 | GetService = function(self,s) | |
120 | return self[s] | |
121 | end, | |
122 | Players = FakeService({ | |
123 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
124 | },"Players"), | |
125 | UserInputService = FakeService(UIS,"UserInputService"), | |
126 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
127 | } | |
128 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
129 | g.service = g.GetService | |
130 | ||
131 | g.RunService = FakeService({ | |
132 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
133 | BindToRenderStep = function(self,name,_,fun) | |
134 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
135 | end, | |
136 | UnbindFromRenderStep = function(self,name) | |
137 | self._btrs[name]:Disconnect() | |
138 | end, | |
139 | },"RunService") | |
140 | ||
141 | setmetatable(g,{ | |
142 | __index=function(self,s) | |
143 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
144 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
145 | end, | |
146 | __newindex = fsmt.__newindex, | |
147 | __call = fsmt.__call | |
148 | }) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = g,g.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | --//====================================================\\- | |
154 | --|| CHAOTIC GLITCHER | |
155 | --|| ALL PURPOSE SWITCHER... | |
156 | --|| CHAOTIC GLITCHER BY WANTH092 | |
157 | --|| EDIT HELPING BY KILLERZTH_1596 | |
158 | --|| Converted by zachrogamehard133447 | |
159 | --\\====================================================//-- | |
160 | ||
161 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
162 | Title = "Chaotic Glitcher F E"; | |
163 | Text = "Succesfuly Loaded Chaotic glitcher F E / Credit goes to WanTH092"; | |
164 | }) | |
165 | ||
166 | wait(0.2) | |
167 | ||
168 | Player = game:GetService("Players").LocalPlayer | |
169 | PlayerGui = Player.PlayerGui | |
170 | Mouse = Player:GetMouse() | |
171 | Cam = workspace.CurrentCamera | |
172 | Backpack = Player.Backpack | |
173 | Character = Player.Character | |
174 | Humanoid = Character.Humanoid | |
175 | RootPart = Character["HumanoidRootPart"] | |
176 | Torso = Character["Torso"] | |
177 | Head = Character["Head"] | |
178 | RightArm = Character["Right Arm"] | |
179 | LeftArm = Character["Left Arm"] | |
180 | RightLeg = Character["Right Leg"] | |
181 | LeftLeg = Character["Left Leg"] | |
182 | RootJoint = RootPart["RootJoint"] | |
183 | Neck = Torso["Neck"] | |
184 | RightShoulder = Torso["Right Shoulder"] | |
185 | LeftShoulder = Torso["Left Shoulder"] | |
186 | RightHip = Torso["Right Hip"] | |
187 | LeftHip = Torso["Left Hip"] | |
188 | local sick = Instance.new("Sound",Torso) | |
189 | local SONG = 561833161 | |
190 | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763} | |
191 | sick:Play() | |
192 | ||
193 | IT = Instance.new | |
194 | CF = CFrame.new | |
195 | VT = Vector3.new | |
196 | RAD = math.rad | |
197 | C3 = Color3.new | |
198 | UD2 = UDim2.new | |
199 | BRICKC = BrickColor.new | |
200 | ANGLES = CFrame.Angles | |
201 | EULER = CFrame.fromEulerAnglesXYZ | |
202 | COS = math.cos | |
203 | ACOS = math.acos | |
204 | SIN = math.sin | |
205 | ASIN = math.asin | |
206 | ABS = math.abs | |
207 | MRANDOM = math.random | |
208 | FLOOR = math.floor | |
209 | local RCHOICE = MRANDOM(1,7) | |
210 | ||
211 | --//=================================\\ | |
212 | --|| USEFUL VALUES | |
213 | --\\=================================// | |
214 | ||
215 | Animation_Speed = 3 | |
216 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
217 | local Speed = 13 | |
218 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
219 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
220 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
221 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
222 | local DAMAGEMULTIPLIER = 1 | |
223 | local ANIM = "Idle" | |
224 | local ATTACK = false | |
225 | local EQUIPPED = false | |
226 | local HOLD = false | |
227 | local COMBO = 1 | |
228 | local Rooted = false | |
229 | local SINE = 0 | |
230 | local KEYHOLD = false | |
231 | local CHANGE = 2 / Animation_Speed | |
232 | local WALKINGANIM = false | |
233 | local VALUE1 = false | |
234 | local VALUE2 = false | |
235 | local ROBLOXIDLEANIMATION = IT("Animation") | |
236 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
237 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
238 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
239 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
240 | WEAPONGUI.Name = "Weapon GUI" | |
241 | local Effects = IT("Folder", Character) | |
242 | Effects.Name = "Effects" | |
243 | local BALL = IT("Folder", Character) | |
244 | BALL.Name = "BALL-EYE" | |
245 | local XEYE = IT("Folder", Character) | |
246 | XEYE.Name = "X - EYE" | |
247 | local ANIMATOR = Humanoid.Animator | |
248 | local ANIMATE = Character.Animate | |
249 | local UNANCHOR = true | |
250 | local WHITELIST = {} | |
251 | local TAUNT = false | |
252 | local OFFSET = 0 | |
253 | local FULL = false | |
254 | local MODE = "Lunar" | |
255 | local PITCH = 1 | |
256 | local VOLUME = 3 | |
257 | local FACE = 176217464 | |
258 | local SIZE = 1 | |
259 | ||
260 | --//=================================\\ | |
261 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
262 | --\\=================================// | |
263 | ||
264 | ArtificialHB = Instance.new("BindableEvent", script) | |
265 | ArtificialHB.Name = "ArtificialHB" | |
266 | ||
267 | script:WaitForChild("ArtificialHB") | |
268 | Frame_Speed = 1 / 60 | |
269 | frame = Frame_Speed | |
270 | tf = 0 | |
271 | allowframeloss = false | |
272 | tossremainder = false | |
273 | lastframe = tick() | |
274 | script.ArtificialHB:Fire() | |
275 | ||
276 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
277 | tf = tf + s | |
278 | if tf >= frame then | |
279 | if allowframeloss then | |
280 | script.ArtificialHB:Fire() | |
281 | lastframe = tick() | |
282 | else | |
283 | for i = 1, math.floor(tf / frame) do | |
284 | script.ArtificialHB:Fire() | |
285 | end | |
286 | lastframe = tick() | |
287 | end | |
288 | if tossremainder then | |
289 | tf = 0 | |
290 | else | |
291 | tf = tf - frame * math.floor(tf / frame) | |
292 | end | |
293 | end | |
294 | end) | |
295 | ||
296 | --//=================================\\ | |
297 | --// NOOBYGAME12'S CODE | |
298 | --\\=================================// | |
299 | ||
300 | plr = game:GetService("Players").LocalPlayer | |
301 | char = plr.Character | |
302 | hum = char.Humanoid | |
303 | local cam = game.Workspace.CurrentCamera | |
304 | Camera = cam | |
305 | local CamInterrupt = false | |
306 | local TwoD = false | |
307 | local TargetInfo = {nil, nil} | |
308 | cam.CameraType = "Custom" | |
309 | t = char.Torso | |
310 | h = char.Head | |
311 | ra = char["Right Arm"] | |
312 | la = char["Left Arm"] | |
313 | rl = char["Right Leg"] | |
314 | ll = char["Left Leg"] | |
315 | tors = char.Torso | |
316 | lleg = char["Left Leg"] | |
317 | root = char.HumanoidRootPart | |
318 | hed = char.Head | |
319 | rleg = char["Right Leg"] | |
320 | rarm = char["Right Arm"] | |
321 | larm = char["Left Arm"] | |
322 | Player = plr | |
323 | Character=Player.Character | |
324 | PlayerGui=Player.PlayerGui | |
325 | Backpack=Player.Backpack | |
326 | Torso=Character.Torso | |
327 | Head=Character.Head | |
328 | Humanoid=Character.Humanoid | |
329 | m=Instance.new('Model',Character) | |
330 | LeftArm=Character["Left Arm"] | |
331 | LeftLeg=Character["Left Leg"] | |
332 | RightArm=Character["Right Arm"] | |
333 | RightLeg=Character["Right Leg"] | |
334 | LS=Torso["Left Shoulder"] | |
335 | LH=Torso["Left Hip"] | |
336 | RS=Torso["Right Shoulder"] | |
337 | RH=Torso["Right Hip"] | |
338 | Face = Head.face | |
339 | Neck=Torso.Neck | |
340 | it=Instance.new | |
341 | attacktype=1 | |
342 | vt=Vector3.new | |
343 | cf=CFrame.new | |
344 | euler=CFrame.fromEulerAnglesXYZ | |
345 | angles=CFrame.Angles | |
346 | cloaked=false | |
347 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
348 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
349 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
350 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
351 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
352 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
353 | RootPart=Character.HumanoidRootPart | |
354 | RootJoint=RootPart.RootJoint | |
355 | RootCF=euler(-1.57,0,3.14) | |
356 | radian = math.rad | |
357 | random = math.random | |
358 | Vec3 = Vector3.new | |
359 | Inst = Instance.new | |
360 | cFrame = CFrame.new | |
361 | Euler = CFrame.fromEulerAnglesXYZ | |
362 | vt = Vector3.new | |
363 | bc = BrickColor.new | |
364 | br = BrickColor.random | |
365 | it = Instance.new | |
366 | cf = CFrame.new | |
367 | local Player_Size = 0 | |
368 | cam = game.Workspace.CurrentCamera | |
369 | CF = CFrame.new | |
370 | angles = CFrame.Angles | |
371 | attack = false | |
372 | Euler = CFrame.fromEulerAnglesXYZ | |
373 | Rad = math.rad | |
374 | IT = Instance.new | |
375 | BrickC = BrickColor.new | |
376 | Cos = math.cos | |
377 | Acos = math.acos | |
378 | Sin = math.sin | |
379 | Asin = math.asin | |
380 | Abs = math.abs | |
381 | Mrandom = math.random | |
382 | Floor = math.floor | |
383 | IT = Instance.new | |
384 | CF = CFrame.new | |
385 | VT = Vector3.new | |
386 | RAD = math.rad | |
387 | C3 = Color3.new | |
388 | UD2 = UDim2.new | |
389 | BRICKC = BrickColor.new | |
390 | ANGLES = CFrame.Angles | |
391 | EULER = CFrame.fromEulerAnglesXYZ | |
392 | COS = math.cos | |
393 | ACOS = math.acos | |
394 | SIN = math.sin | |
395 | ASIN = math.asin | |
396 | ABS = math.abs | |
397 | MRANDOM = math.random | |
398 | FLOOR = math.floor | |
399 | ||
400 | ||
401 | local Booleans = { | |
402 | CamFollow = true, | |
403 | GyroUse = true | |
404 | } | |
405 | ||
406 | function lerp(object, newCFrame, alpha) | |
407 | return object:lerp(newCFrame, alpha) | |
408 | end | |
409 | ||
410 | local Directer = Inst("BodyGyro", root) | |
411 | Directer.MaxTorque = Vec3(0, 0, 0) | |
412 | Directer.P = 600000 | |
413 | local CPart = Inst("Part") | |
414 | CPart.Anchored = true | |
415 | CPart.CanCollide = false | |
416 | CPart.Locked = true | |
417 | CPart.Transparency = 1 | |
418 | ||
419 | local rainbowmode = false | |
420 | local chaosmode = false | |
421 | ||
422 | local mutedtog = false | |
423 | ||
424 | function CameraEnshaking(Length,Intensity) | |
425 | coroutine.resume(coroutine.create(function() | |
426 | local intensity = 1*Intensity | |
427 | local rotM = 0.01*Intensity | |
428 | for i = 0, Length, 0.1 do | |
429 | Swait() | |
430 | intensity = intensity - 0.05*Intensity/Length | |
431 | rotM = rotM - 0.0005*Intensity/Length | |
432 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
433 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
434 | end | |
435 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
436 | end)) | |
437 | end | |
438 | CamShake=function(Part,Distan,Power,Times) | |
439 | local de=Part.Position | |
440 | for i,v in pairs(workspace:children()) do | |
441 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
442 | for _,c in pairs(v:children()) do | |
443 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
444 | local Noob=v.Humanoid | |
445 | if Noob~=nil then | |
446 | coroutine.resume(coroutine.create(function() | |
447 | FV = Instance.new("BoolValue", Noob) | |
448 | FV.Name = "CameraShake" | |
449 | for ShakeNum=1,Times do | |
450 | Swait() | |
451 | local ef=Power | |
452 | if ef>=1 then | |
453 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
454 | else | |
455 | ef=Power*10 | |
456 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
457 | end | |
458 | end | |
459 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
460 | FV:Destroy() | |
461 | end)) | |
462 | end | |
463 | end | |
464 | end | |
465 | end | |
466 | end | |
467 | end | |
468 | ||
469 | local toggleTag = true | |
470 | local bilguit = Instance.new("BillboardGui", hed) | |
471 | bilguit.Adornee = nil | |
472 | bilguit.Name = "ModeName" | |
473 | bilguit.Size = UDim2.new(4, 0, 1.2, 0) | |
474 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
475 | ||
476 | ||
477 | function chatfunc(text,color,typet,font,timeex) | |
478 | local chat = coroutine.wrap(function() | |
479 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
480 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
481 | end | |
482 | local naeeym2 = Instance.new("BillboardGui",Character) | |
483 | naeeym2.Size = UDim2.new(0,100,0,40) | |
484 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
485 | naeeym2.Adornee = Character.Head | |
486 | naeeym2.Name = "TalkingBillBoard" | |
487 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
488 | tecks2.BackgroundTransparency = 1 | |
489 | tecks2.BorderSizePixel = 0 | |
490 | tecks2.Text = "" | |
491 | tecks2.Font = font | |
492 | tecks2.TextSize = 30 | |
493 | tecks2.TextStrokeTransparency = 0 | |
494 | tecks2.TextColor3 = color | |
495 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
496 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
497 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
498 | tecks3.BackgroundTransparency = 1 | |
499 | tecks3.BorderSizePixel = 0 | |
500 | tecks3.Text = "" | |
501 | tecks3.Font = font | |
502 | tecks3.TextSize = 30 | |
503 | tecks3.TextStrokeTransparency = 0 | |
504 | if typet == "Inverted" then | |
505 | tecks3.TextColor3 = Color3.new(0,0,0) | |
506 | tecks3.TextStrokeColor3 = color | |
507 | elseif typet == "Normal" then | |
508 | tecks3.TextColor3 = color | |
509 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
510 | end | |
511 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
512 | coroutine.resume(coroutine.create(function() | |
513 | while true do | |
514 | Swait(1) | |
515 | if chaosmode == true then | |
516 | tecks2.TextColor3 = BrickColor.random().Color | |
517 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
518 | end | |
519 | end | |
520 | end)) | |
521 | text.TextTransparency = text.TextTransparency + 1 | |
522 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
523 | for i = 0, 74*timeex do | |
524 | Swait() | |
525 | text.TextTransparency = 1 | |
526 | text.TextStrokeTransparency = 1 | |
527 | tecks2.Text = text | |
528 | tecks3.Text = text | |
529 | end | |
530 | local randomrot = math.random(1,2) | |
531 | if randomrot == 1 then | |
532 | for i = 1, 50 do | |
533 | Swait() | |
534 | tecks2.Text = text | |
535 | tecks3.Text = text | |
536 | text.TextTransparency = text.TextTransparency - .02 | |
537 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
538 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
539 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
540 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
541 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
542 | end | |
543 | elseif randomrot == 2 then | |
544 | for i = 1, 50 do | |
545 | Swait() | |
546 | tecks2.Text = text | |
547 | tecks3.Text = text | |
548 | text.TextTransparency = text.TextTransparency - .02 | |
549 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
550 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
551 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
552 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
553 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
554 | end | |
555 | end | |
556 | text.TextTransparency = 0 | |
557 | text.TextStrokeTransparency = 0 | |
558 | if toggleTag == false then | |
559 | text.TextTransparency = 1 | |
560 | text.TextStrokeTransparency = 1 | |
561 | end | |
562 | naeeym2:Destroy() | |
563 | end) | |
564 | chat() | |
565 | end | |
566 | ||
567 | ||
568 | ||
569 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
570 | local gui = it(GuiType) | |
571 | gui.Parent = parent | |
572 | gui.Text = text | |
573 | gui.BackgroundTransparency = backtrans | |
574 | gui.BackgroundColor3 = backcol | |
575 | gui.SizeConstraint = "RelativeXY" | |
576 | gui.TextXAlignment = "Center" | |
577 | gui.TextYAlignment = "Center" | |
578 | gui.Position = pos | |
579 | gui.Size = size | |
580 | gui.Font = "SourceSans" | |
581 | gui.FontSize = "Size14" | |
582 | gui.TextWrapped = false | |
583 | gui.TextStrokeTransparency = 0 | |
584 | gui.TextColor = BrickColor.new("White") | |
585 | return gui | |
586 | end | |
587 | --------------------------- GUI STUFF | |
588 | local basgui = it("GuiMain") | |
589 | basgui.Parent = plr.PlayerGui | |
590 | basgui.Name = "VISgui" | |
591 | local fullscreenz = it("Frame") | |
592 | fullscreenz.Parent = basgui | |
593 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
594 | fullscreenz.BackgroundTransparency = 1 | |
595 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
596 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
597 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
598 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
599 | imgl2.BackgroundTransparency = 1 | |
600 | imgl2.BorderSizePixel = 0 | |
601 | imgl2.ImageTransparency = 0.5 | |
602 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
603 | imgl2.Size = UDim2.new(0,1000,0,1000) | |
604 | imgl2.Image = "rbxassetid://2344830904" | |
605 | local techc = imgl2:Clone() | |
606 | techc.Parent = fullscreenz | |
607 | techc.ImageTransparency = 0 | |
608 | techc.Size = UDim2.new(0,900,0,900) | |
609 | techc.Position = UDim2.new(0.70,-150,0.50,-150) | |
610 | techc.Image = "rbxassetid://2092248396" | |
611 | local circl = imgl2:Clone() | |
612 | circl.Parent = fullscreenz | |
613 | circl.ImageTransparency = 0 | |
614 | circl.Size = UDim2.new(0,550,0,550) | |
615 | circl.Position = UDim2.new(0.70,25,0.50,25) | |
616 | circl.Image = "rbxassetid://2312119891" | |
617 | local circl2 = imgl2:Clone() | |
618 | circl2.Parent = fullscreenz | |
619 | circl2.ImageTransparency = 0 | |
620 | circl2.Size = UDim2.new(0,700,0,700) | |
621 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
622 | circl2.Image = "rbxassetid://2312119891" | |
623 | local imgl2b = imgl2:Clone() | |
624 | imgl2b.Parent = fullscreenz | |
625 | imgl2b.ImageTransparency = 0 | |
626 | imgl2b.Size = UDim2.new(0,800,0,800) | |
627 | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) | |
628 | imgl2b.ImageColor3 = Color3.new(0,0,0) | |
629 | local ned = Instance.new("TextLabel",fullscreenz) | |
630 | ned.ZIndex = 2 | |
631 | ned.Font = "Bodoni" | |
632 | ned.BackgroundTransparency = 1 | |
633 | ned.BorderSizePixel = 0.65 | |
634 | ned.Size = UDim2.new(0.6,0,0.6,0) | |
635 | ned.Position = UDim2.new(0,0,0,0) | |
636 | ned.TextScaled = true | |
637 | ned.TextStrokeTransparency = 0 | |
638 | ned.Text = "Lunar" | |
639 | ned.TextSize = 48 | |
640 | ned.Rotation = 1 | |
641 | ned.TextXAlignment = "Left" | |
642 | ned.TextYAlignment = "Top" | |
643 | ||
644 | --//=================================\\ | |
645 | --// WINGY STUFF | |
646 | --\\=================================// | |
647 | ||
648 | local extrawingmod1 = Instance.new("Model",Character) | |
649 | local extrawingmod2 = Instance.new("Model",Character) | |
650 | ||
651 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
652 | local p = Instance.new("Part") | |
653 | p.TopSurface = 0 | |
654 | p.BottomSurface = 0 | |
655 | p.Parent = parent | |
656 | p.Size = Vector3.new(0.1,0.1,0.1) | |
657 | p.Transparency = transparency | |
658 | p.Reflectance = reflectance | |
659 | p.CanCollide = false | |
660 | p.Locked = true | |
661 | p.BrickColor = brickcolor | |
662 | p.Material = material | |
663 | return p | |
664 | end | |
665 | ||
666 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
667 | local mesh = Instance.new("SpecialMesh",parent) | |
668 | mesh.MeshType = meshtype | |
669 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
670 | return mesh | |
671 | end | |
672 | ||
673 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
674 | local mesh = Instance.new("SpecialMesh",parent) | |
675 | mesh.MeshType = "FileMesh" | |
676 | mesh.MeshId = meshid | |
677 | mesh.Scale = Vector3.new(x1,y1,z1) | |
678 | return mesh | |
679 | end | |
680 | ||
681 | ||
682 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
683 | local mesh = Instance.new("SpecialMesh",parent) | |
684 | mesh.MeshType = "FileMesh" | |
685 | mesh.MeshId = meshid | |
686 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
687 | mesh.Scale = Vector3.new(x1,y1,z1) | |
688 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
689 | return mesh | |
690 | end | |
691 | ||
692 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
693 | local weld = Instance.new("Weld") | |
694 | weld.Parent = parent | |
695 | weld.Part0 = part0 | |
696 | weld.Part1 = part1 | |
697 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
698 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
699 | return weld | |
700 | end | |
701 | ||
702 | function RemoveOutlines(part) | |
703 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
704 | end | |
705 | ||
706 | local Create = LoadLibrary("RbxUtility").Create | |
707 | ||
708 | CFuncs = { | |
709 | ["Part"] = { | |
710 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
711 | local Part = Create("Part"){ | |
712 | Parent = Parent, | |
713 | Reflectance = Reflectance, | |
714 | Transparency = Transparency, | |
715 | CanCollide = false, | |
716 | Locked = true, | |
717 | BrickColor = BrickColor.new(tostring(BColor)), | |
718 | Name = Name, | |
719 | Size = Size, | |
720 | Material = Material, | |
721 | } | |
722 | RemoveOutlines(Part) | |
723 | return Part | |
724 | end; | |
725 | }; | |
726 | ||
727 | ["Mesh"] = { | |
728 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
729 | local Msh = Create(Mesh){ | |
730 | Parent = Part, | |
731 | Offset = OffSet, | |
732 | Scale = Scale, | |
733 | } | |
734 | if Mesh == "SpecialMesh" then | |
735 | Msh.MeshType = MeshType | |
736 | Msh.MeshId = MeshId | |
737 | end | |
738 | return Msh | |
739 | end; | |
740 | }; | |
741 | ||
742 | ["Mesh"] = { | |
743 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
744 | local Msh = Create(Mesh){ | |
745 | Parent = Part, | |
746 | Offset = OffSet, | |
747 | Scale = Scale, | |
748 | } | |
749 | if Mesh == "SpecialMesh" then | |
750 | Msh.MeshType = MeshType | |
751 | Msh.MeshId = MeshId | |
752 | end | |
753 | return Msh | |
754 | end; | |
755 | }; | |
756 | ||
757 | ["Weld"] = { | |
758 | Create = function(Parent, Part0, Part1, C0, C1) | |
759 | local Weld = Create("Weld"){ | |
760 | Parent = Parent, | |
761 | Part0 = Part0, | |
762 | Part1 = Part1, | |
763 | C0 = C0, | |
764 | C1 = C1, | |
765 | } | |
766 | return Weld | |
767 | end; | |
768 | }; | |
769 | ||
770 | ["Sound"] = { | |
771 | Create = function(id, par, vol, pit) | |
772 | coroutine.resume(coroutine.create(function() | |
773 | local S = Create("Sound"){ | |
774 | Volume = vol, | |
775 | Name = "EffectSoundo", | |
776 | Pitch = pit or 1, | |
777 | SoundId = id, | |
778 | Parent = par or workspace, | |
779 | } | |
780 | wait() | |
781 | S:play() | |
782 | game:GetService("Debris"):AddItem(S, 10) | |
783 | end)) | |
784 | end; | |
785 | }; | |
786 | ||
787 | ["LongSound"] = { | |
788 | Create = function(id, par, vol, pit) | |
789 | coroutine.resume(coroutine.create(function() | |
790 | local S = Create("Sound"){ | |
791 | Volume = vol, | |
792 | Pitch = pit or 1, | |
793 | SoundId = id, | |
794 | Parent = par or workspace, | |
795 | } | |
796 | wait() | |
797 | S:play() | |
798 | game:GetService("Debris"):AddItem(S, 60) | |
799 | end)) | |
800 | end; | |
801 | }; | |
802 | ||
803 | ["ParticleEmitter"] = { | |
804 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
805 | local fp = Create("ParticleEmitter"){ | |
806 | Parent = Parent, | |
807 | Color = ColorSequence.new(Color1, Color2), | |
808 | LightEmission = LightEmission, | |
809 | Size = Size, | |
810 | Texture = Texture, | |
811 | Transparency = Transparency, | |
812 | ZOffset = ZOffset, | |
813 | Acceleration = Accel, | |
814 | Drag = Drag, | |
815 | LockedToPart = LockedToPart, | |
816 | VelocityInheritance = VelocityInheritance, | |
817 | EmissionDirection = EmissionDirection, | |
818 | Enabled = Enabled, | |
819 | Lifetime = LifeTime, | |
820 | Rate = Rate, | |
821 | Rotation = Rotation, | |
822 | RotSpeed = RotSpeed, | |
823 | Speed = Speed, | |
824 | VelocitySpread = VelocitySpread, | |
825 | } | |
826 | return fp | |
827 | end; | |
828 | }; | |
829 | ||
830 | CreateTemplate = { | |
831 | ||
832 | }; | |
833 | } | |
834 | ||
835 | ||
836 | ||
837 | New = function(Object, Parent, Name, Data) | |
838 | local Object = Instance.new(Object) | |
839 | for Index, Value in pairs(Data or {}) do | |
840 | Object[Index] = Value | |
841 | end | |
842 | Object.Parent = Parent | |
843 | Object.Name = Name | |
844 | return Object | |
845 | end | |
846 | ||
847 | local halocolor = BrickColor.new("Mid gray") | |
848 | local halocolor2 = BrickColor.new("Mid gray") | |
849 | local halocolor3 = BrickColor.new("Really black") | |
850 | local starcolor = BrickColor.new("Bright yellow") | |
851 | local lunacolor = BrickColor.new("Navy blue") | |
852 | local lunacolor2 = BrickColor.new("Bright blue") | |
853 | local wepcolor = BrickColor.new("Deep blue") | |
854 | local maincolor = BrickColor.new("Lapis") | |
855 | local secondcolor = BrickColor.new("Lapis") | |
856 | local m = Instance.new("Model",Character) | |
857 | local m2 = Instance.new("Model",Character) | |
858 | local m3 = Instance.new("Model",Character) | |
859 | local mw1 = Instance.new("Model",Character) | |
860 | local mw2 = Instance.new("Model",Character) | |
861 | local mw3 = Instance.new("Model",Character) | |
862 | local mw4 = Instance.new("Model",Character) | |
863 | ||
864 | -------------- | |
865 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
866 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
867 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
868 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
869 | ||
870 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
871 | CreateMesh(handle,"Brick",0,0,0) | |
872 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
873 | local valuaring = 10 | |
874 | ||
875 | local refec = Instance.new("ParticleEmitter",handlex) | |
876 | refec.Texture = "rbxassetid://284205403" | |
877 | refec.LightEmission = 0.95 | |
878 | refec.Color = ColorSequence.new(BrickColor.new("White").Color) | |
879 | refec.Rate = 50 | |
880 | refec.Lifetime = NumberRange.new(0.5) | |
881 | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
882 | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)}) | |
883 | refec.Speed = NumberRange.new(0,2) | |
884 | refec.Drag = 5 | |
885 | refec.LockedToPart = true | |
886 | refec.Rotation = NumberRange.new(-500,500) | |
887 | refec.VelocitySpread = 9000 | |
888 | refec.RotSpeed = NumberRange.new(-500,500) | |
889 | local refec2 = refec:Clone() | |
890 | refec2.LightEmission = 0.75 | |
891 | refec2.Texture = "rbxassetid://254287058" | |
892 | refec2.Parent = handlex | |
893 | refec2.Rate = 25 | |
894 | refec2.Lifetime = NumberRange.new(0.75) | |
895 | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
896 | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
897 | refec2.Speed = NumberRange.new(0) | |
898 | local refec3 = refec:Clone() | |
899 | refec3.LightEmission = 0.75 | |
900 | refec3.Texture = "rbxassetid://363275192" | |
901 | refec3.Parent = handlex | |
902 | refec3.Rate = 25 | |
903 | refec3.Lifetime = NumberRange.new(1) | |
904 | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
905 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
906 | refec3.Speed = NumberRange.new(0) | |
907 | refec3.RotSpeed = NumberRange.new(-50,50) | |
908 | ||
909 | for i = 0, 35 do | |
910 | valuaring = valuaring + 10 | |
911 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
912 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
913 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
914 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
915 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
916 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
917 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
918 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
919 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
920 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
921 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
922 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
923 | end | |
924 | ||
925 | ||
926 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
927 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
928 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
929 | ||
930 | ||
931 | ||
932 | --- Left wing. | |
933 | ||
934 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
935 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
936 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
937 | ||
938 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
939 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
940 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
941 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
942 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
943 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
944 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
945 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
946 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
947 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
948 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
949 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
950 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
951 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
952 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
953 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
954 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
955 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
956 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
957 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
958 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
959 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
960 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
961 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
962 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
963 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
964 | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
965 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
966 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
967 | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
968 | ||
969 | ||
970 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
971 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
972 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
973 | ||
974 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
975 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
976 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
977 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
978 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
979 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
980 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
981 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
982 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
983 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
984 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
985 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
986 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
987 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
988 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
989 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
990 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
991 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
992 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
993 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
994 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
995 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
996 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
997 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
998 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
999 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1000 | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1001 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1002 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1003 | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1004 | ||
1005 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
1006 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1007 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1008 | ||
1009 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1010 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1011 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1012 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1013 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1014 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1015 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1016 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1017 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1018 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1019 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1020 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1021 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1022 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1023 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1024 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1025 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1026 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1027 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1028 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1029 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1030 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1031 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1032 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1033 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1034 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1035 | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1036 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1037 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1038 | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1039 | ||
1040 | ||
1041 | -- Right wing -- | |
1042 | ||
1043 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
1044 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1045 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1046 | ||
1047 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1048 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1049 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1050 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1051 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1052 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1053 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1054 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1055 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1056 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1057 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1058 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1059 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1060 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1061 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1062 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1063 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1064 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1065 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1066 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1067 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1068 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1069 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1070 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1071 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1072 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1073 | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1074 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1075 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1076 | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1077 | ||
1078 | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) | |
1079 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1080 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1081 | ||
1082 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1083 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1084 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1085 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1086 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1087 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1088 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1089 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1090 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1091 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1092 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1093 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1094 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1095 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1096 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1097 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1098 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1099 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1100 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1101 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1102 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1103 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1104 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1105 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1106 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1107 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1108 | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1109 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1110 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1111 | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1112 | ||
1113 | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) | |
1114 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1115 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1116 | ||
1117 | ||
1118 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1119 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1120 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1121 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1122 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1123 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1124 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1125 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1126 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1127 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1128 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1129 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1130 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1131 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1132 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1133 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1134 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1135 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1136 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1137 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1138 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1139 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1140 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1141 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1142 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1143 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1144 | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1145 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1146 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1147 | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1148 | ||
1149 | ------------- Trails | |
1150 | local A0 = Instance.new("Attachment",lwing1) | |
1151 | A0.Position = Vector3.new(0,-0.7,0) | |
1152 | local A1 = Instance.new("Attachment",lwing1) | |
1153 | A1.Position = Vector3.new(0,-3.5,0) | |
1154 | tl1 = Instance.new('Trail',lwing1) | |
1155 | tl1.Attachment0 = A0 | |
1156 | tl1.Attachment1 = A1 | |
1157 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1158 | tl1.LightEmission = 1 | |
1159 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1160 | tl1.Color = ColorSequence.new(halocolor.Color) | |
1161 | tl1.Lifetime = 0.5 | |
1162 | ||
1163 | local A0 = Instance.new("Attachment",lwing2) | |
1164 | A0.Position = Vector3.new(0,-0.7,0) | |
1165 | local A1 = Instance.new("Attachment",lwing2) | |
1166 | A1.Position = Vector3.new(0,-3.5,0) | |
1167 | tl2 = Instance.new('Trail',lwing2) | |
1168 | tl2.Attachment0 = A0 | |
1169 | tl2.Attachment1 = A1 | |
1170 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1171 | tl2.LightEmission = 1 | |
1172 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1173 | tl2.Color = ColorSequence.new(halocolor.Color) | |
1174 | tl2.Lifetime = 0.5 | |
1175 | ||
1176 | local A0 = Instance.new("Attachment",lwing3) | |
1177 | A0.Position = Vector3.new(0,-0.7,0) | |
1178 | local A1 = Instance.new("Attachment",lwing3) | |
1179 | A1.Position = Vector3.new(0,-3.5,0) | |
1180 | tl3 = Instance.new('Trail',lwing3) | |
1181 | tl3.Attachment0 = A0 | |
1182 | tl3.Attachment1 = A1 | |
1183 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1184 | tl3.LightEmission = 1 | |
1185 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1186 | tl3.Color = ColorSequence.new(halocolor.Color) | |
1187 | tl3.Lifetime = 0.5 | |
1188 | ||
1189 | local A0 = Instance.new("Attachment",rwing1) | |
1190 | A0.Position = Vector3.new(0,-0.7,0) | |
1191 | local A1 = Instance.new("Attachment",rwing1) | |
1192 | A1.Position = Vector3.new(0,-3.5,0) | |
1193 | tr1 = Instance.new('Trail',rwing1) | |
1194 | tr1.Attachment0 = A0 | |
1195 | tr1.Attachment1 = A1 | |
1196 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1197 | tr1.LightEmission = 1 | |
1198 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1199 | tr1.Color = ColorSequence.new(halocolor2.Color) | |
1200 | tr1.Lifetime = 0.5 | |
1201 | ||
1202 | local A0 = Instance.new("Attachment",rwing2) | |
1203 | A0.Position = Vector3.new(0,-0.7,0) | |
1204 | local A1 = Instance.new("Attachment",rwing2) | |
1205 | A1.Position = Vector3.new(0,-3.5,0) | |
1206 | tr2 = Instance.new('Trail',rwing2) | |
1207 | tr2.Attachment0 = A0 | |
1208 | tr2.Attachment1 = A1 | |
1209 | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1210 | tr2.LightEmission = 1 | |
1211 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1212 | tr2.Color = ColorSequence.new(halocolor2.Color) | |
1213 | tr2.Lifetime = 0.5 | |
1214 | ||
1215 | local A0 = Instance.new("Attachment",rwing3) | |
1216 | A0.Position = Vector3.new(0,-0.7,0) | |
1217 | local A1 = Instance.new("Attachment",rwing3) | |
1218 | A1.Position = Vector3.new(0,-3.5,0) | |
1219 | tr3 = Instance.new('Trail',rwing3) | |
1220 | tr3.Attachment0 = A0 | |
1221 | tr3.Attachment1 = A1 | |
1222 | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1223 | tr3.LightEmission = 1 | |
1224 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1225 | tr3.Color = ColorSequence.new(halocolor2.Color) | |
1226 | tr3.Lifetime = 0.5 | |
1227 | ||
1228 | -------------- | |
1229 | ||
1230 | ||
1231 | ||
1232 | for i, v in pairs(mw2:GetChildren()) do | |
1233 | if v:IsA("Part") then | |
1234 | v.BrickColor = BrickColor.new("White") | |
1235 | v.Material = "Neon" | |
1236 | end | |
1237 | end | |
1238 | for i, v in pairs(mw1:GetChildren()) do | |
1239 | if v:IsA("Part") then | |
1240 | v.Transparency = 0 | |
1241 | v.BrickColor = BrickColor.new("White") | |
1242 | v.Material = "Neon" | |
1243 | end | |
1244 | end | |
1245 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1246 | if v:IsA("Part") then | |
1247 | v.Transparency = 1 | |
1248 | v.BrickColor = BrickColor.new("White") | |
1249 | v.Material = "Neon" | |
1250 | end | |
1251 | end | |
1252 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1253 | if v:IsA("Part") then | |
1254 | v.Transparency = 1 | |
1255 | v.BrickColor = BrickColor.new("White") | |
1256 | v.Material = "Neon" | |
1257 | end | |
1258 | end | |
1259 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1260 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
1261 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
1262 | ||
1263 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
1264 | for i, v in pairs(mw2:GetChildren()) do | |
1265 | if v:IsA("Part") then | |
1266 | v.BrickColor = one | |
1267 | v.Material = "Neon" | |
1268 | end | |
1269 | end | |
1270 | refec.Color = ColorSequence.new(one.Color) | |
1271 | refec2.Color = ColorSequence.new(one.Color) | |
1272 | refec3.Color = ColorSequence.new(one.Color) | |
1273 | tr1.Color = ColorSequence.new(one.Color) | |
1274 | tr2.Color = ColorSequence.new(one.Color) | |
1275 | tr3.Color = ColorSequence.new(one.Color) | |
1276 | imgl2.ImageColor3 = one.Color | |
1277 | circl.ImageColor3 = two.Color | |
1278 | techc.ImageColor3 = one.Color | |
1279 | circl2.ImageColor3 = one.Color | |
1280 | ned.TextColor3 = two.Color | |
1281 | ned.TextStrokeColor3 = one.Color | |
1282 | for i, v in pairs(mw1:GetChildren()) do | |
1283 | if v:IsA("Part") then | |
1284 | v.Transparency = 0 | |
1285 | v.BrickColor = two | |
1286 | v.Material = "Neon" | |
1287 | end | |
1288 | end | |
1289 | tl1.Color = ColorSequence.new(two.Color) | |
1290 | tl2.Color = ColorSequence.new(two.Color) | |
1291 | tl3.Color = ColorSequence.new(two.Color) | |
1292 | for i, v in pairs(m:GetChildren()) do | |
1293 | if v:IsA("Part") then | |
1294 | v.BrickColor = three | |
1295 | v.Material = "Ice" | |
1296 | end | |
1297 | end | |
1298 | for i, v in pairs(m2:GetChildren()) do | |
1299 | if v:IsA("Part") then | |
1300 | v.BrickColor = four | |
1301 | v.Material = "Ice" | |
1302 | end | |
1303 | end | |
1304 | for i, v in pairs(m3:GetChildren()) do | |
1305 | if v:IsA("Part") then | |
1306 | v.BrickColor = five | |
1307 | v.Material = "Neon" | |
1308 | end | |
1309 | end | |
1310 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1311 | if v:IsA("Part") then | |
1312 | v.Transparency = exonetran | |
1313 | v.BrickColor = exone | |
1314 | v.Material = "Neon" | |
1315 | end | |
1316 | end | |
1317 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1318 | if v:IsA("Part") then | |
1319 | v.Transparency = extwotran | |
1320 | v.BrickColor = extwo | |
1321 | v.Material = "Neon" | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | ||
1326 | imgl2.ImageColor3 = MAINRUINCOLOR.Color | |
1327 | circl.ImageColor3 = SECONDRUINCOLOR.Color | |
1328 | techc.ImageColor3 = MAINRUINCOLOR.Color | |
1329 | circl2.ImageColor3 = MAINRUINCOLOR.Color | |
1330 | ned.TextColor3 = MAINRUINCOLOR.Color | |
1331 | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color | |
1332 | ||
1333 | ||
1334 | function bosschatfunc(text,color,watval) | |
1335 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1338 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1339 | end | |
1340 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1341 | scrg.Name = "Dialog" | |
1342 | local txtlb = Instance.new("TextLabel",scrg) | |
1343 | txtlb.Text = "" | |
1344 | txtlb.Font = "Bodoni" | |
1345 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1346 | txtlb.TextStrokeTransparency = 0 | |
1347 | txtlb.BackgroundTransparency = 0.75 | |
1348 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1349 | txtlb.TextStrokeColor3 = color | |
1350 | txtlb.TextScaled = true | |
1351 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
1352 | txtlb.TextXAlignment = "Left" | |
1353 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
1354 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1355 | txtlb2.Text = "Chaotic:" | |
1356 | txtlb2.Font = "Arcade" | |
1357 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1358 | txtlb2.TextStrokeTransparency = 0 | |
1359 | txtlb2.BackgroundTransparency = 1 | |
1360 | txtlb2.TextStrokeColor3 = color | |
1361 | txtlb2.TextSize = 40 | |
1362 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1363 | txtlb2.TextXAlignment = "Left" | |
1364 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1365 | local fvalen = 0.55 | |
1366 | local fval = -0.49 | |
1367 | coroutine.resume(coroutine.create(function() | |
1368 | while true do | |
1369 | Swait() | |
1370 | if MODE == "Sanity" then | |
1371 | txtlb.Rotation = math.random(-1,1) | |
1372 | txtlb2.Rotation = math.random(-1,1) | |
1373 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1374 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1375 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1376 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1377 | end | |
1378 | end | |
1379 | end)) | |
1380 | coroutine.resume(coroutine.create(function() | |
1381 | while true do | |
1382 | Swait() | |
1383 | if scrg.Parent ~= nil then | |
1384 | fvalen = fvalen - 0.0001 | |
1385 | elseif scrg.Parent == nil then | |
1386 | break | |
1387 | end | |
1388 | end | |
1389 | end)) | |
1390 | local flol = 1.75 | |
1391 | local flil = 1.6 | |
1392 | coroutine.resume(coroutine.create(function() | |
1393 | for i = 0, 9 do | |
1394 | Swait() | |
1395 | fval = fval + 0.05 | |
1396 | flol = flol - 0.1 | |
1397 | flil = flil - 0.1 | |
1398 | txtlb.Text = "" | |
1399 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1400 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1401 | end | |
1402 | txtlb.Text = text | |
1403 | wait(watval) | |
1404 | local valinc = 0 | |
1405 | for i = 0, 99 do | |
1406 | Swait() | |
1407 | valinc = valinc + 0.0001 | |
1408 | flol = flol + valinc | |
1409 | flil = flil + valinc | |
1410 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
1411 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
1412 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1413 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1414 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1415 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1416 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1417 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1418 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1419 | end | |
1420 | scrg:Destroy() | |
1421 | end)) | |
1422 | end)) | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | function BigBlack(text,color,watval) | |
1427 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1428 | coroutine.resume(coroutine.create(function() | |
1429 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1430 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1431 | end | |
1432 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1433 | scrg.Name = "Dialog" | |
1434 | local txtlb = Instance.new("TextLabel",scrg) | |
1435 | txtlb.Text = "" | |
1436 | txtlb.Font = "Bodoni" | |
1437 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1438 | txtlb.TextStrokeTransparency = 1 | |
1439 | txtlb.BackgroundTransparency = 1 | |
1440 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1441 | txtlb.TextStrokeColor3 = color | |
1442 | txtlb.TextScaled = true | |
1443 | txtlb.Size = UDim2.new(1,0,1,0) | |
1444 | txtlb.TextXAlignment = "Center" | |
1445 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
1446 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1447 | txtlb2.Text = "Chaotic:" | |
1448 | txtlb2.Font = "Arcade" | |
1449 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1450 | txtlb2.TextStrokeTransparency = 0 | |
1451 | txtlb2.BackgroundTransparency = 1 | |
1452 | txtlb2.TextStrokeColor3 = color | |
1453 | txtlb2.TextSize = 40 | |
1454 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1455 | txtlb2.TextXAlignment = "Left" | |
1456 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1457 | local fvalen = 0.55 | |
1458 | local fval = -0.49 | |
1459 | coroutine.resume(coroutine.create(function() | |
1460 | while true do | |
1461 | Swait() | |
1462 | if MODE == "Sanity" then | |
1463 | txtlb.Rotation = math.random(-1,1) | |
1464 | txtlb2.Rotation = math.random(-1,1) | |
1465 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1466 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1467 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1468 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1469 | end | |
1470 | end | |
1471 | end)) | |
1472 | coroutine.resume(coroutine.create(function() | |
1473 | while true do | |
1474 | Swait() | |
1475 | if scrg.Parent ~= nil then | |
1476 | fvalen = fvalen - 0.0001 | |
1477 | elseif scrg.Parent == nil then | |
1478 | break | |
1479 | end | |
1480 | end | |
1481 | end)) | |
1482 | local flol = 1.05 | |
1483 | local flil = 0.75 | |
1484 | local flil2 = -0.2 | |
1485 | coroutine.resume(coroutine.create(function() | |
1486 | for i = 1,string.len(text),1 do | |
1487 | wait() | |
1488 | text.Text = string.sub(text,1,i) | |
1489 | end | |
1490 | end)) | |
1491 | coroutine.resume(coroutine.create(function() | |
1492 | for i = 0, 1 do | |
1493 | fval = fval + 0.05 | |
1494 | flol = flol - 0.1 | |
1495 | flil2 = flil2 + 0.1 | |
1496 | txtlb.Text = "" | |
1497 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1498 | txtlb.BackgroundTransparency = 1 - 0.1 | |
1499 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1500 | end | |
1501 | ||
1502 | for i = 0, 99 do | |
1503 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
1504 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
1505 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
1506 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
1507 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
1508 | end | |
1509 | ||
1510 | txtlb.Text = text | |
1511 | wait(watval) | |
1512 | local valinc = 0 | |
1513 | for i = 0, 99 do | |
1514 | Swait() | |
1515 | valinc = valinc + 0.0002 | |
1516 | flol = flol + valinc | |
1517 | flil2 = flil2 + valinc | |
1518 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
1519 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
1520 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1521 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1522 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1523 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1524 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1525 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1526 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1527 | end | |
1528 | scrg:Destroy() | |
1529 | end)) | |
1530 | end)) | |
1531 | end | |
1532 | end | |
1533 | ||
1534 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
1535 | ||
1536 | --//=================================\\ | |
1537 | --|| SOME TAG EDIT | |
1538 | --\\=================================// | |
1539 | local TEXTCOLOR = C3(0, 0, 1) | |
1540 | ||
1541 | m = game.Players.LocalPlayer | |
1542 | char = m.Character | |
1543 | local txt = Instance.new("BillboardGui", char) | |
1544 | txt.Adornee = char.Head | |
1545 | txt.Name = "_status" | |
1546 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1547 | txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
1548 | local text = Instance.new("TextLabel", txt) | |
1549 | text.Size = UDim2.new(20, 0, 7, 0) | |
1550 | text.FontSize = "Size24" | |
1551 | text.TextScaled = true | |
1552 | text.TextTransparency = 0 | |
1553 | text.BackgroundTransparency = 1 | |
1554 | text.TextTransparency = 0 | |
1555 | text.TextStrokeTransparency = 0 | |
1556 | text.Font = "Bodoni" | |
1557 | v = Instance.new("Part") | |
1558 | v.Name = "ColorBrick" | |
1559 | v.Parent = m.Character | |
1560 | v.FormFactor = "Symmetric" | |
1561 | v.Anchored = true | |
1562 | v.CanCollide = false | |
1563 | v.BottomSurface = "Smooth" | |
1564 | v.TopSurface = "Smooth" | |
1565 | v.Size = Vector3.new(10, 5, 3) | |
1566 | v.Transparency = 1 | |
1567 | v.CFrame = char.Torso.CFrame | |
1568 | v.BrickColor = BrickColor.new("Really black") | |
1569 | v.Transparency = 1 | |
1570 | v.Shape = "Block" | |
1571 | text.Text = "Lunar" | |
1572 | ||
1573 | function RecolorTextAndRename(name,col1,col2,font) | |
1574 | text.TextStrokeColor3 = col2 | |
1575 | text.TextColor3 = col1 | |
1576 | text.Font = font | |
1577 | text.Text = name | |
1578 | techc.ImageColor3 = col2 | |
1579 | circl.ImageColor3 = col2 | |
1580 | circl2.ImageColor3 = col1 | |
1581 | imgl2.ImageColor3 = col1 | |
1582 | imgl2b.ImageColor3 = col2 | |
1583 | ned.Text = name | |
1584 | ned.TextColor3 = col1 | |
1585 | ned.TextStrokeColor3 = col2 | |
1586 | end | |
1587 | --//=================================\\ | |
1588 | --|| SOME FUNCTIONS | |
1589 | --\\=================================// | |
1590 | ||
1591 | ||
1592 | ||
1593 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1594 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1595 | end | |
1596 | ||
1597 | function PositiveAngle(NUMBER) | |
1598 | if NUMBER >= 0 then | |
1599 | NUMBER = 0 | |
1600 | end | |
1601 | return NUMBER | |
1602 | end | |
1603 | ||
1604 | function NegativeAngle(NUMBER) | |
1605 | if NUMBER <= 0 then | |
1606 | NUMBER = 0 | |
1607 | end | |
1608 | return NUMBER | |
1609 | end | |
1610 | ||
1611 | function Swait(NUMBER) | |
1612 | if NUMBER == 0 or NUMBER == nil then | |
1613 | ArtificialHB.Event:wait() | |
1614 | else | |
1615 | for i = 1, NUMBER do | |
1616 | ArtificialHB.Event:wait() | |
1617 | end | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1622 | local NEWMESH = IT(MESH) | |
1623 | if MESH == "SpecialMesh" then | |
1624 | NEWMESH.MeshType = MESHTYPE | |
1625 | if MESHID ~= "nil" and MESHID ~= "" then | |
1626 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1627 | end | |
1628 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1629 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1630 | end | |
1631 | end | |
1632 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1633 | NEWMESH.Scale = SCALE | |
1634 | NEWMESH.Parent = PARENT | |
1635 | return NEWMESH | |
1636 | end | |
1637 | ||
1638 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1639 | local NEWPART = IT("Part") | |
1640 | NEWPART.formFactor = FORMFACTOR | |
1641 | NEWPART.Reflectance = REFLECTANCE | |
1642 | NEWPART.Transparency = TRANSPARENCY | |
1643 | NEWPART.CanCollide = false | |
1644 | NEWPART.Locked = true | |
1645 | NEWPART.Anchored = true | |
1646 | if ANCHOR == false then | |
1647 | NEWPART.Anchored = false | |
1648 | end | |
1649 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1650 | NEWPART.Name = NAME | |
1651 | NEWPART.Size = SIZE | |
1652 | NEWPART.Position = Torso.Position | |
1653 | NEWPART.Material = MATERIAL | |
1654 | NEWPART:BreakJoints() | |
1655 | NEWPART.Parent = PARENT | |
1656 | return NEWPART | |
1657 | end | |
1658 | ||
1659 | local function weldBetween(a, b) | |
1660 | local weldd = Instance.new("ManualWeld") | |
1661 | weldd.Part0 = a | |
1662 | weldd.Part1 = b | |
1663 | weldd.C0 = CFrame.new() | |
1664 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1665 | weldd.Parent = a | |
1666 | return weldd | |
1667 | end | |
1668 | ||
1669 | ||
1670 | function QuaternionFromCFrame(cf) | |
1671 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1672 | local trace = m00 + m11 + m22 | |
1673 | if trace > 0 then | |
1674 | local s = math.sqrt(1 + trace) | |
1675 | local recip = 0.5 / s | |
1676 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1677 | else | |
1678 | local i = 0 | |
1679 | if m11 > m00 then | |
1680 | i = 1 | |
1681 | end | |
1682 | if m22 > (i == 0 and m00 or m11) then | |
1683 | i = 2 | |
1684 | end | |
1685 | if i == 0 then | |
1686 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1687 | local recip = 0.5 / s | |
1688 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1689 | elseif i == 1 then | |
1690 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1691 | local recip = 0.5 / s | |
1692 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1693 | elseif i == 2 then | |
1694 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1695 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1696 | end | |
1697 | end | |
1698 | end | |
1699 | ||
1700 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1701 | local xs, ys, zs = x + x, y + y, z + z | |
1702 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1703 | local xx = x * xs | |
1704 | local xy = x * ys | |
1705 | local xz = x * zs | |
1706 | local yy = y * ys | |
1707 | local yz = y * zs | |
1708 | local zz = z * zs | |
1709 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1710 | end | |
1711 | ||
1712 | function QuaternionSlerp(a, b, t) | |
1713 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1714 | local startInterp, finishInterp; | |
1715 | if cosTheta >= 0.0001 then | |
1716 | if (1 - cosTheta) > 0.0001 then | |
1717 | local theta = ACOS(cosTheta) | |
1718 | local invSinTheta = 1 / SIN(theta) | |
1719 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1720 | finishInterp = SIN(t * theta) * invSinTheta | |
1721 | else | |
1722 | startInterp = 1 - t | |
1723 | finishInterp = t | |
1724 | end | |
1725 | else | |
1726 | if (1 + cosTheta) > 0.0001 then | |
1727 | local theta = ACOS(-cosTheta) | |
1728 | local invSinTheta = 1 / SIN(theta) | |
1729 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1730 | finishInterp = SIN(t * theta) * invSinTheta | |
1731 | else | |
1732 | startInterp = t - 1 | |
1733 | finishInterp = t | |
1734 | end | |
1735 | end | |
1736 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1737 | end | |
1738 | ||
1739 | function Clerp(a, b, t) | |
1740 | local qa = {QuaternionFromCFrame(a)} | |
1741 | local qb = {QuaternionFromCFrame(b)} | |
1742 | local ax, ay, az = a.x, a.y, a.z | |
1743 | local bx, by, bz = b.x, b.y, b.z | |
1744 | local _t = 1 - t | |
1745 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1746 | end | |
1747 | ||
1748 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1749 | local frame = IT("Frame") | |
1750 | frame.BackgroundTransparency = TRANSPARENCY | |
1751 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1752 | frame.Position = POSITION | |
1753 | frame.Size = SIZE | |
1754 | frame.BackgroundColor3 = COLOR | |
1755 | frame.BorderColor3 = BORDERCOLOR | |
1756 | frame.Name = NAME | |
1757 | frame.Parent = PARENT | |
1758 | return frame | |
1759 | end | |
1760 | ||
1761 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1762 | local label = IT("TextLabel") | |
1763 | label.BackgroundTransparency = 1 | |
1764 | label.Size = UD2(1, 0, 1, 0) | |
1765 | label.Position = UD2(0, 0, 0, 0) | |
1766 | label.TextColor3 = TEXTCOLOR | |
1767 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1768 | label.TextTransparency = TRANSPARENCY | |
1769 | label.FontSize = TEXTFONTSIZE | |
1770 | label.Font = TEXTFONT | |
1771 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1772 | label.TextScaled = false | |
1773 | label.Text = TEXT | |
1774 | label.Name = NAME | |
1775 | label.Parent = PARENT | |
1776 | return label | |
1777 | end | |
1778 | ||
1779 | function NoOutlines(PART) | |
1780 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1781 | end | |
1782 | ||
1783 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1784 | local NEWWELD = IT(TYPE) | |
1785 | NEWWELD.Part0 = PART0 | |
1786 | NEWWELD.Part1 = PART1 | |
1787 | NEWWELD.C0 = C0 | |
1788 | NEWWELD.C1 = C1 | |
1789 | NEWWELD.Parent = PARENT | |
1790 | return NEWWELD | |
1791 | end | |
1792 | ||
1793 | local S = IT("Sound") | |
1794 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1795 | local NEWSOUND = nil | |
1796 | coroutine.resume(coroutine.create(function() | |
1797 | NEWSOUND = S:Clone() | |
1798 | NEWSOUND.Parent = PARENT | |
1799 | NEWSOUND.Volume = VOLUME | |
1800 | NEWSOUND.Pitch = PITCH | |
1801 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1802 | NEWSOUND:play() | |
1803 | if DOESLOOP == true then | |
1804 | NEWSOUND.Looped = true | |
1805 | else | |
1806 | repeat wait(1) until NEWSOUND.Playing == false | |
1807 | NEWSOUND:remove() | |
1808 | end | |
1809 | end)) | |
1810 | return NEWSOUND | |
1811 | end | |
1812 | ||
1813 | function CFrameFromTopBack(at, top, back) | |
1814 | local right = top:Cross(back) | |
1815 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1816 | end | |
1817 | ||
1818 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1819 | function WACKYEFFECT(Table) | |
1820 | local TYPE = (Table.EffectType or "Sphere") | |
1821 | local SIZE = (Table.Size or VT(1,1,1)) | |
1822 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1823 | local TRANSPARENCY = (Table.Transparency or 0) | |
1824 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1825 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1826 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1827 | local ROTATION1 = (Table.RotationX or 0) | |
1828 | local ROTATION2 = (Table.RotationY or 0) | |
1829 | local ROTATION3 = (Table.RotationZ or 0) | |
1830 | local MATERIAL = (Table.Material or "Neon") | |
1831 | local COLOR = (Table.Color or C3(1,1,1)) | |
1832 | local TIME = (Table.Time or 45) | |
1833 | local SOUNDID = (Table.SoundID or nil) | |
1834 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1835 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1836 | coroutine.resume(coroutine.create(function() | |
1837 | local PLAYSSOUND = false | |
1838 | local SOUND = nil | |
1839 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1840 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1841 | PLAYSSOUND = true | |
1842 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1843 | end | |
1844 | EFFECT.Color = COLOR | |
1845 | local MSH = nil | |
1846 | if TYPE == "Sphere" then | |
1847 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1848 | elseif TYPE == "Block" or TYPE == "Box" then | |
1849 | MSH = IT("BlockMesh",EFFECT) | |
1850 | MSH.Scale = SIZE | |
1851 | elseif TYPE == "Wave" then | |
1852 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1853 | elseif TYPE == "Ring" then | |
1854 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1855 | elseif TYPE == "Slash" then | |
1856 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1857 | elseif TYPE == "Round Slash" then | |
1858 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1859 | elseif TYPE == "Swirl" then | |
1860 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1861 | elseif TYPE == "Skull" then | |
1862 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1863 | elseif TYPE == "Crystal" then | |
1864 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1865 | end | |
1866 | if MSH ~= nil then | |
1867 | local MOVESPEED = nil | |
1868 | if MOVEDIRECTION ~= nil then | |
1869 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1870 | end | |
1871 | local GROWTH = SIZE - ENDSIZE | |
1872 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1873 | if TYPE == "Block" then | |
1874 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1875 | else | |
1876 | EFFECT.CFrame = CFRAME | |
1877 | end | |
1878 | for LOOP = 1, TIME+1 do | |
1879 | Swait() | |
1880 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1881 | if TYPE == "Wave" then | |
1882 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1883 | end | |
1884 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1885 | if TYPE == "Block" then | |
1886 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1887 | else | |
1888 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1889 | end | |
1890 | if MOVEDIRECTION ~= nil then | |
1891 | local ORI = EFFECT.Orientation | |
1892 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1893 | EFFECT.Orientation = ORI | |
1894 | end | |
1895 | end | |
1896 | if PLAYSSOUND == false then | |
1897 | EFFECT:remove() | |
1898 | else | |
1899 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1900 | EFFECT:remove() | |
1901 | end | |
1902 | else | |
1903 | if PLAYSSOUND == false then | |
1904 | EFFECT:remove() | |
1905 | else | |
1906 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1907 | EFFECT:remove() | |
1908 | end | |
1909 | end | |
1910 | end)) | |
1911 | end | |
1912 | ||
1913 | function MakeForm(PART,TYPE) | |
1914 | if TYPE == "Cyl" then | |
1915 | local MSH = IT("CylinderMesh",PART) | |
1916 | elseif TYPE == "Ball" then | |
1917 | local MSH = IT("SpecialMesh",PART) | |
1918 | MSH.MeshType = "Sphere" | |
1919 | elseif TYPE == "Wedge" then | |
1920 | local MSH = IT("SpecialMesh",PART) | |
1921 | MSH.MeshType = "Wedge" | |
1922 | end | |
1923 | end | |
1924 | ||
1925 | Debris = game:GetService("Debris") | |
1926 | ||
1927 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1928 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1929 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1930 | end | |
1931 | ||
1932 | local EyeSizes={ | |
1933 | NumberSequenceKeypoint.new(0,1,0), | |
1934 | NumberSequenceKeypoint.new(1,0,0) | |
1935 | } | |
1936 | local EyeTrans={ | |
1937 | NumberSequenceKeypoint.new(0,0.8,0), | |
1938 | NumberSequenceKeypoint.new(1,1,0) | |
1939 | } | |
1940 | local PE=Instance.new("ParticleEmitter",nil) | |
1941 | PE.LightEmission=.8 | |
1942 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1943 | PE.Size=NumberSequence.new(EyeSizes) | |
1944 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1945 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1946 | PE.Rotation=NumberRange.new(0,360) | |
1947 | PE.Rate=999 | |
1948 | PE.VelocitySpread = 10000 | |
1949 | PE.Acceleration = Vector3.new(0,0,0) | |
1950 | PE.Drag = 5 | |
1951 | PE.Speed = NumberRange.new(0,0,0) | |
1952 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1953 | PE.ZOffset = -0 | |
1954 | PE.Name = "PE" | |
1955 | PE.Enabled = false | |
1956 | ||
1957 | function particles(art) | |
1958 | local PARTICLES = PE:Clone() | |
1959 | PARTICLES.Parent = art | |
1960 | end | |
1961 | ||
1962 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1963 | if FLOOR ~= nil then | |
1964 | coroutine.resume(coroutine.create(function() | |
1965 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1966 | PART.CFrame = CF(POSITION) | |
1967 | for i = 1, 45 do | |
1968 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1969 | RingPiece.Material = FLOOR.Material | |
1970 | RingPiece.Color = FLOOR.Color | |
1971 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1972 | Debris:AddItem(RingPiece,SWAIT) | |
1973 | end | |
1974 | PART:remove() | |
1975 | end)) | |
1976 | end | |
1977 | end | |
1978 | ||
1979 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1980 | if FLOOR ~= nil then | |
1981 | for i = 1, AMOUNT do | |
1982 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1983 | DEBREE.Material = FLOOR.Material | |
1984 | DEBREE.Color = FLOOR.Color | |
1985 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1986 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1987 | coroutine.resume(coroutine.create(function() | |
1988 | Swait(15) | |
1989 | DEBREE.Parent = workspace | |
1990 | DEBREE.CanCollide = true | |
1991 | Debris:AddItem(DEBREE,SWAIT) | |
1992 | end)) | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | ||
1997 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1998 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1999 | local mesh = IT("SpecialMesh",wave) | |
2000 | mesh.MeshType = "Sphere" | |
2001 | mesh.Scale = SIZE | |
2002 | mesh.Offset = VT(0,0,0) | |
2003 | wave.CFrame = CFRAME | |
2004 | coroutine.resume(coroutine.create(function(PART) | |
2005 | for i = 1, WAIT do | |
2006 | Swait() | |
2007 | mesh.Scale = mesh.Scale + GROW | |
2008 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2009 | if wave.Transparency > 0.99 then | |
2010 | wave:remove() | |
2011 | end | |
2012 | end | |
2013 | end)) | |
2014 | end | |
2015 | ||
2016 | ||
2017 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1) | |
2018 | ||
2019 | --//=================================\\ | |
2020 | --|| WEAPON CREATION | |
2021 | --\\=================================// | |
2022 | ||
2023 | function chatfunc(text) | |
2024 | local chat = coroutine.wrap(function() | |
2025 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2026 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2027 | end | |
2028 | local Bill = Instance.new("BillboardGui",Character) | |
2029 | Bill.Size = UDim2.new(0,100,0,40) | |
2030 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2031 | Bill.Adornee = Character.Head | |
2032 | Bill.Name = "TalkingBillBoard" | |
2033 | local Hehe = Instance.new("TextLabel",Bill) | |
2034 | Hehe.BackgroundTransparency = 1 | |
2035 | Hehe.BorderSizePixel = 0 | |
2036 | Hehe.Text = "" | |
2037 | Hehe.Font = "Fantasy" | |
2038 | Hehe.TextSize = 40 | |
2039 | Hehe.TextStrokeTransparency = 0 | |
2040 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2041 | coroutine.resume(coroutine.create(function() | |
2042 | while Hehe ~= nil do | |
2043 | wait() | |
2044 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2045 | Hehe.Rotation = math.random(-5,5) | |
2046 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
2047 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
2048 | end | |
2049 | end)) | |
2050 | for i = 1,string.len(text),1 do | |
2051 | wait() | |
2052 | Hehe.Text = string.sub(text,1,i) | |
2053 | end | |
2054 | wait(1)--Re[math.random(1, 93)] | |
2055 | for i = 0, 1, .025 do | |
2056 | wait() | |
2057 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2058 | Hehe.TextStrokeTransparency = i | |
2059 | Hehe.TextTransparency = i | |
2060 | end | |
2061 | Bill:Destroy() | |
2062 | end) | |
2063 | chat() | |
2064 | end | |
2065 | ||
2066 | function onChatted(msg) | |
2067 | chatfunc(msg) | |
2068 | end | |
2069 | ||
2070 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
2071 | PRT.Color = C3(0,0,0) | |
2072 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
2073 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
2074 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) | |
2075 | PRT.Color = C3(0/255,0/255,255/255) | |
2076 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2077 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
2078 | for i = 1, 16 do | |
2079 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
2080 | FACE.Color = C3(0,0,0) | |
2081 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2082 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
2083 | end | |
2084 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2085 | MakeForm(EYE,"Ball") | |
2086 | EYE.Color = C3(0/255,0/255,255/255) | |
2087 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
2088 | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2089 | MakeForm(EYE2,"Ball") | |
2090 | EYE2.Color = C3(0/255,0/255,255/255) | |
2091 | ||
2092 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
2093 | ||
2094 | local LASTPART = Head | |
2095 | for i = 1, 20 do | |
2096 | local MATH = (1-(i/25)) | |
2097 | if LASTPART == Head then | |
2098 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2099 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
2100 | LASTPART = Horn | |
2101 | Horn.Color = C3((i*3-3)/0,0,0) | |
2102 | else | |
2103 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2104 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
2105 | LASTPART = Horn | |
2106 | Horn.Color = C3((i*3-3)/0,0,0) | |
2107 | end | |
2108 | end | |
2109 | local LASTPART = Head | |
2110 | for i = 1, 20 do | |
2111 | local MATH = (1-(i/25)) | |
2112 | if LASTPART == Head then | |
2113 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2114 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
2115 | LASTPART = Horn | |
2116 | Horn.Color = C3((i*3-3)/0,0,0) | |
2117 | else | |
2118 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2119 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
2120 | LASTPART = Horn | |
2121 | Horn.Color = C3((i*3-3)/0,0,0) | |
2122 | end | |
2123 | end | |
2124 | ||
2125 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2126 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2127 | Hair.Color = C3(0/255,0/255,255/255) | |
2128 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
2129 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2130 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2131 | Hair2.Color = C3(0/255,0/255,255/255) | |
2132 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
2133 | ||
2134 | local BODY = {} | |
2135 | ||
2136 | for _, c in pairs(Character:GetDescendants()) do | |
2137 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2138 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2139 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2140 | end | |
2141 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2142 | elseif c:IsA("JointInstance") then | |
2143 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2144 | end | |
2145 | end | |
2146 | ||
2147 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2148 | MakeForm(Eye,"Ball") | |
2149 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2150 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2151 | MakeForm(Eye,"Ball") | |
2152 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2153 | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) | |
2154 | MakeForm(Eye2,"Ball") | |
2155 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0)) | |
2156 | ||
2157 | ||
2158 | XEYE.Parent = nil | |
2159 | BALL.Parent = Character | |
2160 | ||
2161 | for e = 1, #BODY do | |
2162 | if BODY[e] ~= nil then | |
2163 | local STUFF = BODY[e] | |
2164 | local PART = STUFF[1] | |
2165 | local PARENT = STUFF[2] | |
2166 | local MATERIAL = STUFF[3] | |
2167 | local COLOR = STUFF[4] | |
2168 | local TRANSPARENCY = STUFF[5] | |
2169 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2170 | PART.Material = MATERIAL | |
2171 | PART.Color = COLOR | |
2172 | PART.Transparency = TRANSPARENCY | |
2173 | end | |
2174 | PART.AncestryChanged:Connect(function() | |
2175 | PART.Parent = PARENT | |
2176 | end) | |
2177 | end | |
2178 | end | |
2179 | ||
2180 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2181 | local SKILLFONT = "Antique" | |
2182 | local SKILLTEXTSIZE = 7 | |
2183 | ||
2184 | function Blink() | |
2185 | coroutine.resume(coroutine.create(function() | |
2186 | if EYE ~= nil then | |
2187 | for i = 1, 5 do | |
2188 | Swait() | |
2189 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2190 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2191 | end | |
2192 | for i = 1, 7 do | |
2193 | Swait() | |
2194 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2195 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2196 | end | |
2197 | EYE.Mesh.Scale = VT(1,1,1) | |
2198 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2199 | end | |
2200 | end)) | |
2201 | end | |
2202 | ||
2203 | function Blink2() | |
2204 | coroutine.resume(coroutine.create(function() | |
2205 | if Eye ~= nil then | |
2206 | for i = 1, 5 do | |
2207 | Swait() | |
2208 | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2209 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2210 | end | |
2211 | for i = 1, 7 do | |
2212 | Swait() | |
2213 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2214 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2215 | end | |
2216 | Eye.Mesh.Scale = VT(1,1,1) | |
2217 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2218 | end | |
2219 | end)) | |
2220 | end | |
2221 | ||
2222 | function refit() | |
2223 | Character.Parent = workspace | |
2224 | for e = 1, #BODY do | |
2225 | if BODY[e] ~= nil then | |
2226 | local STUFF = BODY[e] | |
2227 | local PART = STUFF[1] | |
2228 | local PARENT = STUFF[2] | |
2229 | local MATERIAL = STUFF[3] | |
2230 | local COLOR = STUFF[4] | |
2231 | local TRANSPARENCY = STUFF[5] | |
2232 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2233 | PART.Material = MATERIAL | |
2234 | PART.Color = COLOR | |
2235 | PART.Transparency = TRANSPARENCY | |
2236 | end | |
2237 | if PART.Parent ~= PARENT then | |
2238 | Humanoid:remove() | |
2239 | PART.Parent = PARENT | |
2240 | Humanoid = IT("Humanoid",Character) | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | ||
2246 | Humanoid.Died:connect(function() | |
2247 | refit() | |
2248 | end) | |
2249 | ||
2250 | --//=================================\\ | |
2251 | --|| DAMAGE FUNCTIONS | |
2252 | --\\=================================// | |
2253 | ||
2254 | function StatLabel(CFRAME, TEXT, COLOR) | |
2255 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2256 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2257 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2258 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2259 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2260 | BILLBOARDGUI.Adornee = STATPART | |
2261 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2262 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2263 | BILLBOARDGUI.AlwaysOnTop = false | |
2264 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2265 | TEXTLABEL.BackgroundTransparency = 1 | |
2266 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2267 | TEXTLABEL.Text = TEXT | |
2268 | TEXTLABEL.Font = SKILLFONT | |
2269 | TEXTLABEL.FontSize="Size42" | |
2270 | TEXTLABEL.TextColor3 = COLOR | |
2271 | TEXTLABEL.TextStrokeTransparency = 0 | |
2272 | TEXTLABEL.TextScaled = true | |
2273 | TEXTLABEL.TextWrapped = true | |
2274 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2275 | for i = 1, 50 do | |
2276 | Swait() | |
2277 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2278 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2279 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2280 | end | |
2281 | THEPART.Parent = nil | |
2282 | end),STATPART, TEXTLABEL) | |
2283 | end | |
2284 | ||
2285 | --//=================================\\ | |
2286 | --|| DAMAGING | |
2287 | --\\=================================// | |
2288 | ||
2289 | function KillChildren(v) | |
2290 | v:BreakJoints() | |
2291 | for _, c in pairs(v:GetChildren()) do | |
2292 | if c:IsA("BasePart") then | |
2293 | if c.Transparency < 1 then | |
2294 | if c:FindFirstChildOfClass("Decal") then | |
2295 | c:FindFirstChildOfClass("Decal"):remove() | |
2296 | end | |
2297 | particles(c) | |
2298 | c.PE.Enabled = true | |
2299 | c.Parent = Effects | |
2300 | c.CanCollide = false | |
2301 | c.Material = "Neon" | |
2302 | c.Color = C3(1,0,0) | |
2303 | c.Transparency = 1 | |
2304 | local grav = Instance.new("BodyPosition",c) | |
2305 | grav.P = 20000 | |
2306 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2307 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2308 | grav.Name = "GravityForce" | |
2309 | coroutine.resume(coroutine.create(function() | |
2310 | for i = 1, 20 do | |
2311 | Swait() | |
2312 | c.Transparency = c.Transparency + 1/20 | |
2313 | end | |
2314 | c.PE.Enabled = false | |
2315 | Debris:AddItem(c,2) | |
2316 | end)) | |
2317 | end | |
2318 | end | |
2319 | end | |
2320 | end | |
2321 | ||
2322 | function ApplyAoE(POSITION,RANGE) | |
2323 | local CHILDREN = workspace:GetDescendants() | |
2324 | for index, CHILD in pairs(CHILDREN) do | |
2325 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2326 | local LISTED = false | |
2327 | for LIST = 1, #WHITELIST do | |
2328 | if WHITELIST[LIST] ~= nil then | |
2329 | if CHILD.Name == WHITELIST[LIST] then | |
2330 | LISTED = true | |
2331 | end | |
2332 | end | |
2333 | end | |
2334 | if LISTED == false then | |
2335 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2336 | if HUM then | |
2337 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2338 | if TORSO then | |
2339 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2340 | KillChildren(CHILD) | |
2341 | end | |
2342 | end | |
2343 | end | |
2344 | end | |
2345 | end | |
2346 | end | |
2347 | end | |
2348 | ||
2349 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2350 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2351 | defence.Name = ("HitBy"..Player.Name) | |
2352 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2353 | Damage = Damage * DAMAGEMULTIPLIER | |
2354 | if Humanoid.Health ~= 0 then | |
2355 | local CritChance = MRANDOM(1,100) | |
2356 | if Damage > Humanoid.Health then | |
2357 | Damage = math.ceil(Humanoid.Health) | |
2358 | if Damage == 0 then | |
2359 | Damage = 0.1 | |
2360 | end | |
2361 | end | |
2362 | Humanoid.Health = Humanoid.Health - Damage | |
2363 | end | |
2364 | end | |
2365 | ||
2366 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2367 | local CHILDREN = workspace:GetDescendants() | |
2368 | for index, CHILD in pairs(CHILDREN) do | |
2369 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2370 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2371 | if HUM then | |
2372 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2373 | if TORSO then | |
2374 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2375 | if INSTAKILL == true then | |
2376 | CHILD:BreakJoints() | |
2377 | else | |
2378 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2379 | ApplyDamage(HUM,DMG,TORSO) | |
2380 | end | |
2381 | if FLING > 0 then | |
2382 | for _, c in pairs(CHILD:GetChildren()) do | |
2383 | if c:IsA("BasePart") then | |
2384 | local bv = Instance.new("BodyVelocity") | |
2385 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2386 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2387 | bv.Parent = c | |
2388 | Debris:AddItem(bv,0.05) | |
2389 | end | |
2390 | end | |
2391 | end | |
2392 | end | |
2393 | end | |
2394 | end | |
2395 | end | |
2396 | end | |
2397 | end | |
2398 | ||
2399 | --//=================================\\ | |
2400 | --|| MODE SWITCHING | |
2401 | --\\=================================// | |
2402 | ||
2403 | function ResetMode() | |
2404 | ATTACK = true | |
2405 | Rooted = true | |
2406 | BALL.Parent = Character | |
2407 | XEYE.Parent = nil | |
2408 | SONG = 561833161 | |
2409 | PITCH = 1 | |
2410 | VOLUME = 3 | |
2411 | sick.TimePosition = 7 | |
2412 | FACE = 176217464 | |
2413 | Speed = 13 | |
2414 | text.Text = "Lunar" | |
2415 | TEXTCOLOR = C3(0, 0, 1) | |
2416 | EYE.Color = C3(0/255,0/255,255/255) | |
2417 | EYE2.Color = C3(0/255,0/255,255/255) | |
2418 | Hair.Color = C3(0/255,0/255,255/255) | |
2419 | Hair2.Color = C3(0/255,0/255,255/255) | |
2420 | PRT.Color = C3(0/255,0/255,255/255) | |
2421 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
2422 | SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
2423 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2424 | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1) | |
2425 | MODE = "Lunar" | |
2426 | ned.Text = "Lunar" | |
2427 | ATTACK = false | |
2428 | Rooted = false | |
2429 | end | |
2430 | ||
2431 | function SolarForm() | |
2432 | ATTACK = true | |
2433 | Rooted = true | |
2434 | BALL.Parent = Character | |
2435 | XEYE.Parent = nil | |
2436 | SONG = 1259692095 | |
2437 | PITCH = 1 | |
2438 | VOLUME = 4 | |
2439 | sick.TimePosition = 0 | |
2440 | FACE = 404306534 | |
2441 | Speed = 16 | |
2442 | text.Text = "Solar" | |
2443 | TEXTCOLOR = C3(215/255,147/255,0/255) | |
2444 | PRT.Color = C3(215/255,147/255,0/255) | |
2445 | EYE.Color = C3(215/255,147/255,0/255) | |
2446 | EYE2.Color = C3(143/255,98/255,0/255) | |
2447 | Hair.Color = C3(215/255,147/255,0/255) | |
2448 | Hair2.Color = C3(171/255,117/255,0/255) | |
2449 | MAINRUINCOLOR = BrickColor.new("Neon orange") | |
2450 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
2451 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2452 | MODE = "Solar" | |
2453 | ned.Text = "Solar" | |
2454 | ATTACK = false | |
2455 | Rooted = false | |
2456 | end | |
2457 | ||
2458 | function SuperiorForm() | |
2459 | ATTACK = true | |
2460 | Rooted = true | |
2461 | BALL.Parent = Character | |
2462 | XEYE.Parent = nil | |
2463 | SONG = 1873219898 | |
2464 | PITCH = 1 | |
2465 | VOLUME = 4 | |
2466 | sick.TimePosition = 0.01 | |
2467 | FACE = 404306534 | |
2468 | Speed = 25 | |
2469 | text.Text = "Superior" | |
2470 | TEXTCOLOR = C3(107/255,0/255,0/255) | |
2471 | PRT.Color = C3(117/255,0/255,0/255) | |
2472 | EYE.Color = C3(255/255,0/255,0/255) | |
2473 | EYE2.Color = C3(255/255,0/255,0/255) | |
2474 | Hair.Color = C3(151/255,0/255,0/255) | |
2475 | Hair2.Color = C3(151/255,0/255,0/255) | |
2476 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2477 | SECONDRUINCOLOR = BrickColor.new("Really red") | |
2478 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2479 | MODE = "Superior" | |
2480 | ned.Text = "Superior" | |
2481 | ATTACK = false | |
2482 | Rooted = false | |
2483 | end | |
2484 | ||
2485 | function BlackWhiteForm() | |
2486 | ATTACK = true | |
2487 | Rooted = true | |
2488 | XEYE.Parent = nil | |
2489 | BALL.Parent = Character | |
2490 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2491 | text.Text = " " | |
2492 | for i = 0, 1, 0.1 / Animation_Speed do | |
2493 | Swait() | |
2494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2500 | end | |
2501 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2502 | UNANCHOR = false | |
2503 | RootPart.Anchored = true | |
2504 | for i = 0, 2, 0.1 / Animation_Speed do | |
2505 | Swait() | |
2506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2512 | end | |
2513 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2514 | Swait() | |
2515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2521 | end | |
2522 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2523 | UNANCHOR = true | |
2524 | RootPart.Anchored = false | |
2525 | MODE = "90s" | |
2526 | SONG = 1166995642 | |
2527 | PITCH = 1 | |
2528 | VOLUME = 3.5 | |
2529 | sick.TimePosition = 17.5 | |
2530 | FACE = 2365263255 | |
2531 | Speed = 16 | |
2532 | text.Text = "90's" | |
2533 | ned.Text = "90's" | |
2534 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2535 | PRT.Color = C3(255/255,255/255,255/255) | |
2536 | EYE.Color = C3(95/255,95/255,95/255) | |
2537 | EYE2.Color = C3(95/255,95/255,95/255) | |
2538 | Hair.Color = C3(255/255,255/255,255/255) | |
2539 | Hair2.Color = C3(27/255,42/255,53/255) | |
2540 | MAINRUINCOLOR = BrickColor.new("Institutional white") | |
2541 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2542 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2543 | ATTACK = false | |
2544 | Rooted = false | |
2545 | end | |
2546 | ||
2547 | function EightyForm() | |
2548 | ATTACK = true | |
2549 | Rooted = true | |
2550 | XEYE.Parent = nil | |
2551 | BALL.Parent = Character | |
2552 | text.Text = " " | |
2553 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2554 | for i = 0, 1, 0.1 / Animation_Speed do | |
2555 | Swait() | |
2556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2562 | end | |
2563 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2564 | UNANCHOR = false | |
2565 | RootPart.Anchored = true | |
2566 | for i = 0, 2, 0.1 / Animation_Speed do | |
2567 | Swait() | |
2568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2569 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2571 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2572 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2574 | end | |
2575 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2576 | Swait() | |
2577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2583 | end | |
2584 | UNANCHOR = true | |
2585 | RootPart.Anchored = false | |
2586 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2587 | MODE = "80s" | |
2588 | text.Text = "80's" | |
2589 | ned.Text = "80's" | |
2590 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2591 | PRT.Color = C3(27/255,42/255,53/255) | |
2592 | EYE.Color = C3(95/255,95/255,95/255) | |
2593 | EYE2.Color = C3(95/255,95/255,95/255) | |
2594 | Hair.Color = C3(27/255,42/255,53/255) | |
2595 | Hair2.Color = C3(255/255,255/255,255/255) | |
2596 | MAINRUINCOLOR = BrickColor.new("Black") | |
2597 | SECONDRUINCOLOR = BrickColor.new("Institutional white") | |
2598 | FACE = 2365263255 | |
2599 | SONG = 1141556798 | |
2600 | PITCH = 1 | |
2601 | VOLUME = 3.5 | |
2602 | sick.TimePosition = 0.1 | |
2603 | Speed = 16 | |
2604 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2605 | UNANCHOR = true | |
2606 | RootPart.Anchored = false | |
2607 | ATTACK = false | |
2608 | Rooted = false | |
2609 | end | |
2610 | ||
2611 | function BlackForm() | |
2612 | ATTACK = true | |
2613 | Rooted = true | |
2614 | BALL.Parent = Character | |
2615 | XEYE.Parent = nil | |
2616 | SONG = 1420353940 | |
2617 | PITCH = 1 | |
2618 | VOLUME = 2.5 | |
2619 | sick.TimePosition = 0.5 | |
2620 | text.Text = "" | |
2621 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2622 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2623 | chatfunc("Riddle me this..") | |
2624 | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3) | |
2625 | for i=0, 4, 0.1 / Animation_Speed do | |
2626 | Swait() | |
2627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2633 | end | |
2634 | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3) | |
2635 | chatfunc("Riddle me that..") | |
2636 | for i=0, 4, 0.1 / Animation_Speed do | |
2637 | Swait() | |
2638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2644 | end | |
2645 | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5) | |
2646 | chatfunc("Who's afraid of The Big Black?") | |
2647 | for i=0, 5, 0.1 / Animation_Speed do | |
2648 | Swait() | |
2649 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2650 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2653 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2654 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2655 | end | |
2656 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2657 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2658 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2659 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2660 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2661 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2662 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2663 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2664 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2665 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2666 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2667 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2668 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2669 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2670 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2671 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2672 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2673 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2674 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2675 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2676 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2677 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2678 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2679 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2680 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2681 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2682 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2683 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2684 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2685 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2686 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2687 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2688 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2689 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2690 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2691 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2692 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2693 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2694 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2695 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2696 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2697 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2698 | CreateSound(206082327,Torso,3,1,false) | |
2699 | for i=0, 0.7, 0.1 / Animation_Speed do | |
2700 | Swait() | |
2701 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2707 | end | |
2708 | MODE = "Black" | |
2709 | FACE = 148988280 | |
2710 | Speed = 45 | |
2711 | text.Text = "THE BIG BLACK" | |
2712 | ned.Text = "TBB" | |
2713 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2714 | PRT.Color = C3(27/255,42/255,53/255) | |
2715 | EYE.Color = C3(27/255,42/255,53/255) | |
2716 | EYE2.Color = C3(27/255,42/255,53/255) | |
2717 | Hair.Color = C3(27/255,42/255,53/255) | |
2718 | Hair2.Color = C3(27/255,42/255,53/255) | |
2719 | MAINRUINCOLOR = BrickColor.new("Black") | |
2720 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2721 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2722 | ATTACK = false | |
2723 | Rooted = false | |
2724 | end | |
2725 | ||
2726 | function LostForm() | |
2727 | ATTACK = true | |
2728 | Rooted = true | |
2729 | BALL.Parent = Character | |
2730 | XEYE.Parent = nil | |
2731 | SONG = 723652641 | |
2732 | PITCH = 1 | |
2733 | VOLUME = 3 | |
2734 | sick.TimePosition = 0.5 | |
2735 | FACE = 0 | |
2736 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2737 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2738 | CreateSound(136007472,Torso,5,1.2,false) | |
2739 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2740 | Swait() | |
2741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2745 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2747 | end | |
2748 | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2749 | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2750 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2751 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2752 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2753 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2754 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2755 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2756 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2757 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2758 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2759 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2760 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2761 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2762 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2763 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2764 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2765 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2766 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2767 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2768 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2769 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2770 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2771 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2772 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2773 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2774 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2775 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2776 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2777 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2778 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2779 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2780 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2781 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2782 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2783 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2784 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2785 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2786 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2787 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2788 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2789 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2790 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2791 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2792 | CreateSound(847061203,Torso,3,1,false) | |
2793 | CreateSound(239000203,Torso,3,1,false) | |
2794 | CreateSound(579687077,Torso,3,0.75,false) | |
2795 | MODE = "LostHope" | |
2796 | Speed = 12 | |
2797 | text.Text = "The Lost" | |
2798 | ned.Text = "Lost" | |
2799 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2800 | PRT.Color = C3(0/255,0/255,0/255) | |
2801 | EYE.Color = C3(0/255,0/255,0/255) | |
2802 | EYE2.Color = C3(0/255,0/255,0/255) | |
2803 | Hair.Color = C3(0/255,0/255,0/255) | |
2804 | Hair2.Color = C3(0/255,0/255,0/255) | |
2805 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2806 | SECONDRUINCOLOR = BrickColor.new("Really black") | |
2807 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2808 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2809 | Swait() | |
2810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2816 | end | |
2817 | ATTACK = false | |
2818 | Rooted = false | |
2819 | end | |
2820 | ||
2821 | function TerraForm() | |
2822 | ATTACK = true | |
2823 | Rooted = true | |
2824 | BALL.Parent = Character | |
2825 | XEYE.Parent = nil | |
2826 | SONG = 157460916 | |
2827 | PITCH = 1 | |
2828 | VOLUME = 3 | |
2829 | sick.TimePosition = 0 | |
2830 | FACE = 155195214 | |
2831 | Speed = 27 | |
2832 | MODE = "Hexa" | |
2833 | text.Text = "Terra" | |
2834 | ned.Text = "Terra" | |
2835 | TEXTCOLOR = C3(170/255,85/255,0/255) | |
2836 | PRT.Color = C3(86/255,66/255,54/255) | |
2837 | EYE.Color = C3(39/255,70/255,45/255) | |
2838 | EYE2.Color = C3(39/255,70/255,45/255) | |
2839 | Hair.Color = C3(39/255,70/255,45/255) | |
2840 | Hair2.Color = C3(39/255,70/255,45/255) | |
2841 | MAINRUINCOLOR = BrickColor.new("Dirt brown") | |
2842 | SECONDRUINCOLOR = BrickColor.new("Dirt brown") | |
2843 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2844 | ATTACK = false | |
2845 | Rooted = false | |
2846 | end | |
2847 | ||
2848 | function RandomForm() | |
2849 | ATTACK = true | |
2850 | Rooted = true | |
2851 | XEYE.Parent = nil | |
2852 | BALL.Parent = Character | |
2853 | UNANCHOR = true | |
2854 | RootPart.Anchored = false | |
2855 | MODE = "Random" | |
2856 | SONG = 0 | |
2857 | PITCH = 1 | |
2858 | VOLUME = 3.5 | |
2859 | sick.TimePosition = 0 | |
2860 | FACE = 2365263255 | |
2861 | Speed = 20 | |
2862 | text.Text = "Randomizer" | |
2863 | ned.Text = "Randomizer" | |
2864 | TEXTCOLOR = BrickColor.Random().Color | |
2865 | PRT.Color = BrickColor.Random().Color | |
2866 | EYE.Color = BrickColor.Random().Color | |
2867 | EYE2.Color = BrickColor.Random().Color | |
2868 | Hair.Color = BrickColor.Random().Color | |
2869 | Hair2.Color = BrickColor.Random().Color | |
2870 | MAINRUINCOLOR = BrickColor.Random() | |
2871 | SECONDRUINCOLOR = BrickColor.Random() | |
2872 | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) | |
2873 | ATTACK = false | |
2874 | Rooted = false | |
2875 | end | |
2876 | ||
2877 | function VantaForm() | |
2878 | ATTACK = true | |
2879 | Rooted = true | |
2880 | BALL.Parent = Character | |
2881 | XEYE.Parent = nil | |
2882 | SONG = 190845741 | |
2883 | PITCH = 1 | |
2884 | VOLUME = 6 | |
2885 | sick.TimePosition = 12.5 | |
2886 | wait(1) | |
2887 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2888 | Swait() | |
2889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2895 | end | |
2896 | MODE = "Vanta" | |
2897 | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2898 | FACE = 404306534 | |
2899 | Speed = 12 | |
2900 | text.Text = "Vanta-X" | |
2901 | ned.Text = "Vanta-X" | |
2902 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
2903 | PRT.Color = C3(107/255,50/255,124/255) | |
2904 | EYE.Color = C3(155/255,0/255,255/255) | |
2905 | EYE2.Color = C3(155/255,0/255,255/255) | |
2906 | Hair.Color = C3(80/255,0/255,180/255) | |
2907 | Hair2.Color = C3(50/255,0/255,150/255) | |
2908 | MAINRUINCOLOR = BrickColor.new("Royal purple") | |
2909 | SECONDRUINCOLOR = BrickColor.new("Dark indigo") | |
2910 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2911 | ATTACK = false | |
2912 | Rooted = false | |
2913 | end | |
2914 | ||
2915 | function ChronoForm() | |
2916 | ATTACK = true | |
2917 | Rooted = true | |
2918 | BALL.Parent = Character | |
2919 | XEYE.Parent = nil | |
2920 | SONG = 432493949 | |
2921 | PITCH = 1 | |
2922 | VOLUME = 3 | |
2923 | sick.TimePosition = 0 | |
2924 | FACE = 2371494469 | |
2925 | Speed = 16 | |
2926 | MODE = "Time" | |
2927 | text.Text = "Chronos" | |
2928 | ned.Text = "Chronos" | |
2929 | TEXTCOLOR = C3(0/255,255/255,0/255) | |
2930 | PRT.Color = C3(0/255,155/255,0/255) | |
2931 | EYE.Color = C3(0/255,255/255,0/255) | |
2932 | EYE2.Color = C3(0/255,255/255,0/255) | |
2933 | Hair.Color = C3(239/255,184/255,56/255) | |
2934 | Hair2.Color = C3(245/255,205/255,48/255) | |
2935 | MODE = "Time" | |
2936 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
2937 | SECONDRUINCOLOR = BrickColor.new("Lime green") | |
2938 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2939 | ATTACK = false | |
2940 | Rooted = false | |
2941 | end | |
2942 | ||
2943 | function SenseForm() | |
2944 | ATTACK = true | |
2945 | Rooted = true | |
2946 | BALL.Parent = Character | |
2947 | XEYE.Parent = nil | |
2948 | SONG = 1497785701 | |
2949 | PITCH = 1 | |
2950 | VOLUME = 3 | |
2951 | sick.TimePosition = 13.75 | |
2952 | FACE = 2375008868 | |
2953 | Speed = 13 | |
2954 | MODE = "Sense" | |
2955 | text.TextColor3 = C3(255/255,255/255,255/255) | |
2956 | text.Text = "None-Sense" | |
2957 | ned.Text = "Non-Sense" | |
2958 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2959 | coroutine.resume(coroutine.create(function() | |
2960 | repeat | |
2961 | text.TextColor3 = C3(13/255,105/255,172/255) | |
2962 | Swait(5) | |
2963 | text.TextColor3 = C3(196/255,40/255,28/255) | |
2964 | Swait(5) | |
2965 | until MODE ~= "Sense" | |
2966 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2967 | end)) | |
2968 | PRT.Color = C3(13/255,105/255,172/255) | |
2969 | EYE.Color = C3(255/255,255/255,255/255) | |
2970 | EYE2.Color = C3(255/255,255/255,255/255) | |
2971 | Hair.Color = C3(196/255,40/255,28/255) | |
2972 | Hair2.Color = C3(196/255,40/255,28/255) | |
2973 | MAINRUINCOLOR = BrickColor.new("Bright red") | |
2974 | SECONDRUINCOLOR = BrickColor.new("Bright blue") | |
2975 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2976 | ATTACK = false | |
2977 | Rooted = false | |
2978 | end | |
2979 | ||
2980 | function SanityForm() | |
2981 | ATTACK = true | |
2982 | Rooted = true | |
2983 | BALL.Parent = Character | |
2984 | XEYE.Parent = nil | |
2985 | SONG = 2347469019 | |
2986 | PITCH = 1 | |
2987 | VOLUME = 3 | |
2988 | sick.TimePosition = 0 | |
2989 | FACE = 2375030229 | |
2990 | Speed = 30 | |
2991 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2992 | text.Text = "Sanity-Less" | |
2993 | coroutine.resume(coroutine.create(function() | |
2994 | repeat | |
2995 | ned.Text = "Sanity-Less" | |
2996 | PRT.Color = BrickColor.Random().Color | |
2997 | EYE.Color = BrickColor.Random().Color | |
2998 | EYE2.Color = BrickColor.Random().Color | |
2999 | Hair.Color = BrickColor.Random().Color | |
3000 | Hair2.Color = BrickColor.Random().Color | |
3001 | MAINRUINCOLOR = BrickColor.Random() | |
3002 | SECONDRUINCOLOR = BrickColor.Random() | |
3003 | text.TextColor3 = BrickColor.Random().Color | |
3004 | text.TextStrokeColor3 = BrickColor.Random().Color | |
3005 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3006 | Swait(5) | |
3007 | until MODE ~= "Sanity" | |
3008 | text.TextColor3 = C3(27/255,42/255,53/255) | |
3009 | end)) | |
3010 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3011 | PRT.Color = C3(99/255,95/255,98/255) | |
3012 | EYE.Color = C3(99/255,95/255,98/255) | |
3013 | EYE2.Color = C3(99/255,95/255,98/255) | |
3014 | Hair.Color = C3(99/255,95/255,98/255) | |
3015 | Hair2.Color = C3(99/255,95/255,98/255) | |
3016 | MODE = "Sanity" | |
3017 | ATTACK = false | |
3018 | Rooted = false | |
3019 | end | |
3020 | ||
3021 | function FairyForm() | |
3022 | ATTACK = true | |
3023 | Rooted = true | |
3024 | BALL.Parent = Character | |
3025 | XEYE.Parent = nil | |
3026 | for i=0, 2, 0.1 / Animation_Speed do | |
3027 | Swait() | |
3028 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3029 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3036 | end | |
3037 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
3038 | MODE = "Fairy" | |
3039 | ned.Text = "Fairy" | |
3040 | TEXTCOLOR = C3(255/255,102/255,204/255) | |
3041 | PRT.Color = C3(98/255,37/255,209/255) | |
3042 | EYE.Color = C3(255/255,152/255,220/255) | |
3043 | EYE2.Color = C3(255/255,152/255,220/255) | |
3044 | Hair.Color = C3(170/255,0/255,170/255) | |
3045 | Hair2.Color = C3(170/255,0/255,170/255) | |
3046 | MAINRUINCOLOR = BrickColor.new("Carnation pink") | |
3047 | SECONDRUINCOLOR = BrickColor.new("Carnation pink") | |
3048 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3049 | SONG = 228428389 | |
3050 | PITCH = 1 | |
3051 | VOLUME = 3 | |
3052 | sick.TimePosition = 0.5 | |
3053 | FACE = 21635489 | |
3054 | Speed = 20 | |
3055 | text.Text = "Fairy" | |
3056 | ATTACK = false | |
3057 | Rooted = false | |
3058 | end | |
3059 | ||
3060 | function DevilForm() | |
3061 | ATTACK = true | |
3062 | Rooted = true | |
3063 | BALL.Parent = Character | |
3064 | XEYE.Parent = nil | |
3065 | for i=0, 1, 0.1 / Animation_Speed do | |
3066 | Swait() | |
3067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3073 | end | |
3074 | CreateSound(363808674, Torso, 6, 1, false) | |
3075 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3076 | Swait() | |
3077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3083 | end | |
3084 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3085 | Swait() | |
3086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3092 | end | |
3093 | CreateSound(363808674, Torso, 6, 1, false) | |
3094 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10}) | |
3095 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3096 | Swait() | |
3097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3103 | end | |
3104 | MODE = "Devil" | |
3105 | ned.Text = "Devil" | |
3106 | SONG = 919231299 | |
3107 | PITCH = 1 | |
3108 | VOLUME = 3 | |
3109 | sick.TimePosition = 15.2 | |
3110 | FACE = 405705854 | |
3111 | Speed = 20 | |
3112 | text.Text = "Devil" | |
3113 | TEXTCOLOR = C3(127/255,0/255,0/255) | |
3114 | PRT.Color = C3(98/255,0/255,0/255) | |
3115 | EYE.Color = C3(255/255,0/255,0/255) | |
3116 | EYE2.Color = C3(255/255,0/255,0/255) | |
3117 | Hair.Color = C3(21/255,0/255,0/255) | |
3118 | Hair2.Color = C3(53/255,0/255,0/255) | |
3119 | MAINRUINCOLOR = BrickColor.new("Maroon") | |
3120 | SECONDRUINCOLOR = BrickColor.new("Bright red") | |
3121 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3122 | ATTACK = false | |
3123 | Rooted = false | |
3124 | end | |
3125 | ||
3126 | function PurgeForm() | |
3127 | ATTACK = true | |
3128 | Rooted = true | |
3129 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15}) | |
3130 | MODE = "Purged" | |
3131 | XEYE.Parent = Character | |
3132 | BALL.Parent = nil | |
3133 | TEXTCOLOR = C3(39/255,70/255,45/255) | |
3134 | PRT.Color = C3(0/255,0/255,0/255) | |
3135 | EYE.Color = C3(0/255,0/255,0/255) | |
3136 | EYE2.Color = C3(0/255,0/255,0/255) | |
3137 | Hair.Color = C3(0/255,0/255,0/255) | |
3138 | Hair2.Color = C3(0/255,0/255,0/255) | |
3139 | MAINRUINCOLOR = BrickColor.new("Earth green") | |
3140 | SECONDRUINCOLOR = BrickColor.new("Earth green") | |
3141 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3142 | SONG = 1103329236 | |
3143 | PITCH = 1 | |
3144 | VOLUME = 3 | |
3145 | sick.TimePosition = 0 | |
3146 | FACE = 2378683942 | |
3147 | Speed = 20 | |
3148 | text.Text = "The Purge" | |
3149 | ned.Text = "Purge" | |
3150 | for i=0, 1, 0.1 / Animation_Speed do | |
3151 | Swait() | |
3152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3158 | end | |
3159 | CreateSound(363808674, Head, 9999, 1, false) | |
3160 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3161 | Swait() | |
3162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3168 | end | |
3169 | ATTACK = false | |
3170 | Rooted = false | |
3171 | end | |
3172 | ||
3173 | function OriginsForm() | |
3174 | ATTACK = true | |
3175 | Rooted = true | |
3176 | MODE = "Origins" | |
3177 | SONG = 265913095 | |
3178 | PITCH = 1 | |
3179 | VOLUME = 3 | |
3180 | sick.TimePosition = 17.5 | |
3181 | FACE = 404306534 | |
3182 | Speed = 19 | |
3183 | text.Text = "The Origins" | |
3184 | ned.Text = "Origins" | |
3185 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3186 | PRT.Color = C3(215/255,147/255,0/255) | |
3187 | EYE.Color = C3(255/255,0/255,0/255) | |
3188 | EYE2.Color = C3(255/255,0/255,0/255) | |
3189 | Hair.Color = C3(0/255,0/255,255/255) | |
3190 | Hair2.Color = C3(0/255,0/255,255/255) | |
3191 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3192 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3193 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3194 | ATTACK = false | |
3195 | Rooted = false | |
3196 | end | |
3197 | ||
3198 | --//=================================\\ | |
3199 | --|| ATTACK FUNCTIONS AND STUFF | |
3200 | --\\=================================// | |
3201 | function CameraEnshaking(Length, Intensity) | |
3202 | coroutine.resume(coroutine.create(function() | |
3203 | local intensity = 1 * Intensity | |
3204 | local rotM = 0.01 * Intensity | |
3205 | for i = 0, Length, 0.1 do | |
3206 | Swait() | |
3207 | intensity = intensity - 0.05 * Intensity / Length | |
3208 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3209 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
3210 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
3211 | end | |
3212 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
3213 | end)) | |
3214 | end | |
3215 | ||
3216 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
3217 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3218 | defence.Name = ("HitBy"..Player.Name) | |
3219 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3220 | Damage = Damage * DAMAGEMULTIPLIER | |
3221 | if Humanoid.Health ~= 0 then | |
3222 | local CritChance = MRANDOM(1,100) | |
3223 | if Damage > Humanoid.Health then | |
3224 | Damage = math.ceil(Humanoid.Health) | |
3225 | if Damage == 0 then | |
3226 | Damage = 0.1 | |
3227 | end | |
3228 | end | |
3229 | Humanoid.Health = Humanoid.Health - Damage | |
3230 | end | |
3231 | end | |
3232 | ||
3233 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3234 | local CHILDREN = workspace:GetDescendants() | |
3235 | for index, CHILD in pairs(CHILDREN) do | |
3236 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3237 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3238 | if HUM then | |
3239 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3240 | if TORSO then | |
3241 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3242 | if INSTAKILL == true then | |
3243 | CHILD:BreakJoints() | |
3244 | else | |
3245 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3246 | ManualDamage(HUM,DMG,TORSO) | |
3247 | end | |
3248 | if FLING > 0 then | |
3249 | for _, c in pairs(CHILD:GetChildren()) do | |
3250 | if c:IsA("BasePart") then | |
3251 | local bv = Instance.new("BodyVelocity") | |
3252 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3253 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3254 | bv.Parent = c | |
3255 | Debris:AddItem(bv,0.05) | |
3256 | end | |
3257 | end | |
3258 | end | |
3259 | end | |
3260 | end | |
3261 | end | |
3262 | end | |
3263 | end | |
3264 | end | |
3265 | ||
3266 | function MeleeDMG(Humanoid,Damage) | |
3267 | Damage = Damage * DAMAGEMULTIPLIER | |
3268 | if Humanoid.Health < 2000 then | |
3269 | if Humanoid.Health - Damage > 0 then | |
3270 | Humanoid.Health = Humanoid.Health - Damage | |
3271 | else | |
3272 | Humanoid.Parent:BreakJoints() | |
3273 | end | |
3274 | else | |
3275 | Humanoid.Parent:BreakJoints() | |
3276 | end | |
3277 | end | |
3278 | ||
3279 | ||
3280 | function BasicCombo() | |
3281 | ATTACK = true | |
3282 | Rooted = false | |
3283 | EQUIPPED = true | |
3284 | local HIT2 = function() | |
3285 | local HITS2 = {} | |
3286 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3287 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3288 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3289 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3290 | if TORSO and HUM.Health > 0 then | |
3291 | local PASS = true | |
3292 | for i = 1, #HITS2 do | |
3293 | if HITS2[i] == hit.Parent then | |
3294 | PASS = false | |
3295 | end | |
3296 | end | |
3297 | table.insert(HITS2,hit.Parent) | |
3298 | if PASS == true then | |
3299 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3300 | end | |
3301 | end | |
3302 | end | |
3303 | end) | |
3304 | return TOUCH2 | |
3305 | end | |
3306 | local HIT = function() | |
3307 | local HITS = {} | |
3308 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3309 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3310 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3311 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3312 | if TORSO and HUM.Health > 0 then | |
3313 | local PASS = true | |
3314 | for i = 1, #HITS do | |
3315 | if HITS[i] == hit.Parent then | |
3316 | PASS = false | |
3317 | end | |
3318 | end | |
3319 | table.insert(HITS,hit.Parent) | |
3320 | if PASS == true then | |
3321 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3322 | end | |
3323 | end | |
3324 | end | |
3325 | end) | |
3326 | return TOUCH | |
3327 | end | |
3328 | if COMBO == 1 then | |
3329 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3330 | Swait() | |
3331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3334 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3336 | end | |
3337 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3338 | local TOUCHED = HIT() | |
3339 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3340 | Swait() | |
3341 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3345 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3347 | end | |
3348 | TOUCHED:Disconnect() | |
3349 | COMBO = 2 | |
3350 | elseif COMBO == 2 then | |
3351 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3352 | Swait() | |
3353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3358 | end | |
3359 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3360 | local TOUCHED = HIT2() | |
3361 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3362 | Swait() | |
3363 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3369 | end | |
3370 | TOUCHED:Disconnect() | |
3371 | COMBO = 3 | |
3372 | elseif COMBO == 3 then | |
3373 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3374 | Swait() | |
3375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3380 | end | |
3381 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3382 | local TOUCHED = HIT2() | |
3383 | local TOUCHED2 = HIT() | |
3384 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3385 | Swait() | |
3386 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3387 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3388 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3393 | end | |
3394 | TOUCHED:Disconnect() | |
3395 | TOUCHED2:Disconnect() | |
3396 | COMBO = 4 | |
3397 | elseif COMBO == 4 then | |
3398 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3399 | Swait() | |
3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3405 | end | |
3406 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3407 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3408 | CameraEnshaking(3,10) | |
3409 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3410 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3411 | Swait() | |
3412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3417 | end | |
3418 | COMBO = 1 | |
3419 | end | |
3420 | coroutine.resume(coroutine.create(function() | |
3421 | for i = 1, 50 do | |
3422 | Swait() | |
3423 | if ATTACK == true then | |
3424 | break | |
3425 | end | |
3426 | end | |
3427 | if ATTACK == false then | |
3428 | COMBO = 1 | |
3429 | end | |
3430 | end)) | |
3431 | ATTACK = false | |
3432 | Rooted = false | |
3433 | EQUIPPED = false | |
3434 | end | |
3435 | ||
3436 | function ColorfulCombo() | |
3437 | ATTACK = true | |
3438 | Rooted = false | |
3439 | EQUIPPED = true | |
3440 | local HIT2 = function() | |
3441 | local HITS2 = {} | |
3442 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3443 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3444 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3445 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3446 | if TORSO and HUM.Health > 0 then | |
3447 | local PASS = true | |
3448 | for i = 1, #HITS2 do | |
3449 | if HITS2[i] == hit.Parent then | |
3450 | PASS = false | |
3451 | end | |
3452 | end | |
3453 | table.insert(HITS2,hit.Parent) | |
3454 | if PASS == true then | |
3455 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3456 | end | |
3457 | end | |
3458 | end | |
3459 | end) | |
3460 | return TOUCH2 | |
3461 | end | |
3462 | local HIT = function() | |
3463 | local HITS = {} | |
3464 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3465 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3466 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3467 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3468 | if TORSO and HUM.Health > 0 then | |
3469 | local PASS = true | |
3470 | for i = 1, #HITS do | |
3471 | if HITS[i] == hit.Parent then | |
3472 | PASS = false | |
3473 | end | |
3474 | end | |
3475 | table.insert(HITS,hit.Parent) | |
3476 | if PASS == true then | |
3477 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3478 | end | |
3479 | end | |
3480 | end | |
3481 | end) | |
3482 | return TOUCH | |
3483 | end | |
3484 | if COMBO == 1 then | |
3485 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3486 | Swait() | |
3487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3492 | end | |
3493 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3494 | local TOUCHED = HIT() | |
3495 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3496 | Swait() | |
3497 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3503 | end | |
3504 | TOUCHED:Disconnect() | |
3505 | COMBO = 2 | |
3506 | elseif COMBO == 2 then | |
3507 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3508 | Swait() | |
3509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3514 | end | |
3515 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3516 | local TOUCHED = HIT2() | |
3517 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3518 | Swait() | |
3519 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3525 | end | |
3526 | TOUCHED:Disconnect() | |
3527 | COMBO = 3 | |
3528 | elseif COMBO == 3 then | |
3529 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3530 | Swait() | |
3531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3536 | end | |
3537 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3538 | local TOUCHED = HIT2() | |
3539 | local TOUCHED2 = HIT() | |
3540 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3541 | Swait() | |
3542 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3543 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3544 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3549 | end | |
3550 | TOUCHED:Disconnect() | |
3551 | TOUCHED2:Disconnect() | |
3552 | COMBO = 4 | |
3553 | elseif COMBO == 4 then | |
3554 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3555 | Swait() | |
3556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3561 | end | |
3562 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3563 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3564 | CameraEnshaking(3,10) | |
3565 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3566 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3567 | Swait() | |
3568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3571 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3573 | end | |
3574 | COMBO = 1 | |
3575 | end | |
3576 | coroutine.resume(coroutine.create(function() | |
3577 | for i = 1, 50 do | |
3578 | Swait() | |
3579 | if ATTACK == true then | |
3580 | break | |
3581 | end | |
3582 | end | |
3583 | if ATTACK == false then | |
3584 | COMBO = 1 | |
3585 | end | |
3586 | end)) | |
3587 | ATTACK = false | |
3588 | Rooted = false | |
3589 | EQUIPPED = false | |
3590 | end | |
3591 | ||
3592 | function PurgeCombo() | |
3593 | ATTACK = true | |
3594 | Rooted = false | |
3595 | EQUIPPED = true | |
3596 | local HIT2 = function() | |
3597 | local HITS2 = {} | |
3598 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3599 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3600 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3601 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3602 | if TORSO and HUM.Health > 0 then | |
3603 | local PASS = true | |
3604 | for i = 1, #HITS2 do | |
3605 | if HITS2[i] == hit.Parent then | |
3606 | PASS = false | |
3607 | end | |
3608 | end | |
3609 | table.insert(HITS2,hit.Parent) | |
3610 | if PASS == true then | |
3611 | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) | |
3612 | end | |
3613 | end | |
3614 | end | |
3615 | end) | |
3616 | return TOUCH2 | |
3617 | end | |
3618 | local HIT = function() | |
3619 | local HITS = {} | |
3620 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
3621 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3622 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3623 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3624 | if TORSO and HUM.Health > 0 then | |
3625 | local PASS = true | |
3626 | for i = 1, #HITS do | |
3627 | if HITS[i] == hit.Parent then | |
3628 | PASS = false | |
3629 | end | |
3630 | end | |
3631 | table.insert(HITS,hit.Parent) | |
3632 | if PASS == true then | |
3633 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3634 | end | |
3635 | end | |
3636 | end | |
3637 | end) | |
3638 | return TOUCH | |
3639 | end | |
3640 | local HIT3 = function() | |
3641 | local HITS3 = {} | |
3642 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
3643 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3644 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3645 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3646 | if TORSO and HUM.Health > 0 then | |
3647 | local PASS = true | |
3648 | for i = 1, #HITS3 do | |
3649 | if HITS3[i] == hit.Parent then | |
3650 | PASS = false | |
3651 | end | |
3652 | end | |
3653 | table.insert(HITS3,hit.Parent) | |
3654 | if PASS == true then | |
3655 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3656 | end | |
3657 | end | |
3658 | end | |
3659 | end) | |
3660 | return TOUCH3 | |
3661 | end | |
3662 | if COMBO == 1 then | |
3663 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3664 | Swait() | |
3665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3667 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3669 | end | |
3670 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3671 | local TOUCHED = HIT() | |
3672 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3673 | Swait() | |
3674 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3679 | end | |
3680 | TOUCHED:Disconnect() | |
3681 | COMBO = 2 | |
3682 | elseif COMBO == 2 then | |
3683 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3684 | Swait() | |
3685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3689 | end | |
3690 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3691 | local TOUCHED = HIT2() | |
3692 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3693 | Swait() | |
3694 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3699 | end | |
3700 | TOUCHED:Disconnect() | |
3701 | COMBO = 3 | |
3702 | elseif COMBO == 3 then | |
3703 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3704 | Swait() | |
3705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3709 | end | |
3710 | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3711 | local TOUCHED = HIT3() | |
3712 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3713 | Swait() | |
3714 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
3716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3719 | end | |
3720 | TOUCHED:Disconnect() | |
3721 | COMBO = 4 | |
3722 | elseif COMBO == 4 then | |
3723 | Rooted = true | |
3724 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3725 | Swait() | |
3726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3730 | end | |
3731 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3732 | Swait() | |
3733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3737 | end | |
3738 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3739 | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10}) | |
3740 | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3741 | CameraEnshaking(3,10) | |
3742 | ManualAoE(HITPOS,15,20,45,75,false) | |
3743 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3744 | Swait() | |
3745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3749 | end | |
3750 | Rooted = false | |
3751 | COMBO = 1 | |
3752 | end | |
3753 | coroutine.resume(coroutine.create(function() | |
3754 | for i = 1, 50 do | |
3755 | Swait() | |
3756 | if ATTACK == true then | |
3757 | break | |
3758 | end | |
3759 | end | |
3760 | if ATTACK == false then | |
3761 | COMBO = 1 | |
3762 | end | |
3763 | end)) | |
3764 | ATTACK = false | |
3765 | Rooted = false | |
3766 | EQUIPPED = false | |
3767 | end | |
3768 | ||
3769 | function FlyingCombo() | |
3770 | ATTACK = true | |
3771 | Rooted = false | |
3772 | EQUIPPED = true | |
3773 | local HIT2 = function() | |
3774 | local HITS2 = {} | |
3775 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3776 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3777 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3778 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3779 | if TORSO and HUM.Health > 0 then | |
3780 | local PASS = true | |
3781 | for i = 1, #HITS2 do | |
3782 | if HITS2[i] == hit.Parent then | |
3783 | PASS = false | |
3784 | end | |
3785 | end | |
3786 | table.insert(HITS2,hit.Parent) | |
3787 | if PASS == true then | |
3788 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3789 | end | |
3790 | end | |
3791 | end | |
3792 | end) | |
3793 | return TOUCH2 | |
3794 | end | |
3795 | local HIT = function() | |
3796 | local HITS = {} | |
3797 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3798 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3799 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3800 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3801 | if TORSO and HUM.Health > 0 then | |
3802 | local PASS = true | |
3803 | for i = 1, #HITS do | |
3804 | if HITS[i] == hit.Parent then | |
3805 | PASS = false | |
3806 | end | |
3807 | end | |
3808 | table.insert(HITS,hit.Parent) | |
3809 | if PASS == true then | |
3810 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3811 | end | |
3812 | end | |
3813 | end | |
3814 | end) | |
3815 | return TOUCH | |
3816 | end | |
3817 | local HIT3 = function() | |
3818 | local HITS3 = {} | |
3819 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
3820 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3821 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3822 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3823 | if TORSO and HUM.Health > 0 then | |
3824 | local PASS = true | |
3825 | for i = 1, #HITS3 do | |
3826 | if HITS3[i] == hit.Parent then | |
3827 | PASS = false | |
3828 | end | |
3829 | end | |
3830 | table.insert(HITS3,hit.Parent) | |
3831 | if PASS == true then | |
3832 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3833 | end | |
3834 | end | |
3835 | end | |
3836 | end) | |
3837 | return TOUCH3 | |
3838 | end | |
3839 | local HIT4 = function() | |
3840 | local HITS4 = {} | |
3841 | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) | |
3842 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3843 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3844 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3845 | if TORSO and HUM.Health > 0 then | |
3846 | local PASS = true | |
3847 | for i = 1, #HITS4 do | |
3848 | if HITS4[i] == hit.Parent then | |
3849 | PASS = false | |
3850 | end | |
3851 | end | |
3852 | table.insert(HITS4,hit.Parent) | |
3853 | if PASS == true then | |
3854 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3855 | end | |
3856 | end | |
3857 | end | |
3858 | end) | |
3859 | return TOUCH4 | |
3860 | end | |
3861 | if COMBO == 1 then | |
3862 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3863 | Swait() | |
3864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3870 | end | |
3871 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3872 | local TOUCHED2 = HIT4() | |
3873 | local TOUCHED = HIT3() | |
3874 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3875 | Swait() | |
3876 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3877 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3884 | end | |
3885 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3886 | Swait() | |
3887 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3888 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3895 | end | |
3896 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3897 | Swait() | |
3898 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3899 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3906 | end | |
3907 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3908 | Swait() | |
3909 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3910 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3917 | end | |
3918 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3919 | Swait() | |
3920 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3921 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3928 | end | |
3929 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3930 | Swait() | |
3931 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3932 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3939 | end | |
3940 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3941 | Swait() | |
3942 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3943 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3944 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3948 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3950 | end | |
3951 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3952 | Swait() | |
3953 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3954 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3961 | end | |
3962 | TOUCHED:Disconnect() | |
3963 | TOUCHED2:Disconnect() | |
3964 | COMBO = 2 | |
3965 | elseif COMBO == 2 then | |
3966 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3967 | Swait() | |
3968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3974 | end | |
3975 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3976 | local TOUCHED2 = HIT4() | |
3977 | local TOUCHED = HIT3() | |
3978 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3979 | Swait() | |
3980 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3981 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3988 | end | |
3989 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3990 | Swait() | |
3991 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3992 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3999 | end | |
4000 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4001 | Swait() | |
4002 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4003 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4004 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4010 | end | |
4011 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4012 | Swait() | |
4013 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4014 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4021 | end | |
4022 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4023 | Swait() | |
4024 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4025 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4032 | end | |
4033 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4034 | Swait() | |
4035 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4036 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4043 | end | |
4044 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4045 | Swait() | |
4046 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4047 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4054 | end | |
4055 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4056 | Swait() | |
4057 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4058 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4065 | end | |
4066 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4067 | Swait() | |
4068 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4069 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4076 | end | |
4077 | TOUCHED:Disconnect() | |
4078 | TOUCHED2:Disconnect() | |
4079 | COMBO = 3 | |
4080 | elseif COMBO == 3 then | |
4081 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4082 | Swait() | |
4083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4086 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4088 | end | |
4089 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4090 | local TOUCHED = HIT2() | |
4091 | local TOUCHED2 = HIT() | |
4092 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4093 | Swait() | |
4094 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4095 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4101 | end | |
4102 | TOUCHED:Disconnect() | |
4103 | TOUCHED2:Disconnect() | |
4104 | COMBO = 4 | |
4105 | elseif COMBO == 4 then | |
4106 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4107 | Swait() | |
4108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4113 | end | |
4114 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
4115 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4116 | CameraEnshaking(3,10) | |
4117 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
4118 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4119 | Swait() | |
4120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4125 | end | |
4126 | COMBO = 1 | |
4127 | end | |
4128 | coroutine.resume(coroutine.create(function() | |
4129 | for i = 1, 50 do | |
4130 | Swait() | |
4131 | if ATTACK == true then | |
4132 | break | |
4133 | end | |
4134 | end | |
4135 | if ATTACK == false then | |
4136 | COMBO = 1 | |
4137 | end | |
4138 | end)) | |
4139 | ATTACK = false | |
4140 | Rooted = false | |
4141 | EQUIPPED = false | |
4142 | end | |
4143 | ||
4144 | function SuperStomm() | |
4145 | ATTACK = true | |
4146 | Rooted = true | |
4147 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4148 | coroutine.resume(coroutine.create(function() | |
4149 | Swait(65) | |
4150 | CameraEnshaking(3,25) | |
4151 | CreateSound(262562442,RightLeg,60,1,false) | |
4152 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
4153 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4154 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
4155 | end)) | |
4156 | CreateSound(163619849,RightLeg,10,1,false) | |
4157 | for i=0, 2, 0.1 / Animation_Speed do | |
4158 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4159 | Swait() | |
4160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4164 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4166 | end | |
4167 | for i=0, 1, 0.1 / Animation_Speed do | |
4168 | Swait() | |
4169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4173 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4175 | end | |
4176 | ATTACK = false | |
4177 | Rooted = false | |
4178 | end | |
4179 | ||
4180 | ||
4181 | ||
4182 | --//=================================\\ | |
4183 | --|| ASSIGN THINGS TO KEYS | |
4184 | --\\=================================// | |
4185 | ||
4186 | function MouseDown(Mouse) | |
4187 | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then | |
4188 | BasicCombo() | |
4189 | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then | |
4190 | ColorfulCombo() | |
4191 | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then | |
4192 | FlyingCombo() | |
4193 | elseif ATTACK == false and MODE == "Purged" then | |
4194 | PurgeCombo() | |
4195 | end | |
4196 | end | |
4197 | ||
4198 | function MouseUp(Mouse) | |
4199 | HOLD = false | |
4200 | end | |
4201 | ||
4202 | function KeyDown(Key) | |
4203 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4204 | KEYHOLD = true | |
4205 | if Key == "n" and ATTACK == false and MODE == "Lunar" then | |
4206 | SolarForm() | |
4207 | ||
4208 | elseif Key == "n" and ATTACK == false and MODE == "Solar" then | |
4209 | ResetMode() | |
4210 | end | |
4211 | ||
4212 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
4213 | OriginsForm() | |
4214 | ||
4215 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
4216 | ResetMode() | |
4217 | end | |
4218 | ||
4219 | if Key == "q" and ATTACK == false and MODE ~= "Time" then | |
4220 | ChronoForm() | |
4221 | ||
4222 | elseif Key == "m" and ATTACK == false and MODE == "Time" then | |
4223 | SuperiorForm() | |
4224 | ||
4225 | elseif Key == "q" and ATTACK == false and MODE == "Time" then | |
4226 | ResetMode() | |
4227 | end | |
4228 | ||
4229 | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then | |
4230 | TerraForm() | |
4231 | ||
4232 | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then | |
4233 | ResetMode() | |
4234 | end | |
4235 | ||
4236 | if Key == "p" and ATTACK == false and MODE ~= "Random" then | |
4237 | RandomForm() | |
4238 | sick.TimePosition = 0.01 | |
4239 | RCHOICE = MRANDOM(1,6) | |
4240 | ||
4241 | elseif Key == "m" and ATTACK == false and MODE == "Random" then | |
4242 | RCHOICE = MRANDOM(1,6) | |
4243 | sick.TimePosition = 0.01 | |
4244 | ||
4245 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
4246 | ResetMode() | |
4247 | end | |
4248 | ||
4249 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
4250 | VantaForm() | |
4251 | end | |
4252 | ||
4253 | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then | |
4254 | TerraForm() | |
4255 | end | |
4256 | ||
4257 | if Key == "r" and ATTACK == false and MODE ~= "Sense" then | |
4258 | SenseForm() | |
4259 | ||
4260 | elseif Key == "r" and ATTACK == false and MODE == "Sense" then | |
4261 | ResetMode() | |
4262 | end | |
4263 | ||
4264 | if Key == "m" and ATTACK == false and MODE == "Sense" then | |
4265 | SanityForm() | |
4266 | ||
4267 | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then | |
4268 | SenseForm() | |
4269 | end | |
4270 | ||
4271 | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then | |
4272 | FairyForm() | |
4273 | ||
4274 | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then | |
4275 | ResetMode() | |
4276 | end | |
4277 | ||
4278 | if Key == "m" and ATTACK == false and MODE == "Fairy" then | |
4279 | DevilForm() | |
4280 | ||
4281 | elseif Key == "m" and ATTACK == false and MODE == "Devil" then | |
4282 | FairyForm() | |
4283 | end | |
4284 | ||
4285 | if Key == "u" and ATTACK == false and MODE ~= "90s" then | |
4286 | BlackWhiteForm() | |
4287 | ||
4288 | elseif Key == "u" and ATTACK == false and MODE == "90s" then | |
4289 | ResetMode() | |
4290 | end | |
4291 | ||
4292 | if Key == "m" and ATTACK == false and MODE == "90s" then | |
4293 | EightyForm() | |
4294 | ||
4295 | elseif Key == "m" and ATTACK == false and MODE == "80s" then | |
4296 | BlackWhiteForm() | |
4297 | end | |
4298 | ||
4299 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
4300 | LostForm() | |
4301 | ||
4302 | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then | |
4303 | ResetMode() | |
4304 | end | |
4305 | ||
4306 | if Key == "n" and ATTACK == false and MODE == "LostHope" then | |
4307 | PurgeForm() | |
4308 | elseif Key == "n" and ATTACK == false and MODE == "Purged" then | |
4309 | LostForm() | |
4310 | ||
4311 | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then | |
4312 | BlackForm() | |
4313 | ||
4314 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
4315 | LostForm() | |
4316 | end | |
4317 | ||
4318 | if Key == "z" and ATTACK == false and MODE == "Superior" then | |
4319 | SuperStomm() | |
4320 | end | |
4321 | end | |
4322 | ||
4323 | function KeyUp(Key) | |
4324 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4325 | KEYHOLD = false | |
4326 | end | |
4327 | end | |
4328 | ||
4329 | Mouse.Button1Down:connect(function(NEWKEY) | |
4330 | MouseDown(NEWKEY) | |
4331 | end) | |
4332 | Mouse.Button1Up:connect(function(NEWKEY) | |
4333 | MouseUp(NEWKEY) | |
4334 | end) | |
4335 | Mouse.KeyDown:connect(function(NEWKEY) | |
4336 | KeyDown(NEWKEY) | |
4337 | end) | |
4338 | Mouse.KeyUp:connect(function(NEWKEY) | |
4339 | KeyUp(NEWKEY) | |
4340 | end) | |
4341 | ||
4342 | --//=================================\\ | |
4343 | --\\=================================// | |
4344 | ||
4345 | ||
4346 | function unanchor() | |
4347 | if UNANCHOR == true then | |
4348 | g = Character:GetChildren() | |
4349 | for i = 1, #g do | |
4350 | if g[i].ClassName == "Part" then | |
4351 | g[i].Anchored = false | |
4352 | end | |
4353 | end | |
4354 | end | |
4355 | end | |
4356 | ||
4357 | ||
4358 | --//=================================\\ | |
4359 | --|| WRAP THE WHOLE SCRIPT UP | |
4360 | --\\=================================// | |
4361 | ||
4362 | Humanoid.Changed:connect(function(Jump) | |
4363 | if Jump == "Jump" and (Disable_Jump == true) then | |
4364 | Humanoid.Jump = false | |
4365 | end | |
4366 | end) | |
4367 | ||
4368 | local BLINKLOOP = 0 | |
4369 | script.Parent = WEAPONGUI | |
4370 | ANIMATE.Parent = nil | |
4371 | ||
4372 | local bguis = Instance.new("BillboardGui",tors) | |
4373 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
4374 | local imgca = Instance.new("ImageLabel",bguis) | |
4375 | imgca.BackgroundTransparency = 1 | |
4376 | imgca.ImageTransparency = 1 | |
4377 | imgca.Size = UDim2.new(3,0,3,0) | |
4378 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
4379 | imgca.ImageColor3 = Color3.new(0,0,0) | |
4380 | ||
4381 | coroutine.resume(coroutine.create(function() | |
4382 | repeat | |
4383 | Swait() | |
4384 | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 | |
4385 | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) | |
4386 | imgca.ImageColor3 = MAINRUINCOLOR.Color | |
4387 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
4388 | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) | |
4389 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
4390 | techc.Rotation = techc.Rotation + 1 | |
4391 | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 | |
4392 | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 | |
4393 | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 | |
4394 | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 | |
4395 | ned.Rotation = 0 - 4 * math.cos(SINE / 24) | |
4396 | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) | |
4397 | until Humanoid.Health == 0 | |
4398 | end)) | |
4399 | ||
4400 | while true do | |
4401 | Swait() | |
4402 | if Humanoid then | |
4403 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4404 | IDLEANIMATION:Play() | |
4405 | end | |
4406 | SINE = SINE + CHANGE*2 | |
4407 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4408 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4409 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
4410 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
4411 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4412 | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4413 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4414 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
4415 | if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then | |
4416 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4417 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4418 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4419 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4420 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4421 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4422 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4423 | end | |
4424 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
4425 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4426 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4427 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4428 | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4429 | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4430 | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4431 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4432 | end | |
4433 | if MODE == "Black" then | |
4434 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) | |
4435 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) | |
4436 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) | |
4437 | lwing1weld.C1 = rwing2weld.C1 | |
4438 | lwing2weld.C1 = rwing2weld.C1 | |
4439 | lwing3weld.C1 = rwing2weld.C1 | |
4440 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) | |
4441 | end | |
4442 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4443 | if MODE == "Lunar" then | |
4444 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4445 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4446 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4447 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4448 | elseif MODE == "Solar" then | |
4449 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4450 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4451 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4452 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4453 | elseif MODE == "Fairy" then | |
4454 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4455 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4456 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4457 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4458 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4459 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4460 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4461 | elseif MODE == "Hexa" then | |
4462 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4463 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4464 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4465 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4466 | elseif MODE == "Time" then | |
4467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4468 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4471 | elseif MODE == "Vanta" then | |
4472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4473 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4474 | elseif MODE == "Black" then | |
4475 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4476 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4477 | elseif MODE == "Devil" then | |
4478 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4479 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4480 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4481 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4482 | end | |
4483 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4484 | if MODE == "Lunar" then | |
4485 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4486 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4487 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4488 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4489 | elseif MODE == "Solar" then | |
4490 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4491 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4492 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4493 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4494 | elseif MODE == "Fairy" then | |
4495 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4496 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4497 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4498 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4499 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4500 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4501 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4502 | elseif MODE == "Hexa" then | |
4503 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4504 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4505 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4506 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4507 | elseif MODE == "Time" then | |
4508 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4509 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4510 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4511 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4512 | elseif MODE == "Vanta" then | |
4513 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4514 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4515 | elseif MODE == "Black" then | |
4516 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4517 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4518 | elseif MODE == "Devil" then | |
4519 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4520 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4521 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4522 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4523 | end | |
4524 | end | |
4525 | if FULL == false then | |
4526 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4527 | ANIM = "Jump" | |
4528 | if ATTACK == false then | |
4529 | if MODE ~= "Purged" then | |
4530 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4536 | elseif MODE == "Purged" then | |
4537 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4543 | ||
4544 | end | |
4545 | end | |
4546 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4547 | ANIM = "Fall" | |
4548 | if ATTACK == false then | |
4549 | if MODE ~= "Purged" then | |
4550 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4551 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4552 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4553 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4554 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4555 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4556 | elseif MODE == "Purged" then | |
4557 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4563 | ||
4564 | end | |
4565 | end | |
4566 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4567 | ANIM = "Idle" | |
4568 | if ATTACK == false then | |
4569 | if MODE == "Lunar" then | |
4570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4576 | elseif MODE == "Hexa" then | |
4577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4583 | elseif MODE == "Fairy" then | |
4584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4590 | elseif MODE == "Origins" then | |
4591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4597 | elseif MODE == "Solar" then | |
4598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4604 | elseif MODE == "Purged" then | |
4605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
4608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
4609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4611 | elseif MODE == "Sanity" then | |
4612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4613 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4618 | elseif MODE == "Time" then | |
4619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
4622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
4623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4625 | elseif MODE == "80s" then | |
4626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4632 | elseif MODE == "90s" then | |
4633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4637 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4639 | elseif MODE == "Random" then | |
4640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
4646 | elseif MODE == "Superior" then | |
4647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
4649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4651 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4653 | elseif ATTACK == false and MODE == "Vanta" then | |
4654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4660 | elseif MODE == "Sense" then | |
4661 | if MRANDOM(1,20) == 1 then | |
4662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4663 | end | |
4664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4668 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4670 | elseif MODE == "Devil" then | |
4671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
4673 | if MRANDOM(1,7) == 1 then | |
4674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4675 | end | |
4676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4680 | elseif MODE == "LostHope" then | |
4681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
4682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4687 | elseif ATTACK == false and MODE == "Black" then | |
4688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
4689 | if MRANDOM(1,3) == 1 then | |
4690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4691 | end | |
4692 | if MRANDOM(1,2) == 1 then | |
4693 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
4694 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
4695 | end | |
4696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
4698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4699 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4701 | end | |
4702 | end | |
4703 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4704 | ANIM = "Walk" | |
4705 | if ATTACK == false then | |
4706 | if MODE == "Lunar" then | |
4707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4711 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4713 | elseif MODE == "Superior" then | |
4714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
4716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4718 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4720 | elseif MODE == "80s" then | |
4721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4727 | elseif MODE == "Solar" then | |
4728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4732 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4734 | elseif MODE == "Origins" then | |
4735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4739 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4741 | elseif MODE == "Purged" then | |
4742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4746 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4748 | elseif MODE == "Sanity" then | |
4749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4753 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
4754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
4755 | elseif MODE == "Fairy" then | |
4756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4762 | elseif MODE == "Devil" then | |
4763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
4765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4767 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4769 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
4770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4774 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4776 | elseif MODE == "Hexa" or MODE == "Time" then | |
4777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4781 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4783 | elseif MODE == "LostHope" then | |
4784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
4785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4788 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4790 | elseif MODE == "Vanta" then | |
4791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4797 | elseif MODE == "Black" then | |
4798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4800 | if MRANDOM(1,3) == 1 then | |
4801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
4802 | end | |
4803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4807 | end | |
4808 | end | |
4809 | end | |
4810 | end | |
4811 | text.TextStrokeColor3 = TEXTCOLOR | |
4812 | unanchor() | |
4813 | Humanoid.MaxHealth = "inf" | |
4814 | Humanoid.Health = "inf" | |
4815 | if Rooted == false then | |
4816 | Disable_Jump = false | |
4817 | Humanoid.WalkSpeed = Speed | |
4818 | elseif Rooted == true then | |
4819 | Disable_Jump = true | |
4820 | Humanoid.WalkSpeed = 0 | |
4821 | end | |
4822 | if Head:FindFirstChild("face") then | |
4823 | Head.face.Texture = "rbxassetid://"..FACE | |
4824 | end | |
4825 | if MODE ~= "Random" then | |
4826 | sick.SoundId = "rbxassetid://"..SONG | |
4827 | elseif MODE == "Random" then | |
4828 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
4829 | end | |
4830 | sick.Looped = true | |
4831 | sick.Pitch = PITCH | |
4832 | sick.Volume = VOLUME | |
4833 | Humanoid.Name = MRANDOM(100000000,999999999) | |
4834 | Humanoid.PlatformStand = false | |
4835 | for _, c in pairs(Cam:GetChildren()) do | |
4836 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
4837 | c:remove() | |
4838 | end | |
4839 | end | |
4840 | for LIST = 1, #WHITELIST do | |
4841 | if WHITELIST[LIST] ~= nil then | |
4842 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
4843 | if CHARACTER then | |
4844 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
4845 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4846 | if TORSO then | |
4847 | CreateSound(201858045, Cam, 3, 1) | |
4848 | local GUI = Instance.new("BillboardGui",Cam) | |
4849 | GUI.Name = WHITELIST[LIST] | |
4850 | GUI.Size = UDim2.new(5,0,5,0) | |
4851 | GUI.Adornee = TORSO | |
4852 | local GUI2 = IT("ImageLabel",GUI) | |
4853 | GUI2.BackgroundTransparency = 1 | |
4854 | GUI2.BorderSizePixel = 0 | |
4855 | GUI2.ImageTransparency = 1 | |
4856 | GUI2.Size = UDim2.new(1,0,1,0) | |
4857 | GUI2.SizeConstraint = "RelativeYY" | |
4858 | GUI.AlwaysOnTop = true | |
4859 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
4860 | end | |
4861 | else | |
4862 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
4863 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
4864 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
4865 | end | |
4866 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4867 | if TORSO then | |
4868 | GUI.Adornee = TORSO | |
4869 | end | |
4870 | end | |
4871 | else | |
4872 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4873 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4874 | end | |
4875 | end | |
4876 | else | |
4877 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4878 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4879 | end | |
4880 | table.remove(WHITELIST,LIST) | |
4881 | end | |
4882 | end | |
4883 | if Character:FindFirstChildOfClass("Accessory") then | |
4884 | Character:FindFirstChildOfClass("Accessory"):remove() | |
4885 | elseif Character:FindFirstChildOfClass("Hat") then | |
4886 | Character:FindFirstChildOfClass("Hat"):remove() | |
4887 | end | |
4888 | BLINKLOOP = BLINKLOOP + 1 | |
4889 | if BLINKLOOP >=325 then | |
4890 | BLINKLOOP = 0 | |
4891 | Blink() | |
4892 | BLINKLOOP = BLINKLOOP + 1 | |
4893 | if BLINKLOOP >=250 then | |
4894 | BLINKLOOP = 0 | |
4895 | Blink2() | |
4896 | end | |
4897 | end | |
4898 | if MODE == "90s" or MODE == "80s" then | |
4899 | if HITFLOOR ~= nil then | |
4900 | if MRANDOM(1,12) == 1 then | |
4901 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4902 | ||
4903 | end | |
4904 | end | |
4905 | end | |
4906 | if MODE == "Devil" then | |
4907 | if HITFLOOR ~= nil then | |
4908 | if MRANDOM(1,4) == 1 then | |
4909 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4910 | end | |
4911 | end | |
4912 | end | |
4913 | if MODE == "Black" or MODE == "Fairy" then | |
4914 | if HITFLOOR ~= nil then | |
4915 | if MRANDOM(1,9) == 1 then | |
4916 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4917 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4918 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4919 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4920 | if MRANDOM(1,7) == 1 then | |
4921 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4922 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4923 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4924 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4925 | end | |
4926 | end | |
4927 | end | |
4928 | end | |
4929 | Humanoid.DisplayDistanceType = "None" | |
4930 | Humanoid.PlatformStand = false | |
4931 | for _, c in pairs(Torso:GetChildren()) do | |
4932 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
4933 | else | |
4934 | c:remove() | |
4935 | end | |
4936 | end | |
4937 | end | |
4938 | --//=================================\\ | |
4939 | --\\=================================// | |
4940 | ||
4941 | ||
4942 | ||
4943 | ||
4944 | ||
4945 | --//====================================================\\-- | |
4946 | --|| END OF SCRIPT | |
4947 | --\\====================================================//-- |