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1-
warn("Due to logger so i need to leak this")
1+
warn("Original Maker  WanTH092")
2-
warn("also nameclan gonna showcase this too soon")
2+
wait(3)
3
warn("Converted by zachrogamehard133447 / Zach the script stealer")
4
wait(3)
5
warn(" Credits goes to WanTH092")
6
wait(3)
7
warn(" i just convert it ok? ")
8
9
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
10
local Player,game,owner = owner,game
11-
	Title = "Chaotic Glitcher";
11+
local RealPlayer = Player
12-
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
12+
do
13
	print("FE Compatibility code by Mokiros")
14
	local rp = RealPlayer
15
	script.Parent = rp.Character
16
	
17
	--RemoteEvent for communicating
18
	local Event = Instance.new("RemoteEvent")
19
	Event.Name = "UserInput_Event"
20
21
	--Fake event to make stuff like Mouse.KeyDown work
22
	local function fakeEvent()
23
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
24
		t.connect = t.Connect
25
		return t
26
	end
27
28
	--Creating fake input objects with fake variables
29
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
30
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
31
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
32
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
33
	end}
34
	--Merged 2 functions into one by checking amount of arguments
35
	CAS.UnbindAction = CAS.BindAction
36
37
	--This function will trigger the events that have been :Connect()'ed
38
	local function te(self,ev,...)
39
		local t = m[ev]
40
		if t and t._fakeEvent then
41
			for _,f in pairs(t.Functions) do
42
				f(...)
43
			end
44
		end
45
	end
46
	m.TrigEvent = te
47
	UIS.TrigEvent = te
48
49
	Event.OnServerEvent:Connect(function(plr,io)
50
	    if plr~=rp then return end
51
		m.Target = io.Target
52
		m.Hit = io.Hit
53
		if not io.isMouse then
54
			local b = io.UserInputState == Enum.UserInputState.Begin
55
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
56
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
57
			end
58
			for _,t in pairs(CAS.Actions) do
59
				for _,k in pairs(t.Keys) do
60
					if k==io.KeyCode then
61
						t.Function(t.Name,io.UserInputState,io)
62
					end
63
				end
64
			end
65
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
66
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
67
	    end
68
	end)
69
	Event.Parent = NLS([==[
70
	local Player = game:GetService("Players").LocalPlayer
71
	local Event = script:WaitForChild("UserInput_Event")
72
73
	local Mouse = Player:GetMouse()
74
	local UIS = game:GetService("UserInputService")
75
	local input = function(io,a)
76
		if a then return end
77
		--Since InputObject is a client-side instance, we create and pass table instead
78
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
79
	end
80
	UIS.InputBegan:Connect(input)
81
	UIS.InputEnded:Connect(input)
82
83
	local h,t
84
	--Give the server mouse data 30 times every second, but only if the values changed
85
	--If player is not moving their mouse, client won't fire events
86
	while wait(1/30) do
87
		if h~=Mouse.Hit or t~=Mouse.Target then
88
			h,t=Mouse.Hit,Mouse.Target
89
			Event:FireServer({isMouse=true,Target=t,Hit=h})
90
		end
91
	end]==],Player.Character)
92
93
	----Sandboxed game object that allows the usage of client-side methods and services
94
	--Real game object
95
	local _rg = game
96
97
	--Metatable for fake service
98
	local fsmt = {
99
		__index = function(self,k)
100
			local s = rawget(self,"_RealService")
101
			if s then return s[k] end
102
		end,
103
		__newindex = function(self,k,v)
104
			local s = rawget(self,"_RealService")
105
			if s then s[k]=v end
106
		end,
107
		__call = function(self,...)
108
			local s = rawget(self,"_RealService")
109
			if s then return s(...) end
110
		end
111
	}
112
	local function FakeService(t,RealService)
113
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
114
		return setmetatable(t,fsmt)
115
	end
116
117
	--Fake game object
118
	local g = {
119
		GetService = function(self,s)
120
			return self[s]
121
		end,
122
		Players = FakeService({
123
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
124
		},"Players"),
125
		UserInputService = FakeService(UIS,"UserInputService"),
126
		ContextActionService = FakeService(CAS,"ContextActionService"),
127
	}
128
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
129
	g.service = g.GetService
130
	
131
	g.RunService = FakeService({
132
		RenderStepped = _rg:GetService("RunService").Heartbeat,
133
		BindToRenderStep = function(self,name,_,fun)
134
			self._btrs[name] = self.Heartbeat:Connect(fun)
135
		end,
136
		UnbindFromRenderStep = function(self,name)
137
			self._btrs[name]:Disconnect()
138
		end,
139
	},"RunService")
140
141
	setmetatable(g,{
142
		__index=function(self,s)
143
			return _rg:GetService(s) or typeof(_rg[s])=="function"
144
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
145
		end,
146
		__newindex = fsmt.__newindex,
147
		__call = fsmt.__call
148
	})
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = g,g.Players.LocalPlayer
151
end
152
153
--//====================================================\\-
154
--||               CHAOTIC GLITCHER
155
--||             ALL PURPOSE SWITCHER...
156
--||	      CHAOTIC GLITCHER BY WANTH092
157
--||         EDIT HELPING BY KILLERZTH_1596
158
--||       Converted by zachrogamehard133447    
159
--\\====================================================//--
160
161
game:GetService("StarterGui"):SetCore("SendNotification", {
162
	Title = "Chaotic Glitcher F E";
163
	Text = "Succesfuly Loaded Chaotic glitcher F E / Credit goes to WanTH092";
164
})
165
166
wait(0.2)
167
168
Player = game:GetService("Players").LocalPlayer
169
PlayerGui = Player.PlayerGui
170
Mouse = Player:GetMouse()
171
Cam = workspace.CurrentCamera
172
Backpack = Player.Backpack
173
Character = Player.Character
174
Humanoid = Character.Humanoid
175
RootPart = Character["HumanoidRootPart"]
176
Torso = Character["Torso"]
177
Head = Character["Head"]
178
RightArm = Character["Right Arm"]
179
LeftArm = Character["Left Arm"]
180
RightLeg = Character["Right Leg"]
181
LeftLeg = Character["Left Leg"]
182
RootJoint = RootPart["RootJoint"]
183
Neck = Torso["Neck"]
184
RightShoulder = Torso["Right Shoulder"]
185
LeftShoulder = Torso["Left Shoulder"]
186
RightHip = Torso["Right Hip"]
187
LeftHip = Torso["Left Hip"]
188
local sick = Instance.new("Sound",Torso)
189
local SONG = 561833161
190
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
191
sick:Play()
192
193
IT = Instance.new
194
CF = CFrame.new
195
VT = Vector3.new
196
RAD = math.rad
197
C3 = Color3.new
198
UD2 = UDim2.new
199
BRICKC = BrickColor.new
200
ANGLES = CFrame.Angles
201
EULER = CFrame.fromEulerAnglesXYZ
202
COS = math.cos
203
ACOS = math.acos
204
SIN = math.sin
205
ASIN = math.asin
206
ABS = math.abs
207
MRANDOM = math.random
208
FLOOR = math.floor
209
local RCHOICE = MRANDOM(1,7) 
210
211
--//=================================\\
212
--|| 	      USEFUL VALUES
213
--\\=================================//
214
215
Animation_Speed = 3
216
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
217
local Speed = 13
218
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
219
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
220
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
221
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
222
local DAMAGEMULTIPLIER = 1
223
local ANIM = "Idle"
224
local ATTACK = false
225
local EQUIPPED = false
226
local HOLD = false
227
local COMBO = 1
228
local Rooted = false
229
local SINE = 0
230
local KEYHOLD = false
231
local CHANGE = 2 / Animation_Speed
232
local WALKINGANIM = false
233
local VALUE1 = false
234
local VALUE2 = false
235
local ROBLOXIDLEANIMATION = IT("Animation")
236
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
237
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
238
--ROBLOXIDLEANIMATION.Parent = Humanoid
239
local WEAPONGUI = IT("ScreenGui", PlayerGui)
240
WEAPONGUI.Name = "Weapon GUI"
241
local Effects = IT("Folder", Character)
242
Effects.Name = "Effects"
243
local BALL = IT("Folder", Character)
244
BALL.Name = "BALL-EYE"
245
local XEYE = IT("Folder", Character)
246
XEYE.Name = "X - EYE"
247
local ANIMATOR = Humanoid.Animator
248
local ANIMATE = Character.Animate
249
local UNANCHOR = true
250
local WHITELIST = {}
251
local TAUNT = false
252
local OFFSET = 0
253
local FULL = false
254
local MODE = "Lunar"
255
local PITCH = 1
256
local VOLUME = 3
257
local FACE = 176217464
258
local SIZE = 1
259
260
--//=================================\\
261
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
262
--\\=================================//
263
264
ArtificialHB = Instance.new("BindableEvent", script)
265
ArtificialHB.Name = "ArtificialHB"
266
267
script:WaitForChild("ArtificialHB")
268
Frame_Speed = 1 / 60
269
frame = Frame_Speed
270
tf = 0
271
allowframeloss = false
272
tossremainder = false
273
lastframe = tick()
274
script.ArtificialHB:Fire()
275
276
game:GetService("RunService").Heartbeat:connect(function(s, p)
277
	tf = tf + s
278
	if tf >= frame then
279
		if allowframeloss then
280
			script.ArtificialHB:Fire()
281
			lastframe = tick()
282
		else
283
			for i = 1, math.floor(tf / frame) do
284
				script.ArtificialHB:Fire()
285
			end
286
		lastframe = tick()
287
		end
288
		if tossremainder then
289
			tf = 0
290
		else
291
			tf = tf - frame * math.floor(tf / frame)
292
		end
293
	end
294
end)
295
296
--//=================================\\
297
--//       NOOBYGAME12'S CODE
298
--\\=================================//
299
300
plr = game:GetService("Players").LocalPlayer
301
char = plr.Character
302
hum = char.Humanoid
303
local cam = game.Workspace.CurrentCamera
304
Camera = cam
305
local CamInterrupt = false
306
local TwoD = false
307
local TargetInfo = {nil, nil}
308
cam.CameraType = "Custom"
309
t = char.Torso
310
h = char.Head
311
ra = char["Right Arm"]
312
la = char["Left Arm"]
313
rl = char["Right Leg"]
314
ll = char["Left Leg"]
315
tors = char.Torso
316
lleg = char["Left Leg"]
317
root = char.HumanoidRootPart
318
hed = char.Head
319
rleg = char["Right Leg"]
320
rarm = char["Right Arm"]
321
larm = char["Left Arm"]
322
Player = plr
323
Character=Player.Character 
324
PlayerGui=Player.PlayerGui 
325
Backpack=Player.Backpack 
326
Torso=Character.Torso 
327
Head=Character.Head 
328
Humanoid=Character.Humanoid
329
m=Instance.new('Model',Character)
330
LeftArm=Character["Left Arm"] 
331
LeftLeg=Character["Left Leg"] 
332
RightArm=Character["Right Arm"] 
333
RightLeg=Character["Right Leg"] 
334
LS=Torso["Left Shoulder"] 
335
LH=Torso["Left Hip"] 
336
RS=Torso["Right Shoulder"] 
337
RH=Torso["Right Hip"] 
338
Face = Head.face
339
Neck=Torso.Neck
340
it=Instance.new
341
attacktype=1
342
vt=Vector3.new
343
cf=CFrame.new
344
euler=CFrame.fromEulerAnglesXYZ
345
angles=CFrame.Angles
346
cloaked=false
347
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
348
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
349
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
350
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
351
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
352
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
353
RootPart=Character.HumanoidRootPart
354
RootJoint=RootPart.RootJoint
355
RootCF=euler(-1.57,0,3.14)
356
radian = math.rad
357
random = math.random
358
Vec3 = Vector3.new
359
Inst = Instance.new
360
cFrame = CFrame.new
361
Euler = CFrame.fromEulerAnglesXYZ
362
vt = Vector3.new
363
bc = BrickColor.new
364
br = BrickColor.random
365
it = Instance.new
366
cf = CFrame.new
367
local Player_Size = 0
368
cam = game.Workspace.CurrentCamera
369
CF = CFrame.new
370
angles = CFrame.Angles
371
attack = false
372
Euler = CFrame.fromEulerAnglesXYZ
373
Rad = math.rad
374
IT = Instance.new
375
BrickC = BrickColor.new
376
Cos = math.cos
377
Acos = math.acos
378
Sin = math.sin
379
Asin = math.asin
380
Abs = math.abs
381
Mrandom = math.random
382
Floor = math.floor
383
IT = Instance.new
384
CF = CFrame.new
385
VT = Vector3.new
386
RAD = math.rad
387
C3 = Color3.new
388
UD2 = UDim2.new
389
BRICKC = BrickColor.new
390
ANGLES = CFrame.Angles
391
EULER = CFrame.fromEulerAnglesXYZ
392
COS = math.cos
393
ACOS = math.acos
394
SIN = math.sin
395
ASIN = math.asin
396
ABS = math.abs
397
MRANDOM = math.random
398
FLOOR = math.floor
399
400
401
local Booleans = {
402
  CamFollow = true,
403
  GyroUse = true
404
}
405
406
function lerp(object, newCFrame, alpha)
407
  return object:lerp(newCFrame, alpha)
408
end
409
410
local Directer = Inst("BodyGyro", root)
411
Directer.MaxTorque = Vec3(0, 0, 0)
412
Directer.P = 600000
413
local CPart = Inst("Part")
414
CPart.Anchored = true
415
CPart.CanCollide = false
416
CPart.Locked = true
417
CPart.Transparency = 1
418
419
local rainbowmode = false
420
local chaosmode = false
421
422
local mutedtog = false
423
424
function CameraEnshaking(Length,Intensity)
425
coroutine.resume(coroutine.create(function()
426
      local intensity = 1*Intensity
427
      local rotM = 0.01*Intensity
428
for i = 0, Length, 0.1 do
429
Swait()
430
intensity = intensity - 0.05*Intensity/Length
431
rotM = rotM - 0.0005*Intensity/Length
432
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
433
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
434
end
435
Humanoid.CameraOffset = Vec3(0, 0, 0)
436
end))
437
end
438
CamShake=function(Part,Distan,Power,Times) 
439
local de=Part.Position
440
for i,v in pairs(workspace:children()) do
441
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
442
for _,c in pairs(v:children()) do
443
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
444
local Noob=v.Humanoid
445
if Noob~=nil then
446
coroutine.resume(coroutine.create(function()
447
FV = Instance.new("BoolValue", Noob)
448
FV.Name = "CameraShake"
449
for ShakeNum=1,Times do
450
Swait()
451
local ef=Power
452
  if ef>=1 then
453
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
454
  else
455
   ef=Power*10
456
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
457
  end	
458
end
459
Humanoid.CameraOffset = Vector3.new(0,0,0)
460
FV:Destroy()
461
end))
462
end
463
end
464
end
465
end
466
end
467
end
468
469
local toggleTag = true
470
local bilguit = Instance.new("BillboardGui", hed)
471
bilguit.Adornee = nil
472
bilguit.Name = "ModeName"
473
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
474
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
475
476
477
function chatfunc(text,color,typet,font,timeex)
478
local chat = coroutine.wrap(function()
479
if Character:FindFirstChild("TalkingBillBoard")~= nil then
480
Character:FindFirstChild("TalkingBillBoard"):destroy()
481
end
482
local naeeym2 = Instance.new("BillboardGui",Character)
483
naeeym2.Size = UDim2.new(0,100,0,40)
484
naeeym2.StudsOffset = Vector3.new(0,3,0)
485
naeeym2.Adornee = Character.Head
486
naeeym2.Name = "TalkingBillBoard"
487
local tecks2 = Instance.new("TextLabel",naeeym2)
488
tecks2.BackgroundTransparency = 1
489
tecks2.BorderSizePixel = 0
490
tecks2.Text = ""
491
tecks2.Font = font
492
tecks2.TextSize = 30
493
tecks2.TextStrokeTransparency = 0
494
tecks2.TextColor3 = color
495
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
496
tecks2.Size = UDim2.new(1,0,0.5,0)
497
local tecks3 = Instance.new("TextLabel",naeeym2)
498
tecks3.BackgroundTransparency = 1
499
tecks3.BorderSizePixel = 0
500
tecks3.Text = ""
501
tecks3.Font = font
502
tecks3.TextSize = 30
503
tecks3.TextStrokeTransparency = 0
504
if typet == "Inverted" then
505
tecks3.TextColor3 = Color3.new(0,0,0)
506
tecks3.TextStrokeColor3 = color
507
elseif typet == "Normal" then
508
tecks3.TextColor3 = color
509
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
510
end
511
tecks3.Size = UDim2.new(1,0,0.5,0)
512
coroutine.resume(coroutine.create(function()
513
while true do
514
Swait(1)
515
if chaosmode == true then
516
tecks2.TextColor3 = BrickColor.random().Color
517
tecks3.TextStrokeColor3 = BrickColor.random().Color
518
end
519
end
520
end))
521
text.TextTransparency = text.TextTransparency  + 1
522
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
523
for i = 0, 74*timeex do
524
Swait()
525
text.TextTransparency = 1
526
text.TextStrokeTransparency = 1
527
tecks2.Text = text
528
tecks3.Text = text
529
end
530
local randomrot = math.random(1,2)
531
if randomrot == 1 then
532
for i = 1, 50 do
533
Swait()
534
tecks2.Text = text
535
tecks3.Text = text
536
text.TextTransparency = text.TextTransparency - .02
537
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
538
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
539
tecks2.TextTransparency = tecks2.TextTransparency + .04
540
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
541
tecks3.TextTransparency = tecks2.TextTransparency + .04
542
end
543
elseif randomrot == 2 then
544
	for i = 1, 50 do
545
Swait()
546
tecks2.Text = text
547
tecks3.Text = text
548
text.TextTransparency = text.TextTransparency - .02
549
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
550
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
551
tecks2.TextTransparency = tecks2.TextTransparency + .04
552
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
553
tecks3.TextTransparency = tecks2.TextTransparency + .04
554
end
555
end
556
text.TextTransparency = 0
557
text.TextStrokeTransparency = 0
558
if toggleTag == false then
559
text.TextTransparency = 1
560
text.TextStrokeTransparency = 1
561
end
562
naeeym2:Destroy()
563
end)
564
chat()
565
end
566
567
568
569
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
570
  local gui = it(GuiType)
571
  gui.Parent = parent
572
  gui.Text = text
573
  gui.BackgroundTransparency = backtrans
574
  gui.BackgroundColor3 = backcol
575
  gui.SizeConstraint = "RelativeXY"
576
  gui.TextXAlignment = "Center"
577
  gui.TextYAlignment = "Center"
578
  gui.Position = pos
579
  gui.Size = size
580
  gui.Font = "SourceSans"
581
  gui.FontSize = "Size14"
582
  gui.TextWrapped = false
583
  gui.TextStrokeTransparency = 0
584
  gui.TextColor = BrickColor.new("White")
585
  return gui
586
end
587
--------------------------- GUI STUFF
588
local basgui = it("GuiMain")
589
basgui.Parent = plr.PlayerGui
590
basgui.Name = "VISgui"
591
local fullscreenz = it("Frame")
592
fullscreenz.Parent = basgui
593
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
594
fullscreenz.BackgroundTransparency = 1
595
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
596
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
597
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
598
local imgl2 = Instance.new("ImageLabel",fullscreenz)
599
imgl2.BackgroundTransparency = 1
600
imgl2.BorderSizePixel = 0
601
imgl2.ImageTransparency = 0.5
602
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
603
imgl2.Size = UDim2.new(0,1000,0,1000)
604
imgl2.Image = "rbxassetid://2344830904"
605
local techc = imgl2:Clone()
606
techc.Parent = fullscreenz
607
techc.ImageTransparency = 0
608
techc.Size = UDim2.new(0,900,0,900)
609
techc.Position = UDim2.new(0.70,-150,0.50,-150)
610
techc.Image = "rbxassetid://2092248396"
611
local circl = imgl2:Clone()
612
circl.Parent = fullscreenz
613
circl.ImageTransparency = 0
614
circl.Size = UDim2.new(0,550,0,550)
615
circl.Position = UDim2.new(0.70,25,0.50,25)
616
circl.Image = "rbxassetid://2312119891"
617
local circl2 = imgl2:Clone()
618
circl2.Parent = fullscreenz
619
circl2.ImageTransparency = 0
620
circl2.Size = UDim2.new(0,700,0,700)
621
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
622
circl2.Image = "rbxassetid://2312119891"
623
local imgl2b = imgl2:Clone()
624
imgl2b.Parent = fullscreenz
625
imgl2b.ImageTransparency = 0
626
imgl2b.Size = UDim2.new(0,800,0,800)
627
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
628
imgl2b.ImageColor3 = Color3.new(0,0,0)
629
local ned = Instance.new("TextLabel",fullscreenz)
630
ned.ZIndex = 2
631
ned.Font = "Bodoni"
632
ned.BackgroundTransparency = 1
633
ned.BorderSizePixel = 0.65
634
ned.Size = UDim2.new(0.6,0,0.6,0)
635
ned.Position = UDim2.new(0,0,0,0)
636
ned.TextScaled = true
637
ned.TextStrokeTransparency = 0
638
ned.Text = "Lunar"
639
ned.TextSize = 48
640
ned.Rotation = 1
641
ned.TextXAlignment = "Left"
642
ned.TextYAlignment = "Top"
643
644
--//=================================\\
645
--//          WINGY STUFF
646
--\\=================================//
647
648
local extrawingmod1 = Instance.new("Model",Character)
649
local extrawingmod2 = Instance.new("Model",Character)
650
651
function CreateParta(parent,transparency,reflectance,material,brickcolor)
652
local p = Instance.new("Part")
653
p.TopSurface = 0
654
p.BottomSurface = 0
655
p.Parent = parent
656
p.Size = Vector3.new(0.1,0.1,0.1)
657
p.Transparency = transparency
658
p.Reflectance = reflectance
659
p.CanCollide = false
660
p.Locked = true
661
p.BrickColor = brickcolor
662
p.Material = material
663
return p
664
end
665
666
function CreateMesh(parent,meshtype,x1,y1,z1)
667
local mesh = Instance.new("SpecialMesh",parent)
668
mesh.MeshType = meshtype
669
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
670
return mesh
671
end
672
673
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
674
local mesh = Instance.new("SpecialMesh",parent)
675
mesh.MeshType = "FileMesh"
676
mesh.MeshId = meshid
677
mesh.Scale = Vector3.new(x1,y1,z1)
678
return mesh
679
end
680
681
682
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
683
local mesh = Instance.new("SpecialMesh",parent)
684
mesh.MeshType = "FileMesh"
685
mesh.MeshId = meshid
686
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
687
mesh.Scale = Vector3.new(x1,y1,z1)
688
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
689
return mesh
690
end
691
692
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
693
local weld = Instance.new("Weld")
694
weld.Parent = parent
695
weld.Part0 = part0
696
weld.Part1 = part1
697
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
698
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
699
return weld
700
end
701
702
function RemoveOutlines(part)
703
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
704
end
705
706
local Create = LoadLibrary("RbxUtility").Create
707
708
CFuncs = {	
709
	["Part"] = {
710
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
711
			local Part = Create("Part"){
712
				Parent = Parent,
713
				Reflectance = Reflectance,
714
				Transparency = Transparency,
715
				CanCollide = false,
716
				Locked = true,
717
				BrickColor = BrickColor.new(tostring(BColor)),
718
				Name = Name,
719
				Size = Size,
720
				Material = Material,
721
			}
722
			RemoveOutlines(Part)
723
			return Part
724
		end;
725
	};
726
	
727
	["Mesh"] = {
728
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
729
			local Msh = Create(Mesh){
730
				Parent = Part,
731
				Offset = OffSet,
732
				Scale = Scale,
733
			}
734
			if Mesh == "SpecialMesh" then
735
				Msh.MeshType = MeshType
736
				Msh.MeshId = MeshId
737
			end
738
			return Msh
739
		end;
740
	};
741
	
742
	["Mesh"] = {
743
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
744
			local Msh = Create(Mesh){
745
				Parent = Part,
746
				Offset = OffSet,
747
				Scale = Scale,
748
			}
749
			if Mesh == "SpecialMesh" then
750
				Msh.MeshType = MeshType
751
				Msh.MeshId = MeshId
752
			end
753
			return Msh
754
		end;
755
	};
756
	
757
	["Weld"] = {
758
		Create = function(Parent, Part0, Part1, C0, C1)
759
			local Weld = Create("Weld"){
760
				Parent = Parent,
761
				Part0 = Part0,
762
				Part1 = Part1,
763
				C0 = C0,
764
				C1 = C1,
765
			}
766
			return Weld
767
		end;
768
	};
769
770
	["Sound"] = {
771
		Create = function(id, par, vol, pit) 
772
			coroutine.resume(coroutine.create(function()
773
				local S = Create("Sound"){
774
					Volume = vol,
775
                                        Name = "EffectSoundo",
776
					Pitch = pit or 1,
777
					SoundId = id,
778
					Parent = par or workspace,
779
				}
780
				wait() 
781
				S:play() 
782
				game:GetService("Debris"):AddItem(S, 10)
783
			end))
784
		end;
785
	};
786
787
["LongSound"] = {
788
		Create = function(id, par, vol, pit) 
789
			coroutine.resume(coroutine.create(function()
790
				local S = Create("Sound"){
791
					Volume = vol,
792
					Pitch = pit or 1,
793
					SoundId = id,
794
					Parent = par or workspace,
795
				}
796
				wait() 
797
				S:play() 
798
				game:GetService("Debris"):AddItem(S, 60)
799
			end))
800
		end;
801
	};
802
	
803
	["ParticleEmitter"] = {
804
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
805
			local fp = Create("ParticleEmitter"){
806
				Parent = Parent,
807
				Color = ColorSequence.new(Color1, Color2),
808
				LightEmission = LightEmission,
809
				Size = Size,
810
				Texture = Texture,
811
				Transparency = Transparency,
812
				ZOffset = ZOffset,
813
				Acceleration = Accel,
814
				Drag = Drag,
815
				LockedToPart = LockedToPart,
816
				VelocityInheritance = VelocityInheritance,
817
				EmissionDirection = EmissionDirection,
818
				Enabled = Enabled,
819
				Lifetime = LifeTime,
820
				Rate = Rate,
821
				Rotation = Rotation,
822
				RotSpeed = RotSpeed,
823
				Speed = Speed,
824
				VelocitySpread = VelocitySpread,
825
			}
826
			return fp
827
		end;
828
	};
829
830
	CreateTemplate = {
831
	
832
	};
833
}
834
835
836
837
New = function(Object, Parent, Name, Data)
838
	local Object = Instance.new(Object)
839
	for Index, Value in pairs(Data or {}) do
840
		Object[Index] = Value
841
	end
842
	Object.Parent = Parent
843
	Object.Name = Name
844
	return Object
845
end
846
847
local halocolor = BrickColor.new("Mid gray")
848
local halocolor2 = BrickColor.new("Mid gray")
849
local halocolor3 = BrickColor.new("Really black")
850
local starcolor = BrickColor.new("Bright yellow")
851
local lunacolor = BrickColor.new("Navy blue")
852
local lunacolor2 = BrickColor.new("Bright blue")
853
local wepcolor = BrickColor.new("Deep blue")
854
local maincolor = BrickColor.new("Lapis")
855
local secondcolor = BrickColor.new("Lapis")
856
local m = Instance.new("Model",Character)
857
local m2 = Instance.new("Model",Character)
858
local m3 = Instance.new("Model",Character)
859
local mw1 = Instance.new("Model",Character)
860
local mw2 = Instance.new("Model",Character)
861
local mw3 = Instance.new("Model",Character)
862
local mw4 = Instance.new("Model",Character)
863
864
--------------
865
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
866
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
867
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
868
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
869
870
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
871
CreateMesh(handle,"Brick",0,0,0)
872
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
873
local valuaring = 10
874
875
local refec = Instance.new("ParticleEmitter",handlex)
876
refec.Texture = "rbxassetid://284205403"
877
refec.LightEmission = 0.95
878
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
879
refec.Rate = 50
880
refec.Lifetime = NumberRange.new(0.5)
881
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
882
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
883
refec.Speed = NumberRange.new(0,2)
884
refec.Drag = 5
885
refec.LockedToPart = true
886
refec.Rotation = NumberRange.new(-500,500)
887
refec.VelocitySpread = 9000
888
refec.RotSpeed = NumberRange.new(-500,500)
889
local refec2 = refec:Clone()
890
refec2.LightEmission = 0.75
891
refec2.Texture = "rbxassetid://254287058"
892
refec2.Parent = handlex
893
refec2.Rate = 25
894
refec2.Lifetime = NumberRange.new(0.75)
895
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
896
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
897
refec2.Speed = NumberRange.new(0)
898
local refec3 = refec:Clone()
899
refec3.LightEmission = 0.75
900
refec3.Texture = "rbxassetid://363275192"
901
refec3.Parent = handlex
902
refec3.Rate = 25
903
refec3.Lifetime = NumberRange.new(1)
904
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
905
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
906
refec3.Speed = NumberRange.new(0)
907
refec3.RotSpeed = NumberRange.new(-50,50)
908
909
for i = 0, 35 do
910
	valuaring = valuaring + 10
911
rn = CreateParta(mw2,0,0,"Neon",halocolor)
912
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
913
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
914
rn = CreateParta(mw2,0,0,"Neon",halocolor)
915
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
916
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
917
rn = CreateParta(mw2,0,0,"Neon",halocolor)
918
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
919
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
920
rn = CreateParta(mw2,0,0,"Neon",halocolor)
921
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
922
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
923
end
924
925
926
local handle = CreateParta(m,1,1,"Neon",maincolor)
927
CreateMesh(handle,"Brick",0.5,0.5,0.5)
928
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
930
931
932
--- Left wing.
933
934
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
935
CreateMesh(handle,"Brick",0.5,0.5,0.5)
936
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
937
938
wed = CreateParta(mw1,0,0,"Neon",halocolor)
939
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
940
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
941
wed = CreateParta(mw1,0,0,"Neon",halocolor)
942
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
943
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
944
wed = CreateParta(mw1,0,0,"Neon",halocolor)
945
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
946
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
947
wed = CreateParta(mw1,0,0,"Neon",halocolor)
948
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
949
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
950
wed = CreateParta(mw1,0,0,"Neon",halocolor)
951
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
952
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
953
wed = CreateParta(mw1,0,0,"Neon",halocolor)
954
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
955
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
956
wed = CreateParta(mw1,0,0,"Neon",halocolor)
957
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
958
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
959
wed = CreateParta(mw1,0,0,"Neon",halocolor)
960
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
961
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
962
wed = CreateParta(mw1,0,0,"Neon",halocolor)
963
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
964
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
965
wed = CreateParta(mw1,0,0,"Neon",halocolor)
966
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
967
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
968
969
970
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
971
CreateMesh(handle,"Brick",0.5,0.5,0.5)
972
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
973
974
wed = CreateParta(mw1,0,0,"Neon",halocolor)
975
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
976
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
977
wed = CreateParta(mw1,0,0,"Neon",halocolor)
978
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
979
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
980
wed = CreateParta(mw1,0,0,"Neon",halocolor)
981
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
982
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
983
wed = CreateParta(mw1,0,0,"Neon",halocolor)
984
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
985
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
986
wed = CreateParta(mw1,0,0,"Neon",halocolor)
987
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
988
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
989
wed = CreateParta(mw1,0,0,"Neon",halocolor)
990
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
991
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
992
wed = CreateParta(mw1,0,0,"Neon",halocolor)
993
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
994
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
995
wed = CreateParta(mw1,0,0,"Neon",halocolor)
996
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
997
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
998
wed = CreateParta(mw1,0,0,"Neon",halocolor)
999
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1000
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1001
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1002
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1003
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1004
1005
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
1006
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1007
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1008
1009
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1010
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1011
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1012
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1013
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1014
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1015
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1016
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1017
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1018
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1019
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1020
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1021
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1022
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1023
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1024
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1025
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1026
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1027
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1028
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1029
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1030
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1031
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1032
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1033
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1034
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1035
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1036
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1037
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1038
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1039
1040
1041
-- Right wing --
1042
1043
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
1044
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1045
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1046
1047
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1048
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1049
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1050
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1051
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1052
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1053
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1054
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1055
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1056
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1057
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1058
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1059
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1060
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1061
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1062
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1063
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1064
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1065
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1066
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1067
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1068
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1069
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1070
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1071
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1072
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1073
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1074
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1075
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1076
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1077
1078
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
1079
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1080
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1081
1082
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1083
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1084
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1085
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1086
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1087
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1088
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1089
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1090
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1091
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1092
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1093
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1094
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1095
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1096
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1097
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1098
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1099
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1100
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1101
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1102
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1103
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1104
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1105
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1106
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1107
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1108
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1109
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1110
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1111
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1112
1113
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1114
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1115
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1116
1117
1118
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1119
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1120
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1121
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1122
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1123
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1124
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1125
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1126
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1127
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1128
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1129
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1130
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1131
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1132
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1133
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1134
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1135
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1136
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1137
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1138
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1139
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1140
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1141
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1142
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1143
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1144
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1145
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1146
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1147
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1148
1149
------------- Trails
1150
local A0 = Instance.new("Attachment",lwing1)
1151
A0.Position = Vector3.new(0,-0.7,0)
1152
local A1 = Instance.new("Attachment",lwing1)
1153
A1.Position = Vector3.new(0,-3.5,0)
1154
tl1 = Instance.new('Trail',lwing1)
1155
tl1.Attachment0 = A0
1156
tl1.Attachment1 = A1
1157
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1158
tl1.LightEmission = 1
1159
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1160
tl1.Color = ColorSequence.new(halocolor.Color)
1161
tl1.Lifetime = 0.5
1162
1163
local A0 = Instance.new("Attachment",lwing2)
1164
A0.Position = Vector3.new(0,-0.7,0)
1165
local A1 = Instance.new("Attachment",lwing2)
1166
A1.Position = Vector3.new(0,-3.5,0)
1167
tl2 = Instance.new('Trail',lwing2)
1168
tl2.Attachment0 = A0
1169
tl2.Attachment1 = A1
1170
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1171
tl2.LightEmission = 1
1172
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1173
tl2.Color = ColorSequence.new(halocolor.Color)
1174
tl2.Lifetime = 0.5
1175
1176
local A0 = Instance.new("Attachment",lwing3)
1177
A0.Position = Vector3.new(0,-0.7,0)
1178
local A1 = Instance.new("Attachment",lwing3)
1179
A1.Position = Vector3.new(0,-3.5,0)
1180
tl3 = Instance.new('Trail',lwing3)
1181
tl3.Attachment0 = A0
1182
tl3.Attachment1 = A1
1183
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1184
tl3.LightEmission = 1
1185
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1186
tl3.Color = ColorSequence.new(halocolor.Color)
1187
tl3.Lifetime = 0.5
1188
1189
local A0 = Instance.new("Attachment",rwing1)
1190
A0.Position = Vector3.new(0,-0.7,0)
1191
local A1 = Instance.new("Attachment",rwing1)
1192
A1.Position = Vector3.new(0,-3.5,0)
1193
tr1 = Instance.new('Trail',rwing1)
1194
tr1.Attachment0 = A0
1195
tr1.Attachment1 = A1
1196
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1197
tr1.LightEmission = 1
1198
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1199
tr1.Color = ColorSequence.new(halocolor2.Color)
1200
tr1.Lifetime = 0.5
1201
1202
local A0 = Instance.new("Attachment",rwing2)
1203
A0.Position = Vector3.new(0,-0.7,0)
1204
local A1 = Instance.new("Attachment",rwing2)
1205
A1.Position = Vector3.new(0,-3.5,0)
1206
tr2 = Instance.new('Trail',rwing2)
1207
tr2.Attachment0 = A0
1208
tr2.Attachment1 = A1
1209
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1210
tr2.LightEmission = 1
1211
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1212
tr2.Color = ColorSequence.new(halocolor2.Color)
1213
tr2.Lifetime = 0.5
1214
1215
local A0 = Instance.new("Attachment",rwing3)
1216
A0.Position = Vector3.new(0,-0.7,0)
1217
local A1 = Instance.new("Attachment",rwing3)
1218
A1.Position = Vector3.new(0,-3.5,0)
1219
tr3 = Instance.new('Trail',rwing3)
1220
tr3.Attachment0 = A0
1221
tr3.Attachment1 = A1
1222
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1223
tr3.LightEmission = 1
1224
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1225
tr3.Color = ColorSequence.new(halocolor2.Color)
1226
tr3.Lifetime = 0.5
1227
1228
--------------
1229
1230
1231
1232
for i, v in pairs(mw2:GetChildren()) do
1233
if v:IsA("Part") then
1234
v.BrickColor = BrickColor.new("White")
1235
v.Material = "Neon"
1236
end
1237
end
1238
for i, v in pairs(mw1:GetChildren()) do
1239
if v:IsA("Part") then
1240
v.Transparency = 0
1241
v.BrickColor = BrickColor.new("White")
1242
v.Material = "Neon"
1243
end
1244
end
1245
for i, v in pairs(extrawingmod1:GetChildren()) do
1246
if v:IsA("Part") then
1247
v.Transparency = 1
1248
v.BrickColor = BrickColor.new("White")
1249
v.Material = "Neon"
1250
end
1251
end
1252
for i, v in pairs(extrawingmod2:GetChildren()) do
1253
if v:IsA("Part") then
1254
v.Transparency = 1
1255
v.BrickColor = BrickColor.new("White")
1256
v.Material = "Neon"
1257
end
1258
end
1259
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1260
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1261
local THIRDRUINCOLOR = BrickColor.new("Really black")
1262
1263
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1264
for i, v in pairs(mw2:GetChildren()) do
1265
if v:IsA("Part") then
1266
v.BrickColor = one
1267
v.Material = "Neon"
1268
end
1269
end
1270
refec.Color = ColorSequence.new(one.Color)
1271
refec2.Color = ColorSequence.new(one.Color)
1272
refec3.Color = ColorSequence.new(one.Color)
1273
tr1.Color = ColorSequence.new(one.Color)
1274
tr2.Color = ColorSequence.new(one.Color)
1275
tr3.Color = ColorSequence.new(one.Color)
1276
imgl2.ImageColor3 = one.Color
1277
circl.ImageColor3 = two.Color
1278
techc.ImageColor3 = one.Color
1279
circl2.ImageColor3 = one.Color
1280
ned.TextColor3 = two.Color
1281
ned.TextStrokeColor3 = one.Color
1282
for i, v in pairs(mw1:GetChildren()) do
1283
if v:IsA("Part") then
1284
v.Transparency = 0
1285
v.BrickColor = two
1286
v.Material = "Neon"
1287
end
1288
end
1289
tl1.Color = ColorSequence.new(two.Color)
1290
tl2.Color = ColorSequence.new(two.Color)
1291
tl3.Color = ColorSequence.new(two.Color)
1292
for i, v in pairs(m:GetChildren()) do
1293
if v:IsA("Part") then
1294
v.BrickColor = three
1295
v.Material = "Ice"
1296
end
1297
end
1298
for i, v in pairs(m2:GetChildren()) do
1299
if v:IsA("Part") then
1300
v.BrickColor = four
1301
v.Material = "Ice"
1302
end
1303
end
1304
for i, v in pairs(m3:GetChildren()) do
1305
if v:IsA("Part") then
1306
v.BrickColor = five
1307
v.Material = "Neon"
1308
end
1309
end
1310
for i, v in pairs(extrawingmod1:GetChildren()) do
1311
if v:IsA("Part") then
1312
v.Transparency = exonetran
1313
v.BrickColor = exone
1314
v.Material = "Neon"
1315
end
1316
end
1317
for i, v in pairs(extrawingmod2:GetChildren()) do
1318
if v:IsA("Part") then
1319
v.Transparency = extwotran
1320
v.BrickColor = extwo
1321
v.Material = "Neon"
1322
end
1323
end
1324
end
1325
1326
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1327
circl.ImageColor3 = SECONDRUINCOLOR.Color
1328
techc.ImageColor3 = MAINRUINCOLOR.Color
1329
circl2.ImageColor3 = MAINRUINCOLOR.Color
1330
ned.TextColor3 = MAINRUINCOLOR.Color
1331
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1332
1333
1334
function bosschatfunc(text,color,watval)
1335
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1336
coroutine.resume(coroutine.create(function()
1337
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1338
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1339
end
1340
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1341
scrg.Name = "Dialog"
1342
local txtlb = Instance.new("TextLabel",scrg)
1343
txtlb.Text = ""
1344
txtlb.Font = "Bodoni"
1345
txtlb.TextColor3 = Color3.new(0,0,0)
1346
txtlb.TextStrokeTransparency = 0
1347
txtlb.BackgroundTransparency = 0.75
1348
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1349
txtlb.TextStrokeColor3 = color
1350
txtlb.TextScaled = true
1351
txtlb.Size = UDim2.new(1,0,0.25,0)
1352
txtlb.TextXAlignment = "Left"
1353
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1354
local txtlb2 = Instance.new("TextLabel",scrg)
1355
txtlb2.Text = "Chaotic:"
1356
txtlb2.Font = "Arcade"
1357
txtlb2.TextColor3 = Color3.new(0,0,0)
1358
txtlb2.TextStrokeTransparency = 0
1359
txtlb2.BackgroundTransparency = 1
1360
txtlb2.TextStrokeColor3 = color
1361
txtlb2.TextSize = 40
1362
txtlb2.Size = UDim2.new(1,0,0.25,0)
1363
txtlb2.TextXAlignment = "Left"
1364
txtlb2.Position = UDim2.new(0,0,1,0)
1365
local fvalen = 0.55
1366
local fval = -0.49
1367
coroutine.resume(coroutine.create(function()
1368
while true do
1369
Swait()
1370
if MODE == "Sanity" then
1371
txtlb.Rotation = math.random(-1,1)
1372
txtlb2.Rotation = math.random(-1,1)
1373
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1374
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1375
txtlb.TextStrokeColor3 = BrickColor.random().Color
1376
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1377
end
1378
end
1379
end))
1380
coroutine.resume(coroutine.create(function()
1381
while true do
1382
Swait()
1383
if scrg.Parent ~= nil then
1384
	fvalen = fvalen - 0.0001
1385
elseif scrg.Parent == nil then
1386
break
1387
end
1388
end
1389
end))
1390
local flol = 1.75
1391
local flil = 1.6
1392
coroutine.resume(coroutine.create(function()
1393
	for i = 0, 9 do
1394
		Swait()
1395
		fval = fval + 0.05
1396
		flol = flol - 0.1
1397
		flil = flil - 0.1
1398
		txtlb.Text = ""
1399
		txtlb.Position = UDim2.new(0,0,flol,0)
1400
		txtlb2.Position = UDim2.new(0,0,flil,0)
1401
	end
1402
	txtlb.Text = text
1403
wait(watval)
1404
local valinc = 0
1405
for i = 0, 99 do
1406
Swait()
1407
valinc = valinc + 0.0001
1408
flol = flol + valinc
1409
flil = flil + valinc
1410
txtlb.Rotation = txtlb.Rotation + valinc*20
1411
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1412
txtlb.Position = UDim2.new(0,0,flol,0)
1413
txtlb2.Position = UDim2.new(0,0,flil,0)
1414
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1415
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1416
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1417
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1418
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1419
end
1420
scrg:Destroy()
1421
end))
1422
end))
1423
end
1424
end
1425
1426
function BigBlack(text,color,watval)
1427
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1428
coroutine.resume(coroutine.create(function()
1429
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1430
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1431
end
1432
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1433
scrg.Name = "Dialog"
1434
local txtlb = Instance.new("TextLabel",scrg)
1435
txtlb.Text = ""
1436
txtlb.Font = "Bodoni"
1437
txtlb.TextColor3 = Color3.new(0,0,0)
1438
txtlb.TextStrokeTransparency = 1
1439
txtlb.BackgroundTransparency = 1
1440
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1441
txtlb.TextStrokeColor3 = color
1442
txtlb.TextScaled = true
1443
txtlb.Size = UDim2.new(1,0,1,0)
1444
txtlb.TextXAlignment = "Center"
1445
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1446
local txtlb2 = Instance.new("TextLabel",scrg)
1447
txtlb2.Text = "Chaotic:"
1448
txtlb2.Font = "Arcade"
1449
txtlb2.TextColor3 = Color3.new(0,0,0)
1450
txtlb2.TextStrokeTransparency = 0
1451
txtlb2.BackgroundTransparency = 1
1452
txtlb2.TextStrokeColor3 = color
1453
txtlb2.TextSize = 40
1454
txtlb2.Size = UDim2.new(1,0,0.25,0)
1455
txtlb2.TextXAlignment = "Left"
1456
txtlb2.Position = UDim2.new(0,0,1,0)
1457
local fvalen = 0.55
1458
local fval = -0.49
1459
coroutine.resume(coroutine.create(function()
1460
while true do
1461
Swait()
1462
if MODE == "Sanity" then
1463
txtlb.Rotation = math.random(-1,1)
1464
txtlb2.Rotation = math.random(-1,1)
1465
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1466
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1467
txtlb.TextStrokeColor3 = BrickColor.random().Color
1468
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1469
end
1470
end
1471
end))
1472
coroutine.resume(coroutine.create(function()
1473
while true do
1474
Swait()
1475
if scrg.Parent ~= nil then
1476
	fvalen = fvalen - 0.0001
1477
elseif scrg.Parent == nil then
1478
break
1479
end
1480
end
1481
end))
1482
local flol = 1.05
1483
local flil = 0.75
1484
local flil2 = -0.2
1485
	coroutine.resume(coroutine.create(function()
1486
	for i = 1,string.len(text),1 do
1487
		wait()
1488
		text.Text = string.sub(text,1,i)
1489
	end
1490
	end))
1491
coroutine.resume(coroutine.create(function()
1492
	for i = 0, 1 do
1493
		fval = fval + 0.05
1494
		flol = flol - 0.1
1495
		flil2 = flil2 + 0.1
1496
		txtlb.Text = ""
1497
		txtlb.Position = UDim2.new(flil2,0,0,0)
1498
		txtlb.BackgroundTransparency = 1 - 0.1
1499
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1500
	end
1501
	
1502
		for i = 0, 99 do
1503
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1504
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1505
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1506
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1507
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1508
	end
1509
	
1510
	txtlb.Text = text
1511
wait(watval)
1512
local valinc = 0
1513
for i = 0, 99 do
1514
Swait()
1515
valinc = valinc + 0.0002
1516
flol = flol + valinc
1517
flil2 = flil2 + valinc
1518
txtlb.Rotation = txtlb.Rotation + valinc*15
1519
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1520
txtlb.Position = UDim2.new(flil2,0,0,0)
1521
txtlb2.Position = UDim2.new(flil2,0,0,0)
1522
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1523
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1524
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1525
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1526
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1527
end
1528
scrg:Destroy()
1529
end))
1530
end))
1531
end
1532
end
1533
1534
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1535
1536
--//=================================\\
1537
--||          SOME TAG EDIT
1538
--\\=================================//
1539
local TEXTCOLOR = C3(0, 0, 1)
1540
1541
m = game.Players.LocalPlayer
1542
char = m.Character
1543
local txt = Instance.new("BillboardGui", char)
1544
txt.Adornee = char.Head
1545
txt.Name = "_status"
1546
txt.Size = UDim2.new(2, 0, 1.2, 0)
1547
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1548
local text = Instance.new("TextLabel", txt)
1549
text.Size = UDim2.new(20, 0, 7, 0)
1550
text.FontSize = "Size24"
1551
text.TextScaled = true
1552
text.TextTransparency = 0
1553
text.BackgroundTransparency = 1
1554
text.TextTransparency = 0
1555
text.TextStrokeTransparency = 0
1556
text.Font = "Bodoni"
1557
v = Instance.new("Part")
1558
v.Name = "ColorBrick"
1559
v.Parent = m.Character
1560
v.FormFactor = "Symmetric"
1561
v.Anchored = true
1562
v.CanCollide = false
1563
v.BottomSurface = "Smooth"
1564
v.TopSurface = "Smooth"
1565
v.Size = Vector3.new(10, 5, 3)
1566
v.Transparency = 1
1567
v.CFrame = char.Torso.CFrame
1568
v.BrickColor = BrickColor.new("Really black")
1569
v.Transparency = 1
1570
v.Shape = "Block"
1571
text.Text = "Lunar"
1572
1573
function RecolorTextAndRename(name,col1,col2,font)
1574
text.TextStrokeColor3 = col2
1575
text.TextColor3 = col1
1576
text.Font = font
1577
text.Text = name
1578
techc.ImageColor3 = col2
1579
circl.ImageColor3 = col2
1580
circl2.ImageColor3 = col1
1581
imgl2.ImageColor3 = col1
1582
imgl2b.ImageColor3 = col2
1583
ned.Text = name
1584
ned.TextColor3 = col1
1585
ned.TextStrokeColor3 = col2
1586
end
1587
--//=================================\\
1588
--|| 	      SOME FUNCTIONS
1589
--\\=================================//
1590
1591
1592
1593
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1594
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1595
end
1596
1597
function PositiveAngle(NUMBER)
1598
	if NUMBER >= 0 then
1599
		NUMBER = 0
1600
	end
1601
	return NUMBER
1602
end
1603
1604
function NegativeAngle(NUMBER)
1605
	if NUMBER <= 0 then
1606
		NUMBER = 0
1607
	end
1608
	return NUMBER
1609
end
1610
1611
function Swait(NUMBER)
1612
	if NUMBER == 0 or NUMBER == nil then
1613
		ArtificialHB.Event:wait()
1614
	else
1615
		for i = 1, NUMBER do
1616
			ArtificialHB.Event:wait()
1617
		end
1618
	end
1619
end
1620
1621
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1622
	local NEWMESH = IT(MESH)
1623
	if MESH == "SpecialMesh" then
1624
		NEWMESH.MeshType = MESHTYPE
1625
		if MESHID ~= "nil" and MESHID ~= "" then
1626
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1627
		end
1628
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1629
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1630
		end
1631
	end
1632
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1633
	NEWMESH.Scale = SCALE
1634
	NEWMESH.Parent = PARENT
1635
	return NEWMESH
1636
end
1637
1638
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1639
	local NEWPART = IT("Part")
1640
	NEWPART.formFactor = FORMFACTOR
1641
	NEWPART.Reflectance = REFLECTANCE
1642
	NEWPART.Transparency = TRANSPARENCY
1643
	NEWPART.CanCollide = false
1644
	NEWPART.Locked = true
1645
	NEWPART.Anchored = true
1646
	if ANCHOR == false then
1647
		NEWPART.Anchored = false
1648
	end
1649
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1650
	NEWPART.Name = NAME
1651
	NEWPART.Size = SIZE
1652
	NEWPART.Position = Torso.Position
1653
	NEWPART.Material = MATERIAL
1654
	NEWPART:BreakJoints()
1655
	NEWPART.Parent = PARENT
1656
	return NEWPART
1657
end
1658
1659
	local function weldBetween(a, b)
1660
	    local weldd = Instance.new("ManualWeld")
1661
	    weldd.Part0 = a
1662
	    weldd.Part1 = b
1663
	    weldd.C0 = CFrame.new()
1664
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1665
	    weldd.Parent = a
1666
	    return weldd
1667
	end
1668
1669
1670
function QuaternionFromCFrame(cf)
1671
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1672
	local trace = m00 + m11 + m22
1673
	if trace > 0 then 
1674
		local s = math.sqrt(1 + trace)
1675
		local recip = 0.5 / s
1676
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1677
	else
1678
		local i = 0
1679
		if m11 > m00 then
1680
			i = 1
1681
		end
1682
		if m22 > (i == 0 and m00 or m11) then
1683
			i = 2
1684
		end
1685
		if i == 0 then
1686
			local s = math.sqrt(m00 - m11 - m22 + 1)
1687
			local recip = 0.5 / s
1688
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1689
		elseif i == 1 then
1690
			local s = math.sqrt(m11 - m22 - m00 + 1)
1691
			local recip = 0.5 / s
1692
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1693
		elseif i == 2 then
1694
			local s = math.sqrt(m22 - m00 - m11 + 1)
1695
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1696
		end
1697
	end
1698
end
1699
 
1700
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1701
	local xs, ys, zs = x + x, y + y, z + z
1702
	local wx, wy, wz = w * xs, w * ys, w * zs
1703
	local xx = x * xs
1704
	local xy = x * ys
1705
	local xz = x * zs
1706
	local yy = y * ys
1707
	local yz = y * zs
1708
	local zz = z * zs
1709
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1710
end
1711
 
1712
function QuaternionSlerp(a, b, t)
1713
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1714
	local startInterp, finishInterp;
1715
	if cosTheta >= 0.0001 then
1716
		if (1 - cosTheta) > 0.0001 then
1717
			local theta = ACOS(cosTheta)
1718
			local invSinTheta = 1 / SIN(theta)
1719
			startInterp = SIN((1 - t) * theta) * invSinTheta
1720
			finishInterp = SIN(t * theta) * invSinTheta
1721
		else
1722
			startInterp = 1 - t
1723
			finishInterp = t
1724
		end
1725
	else
1726
		if (1 + cosTheta) > 0.0001 then
1727
			local theta = ACOS(-cosTheta)
1728
			local invSinTheta = 1 / SIN(theta)
1729
			startInterp = SIN((t - 1) * theta) * invSinTheta
1730
			finishInterp = SIN(t * theta) * invSinTheta
1731
		else
1732
			startInterp = t - 1
1733
			finishInterp = t
1734
		end
1735
	end
1736
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1737
end
1738
1739
function Clerp(a, b, t)
1740
	local qa = {QuaternionFromCFrame(a)}
1741
	local qb = {QuaternionFromCFrame(b)}
1742
	local ax, ay, az = a.x, a.y, a.z
1743
	local bx, by, bz = b.x, b.y, b.z
1744
	local _t = 1 - t
1745
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1746
end
1747
1748
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1749
	local frame = IT("Frame")
1750
	frame.BackgroundTransparency = TRANSPARENCY
1751
	frame.BorderSizePixel = BORDERSIZEPIXEL
1752
	frame.Position = POSITION
1753
	frame.Size = SIZE
1754
	frame.BackgroundColor3 = COLOR
1755
	frame.BorderColor3 = BORDERCOLOR
1756
	frame.Name = NAME
1757
	frame.Parent = PARENT
1758
	return frame
1759
end
1760
1761
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1762
	local label = IT("TextLabel")
1763
	label.BackgroundTransparency = 1
1764
	label.Size = UD2(1, 0, 1, 0)
1765
	label.Position = UD2(0, 0, 0, 0)
1766
	label.TextColor3 = TEXTCOLOR
1767
	label.TextStrokeTransparency = STROKETRANSPARENCY
1768
	label.TextTransparency = TRANSPARENCY
1769
	label.FontSize = TEXTFONTSIZE
1770
	label.Font = TEXTFONT
1771
	label.BorderSizePixel = BORDERSIZEPIXEL
1772
	label.TextScaled = false
1773
	label.Text = TEXT
1774
	label.Name = NAME
1775
	label.Parent = PARENT
1776
	return label
1777
end
1778
1779
function NoOutlines(PART)
1780
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1781
end
1782
1783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1784
	local NEWWELD = IT(TYPE)
1785
	NEWWELD.Part0 = PART0
1786
	NEWWELD.Part1 = PART1
1787
	NEWWELD.C0 = C0
1788
	NEWWELD.C1 = C1
1789
	NEWWELD.Parent = PARENT
1790
	return NEWWELD
1791
end
1792
1793
local S = IT("Sound")
1794
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1795
	local NEWSOUND = nil
1796
	coroutine.resume(coroutine.create(function()
1797
		NEWSOUND = S:Clone()
1798
		NEWSOUND.Parent = PARENT
1799
		NEWSOUND.Volume = VOLUME
1800
		NEWSOUND.Pitch = PITCH
1801
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1802
		NEWSOUND:play()
1803
		if DOESLOOP == true then
1804
			NEWSOUND.Looped = true
1805
		else
1806
			repeat wait(1) until NEWSOUND.Playing == false
1807
			NEWSOUND:remove()
1808
		end
1809
	end))
1810
	return NEWSOUND
1811
end
1812
1813
function CFrameFromTopBack(at, top, back)
1814
	local right = top:Cross(back)
1815
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1816
end
1817
1818
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1819
function WACKYEFFECT(Table)
1820
	local TYPE = (Table.EffectType or "Sphere")
1821
	local SIZE = (Table.Size or VT(1,1,1))
1822
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1823
	local TRANSPARENCY = (Table.Transparency or 0)
1824
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1825
	local CFRAME = (Table.CFrame or Torso.CFrame)
1826
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1827
	local ROTATION1 = (Table.RotationX or 0)
1828
	local ROTATION2 = (Table.RotationY or 0)
1829
	local ROTATION3 = (Table.RotationZ or 0)
1830
	local MATERIAL = (Table.Material or "Neon")
1831
	local COLOR = (Table.Color or C3(1,1,1))
1832
	local TIME = (Table.Time or 45)
1833
	local SOUNDID = (Table.SoundID or nil)
1834
	local SOUNDPITCH = (Table.SoundPitch or nil)
1835
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1836
	coroutine.resume(coroutine.create(function()
1837
		local PLAYSSOUND = false
1838
		local SOUND = nil
1839
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1840
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1841
			PLAYSSOUND = true
1842
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1843
		end
1844
		EFFECT.Color = COLOR
1845
		local MSH = nil
1846
		if TYPE == "Sphere" then
1847
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1848
		elseif TYPE == "Block" or TYPE == "Box" then
1849
			MSH = IT("BlockMesh",EFFECT)
1850
			MSH.Scale = SIZE
1851
		elseif TYPE == "Wave" then
1852
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1853
		elseif TYPE == "Ring" then
1854
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1855
		elseif TYPE == "Slash" then
1856
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1857
		elseif TYPE == "Round Slash" then
1858
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1859
		elseif TYPE == "Swirl" then
1860
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1861
		elseif TYPE == "Skull" then
1862
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1863
		elseif TYPE == "Crystal" then
1864
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1865
		end
1866
		if MSH ~= nil then
1867
			local MOVESPEED = nil
1868
			if MOVEDIRECTION ~= nil then
1869
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1870
			end
1871
			local GROWTH = SIZE - ENDSIZE
1872
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1873
			if TYPE == "Block" then
1874
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1875
			else
1876
				EFFECT.CFrame = CFRAME
1877
			end
1878
			for LOOP = 1, TIME+1 do
1879
				Swait()
1880
				MSH.Scale = MSH.Scale - GROWTH/TIME
1881
				if TYPE == "Wave" then
1882
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1883
				end
1884
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1885
				if TYPE == "Block" then
1886
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1887
				else
1888
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1889
				end
1890
				if MOVEDIRECTION ~= nil then
1891
					local ORI = EFFECT.Orientation
1892
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1893
					EFFECT.Orientation = ORI
1894
				end
1895
			end
1896
			if PLAYSSOUND == false then
1897
				EFFECT:remove()
1898
			else
1899
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1900
				EFFECT:remove()
1901
			end
1902
		else
1903
			if PLAYSSOUND == false then
1904
				EFFECT:remove()
1905
			else
1906
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1907
				EFFECT:remove()
1908
			end
1909
		end
1910
	end))
1911
end
1912
1913
function MakeForm(PART,TYPE)
1914
	if TYPE == "Cyl" then
1915
		local MSH = IT("CylinderMesh",PART)
1916
	elseif TYPE == "Ball" then
1917
		local MSH = IT("SpecialMesh",PART)
1918
		MSH.MeshType = "Sphere"
1919
	elseif TYPE == "Wedge" then
1920
		local MSH = IT("SpecialMesh",PART)
1921
		MSH.MeshType = "Wedge"
1922
	end
1923
end
1924
1925
Debris = game:GetService("Debris")
1926
1927
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1928
	local DIRECTION = CF(StartPos,EndPos).lookVector
1929
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1930
end
1931
1932
local EyeSizes={
1933
	NumberSequenceKeypoint.new(0,1,0),
1934
	NumberSequenceKeypoint.new(1,0,0)
1935
}
1936
local EyeTrans={
1937
	NumberSequenceKeypoint.new(0,0.8,0),
1938
	NumberSequenceKeypoint.new(1,1,0)
1939
}
1940
local PE=Instance.new("ParticleEmitter",nil)
1941
PE.LightEmission=.8
1942
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1943
PE.Size=NumberSequence.new(EyeSizes)
1944
PE.Transparency=NumberSequence.new(EyeTrans)
1945
PE.Lifetime=NumberRange.new(0.35,1.5)
1946
PE.Rotation=NumberRange.new(0,360)
1947
PE.Rate=999
1948
PE.VelocitySpread = 10000
1949
PE.Acceleration = Vector3.new(0,0,0)
1950
PE.Drag = 5
1951
PE.Speed = NumberRange.new(0,0,0)
1952
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1953
PE.ZOffset = -0
1954
PE.Name = "PE"
1955
PE.Enabled = false
1956
1957
function particles(art)
1958
	local PARTICLES = PE:Clone()
1959
	PARTICLES.Parent = art
1960
end
1961
1962
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1963
	if FLOOR ~= nil then
1964
		coroutine.resume(coroutine.create(function()
1965
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1966
			PART.CFrame = CF(POSITION)
1967
			for i = 1, 45 do
1968
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1969
				RingPiece.Material = FLOOR.Material
1970
				RingPiece.Color = FLOOR.Color
1971
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1972
				Debris:AddItem(RingPiece,SWAIT)
1973
			end
1974
			PART:remove()
1975
		end))
1976
	end
1977
end
1978
1979
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1980
	if FLOOR ~= nil then
1981
		for i = 1, AMOUNT do
1982
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1983
			DEBREE.Material = FLOOR.Material
1984
			DEBREE.Color = FLOOR.Color
1985
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1986
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1987
			coroutine.resume(coroutine.create(function()
1988
				Swait(15)
1989
				DEBREE.Parent = workspace
1990
				DEBREE.CanCollide = true
1991
				Debris:AddItem(DEBREE,SWAIT)
1992
			end))
1993
		end
1994
	end
1995
end
1996
1997
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1998
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1999
    local mesh = IT("SpecialMesh",wave)
2000
    mesh.MeshType = "Sphere"
2001
    mesh.Scale = SIZE
2002
    mesh.Offset = VT(0,0,0)
2003
    wave.CFrame = CFRAME
2004
    coroutine.resume(coroutine.create(function(PART)
2005
        for i = 1, WAIT do
2006
            Swait()
2007
            mesh.Scale = mesh.Scale + GROW
2008
            wave.Transparency = wave.Transparency + (1/WAIT)
2009
            if wave.Transparency > 0.99 then
2010
                wave:remove()
2011
            end
2012
        end
2013
    end))
2014
end
2015
2016
2017
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
2018
2019
--//=================================\\
2020
--||	     WEAPON CREATION
2021
--\\=================================//
2022
2023
function chatfunc(text)
2024
	local chat = coroutine.wrap(function()
2025
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
2026
		Character:FindFirstChild("TalkingBillBoard"):destroy()
2027
	end
2028
	local Bill = Instance.new("BillboardGui",Character)
2029
	Bill.Size = UDim2.new(0,100,0,40)
2030
	Bill.StudsOffset = Vector3.new(0,3,0)
2031
	Bill.Adornee = Character.Head
2032
	Bill.Name = "TalkingBillBoard"
2033
	local Hehe = Instance.new("TextLabel",Bill)
2034
	Hehe.BackgroundTransparency = 1
2035
	Hehe.BorderSizePixel = 0
2036
	Hehe.Text = ""
2037
	Hehe.Font = "Fantasy"
2038
	Hehe.TextSize = 40
2039
	Hehe.TextStrokeTransparency = 0
2040
	Hehe.Size = UDim2.new(1,0,0.5,0)
2041
	coroutine.resume(coroutine.create(function()
2042
		while Hehe ~= nil do
2043
			wait()	
2044
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
2045
			Hehe.Rotation = math.random(-5,5)
2046
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
2047
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
2048
		end
2049
	end))
2050
	for i = 1,string.len(text),1 do
2051
		wait()
2052
		Hehe.Text = string.sub(text,1,i)
2053
	end
2054
	wait(1)--Re[math.random(1, 93)]
2055
	for i = 0, 1, .025 do
2056
		wait()
2057
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
2058
		Hehe.TextStrokeTransparency = i
2059
		Hehe.TextTransparency = i
2060
	end
2061
	Bill:Destroy()
2062
	end)
2063
chat()
2064
end
2065
2066
function onChatted(msg)
2067
	chatfunc(msg)
2068
end
2069
2070
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
2071
PRT.Color = C3(0,0,0)
2072
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
2073
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
2074
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
2075
PRT.Color = C3(0/255,0/255,255/255)
2076
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
2077
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
2078
for i = 1, 16 do
2079
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
2080
	FACE.Color = C3(0,0,0)
2081
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
2082
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2083
end
2084
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2085
MakeForm(EYE,"Ball")
2086
EYE.Color = C3(0/255,0/255,255/255)
2087
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2088
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2089
MakeForm(EYE2,"Ball")
2090
EYE2.Color = C3(0/255,0/255,255/255)
2091
2092
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2093
2094
local LASTPART = Head
2095
for i = 1, 20 do
2096
	local MATH = (1-(i/25))
2097
	if LASTPART == Head then
2098
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2099
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2100
		LASTPART = Horn
2101
		Horn.Color = C3((i*3-3)/0,0,0)
2102
	else
2103
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2104
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2105
		LASTPART = Horn
2106
		Horn.Color = C3((i*3-3)/0,0,0)
2107
	end
2108
end
2109
local LASTPART = Head
2110
for i = 1, 20 do
2111
	local MATH = (1-(i/25))
2112
	if LASTPART == Head then
2113
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2114
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2115
		LASTPART = Horn
2116
		Horn.Color = C3((i*3-3)/0,0,0)
2117
	else
2118
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2119
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2120
		LASTPART = Horn
2121
		Horn.Color = C3((i*3-3)/0,0,0)
2122
	end
2123
end
2124
2125
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2126
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2127
Hair.Color = C3(0/255,0/255,255/255)
2128
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2129
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2130
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2131
Hair2.Color = C3(0/255,0/255,255/255)
2132
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2133
2134
local BODY = {}
2135
2136
for _, c in pairs(Character:GetDescendants()) do
2137
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2138
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2139
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2140
		end
2141
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2142
	elseif c:IsA("JointInstance") then
2143
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2144
	end
2145
end
2146
2147
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2148
MakeForm(Eye,"Ball")
2149
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2150
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2151
MakeForm(Eye,"Ball")
2152
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2153
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2154
MakeForm(Eye2,"Ball")
2155
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2156
2157
2158
XEYE.Parent = nil
2159
BALL.Parent = Character
2160
2161
for e = 1, #BODY do
2162
	if BODY[e] ~= nil then
2163
		local STUFF = BODY[e]
2164
		local PART = STUFF[1]
2165
		local PARENT = STUFF[2]
2166
		local MATERIAL = STUFF[3]
2167
		local COLOR = STUFF[4]
2168
		local TRANSPARENCY = STUFF[5]
2169
		if PART.ClassName == "Part" and PART ~= RootPart then
2170
			PART.Material = MATERIAL
2171
			PART.Color = COLOR
2172
			PART.Transparency = TRANSPARENCY
2173
		end
2174
		PART.AncestryChanged:Connect(function()
2175
			PART.Parent = PARENT
2176
		end)
2177
	end
2178
end
2179
2180
local SKILLTEXTCOLOR = C3(0,0,0)
2181
local SKILLFONT = "Antique"
2182
local SKILLTEXTSIZE = 7
2183
2184
function Blink()
2185
	coroutine.resume(coroutine.create(function()
2186
		if EYE ~= nil then
2187
			for i = 1, 5 do
2188
				Swait()
2189
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2190
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2191
			end
2192
			for i = 1, 7 do
2193
				Swait()
2194
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2195
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2196
			end
2197
			EYE.Mesh.Scale = VT(1,1,1)
2198
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2199
		end
2200
	end))
2201
end
2202
2203
function Blink2()
2204
	coroutine.resume(coroutine.create(function()
2205
		if Eye ~= nil then
2206
			for i = 1, 5 do
2207
				Swait()
2208
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2209
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2210
			end
2211
			for i = 1, 7 do
2212
				Swait()
2213
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2214
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2215
			end
2216
			Eye.Mesh.Scale = VT(1,1,1)
2217
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2218
		end
2219
	end))
2220
end
2221
2222
function refit()
2223
	Character.Parent = workspace
2224
	for e = 1, #BODY do
2225
		if BODY[e] ~= nil then
2226
			local STUFF = BODY[e]
2227
			local PART = STUFF[1]
2228
			local PARENT = STUFF[2]
2229
			local MATERIAL = STUFF[3]
2230
			local COLOR = STUFF[4]
2231
			local TRANSPARENCY = STUFF[5]
2232
			if PART.ClassName == "Part" and PART ~= RootPart then
2233
				PART.Material = MATERIAL
2234
				PART.Color = COLOR
2235
				PART.Transparency = TRANSPARENCY
2236
			end
2237
			if PART.Parent ~= PARENT then
2238
				Humanoid:remove()
2239
				PART.Parent = PARENT
2240
				Humanoid = IT("Humanoid",Character)
2241
			end
2242
		end
2243
	end
2244
end
2245
2246
Humanoid.Died:connect(function()
2247
	refit()
2248
end)
2249
2250
--//=================================\\
2251
--||	     DAMAGE FUNCTIONS
2252
--\\=================================//
2253
2254
function StatLabel(CFRAME, TEXT, COLOR)
2255
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2256
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2257
	local BODYGYRO = IT("BodyGyro", STATPART)
2258
	game:GetService("Debris"):AddItem(STATPART ,5)
2259
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2260
	BILLBOARDGUI.Adornee = STATPART
2261
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2262
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2263
	BILLBOARDGUI.AlwaysOnTop = false
2264
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2265
	TEXTLABEL.BackgroundTransparency = 1
2266
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2267
	TEXTLABEL.Text = TEXT
2268
	TEXTLABEL.Font = SKILLFONT
2269
	TEXTLABEL.FontSize="Size42"
2270
	TEXTLABEL.TextColor3 = COLOR
2271
	TEXTLABEL.TextStrokeTransparency = 0
2272
	TEXTLABEL.TextScaled = true
2273
	TEXTLABEL.TextWrapped = true
2274
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2275
		for i = 1, 50 do
2276
			Swait()
2277
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2278
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2279
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2280
		end
2281
		THEPART.Parent = nil
2282
	end),STATPART, TEXTLABEL)
2283
end
2284
2285
--//=================================\\
2286
--||			DAMAGING
2287
--\\=================================//
2288
2289
function KillChildren(v)
2290
	v:BreakJoints()
2291
	for _, c in pairs(v:GetChildren()) do
2292
		if c:IsA("BasePart") then
2293
			if c.Transparency < 1 then
2294
				if c:FindFirstChildOfClass("Decal") then
2295
					c:FindFirstChildOfClass("Decal"):remove()
2296
				end
2297
				particles(c)
2298
				c.PE.Enabled = true
2299
				c.Parent = Effects
2300
				c.CanCollide = false
2301
				c.Material = "Neon"
2302
				c.Color = C3(1,0,0)
2303
				c.Transparency = 1
2304
				local grav = Instance.new("BodyPosition",c)
2305
				grav.P = 20000
2306
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2307
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2308
				grav.Name = "GravityForce"
2309
				coroutine.resume(coroutine.create(function()
2310
					for i = 1, 20 do
2311
						Swait()
2312
						c.Transparency = c.Transparency + 1/20
2313
					end
2314
					c.PE.Enabled = false
2315
					Debris:AddItem(c,2)
2316
				end))
2317
			end
2318
		end
2319
	end
2320
end
2321
2322
function ApplyAoE(POSITION,RANGE)
2323
	local CHILDREN = workspace:GetDescendants()
2324
	for index, CHILD in pairs(CHILDREN) do
2325
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2326
			local LISTED = false
2327
			for LIST = 1, #WHITELIST do
2328
				if WHITELIST[LIST] ~= nil then
2329
					if CHILD.Name == WHITELIST[LIST] then
2330
						LISTED = true
2331
					end
2332
				end
2333
			end
2334
			if LISTED == false then
2335
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2336
				if HUM then
2337
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2338
					if TORSO then
2339
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2340
							KillChildren(CHILD)
2341
						end
2342
					end
2343
				end
2344
			end
2345
		end
2346
	end
2347
end
2348
2349
function ApplyDamage(Humanoid,Damage,TorsoPart)
2350
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2351
	defence.Name = ("HitBy"..Player.Name)
2352
	game:GetService("Debris"):AddItem(defence, 0.001)
2353
	Damage = Damage * DAMAGEMULTIPLIER
2354
	if Humanoid.Health ~= 0 then
2355
		local CritChance = MRANDOM(1,100)
2356
		if Damage > Humanoid.Health then
2357
			Damage = math.ceil(Humanoid.Health)
2358
			if Damage == 0 then
2359
				Damage = 0.1
2360
			end
2361
		end
2362
		Humanoid.Health = Humanoid.Health - Damage
2363
	end
2364
end
2365
2366
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2367
	local CHILDREN = workspace:GetDescendants()
2368
	for index, CHILD in pairs(CHILDREN) do
2369
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2370
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2371
			if HUM then
2372
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2373
				if TORSO then
2374
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2375
						if INSTAKILL == true then
2376
							CHILD:BreakJoints()
2377
						else
2378
							local DMG = MRANDOM(MINDMG,MAXDMG)
2379
							ApplyDamage(HUM,DMG,TORSO)
2380
						end
2381
						if FLING > 0 then
2382
							for _, c in pairs(CHILD:GetChildren()) do
2383
								if c:IsA("BasePart") then
2384
									local bv = Instance.new("BodyVelocity") 
2385
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2386
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2387
									bv.Parent = c
2388
									Debris:AddItem(bv,0.05)
2389
								end
2390
							end
2391
						end
2392
					end
2393
				end
2394
			end
2395
		end
2396
	end
2397
end
2398
2399
--//=================================\\
2400
--||	     MODE SWITCHING
2401
--\\=================================//
2402
2403
function ResetMode()
2404
	ATTACK = true
2405
	Rooted = true
2406
	BALL.Parent = Character
2407
	XEYE.Parent = nil
2408
		SONG = 561833161
2409
        PITCH = 1
2410
        VOLUME = 3
2411
        sick.TimePosition = 7
2412
        FACE = 176217464
2413
        Speed = 13
2414
        text.Text = "Lunar"
2415
        TEXTCOLOR = C3(0, 0, 1)
2416
		EYE.Color = C3(0/255,0/255,255/255)
2417
		EYE2.Color = C3(0/255,0/255,255/255)
2418
		Hair.Color = C3(0/255,0/255,255/255)
2419
		Hair2.Color = C3(0/255,0/255,255/255)
2420
		PRT.Color = C3(0/255,0/255,255/255)
2421
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2422
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2423
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2424
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2425
		MODE = "Lunar"
2426
        ned.Text = "Lunar"
2427
	ATTACK = false
2428
	Rooted = false
2429
	end
2430
2431
function SolarForm()
2432
	ATTACK = true
2433
	Rooted = true
2434
	BALL.Parent = Character
2435
	XEYE.Parent = nil
2436
		SONG = 1259692095
2437
        PITCH = 1
2438
        VOLUME = 4
2439
        sick.TimePosition = 0
2440
        FACE = 404306534
2441
        Speed = 16
2442
        text.Text = "Solar"
2443
        TEXTCOLOR = C3(215/255,147/255,0/255)
2444
		PRT.Color = C3(215/255,147/255,0/255)
2445
		EYE.Color = C3(215/255,147/255,0/255)
2446
		EYE2.Color = C3(143/255,98/255,0/255)
2447
		Hair.Color = C3(215/255,147/255,0/255)
2448
		Hair2.Color = C3(171/255,117/255,0/255)
2449
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2450
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2451
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2452
		MODE = "Solar"
2453
        ned.Text = "Solar"
2454
	ATTACK = false
2455
	Rooted = false
2456
end
2457
2458
function SuperiorForm()
2459
	ATTACK = true
2460
	Rooted = true
2461
	BALL.Parent = Character
2462
	XEYE.Parent = nil
2463
		SONG = 1873219898
2464
        PITCH = 1
2465
        VOLUME = 4
2466
        sick.TimePosition = 0.01
2467
        FACE = 404306534
2468
        Speed = 25
2469
        text.Text = "Superior"
2470
        TEXTCOLOR = C3(107/255,0/255,0/255)
2471
		PRT.Color = C3(117/255,0/255,0/255)
2472
		EYE.Color = C3(255/255,0/255,0/255)
2473
		EYE2.Color = C3(255/255,0/255,0/255)
2474
		Hair.Color = C3(151/255,0/255,0/255)
2475
		Hair2.Color = C3(151/255,0/255,0/255)
2476
        MAINRUINCOLOR = BrickColor.new("Really black")
2477
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2478
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2479
		MODE = "Superior"
2480
        ned.Text = "Superior"
2481
	ATTACK = false
2482
	Rooted = false
2483
end
2484
2485
function BlackWhiteForm()
2486
	ATTACK = true
2487
	Rooted = true
2488
	XEYE.Parent = nil
2489
	BALL.Parent = Character
2490
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2491
    text.Text = " "
2492
	for i = 0, 1, 0.1 / Animation_Speed do
2493
		Swait()
2494
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2495
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2496
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2497
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2498
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2500
	end
2501
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2502
	UNANCHOR = false
2503
	RootPart.Anchored = true
2504
	for i = 0, 2, 0.1 / Animation_Speed do
2505
		Swait()
2506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2508
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2509
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2510
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2512
	end
2513
	for i = 0, 0.1, 0.1 / Animation_Speed do
2514
		Swait()
2515
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2521
	end
2522
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2523
	    UNANCHOR = true
2524
	    RootPart.Anchored = false
2525
        MODE = "90s"
2526
		SONG = 1166995642
2527
        PITCH = 1
2528
        VOLUME = 3.5
2529
        sick.TimePosition = 17.5
2530
        FACE = 2365263255
2531
        Speed = 16
2532
        text.Text = "90's"
2533
        ned.Text = "90's"
2534
        TEXTCOLOR = C3(255/255,255/255,255/255)
2535
		PRT.Color = C3(255/255,255/255,255/255)
2536
		EYE.Color = C3(95/255,95/255,95/255)
2537
		EYE2.Color = C3(95/255,95/255,95/255)
2538
		Hair.Color = C3(255/255,255/255,255/255)
2539
		Hair2.Color = C3(27/255,42/255,53/255)
2540
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2541
        SECONDRUINCOLOR  = BrickColor.new("Black")
2542
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2543
	ATTACK = false
2544
	Rooted = false
2545
end
2546
2547
function EightyForm()
2548
	ATTACK = true
2549
	Rooted = true
2550
	XEYE.Parent = nil
2551
	BALL.Parent = Character
2552
    text.Text = " "
2553
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2554
	for i = 0, 1, 0.1 / Animation_Speed do
2555
		Swait()
2556
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2557
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2558
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2559
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2560
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2561
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2562
	end
2563
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2564
	UNANCHOR = false
2565
	RootPart.Anchored = true
2566
	for i = 0, 2, 0.1 / Animation_Speed do
2567
		Swait()
2568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2569
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2570
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2571
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2572
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2573
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2574
	end
2575
	for i = 0, 0.1, 0.1 / Animation_Speed do
2576
		Swait()
2577
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2578
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2579
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2580
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2581
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2582
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2583
	end
2584
	UNANCHOR = true
2585
	RootPart.Anchored = false
2586
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2587
        MODE = "80s"
2588
        text.Text = "80's"
2589
        ned.Text = "80's"
2590
        TEXTCOLOR = C3(27/255,42/255,53/255)
2591
		PRT.Color = C3(27/255,42/255,53/255)
2592
		EYE.Color = C3(95/255,95/255,95/255)
2593
		EYE2.Color = C3(95/255,95/255,95/255)
2594
		Hair.Color = C3(27/255,42/255,53/255)
2595
		Hair2.Color = C3(255/255,255/255,255/255)
2596
        MAINRUINCOLOR = BrickColor.new("Black")
2597
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2598
        FACE = 2365263255
2599
		SONG = 1141556798
2600
        PITCH = 1
2601
        VOLUME = 3.5
2602
        sick.TimePosition = 0.1
2603
        Speed = 16
2604
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2605
	    UNANCHOR = true
2606
	    RootPart.Anchored = false
2607
	ATTACK = false
2608
	Rooted = false
2609
end
2610
2611
function BlackForm()
2612
	ATTACK = true
2613
	Rooted = true
2614
	BALL.Parent = Character
2615
	XEYE.Parent = nil
2616
	SONG = 1420353940
2617
    PITCH = 1
2618
    VOLUME = 2.5
2619
    sick.TimePosition = 0.5
2620
    text.Text = ""
2621
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2622
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2623
    chatfunc("Riddle me this..")
2624
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2625
	for i=0, 4, 0.1 / Animation_Speed do
2626
		Swait()
2627
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2628
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2629
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2630
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2631
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2632
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2633
	end
2634
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2635
	chatfunc("Riddle me that..")
2636
	for i=0, 4, 0.1 / Animation_Speed do
2637
		Swait()
2638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2642
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2644
	end
2645
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2646
	chatfunc("Who's afraid of The Big Black?")
2647
	for i=0, 5, 0.1 / Animation_Speed do
2648
		Swait()
2649
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2650
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2651
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2652
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2653
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2654
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2655
	end
2656
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2657
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2658
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2659
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2660
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2661
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2662
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2663
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2664
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2665
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2666
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2667
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2668
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2669
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2670
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2671
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2672
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2673
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2674
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2675
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2676
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2677
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2678
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2679
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2680
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2681
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2682
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2683
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2684
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2685
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2686
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2687
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2688
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2689
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2690
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2691
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2692
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2693
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2694
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2695
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2696
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2697
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2698
	CreateSound(206082327,Torso,3,1,false)
2699
	for i=0, 0.7, 0.1 / Animation_Speed do
2700
		Swait()
2701
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2702
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2703
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2704
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2705
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2706
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2707
	end
2708
		MODE = "Black"
2709
        FACE = 148988280
2710
        Speed = 45
2711
        text.Text = "THE BIG BLACK"
2712
        ned.Text = "TBB"
2713
        TEXTCOLOR = C3(27/255,42/255,53/255)
2714
		PRT.Color = C3(27/255,42/255,53/255)
2715
		EYE.Color = C3(27/255,42/255,53/255)
2716
		EYE2.Color = C3(27/255,42/255,53/255)
2717
		Hair.Color = C3(27/255,42/255,53/255)
2718
		Hair2.Color = C3(27/255,42/255,53/255)
2719
        MAINRUINCOLOR = BrickColor.new("Black")
2720
        SECONDRUINCOLOR  = BrickColor.new("Black")
2721
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2722
	ATTACK = false
2723
	Rooted = false
2724
end
2725
2726
function LostForm()
2727
	ATTACK = true
2728
	Rooted = true
2729
	BALL.Parent = Character
2730
	XEYE.Parent = nil
2731
		SONG = 723652641
2732
        PITCH = 1
2733
        VOLUME = 3
2734
        sick.TimePosition = 0.5
2735
        FACE = 0
2736
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2737
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2738
    CreateSound(136007472,Torso,5,1.2,false)
2739
	for i=0, 2.5, 0.1 / Animation_Speed do
2740
		Swait()
2741
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2742
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2743
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2744
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2745
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2746
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2747
	end
2748
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2749
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2750
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2751
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2752
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2753
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2754
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2755
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2756
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2757
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2758
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2759
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2760
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2761
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2762
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2763
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2764
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2765
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2766
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2767
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2768
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2769
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2770
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2771
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2772
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2773
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2774
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2775
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2776
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2777
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2778
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2779
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2780
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2781
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2782
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2783
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2784
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2785
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2786
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2787
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2788
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2789
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2790
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2791
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2792
    CreateSound(847061203,Torso,3,1,false)
2793
    CreateSound(239000203,Torso,3,1,false)
2794
    CreateSound(579687077,Torso,3,0.75,false)
2795
        MODE = "LostHope"
2796
        Speed = 12
2797
        text.Text = "The Lost"
2798
        ned.Text = "Lost"
2799
        TEXTCOLOR = C3(0/255,0/255,0/255)
2800
		PRT.Color = C3(0/255,0/255,0/255)
2801
		EYE.Color = C3(0/255,0/255,0/255)
2802
		EYE2.Color = C3(0/255,0/255,0/255)
2803
		Hair.Color = C3(0/255,0/255,0/255)
2804
		Hair2.Color = C3(0/255,0/255,0/255)
2805
        MAINRUINCOLOR = BrickColor.new("Really black")
2806
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2807
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2808
	for i=0, 1.5, 0.1 / Animation_Speed do
2809
		Swait()
2810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2814
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2816
	end
2817
	ATTACK = false
2818
	Rooted = false
2819
end
2820
2821
function TerraForm()
2822
	ATTACK = true
2823
	Rooted = true
2824
	BALL.Parent = Character
2825
	XEYE.Parent = nil
2826
		SONG = 157460916
2827
        PITCH = 1
2828
        VOLUME = 3
2829
        sick.TimePosition = 0
2830
        FACE = 155195214
2831
        Speed = 27
2832
        MODE = "Hexa"
2833
        text.Text = "Terra"
2834
        ned.Text = "Terra"
2835
        TEXTCOLOR = C3(170/255,85/255,0/255)
2836
		PRT.Color = C3(86/255,66/255,54/255)
2837
		EYE.Color = C3(39/255,70/255,45/255)
2838
		EYE2.Color = C3(39/255,70/255,45/255)
2839
		Hair.Color = C3(39/255,70/255,45/255)
2840
		Hair2.Color = C3(39/255,70/255,45/255)
2841
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2842
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2843
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2844
	ATTACK = false
2845
	Rooted = false
2846
end
2847
2848
function RandomForm()
2849
	ATTACK = true
2850
	Rooted = true
2851
	XEYE.Parent = nil
2852
	BALL.Parent = Character
2853
	    UNANCHOR = true
2854
	    RootPart.Anchored = false
2855
        MODE = "Random"
2856
		SONG = 0
2857
        PITCH = 1
2858
        VOLUME = 3.5
2859
        sick.TimePosition = 0
2860
        FACE = 2365263255
2861
        Speed = 20
2862
        text.Text = "Randomizer"
2863
        ned.Text = "Randomizer"
2864
        TEXTCOLOR = BrickColor.Random().Color
2865
		PRT.Color = BrickColor.Random().Color
2866
		EYE.Color = BrickColor.Random().Color
2867
		EYE2.Color = BrickColor.Random().Color
2868
		Hair.Color = BrickColor.Random().Color
2869
		Hair2.Color = BrickColor.Random().Color
2870
        MAINRUINCOLOR = BrickColor.Random()
2871
        SECONDRUINCOLOR  = BrickColor.Random()
2872
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2873
	ATTACK = false
2874
	Rooted = false
2875
end
2876
2877
function VantaForm()
2878
	ATTACK = true
2879
	Rooted = true
2880
	BALL.Parent = Character
2881
	XEYE.Parent = nil
2882
		SONG = 190845741
2883
        PITCH = 1
2884
        VOLUME = 6
2885
        sick.TimePosition = 12.5
2886
		wait(1)
2887
		for i=0, 2.5, 0.1 / Animation_Speed do
2888
		    Swait()
2889
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2890
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2891
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2892
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2893
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2894
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2895
        end
2896
		MODE = "Vanta"
2897
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2898
        FACE = 404306534
2899
        Speed = 12
2900
        text.Text = "Vanta-X"
2901
        ned.Text = "Vanta-X"
2902
        TEXTCOLOR = C3(107/255,50/255,124/255)
2903
		PRT.Color = C3(107/255,50/255,124/255)
2904
		EYE.Color = C3(155/255,0/255,255/255)
2905
		EYE2.Color = C3(155/255,0/255,255/255)
2906
		Hair.Color = C3(80/255,0/255,180/255)
2907
		Hair2.Color = C3(50/255,0/255,150/255)
2908
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2909
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2910
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2911
	ATTACK = false
2912
	Rooted = false
2913
end
2914
2915
function ChronoForm()
2916
	ATTACK = true
2917
	Rooted = true
2918
	BALL.Parent = Character
2919
	XEYE.Parent = nil
2920
		SONG = 432493949
2921
        PITCH = 1
2922
        VOLUME = 3
2923
        sick.TimePosition = 0
2924
        FACE = 2371494469
2925
        Speed = 16
2926
        MODE = "Time"
2927
        text.Text = "Chronos"
2928
        ned.Text = "Chronos"
2929
        TEXTCOLOR = C3(0/255,255/255,0/255)
2930
		PRT.Color = C3(0/255,155/255,0/255)
2931
		EYE.Color = C3(0/255,255/255,0/255)
2932
		EYE2.Color = C3(0/255,255/255,0/255)
2933
		Hair.Color = C3(239/255,184/255,56/255)
2934
		Hair2.Color = C3(245/255,205/255,48/255)
2935
		MODE = "Time"
2936
        MAINRUINCOLOR = BrickColor.new("Lime green")
2937
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2938
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2939
	ATTACK = false
2940
	Rooted = false
2941
end
2942
2943
function SenseForm()
2944
	ATTACK = true
2945
	Rooted = true
2946
	BALL.Parent = Character
2947
	XEYE.Parent = nil
2948
		SONG = 1497785701
2949
        PITCH = 1
2950
        VOLUME = 3
2951
        sick.TimePosition = 13.75
2952
        FACE = 2375008868
2953
        Speed = 13
2954
        MODE = "Sense"
2955
        text.TextColor3 = C3(255/255,255/255,255/255)
2956
        text.Text = "None-Sense"
2957
        ned.Text = "Non-Sense"
2958
        TEXTCOLOR = C3(255/255,255/255,255/255)
2959
        coroutine.resume(coroutine.create(function()
2960
	    repeat
2961
		text.TextColor3 = C3(13/255,105/255,172/255)
2962
		Swait(5)
2963
        text.TextColor3 = C3(196/255,40/255,28/255)
2964
        Swait(5)
2965
	    until MODE ~= "Sense"
2966
        text.TextColor3 = C3(27/255,42/255,53/255)
2967
        end))
2968
		PRT.Color = C3(13/255,105/255,172/255)
2969
		EYE.Color = C3(255/255,255/255,255/255)
2970
		EYE2.Color = C3(255/255,255/255,255/255)
2971
		Hair.Color = C3(196/255,40/255,28/255)
2972
		Hair2.Color = C3(196/255,40/255,28/255)
2973
        MAINRUINCOLOR = BrickColor.new("Bright red")
2974
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2975
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2976
	ATTACK = false
2977
	Rooted = false
2978
end
2979
2980
function SanityForm()
2981
	ATTACK = true
2982
	Rooted = true
2983
	BALL.Parent = Character
2984
	XEYE.Parent = nil
2985
		SONG = 2347469019
2986
        PITCH = 1
2987
        VOLUME = 3
2988
        sick.TimePosition = 0
2989
        FACE = 2375030229
2990
        Speed = 30
2991
        TEXTCOLOR = C3(0/255,0/255,0/255)
2992
        text.Text = "Sanity-Less"
2993
        coroutine.resume(coroutine.create(function()
2994
	    repeat
2995
        ned.Text = "Sanity-Less"
2996
		PRT.Color = BrickColor.Random().Color
2997
		EYE.Color = BrickColor.Random().Color
2998
		EYE2.Color = BrickColor.Random().Color
2999
		Hair.Color = BrickColor.Random().Color
3000
		Hair2.Color = BrickColor.Random().Color
3001
        MAINRUINCOLOR = BrickColor.Random()
3002
        SECONDRUINCOLOR = BrickColor.Random()
3003
	    text.TextColor3 = BrickColor.Random().Color
3004
	    text.TextStrokeColor3 = BrickColor.Random().Color
3005
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3006
        Swait(5)
3007
	 	until MODE ~= "Sanity"
3008
	    text.TextColor3 = C3(27/255,42/255,53/255)
3009
    end))
3010
        TEXTCOLOR = C3(0/255,0/255,0/255)
3011
		PRT.Color = C3(99/255,95/255,98/255)
3012
		EYE.Color = C3(99/255,95/255,98/255)
3013
		EYE2.Color = C3(99/255,95/255,98/255)
3014
		Hair.Color = C3(99/255,95/255,98/255)
3015
		Hair2.Color = C3(99/255,95/255,98/255)
3016
		MODE = "Sanity"
3017
	ATTACK = false
3018
	Rooted = false
3019
end
3020
3021
function FairyForm()
3022
	ATTACK = true
3023
	Rooted = true
3024
	BALL.Parent = Character
3025
	XEYE.Parent = nil
3026
	for i=0, 2, 0.1 / Animation_Speed do
3027
            Swait()
3028
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3029
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3030
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3031
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3032
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3033
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3034
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3035
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3036
	     end
3037
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
3038
        MODE = "Fairy"
3039
        ned.Text = "Fairy"
3040
        TEXTCOLOR = C3(255/255,102/255,204/255)
3041
		PRT.Color = C3(98/255,37/255,209/255)
3042
		EYE.Color = C3(255/255,152/255,220/255)
3043
		EYE2.Color = C3(255/255,152/255,220/255)
3044
		Hair.Color = C3(170/255,0/255,170/255)
3045
		Hair2.Color = C3(170/255,0/255,170/255)
3046
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
3047
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
3048
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3049
		SONG = 228428389
3050
        PITCH = 1
3051
        VOLUME = 3
3052
        sick.TimePosition = 0.5
3053
        FACE = 21635489
3054
        Speed = 20
3055
        text.Text = "Fairy"
3056
	ATTACK = false
3057
	Rooted = false
3058
end
3059
3060
function DevilForm()
3061
	ATTACK = true
3062
	Rooted = true
3063
	BALL.Parent = Character
3064
	XEYE.Parent = nil
3065
		for i=0, 1, 0.1 / Animation_Speed do
3066
			Swait()
3067
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3068
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3069
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3070
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3071
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3072
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3073
		end
3074
		CreateSound(363808674, Torso, 6, 1, false)
3075
		for i=0, 0.5, 0.1 / Animation_Speed do
3076
			Swait()
3077
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3078
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
3079
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3080
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3081
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3082
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3083
		end	
3084
		for i=0, 0.5, 0.1 / Animation_Speed do
3085
			Swait()
3086
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3087
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
3088
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3089
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3090
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3091
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3092
		end
3093
		CreateSound(363808674, Torso, 6, 1, false)
3094
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
3095
		for i=0, 0.5, 0.1 / Animation_Speed do
3096
			Swait()
3097
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3098
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
3099
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3100
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3101
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3102
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3103
		end
3104
		MODE = "Devil"
3105
        ned.Text = "Devil"
3106
		SONG = 919231299
3107
        PITCH = 1
3108
        VOLUME = 3
3109
        sick.TimePosition = 15.2
3110
        FACE = 405705854
3111
        Speed = 20
3112
        text.Text = "Devil"
3113
        TEXTCOLOR = C3(127/255,0/255,0/255)
3114
		PRT.Color = C3(98/255,0/255,0/255)
3115
		EYE.Color = C3(255/255,0/255,0/255)
3116
		EYE2.Color = C3(255/255,0/255,0/255)
3117
		Hair.Color = C3(21/255,0/255,0/255)
3118
		Hair2.Color = C3(53/255,0/255,0/255)
3119
        MAINRUINCOLOR = BrickColor.new("Maroon")
3120
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3121
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3122
	ATTACK = false
3123
	Rooted = false
3124
end
3125
3126
function PurgeForm()
3127
	ATTACK = true
3128
	Rooted = true
3129
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3130
        MODE = "Purged"
3131
        XEYE.Parent = Character
3132
        BALL.Parent = nil
3133
        TEXTCOLOR = C3(39/255,70/255,45/255)
3134
		PRT.Color = C3(0/255,0/255,0/255)
3135
		EYE.Color = C3(0/255,0/255,0/255)
3136
		EYE2.Color = C3(0/255,0/255,0/255)
3137
		Hair.Color = C3(0/255,0/255,0/255)
3138
		Hair2.Color = C3(0/255,0/255,0/255)
3139
        MAINRUINCOLOR = BrickColor.new("Earth green")
3140
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3141
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3142
		SONG = 1103329236
3143
        PITCH = 1
3144
        VOLUME = 3
3145
        sick.TimePosition = 0
3146
        FACE = 2378683942
3147
        Speed = 20
3148
        text.Text = "The Purge"
3149
        ned.Text = "Purge"
3150
        for i=0, 1, 0.1 / Animation_Speed do
3151
	        Swait()
3152
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3153
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3154
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3155
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3156
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3157
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3158
        end
3159
    CreateSound(363808674, Head, 9999, 1, false)
3160
        for i=0, 0.2, 0.1 / Animation_Speed do
3161
	        Swait()
3162
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3163
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3164
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3165
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3166
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3167
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3168
        end
3169
	ATTACK = false
3170
	Rooted = false
3171
end
3172
3173
function OriginsForm()
3174
	ATTACK = true
3175
	Rooted = true
3176
	    MODE = "Origins"
3177
		SONG = 265913095
3178
        PITCH = 1
3179
        VOLUME = 3
3180
        sick.TimePosition = 17.5
3181
        FACE = 404306534
3182
        Speed = 19
3183
        text.Text = "The Origins"
3184
        ned.Text = "Origins"
3185
        TEXTCOLOR = C3(0/255,0/255,0/255)
3186
		PRT.Color = C3(215/255,147/255,0/255)
3187
		EYE.Color = C3(255/255,0/255,0/255)
3188
		EYE2.Color = C3(255/255,0/255,0/255)
3189
		Hair.Color = C3(0/255,0/255,255/255)
3190
		Hair2.Color = C3(0/255,0/255,255/255)
3191
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3192
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3193
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3194
	ATTACK = false
3195
	Rooted = false
3196
end
3197
3198
--//=================================\\
3199
--||	ATTACK FUNCTIONS AND STUFF
3200
--\\=================================//
3201
function CameraEnshaking(Length, Intensity)
3202
	coroutine.resume(coroutine.create(function()
3203
		local intensity = 1 * Intensity
3204
		local rotM = 0.01 * Intensity
3205
		for i = 0, Length, 0.1 do
3206
			Swait()
3207
			intensity = intensity - 0.05 * Intensity / Length
3208
			rotM = rotM - 5.0E-4 * Intensity / Length
3209
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3210
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3211
		end
3212
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3213
	end))
3214
end
3215
3216
function ManualDamage(Humanoid,Damage,TorsoPart)
3217
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3218
	defence.Name = ("HitBy"..Player.Name)
3219
	game:GetService("Debris"):AddItem(defence, 0.001)
3220
	Damage = Damage * DAMAGEMULTIPLIER
3221
	if Humanoid.Health ~= 0 then
3222
		local CritChance = MRANDOM(1,100)
3223
		if Damage > Humanoid.Health then
3224
			Damage = math.ceil(Humanoid.Health)
3225
			if Damage == 0 then
3226
				Damage = 0.1
3227
			end
3228
		end
3229
		Humanoid.Health = Humanoid.Health - Damage
3230
	end
3231
end
3232
3233
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3234
	local CHILDREN = workspace:GetDescendants()
3235
	for index, CHILD in pairs(CHILDREN) do
3236
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3237
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3238
			if HUM then
3239
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3240
				if TORSO then
3241
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3242
						if INSTAKILL == true then
3243
							CHILD:BreakJoints()
3244
						else
3245
							local DMG = MRANDOM(MINDMG,MAXDMG)
3246
							ManualDamage(HUM,DMG,TORSO)
3247
						end
3248
						if FLING > 0 then
3249
							for _, c in pairs(CHILD:GetChildren()) do
3250
								if c:IsA("BasePart") then
3251
									local bv = Instance.new("BodyVelocity") 
3252
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3253
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3254
									bv.Parent = c
3255
									Debris:AddItem(bv,0.05)
3256
								end
3257
							end
3258
						end
3259
					end
3260
				end
3261
			end
3262
		end
3263
	end
3264
end
3265
3266
function MeleeDMG(Humanoid,Damage)
3267
	Damage = Damage * DAMAGEMULTIPLIER
3268
	if Humanoid.Health < 2000 then
3269
		if Humanoid.Health - Damage > 0 then
3270
			Humanoid.Health = Humanoid.Health - Damage
3271
		else
3272
			Humanoid.Parent:BreakJoints()
3273
		end
3274
	else
3275
		Humanoid.Parent:BreakJoints()
3276
	end
3277
end
3278
3279
3280
function BasicCombo()
3281
	ATTACK = true
3282
	Rooted = false
3283
	EQUIPPED = true
3284
	local HIT2 = function()
3285
		local HITS2 = {}
3286
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3287
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3288
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3289
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3290
				if TORSO and HUM.Health > 0 then
3291
					local PASS = true
3292
					for i = 1, #HITS2 do
3293
						if HITS2[i] == hit.Parent then
3294
							PASS = false
3295
						end
3296
					end
3297
					table.insert(HITS2,hit.Parent)
3298
						if PASS == true then
3299
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3300
					end
3301
				end
3302
			end
3303
		end)
3304
		return TOUCH2
3305
	end
3306
	local HIT = function()
3307
		local HITS = {}
3308
		local TOUCH = RightArm.Touched:Connect(function(hit)
3309
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3310
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3311
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3312
				if TORSO and HUM.Health > 0 then
3313
					local PASS = true
3314
					for i = 1, #HITS do
3315
						if HITS[i] == hit.Parent then
3316
							PASS = false
3317
						end
3318
					end
3319
					table.insert(HITS,hit.Parent)
3320
						if PASS == true then
3321
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3322
					end
3323
				end
3324
			end
3325
		end)
3326
		return TOUCH
3327
	end
3328
	if COMBO == 1 then
3329
		for i=0, 0.35, 0.1 / Animation_Speed do
3330
			Swait()
3331
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3332
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3333
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3334
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3335
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3336
		end
3337
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3338
		local TOUCHED = HIT()
3339
		for i=0, 0.5, 0.1 / Animation_Speed do
3340
			Swait()
3341
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3342
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3343
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3344
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3345
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3346
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3347
		end
3348
		TOUCHED:Disconnect()
3349
		COMBO = 2
3350
	elseif COMBO == 2 then
3351
		for i=0, 0.35, 0.1 / Animation_Speed do
3352
			Swait()
3353
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3354
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3355
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3356
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3357
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3358
		end
3359
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3360
		local TOUCHED = HIT2()
3361
		for i=0, 0.5, 0.1 / Animation_Speed do
3362
			Swait()
3363
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3364
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3369
		end
3370
		TOUCHED:Disconnect()
3371
		COMBO = 3
3372
	elseif COMBO == 3 then
3373
		for i=0, 0.35, 0.1 / Animation_Speed do
3374
			Swait()
3375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3380
		end
3381
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3382
		local TOUCHED = HIT2()
3383
		local TOUCHED2 = HIT()
3384
		for i=0, 0.5, 0.1 / Animation_Speed do
3385
			Swait()
3386
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3387
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3388
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3389
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3390
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3391
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3392
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3393
		end
3394
		TOUCHED:Disconnect()
3395
		TOUCHED2:Disconnect()
3396
		COMBO = 4
3397
	elseif COMBO == 4 then
3398
		for i=0, 0.5, 0.1 / Animation_Speed do
3399
			Swait()
3400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3401
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3402
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3403
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3404
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3405
		end	
3406
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3407
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3408
        CameraEnshaking(3,10)
3409
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3410
		for i=0, 0.5, 0.1 / Animation_Speed do
3411
			Swait()
3412
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3413
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3414
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3415
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3416
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3417
		end	
3418
		COMBO = 1
3419
	end
3420
	coroutine.resume(coroutine.create(function()
3421
		for i = 1, 50 do
3422
			Swait()
3423
			if ATTACK == true then
3424
				break
3425
			end
3426
		end
3427
		if ATTACK == false then
3428
			COMBO = 1
3429
		end
3430
	end))
3431
	ATTACK = false
3432
	Rooted = false
3433
	EQUIPPED = false
3434
end
3435
3436
function ColorfulCombo()
3437
	ATTACK = true
3438
	Rooted = false
3439
	EQUIPPED = true
3440
	local HIT2 = function()
3441
		local HITS2 = {}
3442
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3443
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3444
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3445
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3446
				if TORSO and HUM.Health > 0 then
3447
					local PASS = true
3448
					for i = 1, #HITS2 do
3449
						if HITS2[i] == hit.Parent then
3450
							PASS = false
3451
						end
3452
					end
3453
					table.insert(HITS2,hit.Parent)
3454
						if PASS == true then
3455
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3456
					end
3457
				end
3458
			end
3459
		end)
3460
		return TOUCH2
3461
	end
3462
	local HIT = function()
3463
		local HITS = {}
3464
		local TOUCH = RightArm.Touched:Connect(function(hit)
3465
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3466
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3467
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3468
				if TORSO and HUM.Health > 0 then
3469
					local PASS = true
3470
					for i = 1, #HITS do
3471
						if HITS[i] == hit.Parent then
3472
							PASS = false
3473
						end
3474
					end
3475
					table.insert(HITS,hit.Parent)
3476
						if PASS == true then
3477
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3478
					end
3479
				end
3480
			end
3481
		end)
3482
		return TOUCH
3483
	end
3484
	if COMBO == 1 then
3485
		for i=0, 0.35, 0.1 / Animation_Speed do
3486
			Swait()
3487
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3488
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3489
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3490
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3491
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3492
		end
3493
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3494
		local TOUCHED = HIT()
3495
		for i=0, 0.5, 0.1 / Animation_Speed do
3496
			Swait()
3497
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3498
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3499
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3500
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3501
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3502
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3503
		end
3504
		TOUCHED:Disconnect()
3505
		COMBO = 2
3506
	elseif COMBO == 2 then
3507
		for i=0, 0.35, 0.1 / Animation_Speed do
3508
			Swait()
3509
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3510
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3511
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3512
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3513
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3514
		end
3515
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3516
		local TOUCHED = HIT2()
3517
		for i=0, 0.5, 0.1 / Animation_Speed do
3518
			Swait()
3519
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3520
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3521
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3522
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3523
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3524
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3525
		end
3526
		TOUCHED:Disconnect()
3527
		COMBO = 3
3528
	elseif COMBO == 3 then
3529
		for i=0, 0.35, 0.1 / Animation_Speed do
3530
			Swait()
3531
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3532
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3533
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3534
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3535
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3536
		end
3537
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3538
		local TOUCHED = HIT2()
3539
		local TOUCHED2 = HIT()
3540
		for i=0, 0.5, 0.1 / Animation_Speed do
3541
			Swait()
3542
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3543
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3544
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3545
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3546
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3547
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3548
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3549
		end
3550
		TOUCHED:Disconnect()
3551
		TOUCHED2:Disconnect()
3552
		COMBO = 4
3553
	elseif COMBO == 4 then
3554
		for i=0, 0.5, 0.1 / Animation_Speed do
3555
			Swait()
3556
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3557
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3558
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3559
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3560
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3561
		end	
3562
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3563
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3564
        CameraEnshaking(3,10)
3565
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3566
		for i=0, 0.5, 0.1 / Animation_Speed do
3567
			Swait()
3568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3569
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3570
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3571
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3572
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3573
		end	
3574
		COMBO = 1
3575
	end
3576
	coroutine.resume(coroutine.create(function()
3577
		for i = 1, 50 do
3578
			Swait()
3579
			if ATTACK == true then
3580
				break
3581
			end
3582
		end
3583
		if ATTACK == false then
3584
			COMBO = 1
3585
		end
3586
	end))
3587
	ATTACK = false
3588
	Rooted = false
3589
	EQUIPPED = false
3590
end
3591
3592
function PurgeCombo()
3593
	ATTACK = true
3594
	Rooted = false
3595
	EQUIPPED = true
3596
	local HIT2 = function()
3597
		local HITS2 = {}
3598
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3599
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3600
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3601
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3602
				if TORSO and HUM.Health > 0 then
3603
					local PASS = true
3604
					for i = 1, #HITS2 do
3605
						if HITS2[i] == hit.Parent then
3606
							PASS = false
3607
						end
3608
					end
3609
					table.insert(HITS2,hit.Parent)
3610
						if PASS == true then
3611
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3612
					end
3613
				end
3614
			end
3615
		end)
3616
		return TOUCH2
3617
	end
3618
	local HIT = function()
3619
		local HITS = {}
3620
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3621
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3622
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3623
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3624
				if TORSO and HUM.Health > 0 then
3625
					local PASS = true
3626
					for i = 1, #HITS do
3627
						if HITS[i] == hit.Parent then
3628
							PASS = false
3629
						end
3630
					end
3631
					table.insert(HITS,hit.Parent)
3632
						if PASS == true then
3633
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3634
					end
3635
				end
3636
			end
3637
		end)
3638
		return TOUCH
3639
	end
3640
	local HIT3 = function()
3641
		local HITS3 = {}
3642
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3643
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3644
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3645
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3646
				if TORSO and HUM.Health > 0 then
3647
					local PASS = true
3648
					for i = 1, #HITS3 do
3649
						if HITS3[i] == hit.Parent then
3650
							PASS = false
3651
						end
3652
					end
3653
					table.insert(HITS3,hit.Parent)
3654
						if PASS == true then
3655
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3656
					end
3657
				end
3658
			end
3659
		end)
3660
		return TOUCH3
3661
	end
3662
	if COMBO == 1 then
3663
		for i=0, 0.35, 0.1 / Animation_Speed do
3664
			Swait()
3665
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3666
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3667
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3668
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3669
		end
3670
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3671
		local TOUCHED = HIT()
3672
		for i=0, 0.5, 0.1 / Animation_Speed do
3673
			Swait()
3674
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3677
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3679
		end
3680
		TOUCHED:Disconnect()
3681
		COMBO = 2
3682
	elseif COMBO == 2 then
3683
		for i=0, 0.35, 0.1 / Animation_Speed do
3684
			Swait()
3685
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3686
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3687
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3688
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3689
		end
3690
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3691
		local TOUCHED = HIT2()
3692
		for i=0, 0.5, 0.1 / Animation_Speed do
3693
			Swait()
3694
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3695
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3696
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3697
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3698
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3699
		end
3700
		TOUCHED:Disconnect()
3701
		COMBO = 3
3702
	elseif COMBO == 3 then
3703
		for i=0, 0.2, 0.1 / Animation_Speed do
3704
			Swait()
3705
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3706
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3707
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3708
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3709
		end
3710
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3711
		local TOUCHED = HIT3()
3712
		for i=0, 0.5, 0.1 / Animation_Speed do
3713
			Swait()
3714
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3715
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3716
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3717
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3718
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3719
		end
3720
		TOUCHED:Disconnect()
3721
		COMBO = 4
3722
	elseif COMBO == 4 then
3723
		Rooted = true
3724
		for i=0, 0.5, 0.1 / Animation_Speed do
3725
			Swait()
3726
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3727
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3728
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3729
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3730
		end	
3731
		for i=0, 0.1, 0.1 / Animation_Speed do
3732
			Swait()
3733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3734
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3735
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3736
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3737
		end	
3738
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3739
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3740
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3741
        CameraEnshaking(3,10)
3742
		ManualAoE(HITPOS,15,20,45,75,false)
3743
		for i=0, 0.5, 0.1 / Animation_Speed do
3744
			Swait()
3745
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3746
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3747
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3748
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3749
		end	
3750
		Rooted = false
3751
		COMBO = 1
3752
	end
3753
	coroutine.resume(coroutine.create(function()
3754
		for i = 1, 50 do
3755
			Swait()
3756
			if ATTACK == true then
3757
				break
3758
			end
3759
		end
3760
		if ATTACK == false then
3761
			COMBO = 1
3762
		end
3763
	end))
3764
	ATTACK = false
3765
	Rooted = false
3766
	EQUIPPED = false
3767
end
3768
3769
function FlyingCombo()
3770
	ATTACK = true
3771
	Rooted = false
3772
	EQUIPPED = true
3773
	local HIT2 = function()
3774
		local HITS2 = {}
3775
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3776
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3777
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3778
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3779
				if TORSO and HUM.Health > 0 then
3780
					local PASS = true
3781
					for i = 1, #HITS2 do
3782
						if HITS2[i] == hit.Parent then
3783
							PASS = false
3784
						end
3785
					end
3786
					table.insert(HITS2,hit.Parent)
3787
						if PASS == true then
3788
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3789
					end
3790
				end
3791
			end
3792
		end)
3793
		return TOUCH2
3794
	end
3795
	local HIT = function()
3796
		local HITS = {}
3797
		local TOUCH = RightArm.Touched:Connect(function(hit)
3798
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3799
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3800
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3801
				if TORSO and HUM.Health > 0 then
3802
					local PASS = true
3803
					for i = 1, #HITS do
3804
						if HITS[i] == hit.Parent then
3805
							PASS = false
3806
						end
3807
					end
3808
					table.insert(HITS,hit.Parent)
3809
						if PASS == true then
3810
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3811
					end
3812
				end
3813
			end
3814
		end)
3815
		return TOUCH
3816
	end
3817
	local HIT3 = function()
3818
		local HITS3 = {}
3819
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3820
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3821
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3822
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3823
				if TORSO and HUM.Health > 0 then
3824
					local PASS = true
3825
					for i = 1, #HITS3 do
3826
						if HITS3[i] == hit.Parent then
3827
							PASS = false
3828
						end
3829
					end
3830
					table.insert(HITS3,hit.Parent)
3831
						if PASS == true then
3832
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3833
					end
3834
				end
3835
			end
3836
		end)
3837
		return TOUCH3
3838
	end
3839
	local HIT4 = function()
3840
		local HITS4 = {}
3841
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3842
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3843
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3844
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3845
				if TORSO and HUM.Health > 0 then
3846
					local PASS = true
3847
					for i = 1, #HITS4 do
3848
						if HITS4[i] == hit.Parent then
3849
							PASS = false
3850
						end
3851
					end
3852
					table.insert(HITS4,hit.Parent)
3853
						if PASS == true then
3854
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3855
					end
3856
				end
3857
			end
3858
		end)
3859
		return TOUCH4
3860
	end
3861
	if COMBO == 1 then
3862
		for i=0, 0.3, 0.1 / Animation_Speed do
3863
			Swait()
3864
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3865
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3866
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3867
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3868
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3869
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3870
		end
3871
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3872
		local TOUCHED2 = HIT4()
3873
		local TOUCHED = HIT3()
3874
		for i=0, 0.075, 0.1 / Animation_Speed do
3875
			Swait()
3876
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3877
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3878
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3879
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3880
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3881
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3882
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3884
		end
3885
		for i=0, 0.075, 0.1 / Animation_Speed do
3886
			Swait()
3887
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3888
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3889
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3890
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3891
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3892
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3893
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3895
		end
3896
		for i=0, 0.075, 0.1 / Animation_Speed do
3897
			Swait()
3898
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3899
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3900
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3906
		end
3907
		for i=0, 0.075, 0.1 / Animation_Speed do
3908
			Swait()
3909
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3910
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3911
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3912
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3913
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3914
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3915
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3916
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3917
		end
3918
		for i=0, 0.075, 0.1 / Animation_Speed do
3919
			Swait()
3920
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3921
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3922
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3923
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3924
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3925
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3926
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3927
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3928
		end
3929
		for i=0, 0.075, 0.1 / Animation_Speed do
3930
			Swait()
3931
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3932
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3933
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3934
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3935
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3936
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3937
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3938
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3939
		end
3940
		for i=0, 0.075, 0.1 / Animation_Speed do
3941
			Swait()
3942
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3943
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3944
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3945
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3946
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3947
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3948
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3949
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3950
		end
3951
		for i=0, 0.075, 0.1 / Animation_Speed do
3952
			Swait()
3953
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3954
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3955
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3956
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3957
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3958
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3959
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3960
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3961
		end
3962
		TOUCHED:Disconnect()
3963
		TOUCHED2:Disconnect()
3964
		COMBO = 2
3965
	elseif COMBO == 2 then
3966
		for i=0, 0.3, 0.1 / Animation_Speed do
3967
			Swait()
3968
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3969
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3970
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3971
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3972
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3973
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3974
		end
3975
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3976
		local TOUCHED2 = HIT4()
3977
		local TOUCHED = HIT3()
3978
		for i=0, 0.075, 0.1 / Animation_Speed do
3979
			Swait()
3980
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3981
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3982
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3983
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3984
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3985
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3986
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3987
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3988
		end
3989
		for i=0, 0.075, 0.1 / Animation_Speed do
3990
			Swait()
3991
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3992
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3993
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3994
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3995
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3996
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3997
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3998
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3999
		end
4000
		for i=0, 0.075, 0.1 / Animation_Speed do
4001
			Swait()
4002
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4003
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4004
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4005
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4006
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4007
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4008
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4009
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4010
		end
4011
		for i=0, 0.075, 0.1 / Animation_Speed do
4012
			Swait()
4013
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4014
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4015
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4016
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4017
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4018
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4019
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4021
		end
4022
		for i=0, 0.075, 0.1 / Animation_Speed do
4023
			Swait()
4024
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4025
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4026
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4027
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4028
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4029
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4030
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4031
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4032
		end
4033
		for i=0, 0.075, 0.1 / Animation_Speed do
4034
			Swait()
4035
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4036
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4037
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4038
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4039
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4040
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4041
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4042
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4043
		end
4044
		for i=0, 0.075, 0.1 / Animation_Speed do
4045
			Swait()
4046
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4047
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4048
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4049
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4050
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4051
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4052
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4053
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4054
		end
4055
		for i=0, 0.075, 0.1 / Animation_Speed do
4056
			Swait()
4057
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4058
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4059
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4060
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4061
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4062
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4063
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4064
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4065
		end
4066
		for i=0, 0.075, 0.1 / Animation_Speed do
4067
			Swait()
4068
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4069
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4070
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4071
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4072
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4073
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4074
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4075
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4076
		end
4077
		TOUCHED:Disconnect()
4078
		TOUCHED2:Disconnect()
4079
		COMBO = 3
4080
	elseif COMBO == 3 then
4081
		for i=0, 0.35, 0.1 / Animation_Speed do
4082
			Swait()
4083
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4084
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4085
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4086
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4087
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4088
		end
4089
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
4090
		local TOUCHED = HIT2()
4091
		local TOUCHED2 = HIT()
4092
		for i=0, 0.5, 0.1 / Animation_Speed do
4093
			Swait()
4094
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4095
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4096
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
4097
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4098
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4099
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4100
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4101
		end
4102
		TOUCHED:Disconnect()
4103
		TOUCHED2:Disconnect()
4104
		COMBO = 4
4105
	elseif COMBO == 4 then
4106
		for i=0, 0.5, 0.1 / Animation_Speed do
4107
			Swait()
4108
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4109
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4110
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4111
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4112
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4113
		end	
4114
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4115
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4116
        CameraEnshaking(3,10)
4117
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4118
		for i=0, 0.5, 0.1 / Animation_Speed do
4119
			Swait()
4120
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4121
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4122
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4123
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4124
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4125
		end	
4126
		COMBO = 1
4127
	end
4128
	coroutine.resume(coroutine.create(function()
4129
		for i = 1, 50 do
4130
			Swait()
4131
			if ATTACK == true then
4132
				break
4133
			end
4134
		end
4135
		if ATTACK == false then
4136
			COMBO = 1
4137
		end
4138
	end))
4139
	ATTACK = false
4140
	Rooted = false
4141
	EQUIPPED = false
4142
end
4143
	
4144
function SuperStomm()
4145
	ATTACK = true
4146
	Rooted = true
4147
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4148
	coroutine.resume(coroutine.create(function()
4149
       Swait(65)
4150
       CameraEnshaking(3,25)
4151
       CreateSound(262562442,RightLeg,60,1,false)
4152
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4153
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4154
       ApplyAoE2(HITPOS,80,50,100,75,false)
4155
		    end))
4156
	CreateSound(163619849,RightLeg,10,1,false)
4157
	for i=0, 2, 0.1 / Animation_Speed do
4158
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4159
		Swait()
4160
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4161
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4162
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4163
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4164
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4165
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4166
	end
4167
	for i=0, 1, 0.1 / Animation_Speed do
4168
		Swait()
4169
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4170
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4171
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4172
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4173
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4174
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4175
	end
4176
	ATTACK = false
4177
	Rooted = false
4178
end
4179
4180
4181
	
4182
--//=================================\\
4183
--||	  ASSIGN THINGS TO KEYS
4184
--\\=================================//
4185
4186
function MouseDown(Mouse)
4187
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4188
		BasicCombo()
4189
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4190
		ColorfulCombo()
4191
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4192
		FlyingCombo()
4193
	elseif ATTACK == false and MODE == "Purged" then
4194
		PurgeCombo()
4195
	end
4196
end
4197
4198
function MouseUp(Mouse)
4199
HOLD = false
4200
end
4201
4202
function KeyDown(Key)
4203
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4204
		KEYHOLD = true
4205
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4206
			SolarForm()
4207
		
4208
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4209
			ResetMode()
4210
		end
4211
4212
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4213
			OriginsForm()
4214
		
4215
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4216
			ResetMode()
4217
		end
4218
4219
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4220
			ChronoForm()
4221
4222
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4223
			SuperiorForm()
4224
4225
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4226
			ResetMode()
4227
		end
4228
4229
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4230
			TerraForm()
4231
4232
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4233
			ResetMode()
4234
		end
4235
4236
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4237
			RandomForm()
4238
            sick.TimePosition = 0.01
4239
            RCHOICE = MRANDOM(1,6)
4240
4241
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4242
		    RCHOICE = MRANDOM(1,6)
4243
            sick.TimePosition = 0.01
4244
4245
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4246
			ResetMode()
4247
		end
4248
4249
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4250
	        VantaForm()
4251
	    end
4252
	
4253
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4254
	        TerraForm()
4255
        end
4256
	
4257
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4258
			SenseForm()
4259
4260
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4261
			ResetMode()
4262
     	end
4263
	
4264
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4265
			SanityForm()
4266
4267
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4268
			SenseForm()
4269
     	end
4270
	
4271
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4272
			FairyForm()
4273
4274
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4275
			ResetMode()
4276
		end
4277
	
4278
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4279
			DevilForm()
4280
4281
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4282
			FairyForm()
4283
     	end
4284
	
4285
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4286
			BlackWhiteForm()
4287
4288
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4289
			ResetMode()
4290
		end
4291
4292
		if Key == "m" and ATTACK == false and MODE == "90s" then
4293
			EightyForm()
4294
4295
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4296
			BlackWhiteForm()
4297
     	end
4298
4299
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4300
			LostForm()
4301
4302
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4303
			ResetMode()
4304
		end
4305
4306
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4307
			PurgeForm()
4308
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4309
			LostForm()
4310
4311
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4312
			BlackForm()
4313
4314
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4315
			LostForm()
4316
		end
4317
4318
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4319
			SuperStomm()
4320
		end
4321
   end
4322
4323
function KeyUp(Key)
4324
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4325
		KEYHOLD = false
4326
	end
4327
end
4328
4329
	Mouse.Button1Down:connect(function(NEWKEY)
4330
		MouseDown(NEWKEY)
4331
	end)
4332
	Mouse.Button1Up:connect(function(NEWKEY)
4333
		MouseUp(NEWKEY)
4334
	end)
4335
	Mouse.KeyDown:connect(function(NEWKEY)
4336
		KeyDown(NEWKEY)
4337
	end)
4338
	Mouse.KeyUp:connect(function(NEWKEY)
4339
		KeyUp(NEWKEY)
4340
	end)
4341
4342
--//=================================\\
4343
--\\=================================//
4344
4345
4346
function unanchor()
4347
	if UNANCHOR == true then
4348
		g = Character:GetChildren()
4349
		for i = 1, #g do
4350
			if g[i].ClassName == "Part" then
4351
				g[i].Anchored = false
4352
			end
4353
		end
4354
	end
4355
end
4356
4357
4358
--//=================================\\
4359
--||	WRAP THE WHOLE SCRIPT UP
4360
--\\=================================//
4361
4362
Humanoid.Changed:connect(function(Jump)
4363
	if Jump == "Jump" and (Disable_Jump == true) then
4364
		Humanoid.Jump = false
4365
	end
4366
end)
4367
4368
local BLINKLOOP = 0
4369
script.Parent = WEAPONGUI
4370
ANIMATE.Parent = nil
4371
4372
local bguis = Instance.new("BillboardGui",tors)
4373
bguis.Size = UDim2.new(25, 0, 25, 0)
4374
local imgca = Instance.new("ImageLabel",bguis)
4375
imgca.BackgroundTransparency = 1
4376
imgca.ImageTransparency = 1
4377
imgca.Size = UDim2.new(3,0,3,0)
4378
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4379
imgca.ImageColor3 = Color3.new(0,0,0)
4380
4381
coroutine.resume(coroutine.create(function()
4382
	repeat
4383
		Swait()
4384
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4385
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4386
imgca.ImageColor3 = MAINRUINCOLOR.Color
4387
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4388
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4389
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4390
techc.Rotation = techc.Rotation + 1
4391
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4392
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4393
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4394
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4395
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4396
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4397
until Humanoid.Health == 0
4398
end))
4399
4400
while true do
4401
	Swait()
4402
	if Humanoid then
4403
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4404
		IDLEANIMATION:Play()
4405
	end
4406
	SINE = SINE + CHANGE*2
4407
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4408
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4409
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4410
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4411
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4412
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4413
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4414
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4415
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4416
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4417
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4418
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4419
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4420
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4421
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4422
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4423
    end
4424
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4425
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4426
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4427
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4428
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4429
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4430
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4431
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4432
    end
4433
    if MODE == "Black" then
4434
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4435
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4436
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4437
    lwing1weld.C1 = rwing2weld.C1
4438
    lwing2weld.C1 = rwing2weld.C1
4439
    lwing3weld.C1 = rwing2weld.C1
4440
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4441
    end
4442
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4443
		if MODE == "Lunar" then
4444
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4445
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4446
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4447
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4448
		elseif MODE == "Solar" then
4449
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4450
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4451
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4452
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4453
		elseif MODE == "Fairy" then
4454
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4455
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4456
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4457
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4458
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4459
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4460
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4461
		elseif MODE == "Hexa" then
4462
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4463
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4464
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4465
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4466
 		elseif MODE == "Time" then
4467
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4468
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4469
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4470
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4471
       elseif MODE == "Vanta" then
4472
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4473
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4474
        elseif MODE == "Black" then
4475
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4476
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4477
		elseif MODE == "Devil" then
4478
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4479
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4480
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4481
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4482
end
4483
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4484
        if MODE == "Lunar" then
4485
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4486
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4487
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4488
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4489
        elseif MODE == "Solar" then
4490
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4491
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4492
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4493
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4494
        elseif MODE == "Fairy" then
4495
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4496
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4497
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4498
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4499
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4500
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4501
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4502
		elseif MODE == "Hexa" then
4503
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4504
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4505
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4506
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4507
		elseif MODE == "Time" then
4508
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4509
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4510
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4511
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4512
        elseif MODE == "Vanta" then
4513
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4514
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4515
        elseif MODE == "Black" then
4516
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4517
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4518
        elseif MODE == "Devil" then
4519
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4520
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4521
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4522
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4523
	end
4524
end
4525
	if FULL == false then
4526
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4527
			ANIM = "Jump"
4528
			if ATTACK == false then
4529
		    if MODE ~= "Purged" then
4530
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4531
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4532
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4533
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4534
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4535
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4536
            elseif MODE == "Purged" then
4537
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4538
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4539
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4540
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4541
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4542
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4543
4544
            end
4545
end
4546
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4547
			ANIM = "Fall"
4548
			if ATTACK == false then
4549
			if MODE ~= "Purged" then
4550
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4551
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4552
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4554
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4555
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4556
			elseif MODE == "Purged" then
4557
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4558
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4559
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4560
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4561
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4562
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4563
				
4564
		end
4565
           end
4566
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4567
			ANIM = "Idle"
4568
			if ATTACK == false then
4569
			if MODE == "Lunar" then
4570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4573
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4574
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4575
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4576
			elseif MODE == "Hexa" then
4577
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4578
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4579
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4580
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4581
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4582
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4583
            elseif MODE == "Fairy" then
4584
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4585
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4586
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4587
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4588
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4589
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4590
			elseif MODE == "Origins" then
4591
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4592
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4593
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4594
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4595
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4596
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4597
			elseif MODE == "Solar" then
4598
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4599
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4600
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4601
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4602
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4603
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4604
			elseif MODE == "Purged" then
4605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4607
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4608
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4609
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4610
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4611
			elseif MODE == "Sanity" then
4612
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4613
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4614
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4615
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4616
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4617
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4618
			elseif MODE == "Time" then
4619
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4621
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4622
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4623
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4624
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4625
			elseif MODE == "80s" then
4626
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4627
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4628
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4629
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4630
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4631
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4632
			elseif MODE == "90s" then
4633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4635
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4636
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4637
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4639
			elseif MODE == "Random" then
4640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4646
			elseif MODE == "Superior" then
4647
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4648
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4649
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4650
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4651
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4652
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4653
			elseif ATTACK == false and MODE == "Vanta" then
4654
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4655
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4656
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4657
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4658
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4659
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4660
			elseif MODE == "Sense" then
4661
			if MRANDOM(1,20) == 1 then
4662
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4663
            end
4664
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4665
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4666
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4667
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4668
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4669
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4670
            elseif MODE == "Devil" then
4671
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4672
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4673
			if MRANDOM(1,7) == 1 then
4674
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4675
			end
4676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4677
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4678
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4679
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4680
			elseif MODE == "LostHope" then
4681
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4682
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4683
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4684
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4685
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4686
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4687
			elseif ATTACK == false and MODE == "Black" then
4688
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4689
			if MRANDOM(1,3) == 1 then
4690
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4691
            end
4692
			if MRANDOM(1,2) == 1 then
4693
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4694
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4695
            end
4696
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4698
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4699
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4700
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4701
			end
4702
			end
4703
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4704
			ANIM = "Walk"
4705
			if ATTACK == false then
4706
			if MODE == "Lunar" then
4707
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4710
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4711
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4712
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4713
			elseif MODE == "Superior" then
4714
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4715
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4716
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4717
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4718
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4719
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4720
            elseif MODE == "80s" then
4721
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4722
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4723
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4724
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4725
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4726
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4727
			elseif MODE == "Solar" then
4728
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4729
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4730
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4731
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4732
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4733
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4734
			elseif MODE == "Origins" then
4735
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4736
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4738
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4739
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4740
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4741
			elseif MODE == "Purged" then
4742
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4743
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4745
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4746
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4747
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4748
			elseif MODE == "Sanity" then
4749
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4750
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4751
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4752
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4753
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4754
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4755
            elseif MODE == "Fairy" then
4756
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4757
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4758
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4759
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4760
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4761
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4762
			elseif MODE == "Devil" then
4763
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4764
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4765
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4766
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4767
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4768
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4769
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4770
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4771
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4772
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4773
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4774
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4775
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4776
			elseif MODE == "Hexa" or MODE == "Time" then
4777
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4780
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4781
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4782
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4783
			elseif MODE == "LostHope" then
4784
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4785
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4786
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4787
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4788
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4789
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4790
			elseif MODE == "Vanta" then
4791
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4792
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4793
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4794
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4795
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4796
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4797
			elseif MODE == "Black" then
4798
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4799
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4800
			if MRANDOM(1,3) == 1 then
4801
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4802
            end
4803
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4804
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4805
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4806
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4807
			   end
4808
            end
4809
		end
4810
	end
4811
	text.TextStrokeColor3 = TEXTCOLOR
4812
	unanchor()
4813
	Humanoid.MaxHealth = "inf"
4814
	Humanoid.Health = "inf"
4815
	if Rooted == false then
4816
		Disable_Jump = false
4817
		Humanoid.WalkSpeed = Speed
4818
	elseif Rooted == true then
4819
		Disable_Jump = true
4820
		Humanoid.WalkSpeed = 0
4821
	end
4822
	if Head:FindFirstChild("face") then
4823
		Head.face.Texture = "rbxassetid://"..FACE
4824
	end
4825
    if MODE ~= "Random" then
4826
	sick.SoundId = "rbxassetid://"..SONG
4827
    elseif MODE == "Random" then
4828
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4829
    end
4830
    sick.Looped = true
4831
    sick.Pitch = PITCH
4832
    sick.Volume = VOLUME
4833
	Humanoid.Name = MRANDOM(100000000,999999999)
4834
	Humanoid.PlatformStand = false
4835
	for _, c in pairs(Cam:GetChildren()) do
4836
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4837
			c:remove()
4838
		end
4839
	end
4840
	for LIST = 1, #WHITELIST do
4841
		if WHITELIST[LIST] ~= nil then
4842
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4843
			if CHARACTER then
4844
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4845
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4846
					if TORSO then
4847
						CreateSound(201858045, Cam, 3, 1)	
4848
						local GUI = Instance.new("BillboardGui",Cam)
4849
						GUI.Name = WHITELIST[LIST]
4850
						GUI.Size = UDim2.new(5,0,5,0)
4851
						GUI.Adornee = TORSO
4852
						local GUI2 = IT("ImageLabel",GUI)
4853
						GUI2.BackgroundTransparency = 1
4854
						GUI2.BorderSizePixel = 0
4855
						GUI2.ImageTransparency = 1
4856
						GUI2.Size = UDim2.new(1,0,1,0)
4857
						GUI2.SizeConstraint = "RelativeYY"
4858
						GUI.AlwaysOnTop = true
4859
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4860
					end
4861
				else
4862
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4863
					if GUI.ImageLabel.ImageTransparency <= 1 then
4864
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4865
					end
4866
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4867
					if TORSO then
4868
						GUI.Adornee = TORSO
4869
					end
4870
				end
4871
			else
4872
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4873
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4874
				end
4875
			end
4876
		else
4877
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4878
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4879
			end
4880
			table.remove(WHITELIST,LIST)
4881
		end
4882
	end
4883
	if Character:FindFirstChildOfClass("Accessory") then
4884
		Character:FindFirstChildOfClass("Accessory"):remove()
4885
	elseif Character:FindFirstChildOfClass("Hat") then
4886
		Character:FindFirstChildOfClass("Hat"):remove()
4887
	end
4888
	BLINKLOOP = BLINKLOOP + 1
4889
	if BLINKLOOP >=325 then
4890
		BLINKLOOP = 0
4891
		Blink()
4892
	BLINKLOOP = BLINKLOOP + 1
4893
	if BLINKLOOP >=250 then
4894
		BLINKLOOP = 0
4895
		Blink2()
4896
    end
4897
	end
4898
	if MODE == "90s" or MODE == "80s" then
4899
	if HITFLOOR ~= nil then
4900
       if MRANDOM(1,12) == 1 then
4901
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4902
4903
	end
4904
	end
4905
	end
4906
	if MODE == "Devil" then
4907
	if HITFLOOR ~= nil then
4908
	   if MRANDOM(1,4) == 1 then
4909
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4910
 	end
4911
	end
4912
	end
4913
	    if MODE == "Black" or MODE == "Fairy" then
4914
		if HITFLOOR ~= nil then
4915
		if MRANDOM(1,9) == 1 then
4916
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4917
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4918
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4919
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4920
        if MRANDOM(1,7) == 1 then
4921
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4922
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4923
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4924
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4925
    end
4926
	end
4927
    end
4928
    end
4929
	Humanoid.DisplayDistanceType = "None"
4930
	Humanoid.PlatformStand = false
4931
	for _, c in pairs(Torso:GetChildren()) do
4932
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4933
		else
4934
			c:remove()
4935
		end
4936
	end
4937
end
4938
--//=================================\\
4939
--\\=================================//
4940
4941
4942
4943
4944
4945
--//====================================================\\--
4946
--||			  		 END OF SCRIPT
4947
--\\====================================================//--