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Zach_script_stealer2

???

Apr 16th, 2019
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  1. warn("Original Maker  WanTH092")
  2. wait(3)
  3. warn("Converted by zachrogamehard133447 / Zach the script stealer")
  4. wait(3)
  5. warn(" Credits goes to WanTH092")
  6. wait(3)
  7. warn(" i just convert it ok? ")
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,game,owner = owner,game
  11. local RealPlayer = Player
  12. do
  13.     print("FE Compatibility code by Mokiros")
  14.     local rp = RealPlayer
  15.     script.Parent = rp.Character
  16.    
  17.     --RemoteEvent for communicating
  18.     local Event = Instance.new("RemoteEvent")
  19.     Event.Name = "UserInput_Event"
  20.  
  21.     --Fake event to make stuff like Mouse.KeyDown work
  22.     local function fakeEvent()
  23.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  24.         t.connect = t.Connect
  25.         return t
  26.     end
  27.  
  28.     --Creating fake input objects with fake variables
  29.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33.     end}
  34.     --Merged 2 functions into one by checking amount of arguments
  35.     CAS.UnbindAction = CAS.BindAction
  36.  
  37.     --This function will trigger the events that have been :Connect()'ed
  38.     local function te(self,ev,...)
  39.         local t = m[ev]
  40.         if t and t._fakeEvent then
  41.             for _,f in pairs(t.Functions) do
  42.                 f(...)
  43.             end
  44.         end
  45.     end
  46.     m.TrigEvent = te
  47.     UIS.TrigEvent = te
  48.  
  49.     Event.OnServerEvent:Connect(function(plr,io)
  50.         if plr~=rp then return end
  51.         m.Target = io.Target
  52.         m.Hit = io.Hit
  53.         if not io.isMouse then
  54.             local b = io.UserInputState == Enum.UserInputState.Begin
  55.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  56.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  57.             end
  58.             for _,t in pairs(CAS.Actions) do
  59.                 for _,k in pairs(t.Keys) do
  60.                     if k==io.KeyCode then
  61.                         t.Function(t.Name,io.UserInputState,io)
  62.                     end
  63.                 end
  64.             end
  65.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67.         end
  68.     end)
  69.     Event.Parent = NLS([==[
  70.     local Player = game:GetService("Players").LocalPlayer
  71.     local Event = script:WaitForChild("UserInput_Event")
  72.  
  73.     local Mouse = Player:GetMouse()
  74.     local UIS = game:GetService("UserInputService")
  75.     local input = function(io,a)
  76.         if a then return end
  77.         --Since InputObject is a client-side instance, we create and pass table instead
  78.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  79.     end
  80.     UIS.InputBegan:Connect(input)
  81.     UIS.InputEnded:Connect(input)
  82.  
  83.     local h,t
  84.     --Give the server mouse data 30 times every second, but only if the values changed
  85.     --If player is not moving their mouse, client won't fire events
  86.     while wait(1/30) do
  87.         if h~=Mouse.Hit or t~=Mouse.Target then
  88.             h,t=Mouse.Hit,Mouse.Target
  89.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  90.         end
  91.     end]==],Player.Character)
  92.  
  93.     ----Sandboxed game object that allows the usage of client-side methods and services
  94.     --Real game object
  95.     local _rg = game
  96.  
  97.     --Metatable for fake service
  98.     local fsmt = {
  99.         __index = function(self,k)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s[k] end
  102.         end,
  103.         __newindex = function(self,k,v)
  104.             local s = rawget(self,"_RealService")
  105.             if s then s[k]=v end
  106.         end,
  107.         __call = function(self,...)
  108.             local s = rawget(self,"_RealService")
  109.             if s then return s(...) end
  110.         end
  111.     }
  112.     local function FakeService(t,RealService)
  113.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  114.         return setmetatable(t,fsmt)
  115.     end
  116.  
  117.     --Fake game object
  118.     local g = {
  119.         GetService = function(self,s)
  120.             return self[s]
  121.         end,
  122.         Players = FakeService({
  123.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  124.         },"Players"),
  125.         UserInputService = FakeService(UIS,"UserInputService"),
  126.         ContextActionService = FakeService(CAS,"ContextActionService"),
  127.     }
  128.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  129.     g.service = g.GetService
  130.    
  131.     g.RunService = FakeService({
  132.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  133.         BindToRenderStep = function(self,name,_,fun)
  134.             self._btrs[name] = self.Heartbeat:Connect(fun)
  135.         end,
  136.         UnbindFromRenderStep = function(self,name)
  137.             self._btrs[name]:Disconnect()
  138.         end,
  139.     },"RunService")
  140.  
  141.     setmetatable(g,{
  142.         __index=function(self,s)
  143.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  144.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  145.         end,
  146.         __newindex = fsmt.__newindex,
  147.         __call = fsmt.__call
  148.     })
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = g,g.Players.LocalPlayer
  151. end
  152.  
  153. --//====================================================\\-
  154. --||               CHAOTIC GLITCHER
  155. --||             ALL PURPOSE SWITCHER...
  156. --||          CHAOTIC GLITCHER BY WANTH092
  157. --||         EDIT HELPING BY KILLERZTH_1596
  158. --||       Converted by zachrogamehard133447    
  159. --\\====================================================//--
  160.  
  161. game:GetService("StarterGui"):SetCore("SendNotification", {
  162.     Title = "Chaotic Glitcher F E";
  163.     Text = "Succesfuly Loaded Chaotic glitcher F E / Credit goes to WanTH092";
  164. })
  165.  
  166. wait(0.2)
  167.  
  168. Player = game:GetService("Players").LocalPlayer
  169. PlayerGui = Player.PlayerGui
  170. Mouse = Player:GetMouse()
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. RootPart = Character["HumanoidRootPart"]
  176. Torso = Character["Torso"]
  177. Head = Character["Head"]
  178. RightArm = Character["Right Arm"]
  179. LeftArm = Character["Left Arm"]
  180. RightLeg = Character["Right Leg"]
  181. LeftLeg = Character["Left Leg"]
  182. RootJoint = RootPart["RootJoint"]
  183. Neck = Torso["Neck"]
  184. RightShoulder = Torso["Right Shoulder"]
  185. LeftShoulder = Torso["Left Shoulder"]
  186. RightHip = Torso["Right Hip"]
  187. LeftHip = Torso["Left Hip"]
  188. local sick = Instance.new("Sound",Torso)
  189. local SONG = 561833161
  190. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  191. sick:Play()
  192.  
  193. IT = Instance.new
  194. CF = CFrame.new
  195. VT = Vector3.new
  196. RAD = math.rad
  197. C3 = Color3.new
  198. UD2 = UDim2.new
  199. BRICKC = BrickColor.new
  200. ANGLES = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209. local RCHOICE = MRANDOM(1,7)
  210.  
  211. --//=================================\\
  212. --||          USEFUL VALUES
  213. --\\=================================//
  214.  
  215. Animation_Speed = 3
  216. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  217. local Speed = 13
  218. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  219. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  221. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  222. local DAMAGEMULTIPLIER = 1
  223. local ANIM = "Idle"
  224. local ATTACK = false
  225. local EQUIPPED = false
  226. local HOLD = false
  227. local COMBO = 1
  228. local Rooted = false
  229. local SINE = 0
  230. local KEYHOLD = false
  231. local CHANGE = 2 / Animation_Speed
  232. local WALKINGANIM = false
  233. local VALUE1 = false
  234. local VALUE2 = false
  235. local ROBLOXIDLEANIMATION = IT("Animation")
  236. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  237. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. --ROBLOXIDLEANIMATION.Parent = Humanoid
  239. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  240. WEAPONGUI.Name = "Weapon GUI"
  241. local Effects = IT("Folder", Character)
  242. Effects.Name = "Effects"
  243. local BALL = IT("Folder", Character)
  244. BALL.Name = "BALL-EYE"
  245. local XEYE = IT("Folder", Character)
  246. XEYE.Name = "X - EYE"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local UNANCHOR = true
  250. local WHITELIST = {}
  251. local TAUNT = false
  252. local OFFSET = 0
  253. local FULL = false
  254. local MODE = "Lunar"
  255. local PITCH = 1
  256. local VOLUME = 3
  257. local FACE = 176217464
  258. local SIZE = 1
  259.  
  260. --//=================================\\
  261. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  262. --\\=================================//
  263.  
  264. ArtificialHB = Instance.new("BindableEvent", script)
  265. ArtificialHB.Name = "ArtificialHB"
  266.  
  267. script:WaitForChild("ArtificialHB")
  268. Frame_Speed = 1 / 60
  269. frame = Frame_Speed
  270. tf = 0
  271. allowframeloss = false
  272. tossremainder = false
  273. lastframe = tick()
  274. script.ArtificialHB:Fire()
  275.  
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277.     tf = tf + s
  278.     if tf >= frame then
  279.         if allowframeloss then
  280.             script.ArtificialHB:Fire()
  281.             lastframe = tick()
  282.         else
  283.             for i = 1, math.floor(tf / frame) do
  284.                 script.ArtificialHB:Fire()
  285.             end
  286.         lastframe = tick()
  287.         end
  288.         if tossremainder then
  289.             tf = 0
  290.         else
  291.             tf = tf - frame * math.floor(tf / frame)
  292.         end
  293.     end
  294. end)
  295.  
  296. --//=================================\\
  297. --//       NOOBYGAME12'S CODE
  298. --\\=================================//
  299.  
  300. plr = game:GetService("Players").LocalPlayer
  301. char = plr.Character
  302. hum = char.Humanoid
  303. local cam = game.Workspace.CurrentCamera
  304. Camera = cam
  305. local CamInterrupt = false
  306. local TwoD = false
  307. local TargetInfo = {nil, nil}
  308. cam.CameraType = "Custom"
  309. t = char.Torso
  310. h = char.Head
  311. ra = char["Right Arm"]
  312. la = char["Left Arm"]
  313. rl = char["Right Leg"]
  314. ll = char["Left Leg"]
  315. tors = char.Torso
  316. lleg = char["Left Leg"]
  317. root = char.HumanoidRootPart
  318. hed = char.Head
  319. rleg = char["Right Leg"]
  320. rarm = char["Right Arm"]
  321. larm = char["Left Arm"]
  322. Player = plr
  323. Character=Player.Character
  324. PlayerGui=Player.PlayerGui
  325. Backpack=Player.Backpack
  326. Torso=Character.Torso
  327. Head=Character.Head
  328. Humanoid=Character.Humanoid
  329. m=Instance.new('Model',Character)
  330. LeftArm=Character["Left Arm"]
  331. LeftLeg=Character["Left Leg"]
  332. RightArm=Character["Right Arm"]
  333. RightLeg=Character["Right Leg"]
  334. LS=Torso["Left Shoulder"]
  335. LH=Torso["Left Hip"]
  336. RS=Torso["Right Shoulder"]
  337. RH=Torso["Right Hip"]
  338. Face = Head.face
  339. Neck=Torso.Neck
  340. it=Instance.new
  341. attacktype=1
  342. vt=Vector3.new
  343. cf=CFrame.new
  344. euler=CFrame.fromEulerAnglesXYZ
  345. angles=CFrame.Angles
  346. cloaked=false
  347. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  348. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  349. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  350. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  351. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  352. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  353. RootPart=Character.HumanoidRootPart
  354. RootJoint=RootPart.RootJoint
  355. RootCF=euler(-1.57,0,3.14)
  356. radian = math.rad
  357. random = math.random
  358. Vec3 = Vector3.new
  359. Inst = Instance.new
  360. cFrame = CFrame.new
  361. Euler = CFrame.fromEulerAnglesXYZ
  362. vt = Vector3.new
  363. bc = BrickColor.new
  364. br = BrickColor.random
  365. it = Instance.new
  366. cf = CFrame.new
  367. local Player_Size = 0
  368. cam = game.Workspace.CurrentCamera
  369. CF = CFrame.new
  370. angles = CFrame.Angles
  371. attack = false
  372. Euler = CFrame.fromEulerAnglesXYZ
  373. Rad = math.rad
  374. IT = Instance.new
  375. BrickC = BrickColor.new
  376. Cos = math.cos
  377. Acos = math.acos
  378. Sin = math.sin
  379. Asin = math.asin
  380. Abs = math.abs
  381. Mrandom = math.random
  382. Floor = math.floor
  383. IT = Instance.new
  384. CF = CFrame.new
  385. VT = Vector3.new
  386. RAD = math.rad
  387. C3 = Color3.new
  388. UD2 = UDim2.new
  389. BRICKC = BrickColor.new
  390. ANGLES = CFrame.Angles
  391. EULER = CFrame.fromEulerAnglesXYZ
  392. COS = math.cos
  393. ACOS = math.acos
  394. SIN = math.sin
  395. ASIN = math.asin
  396. ABS = math.abs
  397. MRANDOM = math.random
  398. FLOOR = math.floor
  399.  
  400.  
  401. local Booleans = {
  402.   CamFollow = true,
  403.   GyroUse = true
  404. }
  405.  
  406. function lerp(object, newCFrame, alpha)
  407.   return object:lerp(newCFrame, alpha)
  408. end
  409.  
  410. local Directer = Inst("BodyGyro", root)
  411. Directer.MaxTorque = Vec3(0, 0, 0)
  412. Directer.P = 600000
  413. local CPart = Inst("Part")
  414. CPart.Anchored = true
  415. CPart.CanCollide = false
  416. CPart.Locked = true
  417. CPart.Transparency = 1
  418.  
  419. local rainbowmode = false
  420. local chaosmode = false
  421.  
  422. local mutedtog = false
  423.  
  424. function CameraEnshaking(Length,Intensity)
  425. coroutine.resume(coroutine.create(function()
  426.       local intensity = 1*Intensity
  427.       local rotM = 0.01*Intensity
  428. for i = 0, Length, 0.1 do
  429. Swait()
  430. intensity = intensity - 0.05*Intensity/Length
  431. rotM = rotM - 0.0005*Intensity/Length
  432.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  433.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  434. end
  435. Humanoid.CameraOffset = Vec3(0, 0, 0)
  436. end))
  437. end
  438. CamShake=function(Part,Distan,Power,Times)
  439. local de=Part.Position
  440. for i,v in pairs(workspace:children()) do
  441.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  442. for _,c in pairs(v:children()) do
  443. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  444. local Noob=v.Humanoid
  445. if Noob~=nil then
  446. coroutine.resume(coroutine.create(function()
  447. FV = Instance.new("BoolValue", Noob)
  448. FV.Name = "CameraShake"
  449. for ShakeNum=1,Times do
  450. Swait()
  451. local ef=Power
  452.   if ef>=1 then
  453.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  454.   else
  455.    ef=Power*10
  456.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  457.   end  
  458. end
  459. Humanoid.CameraOffset = Vector3.new(0,0,0)
  460. FV:Destroy()
  461. end))
  462. end
  463. end
  464. end
  465. end
  466. end
  467. end
  468.  
  469. local toggleTag = true
  470. local bilguit = Instance.new("BillboardGui", hed)
  471. bilguit.Adornee = nil
  472. bilguit.Name = "ModeName"
  473. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  474. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  475.  
  476.  
  477. function chatfunc(text,color,typet,font,timeex)
  478. local chat = coroutine.wrap(function()
  479. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  480. Character:FindFirstChild("TalkingBillBoard"):destroy()
  481. end
  482. local naeeym2 = Instance.new("BillboardGui",Character)
  483. naeeym2.Size = UDim2.new(0,100,0,40)
  484. naeeym2.StudsOffset = Vector3.new(0,3,0)
  485. naeeym2.Adornee = Character.Head
  486. naeeym2.Name = "TalkingBillBoard"
  487. local tecks2 = Instance.new("TextLabel",naeeym2)
  488. tecks2.BackgroundTransparency = 1
  489. tecks2.BorderSizePixel = 0
  490. tecks2.Text = ""
  491. tecks2.Font = font
  492. tecks2.TextSize = 30
  493. tecks2.TextStrokeTransparency = 0
  494. tecks2.TextColor3 = color
  495. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  496. tecks2.Size = UDim2.new(1,0,0.5,0)
  497. local tecks3 = Instance.new("TextLabel",naeeym2)
  498. tecks3.BackgroundTransparency = 1
  499. tecks3.BorderSizePixel = 0
  500. tecks3.Text = ""
  501. tecks3.Font = font
  502. tecks3.TextSize = 30
  503. tecks3.TextStrokeTransparency = 0
  504. if typet == "Inverted" then
  505. tecks3.TextColor3 = Color3.new(0,0,0)
  506. tecks3.TextStrokeColor3 = color
  507. elseif typet == "Normal" then
  508. tecks3.TextColor3 = color
  509. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  510. end
  511. tecks3.Size = UDim2.new(1,0,0.5,0)
  512. coroutine.resume(coroutine.create(function()
  513. while true do
  514. Swait(1)
  515. if chaosmode == true then
  516. tecks2.TextColor3 = BrickColor.random().Color
  517. tecks3.TextStrokeColor3 = BrickColor.random().Color
  518. end
  519. end
  520. end))
  521. text.TextTransparency = text.TextTransparency  + 1
  522. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  523. for i = 0, 74*timeex do
  524. Swait()
  525. text.TextTransparency = 1
  526. text.TextStrokeTransparency = 1
  527. tecks2.Text = text
  528. tecks3.Text = text
  529. end
  530. local randomrot = math.random(1,2)
  531. if randomrot == 1 then
  532. for i = 1, 50 do
  533. Swait()
  534. tecks2.Text = text
  535. tecks3.Text = text
  536. text.TextTransparency = text.TextTransparency - .02
  537. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  538. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  539. tecks2.TextTransparency = tecks2.TextTransparency + .04
  540. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  541. tecks3.TextTransparency = tecks2.TextTransparency + .04
  542. end
  543. elseif randomrot == 2 then
  544.     for i = 1, 50 do
  545. Swait()
  546. tecks2.Text = text
  547. tecks3.Text = text
  548. text.TextTransparency = text.TextTransparency - .02
  549. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  550. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  551. tecks2.TextTransparency = tecks2.TextTransparency + .04
  552. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  553. tecks3.TextTransparency = tecks2.TextTransparency + .04
  554. end
  555. end
  556. text.TextTransparency = 0
  557. text.TextStrokeTransparency = 0
  558. if toggleTag == false then
  559. text.TextTransparency = 1
  560. text.TextStrokeTransparency = 1
  561. end
  562. naeeym2:Destroy()
  563. end)
  564. chat()
  565. end
  566.  
  567.  
  568.  
  569. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  570.   local gui = it(GuiType)
  571.   gui.Parent = parent
  572.   gui.Text = text
  573.   gui.BackgroundTransparency = backtrans
  574.   gui.BackgroundColor3 = backcol
  575.   gui.SizeConstraint = "RelativeXY"
  576.   gui.TextXAlignment = "Center"
  577.   gui.TextYAlignment = "Center"
  578.   gui.Position = pos
  579.   gui.Size = size
  580.   gui.Font = "SourceSans"
  581.   gui.FontSize = "Size14"
  582.   gui.TextWrapped = false
  583.   gui.TextStrokeTransparency = 0
  584.   gui.TextColor = BrickColor.new("White")
  585.   return gui
  586. end
  587. --------------------------- GUI STUFF
  588. local basgui = it("GuiMain")
  589. basgui.Parent = plr.PlayerGui
  590. basgui.Name = "VISgui"
  591. local fullscreenz = it("Frame")
  592. fullscreenz.Parent = basgui
  593. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  594. fullscreenz.BackgroundTransparency = 1
  595. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  596. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  597. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  598. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  599. imgl2.BackgroundTransparency = 1
  600. imgl2.BorderSizePixel = 0
  601. imgl2.ImageTransparency = 0.5
  602. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  603. imgl2.Size = UDim2.new(0,1000,0,1000)
  604. imgl2.Image = "rbxassetid://2344830904"
  605. local techc = imgl2:Clone()
  606. techc.Parent = fullscreenz
  607. techc.ImageTransparency = 0
  608. techc.Size = UDim2.new(0,900,0,900)
  609. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  610. techc.Image = "rbxassetid://2092248396"
  611. local circl = imgl2:Clone()
  612. circl.Parent = fullscreenz
  613. circl.ImageTransparency = 0
  614. circl.Size = UDim2.new(0,550,0,550)
  615. circl.Position = UDim2.new(0.70,25,0.50,25)
  616. circl.Image = "rbxassetid://2312119891"
  617. local circl2 = imgl2:Clone()
  618. circl2.Parent = fullscreenz
  619. circl2.ImageTransparency = 0
  620. circl2.Size = UDim2.new(0,700,0,700)
  621. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  622. circl2.Image = "rbxassetid://2312119891"
  623. local imgl2b = imgl2:Clone()
  624. imgl2b.Parent = fullscreenz
  625. imgl2b.ImageTransparency = 0
  626. imgl2b.Size = UDim2.new(0,800,0,800)
  627. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  628. imgl2b.ImageColor3 = Color3.new(0,0,0)
  629. local ned = Instance.new("TextLabel",fullscreenz)
  630. ned.ZIndex = 2
  631. ned.Font = "Bodoni"
  632. ned.BackgroundTransparency = 1
  633. ned.BorderSizePixel = 0.65
  634. ned.Size = UDim2.new(0.6,0,0.6,0)
  635. ned.Position = UDim2.new(0,0,0,0)
  636. ned.TextScaled = true
  637. ned.TextStrokeTransparency = 0
  638. ned.Text = "Lunar"
  639. ned.TextSize = 48
  640. ned.Rotation = 1
  641. ned.TextXAlignment = "Left"
  642. ned.TextYAlignment = "Top"
  643.  
  644. --//=================================\\
  645. --//          WINGY STUFF
  646. --\\=================================//
  647.  
  648. local extrawingmod1 = Instance.new("Model",Character)
  649. local extrawingmod2 = Instance.new("Model",Character)
  650.  
  651. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  652. local p = Instance.new("Part")
  653. p.TopSurface = 0
  654. p.BottomSurface = 0
  655. p.Parent = parent
  656. p.Size = Vector3.new(0.1,0.1,0.1)
  657. p.Transparency = transparency
  658. p.Reflectance = reflectance
  659. p.CanCollide = false
  660. p.Locked = true
  661. p.BrickColor = brickcolor
  662. p.Material = material
  663. return p
  664. end
  665.  
  666. function CreateMesh(parent,meshtype,x1,y1,z1)
  667. local mesh = Instance.new("SpecialMesh",parent)
  668. mesh.MeshType = meshtype
  669. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  670. return mesh
  671. end
  672.  
  673. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  674. local mesh = Instance.new("SpecialMesh",parent)
  675. mesh.MeshType = "FileMesh"
  676. mesh.MeshId = meshid
  677. mesh.Scale = Vector3.new(x1,y1,z1)
  678. return mesh
  679. end
  680.  
  681.  
  682. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  683. local mesh = Instance.new("SpecialMesh",parent)
  684. mesh.MeshType = "FileMesh"
  685. mesh.MeshId = meshid
  686. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  687. mesh.Scale = Vector3.new(x1,y1,z1)
  688. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  689. return mesh
  690. end
  691.  
  692. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  693. local weld = Instance.new("Weld")
  694. weld.Parent = parent
  695. weld.Part0 = part0
  696. weld.Part1 = part1
  697. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  698. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  699. return weld
  700. end
  701.  
  702. function RemoveOutlines(part)
  703.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  704. end
  705.  
  706. local Create = LoadLibrary("RbxUtility").Create
  707.  
  708. CFuncs = { 
  709.     ["Part"] = {
  710.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711.             local Part = Create("Part"){
  712.                 Parent = Parent,
  713.                 Reflectance = Reflectance,
  714.                 Transparency = Transparency,
  715.                 CanCollide = false,
  716.                 Locked = true,
  717.                 BrickColor = BrickColor.new(tostring(BColor)),
  718.                 Name = Name,
  719.                 Size = Size,
  720.                 Material = Material,
  721.             }
  722.             RemoveOutlines(Part)
  723.             return Part
  724.         end;
  725.     };
  726.    
  727.     ["Mesh"] = {
  728.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729.             local Msh = Create(Mesh){
  730.                 Parent = Part,
  731.                 Offset = OffSet,
  732.                 Scale = Scale,
  733.             }
  734.             if Mesh == "SpecialMesh" then
  735.                 Msh.MeshType = MeshType
  736.                 Msh.MeshId = MeshId
  737.             end
  738.             return Msh
  739.         end;
  740.     };
  741.    
  742.     ["Mesh"] = {
  743.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  744.             local Msh = Create(Mesh){
  745.                 Parent = Part,
  746.                 Offset = OffSet,
  747.                 Scale = Scale,
  748.             }
  749.             if Mesh == "SpecialMesh" then
  750.                 Msh.MeshType = MeshType
  751.                 Msh.MeshId = MeshId
  752.             end
  753.             return Msh
  754.         end;
  755.     };
  756.    
  757.     ["Weld"] = {
  758.         Create = function(Parent, Part0, Part1, C0, C1)
  759.             local Weld = Create("Weld"){
  760.                 Parent = Parent,
  761.                 Part0 = Part0,
  762.                 Part1 = Part1,
  763.                 C0 = C0,
  764.                 C1 = C1,
  765.             }
  766.             return Weld
  767.         end;
  768.     };
  769.  
  770.     ["Sound"] = {
  771.         Create = function(id, par, vol, pit)
  772.             coroutine.resume(coroutine.create(function()
  773.                 local S = Create("Sound"){
  774.                     Volume = vol,
  775.                                         Name = "EffectSoundo",
  776.                     Pitch = pit or 1,
  777.                     SoundId = id,
  778.                     Parent = par or workspace,
  779.                 }
  780.                 wait()
  781.                 S:play()
  782.                 game:GetService("Debris"):AddItem(S, 10)
  783.             end))
  784.         end;
  785.     };
  786.  
  787. ["LongSound"] = {
  788.         Create = function(id, par, vol, pit)
  789.             coroutine.resume(coroutine.create(function()
  790.                 local S = Create("Sound"){
  791.                     Volume = vol,
  792.                     Pitch = pit or 1,
  793.                     SoundId = id,
  794.                     Parent = par or workspace,
  795.                 }
  796.                 wait()
  797.                 S:play()
  798.                 game:GetService("Debris"):AddItem(S, 60)
  799.             end))
  800.         end;
  801.     };
  802.    
  803.     ["ParticleEmitter"] = {
  804.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  805.             local fp = Create("ParticleEmitter"){
  806.                 Parent = Parent,
  807.                 Color = ColorSequence.new(Color1, Color2),
  808.                 LightEmission = LightEmission,
  809.                 Size = Size,
  810.                 Texture = Texture,
  811.                 Transparency = Transparency,
  812.                 ZOffset = ZOffset,
  813.                 Acceleration = Accel,
  814.                 Drag = Drag,
  815.                 LockedToPart = LockedToPart,
  816.                 VelocityInheritance = VelocityInheritance,
  817.                 EmissionDirection = EmissionDirection,
  818.                 Enabled = Enabled,
  819.                 Lifetime = LifeTime,
  820.                 Rate = Rate,
  821.                 Rotation = Rotation,
  822.                 RotSpeed = RotSpeed,
  823.                 Speed = Speed,
  824.                 VelocitySpread = VelocitySpread,
  825.             }
  826.             return fp
  827.         end;
  828.     };
  829.  
  830.     CreateTemplate = {
  831.    
  832.     };
  833. }
  834.  
  835.  
  836.  
  837. New = function(Object, Parent, Name, Data)
  838.     local Object = Instance.new(Object)
  839.     for Index, Value in pairs(Data or {}) do
  840.         Object[Index] = Value
  841.     end
  842.     Object.Parent = Parent
  843.     Object.Name = Name
  844.     return Object
  845. end
  846.  
  847. local halocolor = BrickColor.new("Mid gray")
  848. local halocolor2 = BrickColor.new("Mid gray")
  849. local halocolor3 = BrickColor.new("Really black")
  850. local starcolor = BrickColor.new("Bright yellow")
  851. local lunacolor = BrickColor.new("Navy blue")
  852. local lunacolor2 = BrickColor.new("Bright blue")
  853. local wepcolor = BrickColor.new("Deep blue")
  854. local maincolor = BrickColor.new("Lapis")
  855. local secondcolor = BrickColor.new("Lapis")
  856. local m = Instance.new("Model",Character)
  857. local m2 = Instance.new("Model",Character)
  858. local m3 = Instance.new("Model",Character)
  859. local mw1 = Instance.new("Model",Character)
  860. local mw2 = Instance.new("Model",Character)
  861. local mw3 = Instance.new("Model",Character)
  862. local mw4 = Instance.new("Model",Character)
  863.  
  864. --------------
  865. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  866. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  868. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869.  
  870. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  871. CreateMesh(handle,"Brick",0,0,0)
  872. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. local valuaring = 10
  874.  
  875. local refec = Instance.new("ParticleEmitter",handlex)
  876. refec.Texture = "rbxassetid://284205403"
  877. refec.LightEmission = 0.95
  878. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  879. refec.Rate = 50
  880. refec.Lifetime = NumberRange.new(0.5)
  881. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  882. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  883. refec.Speed = NumberRange.new(0,2)
  884. refec.Drag = 5
  885. refec.LockedToPart = true
  886. refec.Rotation = NumberRange.new(-500,500)
  887. refec.VelocitySpread = 9000
  888. refec.RotSpeed = NumberRange.new(-500,500)
  889. local refec2 = refec:Clone()
  890. refec2.LightEmission = 0.75
  891. refec2.Texture = "rbxassetid://254287058"
  892. refec2.Parent = handlex
  893. refec2.Rate = 25
  894. refec2.Lifetime = NumberRange.new(0.75)
  895. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  896. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  897. refec2.Speed = NumberRange.new(0)
  898. local refec3 = refec:Clone()
  899. refec3.LightEmission = 0.75
  900. refec3.Texture = "rbxassetid://363275192"
  901. refec3.Parent = handlex
  902. refec3.Rate = 25
  903. refec3.Lifetime = NumberRange.new(1)
  904. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  905. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  906. refec3.Speed = NumberRange.new(0)
  907. refec3.RotSpeed = NumberRange.new(-50,50)
  908.  
  909. for i = 0, 35 do
  910.     valuaring = valuaring + 10
  911. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  912. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  913. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  915. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  916. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  918. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  919. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  921. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  922. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. end
  924.  
  925.  
  926. local handle = CreateParta(m,1,1,"Neon",maincolor)
  927. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  928. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930.  
  931.  
  932. --- Left wing.
  933.  
  934. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  935. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  936. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  949. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  952. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  955. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  957. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  958. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  961. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  963. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  964. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  966. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  967. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968.  
  969.  
  970. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  971. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  972. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973.  
  974. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  985. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  987. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  988. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  990. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  991. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  993. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  994. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  996. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  997. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  999. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1000. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1002. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1003. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004.  
  1005. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1006. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1007. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008.  
  1009. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1017. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1029. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1031. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1032. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1034. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1035. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1037. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1038. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039.  
  1040.  
  1041. -- Right wing --
  1042.  
  1043. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1044. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1045. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046.  
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1049. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1052. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1055. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1058. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1061. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1063. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1064. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1066. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1067. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1068. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1069. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1070. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1072. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1073. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1075. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1076. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077.  
  1078. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1079. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1080. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081.  
  1082. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1083. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1084. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1086. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1087. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1088. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1089. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1090. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1092. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1093. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1094. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1095. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1096. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1097. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1098. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1099. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1101. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1102. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1104. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1105. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1107. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1108. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1110. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1111. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112.  
  1113. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1114. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1115. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116.  
  1117.  
  1118. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1120. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1122. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1123. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1125. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1126. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1127. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1128. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1129. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1132. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1134. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1135. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1137. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1138. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1139. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1140. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1141. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1143. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1144. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1146. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1147. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148.  
  1149. ------------- Trails
  1150. local A0 = Instance.new("Attachment",lwing1)
  1151. A0.Position = Vector3.new(0,-0.7,0)
  1152. local A1 = Instance.new("Attachment",lwing1)
  1153. A1.Position = Vector3.new(0,-3.5,0)
  1154. tl1 = Instance.new('Trail',lwing1)
  1155. tl1.Attachment0 = A0
  1156. tl1.Attachment1 = A1
  1157. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1158. tl1.LightEmission = 1
  1159. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1160. tl1.Color = ColorSequence.new(halocolor.Color)
  1161. tl1.Lifetime = 0.5
  1162.  
  1163. local A0 = Instance.new("Attachment",lwing2)
  1164. A0.Position = Vector3.new(0,-0.7,0)
  1165. local A1 = Instance.new("Attachment",lwing2)
  1166. A1.Position = Vector3.new(0,-3.5,0)
  1167. tl2 = Instance.new('Trail',lwing2)
  1168. tl2.Attachment0 = A0
  1169. tl2.Attachment1 = A1
  1170. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1171. tl2.LightEmission = 1
  1172. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1173. tl2.Color = ColorSequence.new(halocolor.Color)
  1174. tl2.Lifetime = 0.5
  1175.  
  1176. local A0 = Instance.new("Attachment",lwing3)
  1177. A0.Position = Vector3.new(0,-0.7,0)
  1178. local A1 = Instance.new("Attachment",lwing3)
  1179. A1.Position = Vector3.new(0,-3.5,0)
  1180. tl3 = Instance.new('Trail',lwing3)
  1181. tl3.Attachment0 = A0
  1182. tl3.Attachment1 = A1
  1183. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1184. tl3.LightEmission = 1
  1185. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1186. tl3.Color = ColorSequence.new(halocolor.Color)
  1187. tl3.Lifetime = 0.5
  1188.  
  1189. local A0 = Instance.new("Attachment",rwing1)
  1190. A0.Position = Vector3.new(0,-0.7,0)
  1191. local A1 = Instance.new("Attachment",rwing1)
  1192. A1.Position = Vector3.new(0,-3.5,0)
  1193. tr1 = Instance.new('Trail',rwing1)
  1194. tr1.Attachment0 = A0
  1195. tr1.Attachment1 = A1
  1196. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1197. tr1.LightEmission = 1
  1198. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1199. tr1.Color = ColorSequence.new(halocolor2.Color)
  1200. tr1.Lifetime = 0.5
  1201.  
  1202. local A0 = Instance.new("Attachment",rwing2)
  1203. A0.Position = Vector3.new(0,-0.7,0)
  1204. local A1 = Instance.new("Attachment",rwing2)
  1205. A1.Position = Vector3.new(0,-3.5,0)
  1206. tr2 = Instance.new('Trail',rwing2)
  1207. tr2.Attachment0 = A0
  1208. tr2.Attachment1 = A1
  1209. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1210. tr2.LightEmission = 1
  1211. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1212. tr2.Color = ColorSequence.new(halocolor2.Color)
  1213. tr2.Lifetime = 0.5
  1214.  
  1215. local A0 = Instance.new("Attachment",rwing3)
  1216. A0.Position = Vector3.new(0,-0.7,0)
  1217. local A1 = Instance.new("Attachment",rwing3)
  1218. A1.Position = Vector3.new(0,-3.5,0)
  1219. tr3 = Instance.new('Trail',rwing3)
  1220. tr3.Attachment0 = A0
  1221. tr3.Attachment1 = A1
  1222. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1223. tr3.LightEmission = 1
  1224. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1225. tr3.Color = ColorSequence.new(halocolor2.Color)
  1226. tr3.Lifetime = 0.5
  1227.  
  1228. --------------
  1229.  
  1230.  
  1231.  
  1232. for i, v in pairs(mw2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.BrickColor = BrickColor.new("White")
  1235. v.Material = "Neon"
  1236. end
  1237. end
  1238. for i, v in pairs(mw1:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.Transparency = 0
  1241. v.BrickColor = BrickColor.new("White")
  1242. v.Material = "Neon"
  1243. end
  1244. end
  1245. for i, v in pairs(extrawingmod1:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Transparency = 1
  1248. v.BrickColor = BrickColor.new("White")
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. for i, v in pairs(extrawingmod2:GetChildren()) do
  1253. if v:IsA("Part") then
  1254. v.Transparency = 1
  1255. v.BrickColor = BrickColor.new("White")
  1256. v.Material = "Neon"
  1257. end
  1258. end
  1259. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1260. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1261. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1262.  
  1263. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1264. for i, v in pairs(mw2:GetChildren()) do
  1265. if v:IsA("Part") then
  1266. v.BrickColor = one
  1267. v.Material = "Neon"
  1268. end
  1269. end
  1270. refec.Color = ColorSequence.new(one.Color)
  1271. refec2.Color = ColorSequence.new(one.Color)
  1272. refec3.Color = ColorSequence.new(one.Color)
  1273. tr1.Color = ColorSequence.new(one.Color)
  1274. tr2.Color = ColorSequence.new(one.Color)
  1275. tr3.Color = ColorSequence.new(one.Color)
  1276. imgl2.ImageColor3 = one.Color
  1277. circl.ImageColor3 = two.Color
  1278. techc.ImageColor3 = one.Color
  1279. circl2.ImageColor3 = one.Color
  1280. ned.TextColor3 = two.Color
  1281. ned.TextStrokeColor3 = one.Color
  1282. for i, v in pairs(mw1:GetChildren()) do
  1283. if v:IsA("Part") then
  1284. v.Transparency = 0
  1285. v.BrickColor = two
  1286. v.Material = "Neon"
  1287. end
  1288. end
  1289. tl1.Color = ColorSequence.new(two.Color)
  1290. tl2.Color = ColorSequence.new(two.Color)
  1291. tl3.Color = ColorSequence.new(two.Color)
  1292. for i, v in pairs(m:GetChildren()) do
  1293. if v:IsA("Part") then
  1294. v.BrickColor = three
  1295. v.Material = "Ice"
  1296. end
  1297. end
  1298. for i, v in pairs(m2:GetChildren()) do
  1299. if v:IsA("Part") then
  1300. v.BrickColor = four
  1301. v.Material = "Ice"
  1302. end
  1303. end
  1304. for i, v in pairs(m3:GetChildren()) do
  1305. if v:IsA("Part") then
  1306. v.BrickColor = five
  1307. v.Material = "Neon"
  1308. end
  1309. end
  1310. for i, v in pairs(extrawingmod1:GetChildren()) do
  1311. if v:IsA("Part") then
  1312. v.Transparency = exonetran
  1313. v.BrickColor = exone
  1314. v.Material = "Neon"
  1315. end
  1316. end
  1317. for i, v in pairs(extrawingmod2:GetChildren()) do
  1318. if v:IsA("Part") then
  1319. v.Transparency = extwotran
  1320. v.BrickColor = extwo
  1321. v.Material = "Neon"
  1322. end
  1323. end
  1324. end
  1325.  
  1326. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1327. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1328. techc.ImageColor3 = MAINRUINCOLOR.Color
  1329. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1330. ned.TextColor3 = MAINRUINCOLOR.Color
  1331. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1332.  
  1333.  
  1334. function bosschatfunc(text,color,watval)
  1335. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1336. coroutine.resume(coroutine.create(function()
  1337. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1338. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1339. end
  1340. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1341. scrg.Name = "Dialog"
  1342. local txtlb = Instance.new("TextLabel",scrg)
  1343. txtlb.Text = ""
  1344. txtlb.Font = "Bodoni"
  1345. txtlb.TextColor3 = Color3.new(0,0,0)
  1346. txtlb.TextStrokeTransparency = 0
  1347. txtlb.BackgroundTransparency = 0.75
  1348. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1349. txtlb.TextStrokeColor3 = color
  1350. txtlb.TextScaled = true
  1351. txtlb.Size = UDim2.new(1,0,0.25,0)
  1352. txtlb.TextXAlignment = "Left"
  1353. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1354. local txtlb2 = Instance.new("TextLabel",scrg)
  1355. txtlb2.Text = "Chaotic:"
  1356. txtlb2.Font = "Arcade"
  1357. txtlb2.TextColor3 = Color3.new(0,0,0)
  1358. txtlb2.TextStrokeTransparency = 0
  1359. txtlb2.BackgroundTransparency = 1
  1360. txtlb2.TextStrokeColor3 = color
  1361. txtlb2.TextSize = 40
  1362. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1363. txtlb2.TextXAlignment = "Left"
  1364. txtlb2.Position = UDim2.new(0,0,1,0)
  1365. local fvalen = 0.55
  1366. local fval = -0.49
  1367. coroutine.resume(coroutine.create(function()
  1368. while true do
  1369. Swait()
  1370. if MODE == "Sanity" then
  1371. txtlb.Rotation = math.random(-1,1)
  1372. txtlb2.Rotation = math.random(-1,1)
  1373. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1374. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1375. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1376. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1377. end
  1378. end
  1379. end))
  1380. coroutine.resume(coroutine.create(function()
  1381. while true do
  1382. Swait()
  1383. if scrg.Parent ~= nil then
  1384.     fvalen = fvalen - 0.0001
  1385. elseif scrg.Parent == nil then
  1386. break
  1387. end
  1388. end
  1389. end))
  1390. local flol = 1.75
  1391. local flil = 1.6
  1392. coroutine.resume(coroutine.create(function()
  1393.     for i = 0, 9 do
  1394.         Swait()
  1395.         fval = fval + 0.05
  1396.         flol = flol - 0.1
  1397.         flil = flil - 0.1
  1398.         txtlb.Text = ""
  1399.         txtlb.Position = UDim2.new(0,0,flol,0)
  1400.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1401.     end
  1402.     txtlb.Text = text
  1403. wait(watval)
  1404. local valinc = 0
  1405. for i = 0, 99 do
  1406. Swait()
  1407. valinc = valinc + 0.0001
  1408. flol = flol + valinc
  1409. flil = flil + valinc
  1410. txtlb.Rotation = txtlb.Rotation + valinc*20
  1411. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1412. txtlb.Position = UDim2.new(0,0,flol,0)
  1413. txtlb2.Position = UDim2.new(0,0,flil,0)
  1414. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1415. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1416. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1417. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1418. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1419. end
  1420. scrg:Destroy()
  1421. end))
  1422. end))
  1423. end
  1424. end
  1425.  
  1426. function BigBlack(text,color,watval)
  1427. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1428. coroutine.resume(coroutine.create(function()
  1429. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1430. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1431. end
  1432. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1433. scrg.Name = "Dialog"
  1434. local txtlb = Instance.new("TextLabel",scrg)
  1435. txtlb.Text = ""
  1436. txtlb.Font = "Bodoni"
  1437. txtlb.TextColor3 = Color3.new(0,0,0)
  1438. txtlb.TextStrokeTransparency = 1
  1439. txtlb.BackgroundTransparency = 1
  1440. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1441. txtlb.TextStrokeColor3 = color
  1442. txtlb.TextScaled = true
  1443. txtlb.Size = UDim2.new(1,0,1,0)
  1444. txtlb.TextXAlignment = "Center"
  1445. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1446. local txtlb2 = Instance.new("TextLabel",scrg)
  1447. txtlb2.Text = "Chaotic:"
  1448. txtlb2.Font = "Arcade"
  1449. txtlb2.TextColor3 = Color3.new(0,0,0)
  1450. txtlb2.TextStrokeTransparency = 0
  1451. txtlb2.BackgroundTransparency = 1
  1452. txtlb2.TextStrokeColor3 = color
  1453. txtlb2.TextSize = 40
  1454. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1455. txtlb2.TextXAlignment = "Left"
  1456. txtlb2.Position = UDim2.new(0,0,1,0)
  1457. local fvalen = 0.55
  1458. local fval = -0.49
  1459. coroutine.resume(coroutine.create(function()
  1460. while true do
  1461. Swait()
  1462. if MODE == "Sanity" then
  1463. txtlb.Rotation = math.random(-1,1)
  1464. txtlb2.Rotation = math.random(-1,1)
  1465. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1466. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1467. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1468. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1469. end
  1470. end
  1471. end))
  1472. coroutine.resume(coroutine.create(function()
  1473. while true do
  1474. Swait()
  1475. if scrg.Parent ~= nil then
  1476.     fvalen = fvalen - 0.0001
  1477. elseif scrg.Parent == nil then
  1478. break
  1479. end
  1480. end
  1481. end))
  1482. local flol = 1.05
  1483. local flil = 0.75
  1484. local flil2 = -0.2
  1485.     coroutine.resume(coroutine.create(function()
  1486.     for i = 1,string.len(text),1 do
  1487.         wait()
  1488.         text.Text = string.sub(text,1,i)
  1489.     end
  1490.     end))
  1491. coroutine.resume(coroutine.create(function()
  1492.     for i = 0, 1 do
  1493.         fval = fval + 0.05
  1494.         flol = flol - 0.1
  1495.         flil2 = flil2 + 0.1
  1496.         txtlb.Text = ""
  1497.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1498.         txtlb.BackgroundTransparency = 1 - 0.1
  1499.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1500.     end
  1501.    
  1502.         for i = 0, 99 do
  1503. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1504. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1505. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1506. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1507. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1508.     end
  1509.    
  1510.     txtlb.Text = text
  1511. wait(watval)
  1512. local valinc = 0
  1513. for i = 0, 99 do
  1514. Swait()
  1515. valinc = valinc + 0.0002
  1516. flol = flol + valinc
  1517. flil2 = flil2 + valinc
  1518. txtlb.Rotation = txtlb.Rotation + valinc*15
  1519. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1520. txtlb.Position = UDim2.new(flil2,0,0,0)
  1521. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1522. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1523. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1524. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1525. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1526. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1527. end
  1528. scrg:Destroy()
  1529. end))
  1530. end))
  1531. end
  1532. end
  1533.  
  1534. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1535.  
  1536. --//=================================\\
  1537. --||          SOME TAG EDIT
  1538. --\\=================================//
  1539. local TEXTCOLOR = C3(0, 0, 1)
  1540.  
  1541. m = game.Players.LocalPlayer
  1542. char = m.Character
  1543. local txt = Instance.new("BillboardGui", char)
  1544. txt.Adornee = char.Head
  1545. txt.Name = "_status"
  1546. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1547. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1548. local text = Instance.new("TextLabel", txt)
  1549. text.Size = UDim2.new(20, 0, 7, 0)
  1550. text.FontSize = "Size24"
  1551. text.TextScaled = true
  1552. text.TextTransparency = 0
  1553. text.BackgroundTransparency = 1
  1554. text.TextTransparency = 0
  1555. text.TextStrokeTransparency = 0
  1556. text.Font = "Bodoni"
  1557. v = Instance.new("Part")
  1558. v.Name = "ColorBrick"
  1559. v.Parent = m.Character
  1560. v.FormFactor = "Symmetric"
  1561. v.Anchored = true
  1562. v.CanCollide = false
  1563. v.BottomSurface = "Smooth"
  1564. v.TopSurface = "Smooth"
  1565. v.Size = Vector3.new(10, 5, 3)
  1566. v.Transparency = 1
  1567. v.CFrame = char.Torso.CFrame
  1568. v.BrickColor = BrickColor.new("Really black")
  1569. v.Transparency = 1
  1570. v.Shape = "Block"
  1571. text.Text = "Lunar"
  1572.  
  1573. function RecolorTextAndRename(name,col1,col2,font)
  1574. text.TextStrokeColor3 = col2
  1575. text.TextColor3 = col1
  1576. text.Font = font
  1577. text.Text = name
  1578. techc.ImageColor3 = col2
  1579. circl.ImageColor3 = col2
  1580. circl2.ImageColor3 = col1
  1581. imgl2.ImageColor3 = col1
  1582. imgl2b.ImageColor3 = col2
  1583. ned.Text = name
  1584. ned.TextColor3 = col1
  1585. ned.TextStrokeColor3 = col2
  1586. end
  1587. --//=================================\\
  1588. --||          SOME FUNCTIONS
  1589. --\\=================================//
  1590.  
  1591.  
  1592.  
  1593. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1594.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1595. end
  1596.  
  1597. function PositiveAngle(NUMBER)
  1598.     if NUMBER >= 0 then
  1599.         NUMBER = 0
  1600.     end
  1601.     return NUMBER
  1602. end
  1603.  
  1604. function NegativeAngle(NUMBER)
  1605.     if NUMBER <= 0 then
  1606.         NUMBER = 0
  1607.     end
  1608.     return NUMBER
  1609. end
  1610.  
  1611. function Swait(NUMBER)
  1612.     if NUMBER == 0 or NUMBER == nil then
  1613.         ArtificialHB.Event:wait()
  1614.     else
  1615.         for i = 1, NUMBER do
  1616.             ArtificialHB.Event:wait()
  1617.         end
  1618.     end
  1619. end
  1620.  
  1621. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1622.     local NEWMESH = IT(MESH)
  1623.     if MESH == "SpecialMesh" then
  1624.         NEWMESH.MeshType = MESHTYPE
  1625.         if MESHID ~= "nil" and MESHID ~= "" then
  1626.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1627.         end
  1628.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1629.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1630.         end
  1631.     end
  1632.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1633.     NEWMESH.Scale = SCALE
  1634.     NEWMESH.Parent = PARENT
  1635.     return NEWMESH
  1636. end
  1637.  
  1638. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1639.     local NEWPART = IT("Part")
  1640.     NEWPART.formFactor = FORMFACTOR
  1641.     NEWPART.Reflectance = REFLECTANCE
  1642.     NEWPART.Transparency = TRANSPARENCY
  1643.     NEWPART.CanCollide = false
  1644.     NEWPART.Locked = true
  1645.     NEWPART.Anchored = true
  1646.     if ANCHOR == false then
  1647.         NEWPART.Anchored = false
  1648.     end
  1649.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1650.     NEWPART.Name = NAME
  1651.     NEWPART.Size = SIZE
  1652.     NEWPART.Position = Torso.Position
  1653.     NEWPART.Material = MATERIAL
  1654.     NEWPART:BreakJoints()
  1655.     NEWPART.Parent = PARENT
  1656.     return NEWPART
  1657. end
  1658.  
  1659.     local function weldBetween(a, b)
  1660.         local weldd = Instance.new("ManualWeld")
  1661.         weldd.Part0 = a
  1662.         weldd.Part1 = b
  1663.         weldd.C0 = CFrame.new()
  1664.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1665.         weldd.Parent = a
  1666.         return weldd
  1667.     end
  1668.  
  1669.  
  1670. function QuaternionFromCFrame(cf)
  1671.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1672.     local trace = m00 + m11 + m22
  1673.     if trace > 0 then
  1674.         local s = math.sqrt(1 + trace)
  1675.         local recip = 0.5 / s
  1676.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1677.     else
  1678.         local i = 0
  1679.         if m11 > m00 then
  1680.             i = 1
  1681.         end
  1682.         if m22 > (i == 0 and m00 or m11) then
  1683.             i = 2
  1684.         end
  1685.         if i == 0 then
  1686.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1687.             local recip = 0.5 / s
  1688.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1689.         elseif i == 1 then
  1690.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1691.             local recip = 0.5 / s
  1692.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1693.         elseif i == 2 then
  1694.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1695.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1696.         end
  1697.     end
  1698. end
  1699.  
  1700. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1701.     local xs, ys, zs = x + x, y + y, z + z
  1702.     local wx, wy, wz = w * xs, w * ys, w * zs
  1703.     local xx = x * xs
  1704.     local xy = x * ys
  1705.     local xz = x * zs
  1706.     local yy = y * ys
  1707.     local yz = y * zs
  1708.     local zz = z * zs
  1709.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1710. end
  1711.  
  1712. function QuaternionSlerp(a, b, t)
  1713.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1714.     local startInterp, finishInterp;
  1715.     if cosTheta >= 0.0001 then
  1716.         if (1 - cosTheta) > 0.0001 then
  1717.             local theta = ACOS(cosTheta)
  1718.             local invSinTheta = 1 / SIN(theta)
  1719.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1720.             finishInterp = SIN(t * theta) * invSinTheta
  1721.         else
  1722.             startInterp = 1 - t
  1723.             finishInterp = t
  1724.         end
  1725.     else
  1726.         if (1 + cosTheta) > 0.0001 then
  1727.             local theta = ACOS(-cosTheta)
  1728.             local invSinTheta = 1 / SIN(theta)
  1729.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1730.             finishInterp = SIN(t * theta) * invSinTheta
  1731.         else
  1732.             startInterp = t - 1
  1733.             finishInterp = t
  1734.         end
  1735.     end
  1736.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1737. end
  1738.  
  1739. function Clerp(a, b, t)
  1740.     local qa = {QuaternionFromCFrame(a)}
  1741.     local qb = {QuaternionFromCFrame(b)}
  1742.     local ax, ay, az = a.x, a.y, a.z
  1743.     local bx, by, bz = b.x, b.y, b.z
  1744.     local _t = 1 - t
  1745.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1746. end
  1747.  
  1748. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1749.     local frame = IT("Frame")
  1750.     frame.BackgroundTransparency = TRANSPARENCY
  1751.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1752.     frame.Position = POSITION
  1753.     frame.Size = SIZE
  1754.     frame.BackgroundColor3 = COLOR
  1755.     frame.BorderColor3 = BORDERCOLOR
  1756.     frame.Name = NAME
  1757.     frame.Parent = PARENT
  1758.     return frame
  1759. end
  1760.  
  1761. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1762.     local label = IT("TextLabel")
  1763.     label.BackgroundTransparency = 1
  1764.     label.Size = UD2(1, 0, 1, 0)
  1765.     label.Position = UD2(0, 0, 0, 0)
  1766.     label.TextColor3 = TEXTCOLOR
  1767.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1768.     label.TextTransparency = TRANSPARENCY
  1769.     label.FontSize = TEXTFONTSIZE
  1770.     label.Font = TEXTFONT
  1771.     label.BorderSizePixel = BORDERSIZEPIXEL
  1772.     label.TextScaled = false
  1773.     label.Text = TEXT
  1774.     label.Name = NAME
  1775.     label.Parent = PARENT
  1776.     return label
  1777. end
  1778.  
  1779. function NoOutlines(PART)
  1780.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1781. end
  1782.  
  1783. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1784.     local NEWWELD = IT(TYPE)
  1785.     NEWWELD.Part0 = PART0
  1786.     NEWWELD.Part1 = PART1
  1787.     NEWWELD.C0 = C0
  1788.     NEWWELD.C1 = C1
  1789.     NEWWELD.Parent = PARENT
  1790.     return NEWWELD
  1791. end
  1792.  
  1793. local S = IT("Sound")
  1794. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1795.     local NEWSOUND = nil
  1796.     coroutine.resume(coroutine.create(function()
  1797.         NEWSOUND = S:Clone()
  1798.         NEWSOUND.Parent = PARENT
  1799.         NEWSOUND.Volume = VOLUME
  1800.         NEWSOUND.Pitch = PITCH
  1801.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1802.         NEWSOUND:play()
  1803.         if DOESLOOP == true then
  1804.             NEWSOUND.Looped = true
  1805.         else
  1806.             repeat wait(1) until NEWSOUND.Playing == false
  1807.             NEWSOUND:remove()
  1808.         end
  1809.     end))
  1810.     return NEWSOUND
  1811. end
  1812.  
  1813. function CFrameFromTopBack(at, top, back)
  1814.     local right = top:Cross(back)
  1815.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1816. end
  1817.  
  1818. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1819. function WACKYEFFECT(Table)
  1820.     local TYPE = (Table.EffectType or "Sphere")
  1821.     local SIZE = (Table.Size or VT(1,1,1))
  1822.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1823.     local TRANSPARENCY = (Table.Transparency or 0)
  1824.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1825.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1826.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1827.     local ROTATION1 = (Table.RotationX or 0)
  1828.     local ROTATION2 = (Table.RotationY or 0)
  1829.     local ROTATION3 = (Table.RotationZ or 0)
  1830.     local MATERIAL = (Table.Material or "Neon")
  1831.     local COLOR = (Table.Color or C3(1,1,1))
  1832.     local TIME = (Table.Time or 45)
  1833.     local SOUNDID = (Table.SoundID or nil)
  1834.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1835.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1836.     coroutine.resume(coroutine.create(function()
  1837.         local PLAYSSOUND = false
  1838.         local SOUND = nil
  1839.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1840.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1841.             PLAYSSOUND = true
  1842.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1843.         end
  1844.         EFFECT.Color = COLOR
  1845.         local MSH = nil
  1846.         if TYPE == "Sphere" then
  1847.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1848.         elseif TYPE == "Block" or TYPE == "Box" then
  1849.             MSH = IT("BlockMesh",EFFECT)
  1850.             MSH.Scale = SIZE
  1851.         elseif TYPE == "Wave" then
  1852.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1853.         elseif TYPE == "Ring" then
  1854.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1855.         elseif TYPE == "Slash" then
  1856.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1857.         elseif TYPE == "Round Slash" then
  1858.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1859.         elseif TYPE == "Swirl" then
  1860.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1861.         elseif TYPE == "Skull" then
  1862.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1863.         elseif TYPE == "Crystal" then
  1864.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1865.         end
  1866.         if MSH ~= nil then
  1867.             local MOVESPEED = nil
  1868.             if MOVEDIRECTION ~= nil then
  1869.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1870.             end
  1871.             local GROWTH = SIZE - ENDSIZE
  1872.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1873.             if TYPE == "Block" then
  1874.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1875.             else
  1876.                 EFFECT.CFrame = CFRAME
  1877.             end
  1878.             for LOOP = 1, TIME+1 do
  1879.                 Swait()
  1880.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1881.                 if TYPE == "Wave" then
  1882.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1883.                 end
  1884.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1885.                 if TYPE == "Block" then
  1886.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1887.                 else
  1888.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1889.                 end
  1890.                 if MOVEDIRECTION ~= nil then
  1891.                     local ORI = EFFECT.Orientation
  1892.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1893.                     EFFECT.Orientation = ORI
  1894.                 end
  1895.             end
  1896.             if PLAYSSOUND == false then
  1897.                 EFFECT:remove()
  1898.             else
  1899.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1900.                 EFFECT:remove()
  1901.             end
  1902.         else
  1903.             if PLAYSSOUND == false then
  1904.                 EFFECT:remove()
  1905.             else
  1906.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1907.                 EFFECT:remove()
  1908.             end
  1909.         end
  1910.     end))
  1911. end
  1912.  
  1913. function MakeForm(PART,TYPE)
  1914.     if TYPE == "Cyl" then
  1915.         local MSH = IT("CylinderMesh",PART)
  1916.     elseif TYPE == "Ball" then
  1917.         local MSH = IT("SpecialMesh",PART)
  1918.         MSH.MeshType = "Sphere"
  1919.     elseif TYPE == "Wedge" then
  1920.         local MSH = IT("SpecialMesh",PART)
  1921.         MSH.MeshType = "Wedge"
  1922.     end
  1923. end
  1924.  
  1925. Debris = game:GetService("Debris")
  1926.  
  1927. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1928.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1929.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1930. end
  1931.  
  1932. local EyeSizes={
  1933.     NumberSequenceKeypoint.new(0,1,0),
  1934.     NumberSequenceKeypoint.new(1,0,0)
  1935. }
  1936. local EyeTrans={
  1937.     NumberSequenceKeypoint.new(0,0.8,0),
  1938.     NumberSequenceKeypoint.new(1,1,0)
  1939. }
  1940. local PE=Instance.new("ParticleEmitter",nil)
  1941. PE.LightEmission=.8
  1942. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1943. PE.Size=NumberSequence.new(EyeSizes)
  1944. PE.Transparency=NumberSequence.new(EyeTrans)
  1945. PE.Lifetime=NumberRange.new(0.35,1.5)
  1946. PE.Rotation=NumberRange.new(0,360)
  1947. PE.Rate=999
  1948. PE.VelocitySpread = 10000
  1949. PE.Acceleration = Vector3.new(0,0,0)
  1950. PE.Drag = 5
  1951. PE.Speed = NumberRange.new(0,0,0)
  1952. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1953. PE.ZOffset = -0
  1954. PE.Name = "PE"
  1955. PE.Enabled = false
  1956.  
  1957. function particles(art)
  1958.     local PARTICLES = PE:Clone()
  1959.     PARTICLES.Parent = art
  1960. end
  1961.  
  1962. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1963.     if FLOOR ~= nil then
  1964.         coroutine.resume(coroutine.create(function()
  1965.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1966.             PART.CFrame = CF(POSITION)
  1967.             for i = 1, 45 do
  1968.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1969.                 RingPiece.Material = FLOOR.Material
  1970.                 RingPiece.Color = FLOOR.Color
  1971.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1972.                 Debris:AddItem(RingPiece,SWAIT)
  1973.             end
  1974.             PART:remove()
  1975.         end))
  1976.     end
  1977. end
  1978.  
  1979. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1980.     if FLOOR ~= nil then
  1981.         for i = 1, AMOUNT do
  1982.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1983.             DEBREE.Material = FLOOR.Material
  1984.             DEBREE.Color = FLOOR.Color
  1985.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1986.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1987.             coroutine.resume(coroutine.create(function()
  1988.                 Swait(15)
  1989.                 DEBREE.Parent = workspace
  1990.                 DEBREE.CanCollide = true
  1991.                 Debris:AddItem(DEBREE,SWAIT)
  1992.             end))
  1993.         end
  1994.     end
  1995. end
  1996.  
  1997. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1998.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1999.     local mesh = IT("SpecialMesh",wave)
  2000.     mesh.MeshType = "Sphere"
  2001.     mesh.Scale = SIZE
  2002.     mesh.Offset = VT(0,0,0)
  2003.     wave.CFrame = CFRAME
  2004.     coroutine.resume(coroutine.create(function(PART)
  2005.         for i = 1, WAIT do
  2006.             Swait()
  2007.             mesh.Scale = mesh.Scale + GROW
  2008.             wave.Transparency = wave.Transparency + (1/WAIT)
  2009.             if wave.Transparency > 0.99 then
  2010.                 wave:remove()
  2011.             end
  2012.         end
  2013.     end))
  2014. end
  2015.  
  2016.  
  2017. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2018.  
  2019. --//=================================\\
  2020. --||         WEAPON CREATION
  2021. --\\=================================//
  2022.  
  2023. function chatfunc(text)
  2024.     local chat = coroutine.wrap(function()
  2025.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2026.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  2027.     end
  2028.     local Bill = Instance.new("BillboardGui",Character)
  2029.     Bill.Size = UDim2.new(0,100,0,40)
  2030.     Bill.StudsOffset = Vector3.new(0,3,0)
  2031.     Bill.Adornee = Character.Head
  2032.     Bill.Name = "TalkingBillBoard"
  2033.     local Hehe = Instance.new("TextLabel",Bill)
  2034.     Hehe.BackgroundTransparency = 1
  2035.     Hehe.BorderSizePixel = 0
  2036.     Hehe.Text = ""
  2037.     Hehe.Font = "Fantasy"
  2038.     Hehe.TextSize = 40
  2039.     Hehe.TextStrokeTransparency = 0
  2040.     Hehe.Size = UDim2.new(1,0,0.5,0)
  2041.     coroutine.resume(coroutine.create(function()
  2042.         while Hehe ~= nil do
  2043.             wait() 
  2044.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  2045.             Hehe.Rotation = math.random(-5,5)
  2046.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2047.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2048.         end
  2049.     end))
  2050.     for i = 1,string.len(text),1 do
  2051.         wait()
  2052.         Hehe.Text = string.sub(text,1,i)
  2053.     end
  2054.     wait(1)--Re[math.random(1, 93)]
  2055.     for i = 0, 1, .025 do
  2056.         wait()
  2057.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2058.         Hehe.TextStrokeTransparency = i
  2059.         Hehe.TextTransparency = i
  2060.     end
  2061.     Bill:Destroy()
  2062.     end)
  2063. chat()
  2064. end
  2065.  
  2066. function onChatted(msg)
  2067.     chatfunc(msg)
  2068. end
  2069.  
  2070. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2071. PRT.Color = C3(0,0,0)
  2072. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2073. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2074. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2075. PRT.Color = C3(0/255,0/255,255/255)
  2076. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2077. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2078. for i = 1, 16 do
  2079.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2080.     FACE.Color = C3(0,0,0)
  2081.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2082.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2083. end
  2084. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2085. MakeForm(EYE,"Ball")
  2086. EYE.Color = C3(0/255,0/255,255/255)
  2087. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2088. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2089. MakeForm(EYE2,"Ball")
  2090. EYE2.Color = C3(0/255,0/255,255/255)
  2091.  
  2092. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2093.  
  2094. local LASTPART = Head
  2095. for i = 1, 20 do
  2096.     local MATH = (1-(i/25))
  2097.     if LASTPART == Head then
  2098.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2099.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2100.         LASTPART = Horn
  2101.         Horn.Color = C3((i*3-3)/0,0,0)
  2102.     else
  2103.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2104.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2105.         LASTPART = Horn
  2106.         Horn.Color = C3((i*3-3)/0,0,0)
  2107.     end
  2108. end
  2109. local LASTPART = Head
  2110. for i = 1, 20 do
  2111.     local MATH = (1-(i/25))
  2112.     if LASTPART == Head then
  2113.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2114.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2115.         LASTPART = Horn
  2116.         Horn.Color = C3((i*3-3)/0,0,0)
  2117.     else
  2118.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2119.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2120.         LASTPART = Horn
  2121.         Horn.Color = C3((i*3-3)/0,0,0)
  2122.     end
  2123. end
  2124.  
  2125. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2126. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2127. Hair.Color = C3(0/255,0/255,255/255)
  2128. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2129. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2130. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2131. Hair2.Color = C3(0/255,0/255,255/255)
  2132. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2133.  
  2134. local BODY = {}
  2135.  
  2136. for _, c in pairs(Character:GetDescendants()) do
  2137.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2138.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2139.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2140.         end
  2141.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2142.     elseif c:IsA("JointInstance") then
  2143.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2144.     end
  2145. end
  2146.  
  2147. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2148. MakeForm(Eye,"Ball")
  2149. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2150. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2151. MakeForm(Eye,"Ball")
  2152. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2153. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2154. MakeForm(Eye2,"Ball")
  2155. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2156.  
  2157.  
  2158. XEYE.Parent = nil
  2159. BALL.Parent = Character
  2160.  
  2161. for e = 1, #BODY do
  2162.     if BODY[e] ~= nil then
  2163.         local STUFF = BODY[e]
  2164.         local PART = STUFF[1]
  2165.         local PARENT = STUFF[2]
  2166.         local MATERIAL = STUFF[3]
  2167.         local COLOR = STUFF[4]
  2168.         local TRANSPARENCY = STUFF[5]
  2169.         if PART.ClassName == "Part" and PART ~= RootPart then
  2170.             PART.Material = MATERIAL
  2171.             PART.Color = COLOR
  2172.             PART.Transparency = TRANSPARENCY
  2173.         end
  2174.         PART.AncestryChanged:Connect(function()
  2175.             PART.Parent = PARENT
  2176.         end)
  2177.     end
  2178. end
  2179.  
  2180. local SKILLTEXTCOLOR = C3(0,0,0)
  2181. local SKILLFONT = "Antique"
  2182. local SKILLTEXTSIZE = 7
  2183.  
  2184. function Blink()
  2185.     coroutine.resume(coroutine.create(function()
  2186.         if EYE ~= nil then
  2187.             for i = 1, 5 do
  2188.                 Swait()
  2189.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2190.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2191.             end
  2192.             for i = 1, 7 do
  2193.                 Swait()
  2194.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2195.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2196.             end
  2197.             EYE.Mesh.Scale = VT(1,1,1)
  2198.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2199.         end
  2200.     end))
  2201. end
  2202.  
  2203. function Blink2()
  2204.     coroutine.resume(coroutine.create(function()
  2205.         if Eye ~= nil then
  2206.             for i = 1, 5 do
  2207.                 Swait()
  2208.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2209.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2210.             end
  2211.             for i = 1, 7 do
  2212.                 Swait()
  2213.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2214.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2215.             end
  2216.             Eye.Mesh.Scale = VT(1,1,1)
  2217.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2218.         end
  2219.     end))
  2220. end
  2221.  
  2222. function refit()
  2223.     Character.Parent = workspace
  2224.     for e = 1, #BODY do
  2225.         if BODY[e] ~= nil then
  2226.             local STUFF = BODY[e]
  2227.             local PART = STUFF[1]
  2228.             local PARENT = STUFF[2]
  2229.             local MATERIAL = STUFF[3]
  2230.             local COLOR = STUFF[4]
  2231.             local TRANSPARENCY = STUFF[5]
  2232.             if PART.ClassName == "Part" and PART ~= RootPart then
  2233.                 PART.Material = MATERIAL
  2234.                 PART.Color = COLOR
  2235.                 PART.Transparency = TRANSPARENCY
  2236.             end
  2237.             if PART.Parent ~= PARENT then
  2238.                 Humanoid:remove()
  2239.                 PART.Parent = PARENT
  2240.                 Humanoid = IT("Humanoid",Character)
  2241.             end
  2242.         end
  2243.     end
  2244. end
  2245.  
  2246. Humanoid.Died:connect(function()
  2247.     refit()
  2248. end)
  2249.  
  2250. --//=================================\\
  2251. --||         DAMAGE FUNCTIONS
  2252. --\\=================================//
  2253.  
  2254. function StatLabel(CFRAME, TEXT, COLOR)
  2255.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2256.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2257.     local BODYGYRO = IT("BodyGyro", STATPART)
  2258.     game:GetService("Debris"):AddItem(STATPART ,5)
  2259.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2260.     BILLBOARDGUI.Adornee = STATPART
  2261.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2262.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2263.     BILLBOARDGUI.AlwaysOnTop = false
  2264.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2265.     TEXTLABEL.BackgroundTransparency = 1
  2266.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2267.     TEXTLABEL.Text = TEXT
  2268.     TEXTLABEL.Font = SKILLFONT
  2269.     TEXTLABEL.FontSize="Size42"
  2270.     TEXTLABEL.TextColor3 = COLOR
  2271.     TEXTLABEL.TextStrokeTransparency = 0
  2272.     TEXTLABEL.TextScaled = true
  2273.     TEXTLABEL.TextWrapped = true
  2274.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2275.         for i = 1, 50 do
  2276.             Swait()
  2277.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2278.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2279.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2280.         end
  2281.         THEPART.Parent = nil
  2282.     end),STATPART, TEXTLABEL)
  2283. end
  2284.  
  2285. --//=================================\\
  2286. --||            DAMAGING
  2287. --\\=================================//
  2288.  
  2289. function KillChildren(v)
  2290.     v:BreakJoints()
  2291.     for _, c in pairs(v:GetChildren()) do
  2292.         if c:IsA("BasePart") then
  2293.             if c.Transparency < 1 then
  2294.                 if c:FindFirstChildOfClass("Decal") then
  2295.                     c:FindFirstChildOfClass("Decal"):remove()
  2296.                 end
  2297.                 particles(c)
  2298.                 c.PE.Enabled = true
  2299.                 c.Parent = Effects
  2300.                 c.CanCollide = false
  2301.                 c.Material = "Neon"
  2302.                 c.Color = C3(1,0,0)
  2303.                 c.Transparency = 1
  2304.                 local grav = Instance.new("BodyPosition",c)
  2305.                 grav.P = 20000
  2306.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2307.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2308.                 grav.Name = "GravityForce"
  2309.                 coroutine.resume(coroutine.create(function()
  2310.                     for i = 1, 20 do
  2311.                         Swait()
  2312.                         c.Transparency = c.Transparency + 1/20
  2313.                     end
  2314.                     c.PE.Enabled = false
  2315.                     Debris:AddItem(c,2)
  2316.                 end))
  2317.             end
  2318.         end
  2319.     end
  2320. end
  2321.  
  2322. function ApplyAoE(POSITION,RANGE)
  2323.     local CHILDREN = workspace:GetDescendants()
  2324.     for index, CHILD in pairs(CHILDREN) do
  2325.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2326.             local LISTED = false
  2327.             for LIST = 1, #WHITELIST do
  2328.                 if WHITELIST[LIST] ~= nil then
  2329.                     if CHILD.Name == WHITELIST[LIST] then
  2330.                         LISTED = true
  2331.                     end
  2332.                 end
  2333.             end
  2334.             if LISTED == false then
  2335.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2336.                 if HUM then
  2337.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2338.                     if TORSO then
  2339.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2340.                             KillChildren(CHILD)
  2341.                         end
  2342.                     end
  2343.                 end
  2344.             end
  2345.         end
  2346.     end
  2347. end
  2348.  
  2349. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2350.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2351.     defence.Name = ("HitBy"..Player.Name)
  2352.     game:GetService("Debris"):AddItem(defence, 0.001)
  2353.     Damage = Damage * DAMAGEMULTIPLIER
  2354.     if Humanoid.Health ~= 0 then
  2355.         local CritChance = MRANDOM(1,100)
  2356.         if Damage > Humanoid.Health then
  2357.             Damage = math.ceil(Humanoid.Health)
  2358.             if Damage == 0 then
  2359.                 Damage = 0.1
  2360.             end
  2361.         end
  2362.         Humanoid.Health = Humanoid.Health - Damage
  2363.     end
  2364. end
  2365.  
  2366. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2367.     local CHILDREN = workspace:GetDescendants()
  2368.     for index, CHILD in pairs(CHILDREN) do
  2369.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2370.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2371.             if HUM then
  2372.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2373.                 if TORSO then
  2374.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2375.                         if INSTAKILL == true then
  2376.                             CHILD:BreakJoints()
  2377.                         else
  2378.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2379.                             ApplyDamage(HUM,DMG,TORSO)
  2380.                         end
  2381.                         if FLING > 0 then
  2382.                             for _, c in pairs(CHILD:GetChildren()) do
  2383.                                 if c:IsA("BasePart") then
  2384.                                     local bv = Instance.new("BodyVelocity")
  2385.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2386.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2387.                                     bv.Parent = c
  2388.                                     Debris:AddItem(bv,0.05)
  2389.                                 end
  2390.                             end
  2391.                         end
  2392.                     end
  2393.                 end
  2394.             end
  2395.         end
  2396.     end
  2397. end
  2398.  
  2399. --//=================================\\
  2400. --||         MODE SWITCHING
  2401. --\\=================================//
  2402.  
  2403. function ResetMode()
  2404.     ATTACK = true
  2405.     Rooted = true
  2406.     BALL.Parent = Character
  2407.     XEYE.Parent = nil
  2408.         SONG = 561833161
  2409.         PITCH = 1
  2410.         VOLUME = 3
  2411.         sick.TimePosition = 7
  2412.         FACE = 176217464
  2413.         Speed = 13
  2414.         text.Text = "Lunar"
  2415.         TEXTCOLOR = C3(0, 0, 1)
  2416.         EYE.Color = C3(0/255,0/255,255/255)
  2417.         EYE2.Color = C3(0/255,0/255,255/255)
  2418.         Hair.Color = C3(0/255,0/255,255/255)
  2419.         Hair2.Color = C3(0/255,0/255,255/255)
  2420.         PRT.Color = C3(0/255,0/255,255/255)
  2421.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2422.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2423.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2424.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2425.         MODE = "Lunar"
  2426.         ned.Text = "Lunar"
  2427.     ATTACK = false
  2428.     Rooted = false
  2429.     end
  2430.  
  2431. function SolarForm()
  2432.     ATTACK = true
  2433.     Rooted = true
  2434.     BALL.Parent = Character
  2435.     XEYE.Parent = nil
  2436.         SONG = 1259692095
  2437.         PITCH = 1
  2438.         VOLUME = 4
  2439.         sick.TimePosition = 0
  2440.         FACE = 404306534
  2441.         Speed = 16
  2442.         text.Text = "Solar"
  2443.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2444.         PRT.Color = C3(215/255,147/255,0/255)
  2445.         EYE.Color = C3(215/255,147/255,0/255)
  2446.         EYE2.Color = C3(143/255,98/255,0/255)
  2447.         Hair.Color = C3(215/255,147/255,0/255)
  2448.         Hair2.Color = C3(171/255,117/255,0/255)
  2449.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2450.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2451.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2452.         MODE = "Solar"
  2453.         ned.Text = "Solar"
  2454.     ATTACK = false
  2455.     Rooted = false
  2456. end
  2457.  
  2458. function SuperiorForm()
  2459.     ATTACK = true
  2460.     Rooted = true
  2461.     BALL.Parent = Character
  2462.     XEYE.Parent = nil
  2463.         SONG = 1873219898
  2464.         PITCH = 1
  2465.         VOLUME = 4
  2466.         sick.TimePosition = 0.01
  2467.         FACE = 404306534
  2468.         Speed = 25
  2469.         text.Text = "Superior"
  2470.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2471.         PRT.Color = C3(117/255,0/255,0/255)
  2472.         EYE.Color = C3(255/255,0/255,0/255)
  2473.         EYE2.Color = C3(255/255,0/255,0/255)
  2474.         Hair.Color = C3(151/255,0/255,0/255)
  2475.         Hair2.Color = C3(151/255,0/255,0/255)
  2476.         MAINRUINCOLOR = BrickColor.new("Really black")
  2477.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2478.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2479.         MODE = "Superior"
  2480.         ned.Text = "Superior"
  2481.     ATTACK = false
  2482.     Rooted = false
  2483. end
  2484.  
  2485. function BlackWhiteForm()
  2486.     ATTACK = true
  2487.     Rooted = true
  2488.     XEYE.Parent = nil
  2489.     BALL.Parent = Character
  2490.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2491.     text.Text = " "
  2492.     for i = 0, 1, 0.1 / Animation_Speed do
  2493.         Swait()
  2494.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2497.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2498.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2500.     end
  2501.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2502.     UNANCHOR = false
  2503.     RootPart.Anchored = true
  2504.     for i = 0, 2, 0.1 / Animation_Speed do
  2505.         Swait()
  2506.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2507.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2509.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2510.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512.     end
  2513.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2514.         Swait()
  2515.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521.     end
  2522.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2523.         UNANCHOR = true
  2524.         RootPart.Anchored = false
  2525.         MODE = "90s"
  2526.         SONG = 1166995642
  2527.         PITCH = 1
  2528.         VOLUME = 3.5
  2529.         sick.TimePosition = 17.5
  2530.         FACE = 2365263255
  2531.         Speed = 16
  2532.         text.Text = "90's"
  2533.         ned.Text = "90's"
  2534.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2535.         PRT.Color = C3(255/255,255/255,255/255)
  2536.         EYE.Color = C3(95/255,95/255,95/255)
  2537.         EYE2.Color = C3(95/255,95/255,95/255)
  2538.         Hair.Color = C3(255/255,255/255,255/255)
  2539.         Hair2.Color = C3(27/255,42/255,53/255)
  2540.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2541.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2542.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2543.     ATTACK = false
  2544.     Rooted = false
  2545. end
  2546.  
  2547. function EightyForm()
  2548.     ATTACK = true
  2549.     Rooted = true
  2550.     XEYE.Parent = nil
  2551.     BALL.Parent = Character
  2552.     text.Text = " "
  2553.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2554.     for i = 0, 1, 0.1 / Animation_Speed do
  2555.         Swait()
  2556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2559.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2560.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562.     end
  2563.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2564.     UNANCHOR = false
  2565.     RootPart.Anchored = true
  2566.     for i = 0, 2, 0.1 / Animation_Speed do
  2567.         Swait()
  2568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2571.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574.     end
  2575.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2576.         Swait()
  2577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2580.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2581.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2583.     end
  2584.     UNANCHOR = true
  2585.     RootPart.Anchored = false
  2586.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2587.         MODE = "80s"
  2588.         text.Text = "80's"
  2589.         ned.Text = "80's"
  2590.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2591.         PRT.Color = C3(27/255,42/255,53/255)
  2592.         EYE.Color = C3(95/255,95/255,95/255)
  2593.         EYE2.Color = C3(95/255,95/255,95/255)
  2594.         Hair.Color = C3(27/255,42/255,53/255)
  2595.         Hair2.Color = C3(255/255,255/255,255/255)
  2596.         MAINRUINCOLOR = BrickColor.new("Black")
  2597.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2598.         FACE = 2365263255
  2599.         SONG = 1141556798
  2600.         PITCH = 1
  2601.         VOLUME = 3.5
  2602.         sick.TimePosition = 0.1
  2603.         Speed = 16
  2604.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2605.         UNANCHOR = true
  2606.         RootPart.Anchored = false
  2607.     ATTACK = false
  2608.     Rooted = false
  2609. end
  2610.  
  2611. function BlackForm()
  2612.     ATTACK = true
  2613.     Rooted = true
  2614.     BALL.Parent = Character
  2615.     XEYE.Parent = nil
  2616.     SONG = 1420353940
  2617.     PITCH = 1
  2618.     VOLUME = 2.5
  2619.     sick.TimePosition = 0.5
  2620.     text.Text = ""
  2621.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2622.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2623.     chatfunc("Riddle me this..")
  2624.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2625.     for i=0, 4, 0.1 / Animation_Speed do
  2626.         Swait()
  2627.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2628.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2629.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2630.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2631.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2633.     end
  2634.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2635.     chatfunc("Riddle me that..")
  2636.     for i=0, 4, 0.1 / Animation_Speed do
  2637.         Swait()
  2638.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2639.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2640.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2644.     end
  2645.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2646.     chatfunc("Who's afraid of The Big Black?")
  2647.     for i=0, 5, 0.1 / Animation_Speed do
  2648.         Swait()
  2649.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2650.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2651.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2652.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2653.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2654.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2655.     end
  2656.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     CreateSound(206082327,Torso,3,1,false)
  2699.     for i=0, 0.7, 0.1 / Animation_Speed do
  2700.         Swait()
  2701.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2704.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2705.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2707.     end
  2708.         MODE = "Black"
  2709.         FACE = 148988280
  2710.         Speed = 45
  2711.         text.Text = "THE BIG BLACK"
  2712.         ned.Text = "TBB"
  2713.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2714.         PRT.Color = C3(27/255,42/255,53/255)
  2715.         EYE.Color = C3(27/255,42/255,53/255)
  2716.         EYE2.Color = C3(27/255,42/255,53/255)
  2717.         Hair.Color = C3(27/255,42/255,53/255)
  2718.         Hair2.Color = C3(27/255,42/255,53/255)
  2719.         MAINRUINCOLOR = BrickColor.new("Black")
  2720.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2721.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2722.     ATTACK = false
  2723.     Rooted = false
  2724. end
  2725.  
  2726. function LostForm()
  2727.     ATTACK = true
  2728.     Rooted = true
  2729.     BALL.Parent = Character
  2730.     XEYE.Parent = nil
  2731.         SONG = 723652641
  2732.         PITCH = 1
  2733.         VOLUME = 3
  2734.         sick.TimePosition = 0.5
  2735.         FACE = 0
  2736.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2737.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2738.     CreateSound(136007472,Torso,5,1.2,false)
  2739.     for i=0, 2.5, 0.1 / Animation_Speed do
  2740.         Swait()
  2741.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2742.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2743.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2744.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2745.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2746.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2747.     end
  2748.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2786.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2788.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2790.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792.     CreateSound(847061203,Torso,3,1,false)
  2793.     CreateSound(239000203,Torso,3,1,false)
  2794.     CreateSound(579687077,Torso,3,0.75,false)
  2795.         MODE = "LostHope"
  2796.         Speed = 12
  2797.         text.Text = "The Lost"
  2798.         ned.Text = "Lost"
  2799.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2800.         PRT.Color = C3(0/255,0/255,0/255)
  2801.         EYE.Color = C3(0/255,0/255,0/255)
  2802.         EYE2.Color = C3(0/255,0/255,0/255)
  2803.         Hair.Color = C3(0/255,0/255,0/255)
  2804.         Hair2.Color = C3(0/255,0/255,0/255)
  2805.         MAINRUINCOLOR = BrickColor.new("Really black")
  2806.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2807.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2808.     for i=0, 1.5, 0.1 / Animation_Speed do
  2809.         Swait()
  2810.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2813.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2814.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2816.     end
  2817.     ATTACK = false
  2818.     Rooted = false
  2819. end
  2820.  
  2821. function TerraForm()
  2822.     ATTACK = true
  2823.     Rooted = true
  2824.     BALL.Parent = Character
  2825.     XEYE.Parent = nil
  2826.         SONG = 157460916
  2827.         PITCH = 1
  2828.         VOLUME = 3
  2829.         sick.TimePosition = 0
  2830.         FACE = 155195214
  2831.         Speed = 27
  2832.         MODE = "Hexa"
  2833.         text.Text = "Terra"
  2834.         ned.Text = "Terra"
  2835.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2836.         PRT.Color = C3(86/255,66/255,54/255)
  2837.         EYE.Color = C3(39/255,70/255,45/255)
  2838.         EYE2.Color = C3(39/255,70/255,45/255)
  2839.         Hair.Color = C3(39/255,70/255,45/255)
  2840.         Hair2.Color = C3(39/255,70/255,45/255)
  2841.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2842.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2843.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2844.     ATTACK = false
  2845.     Rooted = false
  2846. end
  2847.  
  2848. function RandomForm()
  2849.     ATTACK = true
  2850.     Rooted = true
  2851.     XEYE.Parent = nil
  2852.     BALL.Parent = Character
  2853.         UNANCHOR = true
  2854.         RootPart.Anchored = false
  2855.         MODE = "Random"
  2856.         SONG = 0
  2857.         PITCH = 1
  2858.         VOLUME = 3.5
  2859.         sick.TimePosition = 0
  2860.         FACE = 2365263255
  2861.         Speed = 20
  2862.         text.Text = "Randomizer"
  2863.         ned.Text = "Randomizer"
  2864.         TEXTCOLOR = BrickColor.Random().Color
  2865.         PRT.Color = BrickColor.Random().Color
  2866.         EYE.Color = BrickColor.Random().Color
  2867.         EYE2.Color = BrickColor.Random().Color
  2868.         Hair.Color = BrickColor.Random().Color
  2869.         Hair2.Color = BrickColor.Random().Color
  2870.         MAINRUINCOLOR = BrickColor.Random()
  2871.         SECONDRUINCOLOR  = BrickColor.Random()
  2872.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2873.     ATTACK = false
  2874.     Rooted = false
  2875. end
  2876.  
  2877. function VantaForm()
  2878.     ATTACK = true
  2879.     Rooted = true
  2880.     BALL.Parent = Character
  2881.     XEYE.Parent = nil
  2882.         SONG = 190845741
  2883.         PITCH = 1
  2884.         VOLUME = 6
  2885.         sick.TimePosition = 12.5
  2886.         wait(1)
  2887.         for i=0, 2.5, 0.1 / Animation_Speed do
  2888.             Swait()
  2889.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2890.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2891.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2895.         end
  2896.         MODE = "Vanta"
  2897.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898.         FACE = 404306534
  2899.         Speed = 12
  2900.         text.Text = "Vanta-X"
  2901.         ned.Text = "Vanta-X"
  2902.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2903.         PRT.Color = C3(107/255,50/255,124/255)
  2904.         EYE.Color = C3(155/255,0/255,255/255)
  2905.         EYE2.Color = C3(155/255,0/255,255/255)
  2906.         Hair.Color = C3(80/255,0/255,180/255)
  2907.         Hair2.Color = C3(50/255,0/255,150/255)
  2908.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2909.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2910.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2911.     ATTACK = false
  2912.     Rooted = false
  2913. end
  2914.  
  2915. function ChronoForm()
  2916.     ATTACK = true
  2917.     Rooted = true
  2918.     BALL.Parent = Character
  2919.     XEYE.Parent = nil
  2920.         SONG = 432493949
  2921.         PITCH = 1
  2922.         VOLUME = 3
  2923.         sick.TimePosition = 0
  2924.         FACE = 2371494469
  2925.         Speed = 16
  2926.         MODE = "Time"
  2927.         text.Text = "Chronos"
  2928.         ned.Text = "Chronos"
  2929.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2930.         PRT.Color = C3(0/255,155/255,0/255)
  2931.         EYE.Color = C3(0/255,255/255,0/255)
  2932.         EYE2.Color = C3(0/255,255/255,0/255)
  2933.         Hair.Color = C3(239/255,184/255,56/255)
  2934.         Hair2.Color = C3(245/255,205/255,48/255)
  2935.         MODE = "Time"
  2936.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2937.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2938.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2939.     ATTACK = false
  2940.     Rooted = false
  2941. end
  2942.  
  2943. function SenseForm()
  2944.     ATTACK = true
  2945.     Rooted = true
  2946.     BALL.Parent = Character
  2947.     XEYE.Parent = nil
  2948.         SONG = 1497785701
  2949.         PITCH = 1
  2950.         VOLUME = 3
  2951.         sick.TimePosition = 13.75
  2952.         FACE = 2375008868
  2953.         Speed = 13
  2954.         MODE = "Sense"
  2955.         text.TextColor3 = C3(255/255,255/255,255/255)
  2956.         text.Text = "None-Sense"
  2957.         ned.Text = "Non-Sense"
  2958.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2959.         coroutine.resume(coroutine.create(function()
  2960.         repeat
  2961.         text.TextColor3 = C3(13/255,105/255,172/255)
  2962.         Swait(5)
  2963.         text.TextColor3 = C3(196/255,40/255,28/255)
  2964.         Swait(5)
  2965.         until MODE ~= "Sense"
  2966.         text.TextColor3 = C3(27/255,42/255,53/255)
  2967.         end))
  2968.         PRT.Color = C3(13/255,105/255,172/255)
  2969.         EYE.Color = C3(255/255,255/255,255/255)
  2970.         EYE2.Color = C3(255/255,255/255,255/255)
  2971.         Hair.Color = C3(196/255,40/255,28/255)
  2972.         Hair2.Color = C3(196/255,40/255,28/255)
  2973.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2974.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2975.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2976.     ATTACK = false
  2977.     Rooted = false
  2978. end
  2979.  
  2980. function SanityForm()
  2981.     ATTACK = true
  2982.     Rooted = true
  2983.     BALL.Parent = Character
  2984.     XEYE.Parent = nil
  2985.         SONG = 2347469019
  2986.         PITCH = 1
  2987.         VOLUME = 3
  2988.         sick.TimePosition = 0
  2989.         FACE = 2375030229
  2990.         Speed = 30
  2991.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2992.         text.Text = "Sanity-Less"
  2993.         coroutine.resume(coroutine.create(function()
  2994.         repeat
  2995.         ned.Text = "Sanity-Less"
  2996.         PRT.Color = BrickColor.Random().Color
  2997.         EYE.Color = BrickColor.Random().Color
  2998.         EYE2.Color = BrickColor.Random().Color
  2999.         Hair.Color = BrickColor.Random().Color
  3000.         Hair2.Color = BrickColor.Random().Color
  3001.         MAINRUINCOLOR = BrickColor.Random()
  3002.         SECONDRUINCOLOR = BrickColor.Random()
  3003.         text.TextColor3 = BrickColor.Random().Color
  3004.         text.TextStrokeColor3 = BrickColor.Random().Color
  3005.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3006.         Swait(5)
  3007.         until MODE ~= "Sanity"
  3008.         text.TextColor3 = C3(27/255,42/255,53/255)
  3009.     end))
  3010.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3011.         PRT.Color = C3(99/255,95/255,98/255)
  3012.         EYE.Color = C3(99/255,95/255,98/255)
  3013.         EYE2.Color = C3(99/255,95/255,98/255)
  3014.         Hair.Color = C3(99/255,95/255,98/255)
  3015.         Hair2.Color = C3(99/255,95/255,98/255)
  3016.         MODE = "Sanity"
  3017.     ATTACK = false
  3018.     Rooted = false
  3019. end
  3020.  
  3021. function FairyForm()
  3022.     ATTACK = true
  3023.     Rooted = true
  3024.     BALL.Parent = Character
  3025.     XEYE.Parent = nil
  3026.     for i=0, 2, 0.1 / Animation_Speed do
  3027.             Swait()
  3028.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3030.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3031.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3032.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3033.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3034.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3035.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036.          end
  3037.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3038.         MODE = "Fairy"
  3039.         ned.Text = "Fairy"
  3040.         TEXTCOLOR = C3(255/255,102/255,204/255)
  3041.         PRT.Color = C3(98/255,37/255,209/255)
  3042.         EYE.Color = C3(255/255,152/255,220/255)
  3043.         EYE2.Color = C3(255/255,152/255,220/255)
  3044.         Hair.Color = C3(170/255,0/255,170/255)
  3045.         Hair2.Color = C3(170/255,0/255,170/255)
  3046.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3047.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  3048.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3049.         SONG = 228428389
  3050.         PITCH = 1
  3051.         VOLUME = 3
  3052.         sick.TimePosition = 0.5
  3053.         FACE = 21635489
  3054.         Speed = 20
  3055.         text.Text = "Fairy"
  3056.     ATTACK = false
  3057.     Rooted = false
  3058. end
  3059.  
  3060. function DevilForm()
  3061.     ATTACK = true
  3062.     Rooted = true
  3063.     BALL.Parent = Character
  3064.     XEYE.Parent = nil
  3065.         for i=0, 1, 0.1 / Animation_Speed do
  3066.             Swait()
  3067.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3068.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3069.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3070.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3071.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3072.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3073.         end
  3074.         CreateSound(363808674, Torso, 6, 1, false)
  3075.         for i=0, 0.5, 0.1 / Animation_Speed do
  3076.             Swait()
  3077.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3078.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3079.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3081.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3082.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3083.         end
  3084.         for i=0, 0.5, 0.1 / Animation_Speed do
  3085.             Swait()
  3086.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3087.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3088.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3089.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3090.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3091.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3092.         end
  3093.         CreateSound(363808674, Torso, 6, 1, false)
  3094.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3095.         for i=0, 0.5, 0.1 / Animation_Speed do
  3096.             Swait()
  3097.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3098.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3099.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3100.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3101.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3102.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3103.         end
  3104.         MODE = "Devil"
  3105.         ned.Text = "Devil"
  3106.         SONG = 919231299
  3107.         PITCH = 1
  3108.         VOLUME = 3
  3109.         sick.TimePosition = 15.2
  3110.         FACE = 405705854
  3111.         Speed = 20
  3112.         text.Text = "Devil"
  3113.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3114.         PRT.Color = C3(98/255,0/255,0/255)
  3115.         EYE.Color = C3(255/255,0/255,0/255)
  3116.         EYE2.Color = C3(255/255,0/255,0/255)
  3117.         Hair.Color = C3(21/255,0/255,0/255)
  3118.         Hair2.Color = C3(53/255,0/255,0/255)
  3119.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3120.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3121.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3122.     ATTACK = false
  3123.     Rooted = false
  3124. end
  3125.  
  3126. function PurgeForm()
  3127.     ATTACK = true
  3128.     Rooted = true
  3129.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3130.         MODE = "Purged"
  3131.         XEYE.Parent = Character
  3132.         BALL.Parent = nil
  3133.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3134.         PRT.Color = C3(0/255,0/255,0/255)
  3135.         EYE.Color = C3(0/255,0/255,0/255)
  3136.         EYE2.Color = C3(0/255,0/255,0/255)
  3137.         Hair.Color = C3(0/255,0/255,0/255)
  3138.         Hair2.Color = C3(0/255,0/255,0/255)
  3139.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3140.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3141.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3142.         SONG = 1103329236
  3143.         PITCH = 1
  3144.         VOLUME = 3
  3145.         sick.TimePosition = 0
  3146.         FACE = 2378683942
  3147.         Speed = 20
  3148.         text.Text = "The Purge"
  3149.         ned.Text = "Purge"
  3150.         for i=0, 1, 0.1 / Animation_Speed do
  3151.             Swait()
  3152.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3153.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3154.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3155.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3156.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3157.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3158.         end
  3159.     CreateSound(363808674, Head, 9999, 1, false)
  3160.         for i=0, 0.2, 0.1 / Animation_Speed do
  3161.             Swait()
  3162.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3163.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3164.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3165.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3166.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3167.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3168.         end
  3169.     ATTACK = false
  3170.     Rooted = false
  3171. end
  3172.  
  3173. function OriginsForm()
  3174.     ATTACK = true
  3175.     Rooted = true
  3176.         MODE = "Origins"
  3177.         SONG = 265913095
  3178.         PITCH = 1
  3179.         VOLUME = 3
  3180.         sick.TimePosition = 17.5
  3181.         FACE = 404306534
  3182.         Speed = 19
  3183.         text.Text = "The Origins"
  3184.         ned.Text = "Origins"
  3185.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3186.         PRT.Color = C3(215/255,147/255,0/255)
  3187.         EYE.Color = C3(255/255,0/255,0/255)
  3188.         EYE2.Color = C3(255/255,0/255,0/255)
  3189.         Hair.Color = C3(0/255,0/255,255/255)
  3190.         Hair2.Color = C3(0/255,0/255,255/255)
  3191.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3192.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3193.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3194.     ATTACK = false
  3195.     Rooted = false
  3196. end
  3197.  
  3198. --//=================================\\
  3199. --||    ATTACK FUNCTIONS AND STUFF
  3200. --\\=================================//
  3201. function CameraEnshaking(Length, Intensity)
  3202.     coroutine.resume(coroutine.create(function()
  3203.         local intensity = 1 * Intensity
  3204.         local rotM = 0.01 * Intensity
  3205.         for i = 0, Length, 0.1 do
  3206.             Swait()
  3207.             intensity = intensity - 0.05 * Intensity / Length
  3208.             rotM = rotM - 5.0E-4 * Intensity / Length
  3209.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3210.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3211.         end
  3212.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3213.     end))
  3214. end
  3215.  
  3216. function ManualDamage(Humanoid,Damage,TorsoPart)
  3217.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3218.     defence.Name = ("HitBy"..Player.Name)
  3219.     game:GetService("Debris"):AddItem(defence, 0.001)
  3220.     Damage = Damage * DAMAGEMULTIPLIER
  3221.     if Humanoid.Health ~= 0 then
  3222.         local CritChance = MRANDOM(1,100)
  3223.         if Damage > Humanoid.Health then
  3224.             Damage = math.ceil(Humanoid.Health)
  3225.             if Damage == 0 then
  3226.                 Damage = 0.1
  3227.             end
  3228.         end
  3229.         Humanoid.Health = Humanoid.Health - Damage
  3230.     end
  3231. end
  3232.  
  3233. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3234.     local CHILDREN = workspace:GetDescendants()
  3235.     for index, CHILD in pairs(CHILDREN) do
  3236.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3237.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3238.             if HUM then
  3239.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3240.                 if TORSO then
  3241.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3242.                         if INSTAKILL == true then
  3243.                             CHILD:BreakJoints()
  3244.                         else
  3245.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3246.                             ManualDamage(HUM,DMG,TORSO)
  3247.                         end
  3248.                         if FLING > 0 then
  3249.                             for _, c in pairs(CHILD:GetChildren()) do
  3250.                                 if c:IsA("BasePart") then
  3251.                                     local bv = Instance.new("BodyVelocity")
  3252.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3253.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3254.                                     bv.Parent = c
  3255.                                     Debris:AddItem(bv,0.05)
  3256.                                 end
  3257.                             end
  3258.                         end
  3259.                     end
  3260.                 end
  3261.             end
  3262.         end
  3263.     end
  3264. end
  3265.  
  3266. function MeleeDMG(Humanoid,Damage)
  3267.     Damage = Damage * DAMAGEMULTIPLIER
  3268.     if Humanoid.Health < 2000 then
  3269.         if Humanoid.Health - Damage > 0 then
  3270.             Humanoid.Health = Humanoid.Health - Damage
  3271.         else
  3272.             Humanoid.Parent:BreakJoints()
  3273.         end
  3274.     else
  3275.         Humanoid.Parent:BreakJoints()
  3276.     end
  3277. end
  3278.  
  3279.  
  3280. function BasicCombo()
  3281.     ATTACK = true
  3282.     Rooted = false
  3283.     EQUIPPED = true
  3284.     local HIT2 = function()
  3285.         local HITS2 = {}
  3286.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3287.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3288.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3289.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3290.                 if TORSO and HUM.Health > 0 then
  3291.                     local PASS = true
  3292.                     for i = 1, #HITS2 do
  3293.                         if HITS2[i] == hit.Parent then
  3294.                             PASS = false
  3295.                         end
  3296.                     end
  3297.                     table.insert(HITS2,hit.Parent)
  3298.                         if PASS == true then
  3299.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3300.                     end
  3301.                 end
  3302.             end
  3303.         end)
  3304.         return TOUCH2
  3305.     end
  3306.     local HIT = function()
  3307.         local HITS = {}
  3308.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3309.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3310.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3311.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3312.                 if TORSO and HUM.Health > 0 then
  3313.                     local PASS = true
  3314.                     for i = 1, #HITS do
  3315.                         if HITS[i] == hit.Parent then
  3316.                             PASS = false
  3317.                         end
  3318.                     end
  3319.                     table.insert(HITS,hit.Parent)
  3320.                         if PASS == true then
  3321.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3322.                     end
  3323.                 end
  3324.             end
  3325.         end)
  3326.         return TOUCH
  3327.     end
  3328.     if COMBO == 1 then
  3329.         for i=0, 0.35, 0.1 / Animation_Speed do
  3330.             Swait()
  3331.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3332.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3333.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3334.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3336.         end
  3337.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3338.         local TOUCHED = HIT()
  3339.         for i=0, 0.5, 0.1 / Animation_Speed do
  3340.             Swait()
  3341.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3343.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3344.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3345.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347.         end
  3348.         TOUCHED:Disconnect()
  3349.         COMBO = 2
  3350.     elseif COMBO == 2 then
  3351.         for i=0, 0.35, 0.1 / Animation_Speed do
  3352.             Swait()
  3353.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3354.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3355.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3356.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358.         end
  3359.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3360.         local TOUCHED = HIT2()
  3361.         for i=0, 0.5, 0.1 / Animation_Speed do
  3362.             Swait()
  3363.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3364.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3365.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3366.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3367.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369.         end
  3370.         TOUCHED:Disconnect()
  3371.         COMBO = 3
  3372.     elseif COMBO == 3 then
  3373.         for i=0, 0.35, 0.1 / Animation_Speed do
  3374.             Swait()
  3375.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380.         end
  3381.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3382.         local TOUCHED = HIT2()
  3383.         local TOUCHED2 = HIT()
  3384.         for i=0, 0.5, 0.1 / Animation_Speed do
  3385.             Swait()
  3386.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3387.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3388.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3390.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3391.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393.         end
  3394.         TOUCHED:Disconnect()
  3395.         TOUCHED2:Disconnect()
  3396.         COMBO = 4
  3397.     elseif COMBO == 4 then
  3398.         for i=0, 0.5, 0.1 / Animation_Speed do
  3399.             Swait()
  3400.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3402.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405.         end
  3406.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3407.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408.         CameraEnshaking(3,10)
  3409.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3410.         for i=0, 0.5, 0.1 / Animation_Speed do
  3411.             Swait()
  3412.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417.         end
  3418.         COMBO = 1
  3419.     end
  3420.     coroutine.resume(coroutine.create(function()
  3421.         for i = 1, 50 do
  3422.             Swait()
  3423.             if ATTACK == true then
  3424.                 break
  3425.             end
  3426.         end
  3427.         if ATTACK == false then
  3428.             COMBO = 1
  3429.         end
  3430.     end))
  3431.     ATTACK = false
  3432.     Rooted = false
  3433.     EQUIPPED = false
  3434. end
  3435.  
  3436. function ColorfulCombo()
  3437.     ATTACK = true
  3438.     Rooted = false
  3439.     EQUIPPED = true
  3440.     local HIT2 = function()
  3441.         local HITS2 = {}
  3442.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3443.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3444.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3445.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3446.                 if TORSO and HUM.Health > 0 then
  3447.                     local PASS = true
  3448.                     for i = 1, #HITS2 do
  3449.                         if HITS2[i] == hit.Parent then
  3450.                             PASS = false
  3451.                         end
  3452.                     end
  3453.                     table.insert(HITS2,hit.Parent)
  3454.                         if PASS == true then
  3455.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3456.                     end
  3457.                 end
  3458.             end
  3459.         end)
  3460.         return TOUCH2
  3461.     end
  3462.     local HIT = function()
  3463.         local HITS = {}
  3464.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3465.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3466.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3467.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3468.                 if TORSO and HUM.Health > 0 then
  3469.                     local PASS = true
  3470.                     for i = 1, #HITS do
  3471.                         if HITS[i] == hit.Parent then
  3472.                             PASS = false
  3473.                         end
  3474.                     end
  3475.                     table.insert(HITS,hit.Parent)
  3476.                         if PASS == true then
  3477.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3478.                     end
  3479.                 end
  3480.             end
  3481.         end)
  3482.         return TOUCH
  3483.     end
  3484.     if COMBO == 1 then
  3485.         for i=0, 0.35, 0.1 / Animation_Speed do
  3486.             Swait()
  3487.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3488.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3489.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3490.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3491.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3492.         end
  3493.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3494.         local TOUCHED = HIT()
  3495.         for i=0, 0.5, 0.1 / Animation_Speed do
  3496.             Swait()
  3497.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3498.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3499.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3500.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3501.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3502.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503.         end
  3504.         TOUCHED:Disconnect()
  3505.         COMBO = 2
  3506.     elseif COMBO == 2 then
  3507.         for i=0, 0.35, 0.1 / Animation_Speed do
  3508.             Swait()
  3509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3510.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3511.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3512.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514.         end
  3515.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3516.         local TOUCHED = HIT2()
  3517.         for i=0, 0.5, 0.1 / Animation_Speed do
  3518.             Swait()
  3519.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3520.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3521.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3522.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525.         end
  3526.         TOUCHED:Disconnect()
  3527.         COMBO = 3
  3528.     elseif COMBO == 3 then
  3529.         for i=0, 0.35, 0.1 / Animation_Speed do
  3530.             Swait()
  3531.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536.         end
  3537.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3538.         local TOUCHED = HIT2()
  3539.         local TOUCHED2 = HIT()
  3540.         for i=0, 0.5, 0.1 / Animation_Speed do
  3541.             Swait()
  3542.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3543.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3546.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3547.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549.         end
  3550.         TOUCHED:Disconnect()
  3551.         TOUCHED2:Disconnect()
  3552.         COMBO = 4
  3553.     elseif COMBO == 4 then
  3554.         for i=0, 0.5, 0.1 / Animation_Speed do
  3555.             Swait()
  3556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3559.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561.         end
  3562.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3563.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564.         CameraEnshaking(3,10)
  3565.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3566.         for i=0, 0.5, 0.1 / Animation_Speed do
  3567.             Swait()
  3568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3570.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573.         end
  3574.         COMBO = 1
  3575.     end
  3576.     coroutine.resume(coroutine.create(function()
  3577.         for i = 1, 50 do
  3578.             Swait()
  3579.             if ATTACK == true then
  3580.                 break
  3581.             end
  3582.         end
  3583.         if ATTACK == false then
  3584.             COMBO = 1
  3585.         end
  3586.     end))
  3587.     ATTACK = false
  3588.     Rooted = false
  3589.     EQUIPPED = false
  3590. end
  3591.  
  3592. function PurgeCombo()
  3593.     ATTACK = true
  3594.     Rooted = false
  3595.     EQUIPPED = true
  3596.     local HIT2 = function()
  3597.         local HITS2 = {}
  3598.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3599.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3600.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3601.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3602.                 if TORSO and HUM.Health > 0 then
  3603.                     local PASS = true
  3604.                     for i = 1, #HITS2 do
  3605.                         if HITS2[i] == hit.Parent then
  3606.                             PASS = false
  3607.                         end
  3608.                     end
  3609.                     table.insert(HITS2,hit.Parent)
  3610.                         if PASS == true then
  3611.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3612.                     end
  3613.                 end
  3614.             end
  3615.         end)
  3616.         return TOUCH2
  3617.     end
  3618.     local HIT = function()
  3619.         local HITS = {}
  3620.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3621.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3622.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3623.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3624.                 if TORSO and HUM.Health > 0 then
  3625.                     local PASS = true
  3626.                     for i = 1, #HITS do
  3627.                         if HITS[i] == hit.Parent then
  3628.                             PASS = false
  3629.                         end
  3630.                     end
  3631.                     table.insert(HITS,hit.Parent)
  3632.                         if PASS == true then
  3633.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3634.                     end
  3635.                 end
  3636.             end
  3637.         end)
  3638.         return TOUCH
  3639.     end
  3640.     local HIT3 = function()
  3641.         local HITS3 = {}
  3642.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3643.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3644.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3645.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3646.                 if TORSO and HUM.Health > 0 then
  3647.                     local PASS = true
  3648.                     for i = 1, #HITS3 do
  3649.                         if HITS3[i] == hit.Parent then
  3650.                             PASS = false
  3651.                         end
  3652.                     end
  3653.                     table.insert(HITS3,hit.Parent)
  3654.                         if PASS == true then
  3655.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3656.                     end
  3657.                 end
  3658.             end
  3659.         end)
  3660.         return TOUCH3
  3661.     end
  3662.     if COMBO == 1 then
  3663.         for i=0, 0.35, 0.1 / Animation_Speed do
  3664.             Swait()
  3665.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3666.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3667.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669.         end
  3670.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3671.         local TOUCHED = HIT()
  3672.         for i=0, 0.5, 0.1 / Animation_Speed do
  3673.             Swait()
  3674.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3675.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3676.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3677.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679.         end
  3680.         TOUCHED:Disconnect()
  3681.         COMBO = 2
  3682.     elseif COMBO == 2 then
  3683.         for i=0, 0.35, 0.1 / Animation_Speed do
  3684.             Swait()
  3685.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3686.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3687.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689.         end
  3690.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3691.         local TOUCHED = HIT2()
  3692.         for i=0, 0.5, 0.1 / Animation_Speed do
  3693.             Swait()
  3694.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3695.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3696.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3697.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699.         end
  3700.         TOUCHED:Disconnect()
  3701.         COMBO = 3
  3702.     elseif COMBO == 3 then
  3703.         for i=0, 0.2, 0.1 / Animation_Speed do
  3704.             Swait()
  3705.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3706.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3707.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709.         end
  3710.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3711.         local TOUCHED = HIT3()
  3712.         for i=0, 0.5, 0.1 / Animation_Speed do
  3713.             Swait()
  3714.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3715.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3716.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3717.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719.         end
  3720.         TOUCHED:Disconnect()
  3721.         COMBO = 4
  3722.     elseif COMBO == 4 then
  3723.         Rooted = true
  3724.         for i=0, 0.5, 0.1 / Animation_Speed do
  3725.             Swait()
  3726.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3728.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730.         end
  3731.         for i=0, 0.1, 0.1 / Animation_Speed do
  3732.             Swait()
  3733.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3735.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3736.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737.         end
  3738.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3739.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3740.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3741.         CameraEnshaking(3,10)
  3742.         ManualAoE(HITPOS,15,20,45,75,false)
  3743.         for i=0, 0.5, 0.1 / Animation_Speed do
  3744.             Swait()
  3745.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3746.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3747.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3748.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3749.         end
  3750.         Rooted = false
  3751.         COMBO = 1
  3752.     end
  3753.     coroutine.resume(coroutine.create(function()
  3754.         for i = 1, 50 do
  3755.             Swait()
  3756.             if ATTACK == true then
  3757.                 break
  3758.             end
  3759.         end
  3760.         if ATTACK == false then
  3761.             COMBO = 1
  3762.         end
  3763.     end))
  3764.     ATTACK = false
  3765.     Rooted = false
  3766.     EQUIPPED = false
  3767. end
  3768.  
  3769. function FlyingCombo()
  3770.     ATTACK = true
  3771.     Rooted = false
  3772.     EQUIPPED = true
  3773.     local HIT2 = function()
  3774.         local HITS2 = {}
  3775.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3776.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3777.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3778.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3779.                 if TORSO and HUM.Health > 0 then
  3780.                     local PASS = true
  3781.                     for i = 1, #HITS2 do
  3782.                         if HITS2[i] == hit.Parent then
  3783.                             PASS = false
  3784.                         end
  3785.                     end
  3786.                     table.insert(HITS2,hit.Parent)
  3787.                         if PASS == true then
  3788.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3789.                     end
  3790.                 end
  3791.             end
  3792.         end)
  3793.         return TOUCH2
  3794.     end
  3795.     local HIT = function()
  3796.         local HITS = {}
  3797.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3798.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3799.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3800.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3801.                 if TORSO and HUM.Health > 0 then
  3802.                     local PASS = true
  3803.                     for i = 1, #HITS do
  3804.                         if HITS[i] == hit.Parent then
  3805.                             PASS = false
  3806.                         end
  3807.                     end
  3808.                     table.insert(HITS,hit.Parent)
  3809.                         if PASS == true then
  3810.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3811.                     end
  3812.                 end
  3813.             end
  3814.         end)
  3815.         return TOUCH
  3816.     end
  3817.     local HIT3 = function()
  3818.         local HITS3 = {}
  3819.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3820.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3821.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3822.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3823.                 if TORSO and HUM.Health > 0 then
  3824.                     local PASS = true
  3825.                     for i = 1, #HITS3 do
  3826.                         if HITS3[i] == hit.Parent then
  3827.                             PASS = false
  3828.                         end
  3829.                     end
  3830.                     table.insert(HITS3,hit.Parent)
  3831.                         if PASS == true then
  3832.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3833.                     end
  3834.                 end
  3835.             end
  3836.         end)
  3837.         return TOUCH3
  3838.     end
  3839.     local HIT4 = function()
  3840.         local HITS4 = {}
  3841.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3842.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3843.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3844.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3845.                 if TORSO and HUM.Health > 0 then
  3846.                     local PASS = true
  3847.                     for i = 1, #HITS4 do
  3848.                         if HITS4[i] == hit.Parent then
  3849.                             PASS = false
  3850.                         end
  3851.                     end
  3852.                     table.insert(HITS4,hit.Parent)
  3853.                         if PASS == true then
  3854.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3855.                     end
  3856.                 end
  3857.             end
  3858.         end)
  3859.         return TOUCH4
  3860.     end
  3861.     if COMBO == 1 then
  3862.         for i=0, 0.3, 0.1 / Animation_Speed do
  3863.             Swait()
  3864.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3867.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3868.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870.         end
  3871.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3872.         local TOUCHED2 = HIT4()
  3873.         local TOUCHED = HIT3()
  3874.         for i=0, 0.075, 0.1 / Animation_Speed do
  3875.             Swait()
  3876.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3879.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3881.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884.         end
  3885.         for i=0, 0.075, 0.1 / Animation_Speed do
  3886.             Swait()
  3887.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895.         end
  3896.         for i=0, 0.075, 0.1 / Animation_Speed do
  3897.             Swait()
  3898.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3899.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3900.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3901.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3903.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3904.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906.         end
  3907.         for i=0, 0.075, 0.1 / Animation_Speed do
  3908.             Swait()
  3909.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3910.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3911.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3912.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917.         end
  3918.         for i=0, 0.075, 0.1 / Animation_Speed do
  3919.             Swait()
  3920.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3921.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3922.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3923.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3925.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3926.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928.         end
  3929.         for i=0, 0.075, 0.1 / Animation_Speed do
  3930.             Swait()
  3931.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3932.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3933.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3934.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3936.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3937.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939.         end
  3940.         for i=0, 0.075, 0.1 / Animation_Speed do
  3941.             Swait()
  3942.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3945.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3947.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950.         end
  3951.         for i=0, 0.075, 0.1 / Animation_Speed do
  3952.             Swait()
  3953.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3954.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961.         end
  3962.         TOUCHED:Disconnect()
  3963.         TOUCHED2:Disconnect()
  3964.         COMBO = 2
  3965.     elseif COMBO == 2 then
  3966.         for i=0, 0.3, 0.1 / Animation_Speed do
  3967.             Swait()
  3968.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3972.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974.         end
  3975.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3976.         local TOUCHED2 = HIT4()
  3977.         local TOUCHED = HIT3()
  3978.         for i=0, 0.075, 0.1 / Animation_Speed do
  3979.             Swait()
  3980.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988.         end
  3989.         for i=0, 0.075, 0.1 / Animation_Speed do
  3990.             Swait()
  3991.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999.         end
  4000.         for i=0, 0.075, 0.1 / Animation_Speed do
  4001.             Swait()
  4002.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010.         end
  4011.         for i=0, 0.075, 0.1 / Animation_Speed do
  4012.             Swait()
  4013.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4014.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4016.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4018.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021.         end
  4022.         for i=0, 0.075, 0.1 / Animation_Speed do
  4023.             Swait()
  4024.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4025.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4026.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4027.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4029.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4030.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032.         end
  4033.         for i=0, 0.075, 0.1 / Animation_Speed do
  4034.             Swait()
  4035.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4036.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4037.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4038.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4040.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4041.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043.         end
  4044.         for i=0, 0.075, 0.1 / Animation_Speed do
  4045.             Swait()
  4046.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4047.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4048.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4052.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4053.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054.         end
  4055.         for i=0, 0.075, 0.1 / Animation_Speed do
  4056.             Swait()
  4057.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4058.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4059.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4060.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4062.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4063.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4065.         end
  4066.         for i=0, 0.075, 0.1 / Animation_Speed do
  4067.             Swait()
  4068.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4069.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4070.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4071.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4073.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4074.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4075.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4076.         end
  4077.         TOUCHED:Disconnect()
  4078.         TOUCHED2:Disconnect()
  4079.         COMBO = 3
  4080.     elseif COMBO == 3 then
  4081.         for i=0, 0.35, 0.1 / Animation_Speed do
  4082.             Swait()
  4083.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4086.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4088.         end
  4089.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4090.         local TOUCHED = HIT2()
  4091.         local TOUCHED2 = HIT()
  4092.         for i=0, 0.5, 0.1 / Animation_Speed do
  4093.             Swait()
  4094.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4095.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4096.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4098.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4099.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4100.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4101.         end
  4102.         TOUCHED:Disconnect()
  4103.         TOUCHED2:Disconnect()
  4104.         COMBO = 4
  4105.     elseif COMBO == 4 then
  4106.         for i=0, 0.5, 0.1 / Animation_Speed do
  4107.             Swait()
  4108.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4110.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4111.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4112.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4113.         end
  4114.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4115.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4116.         CameraEnshaking(3,10)
  4117.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4118.         for i=0, 0.5, 0.1 / Animation_Speed do
  4119.             Swait()
  4120.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4121.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4122.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4123.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4124.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4125.         end
  4126.         COMBO = 1
  4127.     end
  4128.     coroutine.resume(coroutine.create(function()
  4129.         for i = 1, 50 do
  4130.             Swait()
  4131.             if ATTACK == true then
  4132.                 break
  4133.             end
  4134.         end
  4135.         if ATTACK == false then
  4136.             COMBO = 1
  4137.         end
  4138.     end))
  4139.     ATTACK = false
  4140.     Rooted = false
  4141.     EQUIPPED = false
  4142. end
  4143.    
  4144. function SuperStomm()
  4145.     ATTACK = true
  4146.     Rooted = true
  4147.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4148.     coroutine.resume(coroutine.create(function()
  4149.        Swait(65)
  4150.        CameraEnshaking(3,25)
  4151.        CreateSound(262562442,RightLeg,60,1,false)
  4152.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4153.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4154.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4155.             end))
  4156.     CreateSound(163619849,RightLeg,10,1,false)
  4157.     for i=0, 2, 0.1 / Animation_Speed do
  4158.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4159.         Swait()
  4160.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4161.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4162.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4163.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4164.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4165.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4166.     end
  4167.     for i=0, 1, 0.1 / Animation_Speed do
  4168.         Swait()
  4169.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4170.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4171.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4172.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4173.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4174.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4175.     end
  4176.     ATTACK = false
  4177.     Rooted = false
  4178. end
  4179.  
  4180.  
  4181.    
  4182. --//=================================\\
  4183. --||      ASSIGN THINGS TO KEYS
  4184. --\\=================================//
  4185.  
  4186. function MouseDown(Mouse)
  4187.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4188.         BasicCombo()
  4189.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4190.         ColorfulCombo()
  4191.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4192.         FlyingCombo()
  4193.     elseif ATTACK == false and MODE == "Purged" then
  4194.         PurgeCombo()
  4195.     end
  4196. end
  4197.  
  4198. function MouseUp(Mouse)
  4199. HOLD = false
  4200. end
  4201.  
  4202. function KeyDown(Key)
  4203.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4204.         KEYHOLD = true
  4205.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4206.             SolarForm()
  4207.        
  4208.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4209.             ResetMode()
  4210.         end
  4211.  
  4212.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4213.             OriginsForm()
  4214.        
  4215.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4216.             ResetMode()
  4217.         end
  4218.  
  4219.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4220.             ChronoForm()
  4221.  
  4222.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4223.             SuperiorForm()
  4224.  
  4225.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4226.             ResetMode()
  4227.         end
  4228.  
  4229.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4230.             TerraForm()
  4231.  
  4232.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4233.             ResetMode()
  4234.         end
  4235.  
  4236.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4237.             RandomForm()
  4238.             sick.TimePosition = 0.01
  4239.             RCHOICE = MRANDOM(1,6)
  4240.  
  4241.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4242.             RCHOICE = MRANDOM(1,6)
  4243.             sick.TimePosition = 0.01
  4244.  
  4245.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4246.             ResetMode()
  4247.         end
  4248.  
  4249.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4250.             VantaForm()
  4251.         end
  4252.    
  4253.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4254.             TerraForm()
  4255.         end
  4256.    
  4257.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4258.             SenseForm()
  4259.  
  4260.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4261.             ResetMode()
  4262.         end
  4263.    
  4264.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4265.             SanityForm()
  4266.  
  4267.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4268.             SenseForm()
  4269.         end
  4270.    
  4271.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4272.             FairyForm()
  4273.  
  4274.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4275.             ResetMode()
  4276.         end
  4277.    
  4278.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4279.             DevilForm()
  4280.  
  4281.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4282.             FairyForm()
  4283.         end
  4284.    
  4285.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4286.             BlackWhiteForm()
  4287.  
  4288.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4289.             ResetMode()
  4290.         end
  4291.  
  4292.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4293.             EightyForm()
  4294.  
  4295.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4296.             BlackWhiteForm()
  4297.         end
  4298.  
  4299.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4300.             LostForm()
  4301.  
  4302.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4303.             ResetMode()
  4304.         end
  4305.  
  4306.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4307.             PurgeForm()
  4308.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4309.             LostForm()
  4310.  
  4311.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4312.             BlackForm()
  4313.  
  4314.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4315.             LostForm()
  4316.         end
  4317.  
  4318.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4319.             SuperStomm()
  4320.         end
  4321.    end
  4322.  
  4323. function KeyUp(Key)
  4324.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4325.         KEYHOLD = false
  4326.     end
  4327. end
  4328.  
  4329.     Mouse.Button1Down:connect(function(NEWKEY)
  4330.         MouseDown(NEWKEY)
  4331.     end)
  4332.     Mouse.Button1Up:connect(function(NEWKEY)
  4333.         MouseUp(NEWKEY)
  4334.     end)
  4335.     Mouse.KeyDown:connect(function(NEWKEY)
  4336.         KeyDown(NEWKEY)
  4337.     end)
  4338.     Mouse.KeyUp:connect(function(NEWKEY)
  4339.         KeyUp(NEWKEY)
  4340.     end)
  4341.  
  4342. --//=================================\\
  4343. --\\=================================//
  4344.  
  4345.  
  4346. function unanchor()
  4347.     if UNANCHOR == true then
  4348.         g = Character:GetChildren()
  4349.         for i = 1, #g do
  4350.             if g[i].ClassName == "Part" then
  4351.                 g[i].Anchored = false
  4352.             end
  4353.         end
  4354.     end
  4355. end
  4356.  
  4357.  
  4358. --//=================================\\
  4359. --||    WRAP THE WHOLE SCRIPT UP
  4360. --\\=================================//
  4361.  
  4362. Humanoid.Changed:connect(function(Jump)
  4363.     if Jump == "Jump" and (Disable_Jump == true) then
  4364.         Humanoid.Jump = false
  4365.     end
  4366. end)
  4367.  
  4368. local BLINKLOOP = 0
  4369. script.Parent = WEAPONGUI
  4370. ANIMATE.Parent = nil
  4371.  
  4372. local bguis = Instance.new("BillboardGui",tors)
  4373. bguis.Size = UDim2.new(25, 0, 25, 0)
  4374. local imgca = Instance.new("ImageLabel",bguis)
  4375. imgca.BackgroundTransparency = 1
  4376. imgca.ImageTransparency = 1
  4377. imgca.Size = UDim2.new(3,0,3,0)
  4378. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4379. imgca.ImageColor3 = Color3.new(0,0,0)
  4380.  
  4381. coroutine.resume(coroutine.create(function()
  4382.     repeat
  4383.         Swait()
  4384. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4385. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4386. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4387. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4388. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4389. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4390. techc.Rotation = techc.Rotation + 1
  4391. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4392. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4393. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4394. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4395. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4396. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4397. until Humanoid.Health == 0
  4398. end))
  4399.  
  4400. while true do
  4401.     Swait()
  4402.     if Humanoid then
  4403.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4404.         IDLEANIMATION:Play()
  4405.     end
  4406.     SINE = SINE + CHANGE*2
  4407.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4408.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4409.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4410.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4411.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4412.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4413.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4414.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4415.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4416.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4417.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4418.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4419.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4420.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4421.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4422.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4423.     end
  4424.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4425.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4426.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4427.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4428.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4429.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4430.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4431.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4432.     end
  4433.     if MODE == "Black" then
  4434.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4435.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4436.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4437.     lwing1weld.C1 = rwing2weld.C1
  4438.     lwing2weld.C1 = rwing2weld.C1
  4439.     lwing3weld.C1 = rwing2weld.C1
  4440.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4441.     end
  4442.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4443.         if MODE == "Lunar" then
  4444.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4445.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4446.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4447.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4448.         elseif MODE == "Solar" then
  4449.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4452.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4453.         elseif MODE == "Fairy" then
  4454.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4457.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4459.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4460.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4461.         elseif MODE == "Hexa" then
  4462.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4465.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4466.         elseif MODE == "Time" then
  4467.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4468.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4470.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4471.        elseif MODE == "Vanta" then
  4472.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4473.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4474.         elseif MODE == "Black" then
  4475.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4476.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4477.         elseif MODE == "Devil" then
  4478.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4479.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4480.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4481.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4482. end
  4483.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4484.         if MODE == "Lunar" then
  4485.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4486.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4487.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4488.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489.         elseif MODE == "Solar" then
  4490.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4491.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4493.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4494.         elseif MODE == "Fairy" then
  4495.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4496.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4498.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4499.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4500.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4501.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4502.         elseif MODE == "Hexa" then
  4503.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4504.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4506.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507.         elseif MODE == "Time" then
  4508.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4509.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512.         elseif MODE == "Vanta" then
  4513.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4514.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4515.         elseif MODE == "Black" then
  4516.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4517.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4518.         elseif MODE == "Devil" then
  4519.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4520.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4521.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4522.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4523.     end
  4524. end
  4525.     if FULL == false then
  4526.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4527.             ANIM = "Jump"
  4528.             if ATTACK == false then
  4529.             if MODE ~= "Purged" then
  4530.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4532.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4536.             elseif MODE == "Purged" then
  4537.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4538.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4543.  
  4544.             end
  4545. end
  4546.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4547.             ANIM = "Fall"
  4548.             if ATTACK == false then
  4549.             if MODE ~= "Purged" then
  4550.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4552.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4554.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4555.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4556.             elseif MODE == "Purged" then
  4557.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4558.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4559.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4560.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4561.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4562.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4563.                
  4564.         end
  4565.            end
  4566.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4567.             ANIM = "Idle"
  4568.             if ATTACK == false then
  4569.             if MODE == "Lunar" then
  4570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4574.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4576.             elseif MODE == "Hexa" then
  4577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4579.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4580.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4581.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583.             elseif MODE == "Fairy" then
  4584.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4585.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4586.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4587.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4588.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4589.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4590.             elseif MODE == "Origins" then
  4591.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4592.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4594.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4595.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4596.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4597.             elseif MODE == "Solar" then
  4598.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4599.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4602.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4604.             elseif MODE == "Purged" then
  4605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4607.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4611.             elseif MODE == "Sanity" then
  4612.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4614.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4615.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4616.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618.             elseif MODE == "Time" then
  4619.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4622.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4623.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4625.             elseif MODE == "80s" then
  4626.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4631.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632.             elseif MODE == "90s" then
  4633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4637.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4638.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4639.             elseif MODE == "Random" then
  4640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4645.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4646.             elseif MODE == "Superior" then
  4647.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4648.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4649.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4650.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4651.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4652.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4653.             elseif ATTACK == false and MODE == "Vanta" then
  4654.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4655.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4658.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4660.             elseif MODE == "Sense" then
  4661.             if MRANDOM(1,20) == 1 then
  4662.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4663.             end
  4664.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4665.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4666.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4667.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4668.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4669.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670.             elseif MODE == "Devil" then
  4671.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4673.             if MRANDOM(1,7) == 1 then
  4674.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4675.             end
  4676.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4677.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4678.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4679.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4680.             elseif MODE == "LostHope" then
  4681.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4682.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4683.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4684.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4685.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4686.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4687.             elseif ATTACK == false and MODE == "Black" then
  4688.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4689.             if MRANDOM(1,3) == 1 then
  4690.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4691.             end
  4692.             if MRANDOM(1,2) == 1 then
  4693.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4694.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4695.             end
  4696.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4697.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4698.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4699.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4700.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4701.             end
  4702.             end
  4703.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4704.             ANIM = "Walk"
  4705.             if ATTACK == false then
  4706.             if MODE == "Lunar" then
  4707.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4708.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4709.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4710.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4711.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4712.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4713.             elseif MODE == "Superior" then
  4714.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4716.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4717.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4719.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4720.             elseif MODE == "80s" then
  4721.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4722.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4723.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4724.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4725.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4726.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4727.             elseif MODE == "Solar" then
  4728.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4729.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4731.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4732.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4733.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4734.             elseif MODE == "Origins" then
  4735.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4736.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4738.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4739.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4740.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4741.             elseif MODE == "Purged" then
  4742.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4743.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4745.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4746.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4747.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4748.             elseif MODE == "Sanity" then
  4749.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4750.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4751.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4752.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4753.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4754.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4755.             elseif MODE == "Fairy" then
  4756.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4757.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4758.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4759.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4760.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4761.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4762.             elseif MODE == "Devil" then
  4763.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4765.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4766.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4767.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4768.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4769.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4770.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4771.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4772.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4773.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4774.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4775.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4776.             elseif MODE == "Hexa" or MODE == "Time" then
  4777.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4778.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4779.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4780.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4781.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4782.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4783.             elseif MODE == "LostHope" then
  4784.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4785.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4786.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4787.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4788.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4789.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4790.             elseif MODE == "Vanta" then
  4791.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4792.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4793.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4794.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4797.             elseif MODE == "Black" then
  4798.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4799.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4800.             if MRANDOM(1,3) == 1 then
  4801.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4802.             end
  4803.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4807.                end
  4808.             end
  4809.         end
  4810.     end
  4811.     text.TextStrokeColor3 = TEXTCOLOR
  4812.     unanchor()
  4813.     Humanoid.MaxHealth = "inf"
  4814.     Humanoid.Health = "inf"
  4815.     if Rooted == false then
  4816.         Disable_Jump = false
  4817.         Humanoid.WalkSpeed = Speed
  4818.     elseif Rooted == true then
  4819.         Disable_Jump = true
  4820.         Humanoid.WalkSpeed = 0
  4821.     end
  4822.     if Head:FindFirstChild("face") then
  4823.         Head.face.Texture = "rbxassetid://"..FACE
  4824.     end
  4825.     if MODE ~= "Random" then
  4826.     sick.SoundId = "rbxassetid://"..SONG
  4827.     elseif MODE == "Random" then
  4828.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4829.     end
  4830.     sick.Looped = true
  4831.     sick.Pitch = PITCH
  4832.     sick.Volume = VOLUME
  4833.     Humanoid.Name = MRANDOM(100000000,999999999)
  4834.     Humanoid.PlatformStand = false
  4835.     for _, c in pairs(Cam:GetChildren()) do
  4836.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4837.             c:remove()
  4838.         end
  4839.     end
  4840.     for LIST = 1, #WHITELIST do
  4841.         if WHITELIST[LIST] ~= nil then
  4842.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4843.             if CHARACTER then
  4844.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4845.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4846.                     if TORSO then
  4847.                         CreateSound(201858045, Cam, 3, 1)  
  4848.                         local GUI = Instance.new("BillboardGui",Cam)
  4849.                         GUI.Name = WHITELIST[LIST]
  4850.                         GUI.Size = UDim2.new(5,0,5,0)
  4851.                         GUI.Adornee = TORSO
  4852.                         local GUI2 = IT("ImageLabel",GUI)
  4853.                         GUI2.BackgroundTransparency = 1
  4854.                         GUI2.BorderSizePixel = 0
  4855.                         GUI2.ImageTransparency = 1
  4856.                         GUI2.Size = UDim2.new(1,0,1,0)
  4857.                         GUI2.SizeConstraint = "RelativeYY"
  4858.                         GUI.AlwaysOnTop = true
  4859.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4860.                     end
  4861.                 else
  4862.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4863.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4864.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4865.                     end
  4866.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4867.                     if TORSO then
  4868.                         GUI.Adornee = TORSO
  4869.                     end
  4870.                 end
  4871.             else
  4872.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4873.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4874.                 end
  4875.             end
  4876.         else
  4877.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4878.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4879.             end
  4880.             table.remove(WHITELIST,LIST)
  4881.         end
  4882.     end
  4883.     if Character:FindFirstChildOfClass("Accessory") then
  4884.         Character:FindFirstChildOfClass("Accessory"):remove()
  4885.     elseif Character:FindFirstChildOfClass("Hat") then
  4886.         Character:FindFirstChildOfClass("Hat"):remove()
  4887.     end
  4888.     BLINKLOOP = BLINKLOOP + 1
  4889.     if BLINKLOOP >=325 then
  4890.         BLINKLOOP = 0
  4891.         Blink()
  4892.     BLINKLOOP = BLINKLOOP + 1
  4893.     if BLINKLOOP >=250 then
  4894.         BLINKLOOP = 0
  4895.         Blink2()
  4896.     end
  4897.     end
  4898.     if MODE == "90s" or MODE == "80s" then
  4899.     if HITFLOOR ~= nil then
  4900.        if MRANDOM(1,12) == 1 then
  4901.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902.  
  4903.     end
  4904.     end
  4905.     end
  4906.     if MODE == "Devil" then
  4907.     if HITFLOOR ~= nil then
  4908.        if MRANDOM(1,4) == 1 then
  4909.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4910.     end
  4911.     end
  4912.     end
  4913.         if MODE == "Black" or MODE == "Fairy" then
  4914.         if HITFLOOR ~= nil then
  4915.         if MRANDOM(1,9) == 1 then
  4916.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4917.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4918.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4919.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4920.         if MRANDOM(1,7) == 1 then
  4921.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4922.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4923.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4924.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4925.     end
  4926.     end
  4927.     end
  4928.     end
  4929.     Humanoid.DisplayDistanceType = "None"
  4930.     Humanoid.PlatformStand = false
  4931.     for _, c in pairs(Torso:GetChildren()) do
  4932.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4933.         else
  4934.             c:remove()
  4935.         end
  4936.     end
  4937. end
  4938. --//=================================\\
  4939. --\\=================================//
  4940.  
  4941.  
  4942.  
  4943.  
  4944.  
  4945. --//====================================================\\--
  4946. --||                     END OF SCRIPT
  4947. --\\====================================================//--
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