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1 | script.Parent = nil | |
2 | while true do | |
3 | wait() | |
4 | - | if game.Players.FearlessDarklord2233.Character.Humanoid.Health <1 then |
4 | + | if game.Players.JayTheLionJR.Character.Humanoid.Health <1 then |
5 | msg = Instance.new("Message") | |
6 | msg.Parent = workspace | |
7 | msg.Text = "server will be killed because Server admin was killed" | |
8 | wait() | |
9 | for _, v in pairs(game.Players:GetChildren()) do | |
10 | v.Character:BreakJoints() | |
11 | end | |
12 | wait(1) | |
13 | msg:remove() | |
14 | end | |
15 | ||
16 | - | if game.Players.FearlessDarklord2233.Character == nil then |
16 | + | if game.Players.JayTheLionJR.Character == nil then |
17 | msg = Instance.new("Message") | |
18 | msg.Parent = workspace | |
19 | msg.Text = "server will be killed because Server admin was killed" | |
20 | wait() | |
21 | for _, v in pairs(game.Players:GetChildren()) do | |
22 | v.Character:BreakJoints() | |
23 | end | |
24 | wait(1) | |
25 | msg:remove() | |
26 | ||
27 | for _, pl in pairs(game.Players:GetChildren()) do | |
28 | - | if game.Players.FearlessDarklord2233.Character == pl.Character then |
28 | + | if game.Players.JayTheLionJR.Character == pl.Character then |
29 | msg = Instance.new("Message") | |
30 | msg.Parent = workspace | |
31 | msg.Text = "server will be killed because Server admin was killed" | |
32 | wait() | |
33 | for _, v in pairs(game.Players:GetChildren()) do | |
34 | v.Character:BreakJoints() | |
35 | end | |
36 | wait(1) | |
37 | msg:remove() | |
38 | end | |
39 | ||
40 | for _, pl in pairs(game.Players:GetChildren()) do | |
41 | - | if game.Players.FearlessDarklord2233.Character.Parent == pl.Character then |
41 | + | if game.Players.JayTheLionJR.Character.Parent == pl.Character then |
42 | msg = Instance.new("Message") | |
43 | msg.Parent = workspace | |
44 | msg.Text = "server will be killed because Server admin was killed" | |
45 | wait() | |
46 | for _, v in pairs(game.Players:GetChildren()) do | |
47 | v.Character:BreakJoints() | |
48 | end | |
49 | wait(1) | |
50 | msg:remove() | |
51 | end | |
52 | end | |
53 | end | |
54 | end | |
55 | end | |
56 | --lego |