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1
script.Parent = nil 
2
while true do 
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wait() 
4-
if game.Players.FearlessDarklord2233.Character.Humanoid.Health <1 then 
4+
if game.Players.JayTheLionJR.Character.Humanoid.Health <1 then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
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msg.Text = "server will be killed because Server admin was killed"
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
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16-
if game.Players.FearlessDarklord2233.Character == nil then 
16+
if game.Players.JayTheLionJR.Character == nil then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
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msg.Text = "server will be killed because Server admin was killed" 
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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for _, pl in pairs(game.Players:GetChildren()) do 
28-
if game.Players.FearlessDarklord2233.Character == pl.Character then 
28+
if game.Players.JayTheLionJR.Character == pl.Character then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
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msg.Text = "server will be killed because Server admin was killed" 
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
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for _, pl in pairs(game.Players:GetChildren()) do 
41-
if game.Players.FearlessDarklord2233.Character.Parent == pl.Character then 
41+
if game.Players.JayTheLionJR.Character.Parent == pl.Character then 
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msg = Instance.new("Message") 
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msg.Parent = workspace 
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msg.Text = "server will be killed because Server admin was killed"
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wait() 
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for _, v in pairs(game.Players:GetChildren()) do 
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v.Character:BreakJoints()
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end 
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wait(1) 
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msg:remove() 
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end 
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end 
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end 
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end 
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end 
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--lego