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- script.Parent = nil
- while true do
- wait()
- if game.Players.JayTheLionJR.Character.Humanoid.Health <1 then
- msg = Instance.new("Message")
- msg.Parent = workspace
- msg.Text = "server will be killed because Server admin was killed"
- wait()
- for _, v in pairs(game.Players:GetChildren()) do
- v.Character:BreakJoints()
- end
- wait(1)
- msg:remove()
- end
- if game.Players.JayTheLionJR.Character == nil then
- msg = Instance.new("Message")
- msg.Parent = workspace
- msg.Text = "server will be killed because Server admin was killed"
- wait()
- for _, v in pairs(game.Players:GetChildren()) do
- v.Character:BreakJoints()
- end
- wait(1)
- msg:remove()
- for _, pl in pairs(game.Players:GetChildren()) do
- if game.Players.JayTheLionJR.Character == pl.Character then
- msg = Instance.new("Message")
- msg.Parent = workspace
- msg.Text = "server will be killed because Server admin was killed"
- wait()
- for _, v in pairs(game.Players:GetChildren()) do
- v.Character:BreakJoints()
- end
- wait(1)
- msg:remove()
- end
- for _, pl in pairs(game.Players:GetChildren()) do
- if game.Players.JayTheLionJR.Character.Parent == pl.Character then
- msg = Instance.new("Message")
- msg.Parent = workspace
- msg.Text = "server will be killed because Server admin was killed"
- wait()
- for _, v in pairs(game.Players:GetChildren()) do
- v.Character:BreakJoints()
- end
- wait(1)
- msg:remove()
- end
- end
- end
- end
- end
- --lego
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