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--By Theamazingnater
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wait(1)
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mouse = game.Players.LocalPlayer:GetMouse()
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local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
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game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
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local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
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rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
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local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
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game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
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local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
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lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
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lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
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local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
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llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
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llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
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local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
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game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
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local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
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rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
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rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
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local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
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game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
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local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
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humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
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local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
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local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
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headweld.Part0 = game.Players.LocalPlayer.Character.Torso
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headweld.Part1 = game.Players.LocalPlayer.Character.Head
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headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
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game.Players.LocalPlayer.Character.Torso.Neck:Remove()
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if game.Players.LocalPlayer.Character:findFirstChild("Shirt Graphic") then
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	game.Players.LocalPlayer.Character["Shirt Graphic"]:destroy()
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end
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local decal = Instance.new("Decal", game.Players.LocalPlayer.Character)
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for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
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	if v.ClassName == "Part" then
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		if v.Name == "Head" then
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			local torsotec = Instance.new("Decal", torso)
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			torsotec.Texture = "http://www.roblox.com/asset/?id=782560028"
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			local headd = Instance.new("Decal", v)
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			headd.Texture = "http://www.roblox.com/asset/?id=20676546"
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		else
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			v.Transparency = 1
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		end
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	end
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	if v.ClassName == "Accessory" or v.ClassName == "Hat" then
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		v:destroy()
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	end
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end
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if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
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	game.Players.LocalPlayer.Character.Head["face"]:destroy()
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end
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rhand = Instance.new("Part", game.Players.LocalPlayer.Character)
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rhand.Size = game.Players.LocalPlayer.Character["Right Arm"].Size
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rhand.TopSurface = "Smooth"
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rhand.BottomSurface = "Smooth"
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rhand.Parent = game.Players.LocalPlayer.Character
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rhand:BreakJoints()
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rhand.CanCollide = false
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rhweld = Instance.new("Weld", rhand)
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rhweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
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rhweld.Part1 = rhand
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--
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lhand = Instance.new("Part", game.Players.LocalPlayer.Character)
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lhand.Size = game.Players.LocalPlayer.Character["Left Arm"].Size
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lhand.TopSurface = "Smooth"
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lhand.BottomSurface = "Smooth"
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lhand.CanCollide = false
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lhand.Parent = game.Players.LocalPlayer.Character
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lhand:BreakJoints()
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rhweld1 = Instance.new("Weld", lhand)
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rhweld1.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
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rhweld1.Part1 = lhand
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--
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lleg = Instance.new("Part", game.Players.LocalPlayer.Character)
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lleg.Size = game.Players.LocalPlayer.Character["Left Leg"].Size
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lleg.TopSurface = "Smooth"
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lleg.CanCollide = false
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lleg.BottomSurface = "Smooth"
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lleg.Parent = game.Players.LocalPlayer.Character
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lleg:BreakJoints()
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rhweld11 = Instance.new("Weld", lleg)
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rhweld11.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
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rhweld11.Part1 = lleg
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--
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rleg = Instance.new("Part", game.Players.LocalPlayer.Character)
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rleg.Size = game.Players.LocalPlayer.Character["Right Leg"].Size
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rleg.TopSurface = "Smooth"
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rleg.BottomSurface = "Smooth"
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rleg.Parent = game.Players.LocalPlayer.Character
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rleg.CanCollide = false
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rleg:BreakJoints()
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rhweld111 = Instance.new("Weld", rleg)
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rhweld111.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
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rhweld111.Part1 = rleg
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--
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torso = Instance.new("Part", game.Players.LocalPlayer.Character)
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torso.Size = game.Players.LocalPlayer.Character.Torso.Size
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torso.TopSurface = "Smooth"
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torso.BottomSurface = "Smooth"
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torso.CanCollide = false
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torso.Parent = game.Players.LocalPlayer.Character
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torso:BreakJoints()
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rhweld1111 = Instance.new("Weld", torso)
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rhweld1111.Part0 = game.Players.LocalPlayer.Character.Torso
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rhweld1111.Part1 = torso
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rhand.Color = game.Players.LocalPlayer.Character["Right Arm"].Color
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lhand.Color = game.Players.LocalPlayer.Character["Left Arm"].Color
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rleg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
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torso.Color = game.Players.LocalPlayer.Character.Torso.Color
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lleg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
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decal = Instance.new("Decal", torso)
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decal.Texture = "http://www.roblox.com/asset/?id=782560028"
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nostalgie  = Instance.new("Sound", game.Players.LocalPlayer.Character)
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nostalgie.SoundId = "rbxassetid://1000016620"
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nostalgie.SoundId = "rbxassetid://395351949"
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nostalgie.Looped = true
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nostalgie:Play()
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nostalgie.Volume = 10
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canuse = true
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local shouldertec = Instance.new("Decal", lhand)
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shouldertec.Texture = "http://www.roblox.com/asset/?id=77986517"
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shouldertec.Face = "Top"
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local shouldertec1 = Instance.new("Decal", rhand)
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shouldertec1.Texture = "http://www.roblox.com/asset/?id=77986517"
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shouldertec1.Face = "Top"
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local shouldertec11 = Instance.new("Decal", rhand)
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shouldertec11.Texture = "http://www.roblox.com/asset/?id=178274539"
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shouldertec11.Face = "Bottom"
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local shouldertec111 = Instance.new("Decal", lhand)
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shouldertec111.Texture = "http://www.roblox.com/asset/?id=178274539"
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shouldertec111.Face = "Bottom"
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local legtec = Instance.new("Decal", lleg)
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legtec.Texture = "http://www.roblox.com/asset/?id=178274539"
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legtec.Face = "Bottom"
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local legtec1 = Instance.new("Decal", rleg)
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legtec1.Texture = "http://www.roblox.com/asset/?id=178274539"
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legtec1.Face = "Bottom"
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function use()
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	--Converted with ttyyuu12345's model to script plugin v4
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	function sandbox(var,func)
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		local env = getfenv(func)
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		local newenv = setmetatable({},{
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			__index = function(self,k)
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				if k=="script" then
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					return var
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				else
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					return env[k]
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				end
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			end,
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		})
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		setfenv(func,newenv)
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		return func
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	end
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	cors = {}
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	mas = Instance.new("Model",game:GetService("Lighting"))
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	Part0 = Instance.new("Part")
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	Sound1 = Instance.new("Sound")
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	Part0.Name = "Handle"
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	Part0.Parent = mas
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	Part0.BrickColor = BrickColor.new("Bright red")
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	Part0.Reflectance = 0.20000000298023
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	Part0.Rotation = Vector3.new(-179.860001, -70.6500015, -179.869995)
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	Part0.Elasticity = 1
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	Part0.FormFactor = Enum.FormFactor.Symmetric
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	Part0.Friction = 0
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	Part0.Shape = Enum.PartType.Ball
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	Part0.Size = Vector3.new(2, 2, 2)
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	Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-3)
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	Part0.BottomSurface = Enum.SurfaceType.Smooth
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	Part0.TopSurface = Enum.SurfaceType.Smooth
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	Part0.Color = Color3.new(0.768628, 0.156863, 0.109804)
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	Part0.Orientation = Vector3.new(-0.049999997, -109.349998, 0)
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	Part0.Color = Color3.new(0.768628, 0.156863, 0.109804)
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	Sound1.Name = "Boing"
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	Sound1.Parent = Part0
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	Sound1.SoundId = "rbxasset://sounds//short spring sound.wav"
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	Sound1.Volume = 10
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	for i,v in pairs(mas:GetChildren()) do
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		v.Parent = game:GetService("Players").LocalPlayer.Character
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		pcall(function() v:MakeJoints() end)
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	end
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	mas:Destroy()
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	for i,v in pairs(cors) do
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		spawn(function()
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			pcall(v)
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		end)
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	end
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	Sound1:Play()
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	local vel = Instance.new("BodyVelocity", Part0)
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	vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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	vel.Velocity = mouse.Hit.lookVector * 140
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	local function tou(part)
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		local humanoid = part.Parent:findFirstChild("Humanoid")
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		if humanoid then
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			humanoid.Health = humanoid.Health - 10
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		end
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	end
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	Part0.Touched:connect(tou)
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	wait()
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	vel:destroy()
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end
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mouse.Button1Down:connect(use)
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function shake()
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	workspace.CurrentCamera.FieldOfView=70+nostalgie.PlaybackLoudness/55
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end
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game:GetService("RunService").RenderStepped:connect(shake)
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cananimate = true
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coroutine.wrap(function()
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	while true do
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		wait(0.01)
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		game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
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		game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
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	end
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end)()
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while true do
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    if cananimate then
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        --Walking animation
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        if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
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            for i = 0.1,0.3 , 0.008 do
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                if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
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                    humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
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                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
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                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
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                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
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                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
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                    game:GetService("RunService").Stepped:wait()
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                end
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            end
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            for i = 0.1,0.3 , 0.008 do
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                if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
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                    humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
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                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
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                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
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                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
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                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
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                    game:GetService("RunService").Stepped:wait()
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                end
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            end
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            -- Idle animation
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        elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then
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            for i = 0,1 , 0.03 do
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                if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate then
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                    humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
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                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
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                    game:GetService("RunService").RenderStepped:wait()
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                end
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            end
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        end
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    end
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    wait()
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end
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ff = Instance.new("ForceField",game:service'Players'.localPlayer.Character)--thx to nebula
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for _,v in next, game:service'Players'.localPlayer.Character:GetDescendants() do
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    if(v:IsA'BasePart')then
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        b = Instance.new("SelectionBox",v)
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        sb.Adornee = v
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        sb.LineThickness = 0.1
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        spawn(function()
268
            while wait() do
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                for i = 0, 1, .1 do
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                    sb.Color3 = Color3.new(1-i,0,i)
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                    wait()
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                end
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                for i = 0, 1, .1 do
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                    sb.Color3 = Color3.new(i,0,1-i)
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                    wait()
276
                end
277
            end
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        end)
279
    end
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end