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- --By Theamazingnater
- wait(1)
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- if game.Players.LocalPlayer.Character:findFirstChild("Shirt Graphic") then
- game.Players.LocalPlayer.Character["Shirt Graphic"]:destroy()
- end
- local decal = Instance.new("Decal", game.Players.LocalPlayer.Character)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "Head" then
- local torsotec = Instance.new("Decal", torso)
- torsotec.Texture = "http://www.roblox.com/asset/?id=782560028"
- local headd = Instance.new("Decal", v)
- headd.Texture = "http://www.roblox.com/asset/?id=20676546"
- else
- v.Transparency = 1
- end
- end
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
- game.Players.LocalPlayer.Character.Head["face"]:destroy()
- end
- rhand = Instance.new("Part", game.Players.LocalPlayer.Character)
- rhand.Size = game.Players.LocalPlayer.Character["Right Arm"].Size
- rhand.TopSurface = "Smooth"
- rhand.BottomSurface = "Smooth"
- rhand.Parent = game.Players.LocalPlayer.Character
- rhand:BreakJoints()
- rhand.CanCollide = false
- rhweld = Instance.new("Weld", rhand)
- rhweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- rhweld.Part1 = rhand
- --
- lhand = Instance.new("Part", game.Players.LocalPlayer.Character)
- lhand.Size = game.Players.LocalPlayer.Character["Left Arm"].Size
- lhand.TopSurface = "Smooth"
- lhand.BottomSurface = "Smooth"
- lhand.CanCollide = false
- lhand.Parent = game.Players.LocalPlayer.Character
- lhand:BreakJoints()
- rhweld1 = Instance.new("Weld", lhand)
- rhweld1.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- rhweld1.Part1 = lhand
- --
- lleg = Instance.new("Part", game.Players.LocalPlayer.Character)
- lleg.Size = game.Players.LocalPlayer.Character["Left Leg"].Size
- lleg.TopSurface = "Smooth"
- lleg.CanCollide = false
- lleg.BottomSurface = "Smooth"
- lleg.Parent = game.Players.LocalPlayer.Character
- lleg:BreakJoints()
- rhweld11 = Instance.new("Weld", lleg)
- rhweld11.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- rhweld11.Part1 = lleg
- --
- rleg = Instance.new("Part", game.Players.LocalPlayer.Character)
- rleg.Size = game.Players.LocalPlayer.Character["Right Leg"].Size
- rleg.TopSurface = "Smooth"
- rleg.BottomSurface = "Smooth"
- rleg.Parent = game.Players.LocalPlayer.Character
- rleg.CanCollide = false
- rleg:BreakJoints()
- rhweld111 = Instance.new("Weld", rleg)
- rhweld111.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- rhweld111.Part1 = rleg
- --
- torso = Instance.new("Part", game.Players.LocalPlayer.Character)
- torso.Size = game.Players.LocalPlayer.Character.Torso.Size
- torso.TopSurface = "Smooth"
- torso.BottomSurface = "Smooth"
- torso.CanCollide = false
- torso.Parent = game.Players.LocalPlayer.Character
- torso:BreakJoints()
- rhweld1111 = Instance.new("Weld", torso)
- rhweld1111.Part0 = game.Players.LocalPlayer.Character.Torso
- rhweld1111.Part1 = torso
- rhand.Color = game.Players.LocalPlayer.Character["Right Arm"].Color
- lhand.Color = game.Players.LocalPlayer.Character["Left Arm"].Color
- rleg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
- torso.Color = game.Players.LocalPlayer.Character.Torso.Color
- lleg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
- decal = Instance.new("Decal", torso)
- decal.Texture = "http://www.roblox.com/asset/?id=782560028"
- nostalgie = Instance.new("Sound", game.Players.LocalPlayer.Character)
- nostalgie.SoundId = "rbxassetid://1000016620"
- nostalgie.Looped = true
- nostalgie:Play()
- nostalgie.Volume = 10
- canuse = true
- local shouldertec = Instance.new("Decal", lhand)
- shouldertec.Texture = "http://www.roblox.com/asset/?id=77986517"
- shouldertec.Face = "Top"
- local shouldertec1 = Instance.new("Decal", rhand)
- shouldertec1.Texture = "http://www.roblox.com/asset/?id=77986517"
- shouldertec1.Face = "Top"
- local shouldertec11 = Instance.new("Decal", rhand)
- shouldertec11.Texture = "http://www.roblox.com/asset/?id=178274539"
- shouldertec11.Face = "Bottom"
- local shouldertec111 = Instance.new("Decal", lhand)
- shouldertec111.Texture = "http://www.roblox.com/asset/?id=178274539"
- shouldertec111.Face = "Bottom"
- local legtec = Instance.new("Decal", lleg)
- legtec.Texture = "http://www.roblox.com/asset/?id=178274539"
- legtec.Face = "Bottom"
- local legtec1 = Instance.new("Decal", rleg)
- legtec1.Texture = "http://www.roblox.com/asset/?id=178274539"
- legtec1.Face = "Bottom"
- function use()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Sound1 = Instance.new("Sound")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Bright red")
- Part0.Reflectance = 0.20000000298023
- Part0.Rotation = Vector3.new(-179.860001, -70.6500015, -179.869995)
- Part0.Elasticity = 1
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Friction = 0
- Part0.Shape = Enum.PartType.Ball
- Part0.Size = Vector3.new(2, 2, 2)
- Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-3)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part0.Orientation = Vector3.new(-0.049999997, -109.349998, 0)
- Part0.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Sound1.Name = "Boing"
- Sound1.Parent = Part0
- Sound1.SoundId = "rbxasset://sounds//short spring sound.wav"
- Sound1.Volume = 10
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Sound1:Play()
- local vel = Instance.new("BodyVelocity", Part0)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vel.Velocity = mouse.Hit.lookVector * 140
- local function tou(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid then
- humanoid.Health = humanoid.Health - 10
- end
- end
- Part0.Touched:connect(tou)
- wait()
- vel:destroy()
- end
- mouse.Button1Down:connect(use)
- function shake()
- workspace.CurrentCamera.FieldOfView=70+nostalgie.PlaybackLoudness/55
- end
- game:GetService("RunService").RenderStepped:connect(shake)
- cananimate = true
- coroutine.wrap(function()
- while true do
- wait(0.01)
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- end
- end)()
- while true do
- if cananimate then
- --Walking animation
- if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- for i = 0.1,0.3 , 0.008 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- for i = 0.1,0.3 , 0.008 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- -- Idle animation
- elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then
- for i = 0,1 , 0.03 do
- if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- wait()
- end
- ff = Instance.new("ForceField",game:service'Players'.localPlayer.Character)--thx to nebula
- for _,v in next, game:service'Players'.localPlayer.Character:GetDescendants() do
- if(v:IsA'BasePart')then
- b = Instance.new("SelectionBox",v)
- sb.Adornee = v
- sb.LineThickness = 0.1
- spawn(function()
- while wait() do
- for i = 0, 1, .1 do
- sb.Color3 = Color3.new(1-i,0,i)
- wait()
- end
- for i = 0, 1, .1 do
- sb.Color3 = Color3.new(i,0,1-i)
- wait()
- end
- end
- end)
- end
- end
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