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1 | //Drator Conversation | |
2 | ar discussionTemplate = { | |
3 | default: { | |
4 | textBox: ["Hello there","How is your day going?"], | |
5 | choices: { | |
6 | exit: "Goodbye" | |
7 | } | |
8 | }, | |
9 | offended: { | |
10 | textBox: ["What do you want?","Go away", "..."], | |
11 | choices: { | |
12 | exit: "Sorry" | |
13 | } | |
14 | }, | |
15 | tired: { | |
16 | textBox: ["Let me sleep","Not right now", "..."], | |
17 | choices: { | |
18 | exit: "Alright" | |
19 | } | |
20 | }, | |
21 | // DAY ONE | |
22 | 1: { | |
23 | // Basic / first discussion | |
24 | basic: { | |
25 | // General things they say when you exit a discussion | |
26 | reactions: { | |
27 | offend: "What? Am I breathing too loud for you?", | |
28 | exit: "..." | |
29 | }, | |
30 | steps:[ | |
31 | { | |
32 | // First statement | |
33 | textBox: ["..."], | |
34 | choices: { | |
35 | next: "Ask what his story is", | |
36 | unlock: false, | |
37 | offend: "Tell him to be quiet", | |
38 | exit: "Ignore him." | |
39 | } | |
40 | }, | |
41 | { | |
42 | // Second statement | |
43 | textBox: ["..."], | |
44 | choices: { | |
45 | next: false, | |
46 | unlock: false, | |
47 | offend: false, | |
48 | exit: "Okay, I guess." | |
49 | } | |
50 | } | |
51 | ] | |
52 | } | |
53 | }, | |
54 | ||
55 | // DAY TWO | |
56 | 2: { | |
57 | // Basic / first discussion | |
58 | basic: { | |
59 | // General things they say when you exit a discussion | |
60 | reactions: { | |
61 | offend: "Then you get it. We don’t do this for kicks. We do it because we have to. Are you really going to condemn us all for trying get by?", | |
62 | exit: "..." | |
63 | }, | |
64 | steps:[ | |
65 | { | |
66 | // First statement | |
67 | textBox: ["..."], | |
68 | choices: { | |
69 | next: "Approach him", | |
70 | unlock: false, | |
71 | offend: false, | |
72 | exit: "Ignore him" | |
73 | } | |
74 | }, | |
75 | { | |
76 | // Second statement | |
77 | textBox: ["…"], | |
78 | choices: { | |
79 | next: "Stare", | |
80 | unlock: false, | |
81 | offend: "The Insurgents are criminals.", | |
82 | exit: "Leave him alone" | |
83 | } | |
84 | }, | |
85 | { | |
86 | // Third statement | |
87 | textBox: ["You think you're better than us?"], | |
88 | choices: { | |
89 | next: false, | |
90 | unlock: false, | |
91 | offend: "No", | |
92 | exit: "Yes" | |
93 | } | |
94 | } | |
95 | ] | |
96 | } | |
97 | }, | |
98 | ||
99 | ||
100 | // DAY THREE | |
101 | 3: { | |
102 | // Basic / first discussion | |
103 | basic: { | |
104 | // General things they say when you exit a discussion | |
105 | reactions: { | |
106 | offend: "You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily.", | |
107 | exit: "None of your business. You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily" | |
108 | }, | |
109 | steps:[ | |
110 | { | |
111 | // First statement | |
112 | textBox: ["…"], | |
113 | choices: { | |
114 | next: "Ask why he joined the Insurgents", | |
115 | unlock: false, | |
116 | offend: false, | |
117 | exit: false | |
118 | } | |
119 | } | |
120 | { | |
121 | // Second statement | |
122 | textBox: ["We’ve all got our reasons for doing things."], | |
123 | choices: { | |
124 | next: false, | |
125 | unlock: false, | |
126 | offend: "Search through his belongings since he's being uncooperative", | |
127 | exit: "Ask what his reasons are" | |
128 | } | |
129 | } | |
130 | ] | |
131 | } | |
132 | }, | |
133 | ||
134 | ||
135 | ||
136 | ||
137 | // FOURTH DAY | |
138 | 4: { | |
139 | // Basic / first discussion | |
140 | basic: { | |
141 | // General things they say when you exit a discussion | |
142 | reactions: { | |
143 | offend: "You’re disgusting, bounty hunter.", | |
144 | exit: "You rifled through our things, huh? Suppose I shouldn’t be surprised… I don’t know for certain. Valuables, most likely, maybe IJC information. Something important though, wouldn't have been put on the job otherwise." | |
145 | }, | |
146 | steps:[ | |
147 | { | |
148 | // First statement | |
149 | textBox: ["..."], | |
150 | choices: { | |
151 | next: "Ask if he knows what’s in the vault", | |
152 | unlock: false, | |
153 | offend: false, | |
154 | exit: false | |
155 | } | |
156 | }, | |
157 | { | |
158 | // Second statement | |
159 | textBox: ["Why should I tell you?"], | |
160 | choices: { | |
161 | next: false, | |
162 | unlock: false, | |
163 | offend: "Threaten his family", | |
164 | exit: "Tell him you’ll ensure he gets back to his family" | |
165 | } | |
166 | } | |
167 | ] | |
168 | }, | |
169 | }, | |
170 | ||
171 | ||
172 | // FIFTH | |
173 | 5: { | |
174 | // Basic / first discussion | |
175 | basic: { | |
176 | // General things they say when you exit a discussion | |
177 | reactions: { | |
178 | offend: "Screw you.", | |
179 | exit: "Sorry. Wish I knew" | |
180 | }, | |
181 | steps:[ | |
182 | { | |
183 | // First statement | |
184 | textBox: ["What now?"], | |
185 | choices: { | |
186 | next: "Ask if he knows who’s transmitting the signal.", | |
187 | unlock: false, | |
188 | offend: false, | |
189 | exit: false | |
190 | } | |
191 | }, | |
192 | { | |
193 | // Second statement | |
194 | textBox: ["Signal? No. I suspect Ueni or Aver, though."], | |
195 | choices: { | |
196 | next: false, | |
197 | unlock: false, | |
198 | offend: "Threaten him", | |
199 | exit: "Believe him" | |
200 | } | |
201 | } | |
202 | ] | |
203 | }, | |
204 | } | |
205 | }; |