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- //Drator Conversation
- ar discussionTemplate = {
- default: {
- textBox: ["Hello there","How is your day going?"],
- choices: {
- exit: "Goodbye"
- }
- },
- offended: {
- textBox: ["What do you want?","Go away", "..."],
- choices: {
- exit: "Sorry"
- }
- },
- tired: {
- textBox: ["Let me sleep","Not right now", "..."],
- choices: {
- exit: "Alright"
- }
- },
- // DAY ONE
- 1: {
- // Basic / first discussion
- basic: {
- // General things they say when you exit a discussion
- reactions: {
- offend: "What? Am I breathing too loud for you?",
- exit: "..."
- },
- steps:[
- {
- // First statement
- textBox: ["..."],
- choices: {
- next: "Ask what his story is",
- unlock: false,
- offend: "Tell him to be quiet",
- exit: "Ignore him."
- }
- },
- {
- // Second statement
- textBox: ["..."],
- choices: {
- next: false,
- unlock: false,
- offend: false,
- exit: "Okay, I guess."
- }
- }
- ]
- }
- },
- // DAY TWO
- 2: {
- // Basic / first discussion
- basic: {
- // General things they say when you exit a discussion
- reactions: {
- offend: "Then you get it. We don’t do this for kicks. We do it because we have to. Are you really going to condemn us all for trying get by?",
- exit: "..."
- },
- steps:[
- {
- // First statement
- textBox: ["..."],
- choices: {
- next: "Approach him",
- unlock: false,
- offend: false,
- exit: "Ignore him"
- }
- },
- {
- // Second statement
- textBox: ["…"],
- choices: {
- next: "Stare",
- unlock: false,
- offend: "The Insurgents are criminals.",
- exit: "Leave him alone"
- }
- },
- {
- // Third statement
- textBox: ["You think you're better than us?"],
- choices: {
- next: false,
- unlock: false,
- offend: "No",
- exit: "Yes"
- }
- }
- ]
- }
- },
- // DAY THREE
- 3: {
- // Basic / first discussion
- basic: {
- // General things they say when you exit a discussion
- reactions: {
- offend: "You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily.",
- exit: "None of your business. You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily"
- },
- steps:[
- {
- // First statement
- textBox: ["…"],
- choices: {
- next: "Ask why he joined the Insurgents",
- unlock: false,
- offend: false,
- exit: false
- }
- }
- {
- // Second statement
- textBox: ["We’ve all got our reasons for doing things."],
- choices: {
- next: false,
- unlock: false,
- offend: "Search through his belongings since he's being uncooperative",
- exit: "Ask what his reasons are"
- }
- }
- ]
- }
- },
- // FOURTH DAY
- 4: {
- // Basic / first discussion
- basic: {
- // General things they say when you exit a discussion
- reactions: {
- offend: "You’re disgusting, bounty hunter.",
- exit: "You rifled through our things, huh? Suppose I shouldn’t be surprised… I don’t know for certain. Valuables, most likely, maybe IJC information. Something important though, wouldn't have been put on the job otherwise."
- },
- steps:[
- {
- // First statement
- textBox: ["..."],
- choices: {
- next: "Ask if he knows what’s in the vault",
- unlock: false,
- offend: false,
- exit: false
- }
- },
- {
- // Second statement
- textBox: ["Why should I tell you?"],
- choices: {
- next: false,
- unlock: false,
- offend: "Threaten his family",
- exit: "Tell him you’ll ensure he gets back to his family"
- }
- }
- ]
- },
- },
- // FIFTH
- 5: {
- // Basic / first discussion
- basic: {
- // General things they say when you exit a discussion
- reactions: {
- offend: "Screw you.",
- exit: "Sorry. Wish I knew"
- },
- steps:[
- {
- // First statement
- textBox: ["What now?"],
- choices: {
- next: "Ask if he knows who’s transmitting the signal.",
- unlock: false,
- offend: false,
- exit: false
- }
- },
- {
- // Second statement
- textBox: ["Signal? No. I suspect Ueni or Aver, though."],
- choices: {
- next: false,
- unlock: false,
- offend: "Threaten him",
- exit: "Believe him"
- }
- }
- ]
- },
- }
- };
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