SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | - | Mouse = Player:GetMouse() |
13 | + | |
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --//====================================================\\-- | |
88 | --|| CREATED BY SHACKLUSTER | |
89 | --\\====================================================//-- | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | Player = game:GetService("Players").Rohan_Kishiba | |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character.Humanoid | |
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | ||
113 | IT = Instance.new | |
114 | CF = CFrame.new | |
115 | VT = Vector3.new | |
116 | RAD = math.rad | |
117 | C3 = Color3.new | |
118 | UD2 = UDim2.new | |
119 | BRICKC = BrickColor.new | |
120 | ANGLES = CFrame.Angles | |
121 | EULER = CFrame.fromEulerAnglesXYZ | |
122 | COS = math.cos | |
123 | ACOS = math.acos | |
124 | SIN = math.sin | |
125 | ASIN = math.asin | |
126 | ABS = math.abs | |
127 | MRANDOM = math.random | |
128 | FLOOR = math.floor | |
129 | ||
130 | --//=================================\\ | |
131 | --|| USEFUL VALUES | |
132 | --\\=================================// | |
133 | ||
134 | Animation_Speed = 3 | |
135 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
136 | local Speed = 16 | |
137 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
138 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
140 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
141 | local DAMAGEMULTIPLIER = 1 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "Weapon GUI" | |
160 | local Weapon = IT("Model") | |
161 | Weapon.Name = "Adds" | |
162 | local Effects = IT("Folder", Weapon) | |
163 | Effects.Name = "Effects" | |
164 | local ANIMATOR = Humanoid.Animator | |
165 | local ANIMATE = Character.Animate | |
166 | local UNANCHOR = true | |
167 | local ENERGYSOUND = 1417051162 | |
168 | local BEAMSOUND = 1417056781 | |
169 | local EXPLOSIONSOUND = 1417056081 | |
170 | ||
171 | --//=================================\\ | |
172 | --\\=================================// | |
173 | ||
174 | ||
175 | --//=================================\\ | |
176 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
177 | --\\=================================// | |
178 | ||
179 | ArtificialHB = Instance.new("BindableEvent", script) | |
180 | ArtificialHB.Name = "ArtificialHB" | |
181 | ||
182 | script:WaitForChild("ArtificialHB") | |
183 | ||
184 | frame = Frame_Speed | |
185 | tf = 0 | |
186 | allowframeloss = false | |
187 | tossremainder = false | |
188 | lastframe = tick() | |
189 | script.ArtificialHB:Fire() | |
190 | ||
191 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
192 | tf = tf + s | |
193 | if tf >= frame then | |
194 | if allowframeloss then | |
195 | script.ArtificialHB:Fire() | |
196 | lastframe = tick() | |
197 | else | |
198 | for i = 1, math.floor(tf / frame) do | |
199 | script.ArtificialHB:Fire() | |
200 | end | |
201 | lastframe = tick() | |
202 | end | |
203 | if tossremainder then | |
204 | tf = 0 | |
205 | else | |
206 | tf = tf - frame * math.floor(tf / frame) | |
207 | end | |
208 | end | |
209 | end) | |
210 | ||
211 | --//=================================\\ | |
212 | --\\=================================// | |
213 | ||
214 | --//=================================\\ | |
215 | --|| SOME FUNCTIONS | |
216 | --\\=================================// | |
217 | ||
218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
220 | end | |
221 | ||
222 | function PositiveAngle(NUMBER) | |
223 | if NUMBER >= 0 then | |
224 | NUMBER = 0 | |
225 | end | |
226 | return NUMBER | |
227 | end | |
228 | ||
229 | function NegativeAngle(NUMBER) | |
230 | if NUMBER <= 0 then | |
231 | NUMBER = 0 | |
232 | end | |
233 | return NUMBER | |
234 | end | |
235 | ||
236 | function Swait(NUMBER) | |
237 | if NUMBER == 0 or NUMBER == nil then | |
238 | ArtificialHB.Event:wait() | |
239 | else | |
240 | for i = 1, NUMBER do | |
241 | ArtificialHB.Event:wait() | |
242 | end | |
243 | end | |
244 | end | |
245 | ||
246 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
247 | local NEWMESH = IT(MESH) | |
248 | if MESH == "SpecialMesh" then | |
249 | NEWMESH.MeshType = MESHTYPE | |
250 | if MESHID ~= "nil" and MESHID ~= "" then | |
251 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
252 | end | |
253 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
254 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
255 | end | |
256 | end | |
257 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
258 | NEWMESH.Scale = SCALE | |
259 | NEWMESH.Parent = PARENT | |
260 | return NEWMESH | |
261 | end | |
262 | ||
263 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
264 | local NEWPART = IT("Part") | |
265 | NEWPART.formFactor = FORMFACTOR | |
266 | NEWPART.Reflectance = REFLECTANCE | |
267 | NEWPART.Transparency = TRANSPARENCY | |
268 | NEWPART.CanCollide = false | |
269 | NEWPART.Locked = true | |
270 | NEWPART.Anchored = true | |
271 | if ANCHOR == false then | |
272 | NEWPART.Anchored = false | |
273 | end | |
274 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
275 | NEWPART.Name = NAME | |
276 | NEWPART.Size = SIZE | |
277 | NEWPART.Position = Torso.Position | |
278 | NEWPART.Material = MATERIAL | |
279 | NEWPART:BreakJoints() | |
280 | NEWPART.Parent = PARENT | |
281 | return NEWPART | |
282 | end | |
283 | ||
284 | local function weldBetween(a, b) | |
285 | local weldd = Instance.new("ManualWeld") | |
286 | weldd.Part0 = a | |
287 | weldd.Part1 = b | |
288 | weldd.C0 = CFrame.new() | |
289 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
290 | weldd.Parent = a | |
291 | return weldd | |
292 | end | |
293 | ||
294 | ||
295 | function QuaternionFromCFrame(cf) | |
296 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
297 | local trace = m00 + m11 + m22 | |
298 | if trace > 0 then | |
299 | local s = math.sqrt(1 + trace) | |
300 | local recip = 0.5 / s | |
301 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
302 | else | |
303 | local i = 0 | |
304 | if m11 > m00 then | |
305 | i = 1 | |
306 | end | |
307 | if m22 > (i == 0 and m00 or m11) then | |
308 | i = 2 | |
309 | end | |
310 | if i == 0 then | |
311 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
312 | local recip = 0.5 / s | |
313 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
314 | elseif i == 1 then | |
315 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
316 | local recip = 0.5 / s | |
317 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
318 | elseif i == 2 then | |
319 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
320 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
326 | local xs, ys, zs = x + x, y + y, z + z | |
327 | local wx, wy, wz = w * xs, w * ys, w * zs | |
328 | local xx = x * xs | |
329 | local xy = x * ys | |
330 | local xz = x * zs | |
331 | local yy = y * ys | |
332 | local yz = y * zs | |
333 | local zz = z * zs | |
334 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
335 | end | |
336 | ||
337 | function QuaternionSlerp(a, b, t) | |
338 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
339 | local startInterp, finishInterp; | |
340 | if cosTheta >= 0.0001 then | |
341 | if (1 - cosTheta) > 0.0001 then | |
342 | local theta = ACOS(cosTheta) | |
343 | local invSinTheta = 1 / SIN(theta) | |
344 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
345 | finishInterp = SIN(t * theta) * invSinTheta | |
346 | else | |
347 | startInterp = 1 - t | |
348 | finishInterp = t | |
349 | end | |
350 | else | |
351 | if (1 + cosTheta) > 0.0001 then | |
352 | local theta = ACOS(-cosTheta) | |
353 | local invSinTheta = 1 / SIN(theta) | |
354 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
355 | finishInterp = SIN(t * theta) * invSinTheta | |
356 | else | |
357 | startInterp = t - 1 | |
358 | finishInterp = t | |
359 | end | |
360 | end | |
361 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
362 | end | |
363 | ||
364 | function Clerp(a, b, t) | |
365 | local qa = {QuaternionFromCFrame(a)} | |
366 | local qb = {QuaternionFromCFrame(b)} | |
367 | local ax, ay, az = a.x, a.y, a.z | |
368 | local bx, by, bz = b.x, b.y, b.z | |
369 | local _t = 1 - t | |
370 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
371 | end | |
372 | ||
373 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
374 | local frame = IT("Frame") | |
375 | frame.BackgroundTransparency = TRANSPARENCY | |
376 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
377 | frame.Position = POSITION | |
378 | frame.Size = SIZE | |
379 | frame.BackgroundColor3 = COLOR | |
380 | frame.BorderColor3 = BORDERCOLOR | |
381 | frame.Name = NAME | |
382 | frame.Parent = PARENT | |
383 | return frame | |
384 | end | |
385 | ||
386 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
387 | local label = IT("TextLabel") | |
388 | label.BackgroundTransparency = 1 | |
389 | label.Size = UD2(1, 0, 1, 0) | |
390 | label.Position = UD2(0, 0, 0, 0) | |
391 | label.TextColor3 = TEXTCOLOR | |
392 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
393 | label.TextTransparency = TRANSPARENCY | |
394 | label.FontSize = TEXTFONTSIZE | |
395 | label.Font = TEXTFONT | |
396 | label.BorderSizePixel = BORDERSIZEPIXEL | |
397 | label.TextScaled = false | |
398 | label.Text = TEXT | |
399 | label.Name = NAME | |
400 | label.Parent = PARENT | |
401 | return label | |
402 | end | |
403 | ||
404 | function NoOutlines(PART) | |
405 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
406 | end | |
407 | ||
408 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
409 | local NEWWELD = IT(TYPE) | |
410 | NEWWELD.Part0 = PART0 | |
411 | NEWWELD.Part1 = PART1 | |
412 | NEWWELD.C0 = C0 | |
413 | NEWWELD.C1 = C1 | |
414 | NEWWELD.Parent = PARENT | |
415 | return NEWWELD | |
416 | end | |
417 | ||
418 | local S = IT("Sound") | |
419 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
420 | local NEWSOUND = nil | |
421 | coroutine.resume(coroutine.create(function() | |
422 | NEWSOUND = S:Clone() | |
423 | NEWSOUND.Parent = PARENT | |
424 | NEWSOUND.Volume = VOLUME | |
425 | NEWSOUND.Pitch = PITCH | |
426 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
427 | NEWSOUND:play() | |
428 | if DOESLOOP == true then | |
429 | NEWSOUND.Looped = true | |
430 | else | |
431 | repeat wait(1) until NEWSOUND.Playing == false | |
432 | NEWSOUND:remove() | |
433 | end | |
434 | end)) | |
435 | return NEWSOUND | |
436 | end | |
437 | ||
438 | function CFrameFromTopBack(at, top, back) | |
439 | local right = top:Cross(back) | |
440 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
441 | end | |
442 | ||
443 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
444 | function WACKYEFFECT(Table) | |
445 | local TYPE = (Table.EffectType or "Sphere") | |
446 | local SIZE = (Table.Size or VT(1,1,1)) | |
447 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
448 | local TRANSPARENCY = (Table.Transparency or 0) | |
449 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
450 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
451 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
452 | local ROTATION1 = (Table.RotationX or 0) | |
453 | local ROTATION2 = (Table.RotationY or 0) | |
454 | local ROTATION3 = (Table.RotationZ or 0) | |
455 | local MATERIAL = (Table.Material or "Neon") | |
456 | local COLOR = (Table.Color or C3(1,1,1)) | |
457 | local TIME = (Table.Time or 45) | |
458 | local SOUNDID = (Table.SoundID or nil) | |
459 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
460 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
461 | coroutine.resume(coroutine.create(function() | |
462 | local PLAYSSOUND = false | |
463 | local SOUND = nil | |
464 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
465 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
466 | PLAYSSOUND = true | |
467 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
468 | end | |
469 | EFFECT.Color = COLOR | |
470 | local MSH = nil | |
471 | if TYPE == "Sphere" then | |
472 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
473 | elseif TYPE == "Block" then | |
474 | MSH = IT("BlockMesh",EFFECT) | |
475 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
476 | elseif TYPE == "Wave" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
478 | elseif TYPE == "Ring" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
480 | elseif TYPE == "Slash" then | |
481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
482 | elseif TYPE == "Round Slash" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
484 | elseif TYPE == "Swirl" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
486 | elseif TYPE == "Skull" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
488 | elseif TYPE == "Crystal" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
490 | end | |
491 | if MSH ~= nil then | |
492 | local MOVESPEED = nil | |
493 | if MOVEDIRECTION ~= nil then | |
494 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
495 | end | |
496 | local GROWTH = SIZE - ENDSIZE | |
497 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
498 | if TYPE == "Block" then | |
499 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
500 | else | |
501 | EFFECT.CFrame = CFRAME | |
502 | end | |
503 | for LOOP = 1, TIME+1 do | |
504 | Swait() | |
505 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
506 | if TYPE == "Wave" then | |
507 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
508 | end | |
509 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
510 | if TYPE == "Block" then | |
511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
512 | else | |
513 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
514 | end | |
515 | if MOVEDIRECTION ~= nil then | |
516 | local ORI = EFFECT.Orientation | |
517 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
518 | EFFECT.Orientation = ORI | |
519 | end | |
520 | end | |
521 | if PLAYSSOUND == false then | |
522 | EFFECT:remove() | |
523 | else | |
524 | repeat Swait() until SOUND.Playing == false | |
525 | EFFECT:remove() | |
526 | end | |
527 | else | |
528 | if PLAYSSOUND == false then | |
529 | EFFECT:remove() | |
530 | else | |
531 | repeat Swait() until SOUND.Playing == false | |
532 | EFFECT:remove() | |
533 | end | |
534 | end | |
535 | end)) | |
536 | end | |
537 | ||
538 | function MakeForm(PART,TYPE) | |
539 | if TYPE == "Cyl" then | |
540 | local MSH = IT("CylinderMesh",PART) | |
541 | elseif TYPE == "Ball" then | |
542 | local MSH = IT("SpecialMesh",PART) | |
543 | MSH.MeshType = "Sphere" | |
544 | elseif TYPE == "Wedge" then | |
545 | local MSH = IT("SpecialMesh",PART) | |
546 | MSH.MeshType = "Wedge" | |
547 | end | |
548 | end | |
549 | ||
550 | Debris = game:GetService("Debris") | |
551 | ||
552 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
553 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
554 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
555 | end | |
556 | ||
557 | function turnto(position) | |
558 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
559 | end | |
560 | ||
561 | --//=================================\\ | |
562 | --|| WEAPON CREATION | |
563 | --\\=================================// | |
564 | ||
565 | local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false) | |
566 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
567 | for i = 1, 3 do | |
568 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) | |
569 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
570 | MakeForm(Part,"Cyl") | |
571 | end | |
572 | for i = 1, 3 do | |
573 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) | |
574 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
575 | MakeForm(Part,"Cyl") | |
576 | end | |
577 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) | |
578 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
579 | MakeForm(Part,"Wedge") | |
580 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) | |
581 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
582 | MakeForm(Part,"Wedge") | |
583 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
584 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
585 | MakeForm(Part,"Wedge") | |
586 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
587 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
588 | MakeForm(Part,"Wedge") | |
589 | ||
590 | for _, c in pairs(Weapon:GetChildren()) do | |
591 | if c.ClassName == "Part" then | |
592 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
593 | local AURA = c:Clone() | |
594 | AURA:BreakJoints() | |
595 | AURA.Parent = c | |
596 | AURA.CFrame = c.CFrame | |
597 | AURA.Size = AURA.Size*1.001 | |
598 | AURA.Transparency = 0.3 | |
599 | AURA.BrickColor = BRICKC"Gold" | |
600 | AURA.Material = "Neon" | |
601 | weldBetween(c,AURA) | |
602 | end | |
603 | end | |
604 | ||
605 | local SKILLTEXTCOLOR = BRICKC"Gold".Color | |
606 | local SKILLFONT = "Bodoni" | |
607 | local SKILLTEXTSIZE = 7 | |
608 | ||
609 | Weapon.Parent = Character | |
610 | ||
611 | Humanoid.Died:connect(function() | |
612 | ATTACK = true | |
613 | end) | |
614 | ||
615 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
616 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
617 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
618 | ||
619 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
620 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
621 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
622 | ||
623 | --//=================================\\ | |
624 | --|| DAMAGE FUNCTIONS | |
625 | --\\=================================// | |
626 | ||
627 | function StatLabel(CFRAME, TEXT, COLOR) | |
628 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
629 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
630 | local BODYGYRO = IT("BodyGyro", STATPART) | |
631 | game:GetService("Debris"):AddItem(STATPART ,5) | |
632 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
633 | BILLBOARDGUI.Adornee = STATPART | |
634 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
635 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
636 | BILLBOARDGUI.AlwaysOnTop = false | |
637 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
638 | TEXTLABEL.BackgroundTransparency = 1 | |
639 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
640 | TEXTLABEL.Text = TEXT | |
641 | TEXTLABEL.Font = SKILLFONT | |
642 | TEXTLABEL.FontSize="Size42" | |
643 | TEXTLABEL.TextColor3 = COLOR | |
644 | TEXTLABEL.TextStrokeTransparency = 0 | |
645 | TEXTLABEL.TextScaled = true | |
646 | TEXTLABEL.TextWrapped = true | |
647 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
648 | for i = 1, 50 do | |
649 | Swait() | |
650 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
651 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
652 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
653 | end | |
654 | THEPART.Parent = nil | |
655 | end),STATPART, TEXTLABEL) | |
656 | end | |
657 | ||
658 | --//=================================\\ | |
659 | --|| DAMAGING | |
660 | --\\=================================// | |
661 | ||
662 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
663 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
664 | defence.Name = ("HitBy"..Player.Name) | |
665 | game:GetService("Debris"):AddItem(defence, 0.001) | |
666 | Damage = Damage * DAMAGEMULTIPLIER | |
667 | if Humanoid.Health ~= 0 then | |
668 | local CritChance = MRANDOM(1,100) | |
669 | if Damage > Humanoid.Health then | |
670 | Damage = math.ceil(Humanoid.Health) | |
671 | if Damage == 0 then | |
672 | Damage = 0.1 | |
673 | end | |
674 | end | |
675 | Humanoid.Health = Humanoid.Health - Damage | |
676 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
677 | end | |
678 | end | |
679 | ||
680 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS) | |
681 | local CHILDREN = workspace:GetDescendants() | |
682 | for index, CHILD in pairs(CHILDREN) do | |
683 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
684 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
685 | if HUM then | |
686 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
687 | if TORSO then | |
688 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
689 | if STUNS == true then | |
690 | coroutine.resume(coroutine.create(function() | |
691 | if HUM:FindFirstChild("StunValue") == nil then | |
692 | StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1)) | |
693 | HUM.PlatformStand = true | |
694 | local STUNVALUE = IT("NumberValue",HUM) | |
695 | STUNVALUE.Name = "StunValue" | |
696 | STUNVALUE.Value = 8 | |
697 | repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0 | |
698 | HUM.PlatformStand = false | |
699 | STUNVALUE:remove() | |
700 | else | |
701 | HUM.StunValue.Value = 8 | |
702 | end | |
703 | end)) | |
704 | end | |
705 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
706 | ApplyDamage(HUM,DMG,TORSO) | |
707 | if FLING > 0 then | |
708 | for _, c in pairs(CHILD:GetChildren()) do | |
709 | if c:IsA("BasePart") then | |
710 | local bv = Instance.new("BodyVelocity") | |
711 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
712 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
713 | bv.Parent = c | |
714 | Debris:AddItem(bv,0.05) | |
715 | end | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | end | |
721 | end | |
722 | end | |
723 | end | |
724 | ||
725 | --//=================================\\ | |
726 | --|| ATTACK FUNCTIONS AND STUFF | |
727 | --\\=================================// | |
728 | ||
729 | function Charge(TIME,GYRO) | |
730 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
731 | local G = nil | |
732 | if GYRO == true then | |
733 | G = IT("BodyGyro",RootPart) | |
734 | G.D = 250 | |
735 | G.P = 200000 | |
736 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
737 | end | |
738 | for i=0, TIME, 0.1 / Animation_Speed do | |
739 | Swait() | |
740 | if G then | |
741 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
742 | end | |
743 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
750 | end | |
751 | SND:remove() | |
752 | if G then | |
753 | return G | |
754 | end | |
755 | end | |
756 | ||
757 | function Aether_Beam() | |
758 | ATTACK = true | |
759 | Rooted = false | |
760 | local GRAV = IT("BodyPosition",RootPart) | |
761 | GRAV.D = 75 | |
762 | GRAV.P = 20000 | |
763 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
764 | GRAV.Position = RootPart.Position | |
765 | local GYRO = Charge(2,true) | |
766 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0)) | |
767 | MakeForm(BEAM,"Ball") | |
768 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
769 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
770 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
771 | for i = 1, 150 do | |
772 | Swait() | |
773 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
774 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false) | |
775 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
776 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
783 | end | |
784 | GRAV:remove() | |
785 | BEAM:remove() | |
786 | GYRO:remove() | |
787 | ATTACK = false | |
788 | Rooted = false | |
789 | end | |
790 | ||
791 | function Aether_Explosion() | |
792 | ATTACK = true | |
793 | Rooted = true | |
794 | for i=0, 1, 0.1 / Animation_Speed do | |
795 | Swait() | |
796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
802 | end | |
803 | for i=0, 0.4, 0.1 / Animation_Speed do | |
804 | Swait() | |
805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
811 | end | |
812 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0)) | |
813 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0)) | |
814 | MakeForm(BEAM,"Ball") | |
815 | MakeForm(BEAM2,"Ball") | |
816 | BEAM.CFrame = CF(RootPart.Position) | |
817 | BEAM2.CFrame = CF(RootPart.Position) | |
818 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
819 | for i=1, 100 do | |
820 | Swait() | |
821 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
822 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
823 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false) | |
824 | BEAM.CFrame = CF(RootPart.Position) | |
825 | BEAM2.CFrame = CF(RootPart.Position) | |
826 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
833 | end | |
834 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
835 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
836 | BEAM2:remove() | |
837 | BEAM:remove() | |
838 | ATTACK = false | |
839 | Rooted = false | |
840 | end | |
841 | ||
842 | function Aether_Immobilization() | |
843 | ATTACK = true | |
844 | Rooted = true | |
845 | Charge(2,false) | |
846 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
847 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
848 | for i = 1, 60 do | |
849 | Swait() | |
850 | ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true) | |
851 | SND.Pitch = SND.Pitch - 1/60 | |
852 | SND2.Pitch = SND.Pitch | |
853 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
854 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
855 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
862 | end | |
863 | SND:remove() | |
864 | SND2:remove() | |
865 | ATTACK = false | |
866 | Rooted = false | |
867 | end | |
868 | ||
869 | --//=================================\\ | |
870 | --|| ASSIGN THINGS TO KEYS | |
871 | --\\=================================// | |
872 | ||
873 | function MouseDown(Mouse) | |
874 | if ATTACK == false then | |
875 | end | |
876 | end | |
877 | ||
878 | function MouseUp(Mouse) | |
879 | HOLD = false | |
880 | end | |
881 | ||
882 | function KeyDown(Key) | |
883 | KEYHOLD = true | |
884 | if Key == "z" and ATTACK == false then | |
885 | Aether_Beam() | |
886 | end | |
887 | ||
888 | if Key == "b" and ATTACK == false then | |
889 | Aether_Explosion() | |
890 | end | |
891 | ||
892 | if Key == "c" and ATTACK == false then | |
893 | Aether_Immobilization() | |
894 | end | |
895 | end | |
896 | ||
897 | function KeyUp(Key) | |
898 | KEYHOLD = false | |
899 | end | |
900 | ||
901 | Mouse.Button1Down:connect(function(NEWKEY) | |
902 | MouseDown(NEWKEY) | |
903 | end) | |
904 | Mouse.Button1Up:connect(function(NEWKEY) | |
905 | MouseUp(NEWKEY) | |
906 | end) | |
907 | Mouse.KeyDown:connect(function(NEWKEY) | |
908 | KeyDown(NEWKEY) | |
909 | end) | |
910 | Mouse.KeyUp:connect(function(NEWKEY) | |
911 | KeyUp(NEWKEY) | |
912 | end) | |
913 | ||
914 | --//=================================\\ | |
915 | --\\=================================// | |
916 | ||
917 | function unanchor() | |
918 | if UNANCHOR == true then | |
919 | g = Character:GetChildren() | |
920 | for i = 1, #g do | |
921 | if g[i].ClassName == "Part" then | |
922 | g[i].Anchored = false | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | --//=================================\\ | |
929 | --|| WRAP THE WHOLE SCRIPT UP | |
930 | --\\=================================// | |
931 | ||
932 | Humanoid.Changed:connect(function(Jump) | |
933 | if Jump == "Jump" and (Disable_Jump == true) then | |
934 | Humanoid.Jump = false | |
935 | end | |
936 | end) | |
937 | ||
938 | while true do | |
939 | Swait() | |
940 | script.Parent = WEAPONGUI | |
941 | ANIMATE.Parent = nil | |
942 | if Humanoid then | |
943 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
944 | IDLEANIMATION:Play() | |
945 | end | |
946 | SINE = SINE + CHANGE | |
947 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
948 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
949 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
950 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
951 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
952 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
953 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
954 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
955 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
956 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
957 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
958 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
959 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
960 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
961 | end | |
962 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
963 | ANIM = "Jump" | |
964 | if ATTACK == false then | |
965 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
971 | end | |
972 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
973 | ANIM = "Fall" | |
974 | if ATTACK == false then | |
975 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
981 | end | |
982 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
983 | ANIM = "Idle" | |
984 | if ATTACK == false then | |
985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
991 | end | |
992 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
993 | ANIM = "Walk" | |
994 | if ATTACK == false then | |
995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
999 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1001 | end | |
1002 | end | |
1003 | unanchor() | |
1004 | Humanoid.MaxHealth = "inf" | |
1005 | Humanoid.Health = "inf" | |
1006 | if Rooted == false then | |
1007 | Disable_Jump = false | |
1008 | Humanoid.WalkSpeed = Speed | |
1009 | elseif Rooted == true then | |
1010 | Disable_Jump = true | |
1011 | Humanoid.WalkSpeed = 0 | |
1012 | end | |
1013 | end | |
1014 | ||
1015 | --//=================================\\ | |
1016 | --\\=================================// | |
1017 | ||
1018 | ||
1019 | ||
1020 | ||
1021 | ||
1022 | --//====================================================\\-- | |
1023 | --|| END OF SCRIPT | |
1024 | --\\====================================================//-- |