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Jun 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").Rohan_Kishiba
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. wait(0.2)
  92.  
  93. Player = game:GetService("Players").Rohan_Kishiba
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 16
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Weapon = IT("Model")
  161. Weapon.Name = "Adds"
  162. local Effects = IT("Folder", Weapon)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local ENERGYSOUND = 1417051162
  168. local BEAMSOUND = 1417056781
  169. local EXPLOSIONSOUND = 1417056081
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  247. local NEWMESH = IT(MESH)
  248. if MESH == "SpecialMesh" then
  249. NEWMESH.MeshType = MESHTYPE
  250. if MESHID ~= "nil" and MESHID ~= "" then
  251. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  252. end
  253. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  254. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  255. end
  256. end
  257. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  258. NEWMESH.Scale = SCALE
  259. NEWMESH.Parent = PARENT
  260. return NEWMESH
  261. end
  262.  
  263. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  264. local NEWPART = IT("Part")
  265. NEWPART.formFactor = FORMFACTOR
  266. NEWPART.Reflectance = REFLECTANCE
  267. NEWPART.Transparency = TRANSPARENCY
  268. NEWPART.CanCollide = false
  269. NEWPART.Locked = true
  270. NEWPART.Anchored = true
  271. if ANCHOR == false then
  272. NEWPART.Anchored = false
  273. end
  274. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  275. NEWPART.Name = NAME
  276. NEWPART.Size = SIZE
  277. NEWPART.Position = Torso.Position
  278. NEWPART.Material = MATERIAL
  279. NEWPART:BreakJoints()
  280. NEWPART.Parent = PARENT
  281. return NEWPART
  282. end
  283.  
  284. local function weldBetween(a, b)
  285. local weldd = Instance.new("ManualWeld")
  286. weldd.Part0 = a
  287. weldd.Part1 = b
  288. weldd.C0 = CFrame.new()
  289. weldd.C1 = b.CFrame:inverse() * a.CFrame
  290. weldd.Parent = a
  291. return weldd
  292. end
  293.  
  294.  
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m11 > m00 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336.  
  337. function QuaternionSlerp(a, b, t)
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp;
  340. if cosTheta >= 0.0001 then
  341. if (1 - cosTheta) > 0.0001 then
  342. local theta = ACOS(cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((1 - t) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = 1 - t
  348. finishInterp = t
  349. end
  350. else
  351. if (1 + cosTheta) > 0.0001 then
  352. local theta = ACOS(-cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((t - 1) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = t - 1
  358. finishInterp = t
  359. end
  360. end
  361. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  362. end
  363.  
  364. function Clerp(a, b, t)
  365. local qa = {QuaternionFromCFrame(a)}
  366. local qb = {QuaternionFromCFrame(b)}
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372.  
  373. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  374. local frame = IT("Frame")
  375. frame.BackgroundTransparency = TRANSPARENCY
  376. frame.BorderSizePixel = BORDERSIZEPIXEL
  377. frame.Position = POSITION
  378. frame.Size = SIZE
  379. frame.BackgroundColor3 = COLOR
  380. frame.BorderColor3 = BORDERCOLOR
  381. frame.Name = NAME
  382. frame.Parent = PARENT
  383. return frame
  384. end
  385.  
  386. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  387. local label = IT("TextLabel")
  388. label.BackgroundTransparency = 1
  389. label.Size = UD2(1, 0, 1, 0)
  390. label.Position = UD2(0, 0, 0, 0)
  391. label.TextColor3 = TEXTCOLOR
  392. label.TextStrokeTransparency = STROKETRANSPARENCY
  393. label.TextTransparency = TRANSPARENCY
  394. label.FontSize = TEXTFONTSIZE
  395. label.Font = TEXTFONT
  396. label.BorderSizePixel = BORDERSIZEPIXEL
  397. label.TextScaled = false
  398. label.Text = TEXT
  399. label.Name = NAME
  400. label.Parent = PARENT
  401. return label
  402. end
  403.  
  404. function NoOutlines(PART)
  405. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  406. end
  407.  
  408. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  409. local NEWWELD = IT(TYPE)
  410. NEWWELD.Part0 = PART0
  411. NEWWELD.Part1 = PART1
  412. NEWWELD.C0 = C0
  413. NEWWELD.C1 = C1
  414. NEWWELD.Parent = PARENT
  415. return NEWWELD
  416. end
  417.  
  418. local S = IT("Sound")
  419. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  420. local NEWSOUND = nil
  421. coroutine.resume(coroutine.create(function()
  422. NEWSOUND = S:Clone()
  423. NEWSOUND.Parent = PARENT
  424. NEWSOUND.Volume = VOLUME
  425. NEWSOUND.Pitch = PITCH
  426. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  427. NEWSOUND:play()
  428. if DOESLOOP == true then
  429. NEWSOUND.Looped = true
  430. else
  431. repeat wait(1) until NEWSOUND.Playing == false
  432. NEWSOUND:remove()
  433. end
  434. end))
  435. return NEWSOUND
  436. end
  437.  
  438. function CFrameFromTopBack(at, top, back)
  439. local right = top:Cross(back)
  440. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  441. end
  442.  
  443. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  444. function WACKYEFFECT(Table)
  445. local TYPE = (Table.EffectType or "Sphere")
  446. local SIZE = (Table.Size or VT(1,1,1))
  447. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  448. local TRANSPARENCY = (Table.Transparency or 0)
  449. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  450. local CFRAME = (Table.CFrame or Torso.CFrame)
  451. local MOVEDIRECTION = (Table.MoveToPos or nil)
  452. local ROTATION1 = (Table.RotationX or 0)
  453. local ROTATION2 = (Table.RotationY or 0)
  454. local ROTATION3 = (Table.RotationZ or 0)
  455. local MATERIAL = (Table.Material or "Neon")
  456. local COLOR = (Table.Color or C3(1,1,1))
  457. local TIME = (Table.Time or 45)
  458. local SOUNDID = (Table.SoundID or nil)
  459. local SOUNDPITCH = (Table.SoundPitch or nil)
  460. local SOUNDVOLUME = (Table.SoundVolume or nil)
  461. coroutine.resume(coroutine.create(function()
  462. local PLAYSSOUND = false
  463. local SOUND = nil
  464. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  465. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  466. PLAYSSOUND = true
  467. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  468. end
  469. EFFECT.Color = COLOR
  470. local MSH = nil
  471. if TYPE == "Sphere" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  473. elseif TYPE == "Block" then
  474. MSH = IT("BlockMesh",EFFECT)
  475. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  476. elseif TYPE == "Wave" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  478. elseif TYPE == "Ring" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  480. elseif TYPE == "Slash" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482. elseif TYPE == "Round Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Swirl" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Skull" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Crystal" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  490. end
  491. if MSH ~= nil then
  492. local MOVESPEED = nil
  493. if MOVEDIRECTION ~= nil then
  494. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  495. end
  496. local GROWTH = SIZE - ENDSIZE
  497. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = CFRAME
  502. end
  503. for LOOP = 1, TIME+1 do
  504. Swait()
  505. MSH.Scale = MSH.Scale - GROWTH/TIME
  506. if TYPE == "Wave" then
  507. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  508. end
  509. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  510. if TYPE == "Block" then
  511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  512. else
  513. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  514. end
  515. if MOVEDIRECTION ~= nil then
  516. local ORI = EFFECT.Orientation
  517. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  518. EFFECT.Orientation = ORI
  519. end
  520. end
  521. if PLAYSSOUND == false then
  522. EFFECT:remove()
  523. else
  524. repeat Swait() until SOUND.Playing == false
  525. EFFECT:remove()
  526. end
  527. else
  528. if PLAYSSOUND == false then
  529. EFFECT:remove()
  530. else
  531. repeat Swait() until SOUND.Playing == false
  532. EFFECT:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function MakeForm(PART,TYPE)
  539. if TYPE == "Cyl" then
  540. local MSH = IT("CylinderMesh",PART)
  541. elseif TYPE == "Ball" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Sphere"
  544. elseif TYPE == "Wedge" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Wedge"
  547. end
  548. end
  549.  
  550. Debris = game:GetService("Debris")
  551.  
  552. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  553. local DIRECTION = CF(StartPos,EndPos).lookVector
  554. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  555. end
  556.  
  557. function turnto(position)
  558. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  559. end
  560.  
  561. --//=================================\\
  562. --|| WEAPON CREATION
  563. --\\=================================//
  564.  
  565. local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
  566. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567. for i = 1, 3 do
  568. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  569. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  570. MakeForm(Part,"Cyl")
  571. end
  572. for i = 1, 3 do
  573. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  574. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  575. MakeForm(Part,"Cyl")
  576. end
  577. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  578. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  579. MakeForm(Part,"Wedge")
  580. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  581. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  582. MakeForm(Part,"Wedge")
  583. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  584. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  585. MakeForm(Part,"Wedge")
  586. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  587. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  588. MakeForm(Part,"Wedge")
  589.  
  590. for _, c in pairs(Weapon:GetChildren()) do
  591. if c.ClassName == "Part" then
  592. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  593. local AURA = c:Clone()
  594. AURA:BreakJoints()
  595. AURA.Parent = c
  596. AURA.CFrame = c.CFrame
  597. AURA.Size = AURA.Size*1.001
  598. AURA.Transparency = 0.3
  599. AURA.BrickColor = BRICKC"Gold"
  600. AURA.Material = "Neon"
  601. weldBetween(c,AURA)
  602. end
  603. end
  604.  
  605. local SKILLTEXTCOLOR = BRICKC"Gold".Color
  606. local SKILLFONT = "Bodoni"
  607. local SKILLTEXTSIZE = 7
  608.  
  609. Weapon.Parent = Character
  610.  
  611. Humanoid.Died:connect(function()
  612. ATTACK = true
  613. end)
  614.  
  615. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  616. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  617. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  618.  
  619. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  620. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  621. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  622.  
  623. --//=================================\\
  624. --|| DAMAGE FUNCTIONS
  625. --\\=================================//
  626.  
  627. function StatLabel(CFRAME, TEXT, COLOR)
  628. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  629. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  630. local BODYGYRO = IT("BodyGyro", STATPART)
  631. game:GetService("Debris"):AddItem(STATPART ,5)
  632. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  633. BILLBOARDGUI.Adornee = STATPART
  634. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  635. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  636. BILLBOARDGUI.AlwaysOnTop = false
  637. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  638. TEXTLABEL.BackgroundTransparency = 1
  639. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  640. TEXTLABEL.Text = TEXT
  641. TEXTLABEL.Font = SKILLFONT
  642. TEXTLABEL.FontSize="Size42"
  643. TEXTLABEL.TextColor3 = COLOR
  644. TEXTLABEL.TextStrokeTransparency = 0
  645. TEXTLABEL.TextScaled = true
  646. TEXTLABEL.TextWrapped = true
  647. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  648. for i = 1, 50 do
  649. Swait()
  650. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  651. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  652. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  653. end
  654. THEPART.Parent = nil
  655. end),STATPART, TEXTLABEL)
  656. end
  657.  
  658. --//=================================\\
  659. --|| DAMAGING
  660. --\\=================================//
  661.  
  662. function ApplyDamage(Humanoid,Damage,TorsoPart)
  663. local defence = Instance.new("BoolValue",Humanoid.Parent)
  664. defence.Name = ("HitBy"..Player.Name)
  665. game:GetService("Debris"):AddItem(defence, 0.001)
  666. Damage = Damage * DAMAGEMULTIPLIER
  667. if Humanoid.Health ~= 0 then
  668. local CritChance = MRANDOM(1,100)
  669. if Damage > Humanoid.Health then
  670. Damage = math.ceil(Humanoid.Health)
  671. if Damage == 0 then
  672. Damage = 0.1
  673. end
  674. end
  675. Humanoid.Health = Humanoid.Health - Damage
  676. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  677. end
  678. end
  679.  
  680. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
  681. local CHILDREN = workspace:GetDescendants()
  682. for index, CHILD in pairs(CHILDREN) do
  683. if CHILD.ClassName == "Model" and CHILD ~= Character then
  684. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  685. if HUM then
  686. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  687. if TORSO then
  688. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  689. if STUNS == true then
  690. coroutine.resume(coroutine.create(function()
  691. if HUM:FindFirstChild("StunValue") == nil then
  692. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
  693. HUM.PlatformStand = true
  694. local STUNVALUE = IT("NumberValue",HUM)
  695. STUNVALUE.Name = "StunValue"
  696. STUNVALUE.Value = 8
  697. repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
  698. HUM.PlatformStand = false
  699. STUNVALUE:remove()
  700. else
  701. HUM.StunValue.Value = 8
  702. end
  703. end))
  704. end
  705. local DMG = MRANDOM(MINDMG,MAXDMG)
  706. ApplyDamage(HUM,DMG,TORSO)
  707. if FLING > 0 then
  708. for _, c in pairs(CHILD:GetChildren()) do
  709. if c:IsA("BasePart") then
  710. local bv = Instance.new("BodyVelocity")
  711. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  712. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  713. bv.Parent = c
  714. Debris:AddItem(bv,0.05)
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724.  
  725. --//=================================\\
  726. --|| ATTACK FUNCTIONS AND STUFF
  727. --\\=================================//
  728.  
  729. function Charge(TIME,GYRO)
  730. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  731. local G = nil
  732. if GYRO == true then
  733. G = IT("BodyGyro",RootPart)
  734. G.D = 250
  735. G.P = 200000
  736. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  737. end
  738. for i=0, TIME, 0.1 / Animation_Speed do
  739. Swait()
  740. if G then
  741. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  742. end
  743. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  750. end
  751. SND:remove()
  752. if G then
  753. return G
  754. end
  755. end
  756.  
  757. function Aether_Beam()
  758. ATTACK = true
  759. Rooted = false
  760. local GRAV = IT("BodyPosition",RootPart)
  761. GRAV.D = 75
  762. GRAV.P = 20000
  763. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  764. GRAV.Position = RootPart.Position
  765. local GYRO = Charge(2,true)
  766. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
  767. MakeForm(BEAM,"Ball")
  768. CreateSound(BEAMSOUND,BEAM,10,1,false)
  769. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  770. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  771. for i = 1, 150 do
  772. Swait()
  773. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  774. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
  775. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  776. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  783. end
  784. GRAV:remove()
  785. BEAM:remove()
  786. GYRO:remove()
  787. ATTACK = false
  788. Rooted = false
  789. end
  790.  
  791. function Aether_Explosion()
  792. ATTACK = true
  793. Rooted = true
  794. for i=0, 1, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  802. end
  803. for i=0, 0.4, 0.1 / Animation_Speed do
  804. Swait()
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. end
  812. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
  813. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
  814. MakeForm(BEAM,"Ball")
  815. MakeForm(BEAM2,"Ball")
  816. BEAM.CFrame = CF(RootPart.Position)
  817. BEAM2.CFrame = CF(RootPart.Position)
  818. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  819. for i=1, 100 do
  820. Swait()
  821. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  822. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  823. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
  824. BEAM.CFrame = CF(RootPart.Position)
  825. BEAM2.CFrame = CF(RootPart.Position)
  826. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. end
  834. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  835. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  836. BEAM2:remove()
  837. BEAM:remove()
  838. ATTACK = false
  839. Rooted = false
  840. end
  841.  
  842. function Aether_Immobilization()
  843. ATTACK = true
  844. Rooted = true
  845. Charge(2,false)
  846. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  847. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  848. for i = 1, 60 do
  849. Swait()
  850. ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
  851. SND.Pitch = SND.Pitch - 1/60
  852. SND2.Pitch = SND.Pitch
  853. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  854. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  855. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. end
  863. SND:remove()
  864. SND2:remove()
  865. ATTACK = false
  866. Rooted = false
  867. end
  868.  
  869. --//=================================\\
  870. --|| ASSIGN THINGS TO KEYS
  871. --\\=================================//
  872.  
  873. function MouseDown(Mouse)
  874. if ATTACK == false then
  875. end
  876. end
  877.  
  878. function MouseUp(Mouse)
  879. HOLD = false
  880. end
  881.  
  882. function KeyDown(Key)
  883. KEYHOLD = true
  884. if Key == "z" and ATTACK == false then
  885. Aether_Beam()
  886. end
  887.  
  888. if Key == "b" and ATTACK == false then
  889. Aether_Explosion()
  890. end
  891.  
  892. if Key == "c" and ATTACK == false then
  893. Aether_Immobilization()
  894. end
  895. end
  896.  
  897. function KeyUp(Key)
  898. KEYHOLD = false
  899. end
  900.  
  901. Mouse.Button1Down:connect(function(NEWKEY)
  902. MouseDown(NEWKEY)
  903. end)
  904. Mouse.Button1Up:connect(function(NEWKEY)
  905. MouseUp(NEWKEY)
  906. end)
  907. Mouse.KeyDown:connect(function(NEWKEY)
  908. KeyDown(NEWKEY)
  909. end)
  910. Mouse.KeyUp:connect(function(NEWKEY)
  911. KeyUp(NEWKEY)
  912. end)
  913.  
  914. --//=================================\\
  915. --\\=================================//
  916.  
  917. function unanchor()
  918. if UNANCHOR == true then
  919. g = Character:GetChildren()
  920. for i = 1, #g do
  921. if g[i].ClassName == "Part" then
  922. g[i].Anchored = false
  923. end
  924. end
  925. end
  926. end
  927.  
  928. --//=================================\\
  929. --|| WRAP THE WHOLE SCRIPT UP
  930. --\\=================================//
  931.  
  932. Humanoid.Changed:connect(function(Jump)
  933. if Jump == "Jump" and (Disable_Jump == true) then
  934. Humanoid.Jump = false
  935. end
  936. end)
  937.  
  938. while true do
  939. Swait()
  940. script.Parent = WEAPONGUI
  941. ANIMATE.Parent = nil
  942. if Humanoid then
  943. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  944. IDLEANIMATION:Play()
  945. end
  946. SINE = SINE + CHANGE
  947. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  948. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  949. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  950. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  951. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  952. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  953. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  954. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  955. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  956. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  957. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  959. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  960. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  961. end
  962. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  963. ANIM = "Jump"
  964. if ATTACK == false then
  965. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  971. end
  972. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  973. ANIM = "Fall"
  974. if ATTACK == false then
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  981. end
  982. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  983. ANIM = "Idle"
  984. if ATTACK == false then
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. end
  992. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  993. ANIM = "Walk"
  994. if ATTACK == false then
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1001. end
  1002. end
  1003. unanchor()
  1004. Humanoid.MaxHealth = "inf"
  1005. Humanoid.Health = "inf"
  1006. if Rooted == false then
  1007. Disable_Jump = false
  1008. Humanoid.WalkSpeed = Speed
  1009. elseif Rooted == true then
  1010. Disable_Jump = true
  1011. Humanoid.WalkSpeed = 0
  1012. end
  1013. end
  1014.  
  1015. --//=================================\\
  1016. --\\=================================//
  1017.  
  1018.  
  1019.  
  1020.  
  1021.  
  1022. --//====================================================\\--
  1023. --|| END OF SCRIPT
  1024. --\\====================================================//--
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