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1 | script.Name = "Lord Banisher V5" | |
2 | --//====================================================\\-- | |
3 | --|| CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | --//====================================================\\-- | |
6 | --|| EDITED BY ERICDESOUZA | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | ||
11 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
12 | do | |
13 | script.Parent = owner.Character | |
14 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
15 | local function NewFakeEvent() | |
16 | local Bind = Instance.new("BindableEvent") | |
17 | local Fake;Fake = {Connections = {}, | |
18 | fakeEvent=true; | |
19 | Connect=function(self,Func) | |
20 | Bind.Event:connect(Func) | |
21 | self.Connections[Bind] = true | |
22 | return setmetatable({Connected = true},{ | |
23 | __index = function (self,Index) | |
24 | if Index:lower() == "disconnect" then | |
25 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
26 | end | |
27 | return Fake[Index] | |
28 | end; | |
29 | __tostring = function() return "Connection" end; | |
30 | }) | |
31 | end} | |
32 | Fake.connect = Fake.Connect;return Fake; | |
33 | end | |
34 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
35 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
36 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
37 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
38 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
39 | local function TriggerEvent(self,Event,...) | |
40 | local Trigger = Mouse[Event] | |
41 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
42 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
43 | end | |
44 | end | |
45 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
46 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
47 | if FiredBy.Name ~= owner.Name then return end | |
48 | if Input.MouseEvent then | |
49 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
50 | else | |
51 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
52 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
53 | for _,Action in pairs(ContextActionService.Actions) do | |
54 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
55 | end | |
56 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
57 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
58 | end | |
59 | end) | |
60 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
61 | Event.Parent = NLS([[ | |
62 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
63 | local Input = function(Input,gameProcessedEvent) | |
64 | if gameProcessedEvent then return end | |
65 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
66 | end | |
67 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
68 | local Hit,Target | |
69 | while wait(1/30) do | |
70 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
71 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
72 | end | |
73 | end | |
74 | ]],owner.Character) | |
75 | end | |
76 | RealGame = game;game = setmetatable({},{ | |
77 | __index = function (self,Index) | |
78 | local Sandbox = function (Thing) | |
79 | if Thing:IsA("Player") then | |
80 | local RealPlayer = Thing | |
81 | return setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Type = type(RealPlayer[Index]) | |
84 | if Type == "function" then | |
85 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
86 | return function (self)return InternalData["Mouse"] end | |
87 | end | |
88 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end; | |
92 | __tostring = function(self) return RealPlayer.Name end | |
93 | }) | |
94 | end | |
95 | end | |
96 | if RealGame[Index] then | |
97 | local Type = type(RealGame[Index]) | |
98 | if Type == "function" then | |
99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
100 | return function (self,Service) | |
101 | local FakeServices = { | |
102 | ["players"] = function() | |
103 | return setmetatable({},{ | |
104 | __index = function (self2,Index2) | |
105 | local RealService = RealGame:GetService(Service) | |
106 | local Type2 = type(Index2) | |
107 | if Type2 == "function" then | |
108 | return function (self,...) return RealService[Index2](RealService,...)end | |
109 | else | |
110 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
111 | return RealService[Index2] | |
112 | end | |
113 | end; | |
114 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
115 | }) | |
116 | end; | |
117 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
118 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
119 | ["runservice"] = function() | |
120 | return setmetatable({},{ | |
121 | __index = function(self2,Index2) | |
122 | local RealService = RealGame:GetService(Service) | |
123 | local Type2 = type(Index2) | |
124 | if Type2 == "function" then | |
125 | return function (self,...) return RealService[Index2](RealService,...) end | |
126 | else | |
127 | local RunServices = { | |
128 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
129 | ["renderstepped"] = function() return RealService["Stepped"] end | |
130 | } | |
131 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
132 | return RealService[Index2] | |
133 | end | |
134 | end | |
135 | }) | |
136 | end | |
137 | } | |
138 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
139 | return RealGame:GetService(Service) | |
140 | end | |
141 | end | |
142 | return function (self,...) return RealGame[Index](RealGame,...) end | |
143 | else | |
144 | if game:GetService(Index) then return game:GetService(Index) end | |
145 | return RealGame[Index] | |
146 | end | |
147 | end | |
148 | return nil | |
149 | end | |
150 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
151 | ||
152 | ||
153 | --TOBANISH = {} = unbanish player | |
154 | ||
155 | script:ClearAllChildren() | |
156 | wait(0.2) | |
157 | ||
158 | Player = game:GetService("Players").LocalPlayer | |
159 | PlayerGui = Player.PlayerGui | |
160 | Cam = workspace.CurrentCamera | |
161 | Backpack = Player.Backpack | |
162 | Character = Player.Character | |
163 | Humanoid = Character.Humanoid | |
164 | Mouse = Player:GetMouse() | |
165 | RootPart = Character["HumanoidRootPart"] | |
166 | Torso = Character["Torso"] | |
167 | Head = Character["Head"] | |
168 | RightArm = Character["Right Arm"] | |
169 | LeftArm = Character["Left Arm"] | |
170 | RightLeg = Character["Right Leg"] | |
171 | LeftLeg = Character["Left Leg"] | |
172 | RootJoint = RootPart["RootJoint"] | |
173 | Neck = Torso["Neck"] | |
174 | RightShoulder = Torso["Right Shoulder"] | |
175 | LeftShoulder = Torso["Left Shoulder"] | |
176 | RightHip = Torso["Right Hip"] | |
177 | LeftHip = Torso["Left Hip"] | |
178 | local TIME = 0 | |
179 | local sick = Instance.new("Sound",Torso) | |
180 | ||
181 | IT = Instance.new | |
182 | CF = CFrame.new | |
183 | VT = Vector3.new | |
184 | RAD = math.rad | |
185 | C3 = Color3.new | |
186 | UD2 = UDim2.new | |
187 | BRICKC = BrickColor.new | |
188 | ANGLES = CFrame.Angles | |
189 | EULER = CFrame.fromEulerAnglesXYZ | |
190 | COS = math.cos | |
191 | ACOS = math.acos | |
192 | SIN = math.sin | |
193 | ASIN = math.asin | |
194 | ABS = math.abs | |
195 | MRANDOM = math.random | |
196 | FLOOR = math.floor | |
197 | ||
198 | --//=================================\\ | |
199 | --|| USEFUL VALUES | |
200 | --\\=================================// | |
201 | ||
202 | Animation_Speed = 3 | |
203 | local FORCERESET = false | |
204 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
205 | local Speed = 16 | |
206 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
207 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
208 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
209 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
210 | local DAMAGEMULTIPLIER = 1 | |
211 | local ANIM = "Idle" | |
212 | local ATTACK = false | |
213 | local EQUIPPED = false | |
214 | local HOLD = false | |
215 | local COMBO = 1 | |
216 | local Rooted = false | |
217 | local SINE = 0 | |
218 | local KEYHOLD = false | |
219 | local CHANGE = 2 / Animation_Speed | |
220 | local WALKINGANIM = false | |
221 | local VALUE1 = false | |
222 | local VALUE2 = false | |
223 | local WALKINGANIM = false | |
224 | local WALK = 0 | |
225 | local REGENRATE = 1 | |
226 | local FULLREGEN = false | |
227 | local POSEIDON = false | |
228 | local EXPLOSIONSMALLSOUND = 439342426 | |
229 | local EXPLOSIONMEDIUMSOUND = 605005842 | |
230 | local EXPLOSIONLARGESOUND = 565538688 | |
231 | local CHARGE = 278641993 | |
232 | local POSEIDONSOUND = 374289727 | |
233 | local FIREBALLSOUND = 414517770 | |
234 | local BURNSOUND = 565777213 | |
235 | local FIREFIELD = false | |
236 | local SEARING = false | |
237 | local BODYPOS = nil | |
238 | local GYRO = nil | |
239 | local ROBLOXIDLEANIMATION = IT("Animation") | |
240 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
241 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
242 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
243 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
244 | WEAPONGUI.Name = "BanishV3Gui" | |
245 | local Weapon = IT("Model") | |
246 | Weapon.Name = "Adds" | |
247 | local Effects = IT("Folder", Weapon) | |
248 | Effects.Name = "Effects" | |
249 | local ANIMATOR = Humanoid.Animator | |
250 | local ANIMATE = Character:FindFirstChild("Animate") | |
251 | local UNANCHOR = true | |
252 | local TOBANISH = {} | |
253 | script.Parent = PlayerGui | |
254 | Player_Size = 1 | |
255 | local i = 1 | |
256 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
257 | local I = 1 | |
258 | local DED = false | |
259 | local FADERS = true | |
260 | ||
261 | ||
262 | --//=================================\\ | |
263 | --\\=================================// | |
264 | ||
265 | ||
266 | --//=================================\\ | |
267 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
268 | --\\=================================// | |
269 | ||
270 | ArtificialHB = Instance.new("BindableEvent", script) | |
271 | ArtificialHB.Name = "ArtificialHB" | |
272 | ||
273 | script:WaitForChild("ArtificialHB") | |
274 | ||
275 | frame = Frame_Speed | |
276 | tf = 0 | |
277 | allowframeloss = false | |
278 | tossremainder = false | |
279 | lastframe = tick() | |
280 | script.ArtificialHB:Fire() | |
281 | ||
282 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
283 | tf = tf + s | |
284 | if tf >= frame then | |
285 | if allowframeloss then | |
286 | script.ArtificialHB:Fire() | |
287 | lastframe = tick() | |
288 | else | |
289 | for i = 1, math.floor(tf / frame) do | |
290 | script.ArtificialHB:Fire() | |
291 | end | |
292 | lastframe = tick() | |
293 | end | |
294 | if tossremainder then | |
295 | tf = 0 | |
296 | else | |
297 | tf = tf - frame * math.floor(tf / frame) | |
298 | end | |
299 | end | |
300 | end) | |
301 | ||
302 | --//=================================\\ | |
303 | --\\=================================// | |
304 | ||
305 | --//=================================\\ | |
306 | --|| SOME FUNCTIONS | |
307 | --\\=================================// | |
308 | ||
309 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
310 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
311 | end | |
312 | ||
313 | function PositiveAngle(NUMBER) | |
314 | if NUMBER >= 0 then | |
315 | NUMBER = 0 | |
316 | end | |
317 | return NUMBER | |
318 | end | |
319 | ||
320 | function NegativeAngle(NUMBER) | |
321 | if NUMBER <= 0 then | |
322 | NUMBER = 0 | |
323 | end | |
324 | return NUMBER | |
325 | end | |
326 | ||
327 | function Swait(NUMBER) | |
328 | if NUMBER == 0 or NUMBER == nil then | |
329 | ArtificialHB.Event:wait() | |
330 | else | |
331 | for i = 1, NUMBER do | |
332 | ArtificialHB.Event:wait() | |
333 | end | |
334 | end | |
335 | end | |
336 | ||
337 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
338 | local NEWMESH = IT(MESH) | |
339 | if MESH == "SpecialMesh" then | |
340 | NEWMESH.MeshType = MESHTYPE | |
341 | if MESHID ~= "nil" and MESHID ~= "" then | |
342 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
343 | end | |
344 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
345 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
346 | end | |
347 | end | |
348 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
349 | NEWMESH.Scale = SCALE | |
350 | NEWMESH.Parent = PARENT | |
351 | return NEWMESH | |
352 | end | |
353 | ||
354 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
355 | local NEWPART = IT("Part") | |
356 | NEWPART.formFactor = FORMFACTOR | |
357 | NEWPART.Reflectance = REFLECTANCE | |
358 | NEWPART.Transparency = TRANSPARENCY | |
359 | NEWPART.CanCollide = false | |
360 | NEWPART.Locked = true | |
361 | NEWPART.Anchored = true | |
362 | if ANCHOR == false then | |
363 | NEWPART.Anchored = false | |
364 | end | |
365 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
366 | NEWPART.Name = NAME | |
367 | NEWPART.Size = SIZE | |
368 | NEWPART.Position = Torso.Position | |
369 | NEWPART.Material = MATERIAL | |
370 | NEWPART:BreakJoints() | |
371 | NEWPART.Parent = PARENT | |
372 | return NEWPART | |
373 | end | |
374 | ||
375 | local function weldBetween(a, b) | |
376 | local weldd = Instance.new("ManualWeld") | |
377 | weldd.Part0 = a | |
378 | weldd.Part1 = b | |
379 | weldd.C0 = CFrame.new() | |
380 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
381 | weldd.Parent = a | |
382 | return weldd | |
383 | end | |
384 | ||
385 | ||
386 | function QuaternionFromCFrame(cf) | |
387 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
388 | local trace = m00 + m11 + m22 | |
389 | if trace > 0 then | |
390 | local s = math.sqrt(1 + trace) | |
391 | local recip = 0.5 / s | |
392 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
393 | else | |
394 | local i = 0 | |
395 | if m11 > m00 then | |
396 | i = 1 | |
397 | end | |
398 | if m22 > (i == 0 and m00 or m11) then | |
399 | i = 2 | |
400 | end | |
401 | if i == 0 then | |
402 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
403 | local recip = 0.5 / s | |
404 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
405 | elseif i == 1 then | |
406 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
407 | local recip = 0.5 / s | |
408 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
409 | elseif i == 2 then | |
410 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
411 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
412 | end | |
413 | end | |
414 | end | |
415 | ||
416 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
417 | local xs, ys, zs = x + x, y + y, z + z | |
418 | local wx, wy, wz = w * xs, w * ys, w * zs | |
419 | local xx = x * xs | |
420 | local xy = x * ys | |
421 | local xz = x * zs | |
422 | local yy = y * ys | |
423 | local yz = y * zs | |
424 | local zz = z * zs | |
425 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
426 | end | |
427 | ||
428 | function QuaternionSlerp(a, b, t) | |
429 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
430 | local startInterp, finishInterp; | |
431 | if cosTheta >= 0.0001 then | |
432 | if (1 - cosTheta) > 0.0001 then | |
433 | local theta = ACOS(cosTheta) | |
434 | local invSinTheta = 1 / SIN(theta) | |
435 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
436 | finishInterp = SIN(t * theta) * invSinTheta | |
437 | else | |
438 | startInterp = 1 - t | |
439 | finishInterp = t | |
440 | end | |
441 | else | |
442 | if (1 + cosTheta) > 0.0001 then | |
443 | local theta = ACOS(-cosTheta) | |
444 | local invSinTheta = 1 / SIN(theta) | |
445 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
446 | finishInterp = SIN(t * theta) * invSinTheta | |
447 | else | |
448 | startInterp = t - 1 | |
449 | finishInterp = t | |
450 | end | |
451 | end | |
452 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
453 | end | |
454 | ||
455 | function Clerp(a, b, t) | |
456 | local qa = {QuaternionFromCFrame(a)} | |
457 | local qb = {QuaternionFromCFrame(b)} | |
458 | local ax, ay, az = a.x, a.y, a.z | |
459 | local bx, by, bz = b.x, b.y, b.z | |
460 | local _t = 1 - t | |
461 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
462 | end | |
463 | ||
464 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
465 | local frame = IT("Frame") | |
466 | frame.BackgroundTransparency = TRANSPARENCY | |
467 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
468 | frame.Position = POSITION | |
469 | frame.Size = SIZE | |
470 | frame.BackgroundColor3 = COLOR | |
471 | frame.BorderColor3 = BORDERCOLOR | |
472 | frame.Name = NAME | |
473 | frame.Parent = PARENT | |
474 | return frame | |
475 | end | |
476 | ||
477 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
478 | local label = IT("TextLabel") | |
479 | label.BackgroundTransparency = 1 | |
480 | label.Size = UD2(1, 0, 1, 0) | |
481 | label.Position = UD2(0, 0, 0, 0) | |
482 | label.TextColor3 = TEXTCOLOR | |
483 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
484 | label.TextTransparency = TRANSPARENCY | |
485 | label.FontSize = TEXTFONTSIZE | |
486 | label.Font = TEXTFONT | |
487 | label.BorderSizePixel = BORDERSIZEPIXEL | |
488 | label.TextScaled = false | |
489 | label.Text = TEXT | |
490 | label.Name = NAME | |
491 | label.Parent = PARENT | |
492 | return label | |
493 | end | |
494 | ||
495 | function NoOutlines(PART) | |
496 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
497 | end | |
498 | ||
499 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
500 | local NEWWELD = IT(TYPE) | |
501 | NEWWELD.Part0 = PART0 | |
502 | NEWWELD.Part1 = PART1 | |
503 | NEWWELD.C0 = C0 | |
504 | NEWWELD.C1 = C1 | |
505 | NEWWELD.Parent = PARENT | |
506 | return NEWWELD | |
507 | end | |
508 | ||
509 | local S = IT("Sound") | |
510 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
511 | local NEWSOUND = nil | |
512 | coroutine.resume(coroutine.create(function() | |
513 | NEWSOUND = S:Clone() | |
514 | NEWSOUND.Parent = PARENT | |
515 | NEWSOUND.Volume = VOLUME | |
516 | NEWSOUND.Pitch = PITCH | |
517 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
518 | NEWSOUND:play() | |
519 | if DOESLOOP == true then | |
520 | NEWSOUND.Looped = true | |
521 | else | |
522 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
523 | NEWSOUND:remove() | |
524 | end | |
525 | end)) | |
526 | return NEWSOUND | |
527 | end | |
528 | ||
529 | function CFrameFromTopBack(at, top, back) | |
530 | local right = top:Cross(back) | |
531 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
532 | end | |
533 | ||
534 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
535 | function WACKYEFFECT(Table) | |
536 | local TYPE = (Table.EffectType or "Sphere") | |
537 | local SIZE = (Table.Size or VT(1,1,1)) | |
538 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
539 | local TRANSPARENCY = (Table.Transparency or 0) | |
540 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
541 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
542 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
543 | local ROTATION1 = (Table.RotationX or 0) | |
544 | local ROTATION2 = (Table.RotationY or 0) | |
545 | local ROTATION3 = (Table.RotationZ or 0) | |
546 | local MATERIAL = (Table.Material or "Neon") | |
547 | local COLOR = (Table.Color or C3(1,1,1)) | |
548 | local TIME = (Table.Time or 45) | |
549 | local SOUNDID = (Table.SoundID or nil) | |
550 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
551 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
552 | coroutine.resume(coroutine.create(function() | |
553 | local PLAYSSOUND = false | |
554 | local SOUND = nil | |
555 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
556 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
557 | PLAYSSOUND = true | |
558 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
559 | end | |
560 | EFFECT.Color = COLOR | |
561 | local MSH = nil | |
562 | if TYPE == "Sphere" then | |
563 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
564 | elseif TYPE == "Block" then | |
565 | MSH = IT("BlockMesh",EFFECT) | |
566 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
567 | elseif TYPE == "Wave" then | |
568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
569 | elseif TYPE == "Ring" then | |
570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
571 | elseif TYPE == "Slash" then | |
572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
573 | elseif TYPE == "Round Slash" then | |
574 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
575 | elseif TYPE == "Swirl" then | |
576 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
577 | elseif TYPE == "Skull" then | |
578 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
579 | elseif TYPE == "Crystal" then | |
580 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
581 | end | |
582 | if MSH ~= nil then | |
583 | local MOVESPEED = nil | |
584 | if MOVEDIRECTION ~= nil then | |
585 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
586 | end | |
587 | local GROWTH = SIZE - ENDSIZE | |
588 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
589 | if TYPE == "Block" then | |
590 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
591 | else | |
592 | EFFECT.CFrame = CFRAME | |
593 | end | |
594 | for LOOP = 1, TIME+1 do | |
595 | Swait() | |
596 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
597 | if TYPE == "Wave" then | |
598 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
599 | end | |
600 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
601 | if TYPE == "Block" then | |
602 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
603 | else | |
604 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
605 | end | |
606 | if MOVEDIRECTION ~= nil then | |
607 | local ORI = EFFECT.Orientation | |
608 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
609 | EFFECT.Orientation = ORI | |
610 | end | |
611 | end | |
612 | if PLAYSSOUND == false then | |
613 | EFFECT:remove() | |
614 | else | |
615 | SOUND.Stopped:Connect(function() | |
616 | EFFECT:remove() | |
617 | end) | |
618 | end | |
619 | else | |
620 | if PLAYSSOUND == false then | |
621 | EFFECT:remove() | |
622 | else | |
623 | repeat Swait() until SOUND.Playing == false | |
624 | EFFECT:remove() | |
625 | end | |
626 | end | |
627 | end)) | |
628 | end | |
629 | ||
630 | function MakeForm(PART,TYPE) | |
631 | if TYPE == "Cyl" then | |
632 | local MSH = IT("CylinderMesh",PART) | |
633 | elseif TYPE == "Ball" then | |
634 | local MSH = IT("SpecialMesh",PART) | |
635 | MSH.MeshType = "Sphere" | |
636 | elseif TYPE == "Wedge" then | |
637 | local MSH = IT("SpecialMesh",PART) | |
638 | MSH.MeshType = "Wedge" | |
639 | end | |
640 | end | |
641 | ||
642 | function SpawnTrail(FROM,TO,BIG) | |
643 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
644 | MakeForm(TRAIL,"Cyl") | |
645 | local DIST = (FROM - TO).Magnitude | |
646 | if BIG == true then | |
647 | TRAIL.Size = VT(0.5,DIST,0.5) | |
648 | else | |
649 | TRAIL.Size = VT(0.25,DIST,0.25) | |
650 | end | |
651 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
652 | coroutine.resume(coroutine.create(function() | |
653 | for i = 1, 25 do | |
654 | Swait() | |
655 | TRAIL.Transparency = TRAIL.Transparency + 0.05 | |
656 | end | |
657 | TRAIL:remove() | |
658 | end)) | |
659 | end | |
660 | ||
661 | Debris = game:GetService("Debris") | |
662 | ||
663 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
664 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
665 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
666 | end | |
667 | function Debree(POS, SWAIT) | |
668 | coroutine.resume(coroutine.create(function() | |
669 | local HOLDER = IT("Model", Effects) | |
670 | HOLDER.Name = "Debree" | |
671 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
672 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
673 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
674 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
675 | repeat | |
676 | Swait() | |
677 | until HITFLOOR ~= nil | |
678 | local O = 0 | |
679 | for i = 1, 18 do | |
680 | do | |
681 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
682 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
683 | O = O - 2.25 + i / 4 | |
684 | coroutine.resume(coroutine.create(function() | |
685 | Swait(SWAIT) | |
686 | for i = 1, 60 do | |
687 | Swait() | |
688 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
689 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
690 | end | |
691 | for i = 1, 50 do | |
692 | Swait() | |
693 | Part.Size = Part.Size * 0.9 | |
694 | end | |
695 | end)) | |
696 | end | |
697 | end | |
698 | local O = 0 | |
699 | for i = 1, 18 do | |
700 | do | |
701 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
702 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
703 | O = O + 2.25 - i / 4 | |
704 | coroutine.resume(coroutine.create(function() | |
705 | Swait(SWAIT) | |
706 | for i = 1, 60 do | |
707 | Swait() | |
708 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
709 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
710 | end | |
711 | for i = 1, 50 do | |
712 | Swait() | |
713 | Part.Size = Part.Size * 0.9 | |
714 | end | |
715 | end)) | |
716 | end | |
717 | end | |
718 | Swait(SWAIT + 110) | |
719 | HOLDER:remove() | |
720 | end)) | |
721 | end | |
722 | ||
723 | ||
724 | ||
725 | ||
726 | function turnto(position) | |
727 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
728 | end | |
729 | ||
730 | function SpawnSoul(Humanoid) | |
731 | coroutine.resume(coroutine.create(function() | |
732 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
733 | local SOULMODEL = IT("Model",Effects) | |
734 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit" | |
735 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
736 | SOUL.CFrame = CF(TORSO.Position) | |
737 | local A1 = IT("Attachment",SOUL) | |
738 | A1.Position = Vector3.new(0, 0.25, 0) | |
739 | local A2 = IT("Attachment",SOUL) | |
740 | A2.Position = Vector3.new(0, -0.25, 0) | |
741 | local Trail = IT("Trail",SOUL) | |
742 | Trail.LightEmission = 0.3 | |
743 | Trail.FaceCamera = true | |
744 | Trail.Texture = "rbxassetid://945758042" | |
745 | Trail.Attachment0 = A1 | |
746 | Trail.Attachment1 = A2 | |
747 | Trail.Lifetime = 0.5 | |
748 | Trail.MinLength = 0 | |
749 | Trail.Transparency = NumberSequence.new(0) | |
750 | Trail.Color = ColorSequence.new(SOUL.Color) | |
751 | MakeForm(SOUL,"Ball") | |
752 | local DISTANCE = nil | |
753 | local HUM = IT("Humanoid",SOULMODEL) | |
754 | repeat | |
755 | Swait() | |
756 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
757 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
758 | until DISTANCE < 0.4 | |
759 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
760 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
761 | SOUL.Transparency = 1 | |
762 | A1.Parent = Torso | |
763 | A2.Parent = Torso | |
764 | Trail.Parent = Torso | |
765 | Debris:AddItem(SOULMODEL,10) | |
766 | SOULWELL = SOULWELL + 1 | |
767 | for i = 1, 100 do | |
768 | Swait() | |
769 | Trail.Transparency = NumberSequence.new(i/100) | |
770 | end | |
771 | A1:remove() | |
772 | A2:remove() | |
773 | Trail:remove() | |
774 | end)) | |
775 | end | |
776 | ||
777 | ||
778 | ||
779 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
780 | if FLOOR ~= nil then | |
781 | coroutine.resume(coroutine.create(function() | |
782 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
783 | PART.CFrame = CF(POSITION) | |
784 | for i = 1, 45 do | |
785 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
786 | RingPiece.Material = FLOOR.Material | |
787 | RingPiece.Color = FLOOR.Color | |
788 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
789 | Debris:AddItem(RingPiece,SWAIT) | |
790 | end | |
791 | PART:remove() | |
792 | end)) | |
793 | end | |
794 | end | |
795 | ||
796 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
797 | if FLOOR ~= nil then | |
798 | for i = 1, AMOUNT do | |
799 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
800 | DEBREE.Material = FLOOR.Material | |
801 | DEBREE.Color = FLOOR.Color | |
802 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
803 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
804 | coroutine.resume(coroutine.create(function() | |
805 | Swait(15) | |
806 | DEBREE.Parent = workspace | |
807 | DEBREE.CanCollide = true | |
808 | Debris:AddItem(DEBREE,SWAIT) | |
809 | end)) | |
810 | end | |
811 | end | |
812 | end | |
813 | ||
814 | function swait(num) | |
815 | if num == 0 or num == nil then | |
816 | ArtificialHB.Event:wait() | |
817 | else | |
818 | for i = 0, num do | |
819 | ArtificialHB.Event:wait() | |
820 | end | |
821 | end | |
822 | end | |
823 | ||
824 | --//====================================================\\-- | |
825 | --|| SPEECH | |
826 | --\\====================================================//-- | |
827 | ||
828 | function chatfunc(text) | |
829 | local chat = coroutine.wrap(function() | |
830 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
831 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
832 | end | |
833 | local Bill = Instance.new("BillboardGui",Character) | |
834 | Bill.Size = UDim2.new(0,100,0,40) | |
835 | Bill.StudsOffset = Vector3.new(0,3,0) | |
836 | Bill.Adornee = Character.Head | |
837 | Bill.Name = "TalkingBillBoard" | |
838 | local Hehe = Instance.new("TextLabel",Bill) | |
839 | Hehe.BackgroundTransparency = 1 | |
840 | Hehe.BorderSizePixel = 0 | |
841 | Hehe.Text = "" | |
842 | Hehe.Font = "SciFi" | |
843 | Hehe.TextSize = 40 | |
844 | Hehe.TextStrokeTransparency = 0 | |
845 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
846 | coroutine.resume(coroutine.create(function() | |
847 | while Hehe ~= nil do | |
848 | swait() | |
849 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
850 | Hehe.Rotation = math.random(-1,1) | |
851 | Hehe.TextColor3 = Color3.new(1,0,0) | |
852 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
853 | end | |
854 | end)) | |
855 | for i = 1,string.len(text),1 do | |
856 | swait() | |
857 | Hehe.Text = string.sub(text,1,i) | |
858 | end | |
859 | Swait(90)--Re[math.random(1, 93)] | |
860 | for i = 0, 1, .025 do | |
861 | Swait() | |
862 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
863 | Hehe.TextStrokeTransparency = i | |
864 | Hehe.TextTransparency = i | |
865 | end | |
866 | Bill:Destroy() | |
867 | end) | |
868 | chat() | |
869 | end | |
870 | ||
871 | function onChatted(msg) | |
872 | chatfunc(msg) | |
873 | end | |
874 | Player.Chatted:connect(onChatted) | |
875 | ||
876 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
877 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
878 | local mesh = IT("SpecialMesh", wave) | |
879 | mesh.MeshType = "FileMesh" | |
880 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
881 | mesh.Scale = SIZE | |
882 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
883 | wave.CFrame = CFRAME | |
884 | coroutine.resume(coroutine.create(function(PART) | |
885 | for i = 1, WAIT do | |
886 | Swait() | |
887 | mesh.Scale = mesh.Scale + GROW | |
888 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
889 | if DOESROT == true then | |
890 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
891 | end | |
892 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
893 | if wave.Transparency > 0.99 then | |
894 | wave:remove() | |
895 | end | |
896 | end | |
897 | end)) | |
898 | end | |
899 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
900 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
901 | local mesh = IT("SpecialMesh", wave) | |
902 | mesh.MeshType = "FileMesh" | |
903 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
904 | mesh.Scale = SIZE | |
905 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
906 | wave.CFrame = CFRAME | |
907 | coroutine.resume(coroutine.create(function(PART) | |
908 | for i = 1, WAIT do | |
909 | Swait() | |
910 | mesh.Scale = mesh.Scale + GROW | |
911 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
912 | if DOESROT == true then | |
913 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
914 | end | |
915 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
916 | if wave.Transparency > 0.99 then | |
917 | wave:remove() | |
918 | end | |
919 | end | |
920 | end)) | |
921 | end | |
922 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
923 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
924 | local mesh = IT("SpecialMesh", wave) | |
925 | mesh.MeshType = "FileMesh" | |
926 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
927 | mesh.Scale = SIZE | |
928 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
929 | wave.CFrame = CFRAME | |
930 | coroutine.resume(coroutine.create(function(PART) | |
931 | for i = 1, WAIT do | |
932 | Swait() | |
933 | mesh.Scale = mesh.Scale + GROW | |
934 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
935 | if DOESROT == true then | |
936 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
937 | end | |
938 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
939 | if wave.Transparency > 0.99 then | |
940 | wave:remove() | |
941 | end | |
942 | end | |
943 | end)) | |
944 | end | |
945 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
946 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
947 | local mesh = IT("SpecialMesh", wave) | |
948 | mesh.MeshType = "FileMesh" | |
949 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
950 | mesh.Scale = SIZE | |
951 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
952 | wave.CFrame = CFRAME | |
953 | coroutine.resume(coroutine.create(function(PART) | |
954 | for i = 1, WAIT do | |
955 | Swait() | |
956 | mesh.Scale = mesh.Scale + GROW | |
957 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
958 | if DOESROT == true then | |
959 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
960 | end | |
961 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
962 | if wave.Transparency > 0.99 then | |
963 | wave:remove() | |
964 | end | |
965 | end | |
966 | end)) | |
967 | end | |
968 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
969 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
970 | local mesh = IT("SpecialMesh", wave) | |
971 | mesh.MeshType = "FileMesh" | |
972 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
973 | mesh.Scale = SIZE | |
974 | wave.CFrame = CFRAME | |
975 | coroutine.resume(coroutine.create(function(PART) | |
976 | for i = 1, WAIT do | |
977 | Swait() | |
978 | mesh.Scale = mesh.Scale + GROW | |
979 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
980 | if DOESROT == true then | |
981 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
982 | end | |
983 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
984 | if wave.Transparency > 0.99 then | |
985 | wave:remove() | |
986 | end | |
987 | end | |
988 | end)) | |
989 | end | |
990 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
991 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
992 | local mesh = IT("SpecialMesh", wave) | |
993 | mesh.MeshType = "FileMesh" | |
994 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
995 | mesh.Scale = SIZE | |
996 | wave.CFrame = CFRAME | |
997 | coroutine.resume(coroutine.create(function(PART) | |
998 | for i = 1, WAIT do | |
999 | Swait() | |
1000 | mesh.Scale = mesh.Scale + GROW | |
1001 | if DOESROT == true then | |
1002 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1003 | end | |
1004 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1005 | if wave.Transparency > 0.99 then | |
1006 | wave:remove() | |
1007 | end | |
1008 | end | |
1009 | end)) | |
1010 | end | |
1011 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1012 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1013 | local mesh = IT("SpecialMesh", wave) | |
1014 | mesh.MeshType = "FileMesh" | |
1015 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1016 | mesh.Scale = SIZE | |
1017 | mesh.Offset = VT(0, 0, 0) | |
1018 | wave.CFrame = CFRAME | |
1019 | coroutine.resume(coroutine.create(function(PART) | |
1020 | for i = 1, WAIT do | |
1021 | Swait() | |
1022 | mesh.Scale = mesh.Scale + GROW | |
1023 | if DOESROT == true then | |
1024 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
1025 | end | |
1026 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
1027 | if wave.Transparency > 0.99 then | |
1028 | wave:remove() | |
1029 | end | |
1030 | end | |
1031 | end)) | |
1032 | end | |
1033 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1034 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1035 | local mesh = IT("SpecialMesh", wave) | |
1036 | mesh.MeshType = "Sphere" | |
1037 | mesh.Scale = SIZE | |
1038 | mesh.Offset = VT(0, 0, 0) | |
1039 | wave.CFrame = CFRAME | |
1040 | coroutine.resume(coroutine.create(function(PART) | |
1041 | for i = 1, WAIT do | |
1042 | Swait() | |
1043 | mesh.Scale = mesh.Scale + GROW | |
1044 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1045 | if wave.Transparency > 0.99 then | |
1046 | wave:remove() | |
1047 | end | |
1048 | end | |
1049 | end)) | |
1050 | end | |
1051 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1052 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
1053 | local mesh = IT("BlockMesh", wave) | |
1054 | wave.CFrame = CFRAME | |
1055 | coroutine.resume(coroutine.create(function(PART) | |
1056 | for i = 1, WAIT do | |
1057 | Swait() | |
1058 | mesh.Scale = mesh.Scale + GROW | |
1059 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
1060 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1061 | if wave.Transparency > 0.99 then | |
1062 | wave:remove() | |
1063 | end | |
1064 | end | |
1065 | end)) | |
1066 | end | |
1067 | ||
1068 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1069 | coroutine.resume(coroutine.create(function() | |
1070 | local FADE = IT("Model",Effects) | |
1071 | if PARENT ~= nil then | |
1072 | FADE.Parent = PARENT | |
1073 | end | |
1074 | FADE.Name = "FadingEffect" | |
1075 | for _, c in pairs(Weapon:GetChildren()) do | |
1076 | if c.ClassName == "Part" then | |
1077 | c.CanCollide = false | |
1078 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true) | |
1079 | FADER.CFrame = c.CFrame | |
1080 | FADER.Color = COLOR | |
1081 | if FADER.Name == "Head" then | |
1082 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1083 | elseif FADER.Name == "HumanoidRootPart" then | |
1084 | FADE.PrimaryPart = FADER | |
1085 | FADER.Transparency = 1 | |
1086 | end | |
1087 | end | |
1088 | end | |
1089 | for _, c in pairs(Character:GetChildren()) do | |
1090 | if c.ClassName == "Part" then | |
1091 | c.CanCollide = false | |
1092 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.95, BRICKC("Really red"), c.Name, c.Size, true) | |
1093 | FADER.CFrame = c.CFrame | |
1094 | FADER.Color = COLOR | |
1095 | if FADER.Name == "Head" then | |
1096 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1097 | elseif FADER.Name == "HumanoidRootPart" then | |
1098 | FADE.PrimaryPart = FADER | |
1099 | FADER.Transparency = 1 | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | local TRANS = 0.25/TIMER | |
1104 | local DIST = nil | |
1105 | if MOVEDIRECTION ~= nil then | |
1106 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1107 | end | |
1108 | for i = 1, TIMER do | |
1109 | Swait() | |
1110 | for _, c in pairs(FADE:GetChildren()) do | |
1111 | if c.ClassName == "Part" then | |
1112 | c.Transparency = c.Transparency + TRANS | |
1113 | end | |
1114 | end | |
1115 | if MOVEDIRECTION ~= nil then | |
1116 | local ORI = FADE.PrimaryPart.Orientation | |
1117 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1118 | end | |
1119 | end | |
1120 | FADE:remove() | |
1121 | end)) | |
1122 | end | |
1123 | ||
1124 | --//====================================================\\-- | |
1125 | --|| HALO | |
1126 | --\\====================================================//-- | |
1127 | ||
1128 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
1129 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
1130 | for i = 1, 45 do | |
1131 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
1132 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0)) | |
1133 | end | |
1134 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | if DOESSPIN == true then | |
1137 | while true do | |
1138 | wait() | |
1139 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
1140 | end | |
1141 | end | |
1142 | end)) | |
1143 | end | |
1144 | ||
1145 | ||
1146 | --//=================================\\ | |
1147 | --|| WEAPON CREATION | |
1148 | --\\=================================// | |
1149 | ||
1150 | local Particle = IT("ParticleEmitter",nil) | |
1151 | Particle.Enabled = false | |
1152 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1153 | Particle.LightEmission = 0.5 | |
1154 | Particle.Rate = 150 | |
1155 | Particle.ZOffset = 0.2 | |
1156 | Particle.Rotation = NumberRange.new(-180, 180) | |
1157 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1158 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1159 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1160 | ||
1161 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1162 | function ParticleEmitter(Table) | |
1163 | local PRTCL = Particle:Clone() | |
1164 | local Speed = Table.Speed or 5 | |
1165 | local Drag = Table.Drag or 0 | |
1166 | local Size1 = Table.Size1 or 1 | |
1167 | local Size2 = Table.Size2 or 5 | |
1168 | local Lifetime1 = Table.Lifetime1 or 1 | |
1169 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1170 | local Parent = Table.Parent or Torso | |
1171 | local Emit = Table.Emit or 100 | |
1172 | local Offset = Table.Offset or 360 | |
1173 | local Acel = Table.Acel or VT(0,0,0) | |
1174 | local Enabled = Table.Enabled or false | |
1175 | PRTCL.Parent = Parent | |
1176 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1177 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1178 | PRTCL.Speed = NumberRange.new(Speed) | |
1179 | PRTCL.VelocitySpread = Offset | |
1180 | PRTCL.Drag = Drag | |
1181 | PRTCL.Acceleration = Acel | |
1182 | if Enabled == false then | |
1183 | PRTCL:Emit(Emit) | |
1184 | Debris:AddItem(PRTCL,Lifetime2) | |
1185 | else | |
1186 | PRTCL.Enabled = true | |
1187 | end | |
1188 | return PRTCL | |
1189 | end | |
1190 | ||
1191 | ||
1192 | local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1193 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1194 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1195 | GunPoint = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1196 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1197 | ||
1198 | local Gun1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false) | |
1199 | local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1200 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1201 | ||
1202 | ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Gun1, Emit = 0, Offset = -360, Enabled = false}) | |
1203 | ||
1204 | ||
1205 | Weapon.Parent = Character | |
1206 | ||
1207 | for _, c in pairs(Weapon:GetChildren()) do | |
1208 | if c.ClassName == "Part" then | |
1209 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1210 | end | |
1211 | end | |
1212 | ||
1213 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1214 | local SKILLFONT = "SciFi" | |
1215 | local SKILLTEXTSIZE = 7 | |
1216 | ||
1217 | Humanoid.Died:connect(function() | |
1218 | ATTACK = false | |
1219 | end) | |
1220 | ||
1221 | local BODY = {} | |
1222 | ||
1223 | for _, c in pairs(Character:GetDescendants()) do | |
1224 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1225 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1226 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1227 | end | |
1228 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1229 | elseif c:IsA("JointInstance") then | |
1230 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | for e = 1, #BODY do | |
1235 | if BODY[e] ~= nil then | |
1236 | local STUFF = BODY[e] | |
1237 | local PART = STUFF[1] | |
1238 | local PARENT = STUFF[2] | |
1239 | local MATERIAL = STUFF[3] | |
1240 | local COLOR = STUFF[4] | |
1241 | local TRANSPARENCY = STUFF[5] | |
1242 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1243 | PART.Material = MATERIAL | |
1244 | PART.Color = COLOR | |
1245 | PART.Transparency = TRANSPARENCY | |
1246 | end | |
1247 | PART.AncestryChanged:Connect(function() | |
1248 | PART.Parent = PARENT | |
1249 | end) | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | function refit() | |
1254 | Character.Parent = workspace | |
1255 | for e = 1, #BODY do | |
1256 | if BODY[e] ~= nil then | |
1257 | local STUFF = BODY[e] | |
1258 | local PART = STUFF[1] | |
1259 | local PARENT = STUFF[2] | |
1260 | local MATERIAL = STUFF[3] | |
1261 | local COLOR = STUFF[4] | |
1262 | local TRANSPARENCY = STUFF[5] | |
1263 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1264 | PART.Material = MATERIAL | |
1265 | PART.Color = COLOR | |
1266 | PART.Transparency = TRANSPARENCY | |
1267 | end | |
1268 | if PART.Parent ~= PARENT then | |
1269 | Humanoid:remove() | |
1270 | PART.Parent = PARENT | |
1271 | Humanoid = IT("Humanoid",Character) | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | ||
1277 | ||
1278 | ||
1279 | ||
1280 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1281 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1282 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1283 | ||
1284 | ||
1285 | ||
1286 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
1287 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
1288 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
1289 | ||
1290 | --//====================================================\\-- | |
1291 | --|| TAUNTS | |
1292 | --\\====================================================//-- | |
1293 | ||
1294 | ||
1295 | UnBanishTaunts = {"I'll show you Mercy.", "This is your final Mercy.", "You are now free.", "I'll forgive your sin.", "Don't refuse me.", "Don't do that again.", "If you desire to be free.", "I only give you Mercy."} | |
1296 | ||
1297 | function printbye(Name) | |
1298 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, ","Your Time has ended, ","You dont exist anymore, ","Im your true god, ","Your Soul is mine, ","You will be banished forever, ","You can't escape., ","Say goodbye to your cruel world., "} | |
1299 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1300 | end | |
1301 | ||
1302 | workspace.ChildAdded:connect(function(instance) | |
1303 | for BANISH = 1, #TOBANISH do | |
1304 | if TOBANISH[BANISH] ~= nil then | |
1305 | if instance.Name == TOBANISH[BANISH] then | |
1306 | coroutine.resume(coroutine.create(function() | |
1307 | printbye(instance.Name) | |
1308 | instance:ClearAllChildren() | |
1309 | Debris:AddItem(instance,0.0005) | |
1310 | end)) | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | end) | |
1315 | ||
1316 | --//====================================================\\-- | |
1317 | --\\====================================================//-- | |
1318 | ||
1319 | function R_RANDOM(CFRAME,DIST) | |
1320 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1321 | end | |
1322 | ||
1323 | function CamShake(SHAKE,TIMER) | |
1324 | coroutine.resume(coroutine.create(function() | |
1325 | local FADER = SHAKE/TIMER | |
1326 | for i = 1, TIMER do | |
1327 | wait() | |
1328 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
1329 | end | |
1330 | Humanoid.CameraOffset = VT(0,0,0) | |
1331 | end)) | |
1332 | end | |
1333 | ||
1334 | --//=================================\\ | |
1335 | --|| DAMAGING | |
1336 | --\\=================================// | |
1337 | ||
1338 | function ApplyDamage(Humanoid,Damage) | |
1339 | if Humanoid.Health == math.huge then | |
1340 | Banish(c) | |
1341 | else | |
1342 | local MULTIPLY = Humanoid.MaxHealth/100 | |
1343 | Damage = Damage * DAMAGEMULTIPLIER | |
1344 | if Humanoid.Health ~= 0 then | |
1345 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
1346 | Banish(c) | |
1347 | end | |
1348 | end | |
1349 | end | |
1350 | ||
1351 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
1352 | local CHILDREN = workspace:GetDescendants() | |
1353 | for index, CHILD in pairs(CHILDREN) do | |
1354 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1355 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1356 | if HUM then | |
1357 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1358 | if TORSO then | |
1359 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1360 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
1361 | Banish(c) | |
1362 | else | |
1363 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1364 | ApplyDamage(HUM,DMG) | |
1365 | end | |
1366 | if FLING > 0 then | |
1367 | for _, c in pairs(CHILD:GetChildren()) do | |
1368 | if c:IsA("BasePart") then | |
1369 | local bv = Instance.new("BodyVelocity") | |
1370 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1371 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1372 | bv.Parent = c | |
1373 | Debris:AddItem(bv,0.05) | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | ||
1384 | ||
1385 | ||
1386 | function Banish(Foe) | |
1387 | if Foe then | |
1388 | coroutine.resume(coroutine.create(function() | |
1389 | --if game.Players:FindFirstChild(Foe.Name) then | |
1390 | table.insert(TOBANISH,Foe.Name) | |
1391 | printbye(Foe.Name) | |
1392 | --end | |
1393 | Foe.Archivable = true | |
1394 | local CLONE = Foe:Clone() | |
1395 | Foe:Destroy() | |
1396 | CLONE.Parent = Effects | |
1397 | CLONE:BreakJoints() | |
1398 | local MATERIALS = {"Neon","Neon"} | |
1399 | for _, c in pairs(CLONE:GetDescendants()) do | |
1400 | if c:IsA("BasePart") then | |
1401 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1402 | CreateSound(340722848, c, 10, 1, false) | |
1403 | end | |
1404 | c.Anchored = true | |
1405 | c.Transparency = c.Transparency + 0.2 | |
1406 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1407 | c.Color = C3(1,0,0) | |
1408 | if c.ClassName == "MeshPart" then | |
1409 | c.TextureID = "" | |
1410 | end | |
1411 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1412 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1413 | end | |
1414 | if c:FindFirstChildOfClass("Decal") then | |
1415 | c:FindFirstChildOfClass("Decal"):remove() | |
1416 | end | |
1417 | c.Name = "Banished" | |
1418 | c.CanCollide = false | |
1419 | else | |
1420 | c:remove() | |
1421 | end | |
1422 | end | |
1423 | local A = false | |
1424 | for i = 1, 35 do | |
1425 | if A == false then | |
1426 | A = true | |
1427 | elseif A == true then | |
1428 | A = false | |
1429 | end | |
1430 | for _, c in pairs(CLONE:GetDescendants()) do | |
1431 | if c:IsA("BasePart") then | |
1432 | c.Anchored = true | |
1433 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1434 | c.Transparency = c.Transparency + 0.8/35 | |
1435 | if A == false then | |
1436 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1437 | elseif A == true then | |
1438 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | Swait() | |
1443 | end | |
1444 | CLONE:remove() | |
1445 | end)) | |
1446 | end | |
1447 | end | |
1448 | ||
1449 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1450 | local CHILDREN = workspace:GetDescendants() | |
1451 | for index, CHILD in pairs(CHILDREN) do | |
1452 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1453 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1454 | if HUM then | |
1455 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1456 | if TORSO then | |
1457 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1458 | if ISBANISH == true then | |
1459 | Banish(CHILD) | |
1460 | else | |
1461 | if ISBANISH == "Gravity" then | |
1462 | HUM.PlatformStand = true | |
1463 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1464 | local grav = Instance.new("BodyPosition",TORSO) | |
1465 | grav.D = 15 | |
1466 | grav.P = 20000 | |
1467 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1468 | grav.position = TORSO.Position | |
1469 | grav.Name = "V3BanishForce"..Player.Name | |
1470 | else | |
1471 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1472 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1473 | end | |
1474 | else | |
1475 | HUM.PlatformStand = false | |
1476 | end | |
1477 | end | |
1478 | elseif ISBANISH == "Gravity" then | |
1479 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1480 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1481 | HUM.PlatformStand = false | |
1482 | end | |
1483 | end | |
1484 | end | |
1485 | end | |
1486 | end | |
1487 | end | |
1488 | end | |
1489 | ||
1490 | ||
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | --//=================================\\ | |
1496 | --|| ATTACK FUNCTIONS AND STUFF | |
1497 | --\\=================================// | |
1498 | ||
1499 | function Banisher_Bullet() | |
1500 | ATTACK = true | |
1501 | Rooted = false | |
1502 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1503 | Swait() | |
1504 | turnto(Mouse.Hit.p) | |
1505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1509 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1511 | end | |
1512 | repeat | |
1513 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | turnto(Mouse.Hit.p) | |
1516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1520 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1522 | end | |
1523 | local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character) | |
1524 | SpawnTrail(Gun1.Position,POS) | |
1525 | if HIT ~= nil then | |
1526 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1527 | Banish(HIT.Parent) | |
1528 | end | |
1529 | end | |
1530 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1531 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1532 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1533 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1534 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1535 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1536 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1537 | CamShake(2,2) | |
1538 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1539 | Swait() | |
1540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1546 | end | |
1547 | until KEYHOLD == false | |
1548 | ATTACK = false | |
1549 | Rooted = false | |
1550 | end | |
1551 | function AttackTemplate() | |
1552 | ATTACK = true | |
1553 | Rooted = false | |
1554 | for i=0, 1, 0.1 / Animation_Speed do | |
1555 | Swait() | |
1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1562 | end | |
1563 | ATTACK = false | |
1564 | Rooted = false | |
1565 | end | |
1566 | ||
1567 | function BanishLaser() | |
1568 | ATTACK = true | |
1569 | local GYRO = IT("BodyGyro",RootPart) | |
1570 | GYRO.D = 100 | |
1571 | GYRO.P = 2000 | |
1572 | GYRO.MaxTorque = VT(0,4000000,0) | |
1573 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1574 | for i=1, 35 do | |
1575 | Swait() | |
1576 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1577 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1584 | end | |
1585 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1586 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1587 | local MSH = IT("CylinderMesh",BEAM) | |
1588 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1589 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1590 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1591 | Banish(hit.Parent) | |
1592 | end | |
1593 | end | |
1594 | end) | |
1595 | local I = 0 | |
1596 | repeat | |
1597 | Swait() | |
1598 | I = I + 1 | |
1599 | if I <= 10 then | |
1600 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1601 | end | |
1602 | local STARTPOS = Gun1.CFrame.p | |
1603 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1604 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1605 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1606 | BEAM.Size = VT(1,DISTANCE,1) | |
1607 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1608 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1609 | WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1610 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1611 | CamShake(4,4) | |
1612 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1613 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1616 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1617 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1618 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1619 | if ENDHIT ~= nil then | |
1620 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1621 | if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1622 | Banish(ENDHIT.Parent) | |
1623 | end | |
1624 | end | |
1625 | end | |
1626 | until LOOP.Playing == false | |
1627 | BEAM:remove() | |
1628 | GYRO:remove() | |
1629 | ATTACK = false | |
1630 | end | |
1631 | ||
1632 | function Teleport() | |
1633 | ATTACK = true | |
1634 | Rooted = false | |
1635 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1636 | Swait() | |
1637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1643 | end | |
1644 | for e = 1, #BODY do | |
1645 | if BODY[e] ~= nil then | |
1646 | local STUFF = BODY[e] | |
1647 | local PART = STUFF[1] | |
1648 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then | |
1649 | local PRT = PART:Clone() | |
1650 | PRT.Anchored = true | |
1651 | PRT.CanCollide = false | |
1652 | PRT.Material = "Neon" | |
1653 | PRT.Color = C3(1,0,0) | |
1654 | PRT.Name = "WarpEffect" | |
1655 | PRT.Parent = Effects | |
1656 | PRT.CFrame = PART.CFrame | |
1657 | PRT:BreakJoints() | |
1658 | if PRT:FindFirstChildOfClass("Sound") then | |
1659 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1660 | end | |
1661 | if PRT:FindFirstChildOfClass("Decal") then | |
1662 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1663 | end | |
1664 | coroutine.resume(coroutine.create(function() | |
1665 | for i = 1, 500 do | |
1666 | Swait() | |
1667 | PRT.Transparency = PRT.Transparency + 1/100 | |
1668 | end | |
1669 | PRT:remove() | |
1670 | end)) | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | CamShake(1,1) | |
1675 | CreateSound(217767125, Torso, 10, 1) | |
1676 | local POS = RootPart.Orientation | |
1677 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1678 | local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character) | |
1679 | SpawnTrail(Gun1.Position,POS) | |
1680 | RootPart.Orientation = POS | |
1681 | RootJoint.Parent = RootPart | |
1682 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1683 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3}) | |
1684 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1685 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1686 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1687 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1688 | Swait() | |
1689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1691 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1692 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1693 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1694 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1695 | end | |
1696 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1697 | Swait() | |
1698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1704 | end | |
1705 | ATTACK = false | |
1706 | Rooted = false | |
1707 | end | |
1708 | ||
1709 | ||
1710 | ||
1711 | ||
1712 | ||
1713 | ||
1714 | ||
1715 | ||
1716 | function SpectralBanishing() | |
1717 | ATTACK = true | |
1718 | Rooted = false | |
1719 | chatfunc("Your time has ended...", 20) | |
1720 | for i = 0, 5, 0.1 / Animation_Speed do | |
1721 | Swait() | |
1722 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1728 | end | |
1729 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1730 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1731 | local MSH = IT("CylinderMesh",BEAM) | |
1732 | local STARTPOS = Gun1.CFrame.p | |
1733 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1734 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1735 | BEAM.CFrame = CF(STARTPOS,ENDPOS) | |
1736 | BEAM.Size = VT(1,100,1) | |
1737 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1738 | I = I + 1 | |
1739 | if I <= 10 then | |
1740 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1741 | end | |
1742 | ||
1743 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Alder"), "Orb", VT(0,0,0), true) | |
1744 | MakeForm(ORB,"Ball") | |
1745 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
1746 | local A = IT("Attachment",ORB) | |
1747 | local LOOP = 0 | |
1748 | for i = 1, 200 do | |
1749 | Swait() | |
1750 | LOOP = LOOP + 1 | |
1751 | if LOOP >= 30 then | |
1752 | LOOP = 0 | |
1753 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1754 | end | |
1755 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1756 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1757 | end | |
1758 | CreateSound(CHARGE,Torso,6,0.5,false) | |
1759 | for i = 1, 200 do | |
1760 | Swait() | |
1761 | LOOP = LOOP + 1 | |
1762 | if LOOP >= 30 then | |
1763 | LOOP = 0 | |
1764 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1765 | end | |
1766 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1767 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1768 | end | |
1769 | for i = 1, 400 do | |
1770 | Swait() | |
1771 | LOOP = LOOP + 1 | |
1772 | if LOOP >= 30 then | |
1773 | LOOP = 0 | |
1774 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1775 | end | |
1776 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1777 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1778 | end | |
1779 | wait(0.5) | |
1780 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
1781 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1782 | for i = 1, 1200 do | |
1783 | Swait() | |
1784 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
1785 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
1786 | if HIT then | |
1787 | break | |
1788 | end | |
1789 | end | |
1790 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(66,66,66), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1791 | Swait(1) | |
1792 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(88,88,88), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1793 | WACKYEFFECT({Time = 150, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1794 | CamShake(5,15) | |
1795 | Swait() | |
1796 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(30,30,30), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1797 | WACKYEFFECT({Time = 40, EffectType = "Round Slash", Size = VT(0.3,0,0.3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1798 | Wait(5) | |
1799 | local BALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1800 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1801 | local MSH = IT("CylinderMesh",BALL) | |
1802 | local TOCH = BALL.Touched:Connect(function(hit) | |
1803 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1804 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1805 | Banish(hit.Parent) | |
1806 | end | |
1807 | end | |
1808 | end) | |
1809 | if hit ~= nil then | |
1810 | if hit.Parent ~= workspace and hit.Parent.ClassName ~= "Folder" then | |
1811 | Banish(hit.Parent) | |
1812 | end | |
1813 | end | |
1814 | for i = 1, 3 do | |
1815 | BALL.CFrame = CF(Gun1.Position) | |
1816 | BALL.Size = VT(80,80,80) | |
1817 | CamShake(5,25) | |
1818 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true) | |
1819 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
1820 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
1821 | for i = 1, 3 do | |
1822 | WACKYEFFECT({Time = 360, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1823 | end | |
1824 | for i = 1, 3 do | |
1825 | WACKYEFFECT({Time = 320, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1826 | end | |
1827 | for i = 1, 15 do | |
1828 | WACKYEFFECT({Time = 320+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,25,25)*MRANDOM(5,20), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1829 | end | |
1830 | Swait() | |
1831 | for i = 0, 2, 0.1 / Animation_Speed do | |
1832 | Swait() | |
1833 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1839 | end | |
1840 | ATTACK = false | |
1841 | Rooted = false | |
1842 | BEAM:remove() | |
1843 | BALL:remove() | |
1844 | SpectralBanishing1() | |
1845 | end | |
1846 | end | |
1847 | ||
1848 | ||
1849 | ||
1850 | ||
1851 | ||
1852 | function Intro() | |
1853 | coroutine.resume(coroutine.create(function() | |
1854 | ATTACK = true | |
1855 | Rooted = true | |
1856 | for i = 0, 3, 0.1 / Animation_Speed do | |
1857 | Swait() | |
1858 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1864 | end | |
1865 | CreateSound("649634100", Head, 10, 0.5) | |
1866 | for i = 0, 1, 0.1 / Animation_Speed do | |
1867 | Swait() | |
1868 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1874 | end | |
1875 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1876 | repeat | |
1877 | Swait() | |
1878 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1879 | until HITFLOOR ~= nil | |
1880 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1881 | Swait() | |
1882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
1883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1888 | end | |
1889 | CreateSound("289842971", RightArm, 10, 1) | |
1890 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
1891 | Swait(45) | |
1892 | Swait(5) | |
1893 | for i = 0, 1, 0.1 / Animation_Speed do | |
1894 | Swait() | |
1895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1897 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1899 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1901 | end | |
1902 | VALUE1 = true | |
1903 | Swait(10) | |
1904 | ATTACK = false | |
1905 | Rooted = false | |
1906 | end)) | |
1907 | end | |
1908 | ||
1909 | ||
1910 | ||
1911 | ||
1912 | --//=================================\\ | |
1913 | --|| ASSIGN THINGS TO KEYS | |
1914 | --\\=================================// | |
1915 | ||
1916 | function MouseDown(Mouse) | |
1917 | if ATTACK == false then | |
1918 | end | |
1919 | end | |
1920 | ||
1921 | function MouseUp(Mouse) | |
1922 | HOLD = false | |
1923 | end | |
1924 | ||
1925 | function KeyDown(Key) | |
1926 | KEYHOLD = true | |
1927 | if Key == "z" and ATTACK == false then | |
1928 | Banisher_Bullet() | |
1929 | end | |
1930 | ||
1931 | if Key == "b" and ATTACK == false then | |
1932 | SpectralBanishing() | |
1933 | end | |
1934 | ||
1935 | if Key == "c" and ATTACK == false then | |
1936 | Teleport() | |
1937 | end | |
1938 | ||
1939 | if Key == "v" and ATTACK == false then | |
1940 | end | |
1941 | ||
1942 | if Key == "x" and ATTACK == false then | |
1943 | BanishLaser() | |
1944 | end | |
1945 | ||
1946 | if Key == "1" and ATTACK == false then | |
1947 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
1948 | TOBANISH = {} | |
1949 | end | |
1950 | end | |
1951 | ||
1952 | function KeyUp(Key) | |
1953 | KEYHOLD = false | |
1954 | end | |
1955 | ||
1956 | Mouse.Button1Down:connect(function(NEWKEY) | |
1957 | MouseDown(NEWKEY) | |
1958 | end) | |
1959 | Mouse.Button1Up:connect(function(NEWKEY) | |
1960 | MouseUp(NEWKEY) | |
1961 | end) | |
1962 | Mouse.KeyDown:connect(function(NEWKEY) | |
1963 | KeyDown(NEWKEY) | |
1964 | end) | |
1965 | Mouse.KeyUp:connect(function(NEWKEY) | |
1966 | KeyUp(NEWKEY) | |
1967 | end) | |
1968 | ||
1969 | --//=================================\\ | |
1970 | --\\=================================// | |
1971 | ||
1972 | ||
1973 | function unanchor() | |
1974 | if UNANCHOR == true then | |
1975 | g = Character:GetChildren() | |
1976 | for i = 1, #g do | |
1977 | if g[i].ClassName == "Part" then | |
1978 | g[i].Anchored = false | |
1979 | end | |
1980 | end | |
1981 | end | |
1982 | end | |
1983 | ||
1984 | ||
1985 | --//=================================\\ | |
1986 | --|| WRAP THE WHOLE SCRIPT UP | |
1987 | --\\=================================// | |
1988 | ||
1989 | Humanoid.Changed:connect(function(Jump) | |
1990 | if Jump == "Jump" and (Disable_Jump == true) then | |
1991 | Humanoid.Jump = false | |
1992 | end | |
1993 | end) | |
1994 | ||
1995 | local CONNECT = nil | |
1996 | ||
1997 | while true do | |
1998 | Swait() | |
1999 | ANIMATE.Parent = nil | |
2000 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2001 | Humanoid = IT("Humanoid",Character) | |
2002 | end | |
2003 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2004 | v:Stop(); | |
2005 | end | |
2006 | SINE = SINE + CHANGE | |
2007 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2008 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2009 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2010 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
2011 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2012 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2013 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2014 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2015 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2016 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2017 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
2018 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2019 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2020 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2021 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2022 | end | |
2023 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2024 | ANIM = "Jump" | |
2025 | if ATTACK == false then | |
2026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2032 | end | |
2033 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2034 | ANIM = "Fall" | |
2035 | if ATTACK == false then | |
2036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2040 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2042 | end | |
2043 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2044 | ANIM = "Idle" | |
2045 | if ATTACK == false then | |
2046 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2052 | end | |
2053 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2054 | ANIM = "Walk" | |
2055 | WALK = WALK + 1 / Animation_Speed | |
2056 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
2057 | WALK = 0 | |
2058 | if WALKINGANIM == true then | |
2059 | WALKINGANIM = false | |
2060 | elseif WALKINGANIM == false then | |
2061 | WALKINGANIM = true | |
2062 | end | |
2063 | end | |
2064 | if ATTACK == false then | |
2065 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2071 | end | |
2072 | end | |
2073 | unanchor() | |
2074 | refit() | |
2075 | Humanoid.MaxHealth = "inf" | |
2076 | Humanoid.Health = "inf" | |
2077 | if Rooted == false then | |
2078 | Disable_Jump = false | |
2079 | Humanoid.WalkSpeed = Speed | |
2080 | elseif Rooted == true then | |
2081 | Disable_Jump = true | |
2082 | Humanoid.WalkSpeed = 0 | |
2083 | end | |
2084 | if MRANDOM(1,25) == 1 then | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
2086 | end | |
2087 | if FADERS == true then | |
2088 | if MRANDOM(1,7) == 1 then | |
2089 | CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
2090 | end | |
2091 | end | |
2092 | sick.Parent = Torso | |
2093 | sick:resume() | |
2094 | sick.Volume = 1.25 | |
2095 | sick.Pitch = 1.01 | |
2096 | sick.SoundId = "rbxassetid://1140442110" | |
2097 | sick.Name = "BanishV5Music" | |
2098 | if VALUE1 == true then | |
2099 | elseif VALUE1 == false then | |
2100 | if ATTACK == false then | |
2101 | Intro() | |
2102 | end | |
2103 | end | |
2104 | end | |
2105 | ||
2106 | --//=================================\\ | |
2107 | --\\=================================// | |
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | --//====================================================\\-- | |
2114 | --|| END OF SCRIPT | |
2115 | --\\====================================================//-- |