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1
-- BurnLegion strikes again!
2
-- wongxd, this is why you DON'T goto Voidacity's
3
-- SLPM has been absent, so I've taken it upon myself to make something
4
-- Sound credit by jasonskg123 and affady482
5-
warn"when you're bad time mode do q then u will be Fell :)"
5+
warn"edit by ExplosiveDaniel if you see him in game ur really lucky!"
6-
warn"edit by ExplosiveDaniel if you see him ur lucky!"
6+
warn"if you're in bad time mode then press q then ur error"
7
--------------------------------------------------------
8
9
        pls = game:GetService'Players'
10
        rs = game:GetService'RunService'
11
        uinps = game:GetService'UserInputService'
12
        lp = pls.LocalPlayer
13
        mouse = lp:GetMouse()
14
        c = lp.Character
15
        human = c.Humanoid
16
        human.MaxHealth = 100000000000000
17
        wait()
18
        human.Health = 100000000000000
19
        c.Health:Destroy()
20
21
--------------------------------------------------------
22
23
        Debounces = {
24
                AnimationCycles = 0;
25
                FPS = 0;
26
                scalingDamage = false;
27
                damageLevel = 0;
28
                attackNumber = 0;
29
                isAttacking = false;
30
                isMoving = false;
31
                isSprinting = false;
32
                isBoosting = false;
33
                isPassive = false;
34
                isTyping = false;
35
        }
36
37
--------------------------------------------------------
38
39
        numLerp = function(start, goal, alpha)
40
                return(((goal - start) * alpha) + start)
41
        end
42
43
        CFrameZero = function()
44
                return CFrame.new(Vector3.new())
45
        end
46
47
        rad = function(value)
48
                return math.rad(value)
49
        end
50
51
        CFAngles = function(Vector)
52
                return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
53
        end
54
55
--------------------------------------------------------
56
57
        AnimStat = {
58
                lerpSpeed = .2;
59
                lerpSpeed2 = .35;
60
                lerpTween = 0;
61
        }
62
63
        Joints = {
64
                c.HumanoidRootPart.RootJoint;
65
                c.Torso.Neck;
66
                c.Torso['Left Shoulder'];
67
                c.Torso['Right Shoulder'];
68
                c.Torso['Left Hip'];
69
                c.Torso['Right Hip'];
70
        }
71
72
        JointTargets = {
73
                CFrameZero();
74
                CFrameZero();
75
                CFrameZero();
76
                CFrameZero();
77
                CFrameZero();
78
                CFrameZero();
79
        }
80
81
	
82
83
        prepareCharacter = function()
84
                local transPoints = {
85
                        NumberSequenceKeypoint.new(0,.819,.0375),
86
                        NumberSequenceKeypoint.new(.207,.594,.0187),
87
                        NumberSequenceKeypoint.new(.4,.55,.031),
88
                        NumberSequenceKeypoint.new(.57,.619,.05),
89
                        NumberSequenceKeypoint.new(.76,.8,.0375),
90
                        NumberSequenceKeypoint.new(1,1,0),
91
                }
92
                local sizePoints = {
93
                        NumberSequenceKeypoint.new(0,.687,0),
94
                        NumberSequenceKeypoint.new(.111,.875,0),
95
                        NumberSequenceKeypoint.new(.327,1.19,0),
96
                        NumberSequenceKeypoint.new(.646,1.56,0),
97
                        NumberSequenceKeypoint.new(.805,1.37,0),
98
                        NumberSequenceKeypoint.new(.905,1.06,0),
99
                        NumberSequenceKeypoint.new(.968,.938,0),
100
                        NumberSequenceKeypoint.new(.984,1.13,0),
101
                        NumberSequenceKeypoint.new(1,1.62,0),
102
                }
103
                local Size = NumberSequence.new(sizePoints)
104
                local Transparency = NumberSequence.new(transPoints)
105
                rayModel = Instance.new("Model",c)
106
                efxBlock = Instance.new("Part",c)
107-
                efxBlock.BrickColor = BrickColor.new("Bright red")
107+
                efxBlock.BrickColor = BrickColor.new("Black")
108
                efxBlock.Material = "Neon"
109
                efxBlock.FormFactor = "Custom"
110
                efxBlock.Transparency = .3
111
                efxBlock.Size = Vector3.new(.3,.3,.3)
112
                local mesh = Instance.new("SpecialMesh",efxBlock)
113
                mesh.MeshType = Enum.MeshType.Sphere
114
                mesh.Scale = Vector3.new(1,1,1)
115
                light = Instance.new("PointLight",c.Head)
116
                light.Range = 10
117-
                light.Color = Color3.new(21,21,21)
117+
                light.Color = Color3.new(0,0,0)
118
                light.Shadows = false
119
                local particles = Instance.new("ParticleEmitter",efxBlock)
120
                particles.Color = ColorSequence.new(Color3.new(0,0,0/0),Color3.new(0/0,0/0,0/0))
121
                particles.LightEmission = .95
122
                particles.Size = Size
123
                particles.Name = "Fire"
124
                particles.Transparency = Transparency
125
                particles.LockedToPart = true
126
                particles.VelocityInheritance = .5
127
                particles.LockedToPart = true
128
                particles.Rate = 70
129-
                particles.Texture = "rbxassetid://43708993"
129+
                particles.Texture = "rbxassetid://129170332"
130
                particles.Lifetime = NumberRange.new(2,2)
131
                particles.RotSpeed = NumberRange.new(100,100)
132
                particles.Speed = NumberRange.new(7,7)
133
                script.Parent = efxBlock
134
                fire = particles
135
                local offset = Vector3.new(-0.11, .23, -0.5)
136
                local weld = Instance.new("Weld",c.Head)
137
                weld.Part0 = c.Head
138
                weld.Part1 = efxBlock
139
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
140
                efxBlock.Parent = c
141
                local music = Instance.new("Sound",c)
142-
                music.SoundId = "rbxassetid://893314717"
142+
                music.SoundId = "rbxassetid://402783719"
143
                music.Looped = true
144
                music.Volume = 4.5
145
                fight = music
146
                local music2 = Instance.new("Sound",c)
147-
                music2.SoundId = "rbxassetid://477519375"
147+
                music2.SoundId = "rbxassetid://1267815025"
148
                music2.Looped = true
149
                music2.Volume = 4.5
150
                sans = music2
151
                pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
152
                pointGyro.P = 1e7
153
                pointGyro.D = 1e3
154
                pointGyro.MaxTorque = Vector3.new(0,1e7,0)
155
                animator = c.Humanoid:FindFirstChild("Animator")
156
                if animator then
157
                        animator:Destroy()
158
                end
159
                c.Torso.roblox:Destroy()
160
                for i,v in pairs (c.Head:children()) do
161
                        if v.ClassName == "Sound" then
162
                                v:Destroy()
163
                        end
164
                end
165
                for i = 1,#Joints do
166
                        Joints[i].C1 = CFrame.new(Vector3.new())
167
                end
168
                human.WalkSpeed = 0
169
                human.JumpPower = 0
170
        end
171
172
        uinps.InputBegan:connect(function(InputObject)
173
                if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
174
                        Debounces.isPassive = not Debounces.isPassive
175
                end
176
        end)
177
178
        setJointCFrames = function(table)
179
                for i = 1,#table do
180
                        JointTargets[i] = table[i]
181
                end
182
                AnimationCycles = 0
183
        end
184
185
        setLerp = function(speed)
186
                AnimStat.lerpSpeed = speed
187
        end
188
189
        setTween = function(tween)
190
                AnimStat.lerpTween = tween
191
        end
192
193
        takeDamage = function(position,damage,distance,platformStand)
194
                for i,v in pairs (pls:children()) do
195
                        if v.ClassName == "Player" and v:FindFirstChild("Character") then
196
                                local torso = v.Character:FindFirstChild("Torso")
197
                                if torso and (torso.Position - position).magnitude < distance then
198
                                        v.Character.Humanoid:TakeDamage(damage)
199
                                        if platformStand == true then
200
                                                v.Character.PlatformStand = platformStand
201
                                        end
202
                                end
203
                        end
204
                end
205
        end
206
207
208
--------------------------------------------------------
209
210
        prepareCharacter()
211
212
--------------------------------------------------------
213
214
        spawn(function()
215
                local sine = 0
216
                while wait() do
217
                        pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
218
                        if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
219
                                setLerp(.1)
220
                                if Debounces.isPassive == true then
221
                                        setJointCFrames({
222
                                                CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
223
                                                CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
224
                                                CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
225
                                                CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
226
                                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
227
                                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
228
                                        })
229
                                else
230
                                        setJointCFrames({
231
                                                CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
232
                                                CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
233
                                                CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
234
                                                CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
235
                                                CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
236
                                                CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
237
                                        })
238
                                end
239
                        elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
240
                                sine = sine + math.rad(12)
241
                                human.WalkSpeed = 15
242
                                setLerp(.15)
243
                                setJointCFrames({
244
                                        CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
245
                                        CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
246
                                        CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
247
                                        CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
248
                                        CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
249
                                        CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
250
                                })
251
                        end
252
                        if Debounces.scalingDamage == true then
253
                                takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
254
                        end
255
                end
256
        end)
257
258
        human.Changed:connect(function(prop)
259
                if prop == "MoveDirection" then
260
                        if human.MoveDirection.magnitude > .02 then
261
                                Debounces.isMoving = true
262
                        else
263
                                Debounces.isMoving = false
264
                        end
265
                end
266
        end)
267
268
        uinps.InputBegan:connect(function(InputObject)
269
                if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
270
                        Debounces.isBoosting = true
271
                        Debounces.damageLevel = 5000
272
                        Debounces.scalingDamage = true
273
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
274
                        setLerp(.15)
275
                        setJointCFrames({
276
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
277
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
278
                                CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
279
                                CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
280
                                CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
281
                                CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
282
                        })
283
                        local boostSpeed = 250
284
                        local efx = Instance.new("Sound",c.Head)
285
                        efx.SoundId = "rbxassetid://200632875"
286
                        efx.Pitch = math.random(1100,1300)/1000
287
                        efx.Volume = .5
288
                        efx:Play()
289
                        spawn(function()
290
                                wait(5)
291
                                efx:Destroy()
292
                        end)
293
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
294
                        vel.P = 1e3
295
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
296
                        wait(.15)
297
                        vel.P = 1000
298
                        vel.MaxForce = Vector3.new(3000,0,3000)
299
                        vel.Velocity = Vector3.new()
300
                        wait(.3)
301
                        setLerp(.3)
302
                        setJointCFrames({
303
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
304
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
305
                                CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
306
                                CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
307
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
308
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
309
                        })
310
                        wait(.2)
311
                        vel:Destroy()
312
                        Debounces.damageLevel = 0
313
                        Debounces.scalingDamage = false
314
                        Debounces.isBoosting = false
315
                end
316
        end)
317
318
        uinps.InputBegan:connect(function(InputObject)
319
                if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
320
                        Debounces.isBoosting = true
321
                        Debounces.damageLevel = 5000
322
                        Debounces.scalingDamage = true
323
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
324
                        setLerp(.15)
325
                        setJointCFrames({
326
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
327
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
328
                                CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
329
                                CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
330
                                CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
331
                                CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
332
                        })
333
                        local boostSpeed = 250
334
                        local efx = Instance.new("Sound",c.Head)
335
                        efx.SoundId = "rbxassetid://200632875"
336
                        efx.Pitch = math.random(1100,1300)/1000
337
                        efx.Volume = .5
338
                        efx:Play()
339
                        spawn(function()
340
                                wait(5)
341
                                efx:Destroy()
342
                        end)
343
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
344
                        vel.P = 1e3
345
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
346
                        wait(.15)
347
                        vel.P = 1000
348
                        vel.MaxForce = Vector3.new(3000,0,3000)
349
                        vel.Velocity = Vector3.new()
350
                        wait(.3)
351
                        setLerp(.3)
352
                        setJointCFrames({
353
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
354
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
355
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
356
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
357
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
358
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
359
                        })
360
                        wait(.2)
361
                        vel:Destroy()
362
                        Debounces.damageLevel = 0
363
                        Debounces.scalingDamage = false
364
                        Debounces.isBoosting = false
365
                end
366
        end)
367
368
        uinps.InputBegan:connect(function(InputObject)
369
                if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
370
                        Debounces.isBoosting = true
371
                        Debounces.damageLevel = 5000
372
                        Debounces.scalingDamage = true
373
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
374
                        setLerp(.15)
375
                        setJointCFrames({
376
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
377
                                CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
378
                                CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
379
                                CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
380
                                CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
381
                                CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
382
                        })
383
                        local boostSpeed = 250
384
                        local efx = Instance.new("Sound",c.Head)
385
                        efx.SoundId = "rbxassetid://200632875"
386
                        efx.Pitch = math.random(1100,1300)/1000
387
                        efx.Volume = .5
388
                        efx:Play()
389
                        spawn(function()
390
                                wait(5)
391
                                efx:Destroy()
392
                        end)
393
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
394
                        vel.P = 1e3
395
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
396
                        wait(.15)
397
                        vel.P = 1000
398
                        vel.MaxForce = Vector3.new(3000,0,3000)
399
                        vel.Velocity = Vector3.new()
400
                        wait(.3)
401
                        setLerp(.3)
402
                        setJointCFrames({
403
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
404
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
405
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
406
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
407
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
408
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
409
                        })
410
                        wait(.2)
411
                        vel:Destroy()
412
                        Debounces.damageLevel = 0
413
                        Debounces.scalingDamage = false
414
                        Debounces.isBoosting = false
415
                end
416
        end)
417
418
        uinps.InputBegan:connect(function(InputObject)
419
                if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
420
                        Debounces.isBoosting = true
421
                        Debounces.damageLevel = 5000
422
                        Debounces.scalingDamage = true
423
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
424
                        setLerp(.15)
425
                        setJointCFrames({
426
                                CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
427
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
428
                                CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
429
                                CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
430
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
431
                                CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
432
                        })
433
                        local boostSpeed = 150
434
                        local boostSpeed = 250
435
                        local efx = Instance.new("Sound",c.Head)
436
                        efx.SoundId = "rbxassetid://200632875"
437
                        efx.Pitch = math.random(1100,1300)/1000
438
                        efx.Volume = .5
439
                        efx:Play()
440
                        spawn(function()
441
                                wait(5)
442
                                efx:Destroy()
443
                        end)
444
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
445
                        vel.P = 1e3
446
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
447
                        wait(.15)
448
                        vel.P = 1000
449
                        vel.MaxForce = Vector3.new(3000,0,3000)
450
                        vel.Velocity = Vector3.new()
451
                        wait(.3)
452
                        setLerp(.3)
453
                        setJointCFrames({
454
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
455
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
456
                                CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
457
                                CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
458
                                CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
459
                                CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
460
                        })
461
                        wait(.2)
462
                        vel:Destroy()
463
                        Debounces.damageLevel = 0
464
                        Debounces.scalingDamage = false
465
                        Debounces.isBoosting = false
466
                end
467
        end)
468
469
        uinps.InputBegan:connect(function(InputObject)
470
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
471
                        local isLooping = true
472
                        uinps.InputEnded:connect(function(InputObject2)
473
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
474
                                        isLooping = false
475
                                end
476
                        end)
477
                        while true do
478
                                if isLooping == false then
479
                                        break
480
                                end
481
                                Debounces.attackNumber = Debounces.attackNumber + 1
482
                                local aimPos = mouse.Hit.p
483
                                local head = Instance.new("Part",c)
484
                                head.Size = Vector3.new(12,.2,12)
485
                                head.CanCollide = false
486
                                head.Anchored = true
487
                                head.Transparency = 1
488
                                for i = 1,2 do
489-
                                        decal.Texture = "rbxassetid://1350472031"
489+
490
                                        decal.Texture = "rbxassetid://333659455"
491
                                        if i == 1 then
492
                                                decal.Face = Enum.NormalId.Top
493
                                        else
494
                                                decal.Face = Enum.NormalId.Bottom
495
                                        end
496
                                end
497
                                if Debounces.attackNumber%2 == 1 then
498
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
499
                                else
500
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
501
                                end
502
                                spawn(function()
503
                                        local timer = 0
504
                                        while rs.RenderStepped:wait() do
505
                                                if timer >= 1.55 then
506
                                                        break
507
                                                end
508
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
509
                                                timer = timer + 1/30/(Debounces.FPS/60)
510
                                        end
511
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
512
                                        local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
513
                                        local hit, pos = workspace:FindPartOnRay(ray,c)
514
                                        local dis = (head.CFrame.p - pos).magnitude
515
                                        local rayPart = Instance.new("Part",rayModel)
516
                                        rayPart.Material = "Neon"
517-
                                        rayPart.BrickColor = BrickColor.new(1,1,1)
517+
518
                                        rayPart.BrickColor = BrickColor.new(0,0,0)
519
                                        rayPart.Anchored = true
520
                                        rayPart.CanCollide = false
521
                                        rayPart.Size = Vector3.new(7,7,dis + 400)
522
                                        local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
523
                                        rayPart.CFrame = rayCFrame
524
                                        head:Destroy()
525
                                end)
526
                                wait()
527
                                local s = Instance.new("Sound",head)
528
                                s.Volume = 1
529
                                s.SoundId = "rbxassetid://332223043"
530
                                s:Play()
531
                                wait(.04)
532
plr = game.Players.LocalPlayer
533
char = plr.Character
534-
whitecolor = Color3.new(1,1,1)
534+
535
whitecolor = Color3.new(0,0,0)
536
epicmode = false
537
normal = true
538
for i,v in pairs(char:GetChildren()) do
539
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
540
      v:Destroy()
541
     end
542
end
543-
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1357487550"
543+
544
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1073860492"
545-
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1588478839"
545+
546-
char.Head.face.Texture = "http://www.roblox.com/asset/?id=1011290299"
546+
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1073897070"
547
char.Head.face.Texture = "http://www.roblox.com/asset/?id=574253123"
548
local bdycolors = char["Body Colors"]
549
bdycolors.HeadColor3 = whitecolor
550
bdycolors.LeftArmColor3 = whitecolor
551
bdycolors.LeftLegColor3 = whitecolor
552
bdycolors.RightArmColor3 = whitecolor
553
bdycolors.RightLegColor3 = whitecolor
554
bdycolors.TorsoColor3 = whitecolor
555
for i,v in pairs(char:GetChildren()) do
556
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
557
        v:Destroy()
558
    end
559
end
560
                        end
561
                end
562
        end)
563
564
        uinps.InputBegan:connect(function(InputObj)
565
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
566
                        Debounces.isAttacking = true
567
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
568
                        local head = Instance.new("Part",c)
569
                        head.Size = Vector3.new(18,.2,18)
570
                        head.CanCollide = false
571
                        head.Anchored = true
572
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
573
                        head.Transparency = 1
574
                        for i = 1,2 do
575-
                                decal.Texture = "rbxassetid://1350472031"
575+
576
                                decal.Texture = "rbxassetid://333659455"
577
                                if i == 1 then
578
                                        decal.Face = Enum.NormalId.Top
579
                                else
580
                                        decal.Face = Enum.NormalId.Bottom
581
                                end
582
                        end
583
                        setLerp(.1)
584
                        setJointCFrames({
585
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
586
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
587
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
588
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
589
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
590
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
591
                        })
592
                        spawn(function()
593
                                local timer = 0
594
                                while rs.RenderStepped:wait() do
595
                                        if timer >= 1.55/.8 then
596
                                                break
597
                                        end
598
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
599
                                        timer = timer + 1/30/(Debounces.FPS/60)
600
                                end
601
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
602
                                local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
603
                                local hit, pos = workspace:FindPartOnRay(ray,c)
604
                                local dis = (head.CFrame.p - pos).magnitude
605
                                local rayPart = Instance.new("Part",rayModel)
606
                                rayPart.Material = "Neon"
607
                                rayPart.FormFactor = "Custom"
608-
                                rayPart.BrickColor = BrickColor.new(1,1,1)
608+
609
                                rayPart.BrickColor = BrickColor.new(0,0,0)
610
                                rayPart.Anchored = true
611
                                rayPart.CanCollide = false
612
                                rayPart.Size = Vector3.new(28,28,dis + 400)
613
                                local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
614
                                rayPart.CFrame = rayCFrame
615
                                head:Destroy()
616
                        end)
617
                        wait()
618
                        local s = Instance.new("Sound",head)
619
                        s.Volume = 1
620
                        s.SoundId = "rbxassetid://332223043"
621
                        s.Pitch = .8
622
                        s:Play()
623
                        wait(.75)
624
                        setLerp(.17)
625
                        setJointCFrames({
626
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
627
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
628
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
629
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
630
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
631
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
632
                        })
633
                        wait(.5)
634
                        Debounces.isAttacking = false
635
                end
636
        end)
637
        
638
        reflect = function(d,n)
639
                local i, n = -1 * d.unit, n.unit
640
                local dot = n:Dot(i)
641
                return 2*dot*n - i
642
        end
643
644
        makeReflectionBeam = function(pos,look,isCrit)
645
                local ray = Ray.new(pos,look)
646
                local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
647
                local e = Instance.new("Part",rayModel)
648
                e.Anchored = true
649-
                e.BrickColor = BrickColor.new("Red")
649+
650
                e.BrickColor = BrickColor.new("Black")
651
                e.Material = "Neon"
652
                e.FormFactor = "Custom"
653
                e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
654
                if isCrit == true then
655
                        e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
656
                        e.Name = "Punch"
657
                end
658
                e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
659
                local e = Instance.new("Sound",c)
660
                if isCrit == true then
661
                        e.Volume = .5
662
                else
663
                        e.Volume = .3
664
                        e.Pitch = 1.5
665
                end
666
                e.SoundId = "rbxassetid://200632875"
667
                e:Play()
668
                spawn(function()
669
                        wait(6)
670
                        e:Destroy()
671
                end)
672
                wait(.05)
673
                if hit ~= nil then
674
                        newDir = reflect(look.unit,norm,isCrit)
675
                        makeReflectionBeam(hitpos,newDir * 999,isCrit)
676
                end
677
        end
678
679
        uinps.InputBegan:connect(function(InputObject)
680
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
681
                        local isLooping = true
682
                        uinps.InputEnded:connect(function(InputObject2)
683
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
684
                                        isLooping = false
685
                                end
686
                        end)
687
                        while true do
688
                                if isLooping == false then
689
                                        break
690
                                end
691
                                Debounces.attackNumber = Debounces.attackNumber + 1
692
                                local aimPos = mouse.Hit.p
693
                                local head = Instance.new("Part",c)
694
                                head.Size = Vector3.new(12,.2,12)
695
                                head.CanCollide = false
696
                                head.Anchored = true
697
                                head.Transparency = 1
698
                                for i = 1,2 do
699-
                                        decal.Texture = "rbxassetid://1350472031"
699+
700
                                        decal.Texture = "rbxassetid://333659455"
701
                                        if i == 1 then
702
                                                decal.Face = Enum.NormalId.Top
703
                                        else
704
                                                decal.Face = Enum.NormalId.Bottom
705
                                        end
706
                                end
707
                                if Debounces.attackNumber%2 == 1 then
708
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
709
                                else
710
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
711
                                end
712
                                spawn(function()
713
                                        local timer = 0
714
                                        while rs.RenderStepped:wait() do
715
                                                if timer >= 1.55 then
716
                                                        break
717
                                                end
718
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
719
                                                timer = timer + 1/30/(Debounces.FPS/60)
720
                                        end
721
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
722
                                        head:Destroy()
723
                                        makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)        
724
                                end)
725
                                
726
                                wait()
727
                                local s = Instance.new("Sound",head)
728
                                s.Volume = 2
729
                                s.SoundId = "rbxassetid://332223043"
730
                                s.Pitch = 1.02
731
                                s:Play()
732
                                wait(.2)
733
                        end
734
                end
735
        end)
736
737
        uinps.InputBegan:connect(function(InputObj)
738
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
739
                        Debounces.isAttacking = true
740
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
741
                        local head = Instance.new("Part",c)
742
                        head.Size = Vector3.new(18,.2,18)
743
                        head.CanCollide = false
744
                        head.Anchored = true
745
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
746
                        head.Transparency = 1
747
                        for i = 1,2 do
748-
                                decal.Texture = "rbxassetid://1350472031"
748+
749
                                decal.Texture = "rbxassetid://333659455"
750
                                if i == 1 then
751
                                        decal.Face = Enum.NormalId.Top
752
                                else
753
                                        decal.Face = Enum.NormalId.Bottom
754
                                end
755
                        end
756
                        setLerp(.1)
757
                        setJointCFrames({
758
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
759
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
760
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
761
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
762
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
763
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
764
                        })
765
                        spawn(function()
766
                                local timer = 0
767
                                while rs.RenderStepped:wait() do
768
                                        if timer >= 1.55/.8 then
769
                                                break
770
                                        end
771
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
772
                                        timer = timer + 1/30/(Debounces.FPS/60)
773
                                end
774
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
775
                                head:Destroy()
776
                                makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
777
                        end)
778
                        wait()
779
                        local s = Instance.new("Sound",head)
780
                        s.Volume = 2
781
                        s.SoundId = "rbxassetid://332223043"
782
                        s.Pitch = .8
783
                        s:Play()
784
                        wait(.75)
785
                        setLerp(.17)
786
                        setJointCFrames({
787
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
788
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
789
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
790
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
791
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
792
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
793
                        })
794
                        wait(.5)
795
                        Debounces.isAttacking = false
796
                end
797
        end)
798
799
        uinps.InputBegan:connect(function(InputObj)
800
                if InputObj.KeyCode == Enum.KeyCode.Slash then
801
                        local finishEvent = nil
802
                        Debounces.isTyping = true
803
                        finishEvent = uinps.InputBegan:connect(function(InputObj)
804
                                if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
805
                                        Debounces.isTyping = false
806
                                        finishEvent:disconnect()
807
                                end
808
                        end)
809
                end
810
        end)
811
812
        uinps.InputBegan:connect(function(InputObj)
813
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
814
                        Debounces.isSprinting = true
815
                end
816
        end)
817
818
        uinps.InputEnded:connect(function(InputObj)
819
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
820
                        Debounces.isSprinting = false
821
                end
822
        end)
823
824
        rs.RenderStepped:connect(function()
825
                Debounces.FPS = 1/rs.RenderStepped:wait()
826
                local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
827
                if Debounces.isPassive == false then
828
                        fire.Enabled = false
829
                        light.Range = 0
830
                        fight:Pause()
831
                        sans:Resume()
832
                        efxBlock.Transparency = 1
833
                else
834
                        fire.Enabled = true
835
                        light.Range = 10
836
                        fight:Resume()
837
                        sans:Pause()
838
                        efxBlock.Transparency = 0
839
                end
840
                for i,v in pairs (rayModel:children()) do
841
                        if v.Transparency >= 1 then
842
                                v:Destroy()
843
                        else
844
                                v.CanCollide = true
845
                                local parts = v:GetTouchingParts()
846
                                v.CanCollide = false
847
                                for i = 1,#parts do
848
                                        if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
849
                                                parts[i].Parent.Humanoid:TakeDamage(5000.5/(Debounces.FPS/60))
850
                                        elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
851
                                                parts[i].Parent.Humanoid:TakeDamage(1000.1/(Debounces.FPS/60))
852
                                        end
853
                                end
854
                                v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
855
                                v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
856
                        end
857
                end
858
                for i = 1,#Joints do
859
                        Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
860
                end
861
                local sineval = math.sin(tick() * 2) * 3
862
                fire.Acceleration = Vector3.new(sineval,1,sineval)
863
                light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
864
        end)