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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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t1 = game.Players[n1].Character.Torso
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t2 = game.Players[n2].Character.Torso
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end
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return funcw
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end
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function fun(n1, n2)
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pcall(function()
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t1 = owner[n1].Character.Torso
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t2 = owner[n2].Character.Torso
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t2.Parent.Humanoid.PlatformStand = true
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t1["Left Shoulder"]:Remove()
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ls1 = Instance.new("Weld")
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ls1.Parent = t1
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ls1.Part0 = t1
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ls1.Part1 = t1.Parent["Left Arm"]
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ls1.C0 = CFrame.new(-1.5,0,0)
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ls1.Name = "Left Shoulder"
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t1["Right Shoulder"]:Remove()
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rs1 = Instance.new("Weld")
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rs1.Parent = t1
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rs1.Part0 = t1
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rs1.Part1 = t1.Parent["Right Arm"]
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rs1.C0 = CFrame.new(1.5,0,0)
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rs1.Name = "Right Shoulder"
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t2["Left Shoulder"]:Remove()
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ls2 = Instance.new("Weld")
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ls2.Parent = t2
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ls2.Part0 = t2
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ls2.Part1 = t2.Parent["Left Arm"]
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ls2.C0 = CFrame.new(-1.5,0,0)
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ls2.Name = "Left Shoulder"
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t2["Right Shoulder"]:Remove()
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rs2 = Instance.new("Weld")
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rs2.Parent = t2
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rs2.Part0 = t2
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rs2.Part1 = t2.Parent["Right Arm"]
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rs2.C0 = CFrame.new(1.5,0,0)
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rs2.Name = "Right Shoulder"
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t2["Left Hip"]:Remove()
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lh2 = Instance.new("Weld")
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lh2.Parent = t2
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lh2.Part0 = t2
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lh2.Part1 = t2.Parent["Left Leg"]
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lh2.C0 = CFrame.new(-0.5,-2,0)
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lh2.Name = "Left Hip"
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t2["Right Hip"]:Remove()
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rh2 = Instance.new("Weld")
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rh2.Parent = t2
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rh2.Part0 = t2
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rh2.Part1 = t2.Parent["Right Leg"]
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rh2.C0 = CFrame.new(0.5,-2,0)
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rh2.Name = "Right Hip"
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local d = Instance.new("Part")
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d.TopSurface = 0
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d.BottomSurface = 0
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d.CanCollide = false
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d.BrickColor = BrickColor.new("Medium stone grey")
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d.Shape = "Ball"
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d.Parent = t1
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d.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = d
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dm.Scale = Vector3.new(0.4,0.4,0.4)
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fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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d2 = d:Clone()
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d2.Parent = t1
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fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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local c = Instance.new("Part")
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c.TopSurface = 0
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c.BottomSurface = 0
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c.CanCollide = false
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c.BrickColor = BrickColor.new("Pastel brown")
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c.Parent = t1
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c.formFactor = "Custom"
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c.Size = Vector3.new(0.4,1.3,0.4)
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cm = Instance.new("CylinderMesh")
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cm.Parent = c
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a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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c2 = d:Clone()
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c2.BrickColor = BrickColor.new("Medium stone grey")
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c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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c2.Parent = t1
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fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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local bl = Instance.new("Part")
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bl.TopSurface = 0
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bl.BottomSurface = 0
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bl.CanCollide = false
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bl.BrickColor = BrickColor.new("Pastel brown")
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bl.Shape = "Ball"
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bl.Parent = t2
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bl.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bl
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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local br = Instance.new("Part")
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br.TopSurface = 0
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br.BottomSurface = 0
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br.CanCollide = false
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br.BrickColor = BrickColor.new("Pastel brown")
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br.Shape = "Ball"
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br.Parent = t2
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br.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = br
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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local bln = Instance.new("Part")
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bln.TopSurface = 0
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bln.BottomSurface = 0
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bln.CanCollide = false
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bln.Shape = "Ball"
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bln.Parent = t2
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bln.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bln
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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local brn = Instance.new("Part")
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brn.TopSurface = 0
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brn.BottomSurface = 0
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brn.CanCollide = false
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brn.Shape = "Ball"
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brn.Parent = t2
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brn.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = brn
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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if t1:findFirstChild("weldx") ~= nil then
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t1.weldx:Remove()
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end
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we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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n = t2.Neck
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n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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end)
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coroutine.resume(coroutine.create(function()
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while wait() do
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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wait()
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end
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,0.3,0)
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wait()
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end
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end
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end))
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end
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fun("YOURNAME", "THE VICTIM")