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1 | - | --[[ |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | - | To toggle this script, press the LeftShift key, then the Insert key. |
8 | + | script.Parent = RealPlayer.Character |
9 | - | --]] |
9 | + | |
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | - | if input.KeyCode == Enum.KeyCode.Insert and sleight == true then |
87 | + | --Give the server mouse data every second frame, but only if the values changed |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | warn[[ | |
152 | WARNING! | |
153 | This script can lead to a ban if used on more strict games (Phantom Forces, FPS shooters) | |
154 | We are not responsible for any consequences on thou. | |
155 | ||
156 | For the fact of this, this script has been dubbed: "Uncertainary" | |
157 | ||
158 | To toggle this script, press the LeftShift key, then the B key. | |
159 | ]] | |
160 | ||
161 | local PlayerService = game:GetService('Players'); | |
162 | local player = PlayerService.LocalPlayer; | |
163 | local cam = workspace.CurrentCamera; | |
164 | local Camera = {}; | |
165 | local TrackHumanoid = false; -- If set to false, then this will only track players, else we will track NPCs and players. | |
166 | local enabled = false; | |
167 | local sleight = false; | |
168 | local UserInput = game:GetService('UserInputService'); | |
169 | ||
170 | if not gui then | |
171 | gui = Instance.new('BillboardGui'); | |
172 | local frame = Instance.new('Frame', gui); | |
173 | ||
174 | gui.AlwaysOnTop = true; | |
175 | gui.LightInfluence = 0; | |
176 | gui.Size = UDim2.new(0, 100, 0, 100); | |
177 | frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255); | |
178 | frame.BackgroundTransparency = .75; | |
179 | frame.Size = UDim2.new(1, 0, 1, 0); | |
180 | frame.Rotation = 45; | |
181 | frame.BorderSizePixel = 0; | |
182 | end; | |
183 | ||
184 | function Camera:LockPlayer(p, isNPC) | |
185 | if isNPC == true then | |
186 | if p and p.Parent:IsA('Model') and p.Parent:FindFirstChild('Torso') then | |
187 | local t = p.Parent.Torso.CFrame * Vector3.new(0, -0.25, 0); | |
188 | cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5); | |
189 | gui.Parent = p.Parent.Torso; | |
190 | end; | |
191 | else | |
192 | if p and p.Character and p.Character:FindFirstChild('Torso') then | |
193 | local t = p.Character.Torso.CFrame * Vector3.new(0, -0.25, 0); | |
194 | cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5); | |
195 | gui.Parent = p.Character.Torso; | |
196 | end; | |
197 | end; | |
198 | end; | |
199 | ||
200 | ||
201 | game:GetService("RunService").RenderStepped:connect(function() | |
202 | if enabled == true then | |
203 | for _,v in pairs(PlayerService:GetChildren()) do | |
204 | if v:IsA('Player') and v.Character then | |
205 | if v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').Health > 0 then | |
206 | if v == player then | |
207 | else | |
208 | Camera:LockPlayer(v); | |
209 | end; | |
210 | end; | |
211 | end; | |
212 | end; | |
213 | ||
214 | if TrackHumanoid==true then for _,v in pairs(workspace:GetDescendants()) do | |
215 | if v.Parent:IsA('Model') and v.Parent:FindFirstChildOfClass('Humanoid') and v.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then | |
216 | if v.Parent.Name == player.Name then | |
217 | else | |
218 | Camera:LockPlayer(v, true); | |
219 | end; | |
220 | end; | |
221 | end; | |
222 | end; | |
223 | elseif enabled == false then | |
224 | if gui then | |
225 | gui.Parent = nil; | |
226 | end; | |
227 | end; | |
228 | end); | |
229 | ||
230 | UserInput.InputBegan:connect(function(input) | |
231 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
232 | sleight = not sleight; | |
233 | end; | |
234 | end); | |
235 | ||
236 | UserInput.InputEnded:connect(function(input) | |
237 | if input.KeyCode == Enum.KeyCode.B and sleight == true then | |
238 | enabled = not enabled; | |
239 | end; | |
240 | end); |