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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- warn[[
- WARNING!
- This script can lead to a ban if used on more strict games (Phantom Forces, FPS shooters)
- We are not responsible for any consequences on thou.
- For the fact of this, this script has been dubbed: "Uncertainary"
- To toggle this script, press the LeftShift key, then the B key.
- ]]
- local PlayerService = game:GetService('Players');
- local player = PlayerService.LocalPlayer;
- local cam = workspace.CurrentCamera;
- local Camera = {};
- local TrackHumanoid = false; -- If set to false, then this will only track players, else we will track NPCs and players.
- local enabled = false;
- local sleight = false;
- local UserInput = game:GetService('UserInputService');
- if not gui then
- gui = Instance.new('BillboardGui');
- local frame = Instance.new('Frame', gui);
- gui.AlwaysOnTop = true;
- gui.LightInfluence = 0;
- gui.Size = UDim2.new(0, 100, 0, 100);
- frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- frame.BackgroundTransparency = .75;
- frame.Size = UDim2.new(1, 0, 1, 0);
- frame.Rotation = 45;
- frame.BorderSizePixel = 0;
- end;
- function Camera:LockPlayer(p, isNPC)
- if isNPC == true then
- if p and p.Parent:IsA('Model') and p.Parent:FindFirstChild('Torso') then
- local t = p.Parent.Torso.CFrame * Vector3.new(0, -0.25, 0);
- cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5);
- gui.Parent = p.Parent.Torso;
- end;
- else
- if p and p.Character and p.Character:FindFirstChild('Torso') then
- local t = p.Character.Torso.CFrame * Vector3.new(0, -0.25, 0);
- cam.CFrame = CFrame.new(cam.Focus.p, t) * CFrame.new(0, 0, 0.5);
- gui.Parent = p.Character.Torso;
- end;
- end;
- end;
- game:GetService("RunService").RenderStepped:connect(function()
- if enabled == true then
- for _,v in pairs(PlayerService:GetChildren()) do
- if v:IsA('Player') and v.Character then
- if v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').Health > 0 then
- if v == player then
- else
- Camera:LockPlayer(v);
- end;
- end;
- end;
- end;
- if TrackHumanoid==true then for _,v in pairs(workspace:GetDescendants()) do
- if v.Parent:IsA('Model') and v.Parent:FindFirstChildOfClass('Humanoid') and v.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
- if v.Parent.Name == player.Name then
- else
- Camera:LockPlayer(v, true);
- end;
- end;
- end;
- end;
- elseif enabled == false then
- if gui then
- gui.Parent = nil;
- end;
- end;
- end);
- UserInput.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftShift then
- sleight = not sleight;
- end;
- end);
- UserInput.InputEnded:connect(function(input)
- if input.KeyCode == Enum.KeyCode.B and sleight == true then
- enabled = not enabled;
- end;
- end);
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