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- or go back to the newest paste.
1 | function clerp(c1,c2,al) | |
2 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
3 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
4 | for i,v in pairs(com1) do | |
5 | com1[i] = v+(com2[i]-v)*al | |
6 | end | |
7 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
8 | end | |
9 | ||
10 | plr = game:service'Players'.LocalPlayer | |
11 | - | char = plr.Character |
11 | + | |
12 | - | mouse = plr:GetMouse() |
12 | + | |
13 | - | humanoid = char:findFirstChild("Humanoid") |
13 | + | |
14 | - | torso = char:findFirstChild("Torso") |
14 | + | |
15 | - | head = char.Head |
15 | + | |
16 | - | ra = char:findFirstChild("Right Arm") |
16 | + | |
17 | - | la = char:findFirstChild("Left Arm") |
17 | + | |
18 | - | rl = char:findFirstChild("Right Leg") |
18 | + | |
19 | - | ll = char:findFirstChild("Left Leg") |
19 | + | |
20 | - | rs = torso:findFirstChild("Right Shoulder") |
20 | + | |
21 | - | ls = torso:findFirstChild("Left Shoulder") |
21 | + | |
22 | - | rh = torso:findFirstChild("Right Hip") |
22 | + | |
23 | - | lh = torso:findFirstChild("Left Hip") |
23 | + | |
24 | - | neck = torso:findFirstChild("Neck") |
24 | + | |
25 | - | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") |
25 | + | |
26 | - | anim = char:findFirstChild("Animate") |
26 | + | |
27 | - | do --Removing ROBLOX's new Looped bug >_> |
27 | + | |
28 | - | local function rec(x) |
28 | + | |
29 | - | for i,v in pairs(x:children()) do |
29 | + | |
30 | - | if v:IsA'Animation' then |
30 | + | |
31 | - | v.AnimationId = 'rbxassetid://28159255' |
31 | + | |
32 | p.Size = Vector3.new(1,1,1) | |
33 | - | rec(v) |
33 | + | |
34 | p.Anchored = true | |
35 | p.CanCollide = false | |
36 | - | rec(anim) --the Animate script |
36 | + | |
37 | mesh.Name = "Mesh" | |
38 | table.insert(trail,{p,0}) | |
39 | end | |
40 | local lastpos = obj.Position | |
41 | local updatethis = 0 | |
42 | local dontdothis = false | |
43 | game:service'RunService'.Stepped:connect(function() | |
44 | if wat == true then if dontdothis then return end | |
45 | for i,v in pairs(trail) do | |
46 | game:service'Debris':AddItem(obj, 0) | |
47 | table.remove(v, i) | |
48 | end | |
49 | dontdothis = true | |
50 | return | |
51 | end | |
52 | updatethis = ((updatethis) % 4) + 1 | |
53 | local dstnc = (obj.Position - lastpos).magnitude | |
54 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
55 | trail[updatethis][1].Parent = obj.Parent | |
56 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
57 | trail[updatethis][2] = 0 | |
58 | for i,v in pairs(trail) do | |
59 | v[2] = v[2] + .15 | |
60 | v[1].Transparency = v[2] | |
61 | end | |
62 | lastpos = obj.Position | |
63 | end) | |
64 | end | |
65 | ||
66 | do --rayCast | |
67 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
68 | local ran,err = ypcall(function() | |
69 | local rayPart = Instance.new("Part") | |
70 | rayPart.Name = "RayPart" | |
71 | rayPart.BrickColor = BrickColor.new(color) | |
72 | rayPart.Anchored = true | |
73 | rayPart.CanCollide = false | |
74 | rayPart.Locked = true | |
75 | rayPart.FormFactor = "Custom" | |
76 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
77 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
78 | rayPart.Size = Vector3.new(.2, 50, .2) | |
79 | rayPart:breakJoints() | |
80 | Instance.new("CylinderMesh", rayPart) | |
81 | local fire = Instance.new("Fire", rayPart) | |
82 | fire.Color = rayPart.BrickColor.Color | |
83 | fire.SecondaryColor = rayPart.BrickColor.Color | |
84 | fire.Heat = 0 | |
85 | fire.Size = 10 | |
86 | local pl = Instance.new("PointLight", rayPart) | |
87 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
88 | pl.Range = 18 | |
89 | ||
90 | local hitobj = false | |
91 | local bulletposition = startpos.Position | |
92 | rayPart.CFrame = startpos.CFrame | |
93 | trailconnect(rayPart, hitobj) | |
94 | ||
95 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
96 | local bulletlastposition = bulletposition | |
97 | ||
98 | coroutine.resume(coroutine.create(function() | |
99 | while true do | |
100 | ||
101 | local dt = wait() | |
102 | bulletlastposition = bulletposition | |
103 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
104 | bulletposition = bulletposition + (bulletvelocity*dt) | |
105 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
106 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) | |
107 | ||
108 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
109 | rayPart:Destroy() | |
110 | hitobj = true | |
111 | break | |
112 | end | |
113 | ||
114 | ||
115 | if hit then | |
116 | hitobj = true | |
117 | local damage = math.random(Dmg, Dmg+6) | |
118 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
119 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
120 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then | |
121 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
122 | end | |
123 | local boom = Instance.new("Part", modelforparts) | |
124 | boom.BrickColor = rayPart.BrickColor | |
125 | boom.Anchored = true | |
126 | boom.FormFactor = "Custom" | |
127 | boom.Size = Vector3.new(1,1,1) | |
128 | boom.CanCollide = false | |
129 | boom.Transparency = 0.25 | |
130 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
131 | boom.TopSurface = 0 | |
132 | boom.BottomSurface = 0 | |
133 | local sphere = Instance.new("SpecialMesh", boom) | |
134 | sphere.MeshType = "Sphere" | |
135 | local pl = Instance.new("PointLight", boom) | |
136 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
137 | pl.Range = 20 | |
138 | for ye = 0, 8 do | |
139 | local lite = Instance.new("Part", boom) | |
140 | lite.FormFactor = "Custom" | |
141 | lite.Size = Vector3.new(.2, 1.5, .2) | |
142 | lite.BrickColor = boom.BrickColor | |
143 | lite.CanCollide = false | |
144 | lite.TopSurface = 0 | |
145 | lite.Anchored = false | |
146 | lite.BottomSurface = 0 | |
147 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
148 | end | |
149 | ||
150 | for i = 0, 20, 2.5 do | |
151 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
152 | boom.Transparency = boom.Transparency + i/60 | |
153 | pl.Range = pl.Range + i/15 | |
154 | wait() | |
155 | end | |
156 | boom:Destroy() | |
157 | for i,v in pairs(workspace:children()) do | |
158 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
159 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
160 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then | |
161 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) | |
162 | end | |
163 | end | |
164 | end | |
165 | if v and v:IsA("Part") and v.Name ~= "Base" then | |
166 | if (v.Position - boom.Position).magnitude < 16 then | |
167 | v:BreakJoints() | |
168 | v.TopSurface = 0 | |
169 | v.BottomSurface = 0 | |
170 | v.LeftSurface = 0 | |
171 | v.RightSurface = 0 | |
172 | v.FrontSurface = 0 | |
173 | v.BackSurface = 0 | |
174 | v.Anchored = false | |
175 | end | |
176 | end | |
177 | end | |
178 | pcall(function() | |
179 | bulletposition = hitposition | |
180 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
181 | rayPart:Destroy() | |
182 | end) | |
183 | break | |
184 | end | |
185 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
186 | rayPart.Parent = modelforparts | |
187 | end | |
188 | end)) | |
189 | for i = 70, 65, -1.5 do | |
190 | firing = true | |
191 | camera.FieldOfView = i | |
192 | wait() | |
193 | end | |
194 | for i = 65, 70, 2.5 do | |
195 | firing = false | |
196 | camera.FieldOfView = i | |
197 | wait() | |
198 | end | |
199 | end) | |
200 | if err then | |
201 | print(err) | |
202 | end | |
203 | end | |
204 | end | |
205 | ||
206 | ||
207 | charge = 100 | |
208 | ||
209 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") | |
210 | ||
211 | local statusgui = Instance.new("ScreenGui", plrgui) | |
212 | local mainframe = Instance.new("Frame", statusgui) | |
213 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
214 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
215 | mainframe.Style = 3 | |
216 | local image = Instance.new("ImageLabel", mainframe) | |
217 | image.Size = UDim2.new(1, 0, .47, 0) | |
218 | image.Position = UDim2.new(0, 0, .235, 0) | |
219 | image.BackgroundTransparency = 1 | |
220 | image.Image = "rbxassetid://145057975" | |
221 | local chargetext = Instance.new("TextLabel", mainframe) | |
222 | chargetext.FontSize = "Size18" | |
223 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
224 | chargetext.TextYAlignment = "Bottom" | |
225 | chargetext.BackgroundTransparency = 1 | |
226 | chargetext.TextColor3 = Color3.new(1,1,1) | |
227 | game:service'RunService'.Stepped:connect(function() | |
228 | chargetext.Text = math.floor(charge).."%" | |
229 | end) | |
230 | ||
231 | ||
232 | ||
233 | local rm = Instance.new("Weld", torso) | |
234 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
235 | rm.C1 = CFrame.new(0, 0.5, 0) | |
236 | rm.Part0 = torso | |
237 | rm.Part1 = ra | |
238 | local lm = Instance.new("Weld", torso) | |
239 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
240 | lm.C1 = CFrame.new(0, 0.5, 0) | |
241 | lm.Part0 = torso | |
242 | lm.Part1 = la | |
243 | ||
244 | sound = Instance.new("Sound", head) | |
245 | sound.Volume = 1 | |
246 | sound.SoundId = "rbxassetid://144834276" | |
247 | sound.Looped = true | |
248 | ||
249 | ||
250 | dancemode = true | |
251 | debounceofsprint = false | |
252 | ||
253 | --create func | |
254 | function part(parent, size, color, formfactor, collide, transparency) | |
255 | if transparency == nil then transparency=0 end | |
256 | if collide == nil then collide=false end | |
257 | if formfactor == nil then formfactor="Custom" end | |
258 | local p = Instance.new("Part", parent) | |
259 | p.FormFactor = formfactor | |
260 | p.CanCollide = collide | |
261 | p.Size = size | |
262 | p.Locked = true | |
263 | p.Transparency = transparency | |
264 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
265 | p.BrickColor = color | |
266 | p.FrontSurface = "SmoothNoOutlines" | |
267 | p.BackSurface = "SmoothNoOutlines" | |
268 | p.LeftSurface = "SmoothNoOutlines" | |
269 | p.BottomSurface = "SmoothNoOutlines" | |
270 | p.TopSurface = "SmoothNoOutlines" | |
271 | p.RightSurface = "SmoothNoOutlines" | |
272 | return p | |
273 | end | |
274 | function wedge(parent, size, color, formfactor, collide, transparency) | |
275 | if transparency==nil then transparency=0 end | |
276 | if collide==nil then collide=false end | |
277 | if formfactor==nil then formfactor="Custom" end | |
278 | local p = Instance.new("WedgePart", parent) | |
279 | p.FormFactor = formfactor | |
280 | p.CanCollide = collide | |
281 | p.Size = size | |
282 | p.Locked = true | |
283 | p.Position = torso.Position | |
284 | p.BrickColor = color | |
285 | p.FrontSurface = "SmoothNoOutlines" | |
286 | p.BackSurface = "SmoothNoOutlines" | |
287 | p.LeftSurface = "SmoothNoOutlines" | |
288 | p.BottomSurface = "SmoothNoOutlines" | |
289 | p.TopSurface = "SmoothNoOutlines" | |
290 | p.RightSurface = "SmoothNoOutlines" | |
291 | return p | |
292 | end | |
293 | function weld(part0, part1, c0, parent, c1) | |
294 | if parent == nil then parent=char end | |
295 | if c1 == nil then c1=CFrame.new() end | |
296 | ||
297 | local wel = Instance.new("Weld", parent) | |
298 | wel.Part0 = part0 | |
299 | wel.Part1 = part1 | |
300 | wel.C0 = c0 | |
301 | wel.C1 = c1 | |
302 | return wel | |
303 | end | |
304 | function specialmesh(parent, meshType, scale, meshId) | |
305 | if meshId==nil then meshId="" end | |
306 | local mesh = Instance.new("SpecialMesh", parent) | |
307 | mesh.Scale = scale | |
308 | mesh.MeshType = meshType | |
309 | mesh.MeshId = meshId | |
310 | return mesh | |
311 | end | |
312 | ---------------------------------------------------------------------------------------------------------- | |
313 | --function part(parent, size, color, formfactor, collide, transparency) | |
314 | --function weld(part0, part1, c0, parent, c1) | |
315 | ||
316 | ---------------------------------------------------------------------------------------------------------- | |
317 | function animatehuman(animationid, object) | |
318 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
319 | animation:Play() | |
320 | end | |
321 | local danceAnim = Instance.new("Animation", char) | |
322 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
323 | danceAnim.Name = "DancingAnimation" | |
324 | ---------------------------------------------------------------------------------------------------------- | |
325 | local main = Instance.new("Part", char) | |
326 | main.FormFactor = "Custom" | |
327 | main.CanCollide = false | |
328 | main.Size = Vector3.new(.75, 1, 1.2) | |
329 | main.Locked = true | |
330 | main.BrickColor = BrickColor.new("Black") | |
331 | main.TopSurface = 0 | |
332 | main.BottomSurface = 0 | |
333 | main.Position = torso.Position | |
334 | main:BreakJoints() | |
335 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
336 | local speaker = Instance.new("Part", char) | |
337 | speaker.FormFactor = "Custom" | |
338 | speaker.CanCollide = false | |
339 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
340 | speaker.Locked = true | |
341 | speaker.BrickColor = BrickColor.new("Black") | |
342 | speaker.TopSurface = 0 | |
343 | speaker.BottomSurface = 0 | |
344 | speaker.Position = torso.Position | |
345 | speaker:BreakJoints() | |
346 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
347 | local speaker2 = Instance.new("Part", char) | |
348 | speaker2.FormFactor = "Custom" | |
349 | speaker2.CanCollide = false | |
350 | speaker2.Size = Vector3.new(1, .25, 2) | |
351 | speaker2.Locked = true | |
352 | speaker2.BrickColor = BrickColor.new("Black") | |
353 | speaker2.TopSurface = 0 | |
354 | speaker2.BottomSurface = 0 | |
355 | speaker2.Position = torso.Position | |
356 | speaker2:BreakJoints() | |
357 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
358 | local main2 = Instance.new("Part", char) | |
359 | main2.FormFactor = "Custom" | |
360 | main2.CanCollide = false | |
361 | main2.Size = Vector3.new(.751, 1, .6) | |
362 | main2.Locked = true | |
363 | main2.BrickColor = BrickColor.new("Black") | |
364 | main2.TopSurface = 0 | |
365 | main2.BottomSurface = 0 | |
366 | main2.Position = torso.Position | |
367 | main2:BreakJoints() | |
368 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
369 | local main3 = Instance.new("Part", char) | |
370 | main3.FormFactor = "Custom" | |
371 | main3.CanCollide = false | |
372 | main3.Size = Vector3.new(.751, 1.45, 1) | |
373 | main3.Locked = true | |
374 | main3.BrickColor = BrickColor.new("Black") | |
375 | main3.TopSurface = 0 | |
376 | main3.BottomSurface = 0 | |
377 | main3.Position = torso.Position | |
378 | main3:BreakJoints() | |
379 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
380 | local main4 = Instance.new("Part", char) | |
381 | main4.FormFactor = "Custom" | |
382 | main4.CanCollide = false | |
383 | main4.Size = Vector3.new(1, .76, 1) | |
384 | Instance.new("CylinderMesh", main4) | |
385 | main4.Locked = true | |
386 | main4.BrickColor = BrickColor.new("Black") | |
387 | main4.TopSurface = 0 | |
388 | main4.BottomSurface = 0 | |
389 | main4.Position = torso.Position | |
390 | main4:BreakJoints() | |
391 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
392 | local speaker3 = Instance.new("Part", char) | |
393 | speaker3.FormFactor = "Custom" | |
394 | speaker3.CanCollide = false | |
395 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
396 | speaker3.Locked = true | |
397 | speaker3.BrickColor = BrickColor.new("Black") | |
398 | speaker3.TopSurface = 0 | |
399 | speaker3.BottomSurface = 0 | |
400 | speaker3.Position = torso.Position | |
401 | speaker3:BreakJoints() | |
402 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
403 | local speaker4 = Instance.new("Part", char) | |
404 | speaker4.FormFactor = "Custom" | |
405 | speaker4.CanCollide = false | |
406 | speaker4.Size = Vector3.new(1, .5, 2) | |
407 | speaker4.Locked = true | |
408 | speaker4.BrickColor = BrickColor.new("Black") | |
409 | speaker4.TopSurface = 0 | |
410 | speaker4.BottomSurface = 0 | |
411 | speaker4.Position = torso.Position | |
412 | speaker4:BreakJoints() | |
413 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
414 | local speaker5 = Instance.new("Part", char) | |
415 | speaker5.FormFactor = "Custom" | |
416 | speaker5.CanCollide = false | |
417 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
418 | speaker5.Locked = true | |
419 | speaker5.BrickColor = BrickColor.new("Black") | |
420 | speaker5.TopSurface = 0 | |
421 | speaker5.BottomSurface = 0 | |
422 | speaker5.Position = torso.Position | |
423 | speaker5:BreakJoints() | |
424 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
425 | local speaker6 = Instance.new("Part", char) | |
426 | speaker6.FormFactor = "Custom" | |
427 | speaker6.CanCollide = false | |
428 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
429 | speaker6.Locked = true | |
430 | speaker6.BrickColor = BrickColor.new("Black") | |
431 | speaker6.TopSurface = 0 | |
432 | speaker6.BottomSurface = 0 | |
433 | speaker6.Position = torso.Position | |
434 | speaker6:BreakJoints() | |
435 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
436 | ||
437 | local support = Instance.new("Part", char) | |
438 | support.FormFactor = "Custom" | |
439 | support.CanCollide = false | |
440 | support.Size = Vector3.new(.3, .4, .6) | |
441 | support.Locked = true | |
442 | support.BrickColor = BrickColor.new("Black") | |
443 | support.TopSurface = 0 | |
444 | support.BottomSurface = 0 | |
445 | support.Position = torso.Position | |
446 | support:BreakJoints() | |
447 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
448 | ||
449 | ||
450 | debounce = false | |
451 | ||
452 | function stopsound() | |
453 | if debounce then return end | |
454 | if not sound.IsPlaying then return end | |
455 | sound:stop() | |
456 | debounce = true | |
457 | local dancebro = Instance.new("StringValue", game:service'Lighting') | |
458 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
459 | game:service'Debris':AddItem(dancebro, 1) | |
460 | coroutine.wrap(function() | |
461 | while not sound.IsPlaying do | |
462 | if charge <= 100 then | |
463 | charge = charge + .1 | |
464 | wait() | |
465 | elseif charge > 100 then | |
466 | charge = 100 | |
467 | break | |
468 | end | |
469 | end | |
470 | end)() | |
471 | wait(.1) | |
472 | debounce = false | |
473 | end | |
474 | mouse.Button1Down:connect(function(mous) | |
475 | if debounceofsprint then return end | |
476 | if sound.IsPlaying then return end | |
477 | if debounce then return end | |
478 | sound:play() | |
479 | for i = 70, 55, -.35 do | |
480 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
481 | camera.FieldOfView = i | |
482 | wait() | |
483 | end | |
484 | for i = 65, 70, 2.5 do | |
485 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
486 | camera.FieldOfView = i | |
487 | wait() | |
488 | end | |
489 | if debounce then debounce = false return end | |
490 | if dancemode then | |
491 | for i,v in pairs(workspace:children()) do | |
492 | if not sound.IsPlaying then break end | |
493 | coroutine.wrap(function() | |
494 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then | |
495 | danceAnimClone = danceAnim:clone() | |
496 | danceAnimClone.Parent = v | |
497 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
498 | wait() | |
499 | NLS([[ | |
500 | function animatehuman(animationid, object) | |
501 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) | |
502 | animation:Play() | |
503 | end | |
504 | while wait(.5) do | |
505 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end | |
506 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) | |
507 | end | |
508 | ]], v) | |
509 | end | |
510 | end)() | |
511 | end | |
512 | end | |
513 | coroutine.wrap(function() | |
514 | while sound.IsPlaying do | |
515 | if charge <= 1 then | |
516 | if debounce then break end | |
517 | if not sound.IsPlaying then break end | |
518 | sound:stop() | |
519 | debounce = true | |
520 | chargetext.TextColor3 = Color3.new(1,0,0) | |
521 | dancebro = Instance.new("StringValue", game:service'Lighting') | |
522 | dancebro.Name = ('STOPDANCING'..plr.Name) | |
523 | game:service'Debris':AddItem(dancebro, 1) | |
524 | coroutine.wrap(function() | |
525 | repeat wait() until charge >= 10 | |
526 | debounce = false | |
527 | chargetext.TextColor3 = Color3.new(1,1,1) | |
528 | end)() | |
529 | coroutine.wrap(function() | |
530 | while not sound.IsPlaying do | |
531 | if charge <= 100 then | |
532 | charge = charge + .1 | |
533 | wait() | |
534 | elseif charge > 100 then | |
535 | charge = 100 | |
536 | break | |
537 | end | |
538 | end | |
539 | end)() | |
540 | else | |
541 | charge = charge - .08 | |
542 | wait() | |
543 | end | |
544 | end | |
545 | end)() | |
546 | coroutine.wrap(function() | |
547 | local ran,err = ypcall(function() | |
548 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
549 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
550 | if not sound.IsPlaying then break end | |
551 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
552 | wait(.35) | |
553 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
554 | if not sound.IsPlaying then break end | |
555 | rayCast(speaker, 1250, 0, 5, "Pink") | |
556 | wait(.95) | |
557 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
558 | if not sound.IsPlaying then break end | |
559 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
560 | wait(.55) | |
561 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
562 | if not sound.IsPlaying then break end | |
563 | rayCast(speaker, 1250, 0, 5, "Pink") | |
564 | wait(.4) | |
565 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
566 | if not sound.IsPlaying then break end | |
567 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
568 | local pl = Instance.new("PointLight", torso) | |
569 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
570 | pl.Range = 30 | |
571 | pl.Brightness = 0.7 | |
572 | game:service'Debris':AddItem(pl, .3) | |
573 | wait(.45) | |
574 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
575 | if not sound.IsPlaying then break end | |
576 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
577 | wait(.75) | |
578 | end | |
579 | end) if err then print(err) end | |
580 | end)() | |
581 | end) | |
582 | ||
583 | mouse.Button1Up:connect(function(mous) | |
584 | stopsound() | |
585 | end) | |
586 | ctrl = false | |
587 | mouse.KeyDown:connect(function(k) | |
588 | if string.byte(k) == 50 then | |
589 | ctrl = true | |
590 | humanoid.WalkSpeed = 8 | |
591 | end | |
592 | if string.byte(k) == 48 then | |
593 | humanoid.WalkSpeed = 28 | |
594 | end | |
595 | end) | |
596 | ||
597 | mouse.KeyUp:connect(function(k) | |
598 | if string.byte(k) == 50 then | |
599 | ctrl = false | |
600 | humanoid.WalkSpeed = 16 | |
601 | end | |
602 | if string.byte(k) == 48 then | |
603 | humanoid.WalkSpeed = 16 | |
604 | if ctrl then | |
605 | humanoid.WalkSpeed = 8 | |
606 | end | |
607 | end | |
608 | end) | |
609 | ||
610 | humanoid.Died:connect(function() | |
611 | deathpos = torso.Position | |
612 | WorkModel = Instance.new("Model", workspace) | |
613 | WorkModel.Name = " " | |
614 | wait(1/60) | |
615 | humanoid.Parent = nil | |
616 | if torso then | |
617 | local Head = char:FindFirstChild("Head") | |
618 | if Head then | |
619 | local Neck = Instance.new("Weld") | |
620 | Neck.Name = "Neck" | |
621 | Neck.Part0 = torso | |
622 | Neck.Part1 = Head | |
623 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
624 | Neck.C1 = CFrame.new() | |
625 | Neck.Parent = torso | |
626 | end | |
627 | local Limb = char:FindFirstChild("Right Arm") | |
628 | if Limb then | |
629 | ||
630 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
631 | local Joint = Instance.new("Glue") | |
632 | Joint.Name = "RightShoulder" | |
633 | Joint.Part0 = torso | |
634 | Joint.Part1 = Limb | |
635 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
636 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
637 | Joint.Parent = torso | |
638 | ||
639 | local B = Instance.new("Part") | |
640 | B.TopSurface = 0 | |
641 | B.BottomSurface = 0 | |
642 | B.formFactor = "Symmetric" | |
643 | B.Size = Vector3.new(1, 1, 1) | |
644 | B.Transparency = 1 | |
645 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
646 | B.Parent = char | |
647 | B.CanCollide = false | |
648 | local W = Instance.new("Weld") | |
649 | W.Part0 = Limb | |
650 | W.Part1 = B | |
651 | W.C0 = CFrame.new(0, -0.5, 0) | |
652 | W.Parent = Limb | |
653 | ||
654 | end | |
655 | local Limb = char:FindFirstChild("Left Arm") | |
656 | if Limb then | |
657 | ||
658 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
659 | local Joint = Instance.new("Glue") | |
660 | Joint.Name = "LeftShoulder" | |
661 | Joint.Part0 = torso | |
662 | Joint.Part1 = Limb | |
663 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
664 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
665 | Joint.Parent = torso | |
666 | ||
667 | local B = Instance.new("Part") | |
668 | B.TopSurface = 0 | |
669 | B.BottomSurface = 0 | |
670 | B.formFactor = "Symmetric" | |
671 | B.Size = Vector3.new(1, 1, 1) | |
672 | B.Transparency = 1 | |
673 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
674 | B.Parent = char | |
675 | B.CanCollide = false | |
676 | local W = Instance.new("Weld") | |
677 | W.Part0 = Limb | |
678 | W.Part1 = B | |
679 | W.C0 = CFrame.new(0, -0.5, 0) | |
680 | W.Parent = Limb | |
681 | ||
682 | end | |
683 | local Limb = char:FindFirstChild("Right Leg") | |
684 | if Limb then | |
685 | ||
686 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
687 | local Joint = Instance.new("Glue") | |
688 | Joint.Name = "RightHip" | |
689 | Joint.Part0 = torso | |
690 | Joint.Part1 = Limb | |
691 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
692 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
693 | Joint.Parent = torso | |
694 | ||
695 | local B = Instance.new("Part") | |
696 | B.TopSurface = 0 | |
697 | B.BottomSurface = 0 | |
698 | B.formFactor = "Symmetric" | |
699 | B.Size = Vector3.new(1, 1, 1) | |
700 | B.Transparency = 1 | |
701 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
702 | B.Parent = char | |
703 | B.CanCollide = false | |
704 | local W = Instance.new("Weld") | |
705 | W.Part0 = Limb | |
706 | W.Part1 = B | |
707 | W.C0 = CFrame.new(0, -0.5, 0) | |
708 | W.Parent = Limb | |
709 | ||
710 | end | |
711 | local Limb = char:FindFirstChild("Left Leg") | |
712 | if Limb then | |
713 | ||
714 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
715 | local Joint = Instance.new("Glue") | |
716 | Joint.Name = "LeftHip" | |
717 | Joint.Part0 = torso | |
718 | Joint.Part1 = Limb | |
719 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
720 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
721 | Joint.Parent = torso | |
722 | ||
723 | local B = Instance.new("Part") | |
724 | B.TopSurface = 0 | |
725 | B.BottomSurface = 0 | |
726 | B.formFactor = "Symmetric" | |
727 | B.Size = Vector3.new(1, 1, 1) | |
728 | B.Transparency = 1 | |
729 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
730 | B.Parent = char | |
731 | B.CanCollide = false | |
732 | local W = Instance.new("Weld") | |
733 | W.Part0 = Limb | |
734 | W.Part1 = B | |
735 | W.C0 = CFrame.new(0, -0.5, 0) | |
736 | W.Parent = Limb | |
737 | end | |
738 | for blood = 0, 3 do | |
739 | local blood = Instance.new("Part", workspace) | |
740 | blood.BrickColor = BrickColor.Red() | |
741 | blood.FormFactor = "Custom" | |
742 | blood.Size = Vector3.new(.2,.2,.2) | |
743 | blood.Anchored = true | |
744 | blood.TopSurface = "Smooth" | |
745 | blood.BackSurface = "Smooth" | |
746 | local bloodmesh = Instance.new("CylinderMesh", blood) | |
747 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
748 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
749 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
750 | if hitzb then | |
751 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
752 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
753 | coroutine.wrap(function() | |
754 | for cframe = 0, math.random(16, 24) do | |
755 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
756 | wait() | |
757 | end | |
758 | end)() | |
759 | elseif not hitzb then | |
760 | blood:Destroy() | |
761 | end | |
762 | end | |
763 | local BP = Instance.new("BodyPosition", torso) | |
764 | BP.maxForce = Vector3.new(1,1,1)/0 | |
765 | BP.position = deathpos | |
766 | for i,v in pairs(char:children()) do | |
767 | if v:IsA("Part") then v.Parent = WorkModel end | |
768 | end | |
769 | wait(.3) | |
770 | BP:Destroy() | |
771 | end | |
772 | end) | |
773 | ||
774 | local rlegm = Instance.new("Motor", torso) | |
775 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
776 | rlegm.C1 = CFrame.new(0, 1, 0) | |
777 | rlegm.Part0 = torso | |
778 | rlegm.Part1 = rl | |
779 | rlegm.Name = "Right Hip" | |
780 | local llegm = Instance.new("Motor", torso) | |
781 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
782 | llegm.C1 = CFrame.new(0, 1, 0) | |
783 | llegm.Part0 = torso | |
784 | llegm.Part1 = ll | |
785 | llegm.Name = "Left Hip" | |
786 | neck.C0 = CFrame.new(0, 1, 0) | |
787 | neck.C1 = CFrame.new(0, -0.5, 0) | |
788 | rj.C0 = CFrame.new(0, -1, 0) | |
789 | rj.C1 = CFrame.new(0, -1, 0) | |
790 | rsc0 = rm.C0 | |
791 | lsc0 = lm.C0 | |
792 | neckc0 = neck.C0 | |
793 | rootc0 = rj.C0 | |
794 | llc0 = llegm.C0 | |
795 | rlc0 = rlegm.C0 | |
796 | speed = 0.4 | |
797 | angle = 0 | |
798 | anglespeed = 0 | |
799 | mvmnt = 0 | |
800 | game:service'RunService'.RenderStepped:connect(function() | |
801 | angle = (angle % 100) + anglespeed/10 | |
802 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
803 | local rscf = rsc0 | |
804 | local lscf = lsc0 | |
805 | local rlcf = rlc0 | |
806 | local llcf = llc0 | |
807 | local rjcf = rootc0 | |
808 | local ncf = neckc0 | |
809 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
810 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
811 | --math.asin(mouse.UnitRay.Direction.y) | |
812 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
813 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
814 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
815 | if firing then | |
816 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
817 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
818 | end | |
819 | if not hitz then | |
820 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
821 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
822 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
823 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
824 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
825 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
826 | elseif humanoid.Sit then | |
827 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
828 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
829 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
830 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
831 | if sprinting then | |
832 | debounceofsprint = false | |
833 | sprinting = false | |
834 | end | |
835 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
836 | speed = 0.3 | |
837 | if ctrl then | |
838 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
839 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
840 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
841 | else | |
842 | rjcf = rootc0 | |
843 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
844 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
845 | end | |
846 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
847 | if not humanoid.Sit then | |
848 | anglespeed = 2 | |
849 | if ctrl then | |
850 | anglespeed = 3 | |
851 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
852 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
853 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
854 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
855 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
856 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
857 | else | |
858 | rjcf = rootc0 | |
859 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
860 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
861 | end | |
862 | if sprinting then | |
863 | debounceofsprint = false | |
864 | sprinting = false | |
865 | end | |
866 | end | |
867 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
868 | if not humanoid.Sit then | |
869 | anglespeed = 2.7 | |
870 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
871 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
872 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
873 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
874 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
875 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
876 | sprinting = true | |
877 | debounceofsprint = true | |
878 | end | |
879 | end | |
880 | rm.C0 = clerp(rm.C0,rscf,speed) | |
881 | lm.C0 = clerp(lm.C0,lscf,speed) | |
882 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
883 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
884 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
885 | neck.C0 = clerp(neck.C0,ncf,speed) | |
886 | end) |