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SmokeDelsin

my powas

Jun 12th, 2015
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  1. function clerp(c1,c2,al)
  2.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  3.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  4.     for i,v in pairs(com1) do
  5.         com1[i] = v+(com2[i]-v)*al
  6.     end
  7.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  8. end
  9.  
  10. plr = game:service'Players'.LocalPlayer
  11.  
  12.  
  13.         humanoid.Jump = true
  14.  
  15.         wait(.4)
  16.  
  17.  
  18.         if anim then
  19.         anim:Destroy()
  20.         end
  21. rootpart = char:findFirstChild("HumanoidRootPart")
  22. camera = workspace.CurrentCamera
  23. modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
  24. modelforparts.Name = "ModelForParts"
  25.  
  26. function trailconnect(obj, wat)
  27. local trail = {}
  28. for i = 1, 4 do
  29. local p = Instance.new("Part")
  30. p.BrickColor = obj.BrickColor
  31. p.formFactor = "Custom"
  32. p.Size = Vector3.new(1,1,1)
  33. p.Locked = true
  34. p.Anchored = true
  35. p.CanCollide = false
  36. local mesh = Instance.new("CylinderMesh", p)
  37. mesh.Name = "Mesh"
  38. table.insert(trail,{p,0})
  39. end
  40. local lastpos = obj.Position
  41. local updatethis = 0
  42. local dontdothis = false
  43. game:service'RunService'.Stepped:connect(function()
  44.     if wat == true then if dontdothis then return end
  45.         for i,v in pairs(trail) do
  46.         game:service'Debris':AddItem(obj, 0)
  47.         table.remove(v, i)
  48.         end
  49.         dontdothis = true
  50.         return
  51.     end
  52. updatethis = ((updatethis) % 4) + 1
  53. local dstnc = (obj.Position - lastpos).magnitude
  54. trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
  55. trail[updatethis][1].Parent = obj.Parent
  56. trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
  57. trail[updatethis][2] = 0
  58. for i,v in pairs(trail) do
  59. v[2] = v[2] + .15
  60. v[1].Transparency = v[2]
  61. end
  62. lastpos = obj.Position
  63. end)
  64. end
  65.  
  66. do --rayCast
  67.     function rayCast(startpos, Speed, Gravity, Dmg, color)
  68.         local ran,err = ypcall(function()
  69.     local rayPart         = Instance.new("Part")
  70.     rayPart.Name          = "RayPart"
  71.     rayPart.BrickColor    = BrickColor.new(color)
  72.     rayPart.Anchored      = true
  73.     rayPart.CanCollide    = false
  74.     rayPart.Locked        = true
  75.     rayPart.FormFactor    = "Custom"
  76.     rayPart.TopSurface    = Enum.SurfaceType.Smooth
  77.     rayPart.BottomSurface = Enum.SurfaceType.Smooth
  78.     rayPart.Size          = Vector3.new(.2, 50, .2)
  79.     rayPart:breakJoints()
  80.     Instance.new("CylinderMesh", rayPart)
  81.     local fire = Instance.new("Fire", rayPart)
  82.     fire.Color = rayPart.BrickColor.Color
  83.     fire.SecondaryColor = rayPart.BrickColor.Color
  84.     fire.Heat = 0
  85.     fire.Size = 10
  86.     local pl = Instance.new("PointLight", rayPart)
  87.     pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
  88.     pl.Range = 18
  89.  
  90.     local hitobj = false
  91.     local bulletposition = startpos.Position
  92.     rayPart.CFrame = startpos.CFrame
  93.     trailconnect(rayPart, hitobj)
  94.  
  95.    local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
  96.     local bulletlastposition = bulletposition
  97.    
  98.     coroutine.resume(coroutine.create(function()
  99.         while true do
  100.  
  101.             local dt = wait()
  102.             bulletlastposition = bulletposition
  103.             bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
  104.             bulletposition = bulletposition + (bulletvelocity*dt)
  105.             local ray = Ray.new(bulletlastposition,  (bulletposition - bulletlastposition))
  106.             local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
  107.                
  108.     if (torso.Position - rayPart.Position).magnitude > 840 then
  109.         rayPart:Destroy()
  110.         hitobj = true
  111.      break
  112.     end
  113.  
  114.    
  115.             if hit then
  116.                 hitobj = true
  117.                     local damage = math.random(Dmg, Dmg+6)
  118.                 if hit.Parent:findFirstChild("Humanoid") ~= nil then
  119.                     hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  120.                 elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
  121.                     hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  122.                 end
  123.                 local boom = Instance.new("Part", modelforparts)
  124.                 boom.BrickColor = rayPart.BrickColor
  125.                 boom.Anchored = true
  126.                 boom.FormFactor = "Custom"
  127.                 boom.Size = Vector3.new(1,1,1)
  128.                 boom.CanCollide = false
  129.                 boom.Transparency = 0.25
  130.                 boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
  131.                 boom.TopSurface = 0
  132.                 boom.BottomSurface = 0
  133.                 local sphere = Instance.new("SpecialMesh", boom)
  134.                 sphere.MeshType = "Sphere"
  135.                 local pl = Instance.new("PointLight", boom)
  136.                 pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
  137.                 pl.Range = 20
  138.                 for ye = 0, 8 do
  139.                     local lite = Instance.new("Part", boom)
  140.                     lite.FormFactor = "Custom"
  141.                     lite.Size = Vector3.new(.2, 1.5, .2)
  142.                     lite.BrickColor = boom.BrickColor
  143.                     lite.CanCollide = false
  144.                     lite.TopSurface = 0
  145.                     lite.Anchored = false
  146.                     lite.BottomSurface = 0
  147.                     lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
  148.                 end
  149.                    
  150.                 for i = 0, 20, 2.5 do
  151.                     sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
  152.                     boom.Transparency = boom.Transparency + i/60
  153.                     pl.Range = pl.Range + i/15
  154.                  wait()
  155.                 end
  156.                 boom:Destroy()
  157.             for i,v in pairs(workspace:children()) do
  158.                 if v:IsA("Model") and v:findFirstChild("Humanoid") then
  159.                     if v:findFirstChild("Head") and v:findFirstChild("Torso") then
  160.                     if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
  161.                     v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
  162.                     end
  163.                     end
  164.                 end
  165.                 if v and v:IsA("Part") and v.Name ~= "Base" then
  166.                     if (v.Position - boom.Position).magnitude < 16 then
  167.                     v:BreakJoints()
  168.                     v.TopSurface = 0
  169.                     v.BottomSurface = 0
  170.                     v.LeftSurface = 0
  171.                     v.RightSurface = 0
  172.                     v.FrontSurface = 0
  173.                     v.BackSurface = 0
  174.                     v.Anchored = false
  175.                     end
  176.                 end
  177.         end
  178.             pcall(function()
  179.                 bulletposition = hitposition
  180.                 rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  181.                 rayPart:Destroy()
  182.             end)
  183.                 break
  184.             end
  185.             rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  186.             rayPart.Parent = modelforparts
  187.         end
  188.     end))
  189.  for i = 70, 65, -1.5 do
  190.     firing = true
  191.     camera.FieldOfView = i
  192.     wait()
  193. end
  194. for i = 65, 70, 2.5 do
  195.     firing = false
  196.     camera.FieldOfView = i
  197.     wait()
  198. end
  199. end)
  200. if err then
  201.     print(err)
  202.     end
  203. end
  204. end
  205.  
  206.  
  207. charge = 100
  208.  
  209. plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
  210.  
  211. local statusgui = Instance.new("ScreenGui", plrgui)
  212. local mainframe = Instance.new("Frame", statusgui)
  213.     mainframe.Size = UDim2.new(0, 200, 0, 200)
  214.     mainframe.Position = UDim2.new(.75, 0, .75, 0)
  215.     mainframe.Style = 3
  216.     local image = Instance.new("ImageLabel", mainframe)
  217.     image.Size = UDim2.new(1, 0, .47, 0)
  218.     image.Position = UDim2.new(0, 0, .235, 0)
  219.     image.BackgroundTransparency = 1
  220.     image.Image = "rbxassetid://145057975"
  221.     local chargetext = Instance.new("TextLabel", mainframe)
  222.     chargetext.FontSize = "Size18"
  223.     chargetext.Size = UDim2.new(1, 0, .95, 0)
  224.     chargetext.TextYAlignment = "Bottom"
  225.     chargetext.BackgroundTransparency = 1
  226.     chargetext.TextColor3 = Color3.new(1,1,1)
  227.     game:service'RunService'.Stepped:connect(function()
  228.         chargetext.Text = math.floor(charge).."%"
  229.     end)
  230.    
  231.    
  232.  
  233. local rm = Instance.new("Weld", torso)
  234. rm.C0 = CFrame.new(1.5, 0.5, 0)
  235. rm.C1 = CFrame.new(0, 0.5, 0)
  236. rm.Part0 = torso
  237. rm.Part1 = ra
  238. local lm = Instance.new("Weld", torso)
  239. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  240. lm.C1 = CFrame.new(0, 0.5, 0)
  241. lm.Part0 = torso
  242. lm.Part1 = la
  243.  
  244. sound = Instance.new("Sound", head)
  245. sound.Volume = 1
  246. sound.SoundId = "rbxassetid://144834276"
  247. sound.Looped = true
  248.  
  249.  
  250. dancemode = true
  251. debounceofsprint = false
  252.  
  253. --create func
  254. function part(parent, size, color, formfactor, collide, transparency)
  255.     if transparency == nil then transparency=0 end
  256.     if collide == nil then collide=false end
  257.         if formfactor == nil then formfactor="Custom" end
  258.         local p = Instance.new("Part", parent)
  259.         p.FormFactor = formfactor
  260.         p.CanCollide = collide
  261.         p.Size = size
  262.         p.Locked = true
  263.         p.Transparency = transparency
  264.         p.Position = torso.Position + Vector3.new(0, 1, 0)
  265.         p.BrickColor = color
  266.         p.FrontSurface = "SmoothNoOutlines"
  267.         p.BackSurface = "SmoothNoOutlines"        
  268.         p.LeftSurface = "SmoothNoOutlines"
  269.         p.BottomSurface = "SmoothNoOutlines"
  270.         p.TopSurface = "SmoothNoOutlines"  
  271.         p.RightSurface = "SmoothNoOutlines"
  272.         return p
  273. end
  274. function wedge(parent, size, color, formfactor, collide, transparency)
  275.         if transparency==nil then transparency=0 end
  276.     if collide==nil then collide=false end
  277.         if formfactor==nil then formfactor="Custom" end
  278.         local p = Instance.new("WedgePart", parent)
  279.         p.FormFactor = formfactor
  280.         p.CanCollide = collide
  281.         p.Size = size
  282.         p.Locked = true
  283.         p.Position = torso.Position
  284.         p.BrickColor = color
  285.         p.FrontSurface = "SmoothNoOutlines"
  286.         p.BackSurface = "SmoothNoOutlines"        
  287.         p.LeftSurface = "SmoothNoOutlines"
  288.         p.BottomSurface = "SmoothNoOutlines"
  289.         p.TopSurface = "SmoothNoOutlines"  
  290.         p.RightSurface = "SmoothNoOutlines"
  291.         return p
  292. end
  293. function weld(part0, part1, c0, parent, c1)
  294.     if parent == nil then parent=char end
  295.     if c1 == nil then c1=CFrame.new() end
  296.  
  297.         local wel = Instance.new("Weld", parent)
  298.         wel.Part0 = part0
  299.         wel.Part1 = part1
  300.         wel.C0 = c0
  301.         wel.C1 = c1
  302.         return wel
  303. end
  304. function specialmesh(parent, meshType, scale, meshId)
  305.     if meshId==nil then meshId="" end
  306.         local mesh = Instance.new("SpecialMesh", parent)
  307.         mesh.Scale = scale
  308.         mesh.MeshType = meshType
  309.         mesh.MeshId = meshId
  310.         return mesh
  311. end
  312. ----------------------------------------------------------------------------------------------------------
  313. --function part(parent, size, color, formfactor, collide, transparency)
  314. --function weld(part0, part1, c0, parent, c1)
  315.  
  316. ----------------------------------------------------------------------------------------------------------
  317. function animatehuman(animationid, object)
  318.             local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  319.             animation:Play()
  320. end
  321. local danceAnim = Instance.new("Animation", char)
  322. danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  323. danceAnim.Name = "DancingAnimation"
  324. ----------------------------------------------------------------------------------------------------------
  325. local main = Instance.new("Part", char)
  326.         main.FormFactor = "Custom"
  327.         main.CanCollide = false
  328.         main.Size = Vector3.new(.75, 1, 1.2)
  329.         main.Locked = true
  330.         main.BrickColor = BrickColor.new("Black")
  331.         main.TopSurface = 0
  332.         main.BottomSurface = 0
  333.         main.Position = torso.Position
  334.         main:BreakJoints()
  335. local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
  336.     local speaker = Instance.new("Part", char)
  337.         speaker.FormFactor = "Custom"
  338.         speaker.CanCollide = false
  339.         speaker.Size = Vector3.new(1.5, .25, 1.4)
  340.         speaker.Locked = true
  341.         speaker.BrickColor = BrickColor.new("Black")
  342.         speaker.TopSurface = 0
  343.         speaker.BottomSurface = 0
  344.         speaker.Position = torso.Position
  345.         speaker:BreakJoints()
  346. local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
  347.         local speaker2 = Instance.new("Part", char)
  348.         speaker2.FormFactor = "Custom"
  349.         speaker2.CanCollide = false
  350.         speaker2.Size = Vector3.new(1, .25, 2)
  351.         speaker2.Locked = true
  352.         speaker2.BrickColor = BrickColor.new("Black")
  353.         speaker2.TopSurface = 0
  354.         speaker2.BottomSurface = 0
  355.         speaker2.Position = torso.Position
  356.         speaker2:BreakJoints()
  357. local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
  358.         local main2 = Instance.new("Part", char)
  359.         main2.FormFactor = "Custom"
  360.         main2.CanCollide = false
  361.         main2.Size = Vector3.new(.751, 1, .6)
  362.         main2.Locked = true
  363.         main2.BrickColor = BrickColor.new("Black")
  364.         main2.TopSurface = 0
  365.         main2.BottomSurface = 0
  366.         main2.Position = torso.Position
  367.         main2:BreakJoints()
  368. local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
  369.     local main3 = Instance.new("Part", char)
  370.         main3.FormFactor = "Custom"
  371.         main3.CanCollide = false
  372.         main3.Size = Vector3.new(.751, 1.45, 1)
  373.         main3.Locked = true
  374.         main3.BrickColor = BrickColor.new("Black")
  375.         main3.TopSurface = 0
  376.         main3.BottomSurface = 0
  377.         main3.Position = torso.Position
  378.         main3:BreakJoints()
  379. local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
  380.     local main4 = Instance.new("Part", char)
  381.         main4.FormFactor = "Custom"
  382.         main4.CanCollide = false
  383.         main4.Size = Vector3.new(1, .76, 1)
  384.         Instance.new("CylinderMesh", main4)
  385.         main4.Locked = true
  386.         main4.BrickColor = BrickColor.new("Black")
  387.         main4.TopSurface = 0
  388.         main4.BottomSurface = 0
  389.         main4.Position = torso.Position
  390.         main4:BreakJoints()
  391. local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
  392.     local speaker3 = Instance.new("Part", char)
  393.         speaker3.FormFactor = "Custom"
  394.         speaker3.CanCollide = false
  395.         speaker3.Size = Vector3.new(1.5, .5, 1.4)
  396.         speaker3.Locked = true
  397.         speaker3.BrickColor = BrickColor.new("Black")
  398.         speaker3.TopSurface = 0
  399.         speaker3.BottomSurface = 0
  400.         speaker3.Position = torso.Position
  401.         speaker3:BreakJoints()
  402. local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
  403.         local speaker4 = Instance.new("Part", char)
  404.         speaker4.FormFactor = "Custom"
  405.         speaker4.CanCollide = false
  406.         speaker4.Size = Vector3.new(1, .5, 2)
  407.         speaker4.Locked = true
  408.         speaker4.BrickColor = BrickColor.new("Black")
  409.         speaker4.TopSurface = 0
  410.         speaker4.BottomSurface = 0
  411.         speaker4.Position = torso.Position
  412.         speaker4:BreakJoints()
  413. local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
  414.         local speaker5 = Instance.new("Part", char)
  415.         speaker5.FormFactor = "Custom"
  416.         speaker5.CanCollide = false
  417.         speaker5.Size = Vector3.new(1.4, .4, 1.3)
  418.         speaker5.Locked = true
  419.         speaker5.BrickColor = BrickColor.new("Black")
  420.         speaker5.TopSurface = 0
  421.         speaker5.BottomSurface = 0
  422.         speaker5.Position = torso.Position
  423.         speaker5:BreakJoints()
  424. local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
  425.         local speaker6 = Instance.new("Part", char)
  426.         speaker6.FormFactor = "Custom"
  427.         speaker6.CanCollide = false
  428.         speaker6.Size = Vector3.new(.9, .4, 1.9)
  429.         speaker6.Locked = true
  430.         speaker6.BrickColor = BrickColor.new("Black")
  431.         speaker6.TopSurface = 0
  432.         speaker6.BottomSurface = 0
  433.         speaker6.Position = torso.Position
  434.         speaker6:BreakJoints()
  435. local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
  436.    
  437.         local support = Instance.new("Part", char)
  438.         support.FormFactor = "Custom"
  439.         support.CanCollide = false
  440.         support.Size = Vector3.new(.3, .4, .6)
  441.         support.Locked = true
  442.         support.BrickColor = BrickColor.new("Black")
  443.         support.TopSurface = 0
  444.         support.BottomSurface = 0
  445.         support.Position = torso.Position
  446.         support:BreakJoints()
  447. local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
  448.  
  449.  
  450. debounce = false
  451.  
  452. function stopsound()
  453. if debounce then return end
  454.     if not sound.IsPlaying then return end
  455.     sound:stop()
  456.     debounce = true
  457.     local dancebro = Instance.new("StringValue", game:service'Lighting')
  458.     dancebro.Name = ('STOPDANCING'..plr.Name)
  459.     game:service'Debris':AddItem(dancebro, 1)
  460.         coroutine.wrap(function()
  461.         while not sound.IsPlaying do
  462.             if charge <= 100 then
  463.             charge = charge + .1
  464.             wait()
  465.             elseif charge > 100 then
  466.             charge = 100
  467.             break
  468.             end
  469.         end
  470.     end)()
  471.         wait(.1)
  472.     debounce = false
  473. end
  474. mouse.Button1Down:connect(function(mous)
  475.     if debounceofsprint then return end
  476.     if sound.IsPlaying then return end
  477.     if debounce then return end
  478.     sound:play()
  479.  for i = 70, 55, -.35 do
  480.      if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  481.     camera.FieldOfView = i
  482.     wait()
  483. end
  484. for i = 65, 70, 2.5 do
  485.     if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
  486.     camera.FieldOfView = i
  487.     wait()
  488. end
  489. if debounce then debounce = false return end
  490.     if dancemode then
  491.     for i,v in pairs(workspace:children()) do
  492.         if not sound.IsPlaying then break end
  493.                 coroutine.wrap(function()
  494.                 if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
  495.                         danceAnimClone = danceAnim:clone()
  496.                         danceAnimClone.Parent = v
  497.                         danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
  498.                         wait()
  499.                         NLS([[
  500.                         function animatehuman(animationid, object)
  501.                             local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
  502.                             animation:Play()
  503.                         end
  504.                         while wait(.5) do
  505.                         if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
  506.                         animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
  507.                         end
  508.                         ]], v)
  509.                 end
  510.                 end)()
  511.         end
  512. end
  513.     coroutine.wrap(function()
  514.         while sound.IsPlaying do
  515.             if charge <= 1 then
  516.                 if debounce then break end
  517.                 if not sound.IsPlaying then break end
  518.                     sound:stop()
  519.                     debounce = true
  520.                     chargetext.TextColor3 = Color3.new(1,0,0)
  521.                     dancebro = Instance.new("StringValue", game:service'Lighting')
  522.                     dancebro.Name = ('STOPDANCING'..plr.Name)
  523.                     game:service'Debris':AddItem(dancebro, 1)
  524.                     coroutine.wrap(function()
  525.                         repeat wait() until charge >= 10
  526.                         debounce = false
  527.                         chargetext.TextColor3 = Color3.new(1,1,1)
  528.                     end)()
  529.                     coroutine.wrap(function()
  530.                         while not sound.IsPlaying do
  531.                             if charge <= 100 then
  532.                             charge = charge + .1
  533.                             wait()
  534.                             elseif charge > 100 then
  535.                             charge = 100
  536.                             break
  537.                             end
  538.                         end
  539.                     end)()
  540.             else
  541.             charge = charge - .08
  542.             wait()
  543.             end
  544.         end
  545.     end)()
  546.     coroutine.wrap(function()
  547.         local ran,err = ypcall(function()
  548.         while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
  549.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  550.     if not sound.IsPlaying then break end
  551.     rayCast(speaker, 1250, 0, 5, "Lavender")
  552.     wait(.35)
  553.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  554.     if not sound.IsPlaying then break end
  555.     rayCast(speaker, 1250, 0, 5, "Pink")
  556.     wait(.95)
  557.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  558.     if not sound.IsPlaying then break end
  559.     rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  560.     wait(.55)
  561.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  562.     if not sound.IsPlaying then break end
  563.     rayCast(speaker, 1250, 0, 5, "Pink")
  564.     wait(.4)
  565.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  566.     if not sound.IsPlaying then break end
  567.     rayCast(speaker, 1250, 0, 5, "Bright bluish green")
  568.     local pl = Instance.new("PointLight", torso)
  569.     pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
  570.     pl.Range = 30
  571.     pl.Brightness = 0.7
  572.     game:service'Debris':AddItem(pl, .3)
  573.     wait(.45)
  574.     if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
  575.     if not sound.IsPlaying then break end
  576.     rayCast(speaker, 1250, 0, 5, "Lavender")
  577.     wait(.75)
  578.     end
  579.     end) if err then print(err) end
  580.     end)()
  581. end)
  582.  
  583. mouse.Button1Up:connect(function(mous)
  584.     stopsound()
  585. end)
  586. ctrl = false
  587. mouse.KeyDown:connect(function(k)
  588.     if string.byte(k) == 50 then
  589.         ctrl = true
  590.         humanoid.WalkSpeed = 8
  591.     end
  592.     if string.byte(k) == 48 then
  593.     humanoid.WalkSpeed = 28
  594.     end
  595. end)
  596.  
  597. mouse.KeyUp:connect(function(k)
  598.     if string.byte(k) == 50 then
  599.         ctrl = false
  600.         humanoid.WalkSpeed = 16
  601.     end
  602.     if string.byte(k) == 48 then
  603.     humanoid.WalkSpeed = 16
  604.         if ctrl then
  605.             humanoid.WalkSpeed = 8
  606.         end
  607.     end
  608. end)
  609.  
  610. humanoid.Died:connect(function()
  611.     deathpos = torso.Position
  612.     WorkModel = Instance.new("Model", workspace)
  613.     WorkModel.Name = " "
  614.         wait(1/60)
  615.         humanoid.Parent = nil
  616.     if torso then
  617.         local Head = char:FindFirstChild("Head")
  618.         if Head then
  619.             local Neck = Instance.new("Weld")
  620.             Neck.Name = "Neck"
  621.             Neck.Part0 = torso
  622.             Neck.Part1 = Head
  623.             Neck.C0 = CFrame.new(0, 1.5, 0)
  624.             Neck.C1 = CFrame.new()
  625.             Neck.Parent = torso
  626.         end
  627.         local Limb = char:FindFirstChild("Right Arm")
  628.         if Limb then
  629.  
  630.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  631.             local Joint = Instance.new("Glue")
  632.             Joint.Name = "RightShoulder"
  633.             Joint.Part0 = torso
  634.             Joint.Part1 = Limb
  635.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  636.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  637.             Joint.Parent = torso
  638.  
  639.             local B = Instance.new("Part")
  640.             B.TopSurface = 0
  641.             B.BottomSurface = 0
  642.             B.formFactor = "Symmetric"
  643.             B.Size = Vector3.new(1, 1, 1)
  644.             B.Transparency = 1
  645.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  646.             B.Parent = char
  647.             B.CanCollide = false
  648.             local W = Instance.new("Weld")
  649.             W.Part0 = Limb
  650.             W.Part1 = B
  651.             W.C0 = CFrame.new(0, -0.5, 0)
  652.             W.Parent = Limb
  653.  
  654.         end
  655.         local Limb = char:FindFirstChild("Left Arm")
  656.         if Limb then
  657.  
  658.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  659.             local Joint = Instance.new("Glue")
  660.             Joint.Name = "LeftShoulder"
  661.             Joint.Part0 = torso
  662.             Joint.Part1 = Limb
  663.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  664.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  665.             Joint.Parent = torso
  666.  
  667.             local B = Instance.new("Part")
  668.             B.TopSurface = 0
  669.             B.BottomSurface = 0
  670.             B.formFactor = "Symmetric"
  671.             B.Size = Vector3.new(1, 1, 1)
  672.             B.Transparency = 1
  673.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  674.             B.Parent = char
  675.             B.CanCollide = false
  676.             local W = Instance.new("Weld")
  677.             W.Part0 = Limb
  678.             W.Part1 = B
  679.             W.C0 = CFrame.new(0, -0.5, 0)
  680.             W.Parent = Limb
  681.  
  682.         end
  683.         local Limb = char:FindFirstChild("Right Leg")
  684.         if Limb then
  685.  
  686.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  687.             local Joint = Instance.new("Glue")
  688.             Joint.Name = "RightHip"
  689.             Joint.Part0 = torso
  690.             Joint.Part1 = Limb
  691.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  692.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  693.             Joint.Parent = torso
  694.  
  695.             local B = Instance.new("Part")
  696.             B.TopSurface = 0
  697.             B.BottomSurface = 0
  698.             B.formFactor = "Symmetric"
  699.             B.Size = Vector3.new(1, 1, 1)
  700.             B.Transparency = 1
  701.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  702.             B.Parent = char
  703.             B.CanCollide = false
  704.             local W = Instance.new("Weld")
  705.             W.Part0 = Limb
  706.             W.Part1 = B
  707.             W.C0 = CFrame.new(0, -0.5, 0)
  708.             W.Parent = Limb
  709.  
  710.         end
  711.         local Limb = char:FindFirstChild("Left Leg")
  712.         if Limb then
  713.  
  714.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  715.             local Joint = Instance.new("Glue")
  716.             Joint.Name = "LeftHip"
  717.             Joint.Part0 = torso
  718.             Joint.Part1 = Limb
  719.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  720.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  721.             Joint.Parent = torso
  722.  
  723.             local B = Instance.new("Part")
  724.             B.TopSurface = 0
  725.             B.BottomSurface = 0
  726.             B.formFactor = "Symmetric"
  727.             B.Size = Vector3.new(1, 1, 1)
  728.             B.Transparency = 1
  729.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  730.             B.Parent = char
  731.             B.CanCollide = false
  732.             local W = Instance.new("Weld")
  733.             W.Part0 = Limb
  734.             W.Part1 = B
  735.             W.C0 = CFrame.new(0, -0.5, 0)
  736.             W.Parent = Limb
  737.         end
  738.         for blood = 0, 3 do
  739.             local blood = Instance.new("Part", workspace)
  740.             blood.BrickColor = BrickColor.Red()
  741.             blood.FormFactor = "Custom"
  742.             blood.Size = Vector3.new(.2,.2,.2)
  743.             blood.Anchored = true
  744.             blood.TopSurface = "Smooth"
  745.             blood.BackSurface = "Smooth"
  746.             local bloodmesh = Instance.new("CylinderMesh", blood)
  747.             bloodmesh.Scale = Vector3.new(3, 0, 3)
  748.             local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
  749.             local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
  750.             if hitzb then
  751.             blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
  752.             blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
  753.                 coroutine.wrap(function()
  754.                     for cframe = 0, math.random(16, 24) do
  755.                         bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
  756.                         wait()
  757.                     end
  758.                 end)()
  759.             elseif not hitzb then
  760.             blood:Destroy()
  761.             end
  762.         end
  763.         local BP = Instance.new("BodyPosition", torso)
  764.         BP.maxForce = Vector3.new(1,1,1)/0
  765.         BP.position = deathpos
  766.         for i,v in pairs(char:children()) do
  767.             if v:IsA("Part") then v.Parent = WorkModel end
  768.         end
  769.         wait(.3)
  770.         BP:Destroy()
  771.     end
  772. end)
  773.  
  774. local rlegm = Instance.new("Motor", torso)
  775. rlegm.C0 = CFrame.new(0.5, -1, 0)
  776. rlegm.C1 = CFrame.new(0, 1, 0)
  777. rlegm.Part0 = torso
  778. rlegm.Part1 = rl
  779. rlegm.Name = "Right Hip"
  780. local llegm = Instance.new("Motor", torso)
  781. llegm.C0 = CFrame.new(-0.5, -1, 0)
  782. llegm.C1 = CFrame.new(0, 1, 0)
  783. llegm.Part0 = torso
  784. llegm.Part1 = ll
  785. llegm.Name = "Left Hip"
  786. neck.C0 = CFrame.new(0, 1, 0)
  787. neck.C1 = CFrame.new(0, -0.5, 0)
  788. rj.C0 = CFrame.new(0, -1, 0)
  789. rj.C1 = CFrame.new(0, -1, 0)
  790. rsc0 = rm.C0
  791. lsc0 = lm.C0
  792. neckc0 = neck.C0
  793. rootc0 = rj.C0
  794. llc0 = llegm.C0
  795. rlc0 = rlegm.C0
  796. speed = 0.4
  797. angle = 0
  798. anglespeed = 0
  799. mvmnt = 0
  800. game:service'RunService'.RenderStepped:connect(function()
  801.     angle = (angle % 100) + anglespeed/10
  802.     mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  803.         local rscf = rsc0
  804.         local lscf = lsc0
  805.         local rlcf = rlc0
  806.         local llcf = llc0
  807.         local rjcf = rootc0
  808.         local ncf = neckc0
  809.         local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  810.         local hitz, enz = workspace:findPartOnRay(rayz, char)
  811.         --math.asin(mouse.UnitRay.Direction.y)
  812.         ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
  813.         rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
  814.         lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
  815.         if firing then
  816.             rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
  817.             lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
  818.         end
  819.         if not hitz then
  820.             ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  821.                 rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  822.                 lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  823.             rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
  824.                 rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
  825.                 llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  826.         elseif humanoid.Sit then
  827.             ncf = neckc0 * CFrame.Angles(0, 0, 0)
  828.             rjcf = rootc0 * CFrame.new(0, -.2, 0)
  829.             rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
  830.             llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
  831.             if sprinting then
  832.                 debounceofsprint = false
  833.                 sprinting = false
  834.             end
  835.         elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
  836.             speed = 0.3
  837.             if ctrl then
  838.                 rjcf = rootc0 * CFrame.new(0, -1.25, 0)
  839.                 llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
  840.                 rlcf = rlcf * CFrame.new(0, 1.25, -.85)
  841.             else
  842.                 rjcf = rootc0
  843.                 rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
  844.                 llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
  845.             end
  846.     elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  847.         if not humanoid.Sit then
  848.             anglespeed = 2
  849.             if ctrl then
  850.                 anglespeed = 3
  851.                 ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
  852.                 rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
  853.                 rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
  854.                 lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
  855.                 llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
  856.                 rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
  857.             else
  858.                 rjcf = rootc0
  859.                 rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
  860.                 llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
  861.             end
  862.             if sprinting then
  863.                 debounceofsprint = false
  864.                 sprinting = false
  865.             end
  866.             end
  867.         elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  868.             if not humanoid.Sit then
  869.             anglespeed = 2.7
  870.                 ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
  871.                 rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
  872.                 lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
  873.                 rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
  874.                 rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  875.                 llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  876.             sprinting = true
  877.             debounceofsprint = true
  878.             end
  879.         end
  880.     rm.C0 = clerp(rm.C0,rscf,speed)
  881.     lm.C0 = clerp(lm.C0,lscf,speed)
  882.     rj.C0 = clerp(rj.C0,rjcf,speed)
  883.     rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  884.     llegm.C0 = clerp(llegm.C0,llcf,speed)
  885.     neck.C0 = clerp(neck.C0,ncf,speed)
  886. end)
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