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1 | - | wait(.3) |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(.3) | |
6 | local mouse = game.Players.LocalPlayer:GetMouse() | |
7 | local damagePart = nil | |
8 | local pose = "idle" | |
9 | local char = game.Players.LocalPlayer.Character | |
10 | local sound1 = Instance.new("Sound",char.Torso) | |
11 | sound1.SoundId = "rbxassetid://1947096553" | |
12 | sound1.PlayOnRemove = true | |
13 | local sound2 = Instance.new("Sound",char.Torso) | |
14 | sound2.SoundId = "rbxassetid://158037267" | |
15 | sound2.PlayOnRemove = true | |
16 | local music = Instance.new("Sound",char.Head) | |
17 | music.SoundId = "rbxassetid://1845798444" | |
18 | music.Looped = true | |
19 | music:Play() | |
20 | music.Volume = 1 | |
21 | char.Humanoid.WalkSpeed = 0 | |
22 | char.Animate.Disabled = true | |
23 | char.Humanoid:LoadAnimation(char.Animate.idle.Animation1):Play() | |
24 | char.Humanoid.WalkSpeed = 22 | |
25 | char.Humanoid.MaxHealth = math.huge | |
26 | char.Humanoid.Health = math.huge | |
27 | local name = Instance.new("BillboardGui",char.Head) | |
28 | name.Size = UDim2.new(3,0,1,0) | |
29 | name.LightInfluence = 0 | |
30 | name.StudsOffset = Vector3.new(0,2,0) | |
31 | local nameText = Instance.new("TextLabel",name) | |
32 | nameText.Size = UDim2.new(1,0,1,0) | |
33 | nameText.BackgroundTransparency = 1 | |
34 | nameText.TextScaled = true | |
35 | nameText.TextStrokeTransparency = 0 | |
36 | nameText.TextColor3 = Color3.new(0,0,0) | |
37 | nameText.TextStrokeColor3 = Color3.new(255,255,255) | |
38 | nameText.Text = "Hammer Guy" | |
39 | local CannonModel = Instance.new("Model",game.Players.LocalPlayer.Character) | |
40 | CannonModel.Name = "Hammer" | |
41 | function rig(motor,C0,C1,angle,vel) | |
42 | motor.C0 = C0 | |
43 | motor.C1 = C1 | |
44 | motor.DesiredAngle = angle | |
45 | motor.MaxVelocity = vel | |
46 | end | |
47 | function newPart(size,color,material,shape,weldPart,position,parent,ltm,isDamage) | |
48 | local part = Instance.new("Part",parent) | |
49 | part.CanCollide = false | |
50 | part.Color = color | |
51 | part.Material = material | |
52 | part.Shape = shape | |
53 | part.Size = size | |
54 | part.LocalTransparencyModifier = ltm | |
55 | local partWeld = Instance.new("Weld",part) | |
56 | partWeld.Part0 = weldPart | |
57 | partWeld.Part1 = part | |
58 | partWeld.C1 = position | |
59 | if isDamage == true then | |
60 | damagePart = part | |
61 | end | |
62 | end | |
63 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1) | |
64 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1) | |
65 | newPart(Vector3.new(5,.5,5),Color3.fromRGB(106,57,9),Enum.Material.Wood,Enum.PartType.Cylinder,char["Right Arm"],CFrame.new(1,0,1)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(90)),CannonModel,0,false) | |
66 | newPart(Vector3.new(1,1,2),Color3.fromRGB(204,142,105),Enum.Material.Marble,Enum.PartType.Block,char["Right Arm"],CFrame.new(0,-2.8,1)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0)),CannonModel,0,true) | |
67 | function damage(hit) | |
68 | local h = hit.Parent:findFirstChildOfClass("Humanoid") | |
69 | if h ~= nil then | |
70 | local sound = sound1:Clone() | |
71 | sound.Parent = char.Head | |
72 | hit.Velocity = damagePart.CFrame.upVector *100 | |
73 | h.Health = h.Health - 100 | |
74 | wait() | |
75 | sound.Parent = nil | |
76 | end | |
77 | end | |
78 | damagePart.Touched:connect(damage) | |
79 | function attack() | |
80 | sound2:Play() | |
81 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1) | |
82 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1) | |
83 | wait(.01) | |
84 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(-15),math.rad(45)),0,-1) | |
85 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(45),math.rad(30)),0,-1) | |
86 | wait(.01) | |
87 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-60),math.rad(-15),math.rad(45)),0,-1) | |
88 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-60),math.rad(45),math.rad(30)),0,-1) | |
89 | wait(.01) | |
90 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(45)),0,-1) | |
91 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(45),math.rad(30)),0,-1) | |
92 | wait(.01) | |
93 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-.5,.5,.5)*CFrame.fromEulerAnglesXYZ(math.rad(-45),math.rad(-15),math.rad(75)),0,-1) | |
94 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,-.5)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(0),math.rad(30)),0,-1) | |
95 | wait(.01) | |
96 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(45)),0,-1) | |
97 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(45),math.rad(30)),0,-1) | |
98 | wait(.01) | |
99 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(-15),math.rad(45)),0,-1) | |
100 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(45),math.rad(30)),0,-1) | |
101 | wait(.01) | |
102 | rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1) | |
103 | rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1) | |
104 | end | |
105 | mouse.Button1Down:connect(attack) |