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Feb 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(.3)
  6. local mouse = game.Players.LocalPlayer:GetMouse()
  7. local damagePart = nil
  8. local pose = "idle"
  9. local char = game.Players.LocalPlayer.Character
  10. local sound1 = Instance.new("Sound",char.Torso)
  11. sound1.SoundId = "rbxassetid://1947096553"
  12. sound1.PlayOnRemove = true
  13. local sound2 = Instance.new("Sound",char.Torso)
  14. sound2.SoundId = "rbxassetid://158037267"
  15. sound2.PlayOnRemove = true
  16. local music = Instance.new("Sound",char.Head)
  17. music.SoundId = "rbxassetid://1845798444"
  18. music.Looped = true
  19. music:Play()
  20. music.Volume = 1
  21. char.Humanoid.WalkSpeed = 0
  22. char.Animate.Disabled = true
  23. char.Humanoid:LoadAnimation(char.Animate.idle.Animation1):Play()
  24. char.Humanoid.WalkSpeed = 22
  25. char.Humanoid.MaxHealth = math.huge
  26. char.Humanoid.Health = math.huge
  27. local name = Instance.new("BillboardGui",char.Head)
  28. name.Size = UDim2.new(3,0,1,0)
  29. name.LightInfluence = 0
  30. name.StudsOffset = Vector3.new(0,2,0)
  31. local nameText = Instance.new("TextLabel",name)
  32. nameText.Size = UDim2.new(1,0,1,0)
  33. nameText.BackgroundTransparency = 1
  34. nameText.TextScaled = true
  35. nameText.TextStrokeTransparency = 0
  36. nameText.TextColor3 = Color3.new(0,0,0)
  37. nameText.TextStrokeColor3 = Color3.new(255,255,255)
  38. nameText.Text = "Hammer Guy"
  39. local CannonModel = Instance.new("Model",game.Players.LocalPlayer.Character)
  40. CannonModel.Name = "Hammer"
  41. function rig(motor,C0,C1,angle,vel)
  42. motor.C0 = C0
  43. motor.C1 = C1
  44. motor.DesiredAngle = angle
  45. motor.MaxVelocity = vel
  46. end
  47. function newPart(size,color,material,shape,weldPart,position,parent,ltm,isDamage)
  48. local part = Instance.new("Part",parent)
  49. part.CanCollide = false
  50. part.Color = color
  51. part.Material = material
  52. part.Shape = shape
  53. part.Size = size
  54. part.LocalTransparencyModifier = ltm
  55. local partWeld = Instance.new("Weld",part)
  56. partWeld.Part0 = weldPart
  57. partWeld.Part1 = part
  58. partWeld.C1 = position
  59. if isDamage == true then
  60. damagePart = part
  61. end
  62. end
  63. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1)
  64. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1)
  65. newPart(Vector3.new(5,.5,5),Color3.fromRGB(106,57,9),Enum.Material.Wood,Enum.PartType.Cylinder,char["Right Arm"],CFrame.new(1,0,1)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(90)),CannonModel,0,false)
  66. newPart(Vector3.new(1,1,2),Color3.fromRGB(204,142,105),Enum.Material.Marble,Enum.PartType.Block,char["Right Arm"],CFrame.new(0,-2.8,1)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0)),CannonModel,0,true)
  67. function damage(hit)
  68. local h = hit.Parent:findFirstChildOfClass("Humanoid")
  69. if h ~= nil then
  70. local sound = sound1:Clone()
  71. sound.Parent = char.Head
  72. hit.Velocity = damagePart.CFrame.upVector *100
  73. h.Health = h.Health - 100
  74. wait()
  75. sound.Parent = nil
  76. end
  77. end
  78. damagePart.Touched:connect(damage)
  79. function attack()
  80. sound2:Play()
  81. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1)
  82. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1)
  83. wait(.01)
  84. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(-15),math.rad(45)),0,-1)
  85. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(45),math.rad(30)),0,-1)
  86. wait(.01)
  87. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-60),math.rad(-15),math.rad(45)),0,-1)
  88. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-60),math.rad(45),math.rad(30)),0,-1)
  89. wait(.01)
  90. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(45)),0,-1)
  91. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(45),math.rad(30)),0,-1)
  92. wait(.01)
  93. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-.5,.5,.5)*CFrame.fromEulerAnglesXYZ(math.rad(-45),math.rad(-15),math.rad(75)),0,-1)
  94. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,-.5)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(0),math.rad(30)),0,-1)
  95. wait(.01)
  96. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(45)),0,-1)
  97. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(45),math.rad(30)),0,-1)
  98. wait(.01)
  99. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(-15),math.rad(45)),0,-1)
  100. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-75),math.rad(45),math.rad(30)),0,-1)
  101. wait(.01)
  102. rig(char.Torso["Right Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(-1,.5,1)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),math.rad(45)),0,-1)
  103. rig(char.Torso["Left Shoulder"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),CFrame.new(1,.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(45),math.rad(30)),0,-1)
  104. end
  105. mouse.Button1Down:connect(attack)
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