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1 | -- Synapse Decompiler | |
2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
3 | -- This script has been converted to FE by iPxter | |
4 | ||
5 | ||
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
8 | do | |
9 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
10 | script.Parent = Player.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent and t.Function then | |
36 | t.Function(...) | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=Player then return end | |
44 | if io.isMouse then | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | else | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local Mouse = Player:GetMouse() | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
87 | end | |
88 | ||
89 | wait(0.2) | |
90 | Player = owner | |
91 | PlayerGui = Player.PlayerGui | |
92 | Cam = workspace.CurrentCamera | |
93 | Backpack = Player.Backpack | |
94 | Character = Player.Character | |
95 | Humanoid = Character.Humanoid | |
96 | RootPart = Character.HumanoidRootPart | |
97 | Torso = Character.Torso | |
98 | Head = Character.Head | |
99 | RightArm = Character["Right Arm"] | |
100 | LeftArm = Character["Left Arm"] | |
101 | RightLeg = Character["Right Leg"] | |
102 | LeftLeg = Character["Left Leg"] | |
103 | RootJoint = RootPart.RootJoint | |
104 | Neck = Torso.Neck | |
105 | RightShoulder = Torso["Right Shoulder"] | |
106 | LeftShoulder = Torso["Left Shoulder"] | |
107 | RightHip = Torso["Right Hip"] | |
108 | LeftHip = Torso["Left Hip"] | |
109 | local sick = Instance.new("Sound", Character) | |
110 | sick.SoundId = "rbxassetid://859912308" | |
111 | sick.Looped = true | |
112 | sick.Pitch = 1 | |
113 | sick.Volume = 1 | |
114 | sick:Play() | |
115 | IT = Instance.new | |
116 | CF = CFrame.new | |
117 | VT = Vector3.new | |
118 | RAD = math.rad | |
119 | C3 = Color3.new | |
120 | UD2 = UDim2.new | |
121 | BRICKC = BrickColor.new | |
122 | ANGLES = CFrame.Angles | |
123 | EULER = CFrame.fromEulerAnglesXYZ | |
124 | COS = math.cos | |
125 | ACOS = math.acos | |
126 | SIN = math.sin | |
127 | ASIN = math.asin | |
128 | ABS = math.abs | |
129 | MRANDOM = math.random | |
130 | FLOOR = math.floor | |
131 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
132 | local NEWMESH = IT(MESH) | |
133 | if MESH == "SpecialMesh" then | |
134 | NEWMESH.MeshType = MESHTYPE | |
135 | if MESHID ~= "nil" and MESHID ~= "" then | |
136 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
137 | end | |
138 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
139 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
140 | end | |
141 | end | |
142 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
143 | NEWMESH.Scale = SCALE | |
144 | NEWMESH.Parent = PARENT | |
145 | return NEWMESH | |
146 | end | |
147 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
148 | local NEWPART = IT("Part") | |
149 | NEWPART.formFactor = FORMFACTOR | |
150 | NEWPART.Reflectance = REFLECTANCE | |
151 | NEWPART.Transparency = TRANSPARENCY | |
152 | NEWPART.CanCollide = false | |
153 | NEWPART.Locked = true | |
154 | NEWPART.Anchored = true | |
155 | if ANCHOR == false then | |
156 | NEWPART.Anchored = false | |
157 | end | |
158 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
159 | NEWPART.Name = NAME | |
160 | NEWPART.Size = SIZE | |
161 | NEWPART.Position = Torso.Position | |
162 | NEWPART.Material = MATERIAL | |
163 | NEWPART:BreakJoints() | |
164 | NEWPART.Parent = PARENT | |
165 | return NEWPART | |
166 | end | |
167 | Player_Size = 1 | |
168 | Animation_Speed = 3 | |
169 | Frame_Speed = 0.016666666666666666 | |
170 | local Speed = 16 | |
171 | local Effects2 = {} | |
172 | local weldBetween = function(a, b) | |
173 | local weldd = Instance.new("ManualWeld") | |
174 | weldd.Part0 = a | |
175 | weldd.Part1 = b | |
176 | weldd.C0 = CFrame.new() | |
177 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
178 | weldd.Parent = a | |
179 | return weldd | |
180 | end | |
181 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
182 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
183 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
184 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
185 | local CHANGEDEFENSE = 0 | |
186 | local CHANGEDAMAGE = 0 | |
187 | local CHANGEMOVEMENT = 0 | |
188 | local ANIM = "Idle" | |
189 | local ATTACK = false | |
190 | local EQUIPPED = false | |
191 | local HOLD = false | |
192 | local COMBO = 1 | |
193 | local Rooted = false | |
194 | local SINE = 0 | |
195 | local KEYHOLD = false | |
196 | local CHANGE = 2 / Animation_Speed | |
197 | local WALKINGANIM = false | |
198 | local WALK = 0 | |
199 | local VALUE1 = false | |
200 | local VALUE2 = false | |
201 | local ROBLOXIDLEANIMATION = IT("Animation") | |
202 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
203 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
204 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
205 | WEAPONGUI.Name = "Weapon GUI" | |
206 | local Effects = IT("Folder", Character) | |
207 | Effects.Name = "Effects" | |
208 | local ANIMATOR = Humanoid.Animator | |
209 | local ANIMATE = Character.Animate | |
210 | local HITPLAYERSOUNDS = { | |
211 | "263032172", | |
212 | "263032182", | |
213 | "263032200", | |
214 | "263032221", | |
215 | "263032252", | |
216 | "263033191" | |
217 | } | |
218 | local HITARMORSOUNDS = { | |
219 | "199149321", | |
220 | "199149338", | |
221 | "199149367", | |
222 | "199149409", | |
223 | "199149452" | |
224 | } | |
225 | local HITWEAPONSOUNDS = { | |
226 | "199148971", | |
227 | "199149025", | |
228 | "199149072", | |
229 | "199149109", | |
230 | "199149119" | |
231 | } | |
232 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
233 | local UNANCHOR = true | |
234 | local SKILLTEXTCOLOR = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
235 | ArtificialHB = Instance.new("BindableEvent", script) | |
236 | ArtificialHB.Name = "ArtificialHB" | |
237 | script:WaitForChild("ArtificialHB") | |
238 | frame = Frame_Speed | |
239 | tf = 0 | |
240 | allowframeloss = false | |
241 | tossremainder = false | |
242 | lastframe = tick() | |
243 | script.ArtificialHB:Fire() | |
244 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
245 | tf = tf + s | |
246 | if tf >= frame then | |
247 | if allowframeloss then | |
248 | script.ArtificialHB:Fire() | |
249 | lastframe = tick() | |
250 | else | |
251 | for i = 1, math.floor(tf / frame) do | |
252 | script.ArtificialHB:Fire() | |
253 | end | |
254 | lastframe = tick() | |
255 | end | |
256 | if tossremainder then | |
257 | tf = 0 | |
258 | else | |
259 | tf = tf - frame * math.floor(tf / frame) | |
260 | end | |
261 | end | |
262 | end) | |
263 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
264 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
265 | end | |
266 | function PositiveAngle(NUMBER) | |
267 | if NUMBER >= 0 then | |
268 | NUMBER = 0 | |
269 | end | |
270 | return NUMBER | |
271 | end | |
272 | function NegativeAngle(NUMBER) | |
273 | if NUMBER <= 0 then | |
274 | NUMBER = 0 | |
275 | end | |
276 | return NUMBER | |
277 | end | |
278 | function Swait(NUMBER) | |
279 | if NUMBER == 0 or NUMBER == nil then | |
280 | ArtificialHB.Event:wait() | |
281 | else | |
282 | for i = 1, NUMBER do | |
283 | ArtificialHB.Event:wait() | |
284 | end | |
285 | end | |
286 | end | |
287 | function QuaternionFromCFrame(cf) | |
288 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
289 | local trace = m00 + m11 + m22 | |
290 | if trace > 0 then | |
291 | local s = math.sqrt(1 + trace) | |
292 | local recip = 0.5 / s | |
293 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
294 | else | |
295 | local i = 0 | |
296 | if m00 < m11 then | |
297 | i = 1 | |
298 | end | |
299 | if m22 > (i == 0 and m00 or m11) then | |
300 | i = 2 | |
301 | end | |
302 | if i == 0 then | |
303 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
304 | local recip = 0.5 / s | |
305 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
306 | elseif i == 1 then | |
307 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
308 | local recip = 0.5 / s | |
309 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
310 | elseif i == 2 then | |
311 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
314 | end | |
315 | end | |
316 | end | |
317 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
318 | local xs, ys, zs = x + x, y + y, z + z | |
319 | local wx, wy, wz = w * xs, w * ys, w * zs | |
320 | local xx = x * xs | |
321 | local xy = x * ys | |
322 | local xz = x * zs | |
323 | local yy = y * ys | |
324 | local yz = y * zs | |
325 | local zz = z * zs | |
326 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
327 | end | |
328 | function QuaternionSlerp(a, b, t) | |
329 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
330 | local startInterp, finishInterp | |
331 | if cosTheta >= 1.0E-4 then | |
332 | if 1 - cosTheta > 1.0E-4 then | |
333 | local theta = ACOS(cosTheta) | |
334 | local invSinTheta = 1 / SIN(theta) | |
335 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
336 | finishInterp = SIN(t * theta) * invSinTheta | |
337 | else | |
338 | startInterp = 1 - t | |
339 | finishInterp = t | |
340 | end | |
341 | elseif 1 + cosTheta > 1.0E-4 then | |
342 | local theta = ACOS(-cosTheta) | |
343 | local invSinTheta = 1 / SIN(theta) | |
344 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
345 | finishInterp = SIN(t * theta) * invSinTheta | |
346 | else | |
347 | startInterp = t - 1 | |
348 | finishInterp = t | |
349 | end | |
350 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
351 | end | |
352 | function Clerp(a, b, t) | |
353 | local qa = { | |
354 | QuaternionFromCFrame(a) | |
355 | } | |
356 | local qb = { | |
357 | QuaternionFromCFrame(b) | |
358 | } | |
359 | local ax, ay, az = a.x, a.y, a.z | |
360 | local bx, by, bz = b.x, b.y, b.z | |
361 | local _t = 1 - t | |
362 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
363 | end | |
364 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
365 | local frame = IT("Frame") | |
366 | frame.BackgroundTransparency = TRANSPARENCY | |
367 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
368 | frame.Position = POSITION | |
369 | frame.Size = SIZE | |
370 | frame.BackgroundColor3 = COLOR | |
371 | frame.BorderColor3 = BORDERCOLOR | |
372 | frame.Name = NAME | |
373 | frame.Parent = PARENT | |
374 | return frame | |
375 | end | |
376 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
377 | local label = IT("TextLabel") | |
378 | label.BackgroundTransparency = 1 | |
379 | label.Size = UD2(1, 0, 1, 0) | |
380 | label.Position = UD2(0, 0, 0, 0) | |
381 | label.TextColor3 = TEXTCOLOR | |
382 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
383 | label.TextTransparency = TRANSPARENCY | |
384 | label.FontSize = TEXTFONTSIZE | |
385 | label.Font = TEXTFONT | |
386 | label.BorderSizePixel = BORDERSIZEPIXEL | |
387 | label.TextScaled = false | |
388 | label.Text = TEXT | |
389 | label.Name = NAME | |
390 | label.Parent = PARENT | |
391 | return label | |
392 | end | |
393 | function NoOutlines(PART) | |
394 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
395 | end | |
396 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
397 | local NEWWELD = IT(TYPE) | |
398 | NEWWELD.Part0 = PART0 | |
399 | NEWWELD.Part1 = PART1 | |
400 | NEWWELD.C0 = C0 | |
401 | NEWWELD.C1 = C1 | |
402 | NEWWELD.Parent = PARENT | |
403 | return NEWWELD | |
404 | end | |
405 | local S = IT("Sound") | |
406 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
407 | local NEWSOUND | |
408 | coroutine.resume(coroutine.create(function() | |
409 | NEWSOUND = S:Clone() | |
410 | NEWSOUND.Parent = PARENT | |
411 | NEWSOUND.Volume = VOLUME | |
412 | NEWSOUND.Pitch = PITCH | |
413 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
414 | Swait() | |
415 | NEWSOUND:play() | |
416 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
417 | end)) | |
418 | return NEWSOUND | |
419 | end | |
420 | function CFrameFromTopBack(at, top, back) | |
421 | local right = top:Cross(back) | |
422 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
423 | end | |
424 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
425 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
426 | wave.Color = COLOR | |
427 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
428 | wave.CFrame = CFRAME | |
429 | coroutine.resume(coroutine.create(function(PART) | |
430 | for i = 1, WAIT do | |
431 | Swait() | |
432 | mesh.Scale = mesh.Scale + GROW | |
433 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
434 | if DOESROT == true then | |
435 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
436 | end | |
437 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
438 | if wave.Transparency > 0.99 then | |
439 | wave:remove() | |
440 | end | |
441 | end | |
442 | end)) | |
443 | end | |
444 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
445 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
446 | wave.Color = COLOR | |
447 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
448 | wave.CFrame = CFRAME | |
449 | coroutine.resume(coroutine.create(function(PART) | |
450 | for i = 1, WAIT do | |
451 | Swait() | |
452 | mesh.Scale = mesh.Scale + GROW | |
453 | wave.Transparency = wave.Transparency + 1 / WAIT | |
454 | if wave.Transparency > 0.99 then | |
455 | wave:remove() | |
456 | end | |
457 | end | |
458 | end)) | |
459 | end | |
460 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
461 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
462 | local mesh | |
463 | if KIND == "Base" then | |
464 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
465 | elseif KIND == "Thin" then | |
466 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
467 | elseif KIND == "Round" then | |
468 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
469 | end | |
470 | wave.CFrame = CFRAME | |
471 | coroutine.resume(coroutine.create(function(PART) | |
472 | for i = 1, WAIT do | |
473 | Swait() | |
474 | mesh.Scale = mesh.Scale + GROW / 10 | |
475 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
476 | if wave.Transparency > 0.99 then | |
477 | wave:remove() | |
478 | end | |
479 | end | |
480 | end)) | |
481 | end | |
482 | function MakeForm(PART, TYPE) | |
483 | if TYPE == "Cyl" then | |
484 | local MSH = IT("CylinderMesh", PART) | |
485 | elseif TYPE == "Ball" then | |
486 | local MSH = IT("SpecialMesh", PART) | |
487 | MSH.MeshType = "Sphere" | |
488 | elseif TYPE == "Wedge" then | |
489 | local MSH = IT("SpecialMesh", PART) | |
490 | MSH.MeshType = "Wedge" | |
491 | end | |
492 | end | |
493 | function CheckTableForString(Table, String) | |
494 | for i, v in pairs(Table) do | |
495 | if string.find(string.lower(String), string.lower(v)) then | |
496 | return true | |
497 | end | |
498 | end | |
499 | return false | |
500 | end | |
501 | function CheckIntangible(Hit) | |
502 | local ProjectileNames = { | |
503 | "Water", | |
504 | "Arrow", | |
505 | "Projectile", | |
506 | "Effect", | |
507 | "Rail", | |
508 | "Lightning", | |
509 | "Bullet" | |
510 | } | |
511 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
512 | return true | |
513 | end | |
514 | return false | |
515 | end | |
516 | Debris = game:GetService("Debris") | |
517 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
518 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
519 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
520 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
521 | if RayHit and CheckIntangible(RayHit) then | |
522 | if DelayIfHit then | |
523 | wait() | |
524 | end | |
525 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
526 | end | |
527 | return RayHit, RayPos, RayNormal | |
528 | end | |
529 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
530 | if DoesCourontine == false then | |
531 | local Direction = CF(Part.Position, ToLocation) | |
532 | local Distance = (Part.Position - ToLocation).magnitude | |
533 | for i = 1, AmountOfTime do | |
534 | Swait() | |
535 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
536 | Direction = Part.CFrame | |
537 | end | |
538 | Part:remove() | |
539 | elseif DoesCourontine == true then | |
540 | coroutine.resume(coroutine.create(function() | |
541 | local Direction = CF(Part.Position, ToLocation) | |
542 | local Distance = (Part.Position - ToLocation).magnitude | |
543 | for i = 1, AmountOfTime do | |
544 | Swait() | |
545 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
546 | Direction = Part.CFrame | |
547 | end | |
548 | Part:remove() | |
549 | end)) | |
550 | end | |
551 | end | |
552 | function turnto(position) | |
553 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
554 | end | |
555 | local naeeym2 = Instance.new("BillboardGui", Character) | |
556 | naeeym2.AlwaysOnTop = true | |
557 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
558 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
559 | naeeym2.Adornee = Character.Head | |
560 | naeeym2.Name = "Name" | |
561 | naeeym2.PlayerToHideFrom = Player | |
562 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
563 | tecks2.BackgroundTransparency = 1 | |
564 | tecks2.TextScaled = true | |
565 | tecks2.BorderSizePixel = 0 | |
566 | tecks2.Text = "Dominus Praefectus" | |
567 | tecks2.Font = "Fantasy" | |
568 | tecks2.TextSize = 30 | |
569 | tecks2.TextStrokeTransparency = 0 | |
570 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
571 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
572 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
573 | tecks2.Parent = naeeym2 | |
574 | function Transparency(TRANS) | |
575 | tecks2.TextTransparency = TRANS | |
576 | tecks2.TextStrokeTransparency = TRANS | |
577 | for _, c in pairs(Character:GetChildren()) do | |
578 | if c.ClassName == "Part" and c ~= RootPart then | |
579 | c.Transparency = TRANS | |
580 | if c:FindFirstChildOfClass("Decal") then | |
581 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
582 | end | |
583 | elseif c.ClassName == "Accessory" then | |
584 | c.Handle.Transparency = TRANS | |
585 | elseif c.ClassName == "Model" then | |
586 | for _, q in pairs(c:GetChildren()) do | |
587 | if q.ClassName == "Part" then | |
588 | q.Transparency = TRANS | |
589 | if q:FindFirstChildOfClass("Decal") then | |
590 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
591 | end | |
592 | end | |
593 | end | |
594 | end | |
595 | end | |
596 | end | |
597 | Humanoid.Died:connect(function() | |
598 | Humanoid.Parent = nil | |
599 | Humanoid.MaxHealth = "inf" | |
600 | Humanoid.Health = "inf" | |
601 | refit() | |
602 | Humanoid.Parent = Character | |
603 | CreateSound("907330011", Head, 10, 1) | |
604 | end) | |
605 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
606 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
607 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
608 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Governor Bomb", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
609 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Command Rush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
610 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ruler", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0, "Text 3") | |
611 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
612 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
613 | function killnearest(position, range, maxstrength) | |
614 | for i, v in ipairs(workspace:GetChildren()) do | |
615 | local body = v:GetChildren() | |
616 | for part = 1, #body do | |
617 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
618 | if v.ClassName == "Model" then | |
619 | v:BreakJoints() | |
620 | end | |
621 | local bv = Instance.new("BodyVelocity") | |
622 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
623 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
624 | bv.Parent = body[part] | |
625 | Debris:AddItem(bv, 0.2) | |
626 | end | |
627 | end | |
628 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
629 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
630 | end | |
631 | end | |
632 | end | |
633 | function Governor_Bomb() | |
634 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
635 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25)) | |
636 | RAY.Color = SKILLTEXTCOLOR | |
637 | MakeForm(RAY, "Ball") | |
638 | local ECH = Mouse.Hit.p | |
639 | CENTER.CFrame = CF(Mouse.Hit.p) | |
640 | RAY.CFrame = CENTER.CFrame | |
641 | CreateSound("814168787", CENTER, 10, 0.6) | |
642 | for i = 1, 80 do | |
643 | Swait() | |
644 | RAY.Size = RAY.Size * 0.98 | |
645 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
646 | end | |
647 | killnearest(ECH, 25, 250) | |
648 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2)) | |
649 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
650 | CreateSound("314970790", CENTER, 10, 1) | |
651 | Debris:AddItem(CENTER, 5) | |
652 | RAY:remove() | |
653 | end | |
654 | function Command_Rush() | |
655 | ATTACK = true | |
656 | Rooted = false | |
657 | for i = 0, 1, 0.1 / Animation_Speed do | |
658 | Swait() | |
659 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
665 | end | |
666 | Rooted = true | |
667 | local GYRO = IT("BodyGyro", RootPart) | |
668 | GYRO.D = 100 | |
669 | GYRO.P = 2000 | |
670 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
671 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
672 | for i = 1, 15 do | |
673 | for i = 1, 15 do | |
674 | Swait() | |
675 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
676 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
682 | end | |
683 | coroutine.resume(coroutine.create(function() | |
684 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
685 | CreateSound("814168787", EYE, 10, 1) | |
686 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
687 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0)) | |
688 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
689 | local ATTACKI = false | |
690 | local TORS | |
691 | for i = 1, 10 do | |
692 | Swait() | |
693 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
694 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
695 | end | |
696 | for i = 1, 100 do | |
697 | Swait() | |
698 | for _, c in pairs(workspace:GetChildren()) do | |
699 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
700 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
701 | if 0 < HUMANOID.Health then | |
702 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
703 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
704 | ATTACKI = true | |
705 | TORS = TORSO | |
706 | end | |
707 | end | |
708 | end | |
709 | end | |
710 | if ATTACKI == true then | |
711 | break | |
712 | end | |
713 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
714 | end | |
715 | if ATTACKI == false then | |
716 | for i = 1, 10 do | |
717 | Swait() | |
718 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
719 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
720 | end | |
721 | else | |
722 | if TORS ~= nil then | |
723 | CreateSound("215395388", EYE, 10, 2) | |
724 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
725 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
726 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0)) | |
727 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
728 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
729 | TORS.Parent:BreakJoints() | |
730 | Swait(35) | |
731 | end | |
732 | for i = 1, 10 do | |
733 | Swait() | |
734 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
735 | end | |
736 | end | |
737 | EYE:remove() | |
738 | end)) | |
739 | end | |
740 | GYRO:remove() | |
741 | ATTACK = false | |
742 | Rooted = false | |
743 | end | |
744 | function Ruler() | |
745 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
746 | if HITFLOOR ~= nil then | |
747 | do | |
748 | local HITBODIES = {} | |
749 | ATTACK = true | |
750 | Rooted = true | |
751 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
752 | ABSOLUTE.Color = SKILLTEXTCOLOR | |
753 | MakeForm(ABSOLUTE, "Ball") | |
754 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
755 | for i = 0, 4, 0.1 / Animation_Speed do | |
756 | Swait() | |
757 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
758 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
759 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
760 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
761 | MakeForm(CHARGE, "Ball") | |
762 | CHARGE.Color = C3(0, 0, 0) | |
763 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
764 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
765 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
771 | end | |
772 | CreateSound("907333406", Head, 10, 1) | |
773 | for i = 0, 2, 0.1 / Animation_Speed do | |
774 | Swait() | |
775 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
781 | end | |
782 | coroutine.resume(coroutine.create(function() | |
783 | local PITS = {} | |
784 | CreateSound("178452217", ABSOLUTE, 10, 0.7) | |
785 | for i = 1, 6 do | |
786 | for i = 1, 10 do | |
787 | Swait() | |
788 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
789 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
790 | end | |
791 | for i = 1, 10 do | |
792 | Swait() | |
793 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
794 | end | |
795 | end | |
796 | CreateSound("215395388", ABSOLUTE, 10, 0.6) | |
797 | CreateSound("215395388", ABSOLUTE, 10, 0.65) | |
798 | CreateSound("215395388", ABSOLUTE, 10, 0.7) | |
799 | for i = 1, 75 do | |
800 | Swait() | |
801 | local ICICLE = IT("CornerWedgePart", Effects) | |
802 | ICICLE.Locked = true | |
803 | ICICLE.CanCollide = false | |
804 | ICICLE.Anchored = true | |
805 | ICICLE.Color = C3(0, 0, 0) | |
806 | ICICLE.Material = "Neon" | |
807 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
808 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
809 | table.insert(PITS, ICICLE) | |
810 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
811 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
812 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
813 | for i = 1, 3 do | |
814 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01)) | |
815 | end | |
816 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
817 | end | |
818 | ABSOLUTE.Transparency = 0 | |
819 | for i = 1, 10 do | |
820 | Swait() | |
821 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
822 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
823 | end | |
824 | Debris:AddItem(ABSOLUTE, 5) | |
825 | Swait(50) | |
826 | for i = 1, 10 do | |
827 | Swait() | |
828 | for e = 1, #PITS do | |
829 | if PITS[e] ~= nil then | |
830 | local E = PITS[e] | |
831 | E.Transparency = E.Transparency + 0.1 | |
832 | end | |
833 | end | |
834 | end | |
835 | for e = 1, #PITS do | |
836 | if PITS[e] ~= nil then | |
837 | local E = PITS[e] | |
838 | E:remove() | |
839 | end | |
840 | end | |
841 | end)) | |
842 | ATTACK = false | |
843 | Rooted = false | |
844 | end | |
845 | end | |
846 | end | |
847 | local Decal = IT("Decal") | |
848 | function Monarch_Hop() | |
849 | ATTACK = true | |
850 | Rooted = false | |
851 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
852 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
853 | local decal = Decal:Clone() | |
854 | decal.Parent = O1 | |
855 | decal.Face = "Top" | |
856 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
857 | local decal2 = Decal:Clone() | |
858 | decal2.Parent = O1 | |
859 | decal2.Face = "Bottom" | |
860 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
861 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
862 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
863 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
864 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
865 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
866 | local decal = Decal:Clone() | |
867 | decal.Parent = O2 | |
868 | decal.Face = "Top" | |
869 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
870 | local decal2 = Decal:Clone() | |
871 | decal2.Parent = O2 | |
872 | decal2.Face = "Bottom" | |
873 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
874 | CreateSound("84005018", O1, 10, 0.7) | |
875 | CreateSound("84005018", O2, 10, 0.7) | |
876 | for i = 1, 75 do | |
877 | Swait() | |
878 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
879 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
880 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
881 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
888 | end | |
889 | Rooted = true | |
890 | UNANCHOR = false | |
891 | RootPart.Anchored = true | |
892 | VALUE1 = true | |
893 | for i = 1, 15 do | |
894 | Transparency(i / 15) | |
895 | Swait() | |
896 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
897 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
901 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
903 | end | |
904 | RootPart.CFrame = ROOT.CFrame | |
905 | ROOT:remove() | |
906 | for i = 1, 15 do | |
907 | Transparency(1 - i / 15) | |
908 | Swait() | |
909 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
910 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
916 | end | |
917 | VALUE1 = false | |
918 | coroutine.resume(coroutine.create(function() | |
919 | for i = 1, 75 do | |
920 | Swait() | |
921 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
922 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
923 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
924 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
925 | end | |
926 | O1:remove() | |
927 | O2:remove() | |
928 | end)) | |
929 | UNANCHOR = true | |
930 | RootPart.Anchored = false | |
931 | ATTACK = false | |
932 | Rooted = false | |
933 | end | |
934 | function Roar() | |
935 | ATTACK = true | |
936 | Rooted = true | |
937 | local ROAR = CreateSound("131172215", Head, 10, 1) | |
938 | Swait() | |
939 | repeat | |
940 | Swait() | |
941 | ROAR.Parent = Head | |
942 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
946 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
947 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
948 | until ROAR.Playing == false | |
949 | ATTACK = false | |
950 | Rooted = false | |
951 | end | |
952 | function MouseDown(Mouse) | |
953 | if ATTACK == false then | |
954 | end | |
955 | end | |
956 | function MouseUp(Mouse) | |
957 | HOLD = false | |
958 | end | |
959 | function KeyDown(Key) | |
960 | KEYHOLD = true | |
961 | if Key == "z" and ATTACK == false then | |
962 | Governor_Bomb() | |
963 | end | |
964 | if Key == "b" and ATTACK == false then | |
965 | Command_Rush() | |
966 | end | |
967 | if Key == "c" and ATTACK == false then | |
968 | Ruler() | |
969 | end | |
970 | if Key == "q" and ATTACK == false then | |
971 | Monarch_Hop() | |
972 | end | |
973 | if Key == "t" and ATTACK == false then | |
974 | Roar() | |
975 | end | |
976 | end | |
977 | function KeyUp(Key) | |
978 | KEYHOLD = false | |
979 | end | |
980 | Mouse.Button1Down:connect(function(NEWKEY) | |
981 | MouseDown(NEWKEY) | |
982 | end) | |
983 | Mouse.Button1Up:connect(function(NEWKEY) | |
984 | MouseUp(NEWKEY) | |
985 | end) | |
986 | Mouse.KeyDown:connect(function(NEWKEY) | |
987 | KeyDown(NEWKEY) | |
988 | end) | |
989 | Mouse.KeyUp:connect(function(NEWKEY) | |
990 | KeyUp(NEWKEY) | |
991 | end) | |
992 | function unanchor() | |
993 | if UNANCHOR == true then | |
994 | g = Character:GetChildren() | |
995 | for i = 1, #g do | |
996 | if g[i].ClassName == "Part" then | |
997 | g[i].Anchored = false | |
998 | end | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | Humanoid.Changed:connect(function(Jump) | |
1003 | if Jump == "Jump" and Disable_Jump == true then | |
1004 | Humanoid.Jump = false | |
1005 | end | |
1006 | end) | |
1007 | Humanoid.HipHeight = 2 | |
1008 | Head:ClearAllChildren() | |
1009 | local FF = IT("ForceField", Character) | |
1010 | FF.Visible = false | |
1011 | Speed = 35 | |
1012 | function refit() | |
1013 | RootJoint.Parent = RootPart | |
1014 | Neck.Parent = Torso | |
1015 | RightShoulder.Parent = Torso | |
1016 | LeftShoulder.Parent = Torso | |
1017 | RightHip.Parent = Torso | |
1018 | LeftHip.Parent = Torso | |
1019 | RootPart.Parent = Character | |
1020 | LeftArm.Parent = Character | |
1021 | RightArm.Parent = Character | |
1022 | RightLeg.Parent = Character | |
1023 | LeftLeg.Parent = Character | |
1024 | Torso.Parent = Character | |
1025 | Head.Parent = Character | |
1026 | end | |
1027 | local FOUNDFORGOTTEN = false | |
1028 | while true do | |
1029 | Swait() | |
1030 | ANIMATE.Parent = nil | |
1031 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1032 | IDLEANIMATION:Play() | |
1033 | SINE = SINE + CHANGE | |
1034 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1035 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1036 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1037 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1038 | if ATTACK == false then | |
1039 | if TORSOVELOCITY < 1 then | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | elseif TORSOVELOCITY > 1 then | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1053 | end | |
1054 | end | |
1055 | unanchor() | |
1056 | Humanoid.MaxHealth = "inf" | |
1057 | Humanoid.Health = "inf" | |
1058 | if Rooted == false then | |
1059 | Disable_Jump = false | |
1060 | Humanoid.WalkSpeed = Speed | |
1061 | elseif Rooted == true then | |
1062 | Disable_Jump = true | |
1063 | Humanoid.WalkSpeed = 0 | |
1064 | end | |
1065 | for _, c in pairs(Character:GetChildren()) do | |
1066 | if c.ClassName == "Part" then | |
1067 | c.Material = "Neon" | |
1068 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1069 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1070 | end | |
1071 | if c == Torso then | |
1072 | c.Color = C3(0, 0, 0) | |
1073 | elseif c == RightArm then | |
1074 | c.Color = C3(0, 0.13, 0) | |
1075 | elseif c == LeftArm then | |
1076 | c.Color = C3(0, 0.13, 0) | |
1077 | elseif c == RightLeg then | |
1078 | c.Color = C3(0, 0.03, 0) | |
1079 | elseif c == LeftLeg then | |
1080 | c.Color = C3(0, 0.03, 0) | |
1081 | elseif c == Head then | |
1082 | if c:FindFirstChild("Dominus") == nil then | |
1083 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1084 | M.Name = "Dominus" | |
1085 | end | |
1086 | if c:FindFirstChild("face") then | |
1087 | c.face:remove() | |
1088 | end | |
1089 | end | |
1090 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1091 | c:remove() | |
1092 | end | |
1093 | end | |
1094 | FF.Parent = Character | |
1095 | sick.Parent = Character | |
1096 | refit() | |
1097 | script.Parent = WEAPONGUI | |
1098 | Character.Parent = workspace | |
1099 | Humanoid.PlatformStand = false | |
1100 | Humanoid.Name = "Praefectus" | |
1101 | for _, c in pairs(game.Players:GetChildren()) do | |
1102 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1103 | c.Character:BreakJoints() | |
1104 | end | |
1105 | end | |
1106 | FOUNDFORGOTTEN = false | |
1107 | Humanoid.DisplayDistanceType = "None" | |
1108 | for _, c in pairs(workspace:GetChildren()) do | |
1109 | if c.ClassName == "Model" then | |
1110 | for _, q in pairs(c:GetChildren()) do | |
1111 | if q.Name == "Forgotten Dominus" then | |
1112 | FOUNDFORGOTTEN = true | |
1113 | end | |
1114 | end | |
1115 | end | |
1116 | end | |
1117 | if FOUNDFORGOTTEN == true then | |
1118 | sick:Stop() | |
1119 | else | |
1120 | sick.Playing = true | |
1121 | end | |
1122 | end |