wamandnj

Untitled

Oct 14th, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. -- This script has been converted to FE by iPxter
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. wait(0.2)
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character.HumanoidRootPart
  97. Torso = Character.Torso
  98. Head = Character.Head
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart.RootJoint
  104. Neck = Torso.Neck
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound", Character)
  110. sick.SoundId = "rbxassetid://859912308"
  111. sick.Looped = true
  112. sick.Pitch = 1
  113. sick.Volume = 1
  114. sick:Play()
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  132. local NEWMESH = IT(MESH)
  133. if MESH == "SpecialMesh" then
  134. NEWMESH.MeshType = MESHTYPE
  135. if MESHID ~= "nil" and MESHID ~= "" then
  136. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  137. end
  138. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  139. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  140. end
  141. end
  142. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  143. NEWMESH.Scale = SCALE
  144. NEWMESH.Parent = PARENT
  145. return NEWMESH
  146. end
  147. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  148. local NEWPART = IT("Part")
  149. NEWPART.formFactor = FORMFACTOR
  150. NEWPART.Reflectance = REFLECTANCE
  151. NEWPART.Transparency = TRANSPARENCY
  152. NEWPART.CanCollide = false
  153. NEWPART.Locked = true
  154. NEWPART.Anchored = true
  155. if ANCHOR == false then
  156. NEWPART.Anchored = false
  157. end
  158. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  159. NEWPART.Name = NAME
  160. NEWPART.Size = SIZE
  161. NEWPART.Position = Torso.Position
  162. NEWPART.Material = MATERIAL
  163. NEWPART:BreakJoints()
  164. NEWPART.Parent = PARENT
  165. return NEWPART
  166. end
  167. Player_Size = 1
  168. Animation_Speed = 3
  169. Frame_Speed = 0.016666666666666666
  170. local Speed = 16
  171. local Effects2 = {}
  172. local weldBetween = function(a, b)
  173. local weldd = Instance.new("ManualWeld")
  174. weldd.Part0 = a
  175. weldd.Part1 = b
  176. weldd.C0 = CFrame.new()
  177. weldd.C1 = b.CFrame:inverse() * a.CFrame
  178. weldd.Parent = a
  179. return weldd
  180. end
  181. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  184. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  185. local CHANGEDEFENSE = 0
  186. local CHANGEDAMAGE = 0
  187. local CHANGEMOVEMENT = 0
  188. local ANIM = "Idle"
  189. local ATTACK = false
  190. local EQUIPPED = false
  191. local HOLD = false
  192. local COMBO = 1
  193. local Rooted = false
  194. local SINE = 0
  195. local KEYHOLD = false
  196. local CHANGE = 2 / Animation_Speed
  197. local WALKINGANIM = false
  198. local WALK = 0
  199. local VALUE1 = false
  200. local VALUE2 = false
  201. local ROBLOXIDLEANIMATION = IT("Animation")
  202. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  203. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  204. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  205. WEAPONGUI.Name = "Weapon GUI"
  206. local Effects = IT("Folder", Character)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character.Animate
  210. local HITPLAYERSOUNDS = {
  211. "263032172",
  212. "263032182",
  213. "263032200",
  214. "263032221",
  215. "263032252",
  216. "263033191"
  217. }
  218. local HITARMORSOUNDS = {
  219. "199149321",
  220. "199149338",
  221. "199149367",
  222. "199149409",
  223. "199149452"
  224. }
  225. local HITWEAPONSOUNDS = {
  226. "199148971",
  227. "199149025",
  228. "199149072",
  229. "199149109",
  230. "199149119"
  231. }
  232. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  233. local UNANCHOR = true
  234. local SKILLTEXTCOLOR = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237. script:WaitForChild("ArtificialHB")
  238. frame = Frame_Speed
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.ArtificialHB:Fire()
  244. game:GetService("RunService").Heartbeat:connect(function(s, p)
  245. tf = tf + s
  246. if tf >= frame then
  247. if allowframeloss then
  248. script.ArtificialHB:Fire()
  249. lastframe = tick()
  250. else
  251. for i = 1, math.floor(tf / frame) do
  252. script.ArtificialHB:Fire()
  253. end
  254. lastframe = tick()
  255. end
  256. if tossremainder then
  257. tf = 0
  258. else
  259. tf = tf - frame * math.floor(tf / frame)
  260. end
  261. end
  262. end)
  263. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  264. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  265. end
  266. function PositiveAngle(NUMBER)
  267. if NUMBER >= 0 then
  268. NUMBER = 0
  269. end
  270. return NUMBER
  271. end
  272. function NegativeAngle(NUMBER)
  273. if NUMBER <= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278. function Swait(NUMBER)
  279. if NUMBER == 0 or NUMBER == nil then
  280. ArtificialHB.Event:wait()
  281. else
  282. for i = 1, NUMBER do
  283. ArtificialHB.Event:wait()
  284. end
  285. end
  286. end
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m00 < m11 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s
  313. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp
  331. if cosTheta >= 1.0E-4 then
  332. if 1 - cosTheta > 1.0E-4 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. elseif 1 + cosTheta > 1.0E-4 then
  342. local theta = ACOS(-cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((t - 1) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = t - 1
  348. finishInterp = t
  349. end
  350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352. function Clerp(a, b, t)
  353. local qa = {
  354. QuaternionFromCFrame(a)
  355. }
  356. local qb = {
  357. QuaternionFromCFrame(b)
  358. }
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  377. local label = IT("TextLabel")
  378. label.BackgroundTransparency = 1
  379. label.Size = UD2(1, 0, 1, 0)
  380. label.Position = UD2(0, 0, 0, 0)
  381. label.TextColor3 = TEXTCOLOR
  382. label.TextStrokeTransparency = STROKETRANSPARENCY
  383. label.TextTransparency = TRANSPARENCY
  384. label.FontSize = TEXTFONTSIZE
  385. label.Font = TEXTFONT
  386. label.BorderSizePixel = BORDERSIZEPIXEL
  387. label.TextScaled = false
  388. label.Text = TEXT
  389. label.Name = NAME
  390. label.Parent = PARENT
  391. return label
  392. end
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  397. local NEWWELD = IT(TYPE)
  398. NEWWELD.Part0 = PART0
  399. NEWWELD.Part1 = PART1
  400. NEWWELD.C0 = C0
  401. NEWWELD.C1 = C1
  402. NEWWELD.Parent = PARENT
  403. return NEWWELD
  404. end
  405. local S = IT("Sound")
  406. function CreateSound(ID, PARENT, VOLUME, PITCH)
  407. local NEWSOUND
  408. coroutine.resume(coroutine.create(function()
  409. NEWSOUND = S:Clone()
  410. NEWSOUND.Parent = PARENT
  411. NEWSOUND.Volume = VOLUME
  412. NEWSOUND.Pitch = PITCH
  413. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  414. Swait()
  415. NEWSOUND:play()
  416. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  417. end))
  418. return NEWSOUND
  419. end
  420. function CFrameFromTopBack(at, top, back)
  421. local right = top:Cross(back)
  422. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  425. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  426. wave.Color = COLOR
  427. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  434. if DOESROT == true then
  435. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  436. end
  437. wave.Transparency = wave.Transparency + 0.5 / WAIT
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  445. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  446. wave.Color = COLOR
  447. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. wave.Transparency = wave.Transparency + 1 / WAIT
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  461. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  462. local mesh
  463. if KIND == "Base" then
  464. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  465. elseif KIND == "Thin" then
  466. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  467. elseif KIND == "Round" then
  468. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  469. end
  470. wave.CFrame = CFRAME
  471. coroutine.resume(coroutine.create(function(PART)
  472. for i = 1, WAIT do
  473. Swait()
  474. mesh.Scale = mesh.Scale + GROW / 10
  475. wave.Transparency = wave.Transparency + 0.5 / WAIT
  476. if wave.Transparency > 0.99 then
  477. wave:remove()
  478. end
  479. end
  480. end))
  481. end
  482. function MakeForm(PART, TYPE)
  483. if TYPE == "Cyl" then
  484. local MSH = IT("CylinderMesh", PART)
  485. elseif TYPE == "Ball" then
  486. local MSH = IT("SpecialMesh", PART)
  487. MSH.MeshType = "Sphere"
  488. elseif TYPE == "Wedge" then
  489. local MSH = IT("SpecialMesh", PART)
  490. MSH.MeshType = "Wedge"
  491. end
  492. end
  493. function CheckTableForString(Table, String)
  494. for i, v in pairs(Table) do
  495. if string.find(string.lower(String), string.lower(v)) then
  496. return true
  497. end
  498. end
  499. return false
  500. end
  501. function CheckIntangible(Hit)
  502. local ProjectileNames = {
  503. "Water",
  504. "Arrow",
  505. "Projectile",
  506. "Effect",
  507. "Rail",
  508. "Lightning",
  509. "Bullet"
  510. }
  511. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  512. return true
  513. end
  514. return false
  515. end
  516. Debris = game:GetService("Debris")
  517. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  518. local Direction = CFrame.new(StartPos, Vec).lookVector
  519. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  520. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  521. if RayHit and CheckIntangible(RayHit) then
  522. if DelayIfHit then
  523. wait()
  524. end
  525. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  526. end
  527. return RayHit, RayPos, RayNormal
  528. end
  529. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  530. if DoesCourontine == false then
  531. local Direction = CF(Part.Position, ToLocation)
  532. local Distance = (Part.Position - ToLocation).magnitude
  533. for i = 1, AmountOfTime do
  534. Swait()
  535. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  536. Direction = Part.CFrame
  537. end
  538. Part:remove()
  539. elseif DoesCourontine == true then
  540. coroutine.resume(coroutine.create(function()
  541. local Direction = CF(Part.Position, ToLocation)
  542. local Distance = (Part.Position - ToLocation).magnitude
  543. for i = 1, AmountOfTime do
  544. Swait()
  545. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  546. Direction = Part.CFrame
  547. end
  548. Part:remove()
  549. end))
  550. end
  551. end
  552. function turnto(position)
  553. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  554. end
  555. local naeeym2 = Instance.new("BillboardGui", Character)
  556. naeeym2.AlwaysOnTop = true
  557. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  558. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  559. naeeym2.Adornee = Character.Head
  560. naeeym2.Name = "Name"
  561. naeeym2.PlayerToHideFrom = Player
  562. local tecks2 = Instance.new("TextLabel", naeeym2)
  563. tecks2.BackgroundTransparency = 1
  564. tecks2.TextScaled = true
  565. tecks2.BorderSizePixel = 0
  566. tecks2.Text = "Dominus Praefectus"
  567. tecks2.Font = "Fantasy"
  568. tecks2.TextSize = 30
  569. tecks2.TextStrokeTransparency = 0
  570. tecks2.TextColor3 = SKILLTEXTCOLOR
  571. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  572. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  573. tecks2.Parent = naeeym2
  574. function Transparency(TRANS)
  575. tecks2.TextTransparency = TRANS
  576. tecks2.TextStrokeTransparency = TRANS
  577. for _, c in pairs(Character:GetChildren()) do
  578. if c.ClassName == "Part" and c ~= RootPart then
  579. c.Transparency = TRANS
  580. if c:FindFirstChildOfClass("Decal") then
  581. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  582. end
  583. elseif c.ClassName == "Accessory" then
  584. c.Handle.Transparency = TRANS
  585. elseif c.ClassName == "Model" then
  586. for _, q in pairs(c:GetChildren()) do
  587. if q.ClassName == "Part" then
  588. q.Transparency = TRANS
  589. if q:FindFirstChildOfClass("Decal") then
  590. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  591. end
  592. end
  593. end
  594. end
  595. end
  596. end
  597. Humanoid.Died:connect(function()
  598. Humanoid.Parent = nil
  599. Humanoid.MaxHealth = "inf"
  600. Humanoid.Health = "inf"
  601. refit()
  602. Humanoid.Parent = Character
  603. CreateSound("907330011", Head, 10, 1)
  604. end)
  605. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  606. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  607. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  608. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Governor Bomb", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  609. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Command Rush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  610. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ruler", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0, "Text 3")
  611. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  612. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  613. function killnearest(position, range, maxstrength)
  614. for i, v in ipairs(workspace:GetChildren()) do
  615. local body = v:GetChildren()
  616. for part = 1, #body do
  617. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  618. if v.ClassName == "Model" then
  619. v:BreakJoints()
  620. end
  621. local bv = Instance.new("BodyVelocity")
  622. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  623. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  624. bv.Parent = body[part]
  625. Debris:AddItem(bv, 0.2)
  626. end
  627. end
  628. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  629. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  630. end
  631. end
  632. end
  633. function Governor_Bomb()
  634. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  635. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  636. RAY.Color = SKILLTEXTCOLOR
  637. MakeForm(RAY, "Ball")
  638. local ECH = Mouse.Hit.p
  639. CENTER.CFrame = CF(Mouse.Hit.p)
  640. RAY.CFrame = CENTER.CFrame
  641. CreateSound("814168787", CENTER, 10, 0.6)
  642. for i = 1, 80 do
  643. Swait()
  644. RAY.Size = RAY.Size * 0.98
  645. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  646. end
  647. killnearest(ECH, 25, 250)
  648. MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2))
  649. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  650. CreateSound("314970790", CENTER, 10, 1)
  651. Debris:AddItem(CENTER, 5)
  652. RAY:remove()
  653. end
  654. function Command_Rush()
  655. ATTACK = true
  656. Rooted = false
  657. for i = 0, 1, 0.1 / Animation_Speed do
  658. Swait()
  659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665. end
  666. Rooted = true
  667. local GYRO = IT("BodyGyro", RootPart)
  668. GYRO.D = 100
  669. GYRO.P = 2000
  670. GYRO.MaxTorque = VT(0, 4000000, 0)
  671. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  672. for i = 1, 15 do
  673. for i = 1, 15 do
  674. Swait()
  675. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. end
  683. coroutine.resume(coroutine.create(function()
  684. local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
  685. CreateSound("814168787", EYE, 10, 1)
  686. EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
  687. local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
  688. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  689. local ATTACKI = false
  690. local TORS
  691. for i = 1, 10 do
  692. Swait()
  693. M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
  694. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  695. end
  696. for i = 1, 100 do
  697. Swait()
  698. for _, c in pairs(workspace:GetChildren()) do
  699. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  700. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  701. if 0 < HUMANOID.Health then
  702. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  703. if (TORSO.Position - EYE.Position).Magnitude < 35 then
  704. ATTACKI = true
  705. TORS = TORSO
  706. end
  707. end
  708. end
  709. end
  710. if ATTACKI == true then
  711. break
  712. end
  713. EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
  714. end
  715. if ATTACKI == false then
  716. for i = 1, 10 do
  717. Swait()
  718. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  719. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  720. end
  721. else
  722. if TORS ~= nil then
  723. CreateSound("215395388", EYE, 10, 2)
  724. local DIST = (TORS.Position - EYE.Position).Magnitude
  725. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  726. MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0))
  727. MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  728. EYE.CFrame = CF(EYE.Position, TORS.Position)
  729. TORS.Parent:BreakJoints()
  730. Swait(35)
  731. end
  732. for i = 1, 10 do
  733. Swait()
  734. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  735. end
  736. end
  737. EYE:remove()
  738. end))
  739. end
  740. GYRO:remove()
  741. ATTACK = false
  742. Rooted = false
  743. end
  744. function Ruler()
  745. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  746. if HITFLOOR ~= nil then
  747. do
  748. local HITBODIES = {}
  749. ATTACK = true
  750. Rooted = true
  751. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  752. ABSOLUTE.Color = SKILLTEXTCOLOR
  753. MakeForm(ABSOLUTE, "Ball")
  754. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  755. for i = 0, 4, 0.1 / Animation_Speed do
  756. Swait()
  757. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  758. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  759. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  760. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  761. MakeForm(CHARGE, "Ball")
  762. CHARGE.Color = C3(0, 0, 0)
  763. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  764. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  765. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  771. end
  772. CreateSound("907333406", Head, 10, 1)
  773. for i = 0, 2, 0.1 / Animation_Speed do
  774. Swait()
  775. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. end
  782. coroutine.resume(coroutine.create(function()
  783. local PITS = {}
  784. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  785. for i = 1, 6 do
  786. for i = 1, 10 do
  787. Swait()
  788. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  789. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  790. end
  791. for i = 1, 10 do
  792. Swait()
  793. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  794. end
  795. end
  796. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  797. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  798. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  799. for i = 1, 75 do
  800. Swait()
  801. local ICICLE = IT("CornerWedgePart", Effects)
  802. ICICLE.Locked = true
  803. ICICLE.CanCollide = false
  804. ICICLE.Anchored = true
  805. ICICLE.Color = C3(0, 0, 0)
  806. ICICLE.Material = "Neon"
  807. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  808. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  809. table.insert(PITS, ICICLE)
  810. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  811. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  812. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  813. for i = 1, 3 do
  814. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  815. end
  816. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  817. end
  818. ABSOLUTE.Transparency = 0
  819. for i = 1, 10 do
  820. Swait()
  821. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  822. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  823. end
  824. Debris:AddItem(ABSOLUTE, 5)
  825. Swait(50)
  826. for i = 1, 10 do
  827. Swait()
  828. for e = 1, #PITS do
  829. if PITS[e] ~= nil then
  830. local E = PITS[e]
  831. E.Transparency = E.Transparency + 0.1
  832. end
  833. end
  834. end
  835. for e = 1, #PITS do
  836. if PITS[e] ~= nil then
  837. local E = PITS[e]
  838. E:remove()
  839. end
  840. end
  841. end))
  842. ATTACK = false
  843. Rooted = false
  844. end
  845. end
  846. end
  847. local Decal = IT("Decal")
  848. function Monarch_Hop()
  849. ATTACK = true
  850. Rooted = false
  851. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  852. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  853. local decal = Decal:Clone()
  854. decal.Parent = O1
  855. decal.Face = "Top"
  856. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  857. local decal2 = Decal:Clone()
  858. decal2.Parent = O1
  859. decal2.Face = "Bottom"
  860. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  861. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  862. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  863. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  864. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  865. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  866. local decal = Decal:Clone()
  867. decal.Parent = O2
  868. decal.Face = "Top"
  869. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  870. local decal2 = Decal:Clone()
  871. decal2.Parent = O2
  872. decal2.Face = "Bottom"
  873. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  874. CreateSound("84005018", O1, 10, 0.7)
  875. CreateSound("84005018", O2, 10, 0.7)
  876. for i = 1, 75 do
  877. Swait()
  878. O1.Size = O1.Size + VT(0.1, 0, 0.1)
  879. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  880. O2.Size = O2.Size + VT(0.1, 0, 0.1)
  881. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. Rooted = true
  890. UNANCHOR = false
  891. RootPart.Anchored = true
  892. VALUE1 = true
  893. for i = 1, 15 do
  894. Transparency(i / 15)
  895. Swait()
  896. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. end
  904. RootPart.CFrame = ROOT.CFrame
  905. ROOT:remove()
  906. for i = 1, 15 do
  907. Transparency(1 - i / 15)
  908. Swait()
  909. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. VALUE1 = false
  918. coroutine.resume(coroutine.create(function()
  919. for i = 1, 75 do
  920. Swait()
  921. O1.Size = O1.Size - VT(0.1, 0, 0.1)
  922. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  923. O2.Size = O2.Size - VT(0.1, 0, 0.1)
  924. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  925. end
  926. O1:remove()
  927. O2:remove()
  928. end))
  929. UNANCHOR = true
  930. RootPart.Anchored = false
  931. ATTACK = false
  932. Rooted = false
  933. end
  934. function Roar()
  935. ATTACK = true
  936. Rooted = true
  937. local ROAR = CreateSound("131172215", Head, 10, 1)
  938. Swait()
  939. repeat
  940. Swait()
  941. ROAR.Parent = Head
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. until ROAR.Playing == false
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function MouseDown(Mouse)
  953. if ATTACK == false then
  954. end
  955. end
  956. function MouseUp(Mouse)
  957. HOLD = false
  958. end
  959. function KeyDown(Key)
  960. KEYHOLD = true
  961. if Key == "z" and ATTACK == false then
  962. Governor_Bomb()
  963. end
  964. if Key == "b" and ATTACK == false then
  965. Command_Rush()
  966. end
  967. if Key == "c" and ATTACK == false then
  968. Ruler()
  969. end
  970. if Key == "q" and ATTACK == false then
  971. Monarch_Hop()
  972. end
  973. if Key == "t" and ATTACK == false then
  974. Roar()
  975. end
  976. end
  977. function KeyUp(Key)
  978. KEYHOLD = false
  979. end
  980. Mouse.Button1Down:connect(function(NEWKEY)
  981. MouseDown(NEWKEY)
  982. end)
  983. Mouse.Button1Up:connect(function(NEWKEY)
  984. MouseUp(NEWKEY)
  985. end)
  986. Mouse.KeyDown:connect(function(NEWKEY)
  987. KeyDown(NEWKEY)
  988. end)
  989. Mouse.KeyUp:connect(function(NEWKEY)
  990. KeyUp(NEWKEY)
  991. end)
  992. function unanchor()
  993. if UNANCHOR == true then
  994. g = Character:GetChildren()
  995. for i = 1, #g do
  996. if g[i].ClassName == "Part" then
  997. g[i].Anchored = false
  998. end
  999. end
  1000. end
  1001. end
  1002. Humanoid.Changed:connect(function(Jump)
  1003. if Jump == "Jump" and Disable_Jump == true then
  1004. Humanoid.Jump = false
  1005. end
  1006. end)
  1007. Humanoid.HipHeight = 2
  1008. Head:ClearAllChildren()
  1009. local FF = IT("ForceField", Character)
  1010. FF.Visible = false
  1011. Speed = 35
  1012. function refit()
  1013. RootJoint.Parent = RootPart
  1014. Neck.Parent = Torso
  1015. RightShoulder.Parent = Torso
  1016. LeftShoulder.Parent = Torso
  1017. RightHip.Parent = Torso
  1018. LeftHip.Parent = Torso
  1019. RootPart.Parent = Character
  1020. LeftArm.Parent = Character
  1021. RightArm.Parent = Character
  1022. RightLeg.Parent = Character
  1023. LeftLeg.Parent = Character
  1024. Torso.Parent = Character
  1025. Head.Parent = Character
  1026. end
  1027. local FOUNDFORGOTTEN = false
  1028. while true do
  1029. Swait()
  1030. ANIMATE.Parent = nil
  1031. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1032. IDLEANIMATION:Play()
  1033. SINE = SINE + CHANGE
  1034. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1035. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1036. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1037. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1038. if ATTACK == false then
  1039. if TORSOVELOCITY < 1 then
  1040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. elseif TORSOVELOCITY > 1 then
  1047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. end
  1054. end
  1055. unanchor()
  1056. Humanoid.MaxHealth = "inf"
  1057. Humanoid.Health = "inf"
  1058. if Rooted == false then
  1059. Disable_Jump = false
  1060. Humanoid.WalkSpeed = Speed
  1061. elseif Rooted == true then
  1062. Disable_Jump = true
  1063. Humanoid.WalkSpeed = 0
  1064. end
  1065. for _, c in pairs(Character:GetChildren()) do
  1066. if c.ClassName == "Part" then
  1067. c.Material = "Neon"
  1068. if c:FindFirstChildOfClass("ParticleEmitter") then
  1069. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1070. end
  1071. if c == Torso then
  1072. c.Color = C3(0, 0, 0)
  1073. elseif c == RightArm then
  1074. c.Color = C3(0, 0.13, 0)
  1075. elseif c == LeftArm then
  1076. c.Color = C3(0, 0.13, 0)
  1077. elseif c == RightLeg then
  1078. c.Color = C3(0, 0.03, 0)
  1079. elseif c == LeftLeg then
  1080. c.Color = C3(0, 0.03, 0)
  1081. elseif c == Head then
  1082. if c:FindFirstChild("Dominus") == nil then
  1083. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1084. M.Name = "Dominus"
  1085. end
  1086. if c:FindFirstChild("face") then
  1087. c.face:remove()
  1088. end
  1089. end
  1090. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1091. c:remove()
  1092. end
  1093. end
  1094. FF.Parent = Character
  1095. sick.Parent = Character
  1096. refit()
  1097. script.Parent = WEAPONGUI
  1098. Character.Parent = workspace
  1099. Humanoid.PlatformStand = false
  1100. Humanoid.Name = "Praefectus"
  1101. for _, c in pairs(game.Players:GetChildren()) do
  1102. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1103. c.Character:BreakJoints()
  1104. end
  1105. end
  1106. FOUNDFORGOTTEN = false
  1107. Humanoid.DisplayDistanceType = "None"
  1108. for _, c in pairs(workspace:GetChildren()) do
  1109. if c.ClassName == "Model" then
  1110. for _, q in pairs(c:GetChildren()) do
  1111. if q.Name == "Forgotten Dominus" then
  1112. FOUNDFORGOTTEN = true
  1113. end
  1114. end
  1115. end
  1116. end
  1117. if FOUNDFORGOTTEN == true then
  1118. sick:Stop()
  1119. else
  1120. sick.Playing = true
  1121. end
  1122. end
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