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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
3 | InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput" | |
8 | local function NewFakeEvent() | |
9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
10 | return Fake | |
11 | end | |
12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
17 | local function TriggerEvent(self,Event,...) | |
18 | local Trigger = Mouse[Event] | |
19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
20 | Trigger.Function(...) | |
21 | end | |
22 | end | |
23 | Mouse.TrigEvent = TriggerEvent | |
24 | UserInputService.TrigEvent = TriggerEvent | |
25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
26 | if FiredBy.Name ~= owner.Name then end | |
27 | if Input.MouseEvent then | |
28 | Mouse.Target = Input.Target | |
29 | Mouse.Hit = Input.Hit | |
30 | else | |
31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
32 | - | eye1.BrickColor = BrickColor.new("Black") |
32 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then |
33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
34 | end | |
35 | for _,Action in pairs(ContextActionService.Actions) do | |
36 | for _,Key in pairs(Action.Keys) do | |
37 | if Key==Input.KeyCode then | |
38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
39 | end | |
40 | end | |
41 | end | |
42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
44 | end | |
45 | end) | |
46 | InternalData["Mouse"] = Mouse | |
47 | InternalData["ContextActionService"] = ContextActionService | |
48 | InternalData["UserInputService"] = UserInputService | |
49 | Event.Parent = NLS([[ | |
50 | local Player = owner | |
51 | local Event = script:WaitForChild("UserInput") | |
52 | - | eye2.BrickColor = BrickColor.new("Black") |
52 | + | local UserInputService = game:GetService("UserInputService") |
53 | local Mouse = Player:GetMouse() | |
54 | local Input = function(Input,gameProcessedEvent) | |
55 | if gameProcessedEvent then return end | |
56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
57 | end | |
58 | UserInputService.InputBegan:Connect(Input) | |
59 | UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target | |
64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
65 | end | |
66 | end | |
67 | ]],owner.Character) | |
68 | end | |
69 | RealGame = game;game = setmetatable({},{ | |
70 | __index = function (self,Index) | |
71 | - | mouth.BrickColor = BrickColor.new("Black") |
71 | + | local Sandbox = function (Thing) |
72 | if Thing:IsA("Player") then | |
73 | local RealPlayer = Thing | |
74 | return setmetatable({},{ | |
75 | __index = function (self,Index) | |
76 | local Type = type(RealPlayer[Index]) | |
77 | if Type == "function" then | |
78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
79 | return function (self) | |
80 | return InternalData["Mouse"] | |
81 | end | |
82 | end | |
83 | return function (self,...) | |
84 | return RealPlayer[Index](RealPlayer,...) | |
85 | end | |
86 | else | |
87 | if Index == "PlrObj" then | |
88 | return RealPlayer | |
89 | end | |
90 | return RealPlayer[Index] | |
91 | end | |
92 | end; | |
93 | __tostring = function(self) | |
94 | return RealPlayer.Name | |
95 | end | |
96 | }) | |
97 | end | |
98 | end | |
99 | if RealGame[Index] then | |
100 | local Type = type(RealGame[Index]) | |
101 | if Type == "function" then | |
102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
103 | return function (self,Service) | |
104 | if Service:lower() == "players" then | |
105 | return setmetatable({},{ | |
106 | __index = function (self2,Index2) | |
107 | local RealService = RealGame:GetService(Service) | |
108 | local Type2 = type(Index2) | |
109 | if Type2 == "function" then | |
110 | return function (self,...) | |
111 | return RealService[Index2](RealService,...) | |
112 | end | |
113 | else | |
114 | if Index2:lower() == "localplayer" then | |
115 | return Sandbox(owner) | |
116 | end | |
117 | return RealService[Index2] | |
118 | end | |
119 | end; | |
120 | __tostring = function(self) | |
121 | return RealGame:GetService(Service).Name | |
122 | end | |
123 | }) | |
124 | elseif Service:lower() == "contextactionservice" then | |
125 | return InternalData["ContextActionService"] | |
126 | elseif Service:lower() == "contextactionservice" then | |
127 | return InternalData["UserInputService"] | |
128 | elseif Service:lower() == "runservice" then | |
129 | return setmetatable({},{ | |
130 | __index = function(self2,Index2) | |
131 | local RealService = RealGame:GetService(Service) | |
132 | local Type2 = type(Index2) | |
133 | if Type2 == "function" then | |
134 | return function (self,...) | |
135 | return RealService[Index2](RealService,...) | |
136 | end | |
137 | else | |
138 | if Index2:lower() == "bindtorenderstep" then | |
139 | return function (self,Name,Priority,Function) | |
140 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
141 | end | |
142 | end | |
143 | if Index2:lower() == "renderstepped" then | |
144 | return RealService["Stepped"] | |
145 | end | |
146 | return RealService[Index2] | |
147 | end | |
148 | end | |
149 | }) | |
150 | else | |
151 | return RealGame:GetService(Service) | |
152 | end | |
153 | end | |
154 | end | |
155 | return function (self,...) | |
156 | return RealGame[Index](RealGame,...) | |
157 | end | |
158 | else | |
159 | if game:GetService(Index) then | |
160 | return game:GetService(Index) | |
161 | end | |
162 | return RealGame[Index] | |
163 | end | |
164 | else | |
165 | return nil | |
166 | end | |
167 | end | |
168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
169 | print("Complete! Running...") | |
170 | ||
171 | pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) | |
172 | local plr = game.Players.LocalPlayer | |
173 | repeat wait() until plr.Character | |
174 | plr = game.Players.LocalPlayer | |
175 | char = plr.Character | |
176 | torso = char.Torso | |
177 | head = char.Head | |
178 | neck = torso.Neck | |
179 | head.face:Destroy() | |
180 | sound = Instance.new("Sound", head) | |
181 | sound.SoundId = "rbxassetid://" | |
182 | sound.Volume = 100 | |
183 | sound:Play() | |
184 | sound.Looped = true | |
185 | plr.Chatted:connect(function(message) | |
186 | if message:sub(1,4) == "Play" then | |
187 | sound:Stop() | |
188 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
189 | sound:Play() | |
190 | end | |
191 | end) | |
192 | ||
193 | ||
194 | ||
195 | ||
196 | ---- [[ Left Eye]] ---- | |
197 | ||
198 | eye1 = Instance.new("Part", workspace) | |
199 | eye1.Anchored = false | |
200 | eye1.Parent = head | |
201 | eye1.TopSurface = 0 | |
202 | eye1.BrickColor = BrickColor.new("Really red") | |
203 | eye1.BottomSurface = 0 | |
204 | eye1m = Instance.new("SpecialMesh", eye1) | |
205 | eye1m.MeshType = Enum.MeshType.Sphere | |
206 | eye1m.Scale = Vector3.new(0.02,0.12,0.03) | |
207 | ogsize = eye1m.Scale | |
208 | weld = Instance.new("Weld", head) | |
209 | weld.Part0 = eye1 | |
210 | weld.Part1 = head | |
211 | weld.C1 = CFrame.new(-.17,.14,-.57) | |
212 | ||
213 | ||
214 | ||
215 | ---- [[ Right Eye ]] ---- | |
216 | ||
217 | ||
218 | eye2 = Instance.new("Part", workspace) | |
219 | eye2.Anchored = false | |
220 | eye2.Parent = head | |
221 | eye2.TopSurface = 0 | |
222 | eye2.BrickColor = BrickColor.new("Really red") | |
223 | eye2.BottomSurface = 0 | |
224 | eye2m = Instance.new("SpecialMesh", eye2) | |
225 | eye2m.MeshType = Enum.MeshType.Sphere | |
226 | eye2m.Scale = Vector3.new(0.02,0.12,0.03) | |
227 | ogsize = eye2m.Scale | |
228 | weld = Instance.new("Weld", head) | |
229 | weld.Part0 = eye2 | |
230 | weld.Part1 = head | |
231 | weld.C1 = CFrame.new(.17,.14,-.57) | |
232 | ||
233 | ||
234 | ||
235 | ---- [[ Mouth ]] ---- | |
236 | ||
237 | mouth = Instance.new("Part", workspace) | |
238 | mouth.Anchored = false | |
239 | mouth.Parent = head | |
240 | mouth.TopSurface = 0 | |
241 | mouth.BrickColor = BrickColor.new("Toothpaste") | |
242 | mouth.BottomSurface = 0 | |
243 | mouth.Material = "SmoothPlastic" | |
244 | mouthm = Instance.new("SpecialMesh", mouth) | |
245 | mouthm.MeshType = Enum.MeshType.Sphere | |
246 | mouthm.Scale = Vector3.new(.13,0.1,0.05) | |
247 | ogsize = mouthm.Scale | |
248 | weld = Instance.new("Weld", head) | |
249 | weld.Part0 = mouth | |
250 | weld.Part1 = head | |
251 | weld.C1 = CFrame.new(0,-.25,-.6) | |
252 | game:service'RunService'.RenderStepped:connect(function() | |
253 | mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8) | |
254 | neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1) | |
255 | end) |