Advertisement
Zach_script_stealer2

Untitled

Feb 12th, 2019
367
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  172. local plr = game.Players.LocalPlayer
  173. repeat wait() until plr.Character
  174. plr = game.Players.LocalPlayer
  175. char = plr.Character
  176. torso = char.Torso
  177. head = char.Head
  178. neck = torso.Neck
  179. head.face:Destroy()
  180. sound = Instance.new("Sound", head)
  181. sound.SoundId = "rbxassetid://"
  182. sound.Volume = 100
  183. sound:Play()
  184. sound.Looped = true
  185. plr.Chatted:connect(function(message)
  186. if message:sub(1,4) == "Play" then
  187. sound:Stop()
  188. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  189. sound:Play()
  190. end
  191. end)
  192.  
  193.  
  194.  
  195.  
  196. ---- [[ Left Eye]] ----
  197.  
  198. eye1 = Instance.new("Part", workspace)
  199. eye1.Anchored = false
  200. eye1.Parent = head
  201. eye1.TopSurface = 0
  202. eye1.BrickColor = BrickColor.new("Really red")
  203. eye1.BottomSurface = 0
  204. eye1m = Instance.new("SpecialMesh", eye1)
  205. eye1m.MeshType = Enum.MeshType.Sphere
  206. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  207. ogsize = eye1m.Scale
  208. weld = Instance.new("Weld", head)
  209. weld.Part0 = eye1
  210. weld.Part1 = head
  211. weld.C1 = CFrame.new(-.17,.14,-.57)
  212.  
  213.  
  214.  
  215. ---- [[ Right Eye ]] ----
  216.  
  217.  
  218. eye2 = Instance.new("Part", workspace)
  219. eye2.Anchored = false
  220. eye2.Parent = head
  221. eye2.TopSurface = 0
  222. eye2.BrickColor = BrickColor.new("Really red")
  223. eye2.BottomSurface = 0
  224. eye2m = Instance.new("SpecialMesh", eye2)
  225. eye2m.MeshType = Enum.MeshType.Sphere
  226. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  227. ogsize = eye2m.Scale
  228. weld = Instance.new("Weld", head)
  229. weld.Part0 = eye2
  230. weld.Part1 = head
  231. weld.C1 = CFrame.new(.17,.14,-.57)
  232.  
  233.  
  234.  
  235. ---- [[ Mouth ]] ----
  236.  
  237. mouth = Instance.new("Part", workspace)
  238. mouth.Anchored = false
  239. mouth.Parent = head
  240. mouth.TopSurface = 0
  241. mouth.BrickColor = BrickColor.new("Toothpaste")
  242. mouth.BottomSurface = 0
  243. mouth.Material = "SmoothPlastic"
  244. mouthm = Instance.new("SpecialMesh", mouth)
  245. mouthm.MeshType = Enum.MeshType.Sphere
  246. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  247. ogsize = mouthm.Scale
  248. weld = Instance.new("Weld", head)
  249. weld.Part0 = mouth
  250. weld.Part1 = head
  251. weld.C1 = CFrame.new(0,-.25,-.6)
  252. game:service'RunService'.RenderStepped:connect(function()
  253. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  254. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
  255. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement