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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
4-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
4+
then else print'bru' while wait() do error'stuP' end end
5
6
plr = owner
7
char = plr.Character
8
ra = char["Right Arm"]
9
la = char["Left Arm"]
10
hed = char.Head
11
root = char.HumanoidRootPart
12
hum = char.Humanoid
13
dancin = false
14
15
clerp = function(toclerp, cf, number)
16
    local joint = toclerp
17
    joint.C0 = joint.C0:Lerp(cf, number)
18
end
19
20
clerp2 = function(toclerp, cf)
21
    local joint = toclerp
22
    joint.C0 = cf
23
end
24
25
clerp3 = function(toclerp, cf, number)
26
    local joint = toclerp
27
    joint.C1 = joint.C1:Lerp(cf, number)
28
end
29
 
30
Swait,swait = function(number)
31
    if number == 0 or number == nil then
32
        game:GetService("RunService").Heartbeat:Wait()
33
    else
34
        for i = 1,number do
35
            game:GetService("RunService").Heartbeat:Wait()
36
        end
37
    end
38
end
39
40
ezweld = function(p, a, b, cf)
41
    local weld = Instance.new("Weld",p)
42
    weld.Part0 = a
43
    weld.Part1 = b
44
    weld.C0 = cf
45
    return weld
46
end
47
48
NewSound = function(p, id, pit, vol, loop)
49
    local Sound = Instance.new("Sound",p)
50
    Sound.Pitch = pit
51
    Sound.Volume = vol
52
    Sound.SoundId = "rbxassetid://" ..id
53
    Sound.Looped = loop
54
    Sound:Play()
55
    return Sound
56
end
57
58
IT = Instance.new
59
Rad = math.rad
60
Cos = math.cos
61
Sin = math.sin
62
BrickC = BrickColor.new
63
C3 = Color3.new
64
VT = Vector3.new
65
66
sped = 16
67
keyhold = false
68
spino = 0
69
hito = true
70
71
function RayCast(Position, Direction, Range, Ignore)
72
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
73
end
74
75
hum.BreakJointsOnDeath = false
76
77
for _, v in pairs (char:GetDescendants()) do
78
	if v:IsA("Motor6D") and v.Name ~= "" then
79
		
80
		root.CanCollide = false
81
		v.Part0.CanCollide = true
82
		
83
		if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
84
			local c = Instance.new("Part", nil)
85
			c.Size = v.Part0.Size/1
86
			c.Transparency = 1
87
		
88
			local w = ezweld(script, c, v.Part0, CFrame.new())
89
		end
90
		
91
		local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
92
		a0.CFrame = v.C0
93
		a1.CFrame = v.C1
94
		a0.Parent = v.Part0
95
		a0.Name = "funnyattachment"
96
		a1.Parent = v.Part1
97
		a1.Name = "funnyattachment"
98
		
99
		local b = Instance.new("BallSocketConstraint")
100
		b.Attachment0 = a0
101
		b.Attachment1 = a1
102
		b.Parent = v.Parent
103
		b.Name = v.Name
104
		b.LimitsEnabled = true
105
		b.TwistLimitsEnabled = true
106
		b.MaxFrictionTorque = 45
107
		b.Restitution = 65
108
		
109
		v:Destroy()
110
	end
111
end
112
113
attack = false
114
sine = 0
115
116
tors = char.Torso
117
118
anim = "Idle"
119
attack = false
120
local RS = char.Torso["Right Shoulder"]
121
local LS = char.Torso["Left Shoulder"]
122
local RH = char.Torso["Right Hip"]
123
local LH = char.Torso["Left Hip"]
124
local neck = char.Torso["Neck"]
125
local root = char.HumanoidRootPart
126
local rootj = root.RootJoint
127
local sine = 0
128
--[[
129
local RSnor = RS.C0
130
local LSnor = LS.C0
131
local RHnor = RH.C0
132
local LHnor = LH.C0
133
local RSnor2 = RS.C1
134
local LSnor2 = LS.C1
135
local RHnor2 = RH.C1
136
local LHnor2 = LH.C1
137
local rootjnor = rootj.C0
138
local necknor = neck.C0
139
]]
140
local tors = char.Torso
141
hum.Animator:remove()
142
mouse = plr:GetMouse()
143
hold = false
144
Debris = game:GetService("Debris")
145
146
local nor1 = char["Left Leg"].funnyattachment.CFrame
147
local nor2 = char["Right Leg"].funnyattachment.CFrame
148
local nor3 = char["Right Arm"].funnyattachment.CFrame
149
local nor4 = char["Left Arm"].funnyattachment.CFrame
150
151
clerp = function(toclerp, cf, number)
152
    local joint = toclerp
153
    joint.CFrame = joint.CFrame:Lerp(cf, number)
154
end
155
156
MaxHealth = math.huge
157
158
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
159
local Plrs = S.Players
160
local Plr = Plrs.LocalPlayer
161
local Char = Plr.Character
162
local Hum = Char:FindFirstChildOfClass'Humanoid'
163
local RArm = Char["Right Arm"]
164
local LArm = Char["Left Arm"]
165
local RLeg = Char["Right Leg"]
166
local LLeg = Char["Left Leg"]	
167
local Root = Char:FindFirstChild'HumanoidRootPart'
168
local Torso = Char.Torso
169
local Head = Char.Head
170
local NeutralAnims = true
171
local Attack = false
172
local BloodPuddles = {}
173
local Effects = {}
174
local Debounces = {Debounces={}}
175
local Mouse = Plr:GetMouse()
176
local Hit = {}
177
local Sine = 0
178
local Change = 1
179
local Souls = 0
180
181
Hum.MaxHealth = MaxHealth
182
Hum.Health = MaxHealth
183
184
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
185
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
186
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
187
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
188
local R3 = {N=Region3.new}
189
local De = S.Debris
190
local WS = workspace
191
local Lght = S.Lighting
192
local RepS = S.ReplicatedStorage
193
local IN = Instance.new
194
local CSK = ColorSequenceKeypoint.new
195
local CS = ColorSequence.new
196
--// Instance Creation Functions \\--
197
198
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
199
	local Sound = IN("Sound")
200
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
201
	Sound.Pitch = pitch or 1
202
	Sound.Volume = volume or 1
203
	Sound.Looped = looped or false
204
	if(autoPlay)then
205
		coroutine.wrap(function()
206
			repeat wait() until Sound.IsLoaded
207
			Sound.Playing = autoPlay or false
208
		end)()
209
	end
210
	if(not looped and effect)then
211
		Sound.Stopped:connect(function()
212
			Sound.Volume = 0
213
			Sound:destroy()
214
		end)
215
	elseif(effect)then
216
		warn("Sound can't be looped and a sound effect!")
217
	end
218
	Sound.Parent =parent or Torso
219
	return Sound
220
end
221
function Part(parent,color,material,size,cframe,anchored,cancollide)
222
	local part = IN("Part")
223
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
224
	part.Material = (material or Enum.Material.SmoothPlastic)
225
	part.TopSurface,part.BottomSurface=10,10
226
	part.Size = (size or V3.N(1,1,1))
227
	part.CFrame = (cframe or CF.N(0,0,0))
228
	part.Anchored = (anchored or false)
229
	part.CanCollide = (cancollide or false)
230
	part.Parent = (parent or Char)
231
	return part
232
end
233
function Mesh(parent,meshtype,meshid,textid,scale,offset)
234
	local part = IN("SpecialMesh")
235
	part.MeshId = meshid or ""
236
	part.TextureId = textid or ""
237
	part.Scale = scale or V3.N(1,1,1)
238
	part.Offset = offset or V3.N(0,0,0)
239
	part.MeshType = meshtype or Enum.MeshType.Sphere
240
	part.Parent = parent
241
	return part
242
end
243
244
NewInstance = function(instance,parent,properties)
245
	local inst = Instance.new(instance,parent)
246
	if(properties)then
247
		for i,v in next, properties do
248
			pcall(function() inst[i] = v end)
249
		end
250
	end
251
	return inst;
252
end
253
254
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
255
256
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
257
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N())
258
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
259
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
260
261
local KTrail = NewInstance("Trail",Knife,{
262
	Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
263
	Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
264
	Color=CS(C3.N(1,0,0)),
265
	Enabled=false,
266
	Transparency=NumberSequence.new(0,1),
267
	Lifetime=1.25,
268
})
269
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
270
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N())
271
272
local Remove_Hats = false
273
local Remove_Clothing = true
274
275
for i = 1, 35 do
276
	local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
277
	FACE.Transparency = 0+(i-1)/35.2
278
	FACE.Name = 'ShadowFace'
279-
naeeym2.PlayerToHideFrom = Plr
279+
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
280
	NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
281
	--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
282
end
283
284-
tecks2.Text = "character"
284+
local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
285
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
286
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
287
288
local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
289
local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
290
local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
291
292
local naeeym2 = IN("BillboardGui",Char)
293
naeeym2.AlwaysOnTop = true
294
naeeym2.Size = UDim2.new(5,35,2,15)
295
naeeym2.StudsOffset = V3.N(0,2.5,0)
296
naeeym2.Adornee = Char.Head
297
naeeym2.Name = "Name"
298
local tecks2 = IN("TextLabel",naeeym2)
299
tecks2.BackgroundTransparency = 1
300
tecks2.TextScaled = true
301
tecks2.BorderSizePixel = 0
302
tecks2.Text = "some girl with a knife"
303
tecks2.Font = Enum.Font.Bodoni
304
tecks2.TextSize = 30
305
tecks2.TextStrokeTransparency = 0
306
tecks2.TextColor3 = C3.N(0,0,0)
307
tecks2.TextStrokeColor3 = C3.N(.7,0,0)
308
tecks2.Size = UDim2.new(1,0,0.5,0)
309
tecks2.Parent = naeeym2
310-
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
310+
311
IN("Shirt",Char)
312
IN("Pants",Char)
313
314
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
315-
			clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
315+
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
316-
			clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
316+
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
317-
			clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
317+
318-
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
318+
local mus = Instance.new("Sound",tors)
319
mus.SoundId = "rbxassetid://935501955"
320
mus.Pitch = 1.15
321
mus.Looped = true
322
mus.Volume = 0.5
323
mus:Play()
324
325
local flan = Instance.new("FlangeSoundEffect", mus)
326
flan.Enabled = true
327
flan.Mix = 8
328
flan.Depth = 6
329
330
while true do
331
	Swait()
332
	tecks2.Position = tecks2.Position:lerp(UDim2.new(math.random(-1, 1)/35,0,math.random(-1, 1)/35,0), 0.1)
333
	mus.Playing = true
334
	sine = sine + 1
335
	local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
336
	local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
337
	local WALKSPEEDVALUE = 8 / (sped / 16)
338
	torsverticalvel = root.Velocity.y
339
	hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
340
	if TORSOVELOCITY < 1 and hitfloor ~= nil then
341
		anim = "Idle"
342
		if attack == false then
343
			clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
344
			clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
345
			clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
346
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.3)
347
		end
348
	elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
349
		anim = "Walk"
350
		if attack == false then
351
			clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
352
			clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
353
			clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*4.5) * Cos(sine / 5))), 0.3)
354
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
355
		end
356
	elseif torsverticalvel > 0.5 and hitfloor == nil then
357
		anim = "Jump"
358
		if attack == false then
359
			clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
360
			clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
361
			clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
362
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
363
		end
364
	elseif torsverticalvel < 0.5 and hitfloor == nil then
365
		anim = "Fall"
366
		if attack == false then
367
			clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
368
			clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
369
			clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
370
			clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
371
		end
372
	end
373
	for _,v in next, Char:children() do
374
		if(v:IsA'Accessory')then
375
			v:destroy()
376
		elseif(v:IsA'Shirt')then
377
			v.ShirtTemplate = "rbxassetid://344089667"
378
		elseif(v:IsA'Pants')then
379
			v.PantsTemplate = "rbxassetid://344084364"
380
		elseif(v:IsA'CharacterMesh')then
381
			v:destroy()
382
		elseif(v:FindFirstChildOfClass'ShirtGraphic')then
383
			v:FindFirstChildOfClass'ShirtGraphic':destroy()
384
		end
385
	end
386
	local face = Head:FindFirstChild'face'
387
	if(not face)then
388
		NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
389
	else
390
		face.Texture = "rbxassetid://404306534"
391
	end
392
	RArm.BrickColor = BrickColor.new'Pastel brown'
393
	LArm.BrickColor = BrickColor.new'Pastel brown'
394
	RLeg.BrickColor = BrickColor.new'Pastel brown'
395
	LLeg.BrickColor = BrickColor.new'Pastel brown'
396
	Torso.BrickColor = BrickColor.new'Pastel brown'
397
	Head.BrickColor = BrickColor.new'Pastel brown'
398
end