lafur

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Jun 30th, 2020
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  1. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  2. local RealPlayer = Player
  3. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
  4. then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. hed = char.Head
  11. root = char.HumanoidRootPart
  12. hum = char.Humanoid
  13. dancin = false
  14.  
  15. clerp = function(toclerp, cf, number)
  16. local joint = toclerp
  17. joint.C0 = joint.C0:Lerp(cf, number)
  18. end
  19.  
  20. clerp2 = function(toclerp, cf)
  21. local joint = toclerp
  22. joint.C0 = cf
  23. end
  24.  
  25. clerp3 = function(toclerp, cf, number)
  26. local joint = toclerp
  27. joint.C1 = joint.C1:Lerp(cf, number)
  28. end
  29.  
  30. Swait,swait = function(number)
  31. if number == 0 or number == nil then
  32. game:GetService("RunService").Heartbeat:Wait()
  33. else
  34. for i = 1,number do
  35. game:GetService("RunService").Heartbeat:Wait()
  36. end
  37. end
  38. end
  39.  
  40. ezweld = function(p, a, b, cf)
  41. local weld = Instance.new("Weld",p)
  42. weld.Part0 = a
  43. weld.Part1 = b
  44. weld.C0 = cf
  45. return weld
  46. end
  47.  
  48. NewSound = function(p, id, pit, vol, loop)
  49. local Sound = Instance.new("Sound",p)
  50. Sound.Pitch = pit
  51. Sound.Volume = vol
  52. Sound.SoundId = "rbxassetid://" ..id
  53. Sound.Looped = loop
  54. Sound:Play()
  55. return Sound
  56. end
  57.  
  58. IT = Instance.new
  59. Rad = math.rad
  60. Cos = math.cos
  61. Sin = math.sin
  62. BrickC = BrickColor.new
  63. C3 = Color3.new
  64. VT = Vector3.new
  65.  
  66. sped = 16
  67. keyhold = false
  68. spino = 0
  69. hito = true
  70.  
  71. function RayCast(Position, Direction, Range, Ignore)
  72. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  73. end
  74.  
  75. hum.BreakJointsOnDeath = false
  76.  
  77. for _, v in pairs (char:GetDescendants()) do
  78. if v:IsA("Motor6D") and v.Name ~= "" then
  79.  
  80. root.CanCollide = false
  81. v.Part0.CanCollide = true
  82.  
  83. if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
  84. local c = Instance.new("Part", nil)
  85. c.Size = v.Part0.Size/1
  86. c.Transparency = 1
  87.  
  88. local w = ezweld(script, c, v.Part0, CFrame.new())
  89. end
  90.  
  91. local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
  92. a0.CFrame = v.C0
  93. a1.CFrame = v.C1
  94. a0.Parent = v.Part0
  95. a0.Name = "funnyattachment"
  96. a1.Parent = v.Part1
  97. a1.Name = "funnyattachment"
  98.  
  99. local b = Instance.new("BallSocketConstraint")
  100. b.Attachment0 = a0
  101. b.Attachment1 = a1
  102. b.Parent = v.Parent
  103. b.Name = v.Name
  104. b.LimitsEnabled = true
  105. b.TwistLimitsEnabled = true
  106. b.MaxFrictionTorque = 45
  107. b.Restitution = 65
  108.  
  109. v:Destroy()
  110. end
  111. end
  112.  
  113. attack = false
  114. sine = 0
  115.  
  116. tors = char.Torso
  117.  
  118. anim = "Idle"
  119. attack = false
  120. local RS = char.Torso["Right Shoulder"]
  121. local LS = char.Torso["Left Shoulder"]
  122. local RH = char.Torso["Right Hip"]
  123. local LH = char.Torso["Left Hip"]
  124. local neck = char.Torso["Neck"]
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local sine = 0
  128. --[[
  129. local RSnor = RS.C0
  130. local LSnor = LS.C0
  131. local RHnor = RH.C0
  132. local LHnor = LH.C0
  133. local RSnor2 = RS.C1
  134. local LSnor2 = LS.C1
  135. local RHnor2 = RH.C1
  136. local LHnor2 = LH.C1
  137. local rootjnor = rootj.C0
  138. local necknor = neck.C0
  139. ]]
  140. local tors = char.Torso
  141. hum.Animator:remove()
  142. mouse = plr:GetMouse()
  143. hold = false
  144. Debris = game:GetService("Debris")
  145.  
  146. local nor1 = char["Left Leg"].funnyattachment.CFrame
  147. local nor2 = char["Right Leg"].funnyattachment.CFrame
  148. local nor3 = char["Right Arm"].funnyattachment.CFrame
  149. local nor4 = char["Left Arm"].funnyattachment.CFrame
  150.  
  151. clerp = function(toclerp, cf, number)
  152. local joint = toclerp
  153. joint.CFrame = joint.CFrame:Lerp(cf, number)
  154. end
  155.  
  156. MaxHealth = math.huge
  157.  
  158. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  159. local Plrs = S.Players
  160. local Plr = Plrs.LocalPlayer
  161. local Char = Plr.Character
  162. local Hum = Char:FindFirstChildOfClass'Humanoid'
  163. local RArm = Char["Right Arm"]
  164. local LArm = Char["Left Arm"]
  165. local RLeg = Char["Right Leg"]
  166. local LLeg = Char["Left Leg"]
  167. local Root = Char:FindFirstChild'HumanoidRootPart'
  168. local Torso = Char.Torso
  169. local Head = Char.Head
  170. local NeutralAnims = true
  171. local Attack = false
  172. local BloodPuddles = {}
  173. local Effects = {}
  174. local Debounces = {Debounces={}}
  175. local Mouse = Plr:GetMouse()
  176. local Hit = {}
  177. local Sine = 0
  178. local Change = 1
  179. local Souls = 0
  180.  
  181. Hum.MaxHealth = MaxHealth
  182. Hum.Health = MaxHealth
  183.  
  184. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  185. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  186. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  187. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  188. local R3 = {N=Region3.new}
  189. local De = S.Debris
  190. local WS = workspace
  191. local Lght = S.Lighting
  192. local RepS = S.ReplicatedStorage
  193. local IN = Instance.new
  194. local CSK = ColorSequenceKeypoint.new
  195. local CS = ColorSequence.new
  196. --// Instance Creation Functions \\--
  197.  
  198. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  199. local Sound = IN("Sound")
  200. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  201. Sound.Pitch = pitch or 1
  202. Sound.Volume = volume or 1
  203. Sound.Looped = looped or false
  204. if(autoPlay)then
  205. coroutine.wrap(function()
  206. repeat wait() until Sound.IsLoaded
  207. Sound.Playing = autoPlay or false
  208. end)()
  209. end
  210. if(not looped and effect)then
  211. Sound.Stopped:connect(function()
  212. Sound.Volume = 0
  213. Sound:destroy()
  214. end)
  215. elseif(effect)then
  216. warn("Sound can't be looped and a sound effect!")
  217. end
  218. Sound.Parent =parent or Torso
  219. return Sound
  220. end
  221. function Part(parent,color,material,size,cframe,anchored,cancollide)
  222. local part = IN("Part")
  223. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  224. part.Material = (material or Enum.Material.SmoothPlastic)
  225. part.TopSurface,part.BottomSurface=10,10
  226. part.Size = (size or V3.N(1,1,1))
  227. part.CFrame = (cframe or CF.N(0,0,0))
  228. part.Anchored = (anchored or false)
  229. part.CanCollide = (cancollide or false)
  230. part.Parent = (parent or Char)
  231. return part
  232. end
  233. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  234. local part = IN("SpecialMesh")
  235. part.MeshId = meshid or ""
  236. part.TextureId = textid or ""
  237. part.Scale = scale or V3.N(1,1,1)
  238. part.Offset = offset or V3.N(0,0,0)
  239. part.MeshType = meshtype or Enum.MeshType.Sphere
  240. part.Parent = parent
  241. return part
  242. end
  243.  
  244. NewInstance = function(instance,parent,properties)
  245. local inst = Instance.new(instance,parent)
  246. if(properties)then
  247. for i,v in next, properties do
  248. pcall(function() inst[i] = v end)
  249. end
  250. end
  251. return inst;
  252. end
  253.  
  254. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  255.  
  256. local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
  257. local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N())
  258. local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
  259. local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
  260.  
  261. local KTrail = NewInstance("Trail",Knife,{
  262. Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
  263. Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
  264. Color=CS(C3.N(1,0,0)),
  265. Enabled=false,
  266. Transparency=NumberSequence.new(0,1),
  267. Lifetime=1.25,
  268. })
  269. local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
  270. local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N())
  271.  
  272. local Remove_Hats = false
  273. local Remove_Clothing = true
  274.  
  275. for i = 1, 35 do
  276. local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
  277. FACE.Transparency = 0+(i-1)/35.2
  278. FACE.Name = 'ShadowFace'
  279. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  280. NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
  281. --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  282. end
  283.  
  284. local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
  285. local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
  286. local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
  287.  
  288. local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
  289. local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
  290. local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
  291.  
  292. local naeeym2 = IN("BillboardGui",Char)
  293. naeeym2.AlwaysOnTop = true
  294. naeeym2.Size = UDim2.new(5,35,2,15)
  295. naeeym2.StudsOffset = V3.N(0,2.5,0)
  296. naeeym2.Adornee = Char.Head
  297. naeeym2.Name = "Name"
  298. local tecks2 = IN("TextLabel",naeeym2)
  299. tecks2.BackgroundTransparency = 1
  300. tecks2.TextScaled = true
  301. tecks2.BorderSizePixel = 0
  302. tecks2.Text = "some girl with a knife"
  303. tecks2.Font = Enum.Font.Bodoni
  304. tecks2.TextSize = 30
  305. tecks2.TextStrokeTransparency = 0
  306. tecks2.TextColor3 = C3.N(0,0,0)
  307. tecks2.TextStrokeColor3 = C3.N(.7,0,0)
  308. tecks2.Size = UDim2.new(1,0,0.5,0)
  309. tecks2.Parent = naeeym2
  310.  
  311. IN("Shirt",Char)
  312. IN("Pants",Char)
  313.  
  314. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
  315. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
  316. local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
  317.  
  318. local mus = Instance.new("Sound",tors)
  319. mus.SoundId = "rbxassetid://935501955"
  320. mus.Pitch = 1.15
  321. mus.Looped = true
  322. mus.Volume = 0.5
  323. mus:Play()
  324.  
  325. local flan = Instance.new("FlangeSoundEffect", mus)
  326. flan.Enabled = true
  327. flan.Mix = 8
  328. flan.Depth = 6
  329.  
  330. while true do
  331. Swait()
  332. tecks2.Position = tecks2.Position:lerp(UDim2.new(math.random(-1, 1)/35,0,math.random(-1, 1)/35,0), 0.1)
  333. mus.Playing = true
  334. sine = sine + 1
  335. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  336. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  337. local WALKSPEEDVALUE = 8 / (sped / 16)
  338. torsverticalvel = root.Velocity.y
  339. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  340. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  341. anim = "Idle"
  342. if attack == false then
  343. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  344. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  345. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(55), Rad(0), Rad(0)), 0.3)
  346. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.3)
  347. end
  348. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  349. anim = "Walk"
  350. if attack == false then
  351. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  352. clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5) - 45), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  353. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*4.5) * Cos(sine / 5))), 0.3)
  354. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  355. end
  356. elseif torsverticalvel > 0.5 and hitfloor == nil then
  357. anim = "Jump"
  358. if attack == false then
  359. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  360. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  361. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  362. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  363. end
  364. elseif torsverticalvel < 0.5 and hitfloor == nil then
  365. anim = "Fall"
  366. if attack == false then
  367. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  368. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  369. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  370. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  371. end
  372. end
  373. for _,v in next, Char:children() do
  374. if(v:IsA'Accessory')then
  375. v:destroy()
  376. elseif(v:IsA'Shirt')then
  377. v.ShirtTemplate = "rbxassetid://344089667"
  378. elseif(v:IsA'Pants')then
  379. v.PantsTemplate = "rbxassetid://344084364"
  380. elseif(v:IsA'CharacterMesh')then
  381. v:destroy()
  382. elseif(v:FindFirstChildOfClass'ShirtGraphic')then
  383. v:FindFirstChildOfClass'ShirtGraphic':destroy()
  384. end
  385. end
  386. local face = Head:FindFirstChild'face'
  387. if(not face)then
  388. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
  389. else
  390. face.Texture = "rbxassetid://404306534"
  391. end
  392. RArm.BrickColor = BrickColor.new'Pastel brown'
  393. LArm.BrickColor = BrickColor.new'Pastel brown'
  394. RLeg.BrickColor = BrickColor.new'Pastel brown'
  395. LLeg.BrickColor = BrickColor.new'Pastel brown'
  396. Torso.BrickColor = BrickColor.new'Pastel brown'
  397. Head.BrickColor = BrickColor.new'Pastel brown'
  398. end
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