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1
-- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
2
--Fixed by basstracker1970
3
local ownerval = Instance.new("ObjectValue")
4
ownerval.Name = "Owner"
5
ownerval.Value = owner
6
ownerval.Parent = script
7
8
local username = "basstracker1970"
9
10
if(script:FindFirstChild'Owner')then
11
	repeat wait() until script.Owner.Value
12
end
13
function GetPlr(user)
14
	for _,v in next, game:service'Players':players() do
15
		if(v.Name==user)then
16
			return v
17
		end
18
	end	
19
	return nil
20
end
21
local owner = script:WaitForChild'Owner'.Value
22
repeat wait() until script:WaitForChild'Owner'.Value
23
local Player = script:WaitForChild'Owner'.Value
24
local Mouse,mouse,UserInputService,ContextActionService
25
script.Owner:destroy()
26
local scriptName = "Aprins"
27
do
28
	local GUID = {}
29
	do
30
		GUID.IDs = {};
31
		function GUID:new(len)
32
			local id;
33
			if(not len)then
34
				id = (tostring(function() end))
35
				id = id:gsub("function: ","")
36
			else
37
				local function genID(len)
38
					local newID = ""
39
					for i = 1,len do
40
						newID = newID..string.char(math.random(48,90))
41
					end
42
					return newID
43
				end
44
				repeat id = genID(len) until not GUID.IDs[id]
45
				local oid = id;
46
				id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
47
				GUID.IDs[oid]=true;
48
			end
49
			return id
50
		end
51
	end
52
53
	local AHB = Instance.new("BindableEvent")
54
55
	local FPS = 30
56
57
	local TimeFrame = 0
58
59
	local LastFrame = tick()
60
	local Frame = 1/FPS
61
62
	game:service'RunService'.Heartbeat:connect(function(s,p)
63
		TimeFrame = TimeFrame + s
64
		if(TimeFrame >= Frame)then
65
			for i = 1,math.floor(TimeFrame/Frame) do
66
				AHB:Fire()
67
			end
68
			LastFrame=tick()
69
			TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
70
		end
71
	end)
72
73
74
	function swait(dur)
75
		if(dur == 0 or typeof(dur) ~= 'number')then
76
			AHB.Event:wait()
77
		else
78
			for i = 1, dur*FPS do
79
				AHB.Event:wait()
80
			end
81
		end
82
	end
83
84
	oPlayer = Player
85
	Player = oPlayer
86
87
	local loudnesses={}
88
	script.Parent = Player.Character
89
	CoAS = {Actions={}}
90
	local Event = Instance.new("RemoteEvent")
91
	Event.Name = "UserInputEvent"
92
	Event.Parent = Player.Character
93
	local Func = Instance.new("RemoteFunction")
94
	Func.Name = "GetClientProperty"
95
	Func.Parent = Player.Character
96
	local fakeEvent = function()
97
		local t = {_fakeEvent=true,Waited={},Connected={}}
98
		t.Connect = function(self,f)
99
			local ft={}
100
			ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
101
			ft.Disconnect=ft.disconnect
102
103
			ft.Func=function(...)
104
				for id,_ in next, t.Waited do 
105
					t.Waited[id] = true 
106
				end 
107
				return f(...)
108
			end; 
109
110
			table.insert(self.Connected,ft)
111
			return ft;
112
		end
113
		t.connect = t.Connect
114
		t.Wait = function() 
115
			local guid = GUID:new(25)
116
			local waitingId = guid:Get()
117
			t.Waited[waitingId]=false
118
			repeat swait() until t.Waited[waitingId]==true  
119
			t.Waited[waitingId]=nil;
120
			guid:Trash()
121
		end
122
		t.wait = t.Wait
123
		return t
124
	end
125
	m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
126
	UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
127
	Run = {RenderStepped=fakeEvent()}
128
129
	function CoAS:BindAction(name,fun,touch,...)
130
		CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
131
	end
132
	function CoAS:UnbindAction(name)
133
		CoAS.Actions[name] = nil
134
	end
135
	local function te(self,ev,...)
136
		local t = self[ev]
137
		if t and t._fakeEvent and t.Connected then
138
			for i,v in next, t.Connected do
139
				if(v.Func and not v.Disconnected)then
140
					v.Func(...)
141
				else
142
					t.Connected[i]=nil
143
				end
144
			end
145
		end
146
	end
147
	m.TrigEvent = te
148
	UsIS.TrigEvent = te
149
	Run.TrigEvent = te
150
	Event.OnServerEvent:Connect(function(plr,io,...)
151
		if io.Mouse then
152
			m.Target = io.Target
153
			m.Hit = io.Hit
154
		elseif io.KeyEvent then
155
			m:TrigEvent('Key'..io.KeyEvent,io.Key)
156
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
157
			if io.UserInputState == Enum.UserInputState.Begin then
158
				m:TrigEvent("Button1Down")
159
			else
160
				m:TrigEvent("Button1Up")
161
			end
162
		end
163
		if(not io.KeyEvent and not io.Mouse)then
164
165
			for n,t in pairs(CoAS.Actions) do
166
				for _,k in pairs(t.Keys) do
167
					if k==io.KeyCode then
168
						t.Function(t.Name,io.UserInputState,io)
169
					end
170
				end
171
			end
172
			if io.UserInputState == Enum.UserInputState.Begin then
173
				UsIS:TrigEvent("InputBegan",io,false)
174
			else
175
				UsIS:TrigEvent("InputEnded",io,false)
176
			end
177
		end
178
		local varargs={...}
179
		--remote:FireServer("MouseEventCall",event,...)
180
		if(type=='MouseEventCall')then
181
			local event = table.remove(varargs,1)
182
			if(m[event])then
183
				Event:FireAllClients(event,unpack(varargs))
184
				m:TrigEvent(event,unpack(varargs))
185
			end
186
187
		elseif(type=='MouseUpdate')then
188
			m.Target = varargs[1].Target
189
			m.Hit = varargs[1].Hit
190
			Event:FireAllClients("UpdatePos",m.Target,m.Hit)
191
		end
192
		
193
194
	end)
195
196
	Func.OnServerInvoke = function(plr,inst,play)
197
		if plr~=Player then return end
198
		if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
199
			loudnesses[inst]=play	
200
		end
201
	end
202
203
	function GetClientProperty(inst,prop)
204
		if(prop == 'PlaybackLoudness' and loudnesses[inst])then 
205
			return loudnesses[inst] 
206
		elseif(prop == 'PlaybackLoudness')then
207
			return Func:InvokeClient(Player,'RegSound',inst)
208
		end
209
		return Func:InvokeClient(Player,inst,prop)
210
	end
211
	NLS ([=[
212
213
214
local me = game:service'Players'.localPlayer;
215
local mouse = me:GetMouse();
216
local UIS = game:service'UserInputService'
217
local ch = me.Character;
218
219
local UserEvent = ch:WaitForChild('UserInputEvent',30)
220
221
UIS.InputChanged:connect(function(io,gpe)
222
	if(io.UserInputType == Enum.UserInputType.MouseMovement)then
223
		UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
224
	end
225
end)
226
227
mouse.Changed:connect(function(o)
228
	if(o == 'Target' or o == 'Hit')then
229
		UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
230
	end
231
end)
232
233
UIS.InputBegan:connect(function(io,gpe)
234
	if(gpe)then return end
235
	UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
236
end)
237
238
UIS.InputEnded:connect(function(io,gpe)
239
	if(gpe)then return end
240
	UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
241
end)
242
243
mouse.KeyDown:connect(function(k)
244
	UserEvent:FireServer{KeyEvent='Down',Key=k}
245
end)
246
247
mouse.KeyUp:connect(function(k)
248
	UserEvent:FireServer{KeyEvent='Up',Key=k}
249
end)
250
251
local ClientProp = ch:WaitForChild('GetClientProperty',30)
252
253
local sounds = {}
254
255
256
function regSound(o)
257
	if(o:IsA'Sound')then
258
		
259
		local lastLoudness = o.PlaybackLoudness
260
		ClientProp:InvokeServer(o,lastLoudness)
261
		table.insert(sounds,{o,lastLoudness})
262
		--ClientProp:InvokeServer(o,o.PlaybackLoudness)
263
	end
264
end
265
266
ClientProp.OnClientInvoke = function(inst,prop)
267
	if(inst == 'RegSound')then
268
		regSound(prop)
269
		for i = 1, #sounds do
270
			 if(sounds[i][1] == prop)then 
271
				return sounds[i][2]
272
			end 
273
		end 
274
	else
275
		return inst[prop]
276
	end
277
end
278
279
for _,v in next, workspace:GetDescendants() do regSound(v) end
280
workspace.DescendantAdded:connect(regSound)
281
me.Character.DescendantAdded:connect(regSound)
282
283
game:service'RunService'.RenderStepped:connect(function()
284
	for i = 1, #sounds do
285
		local tab = sounds[i]
286
		local object,last=unpack(tab)
287
		if(object.PlaybackLoudness ~= last)then
288
			sounds[i][2]=object.PlaybackLoudness
289
			ClientProp:InvokeServer(object,sounds[i][2])
290
		end
291
	end
292
end)
293
]=], owner.PlayerGui);
294
	----Sandboxed game object that allows the usage of client-side methods and services
295
	--Real game object
296
	local RealGame = game
297
298
	--Metatable for fake service
299
	local FakeService_Metatable = {
300
		__index = function(self,k)
301
			local s = rawget(self,"_RealService")
302
			if s then
303
				return typeof(s[k])=="function"
304
					and function(_,...)return s[k](s,...)end or s[k]
305
			end
306
		end,
307
		__newindex = function(self,k,v)
308
			local s = rawget(self,"_RealService")
309
			if s then s[k]=v end
310
		end
311
	}
312
	local function FakeService(t,RealService)
313
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
314
		return setmetatable(t,FakeService_Metatable)
315
	end
316
317
	--Fake game object
318
	local FakeGame = {
319
		GetService = function(self,s)
320
			return rawget(self,s) or RealGame:GetService(s)
321
		end,
322
		Players = FakeService({
323
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
324
		},"Players"),
325
		UserInputService = FakeService(UsIS,"UserInputService"),
326
		ContextActionService = FakeService(CoAS,"ContextActionService"),
327
		RunService = FakeService({
328
			_btrs = {},
329
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
330
			BindToRenderStep = function(self,name,_,fun)
331
				self._btrs[name] = self.Heartbeat:Connect(fun)
332
			end,
333
			UnbindFromRenderStep = function(self,name)
334
				self._btrs[name]:Disconnect()
335
			end,
336
		},"RunService")
337
	}
338
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
339
	FakeGame.service = FakeGame.GetService
340
	FakeService(FakeGame,game)
341
	--Changing owner to fake player object to support owner:GetMouse()
342
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
343
end
344
345
LoadLibrary=function(lib)
346
	if(lib:lower()=="rbxutility")then
347
		return setmetatable({
348
			Create = function(ty)
349
				return function(data)
350
					local obj = Instance.new(ty)
351
					for k, v in pairs(data) do
352
						if type(k) == 'number' then
353
							v.Parent = obj
354
						else
355
							obj[k] = v
356
						end
357
					end
358
					return obj
359
				end
360
			end
361
		},{__index=function(_,v) return ({})[v] end})
362
	else
363
		return {}
364
	end
365
end
366-
-----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE
366+
-----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE
367
wait(0.2)
368
369
Player = game:GetService("Players").LocalPlayer
370
PlayerGui = Player.PlayerGui
371
Cam = workspace.CurrentCamera
372
Backpack = Player.Backpack
373
Character = Player.Character
374
Humanoid = Character.Humanoid
375
Mouse = Player:GetMouse()
376
RootPart = Character["HumanoidRootPart"]
377
Torso = Character["Torso"]
378
Head = Character["Head"]
379
RightArm = Character["Right Arm"]
380
LeftArm = Character["Left Arm"]
381
RightLeg = Character["Right Leg"]
382
LeftLeg = Character["Left Leg"]
383
RootJoint = RootPart["RootJoint"]
384
Neck = Torso["Neck"]
385
RightShoulder = Torso["Right Shoulder"]
386
LeftShoulder = Torso["Left Shoulder"]
387
RightHip = Torso["Right Hip"]
388
LeftHip = Torso["Left Hip"]
389
local sick = Instance.new("Sound",RootPart)
390
391
IT = Instance.new
392
CF = CFrame.new
393
VT = Vector3.new
394
RAD = math.rad
395
C3 = Color3.new
396
UD2 = UDim2.new
397
BRICKC = BrickColor.new
398
ANGLES = CFrame.Angles
399
EULER = CFrame.fromEulerAnglesXYZ
400
COS = math.cos
401
ACOS = math.acos
402
SIN = math.sin
403
ASIN = math.asin
404
ABS = math.abs
405
MRANDOM = math.random
406
FLOOR = math.floor
407
408
--//=================================\\
409
--|| 	      USEFUL VALUES
410
--\\=================================//
411
412
Animation_Speed = 3
413
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
414
local Speed = 20
415
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
416
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
417
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
418
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
419
local DAMAGEMULTIPLIER = 1
420
local ANIM = "Idle"
421
local ATTACK = false
422
local EQUIPPED = false
423
local HOLD = false
424
local COMBO = 1
425
local Rooted = false
426
local SINE = 0
427
local KEYHOLD = false
428
local CHANGE = 2 / Animation_Speed
429
local WALKINGANIM = false
430
local VALUE1 = false
431
local VALUE2 = false
432
local ROBLOXIDLEANIMATION = IT("Animation")
433
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
434
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
435
--ROBLOXIDLEANIMATION.Parent = Humanoid
436
local WEAPONGUI = IT("ScreenGui", PlayerGui)
437
WEAPONGUI.Name = "Weapon GUI"
438
local Weapon = IT("Model")
439
Weapon.Name = "Adds"
440
local Effects = IT("Folder", Weapon)
441
Effects.Name = "Effects"
442
local ANIMATOR = Humanoid.Animator
443
local ANIMATE = Character.Animate
444
local UNANCHOR = true
445
local MODE = "GoodCop"
446
447
--//=================================\\
448
--\\=================================//
449
450
451
--//=================================\\
452
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
453
--\\=================================//
454
455
ArtificialHB = Instance.new("BindableEvent", script)
456
ArtificialHB.Name = "ArtificialHB"
457
458
script:WaitForChild("ArtificialHB")
459
460
frame = Frame_Speed
461
tf = 0
462
allowframeloss = false
463
tossremainder = false
464
lastframe = tick()
465
script.ArtificialHB:Fire()
466
467
game:GetService("RunService").Heartbeat:connect(function(s, p)
468
	tf = tf + s
469
	if tf >= frame then
470
		if allowframeloss then
471
			script.ArtificialHB:Fire()
472
			lastframe = tick()
473
		else
474
			for i = 1, math.floor(tf / frame) do
475
				script.ArtificialHB:Fire()
476
			end
477
		lastframe = tick()
478
		end
479
		if tossremainder then
480
			tf = 0
481
		else
482
			tf = tf - frame * math.floor(tf / frame)
483
		end
484
	end
485
end)
486
487
--//=================================\\
488
--\\=================================//
489
490
--//=================================\\
491
--|| 	      SOME FUNCTIONS
492
--\\=================================//
493
494
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
495
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
496
end
497
498
function PositiveAngle(NUMBER)
499
	if NUMBER >= 0 then
500
		NUMBER = 0
501
	end
502
	return NUMBER
503
end
504
505
function NegativeAngle(NUMBER)
506
	if NUMBER <= 0 then
507
		NUMBER = 0
508
	end
509
	return NUMBER
510
end
511
512
function Swait(NUMBER)
513
	if NUMBER == 0 or NUMBER == nil then
514
		ArtificialHB.Event:wait()
515
	else
516
		for i = 1, NUMBER do
517
			ArtificialHB.Event:wait()
518
		end
519
	end
520
end
521
522
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
523
	local NEWMESH = IT(MESH)
524
	if MESH == "SpecialMesh" then
525
		NEWMESH.MeshType = MESHTYPE
526
		if MESHID ~= "nil" and MESHID ~= "" then
527
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
528
		end
529
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
530
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
531
		end
532
	end
533
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
534
	NEWMESH.Scale = SCALE
535
	NEWMESH.Parent = PARENT
536
	return NEWMESH
537
end
538
539
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
540
	local NEWPART = IT("Part")
541
	NEWPART.formFactor = FORMFACTOR
542
	NEWPART.Reflectance = REFLECTANCE
543
	NEWPART.Transparency = TRANSPARENCY
544
	NEWPART.CanCollide = false
545
	NEWPART.Locked = true
546
	NEWPART.Anchored = true
547
	if ANCHOR == false then
548
		NEWPART.Anchored = false
549
	end
550
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
551
	NEWPART.Name = NAME
552
	NEWPART.Size = SIZE
553
	NEWPART.Position = Torso.Position
554
	NEWPART.Material = MATERIAL
555
	NEWPART:BreakJoints()
556
	NEWPART.Parent = PARENT
557
	return NEWPART
558
end
559
560
	local function weldBetween(a, b)
561
	    local weldd = Instance.new("ManualWeld")
562
	    weldd.Part0 = a
563
	    weldd.Part1 = b
564
	    weldd.C0 = CFrame.new()
565
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
566
	    weldd.Parent = a
567
	    return weldd
568
	end
569
570
571
function QuaternionFromCFrame(cf)
572
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
573
	local trace = m00 + m11 + m22
574
	if trace > 0 then 
575
		local s = math.sqrt(1 + trace)
576
		local recip = 0.5 / s
577
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
578
	else
579
		local i = 0
580
		if m11 > m00 then
581
			i = 1
582
		end
583
		if m22 > (i == 0 and m00 or m11) then
584
			i = 2
585
		end
586
		if i == 0 then
587
			local s = math.sqrt(m00 - m11 - m22 + 1)
588
			local recip = 0.5 / s
589
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
590
		elseif i == 1 then
591
			local s = math.sqrt(m11 - m22 - m00 + 1)
592
			local recip = 0.5 / s
593
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
594
		elseif i == 2 then
595
			local s = math.sqrt(m22 - m00 - m11 + 1)
596
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
597
		end
598
	end
599
end
600
 
601
function QuaternionToCFrame(px, py, pz, x, y, z, w)
602
	local xs, ys, zs = x + x, y + y, z + z
603
	local wx, wy, wz = w * xs, w * ys, w * zs
604
	local xx = x * xs
605
	local xy = x * ys
606
	local xz = x * zs
607
	local yy = y * ys
608
	local yz = y * zs
609
	local zz = z * zs
610
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
611
end
612
 
613
function QuaternionSlerp(a, b, t)
614
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
615
	local startInterp, finishInterp;
616
	if cosTheta >= 0.0001 then
617
		if (1 - cosTheta) > 0.0001 then
618
			local theta = ACOS(cosTheta)
619
			local invSinTheta = 1 / SIN(theta)
620
			startInterp = SIN((1 - t) * theta) * invSinTheta
621
			finishInterp = SIN(t * theta) * invSinTheta
622
		else
623
			startInterp = 1 - t
624
			finishInterp = t
625
		end
626
	else
627
		if (1 + cosTheta) > 0.0001 then
628
			local theta = ACOS(-cosTheta)
629
			local invSinTheta = 1 / SIN(theta)
630
			startInterp = SIN((t - 1) * theta) * invSinTheta
631
			finishInterp = SIN(t * theta) * invSinTheta
632
		else
633
			startInterp = t - 1
634
			finishInterp = t
635
		end
636
	end
637
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
638
end
639
640
function Clerp(a, b, t)
641
	local qa = {QuaternionFromCFrame(a)}
642
	local qb = {QuaternionFromCFrame(b)}
643
	local ax, ay, az = a.x, a.y, a.z
644
	local bx, by, bz = b.x, b.y, b.z
645
	local _t = 1 - t
646
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
647
end
648
649
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
650
	local frame = IT("Frame")
651
	frame.BackgroundTransparency = TRANSPARENCY
652
	frame.BorderSizePixel = BORDERSIZEPIXEL
653
	frame.Position = POSITION
654
	frame.Size = SIZE
655
	frame.BackgroundColor3 = COLOR
656
	frame.BorderColor3 = BORDERCOLOR
657
	frame.Name = NAME
658
	frame.Parent = PARENT
659
	return frame
660
end
661
662
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
663
	local label = IT("TextLabel")
664
	label.BackgroundTransparency = 1
665
	label.Size = UD2(1, 0, 1, 0)
666
	label.Position = UD2(0, 0, 0, 0)
667
	label.TextColor3 = TEXTCOLOR
668
	label.TextStrokeTransparency = STROKETRANSPARENCY
669
	label.TextTransparency = TRANSPARENCY
670
	label.FontSize = TEXTFONTSIZE
671
	label.Font = TEXTFONT
672
	label.BorderSizePixel = BORDERSIZEPIXEL
673
	label.TextScaled = false
674
	label.Text = TEXT
675
	label.Name = NAME
676
	label.Parent = PARENT
677
	return label
678
end
679
680
function NoOutlines(PART)
681
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
682
end
683
684
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
685
	local NEWWELD = IT(TYPE)
686
	NEWWELD.Part0 = PART0
687
	NEWWELD.Part1 = PART1
688
	NEWWELD.C0 = C0
689
	NEWWELD.C1 = C1
690
	NEWWELD.Parent = PARENT
691
	return NEWWELD
692
end
693
694
local S = IT("Sound")
695
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
696
	local NEWSOUND = nil
697
	coroutine.resume(coroutine.create(function()
698
		NEWSOUND = S:Clone()
699
		NEWSOUND.Parent = PARENT
700
		NEWSOUND.Volume = VOLUME
701
		NEWSOUND.Pitch = PITCH
702
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
703
		NEWSOUND:play()
704
		if DOESLOOP == true then
705
			NEWSOUND.Looped = true
706
		else
707
			repeat wait(1) until NEWSOUND.Playing == false
708
			NEWSOUND:remove()
709
		end
710
	end))
711
	return NEWSOUND
712
end
713
714
function CFrameFromTopBack(at, top, back)
715
	local right = top:Cross(back)
716
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
717
end
718
719
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
720
function WACKYEFFECT(Table)
721
	local TYPE = (Table.EffectType or "Sphere")
722
	local SIZE = (Table.Size or VT(1,1,1))
723
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
724
	local TRANSPARENCY = (Table.Transparency or 0)
725
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
726
	local CFRAME = (Table.CFrame or Torso.CFrame)
727
	local MOVEDIRECTION = (Table.MoveToPos or nil)
728
	local ROTATION1 = (Table.RotationX or 0)
729
	local ROTATION2 = (Table.RotationY or 0)
730
	local ROTATION3 = (Table.RotationZ or 0)
731
	local MATERIAL = (Table.Material or "Neon")
732
	local COLOR = (Table.Color or C3(1,1,1))
733
	local TIME = (Table.Time or 45)
734
	local SOUNDID = (Table.SoundID or nil)
735
	local SOUNDPITCH = (Table.SoundPitch or nil)
736
	local SOUNDVOLUME = (Table.SoundVolume or nil)
737
	coroutine.resume(coroutine.create(function()
738
		local PLAYSSOUND = false
739
		local SOUND = nil
740
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
741
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
742
			PLAYSSOUND = true
743
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
744
		end
745
		EFFECT.Color = COLOR
746
		local MSH = nil
747
		if TYPE == "Sphere" then
748
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
749
		elseif TYPE == "Block" or TYPE == "Box" then
750
			MSH = IT("BlockMesh",EFFECT)
751
			MSH.Scale = SIZE
752
		elseif TYPE == "Wave" then
753
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
754
		elseif TYPE == "Ring" then
755
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
756
		elseif TYPE == "Slash" then
757
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
758
		elseif TYPE == "Round Slash" then
759
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
760
		elseif TYPE == "Swirl" then
761
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
762
		elseif TYPE == "Skull" then
763
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
764
		elseif TYPE == "Crystal" then
765
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
766
		end
767
		if MSH ~= nil then
768
			local MOVESPEED = nil
769
			if MOVEDIRECTION ~= nil then
770
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
771
			end
772
			local GROWTH = SIZE - ENDSIZE
773
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
774
			if TYPE == "Block" then
775
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
776
			else
777
				EFFECT.CFrame = CFRAME
778
			end
779
			for LOOP = 1, TIME+1 do
780
				Swait()
781
				MSH.Scale = MSH.Scale - GROWTH/TIME
782
				if TYPE == "Wave" then
783
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
784
				end
785
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
786
				if TYPE == "Block" then
787
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
788
				else
789
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
790
				end
791
				if MOVEDIRECTION ~= nil then
792
					local ORI = EFFECT.Orientation
793
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
794
					EFFECT.Orientation = ORI
795
				end
796
			end
797
			if PLAYSSOUND == false then
798
				EFFECT:remove()
799
			else
800
				repeat Swait() until SOUND.Playing == false
801
				EFFECT:remove()
802
			end
803
		else
804
			if PLAYSSOUND == false then
805
				EFFECT:remove()
806
			else
807
				repeat Swait() until SOUND.Playing == false
808
				EFFECT:remove()
809
			end
810
		end
811
	end))
812
end
813
814
function MakeForm(PART,TYPE)
815
	if TYPE == "Cyl" then
816
		local MSH = IT("CylinderMesh",PART)
817
	elseif TYPE == "Ball" then
818
		local MSH = IT("SpecialMesh",PART)
819
		MSH.MeshType = "Sphere"
820
	elseif TYPE == "Wedge" then
821
		local MSH = IT("SpecialMesh",PART)
822
		MSH.MeshType = "Wedge"
823
	elseif TYPE == "Head" then
824
		local MSH = IT("SpecialMesh",PART)
825
		MSH.Scale = VT(1.25,1.25,1.25)
826
	end
827
end
828
829
Debris = game:GetService("Debris")
830
831
function CastProperRay(StartPos, EndPos, Distance, Ignore)
832
	local DIRECTION = CF(StartPos,EndPos).lookVector
833
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
834
end
835
836
function CharacterFade(COLOR,TIMER)
837
	coroutine.resume(coroutine.create(function()
838
		local FADE = IT("Model",Effects)
839
		FADE.Name = "FadingEffect"
840
		for _, c in pairs(Character:GetChildren()) do
841
			if c.ClassName == "Part" and c ~= RootPart then
842
				local FADER = c:Clone()
843
				FADER.Color = COLOR
844
				FADER.CFrame = c.CFrame
845
				FADER.Parent = FADE
846
				FADER.Anchored = true
847
				FADER.Transparency = 0.25+c.Transparency
848
				FADER:BreakJoints()
849
				FADER.Material = "Neon"
850
				if FADER.Name == "Head" then
851
					FADER:ClearAllChildren()
852
					FADER.Size = VT(1,1,1)
853
				end
854
				FADER.CanCollide = false
855
			end
856
		end
857
		local TRANS = 0.75/TIMER
858
		for i = 1, TIMER do
859
			Swait()
860
			for _, c in pairs(FADE:GetChildren()) do
861
				if c.ClassName == "Part" then
862
					c.Transparency = c.Transparency + TRANS
863
				end
864
			end
865
		end
866
		FADE:remove()
867
	end))
868
end
869
870
function Chatter(Text,Timer)
871
	local chat = coroutine.wrap(function()
872
		if Character:FindFirstChild("SpeechBoard")~= nil then
873
			Character:FindFirstChild("SpeechBoard"):destroy()
874
		end
875
		local naeeym2 = IT("BillboardGui",Character)
876
		naeeym2.Size = UD2(0,100,0,40)
877
		naeeym2.StudsOffset = Vector3.new(0,2,0)
878
		naeeym2.Adornee = Character.Head
879
		naeeym2.Name = "SpeechBoard"
880
		naeeym2.AlwaysOnTop = true
881
		local tecks2 = IT("TextLabel",naeeym2)
882
		tecks2.BackgroundTransparency = 1
883
		tecks2.BorderSizePixel = 0
884
		tecks2.Text = ""
885
		tecks2.Font = "Legacy"
886
		tecks2.TextSize = 15
887
		tecks2.TextStrokeTransparency = 0
888
		tecks2.TextColor3 = Color3.new(1,1,1)
889
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
890
		tecks2.Size = UDim2.new(1,0,0.5,0)
891
		for i = 1,string.len(Text),1 do
892
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
893
			tecks2.Text = string.sub(Text,1,i)
894
			wait(Timer)
895
		end
896
		wait(1)
897
		naeeym2:Destroy()
898
	end)
899
	chat()
900
end
901
902
--//=================================\\
903
--||	     WEAPON CREATION
904
--\\=================================//
905
906
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Dark orange", "Face mask", VT(1.001,1.001,1.001),false)
907
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
908
MakeForm(FACE,"Head")
909
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Tr. Red", "Eye", VT(0.1,0.25,0.2),false)
910
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
911
MakeForm(EYE,"Ball")
912
local top = Instance.new("Shirt")
913
top.ShirtTemplate = "rbxassetid://269003887"
914
top.Parent = Character
915
top.Name = "Cloth"
916
local bottom = Instance.new("Pants")
917
bottom.PantsTemplate = "rbxassetid://268832352"
918
bottom.Parent = Character
919
bottom.Name = "Cloth"
920
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Baton", VT(1, 0.8, 3),false)
921
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
922
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
923
local A = IT("Attachment",BATON)
924
local B = IT("Attachment",BATON)
925
B.Position = VT(0,0,-0.4)
926
A.Position = VT(0,0,1)
927
local Trail = IT("Trail",BATON)
928
Trail.Attachment0 = A
929
Trail.Attachment1 = B
930
Trail.Lifetime = 0.1
931
Trail.Color = ColorSequence.new(C3(0,0,0))
932
Trail.Transparency = NumberSequence.new(0, 1)
933
Trail.Enabled = false
934
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
935
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Tr. Blue", "Gun", VT(1, 0.8, 3),false)
936
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
937
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
938
939
for _, c in pairs(Weapon:GetChildren()) do
940
	if c.ClassName == "Part" then
941
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
942
	end
943
end
944
945
Weapon.Parent = Character
946
947
local SKILLTEXTCOLOR = C3(1,1,1)
948
local SKILLFONT = "Legacy"
949
local SKILLTEXTSIZE = 4
950
951
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
952
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
953
local GOODUI = {}
954
local BADUI = {}
955
956
for i = 1, #ATTACKSGOODCOP do
957
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
958
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
959
	SKILLTEXT.TextXAlignment = "Right"
960
	table.insert(GOODUI,SKILLTEXT)
961
end
962
963
for i = 1, #ATTACKSBADCOP do
964
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
965
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
966
	SKILLTEXT.TextXAlignment = "Left"
967
	table.insert(BADUI,SKILLTEXT)
968
end
969
970
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
971
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
972
973
--//=================================\\
974
--||			DAMAGING
975
--\\=================================//
976
977
function ApplyDamage(Humanoid,Damage)
978
	Damage = Damage * DAMAGEMULTIPLIER
979
	local DEAD = false
980
	if Humanoid.Health < 2000 then
981
		if Humanoid.Health - Damage > 0 then
982
			Humanoid.Health = Humanoid.Health - Damage
983
		else
984
			DEAD = true
985
			Humanoid.Parent:BreakJoints()
986
		end
987
	else
988
		DEAD = true
989
		Humanoid.Parent:BreakJoints()
990
	end
991
	if DEAD == true then
992
		if MODE == "GoodCop" then
993
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
994
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
995
		elseif MODE == "BadCop" then
996
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
997
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
998
		end
999
	end
1000
end
1001
1002
--//=================================\\
1003
--||	    TRANSFORMATIONS
1004
--\\=================================//
1005
1006
function Switch()
1007
	ATTACK = true
1008
	Rooted = true
1009
	if MODE == "GoodCop" then
1010
		for i=0, 0.3, 0.1 / Animation_Speed do
1011
			Swait()
1012
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1013
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1014
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1015
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1016
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1017
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1018
		end
1019
		for i=0, 1, 0.1 / Animation_Speed do
1020
			Swait()
1021
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1022
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1023
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1024
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1025
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1026
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1027
		end
1028
		CreateSound(363808674, Torso, 6, 1, false)
1029
		for i=0, 0.6, 0.1 / Animation_Speed do
1030
			Swait()
1031
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1032
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1033
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1034
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1035
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1036
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1037
		end
1038
		CreateSound(363808674, Torso, 6, 1, false)
1039
		for i=0, 0.6, 0.1 / Animation_Speed do
1040
			Swait()
1041
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1042
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1043
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1044
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1045
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1046
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1047
		end
1048
		MODE = "BadCop"
1049
	elseif MODE == "BadCop" then
1050
		CreateSound(147722227, Torso, 4, 1.3, false)
1051
		for i=0, 0.3, 0.1 / Animation_Speed do
1052
			Swait()
1053
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1054
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1055
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1056
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1057
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1058
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
		end
1060
		MODE = "GoodCop"
1061
	end
1062
	ATTACK = false
1063
	Rooted = false
1064
end
1065
1066
--//=================================\\
1067
--||	   ATTACK GOOD COP
1068
--\\=================================//
1069
1070
function Warning()
1071
	local TARGET = Mouse.Target
1072
	if TARGET ~= nil then
1073
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1074
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1075
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
1076
			if LEG and HUM.Health > 0 then
1077
				Speed = 6
1078
				ATTACK = true
1079
				Rooted = false
1080
				local GYRO = IT("BodyGyro",RootPart)
1081
				GYRO.D = 2
1082
				GYRO.P = 2000
1083
				GYRO.MaxTorque = VT(0,4000000,0)
1084
				coroutine.resume(coroutine.create(function()
1085
					repeat
1086
						Swait()
1087
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
1088
					until ATTACK == false
1089
					GYRO:Remove()
1090
				end))
1091
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1092
				local PASS = true
1093
				for i=0, 0.2, 0.1 / Animation_Speed do
1094
					Swait()
1095
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1096
					if HIT == nil then
1097
						PASS = false
1098
						break
1099
					else
1100
						if HIT.Parent ~= TARGET.Parent then
1101
							PASS = false
1102
							break
1103
						end
1104
					end
1105
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1106
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1107
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1108
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1109
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1110
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1111
				end
1112
				CreateSound(147722227, GUN, 6, 1.3, false)
1113
				GUNWELD.Part0 = LeftArm
1114
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1115
				for i=0, 0.4, 0.1 / Animation_Speed do
1116
					Swait()
1117
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1118
					if HIT == nil then
1119
						PASS = false
1120
						break
1121
					else
1122
						if HIT.Parent ~= TARGET.Parent then
1123
							PASS = false
1124
							break
1125
						end
1126
					end
1127
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1128
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1129
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1130
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1131
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1133
				end
1134
				if PASS == true then
1135
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1136
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
1137
					CreateSound(160432334, LEG, 10, 1, false)
1138
					local HEAD = HUM.Parent:FindFirstChild("Head")
1139
					if HEAD then
1140
						CreateSound(535690488, HEAD, 7, 1, false)
1141
					end
1142
					ApplyDamage(HUM,15)
1143
					HUM.WalkSpeed = HUM.WalkSpeed - 3
1144
					HUM.PlatformStand = true
1145
					coroutine.resume(coroutine.create(function()
1146
						wait(0.1)
1147
						if HUM.WalkSpeed > 0 then
1148
							HUM.PlatformStand = false
1149
						end
1150
					end))
1151
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1152
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1153
					for i=0, 1, 0.1 / Animation_Speed do
1154
						Swait()
1155
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1156
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1157
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1158
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1159
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1160
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1161
					end
1162
				end
1163
				for i=0, 0.3, 0.1 / Animation_Speed do
1164
					Swait()
1165
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1166
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1167
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1168
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1169
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1170
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1171
				end
1172
				GUNWELD.Part0 = Torso
1173
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1174
				ATTACK = false
1175
				Rooted = false
1176
				Speed = 20
1177
			end
1178
		end
1179
	end
1180
end
1181
function BatonStun()
1182
	ATTACK = true
1183
	Rooted = false
1184
	Speed = 4
1185
	for i=0, 0.2, 0.1 / Animation_Speed do
1186
		Swait()
1187
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1188
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1189
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1190
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1191
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1192
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
	end
1194
	BATONWELD.Part0 = RightArm
1195
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1196
	for i=0, 0.2, 0.1 / Animation_Speed do
1197
		Swait()
1198
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1199
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1200
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1201
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1202
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1204
	end
1205
	Speed = 25
1206
	CreateSound(147722227, BATON, 6, 1.2, false)
1207
	Trail.Enabled = true
1208
	BATON.CanCollide = true
1209
	local SPEAKING = false
1210
	local HITS = {}
1211
	local TOUCH = BATON.Touched:Connect(function(hit)
1212
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1213
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1214
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1215
			if TORSO and HUM.Health > 0 then
1216
				local PASS = true
1217
				for i = 1, #HITS do
1218
					if HITS[i] == hit.Parent then
1219
						PASS = false
1220
					end
1221
				end
1222
				table.insert(HITS,hit.Parent)
1223
				if PASS == true then
1224
					HUM.PlatformStand = true
1225
					ApplyDamage(HUM,20)
1226
					local bv = Instance.new("BodyVelocity",TORSO) 
1227
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1228
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1229
					Debris:AddItem(bv,0.05)
1230
					CreateSound(260430079, BATON, 6, 1, false)
1231
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1232
					coroutine.resume(coroutine.create(function()
1233
						wait(1)
1234
						if HUM.WalkSpeed > 0 then
1235
							HUM.PlatformStand = false
1236
						end
1237
					end))
1238
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1239
						SPEAKING = true
1240
						Chatter("Let that be a warning.",0)
1241
					end
1242
				end
1243
			end
1244
		end
1245
	end)
1246
	for i=0, 0.35, 0.1 / Animation_Speed do
1247
		Swait()
1248
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1249
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1250
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1251
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1252
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1253
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
	end
1256
	TOUCH:Disconnect()
1257
	BATON.CanCollide = false
1258
	Speed = 20
1259
	Trail.Enabled = false
1260
	for i=0, 0.2, 0.1 / Animation_Speed do
1261
		Swait()
1262
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1263
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1264
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1265
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1266
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1267
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1268
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
	end
1270
	BATONWELD.Part0 = Torso
1271
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1272
	ATTACK = false
1273
	Rooted = false
1274
end
1275
function Cuffs()
1276
	local TARGET = Mouse.Target
1277
	if TARGET ~= nil then
1278
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1279
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1280
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1281
			if ROOT and HUM.Health > 0 then
1282
				local FOE = Mouse.Target.Parent
1283
				ATTACK = true
1284
				Rooted = true
1285
				CharacterFade(C3(1,1,1),70)
1286
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1287
				ROOT.Anchored = true
1288
				CreateSound(289556450, RootPart, 5, 1.4, false)
1289
				Chatter("You have the right to remain silent.",0)
1290
				for i=0, 2, 0.1 / Animation_Speed do
1291
					Swait()
1292
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1293
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1294
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1295
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1296
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
				end
1299
				local RIGHTCUFF = nil
1300
				local LEFTCUFF = nil
1301
				local ChainLink = nil
1302
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1303
				for _, c in pairs(FOE:GetChildren()) do
1304
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1305
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1306
						LEFTCUFF.CFrame = c.CFrame
1307
						weldBetween(c,LEFTCUFF)
1308
					end
1309
				end
1310
				for _, c in pairs(FOE:GetChildren()) do
1311
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1312
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1313
						RIGHTCUFF.CFrame = c.CFrame
1314
						weldBetween(c,RIGHTCUFF)
1315
					end
1316
				end
1317
				if RIGHTCUFF and LEFTCUFF then
1318
					local A = IT("Attachment",RIGHTCUFF)
1319
					local B = IT("Attachment",LEFTCUFF)
1320
					ChainLink = IT("Beam",FOE)
1321
					ChainLink.Texture = "rbxassetid://73042633"
1322
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1323
					ChainLink.TextureSpeed = 0
1324
					ChainLink.Width0 = 1
1325
					ChainLink.Width1 = 1
1326
					ChainLink.Segments = 25
1327
					ChainLink.TextureLength = 3
1328
					ChainLink.Attachment0 = B
1329
					ChainLink.Attachment1 = A
1330
					ChainLink.FaceCamera = true
1331
					ChainLink.Transparency = NumberSequence.new(0)
1332
				end
1333
				coroutine.resume(coroutine.create(function()
1334
					wait(4)
1335
					if RIGHTCUFF and LEFTCUFF then
1336
						RIGHTCUFF:remove()
1337
						LEFTCUFF:remove()
1338
						ChainLink:remove()
1339
						local bv = Instance.new("BodyVelocity",ROOT) 
1340
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1341
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1342
						Debris:AddItem(bv,0.05)
1343
						ApplyDamage(HUM,70)
1344
						HUM.PlatformStand = false
1345
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1346
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1347
					end
1348
				end))
1349
				for i=0, 1.5, 0.1 / Animation_Speed do
1350
					Swait()
1351
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1353
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1354
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1355
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1356
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
				end
1358
				HUM.PlatformStand = true
1359
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1360
				ROOT.Anchored = false
1361
				Chatter("Anything you say can and WILL be used against you.",0)
1362
				for i=0, 3, 0.1 / Animation_Speed do
1363
					Swait()
1364
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1365
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1366
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1367
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1368
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1370
				end
1371
				ATTACK = false
1372
				Rooted = false
1373
			end
1374
		end
1375
	end
1376
end
1377
1378
--//=================================\\
1379
--||	    ATTACK BAD COP
1380
--\\=================================//
1381
1382
function Silence()
1383
	Speed = 6
1384
	ATTACK = true
1385
	Rooted = false
1386
	local GYRO = IT("BodyGyro",RootPart)
1387
	GYRO.D = 2
1388
	GYRO.P = 20000
1389
	GYRO.MaxTorque = VT(0,4000000,0)
1390
	coroutine.resume(coroutine.create(function()
1391
		repeat
1392
			Swait()
1393
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1394
		until ATTACK == false
1395
		GYRO:Remove()
1396
	end))
1397
	for i=0, 0.2, 0.1 / Animation_Speed do
1398
		Swait()
1399
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1400
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1401
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1402
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1403
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1404
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1405
	end
1406
	local AMMO = 6
1407
	local FIRING = true
1408
	local SHOOTING = false
1409
	local TIMER = 70
1410
	CreateSound(147722227, GUN, 6, 1.3, false)
1411
	GUNWELD.Part0 = LeftArm
1412
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1413
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1414
		if SHOOTING == false and AMMO > 0 then
1415
			SHOOTING = true
1416
			AMMO = AMMO - 1
1417
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1418
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1419
			local DISTANCE = (POS - GUNPOS).Magnitude
1420
			if HIT then
1421
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1422
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1423
						CreateSound(160432334, HIT, 10, 1, false)
1424
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1425
					end
1426
				end
1427
			end
1428
			TIMER = 55
1429
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1430
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1431
			for i=0, 0.3, 0.1 / Animation_Speed do
1432
				Swait()
1433
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1434
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1435
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1436
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1437
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1438
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
			end
1440
			if AMMO <= 0 then
1441
				FIRING = false
1442
			end
1443
			SHOOTING = false
1444
		end
1445
	end)
1446
	repeat
1447
		Swait()
1448
		if SHOOTING == false then
1449
			TIMER = TIMER - 1
1450
			if TIMER <= 0 then
1451
				FIRING = false
1452
			end
1453
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1454
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1455
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1456
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1457
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1458
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
		end
1460
	until FIRING == false and SHOOTING == false
1461
	MOUSE:Disconnect()
1462
	for i=0, 0.3, 0.1 / Animation_Speed do
1463
		Swait()
1464
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1465
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1466
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1467
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1468
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1469
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1470
	end
1471
	GUNWELD.Part0 = Torso
1472
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1473
	Speed = 20
1474
	ATTACK = false
1475
	Rooted = false
1476
end
1477
function BatonBreaker()
1478
	ATTACK = true
1479
	Rooted = false
1480
	Speed = 4
1481
	Chatter("I'll break you!",0)
1482
	for i=0, 0.2, 0.1 / Animation_Speed do
1483
		Swait()
1484
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1485
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1486
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1487
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1488
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1489
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1490
	end
1491
	BATONWELD.Part0 = RightArm
1492
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1493
	for i=0, 0.5, 0.1 / Animation_Speed do
1494
		Swait()
1495
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1496
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1497
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1498
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1499
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1500
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1501
	end
1502
	Speed = 30
1503
	CreateSound(147722227, BATON, 6, 1, false)
1504
	Trail.Enabled = true
1505
	BATON.CanCollide = true
1506
	local SPEAKING = false
1507
	local HITS = {}
1508
	local TOUCH = BATON.Touched:Connect(function(hit)
1509
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1510
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1511
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1512
			if TORSO and HUM.Health > 0 then
1513
				local PASS = true
1514
				for i = 1, #HITS do
1515
					if HITS[i] == hit.Parent then
1516
						PASS = false
1517
					end
1518
				end
1519
				table.insert(HITS,hit.Parent)
1520
				if PASS == true then
1521
					CreateSound(260430079, BATON, 6, 0.8, false)
1522
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1523
					TORSO.Anchored = true
1524
					local POS = TORSO.CFrame
1525
					coroutine.resume(coroutine.create(function()
1526
						for i = 1, 15 do
1527
							Swait()
1528
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1529
						end
1530
						local HEAD = HUM.Parent:FindFirstChild("Head")
1531
						HUM.Parent:BreakJoints()
1532
						if HEAD then
1533
							CreateSound(363808674, HEAD, 10, 0.8, false)
1534
							local bv = Instance.new("BodyVelocity",TORSO) 
1535
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1536
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1537
							Debris:AddItem(bv,0.05)
1538
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1539
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1540
						end
1541
						TORSO.Anchored = false
1542
					end))
1543
				end
1544
			end
1545
		end
1546
	end)
1547
	for i=0, 0.45, 0.1 / Animation_Speed do
1548
		Swait()
1549
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1550
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1551
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1552
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1553
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1554
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1555
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1557
	end
1558
	TOUCH:Disconnect()
1559
	BATON.CanCollide = false
1560
	Speed = 20
1561
	Trail.Enabled = false
1562
	for i=0, 0.2, 0.1 / Animation_Speed do
1563
		Swait()
1564
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1565
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1567
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1568
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1569
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1571
	end
1572
	BATONWELD.Part0 = Torso
1573
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1574
	ATTACK = false
1575
	Rooted = false
1576
end
1577
function TheRightToRemainSilent()
1578
	local TARGET = Mouse.Target
1579
	if TARGET ~= nil then
1580
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1581
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1582
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1583
			if ROOT and HUM.Health > 0 then
1584
				local FOE = Mouse.Target.Parent
1585
				ATTACK = true
1586
				Rooted = true
1587
				CharacterFade(C3(1,1,1),70)
1588
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1589
				ROOT.Anchored = true
1590
				CreateSound(289556450, RootPart, 5, 1.4, false)
1591
				Chatter("You are to remain silent and DEAD!",0)
1592
				for i=0, 0.4, 0.1 / Animation_Speed do
1593
					Swait()
1594
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1595
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1596
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1597
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1598
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
				end
1601
				HUM.PlatformStand = true
1602
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1603
				CreateSound(260430117, ROOT, 6, 1.3, false)
1604
				coroutine.resume(coroutine.create(function()
1605
					Swait()
1606
					ROOT.Anchored = true
1607
				end))
1608
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1609
				for i=0, 0.2, 0.1 / Animation_Speed do
1610
					Swait()
1611
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1612
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1613
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1614
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1615
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1616
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1617
				end
1618
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1619
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1620
				for i=0, 0.2, 0.1 / Animation_Speed do
1621
					Swait()
1622
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1623
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1624
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1625
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1626
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1627
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1628
				end
1629
				local AMMO = 6
1630
				local FIRING = true
1631
				local SHOOTING = false
1632
				local TIMER = 70
1633
				CreateSound(147722227, GUN, 6, 1.3, false)
1634
				GUNWELD.Part0 = LeftArm
1635
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1636
				for i=0, 0.2, 0.1 / Animation_Speed do
1637
					Swait()
1638
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1640
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1641
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1642
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1643
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1644
				end
1645
				for i = 1, 6 do
1646
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1647
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1648
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1649
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1650
					HUM.Health = HUM.Health/1.5
1651
					for i=0, 0.2, 0.1 / Animation_Speed do
1652
						Swait()
1653
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1654
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1655
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1656
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1657
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1658
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1659
					end
1660
					for i=0, 0.2, 0.1 / Animation_Speed do
1661
						Swait()
1662
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1663
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1664
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1665
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1666
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1667
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1668
					end
1669
				end
1670
				FOE:BreakJoints()
1671
				ROOT.Anchored = false
1672
				for i=0, 0.3, 0.1 / Animation_Speed do
1673
					Swait()
1674
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1676
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1677
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1678
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1679
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1680
				end
1681
				GUNWELD.Part0 = Torso
1682
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1683
				ATTACK = false
1684
				Rooted = false
1685
			end
1686
		end
1687
	end
1688
end
1689
1690
--//=================================\\
1691
--||	  ASSIGN THINGS TO KEYS
1692
--\\=================================//
1693
1694
function MouseDown(Mouse)
1695
	if ATTACK == false then
1696
		if MODE == "GoodCop" then
1697
			Warning()
1698
		elseif MODE == "BadCop" then
1699
			Silence()
1700
		end
1701
	end
1702
end
1703
1704
function MouseUp(Mouse)
1705
HOLD = false
1706
end
1707
1708
function KeyDown(Key)
1709
	KEYHOLD = true
1710
	if Key == "q" and ATTACK == false then
1711
		if MODE == "GoodCop" then
1712
			BatonStun()
1713
		elseif MODE == "BadCop" then
1714
			BatonBreaker()
1715
		end
1716
	end
1717
1718
	if Key == "e" and ATTACK == false then
1719
		if MODE == "GoodCop" then
1720
			Cuffs()
1721
		elseif MODE == "BadCop" then
1722
			TheRightToRemainSilent()
1723
		end
1724
	end
1725
1726
	if Key == "t" and ATTACK == false then
1727
		if MODE == "GoodCop" then
1728
			Chatter("You should obey the law.",0.01)
1729
		elseif MODE == "BadCop" then
1730
			Chatter("I don't think so, Criminal!",0.01)
1731
		end
1732
	end
1733
1734
	if Key == "f" and ATTACK == false then
1735
		Switch()
1736
	end
1737
1738
	if Key == "0" and ATTACK == false then
1739
		if sick.Parent ~= RootPart then
1740
			sick = IT("Sound",RootPart)
1741
		end
1742
	end
1743
end
1744
1745
function KeyUp(Key)
1746
	KEYHOLD = false
1747
end
1748
1749
	Mouse.Button1Down:connect(function(NEWKEY)
1750
		MouseDown(NEWKEY)
1751
	end)
1752
	Mouse.Button1Up:connect(function(NEWKEY)
1753
		MouseUp(NEWKEY)
1754
	end)
1755
	Mouse.KeyDown:connect(function(NEWKEY)
1756
		KeyDown(NEWKEY)
1757
	end)
1758
	Mouse.KeyUp:connect(function(NEWKEY)
1759
		KeyUp(NEWKEY)
1760
	end)
1761
1762
--//=================================\\
1763
--\\=================================//
1764
1765
function unanchor()
1766
	for _, c in pairs(Character:GetChildren()) do
1767
		if c:IsA("BasePart") and c ~= RootPart then
1768
			c.Anchored = false
1769
		end
1770
	end
1771
	for _, c in pairs(Weapon:GetChildren()) do
1772
		if c:IsA("BasePart") and c ~= RootPart then
1773
			c.Anchored = false
1774
		end
1775
	end
1776
	if UNANCHOR == true then
1777
		RootPart.Anchored = false
1778
	else
1779
		RootPart.Anchored = true
1780
	end
1781
end
1782
1783
--//=================================\\
1784
--||	WRAP THE WHOLE SCRIPT UP
1785
--\\=================================//
1786
1787
Humanoid.Changed:connect(function(Jump)
1788
	if Jump == "Jump" and (Disable_Jump == true) then
1789
		Humanoid.Jump = false
1790
	end
1791
end)
1792
1793
while true do
1794
	Swait()
1795
	script.Parent = WEAPONGUI
1796
	ANIMATE.Parent = nil
1797
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1798
	    v:Stop();
1799
	end
1800
	SINE = SINE + CHANGE
1801
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1802
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1803
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1804
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1805
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1806
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1807
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1808
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1809
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1810
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1811
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1812
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1813
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1814
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1815
	end
1816
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1817
		ANIM = "Jump"
1818
		if ATTACK == false then
1819
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1820
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1821
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1822
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1823
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1824
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1825
	    end
1826
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1827
		ANIM = "Fall"
1828
		if ATTACK == false then
1829
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1830
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1831
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1832
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1833
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1834
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1835
		end
1836
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1837
		ANIM = "Idle"
1838
		if ATTACK == false then
1839
			if MODE == "GoodCop" then
1840
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1841
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1842
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1843
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1844
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1845
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1846
			elseif MODE == "BadCop" then
1847
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1848
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1849
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1850
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1851
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1852
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1853
			end
1854
		end
1855
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1856
		ANIM = "Walk"
1857
		if ATTACK == false then
1858
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1859
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1860
			if MODE == "GoodCop" then
1861
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1862
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1863
			elseif MODE == "BadCop" then
1864
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1865
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1866
			end
1867
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1868
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1869
		end
1870
	end
1871
	unanchor()
1872
	Humanoid.MaxHealth = 3e3
1873
	Humanoid.Health = 3e3
1874
	if Rooted == false then
1875
		Disable_Jump = false
1876
		Humanoid.WalkSpeed = Speed
1877
	elseif Rooted == true then
1878
		Disable_Jump = true
1879
		Humanoid.WalkSpeed = 0
1880
	end
1881
	for _, c in pairs(Character:GetChildren()) do
1882
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1883
			c:remove()
1884
		end
1885
	end
1886
	sick.SoundId = "rbxassetid://259554386"
1887
	sick.Looped = true
1888
	sick.Pitch = 1
1889
	sick.Volume = 4
1890
	sick.Playing = true
1891
	if MODE == "GoodCop" then
1892
		for E = 1, #GOODUI do
1893
			GOODUI[E].TextStrokeTransparency = 0
1894
			GOODUI[E].TextTransparency = 0
1895
		end
1896
		for E = 1, #BADUI do
1897
			BADUI[E].TextStrokeTransparency = 1
1898
			BADUI[E].TextTransparency = 0.5
1899
		end
1900
	elseif MODE == "BadCop" then
1901
		for E = 1, #GOODUI do
1902
			GOODUI[E].TextStrokeTransparency = 1
1903
			GOODUI[E].TextTransparency = 0.5
1904
		end
1905
		for E = 1, #BADUI do
1906
			BADUI[E].TextStrokeTransparency = 0
1907
			BADUI[E].TextTransparency = 0
1908
		end
1909
	end
1910
end
1911
1912
--//=================================\\
1913
--\\=================================//
1914
1915
1916
1917
1918
1919
--//====================================================\\--
1920
--||			  		 END OF SCRIPT
1921
--\\====================================================//--