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Good Cop Bad Cop Script FE

Jan 10th, 2021
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  1. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  2. --Fixed by basstracker1970
  3. local ownerval = Instance.new("ObjectValue")
  4. ownerval.Name = "Owner"
  5. ownerval.Value = owner
  6. ownerval.Parent = script
  7.  
  8. local username = "basstracker1970"
  9.  
  10. if(script:FindFirstChild'Owner')then
  11. repeat wait() until script.Owner.Value
  12. end
  13. function GetPlr(user)
  14. for _,v in next, game:service'Players':players() do
  15. if(v.Name==user)then
  16. return v
  17. end
  18. end
  19. return nil
  20. end
  21. local owner = script:WaitForChild'Owner'.Value
  22. repeat wait() until script:WaitForChild'Owner'.Value
  23. local Player = script:WaitForChild'Owner'.Value
  24. local Mouse,mouse,UserInputService,ContextActionService
  25. script.Owner:destroy()
  26. local scriptName = "Aprins"
  27. do
  28. local GUID = {}
  29. do
  30. GUID.IDs = {};
  31. function GUID:new(len)
  32. local id;
  33. if(not len)then
  34. id = (tostring(function() end))
  35. id = id:gsub("function: ","")
  36. else
  37. local function genID(len)
  38. local newID = ""
  39. for i = 1,len do
  40. newID = newID..string.char(math.random(48,90))
  41. end
  42. return newID
  43. end
  44. repeat id = genID(len) until not GUID.IDs[id]
  45. local oid = id;
  46. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  47. GUID.IDs[oid]=true;
  48. end
  49. return id
  50. end
  51. end
  52.  
  53. local AHB = Instance.new("BindableEvent")
  54.  
  55. local FPS = 30
  56.  
  57. local TimeFrame = 0
  58.  
  59. local LastFrame = tick()
  60. local Frame = 1/FPS
  61.  
  62. game:service'RunService'.Heartbeat:connect(function(s,p)
  63. TimeFrame = TimeFrame + s
  64. if(TimeFrame >= Frame)then
  65. for i = 1,math.floor(TimeFrame/Frame) do
  66. AHB:Fire()
  67. end
  68. LastFrame=tick()
  69. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  70. end
  71. end)
  72.  
  73.  
  74. function swait(dur)
  75. if(dur == 0 or typeof(dur) ~= 'number')then
  76. AHB.Event:wait()
  77. else
  78. for i = 1, dur*FPS do
  79. AHB.Event:wait()
  80. end
  81. end
  82. end
  83.  
  84. oPlayer = Player
  85. Player = oPlayer
  86.  
  87. local loudnesses={}
  88. script.Parent = Player.Character
  89. CoAS = {Actions={}}
  90. local Event = Instance.new("RemoteEvent")
  91. Event.Name = "UserInputEvent"
  92. Event.Parent = Player.Character
  93. local Func = Instance.new("RemoteFunction")
  94. Func.Name = "GetClientProperty"
  95. Func.Parent = Player.Character
  96. local fakeEvent = function()
  97. local t = {_fakeEvent=true,Waited={},Connected={}}
  98. t.Connect = function(self,f)
  99. local ft={}
  100. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  101. ft.Disconnect=ft.disconnect
  102.  
  103. ft.Func=function(...)
  104. for id,_ in next, t.Waited do
  105. t.Waited[id] = true
  106. end
  107. return f(...)
  108. end;
  109.  
  110. table.insert(self.Connected,ft)
  111. return ft;
  112. end
  113. t.connect = t.Connect
  114. t.Wait = function()
  115. local guid = GUID:new(25)
  116. local waitingId = guid:Get()
  117. t.Waited[waitingId]=false
  118. repeat swait() until t.Waited[waitingId]==true
  119. t.Waited[waitingId]=nil;
  120. guid:Trash()
  121. end
  122. t.wait = t.Wait
  123. return t
  124. end
  125. m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  126. UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  127. Run = {RenderStepped=fakeEvent()}
  128.  
  129. function CoAS:BindAction(name,fun,touch,...)
  130. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  131. end
  132. function CoAS:UnbindAction(name)
  133. CoAS.Actions[name] = nil
  134. end
  135. local function te(self,ev,...)
  136. local t = self[ev]
  137. if t and t._fakeEvent and t.Connected then
  138. for i,v in next, t.Connected do
  139. if(v.Func and not v.Disconnected)then
  140. v.Func(...)
  141. else
  142. t.Connected[i]=nil
  143. end
  144. end
  145. end
  146. end
  147. m.TrigEvent = te
  148. UsIS.TrigEvent = te
  149. Run.TrigEvent = te
  150. Event.OnServerEvent:Connect(function(plr,io,...)
  151. if io.Mouse then
  152. m.Target = io.Target
  153. m.Hit = io.Hit
  154. elseif io.KeyEvent then
  155. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  156. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  157. if io.UserInputState == Enum.UserInputState.Begin then
  158. m:TrigEvent("Button1Down")
  159. else
  160. m:TrigEvent("Button1Up")
  161. end
  162. end
  163. if(not io.KeyEvent and not io.Mouse)then
  164.  
  165. for n,t in pairs(CoAS.Actions) do
  166. for _,k in pairs(t.Keys) do
  167. if k==io.KeyCode then
  168. t.Function(t.Name,io.UserInputState,io)
  169. end
  170. end
  171. end
  172. if io.UserInputState == Enum.UserInputState.Begin then
  173. UsIS:TrigEvent("InputBegan",io,false)
  174. else
  175. UsIS:TrigEvent("InputEnded",io,false)
  176. end
  177. end
  178. local varargs={...}
  179. --remote:FireServer("MouseEventCall",event,...)
  180. if(type=='MouseEventCall')then
  181. local event = table.remove(varargs,1)
  182. if(m[event])then
  183. Event:FireAllClients(event,unpack(varargs))
  184. m:TrigEvent(event,unpack(varargs))
  185. end
  186.  
  187. elseif(type=='MouseUpdate')then
  188. m.Target = varargs[1].Target
  189. m.Hit = varargs[1].Hit
  190. Event:FireAllClients("UpdatePos",m.Target,m.Hit)
  191. end
  192.  
  193.  
  194. end)
  195.  
  196. Func.OnServerInvoke = function(plr,inst,play)
  197. if plr~=Player then return end
  198. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  199. loudnesses[inst]=play
  200. end
  201. end
  202.  
  203. function GetClientProperty(inst,prop)
  204. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  205. return loudnesses[inst]
  206. elseif(prop == 'PlaybackLoudness')then
  207. return Func:InvokeClient(Player,'RegSound',inst)
  208. end
  209. return Func:InvokeClient(Player,inst,prop)
  210. end
  211. NLS ([=[
  212.  
  213.  
  214. local me = game:service'Players'.localPlayer;
  215. local mouse = me:GetMouse();
  216. local UIS = game:service'UserInputService'
  217. local ch = me.Character;
  218.  
  219. local UserEvent = ch:WaitForChild('UserInputEvent',30)
  220.  
  221. UIS.InputChanged:connect(function(io,gpe)
  222. if(io.UserInputType == Enum.UserInputType.MouseMovement)then
  223. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  224. end
  225. end)
  226.  
  227. mouse.Changed:connect(function(o)
  228. if(o == 'Target' or o == 'Hit')then
  229. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  230. end
  231. end)
  232.  
  233. UIS.InputBegan:connect(function(io,gpe)
  234. if(gpe)then return end
  235. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  236. end)
  237.  
  238. UIS.InputEnded:connect(function(io,gpe)
  239. if(gpe)then return end
  240. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  241. end)
  242.  
  243. mouse.KeyDown:connect(function(k)
  244. UserEvent:FireServer{KeyEvent='Down',Key=k}
  245. end)
  246.  
  247. mouse.KeyUp:connect(function(k)
  248. UserEvent:FireServer{KeyEvent='Up',Key=k}
  249. end)
  250.  
  251. local ClientProp = ch:WaitForChild('GetClientProperty',30)
  252.  
  253. local sounds = {}
  254.  
  255.  
  256. function regSound(o)
  257. if(o:IsA'Sound')then
  258.  
  259. local lastLoudness = o.PlaybackLoudness
  260. ClientProp:InvokeServer(o,lastLoudness)
  261. table.insert(sounds,{o,lastLoudness})
  262. --ClientProp:InvokeServer(o,o.PlaybackLoudness)
  263. end
  264. end
  265.  
  266. ClientProp.OnClientInvoke = function(inst,prop)
  267. if(inst == 'RegSound')then
  268. regSound(prop)
  269. for i = 1, #sounds do
  270. if(sounds[i][1] == prop)then
  271. return sounds[i][2]
  272. end
  273. end
  274. else
  275. return inst[prop]
  276. end
  277. end
  278.  
  279. for _,v in next, workspace:GetDescendants() do regSound(v) end
  280. workspace.DescendantAdded:connect(regSound)
  281. me.Character.DescendantAdded:connect(regSound)
  282.  
  283. game:service'RunService'.RenderStepped:connect(function()
  284. for i = 1, #sounds do
  285. local tab = sounds[i]
  286. local object,last=unpack(tab)
  287. if(object.PlaybackLoudness ~= last)then
  288. sounds[i][2]=object.PlaybackLoudness
  289. ClientProp:InvokeServer(object,sounds[i][2])
  290. end
  291. end
  292. end)
  293. ]=], owner.PlayerGui);
  294. ----Sandboxed game object that allows the usage of client-side methods and services
  295. --Real game object
  296. local RealGame = game
  297.  
  298. --Metatable for fake service
  299. local FakeService_Metatable = {
  300. __index = function(self,k)
  301. local s = rawget(self,"_RealService")
  302. if s then
  303. return typeof(s[k])=="function"
  304. and function(_,...)return s[k](s,...)end or s[k]
  305. end
  306. end,
  307. __newindex = function(self,k,v)
  308. local s = rawget(self,"_RealService")
  309. if s then s[k]=v end
  310. end
  311. }
  312. local function FakeService(t,RealService)
  313. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  314. return setmetatable(t,FakeService_Metatable)
  315. end
  316.  
  317. --Fake game object
  318. local FakeGame = {
  319. GetService = function(self,s)
  320. return rawget(self,s) or RealGame:GetService(s)
  321. end,
  322. Players = FakeService({
  323. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  324. },"Players"),
  325. UserInputService = FakeService(UsIS,"UserInputService"),
  326. ContextActionService = FakeService(CoAS,"ContextActionService"),
  327. RunService = FakeService({
  328. _btrs = {},
  329. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  330. BindToRenderStep = function(self,name,_,fun)
  331. self._btrs[name] = self.Heartbeat:Connect(fun)
  332. end,
  333. UnbindFromRenderStep = function(self,name)
  334. self._btrs[name]:Disconnect()
  335. end,
  336. },"RunService")
  337. }
  338. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  339. FakeGame.service = FakeGame.GetService
  340. FakeService(FakeGame,game)
  341. --Changing owner to fake player object to support owner:GetMouse()
  342. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  343. end
  344.  
  345. LoadLibrary=function(lib)
  346. if(lib:lower()=="rbxutility")then
  347. return setmetatable({
  348. Create = function(ty)
  349. return function(data)
  350. local obj = Instance.new(ty)
  351. for k, v in pairs(data) do
  352. if type(k) == 'number' then
  353. v.Parent = obj
  354. else
  355. obj[k] = v
  356. end
  357. end
  358. return obj
  359. end
  360. end
  361. },{__index=function(_,v) return ({})[v] end})
  362. else
  363. return {}
  364. end
  365. end
  366. -----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE
  367. wait(0.2)
  368.  
  369. Player = game:GetService("Players").LocalPlayer
  370. PlayerGui = Player.PlayerGui
  371. Cam = workspace.CurrentCamera
  372. Backpack = Player.Backpack
  373. Character = Player.Character
  374. Humanoid = Character.Humanoid
  375. Mouse = Player:GetMouse()
  376. RootPart = Character["HumanoidRootPart"]
  377. Torso = Character["Torso"]
  378. Head = Character["Head"]
  379. RightArm = Character["Right Arm"]
  380. LeftArm = Character["Left Arm"]
  381. RightLeg = Character["Right Leg"]
  382. LeftLeg = Character["Left Leg"]
  383. RootJoint = RootPart["RootJoint"]
  384. Neck = Torso["Neck"]
  385. RightShoulder = Torso["Right Shoulder"]
  386. LeftShoulder = Torso["Left Shoulder"]
  387. RightHip = Torso["Right Hip"]
  388. LeftHip = Torso["Left Hip"]
  389. local sick = Instance.new("Sound",RootPart)
  390.  
  391. IT = Instance.new
  392. CF = CFrame.new
  393. VT = Vector3.new
  394. RAD = math.rad
  395. C3 = Color3.new
  396. UD2 = UDim2.new
  397. BRICKC = BrickColor.new
  398. ANGLES = CFrame.Angles
  399. EULER = CFrame.fromEulerAnglesXYZ
  400. COS = math.cos
  401. ACOS = math.acos
  402. SIN = math.sin
  403. ASIN = math.asin
  404. ABS = math.abs
  405. MRANDOM = math.random
  406. FLOOR = math.floor
  407.  
  408. --//=================================\\
  409. --|| USEFUL VALUES
  410. --\\=================================//
  411.  
  412. Animation_Speed = 3
  413. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  414. local Speed = 20
  415. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  416. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  417. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  418. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  419. local DAMAGEMULTIPLIER = 1
  420. local ANIM = "Idle"
  421. local ATTACK = false
  422. local EQUIPPED = false
  423. local HOLD = false
  424. local COMBO = 1
  425. local Rooted = false
  426. local SINE = 0
  427. local KEYHOLD = false
  428. local CHANGE = 2 / Animation_Speed
  429. local WALKINGANIM = false
  430. local VALUE1 = false
  431. local VALUE2 = false
  432. local ROBLOXIDLEANIMATION = IT("Animation")
  433. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  434. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  435. --ROBLOXIDLEANIMATION.Parent = Humanoid
  436. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  437. WEAPONGUI.Name = "Weapon GUI"
  438. local Weapon = IT("Model")
  439. Weapon.Name = "Adds"
  440. local Effects = IT("Folder", Weapon)
  441. Effects.Name = "Effects"
  442. local ANIMATOR = Humanoid.Animator
  443. local ANIMATE = Character.Animate
  444. local UNANCHOR = true
  445. local MODE = "GoodCop"
  446.  
  447. --//=================================\\
  448. --\\=================================//
  449.  
  450.  
  451. --//=================================\\
  452. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  453. --\\=================================//
  454.  
  455. ArtificialHB = Instance.new("BindableEvent", script)
  456. ArtificialHB.Name = "ArtificialHB"
  457.  
  458. script:WaitForChild("ArtificialHB")
  459.  
  460. frame = Frame_Speed
  461. tf = 0
  462. allowframeloss = false
  463. tossremainder = false
  464. lastframe = tick()
  465. script.ArtificialHB:Fire()
  466.  
  467. game:GetService("RunService").Heartbeat:connect(function(s, p)
  468. tf = tf + s
  469. if tf >= frame then
  470. if allowframeloss then
  471. script.ArtificialHB:Fire()
  472. lastframe = tick()
  473. else
  474. for i = 1, math.floor(tf / frame) do
  475. script.ArtificialHB:Fire()
  476. end
  477. lastframe = tick()
  478. end
  479. if tossremainder then
  480. tf = 0
  481. else
  482. tf = tf - frame * math.floor(tf / frame)
  483. end
  484. end
  485. end)
  486.  
  487. --//=================================\\
  488. --\\=================================//
  489.  
  490. --//=================================\\
  491. --|| SOME FUNCTIONS
  492. --\\=================================//
  493.  
  494. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  495. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  496. end
  497.  
  498. function PositiveAngle(NUMBER)
  499. if NUMBER >= 0 then
  500. NUMBER = 0
  501. end
  502. return NUMBER
  503. end
  504.  
  505. function NegativeAngle(NUMBER)
  506. if NUMBER <= 0 then
  507. NUMBER = 0
  508. end
  509. return NUMBER
  510. end
  511.  
  512. function Swait(NUMBER)
  513. if NUMBER == 0 or NUMBER == nil then
  514. ArtificialHB.Event:wait()
  515. else
  516. for i = 1, NUMBER do
  517. ArtificialHB.Event:wait()
  518. end
  519. end
  520. end
  521.  
  522. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  523. local NEWMESH = IT(MESH)
  524. if MESH == "SpecialMesh" then
  525. NEWMESH.MeshType = MESHTYPE
  526. if MESHID ~= "nil" and MESHID ~= "" then
  527. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  528. end
  529. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  530. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  531. end
  532. end
  533. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  534. NEWMESH.Scale = SCALE
  535. NEWMESH.Parent = PARENT
  536. return NEWMESH
  537. end
  538.  
  539. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  540. local NEWPART = IT("Part")
  541. NEWPART.formFactor = FORMFACTOR
  542. NEWPART.Reflectance = REFLECTANCE
  543. NEWPART.Transparency = TRANSPARENCY
  544. NEWPART.CanCollide = false
  545. NEWPART.Locked = true
  546. NEWPART.Anchored = true
  547. if ANCHOR == false then
  548. NEWPART.Anchored = false
  549. end
  550. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  551. NEWPART.Name = NAME
  552. NEWPART.Size = SIZE
  553. NEWPART.Position = Torso.Position
  554. NEWPART.Material = MATERIAL
  555. NEWPART:BreakJoints()
  556. NEWPART.Parent = PARENT
  557. return NEWPART
  558. end
  559.  
  560. local function weldBetween(a, b)
  561. local weldd = Instance.new("ManualWeld")
  562. weldd.Part0 = a
  563. weldd.Part1 = b
  564. weldd.C0 = CFrame.new()
  565. weldd.C1 = b.CFrame:inverse() * a.CFrame
  566. weldd.Parent = a
  567. return weldd
  568. end
  569.  
  570.  
  571. function QuaternionFromCFrame(cf)
  572. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  573. local trace = m00 + m11 + m22
  574. if trace > 0 then
  575. local s = math.sqrt(1 + trace)
  576. local recip = 0.5 / s
  577. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  578. else
  579. local i = 0
  580. if m11 > m00 then
  581. i = 1
  582. end
  583. if m22 > (i == 0 and m00 or m11) then
  584. i = 2
  585. end
  586. if i == 0 then
  587. local s = math.sqrt(m00 - m11 - m22 + 1)
  588. local recip = 0.5 / s
  589. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  590. elseif i == 1 then
  591. local s = math.sqrt(m11 - m22 - m00 + 1)
  592. local recip = 0.5 / s
  593. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  594. elseif i == 2 then
  595. local s = math.sqrt(m22 - m00 - m11 + 1)
  596. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  597. end
  598. end
  599. end
  600.  
  601. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  602. local xs, ys, zs = x + x, y + y, z + z
  603. local wx, wy, wz = w * xs, w * ys, w * zs
  604. local xx = x * xs
  605. local xy = x * ys
  606. local xz = x * zs
  607. local yy = y * ys
  608. local yz = y * zs
  609. local zz = z * zs
  610. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  611. end
  612.  
  613. function QuaternionSlerp(a, b, t)
  614. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  615. local startInterp, finishInterp;
  616. if cosTheta >= 0.0001 then
  617. if (1 - cosTheta) > 0.0001 then
  618. local theta = ACOS(cosTheta)
  619. local invSinTheta = 1 / SIN(theta)
  620. startInterp = SIN((1 - t) * theta) * invSinTheta
  621. finishInterp = SIN(t * theta) * invSinTheta
  622. else
  623. startInterp = 1 - t
  624. finishInterp = t
  625. end
  626. else
  627. if (1 + cosTheta) > 0.0001 then
  628. local theta = ACOS(-cosTheta)
  629. local invSinTheta = 1 / SIN(theta)
  630. startInterp = SIN((t - 1) * theta) * invSinTheta
  631. finishInterp = SIN(t * theta) * invSinTheta
  632. else
  633. startInterp = t - 1
  634. finishInterp = t
  635. end
  636. end
  637. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  638. end
  639.  
  640. function Clerp(a, b, t)
  641. local qa = {QuaternionFromCFrame(a)}
  642. local qb = {QuaternionFromCFrame(b)}
  643. local ax, ay, az = a.x, a.y, a.z
  644. local bx, by, bz = b.x, b.y, b.z
  645. local _t = 1 - t
  646. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  647. end
  648.  
  649. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  650. local frame = IT("Frame")
  651. frame.BackgroundTransparency = TRANSPARENCY
  652. frame.BorderSizePixel = BORDERSIZEPIXEL
  653. frame.Position = POSITION
  654. frame.Size = SIZE
  655. frame.BackgroundColor3 = COLOR
  656. frame.BorderColor3 = BORDERCOLOR
  657. frame.Name = NAME
  658. frame.Parent = PARENT
  659. return frame
  660. end
  661.  
  662. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  663. local label = IT("TextLabel")
  664. label.BackgroundTransparency = 1
  665. label.Size = UD2(1, 0, 1, 0)
  666. label.Position = UD2(0, 0, 0, 0)
  667. label.TextColor3 = TEXTCOLOR
  668. label.TextStrokeTransparency = STROKETRANSPARENCY
  669. label.TextTransparency = TRANSPARENCY
  670. label.FontSize = TEXTFONTSIZE
  671. label.Font = TEXTFONT
  672. label.BorderSizePixel = BORDERSIZEPIXEL
  673. label.TextScaled = false
  674. label.Text = TEXT
  675. label.Name = NAME
  676. label.Parent = PARENT
  677. return label
  678. end
  679.  
  680. function NoOutlines(PART)
  681. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  682. end
  683.  
  684. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  685. local NEWWELD = IT(TYPE)
  686. NEWWELD.Part0 = PART0
  687. NEWWELD.Part1 = PART1
  688. NEWWELD.C0 = C0
  689. NEWWELD.C1 = C1
  690. NEWWELD.Parent = PARENT
  691. return NEWWELD
  692. end
  693.  
  694. local S = IT("Sound")
  695. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  696. local NEWSOUND = nil
  697. coroutine.resume(coroutine.create(function()
  698. NEWSOUND = S:Clone()
  699. NEWSOUND.Parent = PARENT
  700. NEWSOUND.Volume = VOLUME
  701. NEWSOUND.Pitch = PITCH
  702. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  703. NEWSOUND:play()
  704. if DOESLOOP == true then
  705. NEWSOUND.Looped = true
  706. else
  707. repeat wait(1) until NEWSOUND.Playing == false
  708. NEWSOUND:remove()
  709. end
  710. end))
  711. return NEWSOUND
  712. end
  713.  
  714. function CFrameFromTopBack(at, top, back)
  715. local right = top:Cross(back)
  716. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  717. end
  718.  
  719. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  720. function WACKYEFFECT(Table)
  721. local TYPE = (Table.EffectType or "Sphere")
  722. local SIZE = (Table.Size or VT(1,1,1))
  723. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  724. local TRANSPARENCY = (Table.Transparency or 0)
  725. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  726. local CFRAME = (Table.CFrame or Torso.CFrame)
  727. local MOVEDIRECTION = (Table.MoveToPos or nil)
  728. local ROTATION1 = (Table.RotationX or 0)
  729. local ROTATION2 = (Table.RotationY or 0)
  730. local ROTATION3 = (Table.RotationZ or 0)
  731. local MATERIAL = (Table.Material or "Neon")
  732. local COLOR = (Table.Color or C3(1,1,1))
  733. local TIME = (Table.Time or 45)
  734. local SOUNDID = (Table.SoundID or nil)
  735. local SOUNDPITCH = (Table.SoundPitch or nil)
  736. local SOUNDVOLUME = (Table.SoundVolume or nil)
  737. coroutine.resume(coroutine.create(function()
  738. local PLAYSSOUND = false
  739. local SOUND = nil
  740. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  741. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  742. PLAYSSOUND = true
  743. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  744. end
  745. EFFECT.Color = COLOR
  746. local MSH = nil
  747. if TYPE == "Sphere" then
  748. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  749. elseif TYPE == "Block" or TYPE == "Box" then
  750. MSH = IT("BlockMesh",EFFECT)
  751. MSH.Scale = SIZE
  752. elseif TYPE == "Wave" then
  753. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  754. elseif TYPE == "Ring" then
  755. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  756. elseif TYPE == "Slash" then
  757. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  758. elseif TYPE == "Round Slash" then
  759. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  760. elseif TYPE == "Swirl" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  762. elseif TYPE == "Skull" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  764. elseif TYPE == "Crystal" then
  765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  766. end
  767. if MSH ~= nil then
  768. local MOVESPEED = nil
  769. if MOVEDIRECTION ~= nil then
  770. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  771. end
  772. local GROWTH = SIZE - ENDSIZE
  773. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  774. if TYPE == "Block" then
  775. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  776. else
  777. EFFECT.CFrame = CFRAME
  778. end
  779. for LOOP = 1, TIME+1 do
  780. Swait()
  781. MSH.Scale = MSH.Scale - GROWTH/TIME
  782. if TYPE == "Wave" then
  783. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  784. end
  785. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  786. if TYPE == "Block" then
  787. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  788. else
  789. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  790. end
  791. if MOVEDIRECTION ~= nil then
  792. local ORI = EFFECT.Orientation
  793. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  794. EFFECT.Orientation = ORI
  795. end
  796. end
  797. if PLAYSSOUND == false then
  798. EFFECT:remove()
  799. else
  800. repeat Swait() until SOUND.Playing == false
  801. EFFECT:remove()
  802. end
  803. else
  804. if PLAYSSOUND == false then
  805. EFFECT:remove()
  806. else
  807. repeat Swait() until SOUND.Playing == false
  808. EFFECT:remove()
  809. end
  810. end
  811. end))
  812. end
  813.  
  814. function MakeForm(PART,TYPE)
  815. if TYPE == "Cyl" then
  816. local MSH = IT("CylinderMesh",PART)
  817. elseif TYPE == "Ball" then
  818. local MSH = IT("SpecialMesh",PART)
  819. MSH.MeshType = "Sphere"
  820. elseif TYPE == "Wedge" then
  821. local MSH = IT("SpecialMesh",PART)
  822. MSH.MeshType = "Wedge"
  823. elseif TYPE == "Head" then
  824. local MSH = IT("SpecialMesh",PART)
  825. MSH.Scale = VT(1.25,1.25,1.25)
  826. end
  827. end
  828.  
  829. Debris = game:GetService("Debris")
  830.  
  831. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  832. local DIRECTION = CF(StartPos,EndPos).lookVector
  833. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  834. end
  835.  
  836. function CharacterFade(COLOR,TIMER)
  837. coroutine.resume(coroutine.create(function()
  838. local FADE = IT("Model",Effects)
  839. FADE.Name = "FadingEffect"
  840. for _, c in pairs(Character:GetChildren()) do
  841. if c.ClassName == "Part" and c ~= RootPart then
  842. local FADER = c:Clone()
  843. FADER.Color = COLOR
  844. FADER.CFrame = c.CFrame
  845. FADER.Parent = FADE
  846. FADER.Anchored = true
  847. FADER.Transparency = 0.25+c.Transparency
  848. FADER:BreakJoints()
  849. FADER.Material = "Neon"
  850. if FADER.Name == "Head" then
  851. FADER:ClearAllChildren()
  852. FADER.Size = VT(1,1,1)
  853. end
  854. FADER.CanCollide = false
  855. end
  856. end
  857. local TRANS = 0.75/TIMER
  858. for i = 1, TIMER do
  859. Swait()
  860. for _, c in pairs(FADE:GetChildren()) do
  861. if c.ClassName == "Part" then
  862. c.Transparency = c.Transparency + TRANS
  863. end
  864. end
  865. end
  866. FADE:remove()
  867. end))
  868. end
  869.  
  870. function Chatter(Text,Timer)
  871. local chat = coroutine.wrap(function()
  872. if Character:FindFirstChild("SpeechBoard")~= nil then
  873. Character:FindFirstChild("SpeechBoard"):destroy()
  874. end
  875. local naeeym2 = IT("BillboardGui",Character)
  876. naeeym2.Size = UD2(0,100,0,40)
  877. naeeym2.StudsOffset = Vector3.new(0,2,0)
  878. naeeym2.Adornee = Character.Head
  879. naeeym2.Name = "SpeechBoard"
  880. naeeym2.AlwaysOnTop = true
  881. local tecks2 = IT("TextLabel",naeeym2)
  882. tecks2.BackgroundTransparency = 1
  883. tecks2.BorderSizePixel = 0
  884. tecks2.Text = ""
  885. tecks2.Font = "Legacy"
  886. tecks2.TextSize = 15
  887. tecks2.TextStrokeTransparency = 0
  888. tecks2.TextColor3 = Color3.new(1,1,1)
  889. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  890. tecks2.Size = UDim2.new(1,0,0.5,0)
  891. for i = 1,string.len(Text),1 do
  892. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  893. tecks2.Text = string.sub(Text,1,i)
  894. wait(Timer)
  895. end
  896. wait(1)
  897. naeeym2:Destroy()
  898. end)
  899. chat()
  900. end
  901.  
  902. --//=================================\\
  903. --|| WEAPON CREATION
  904. --\\=================================//
  905.  
  906. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Dark orange", "Face mask", VT(1.001,1.001,1.001),false)
  907. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. MakeForm(FACE,"Head")
  909. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Tr. Red", "Eye", VT(0.1,0.25,0.2),false)
  910. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  911. MakeForm(EYE,"Ball")
  912. local top = Instance.new("Shirt")
  913. top.ShirtTemplate = "rbxassetid://269003887"
  914. top.Parent = Character
  915. top.Name = "Cloth"
  916. local bottom = Instance.new("Pants")
  917. bottom.PantsTemplate = "rbxassetid://268832352"
  918. bottom.Parent = Character
  919. bottom.Name = "Cloth"
  920. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Baton", VT(1, 0.8, 3),false)
  921. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  922. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local A = IT("Attachment",BATON)
  924. local B = IT("Attachment",BATON)
  925. B.Position = VT(0,0,-0.4)
  926. A.Position = VT(0,0,1)
  927. local Trail = IT("Trail",BATON)
  928. Trail.Attachment0 = A
  929. Trail.Attachment1 = B
  930. Trail.Lifetime = 0.1
  931. Trail.Color = ColorSequence.new(C3(0,0,0))
  932. Trail.Transparency = NumberSequence.new(0, 1)
  933. Trail.Enabled = false
  934. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  935. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Tr. Blue", "Gun", VT(1, 0.8, 3),false)
  936. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  937. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  938.  
  939. for _, c in pairs(Weapon:GetChildren()) do
  940. if c.ClassName == "Part" then
  941. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  942. end
  943. end
  944.  
  945. Weapon.Parent = Character
  946.  
  947. local SKILLTEXTCOLOR = C3(1,1,1)
  948. local SKILLFONT = "Legacy"
  949. local SKILLTEXTSIZE = 4
  950.  
  951. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  952. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  953. local GOODUI = {}
  954. local BADUI = {}
  955.  
  956. for i = 1, #ATTACKSGOODCOP do
  957. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  958. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  959. SKILLTEXT.TextXAlignment = "Right"
  960. table.insert(GOODUI,SKILLTEXT)
  961. end
  962.  
  963. for i = 1, #ATTACKSBADCOP do
  964. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  965. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  966. SKILLTEXT.TextXAlignment = "Left"
  967. table.insert(BADUI,SKILLTEXT)
  968. end
  969.  
  970. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  971. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  972.  
  973. --//=================================\\
  974. --|| DAMAGING
  975. --\\=================================//
  976.  
  977. function ApplyDamage(Humanoid,Damage)
  978. Damage = Damage * DAMAGEMULTIPLIER
  979. local DEAD = false
  980. if Humanoid.Health < 2000 then
  981. if Humanoid.Health - Damage > 0 then
  982. Humanoid.Health = Humanoid.Health - Damage
  983. else
  984. DEAD = true
  985. Humanoid.Parent:BreakJoints()
  986. end
  987. else
  988. DEAD = true
  989. Humanoid.Parent:BreakJoints()
  990. end
  991. if DEAD == true then
  992. if MODE == "GoodCop" then
  993. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  994. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  995. elseif MODE == "BadCop" then
  996. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  997. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  998. end
  999. end
  1000. end
  1001.  
  1002. --//=================================\\
  1003. --|| TRANSFORMATIONS
  1004. --\\=================================//
  1005.  
  1006. function Switch()
  1007. ATTACK = true
  1008. Rooted = true
  1009. if MODE == "GoodCop" then
  1010. for i=0, 0.3, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. end
  1019. for i=0, 1, 0.1 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. end
  1028. CreateSound(363808674, Torso, 6, 1, false)
  1029. for i=0, 0.6, 0.1 / Animation_Speed do
  1030. Swait()
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. end
  1038. CreateSound(363808674, Torso, 6, 1, false)
  1039. for i=0, 0.6, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. end
  1048. MODE = "BadCop"
  1049. elseif MODE == "BadCop" then
  1050. CreateSound(147722227, Torso, 4, 1.3, false)
  1051. for i=0, 0.3, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. MODE = "GoodCop"
  1061. end
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065.  
  1066. --//=================================\\
  1067. --|| ATTACK GOOD COP
  1068. --\\=================================//
  1069.  
  1070. function Warning()
  1071. local TARGET = Mouse.Target
  1072. if TARGET ~= nil then
  1073. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1074. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1075. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1076. if LEG and HUM.Health > 0 then
  1077. Speed = 6
  1078. ATTACK = true
  1079. Rooted = false
  1080. local GYRO = IT("BodyGyro",RootPart)
  1081. GYRO.D = 2
  1082. GYRO.P = 2000
  1083. GYRO.MaxTorque = VT(0,4000000,0)
  1084. coroutine.resume(coroutine.create(function()
  1085. repeat
  1086. Swait()
  1087. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1088. until ATTACK == false
  1089. GYRO:Remove()
  1090. end))
  1091. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1092. local PASS = true
  1093. for i=0, 0.2, 0.1 / Animation_Speed do
  1094. Swait()
  1095. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1096. if HIT == nil then
  1097. PASS = false
  1098. break
  1099. else
  1100. if HIT.Parent ~= TARGET.Parent then
  1101. PASS = false
  1102. break
  1103. end
  1104. end
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. end
  1112. CreateSound(147722227, GUN, 6, 1.3, false)
  1113. GUNWELD.Part0 = LeftArm
  1114. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1115. for i=0, 0.4, 0.1 / Animation_Speed do
  1116. Swait()
  1117. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1118. if HIT == nil then
  1119. PASS = false
  1120. break
  1121. else
  1122. if HIT.Parent ~= TARGET.Parent then
  1123. PASS = false
  1124. break
  1125. end
  1126. end
  1127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. end
  1134. if PASS == true then
  1135. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1136. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1137. CreateSound(160432334, LEG, 10, 1, false)
  1138. local HEAD = HUM.Parent:FindFirstChild("Head")
  1139. if HEAD then
  1140. CreateSound(535690488, HEAD, 7, 1, false)
  1141. end
  1142. ApplyDamage(HUM,15)
  1143. HUM.WalkSpeed = HUM.WalkSpeed - 3
  1144. HUM.PlatformStand = true
  1145. coroutine.resume(coroutine.create(function()
  1146. wait(0.1)
  1147. if HUM.WalkSpeed > 0 then
  1148. HUM.PlatformStand = false
  1149. end
  1150. end))
  1151. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1152. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1153. for i=0, 1, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. end
  1163. for i=0, 0.3, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. GUNWELD.Part0 = Torso
  1173. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1174. ATTACK = false
  1175. Rooted = false
  1176. Speed = 20
  1177. end
  1178. end
  1179. end
  1180. end
  1181. function BatonStun()
  1182. ATTACK = true
  1183. Rooted = false
  1184. Speed = 4
  1185. for i=0, 0.2, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. BATONWELD.Part0 = RightArm
  1195. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1196. for i=0, 0.2, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. Speed = 25
  1206. CreateSound(147722227, BATON, 6, 1.2, false)
  1207. Trail.Enabled = true
  1208. BATON.CanCollide = true
  1209. local SPEAKING = false
  1210. local HITS = {}
  1211. local TOUCH = BATON.Touched:Connect(function(hit)
  1212. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1213. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1214. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1215. if TORSO and HUM.Health > 0 then
  1216. local PASS = true
  1217. for i = 1, #HITS do
  1218. if HITS[i] == hit.Parent then
  1219. PASS = false
  1220. end
  1221. end
  1222. table.insert(HITS,hit.Parent)
  1223. if PASS == true then
  1224. HUM.PlatformStand = true
  1225. ApplyDamage(HUM,20)
  1226. local bv = Instance.new("BodyVelocity",TORSO)
  1227. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1228. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1229. Debris:AddItem(bv,0.05)
  1230. CreateSound(260430079, BATON, 6, 1, false)
  1231. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1232. coroutine.resume(coroutine.create(function()
  1233. wait(1)
  1234. if HUM.WalkSpeed > 0 then
  1235. HUM.PlatformStand = false
  1236. end
  1237. end))
  1238. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1239. SPEAKING = true
  1240. Chatter("Let that be a warning.",0)
  1241. end
  1242. end
  1243. end
  1244. end
  1245. end)
  1246. for i=0, 0.35, 0.1 / Animation_Speed do
  1247. Swait()
  1248. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. TOUCH:Disconnect()
  1257. BATON.CanCollide = false
  1258. Speed = 20
  1259. Trail.Enabled = false
  1260. for i=0, 0.2, 0.1 / Animation_Speed do
  1261. Swait()
  1262. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. BATONWELD.Part0 = Torso
  1271. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275. function Cuffs()
  1276. local TARGET = Mouse.Target
  1277. if TARGET ~= nil then
  1278. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1279. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1280. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1281. if ROOT and HUM.Health > 0 then
  1282. local FOE = Mouse.Target.Parent
  1283. ATTACK = true
  1284. Rooted = true
  1285. CharacterFade(C3(1,1,1),70)
  1286. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1287. ROOT.Anchored = true
  1288. CreateSound(289556450, RootPart, 5, 1.4, false)
  1289. Chatter("You have the right to remain silent.",0)
  1290. for i=0, 2, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. end
  1299. local RIGHTCUFF = nil
  1300. local LEFTCUFF = nil
  1301. local ChainLink = nil
  1302. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1303. for _, c in pairs(FOE:GetChildren()) do
  1304. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1305. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1306. LEFTCUFF.CFrame = c.CFrame
  1307. weldBetween(c,LEFTCUFF)
  1308. end
  1309. end
  1310. for _, c in pairs(FOE:GetChildren()) do
  1311. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1312. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1313. RIGHTCUFF.CFrame = c.CFrame
  1314. weldBetween(c,RIGHTCUFF)
  1315. end
  1316. end
  1317. if RIGHTCUFF and LEFTCUFF then
  1318. local A = IT("Attachment",RIGHTCUFF)
  1319. local B = IT("Attachment",LEFTCUFF)
  1320. ChainLink = IT("Beam",FOE)
  1321. ChainLink.Texture = "rbxassetid://73042633"
  1322. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1323. ChainLink.TextureSpeed = 0
  1324. ChainLink.Width0 = 1
  1325. ChainLink.Width1 = 1
  1326. ChainLink.Segments = 25
  1327. ChainLink.TextureLength = 3
  1328. ChainLink.Attachment0 = B
  1329. ChainLink.Attachment1 = A
  1330. ChainLink.FaceCamera = true
  1331. ChainLink.Transparency = NumberSequence.new(0)
  1332. end
  1333. coroutine.resume(coroutine.create(function()
  1334. wait(4)
  1335. if RIGHTCUFF and LEFTCUFF then
  1336. RIGHTCUFF:remove()
  1337. LEFTCUFF:remove()
  1338. ChainLink:remove()
  1339. local bv = Instance.new("BodyVelocity",ROOT)
  1340. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1341. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1342. Debris:AddItem(bv,0.05)
  1343. ApplyDamage(HUM,70)
  1344. HUM.PlatformStand = false
  1345. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1346. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1347. end
  1348. end))
  1349. for i=0, 1.5, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. HUM.PlatformStand = true
  1359. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1360. ROOT.Anchored = false
  1361. Chatter("Anything you say can and WILL be used against you.",0)
  1362. for i=0, 3, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. end
  1371. ATTACK = false
  1372. Rooted = false
  1373. end
  1374. end
  1375. end
  1376. end
  1377.  
  1378. --//=================================\\
  1379. --|| ATTACK BAD COP
  1380. --\\=================================//
  1381.  
  1382. function Silence()
  1383. Speed = 6
  1384. ATTACK = true
  1385. Rooted = false
  1386. local GYRO = IT("BodyGyro",RootPart)
  1387. GYRO.D = 2
  1388. GYRO.P = 20000
  1389. GYRO.MaxTorque = VT(0,4000000,0)
  1390. coroutine.resume(coroutine.create(function()
  1391. repeat
  1392. Swait()
  1393. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1394. until ATTACK == false
  1395. GYRO:Remove()
  1396. end))
  1397. for i=0, 0.2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. local AMMO = 6
  1407. local FIRING = true
  1408. local SHOOTING = false
  1409. local TIMER = 70
  1410. CreateSound(147722227, GUN, 6, 1.3, false)
  1411. GUNWELD.Part0 = LeftArm
  1412. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1413. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1414. if SHOOTING == false and AMMO > 0 then
  1415. SHOOTING = true
  1416. AMMO = AMMO - 1
  1417. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1418. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1419. local DISTANCE = (POS - GUNPOS).Magnitude
  1420. if HIT then
  1421. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1422. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1423. CreateSound(160432334, HIT, 10, 1, false)
  1424. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1425. end
  1426. end
  1427. end
  1428. TIMER = 55
  1429. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1430. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1431. for i=0, 0.3, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. if AMMO <= 0 then
  1441. FIRING = false
  1442. end
  1443. SHOOTING = false
  1444. end
  1445. end)
  1446. repeat
  1447. Swait()
  1448. if SHOOTING == false then
  1449. TIMER = TIMER - 1
  1450. if TIMER <= 0 then
  1451. FIRING = false
  1452. end
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. until FIRING == false and SHOOTING == false
  1461. MOUSE:Disconnect()
  1462. for i=0, 0.3, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. GUNWELD.Part0 = Torso
  1472. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1473. Speed = 20
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477. function BatonBreaker()
  1478. ATTACK = true
  1479. Rooted = false
  1480. Speed = 4
  1481. Chatter("I'll break you!",0)
  1482. for i=0, 0.2, 0.1 / Animation_Speed do
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. end
  1491. BATONWELD.Part0 = RightArm
  1492. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1493. for i=0, 0.5, 0.1 / Animation_Speed do
  1494. Swait()
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. end
  1502. Speed = 30
  1503. CreateSound(147722227, BATON, 6, 1, false)
  1504. Trail.Enabled = true
  1505. BATON.CanCollide = true
  1506. local SPEAKING = false
  1507. local HITS = {}
  1508. local TOUCH = BATON.Touched:Connect(function(hit)
  1509. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1510. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1511. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1512. if TORSO and HUM.Health > 0 then
  1513. local PASS = true
  1514. for i = 1, #HITS do
  1515. if HITS[i] == hit.Parent then
  1516. PASS = false
  1517. end
  1518. end
  1519. table.insert(HITS,hit.Parent)
  1520. if PASS == true then
  1521. CreateSound(260430079, BATON, 6, 0.8, false)
  1522. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1523. TORSO.Anchored = true
  1524. local POS = TORSO.CFrame
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1, 15 do
  1527. Swait()
  1528. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1529. end
  1530. local HEAD = HUM.Parent:FindFirstChild("Head")
  1531. HUM.Parent:BreakJoints()
  1532. if HEAD then
  1533. CreateSound(363808674, HEAD, 10, 0.8, false)
  1534. local bv = Instance.new("BodyVelocity",TORSO)
  1535. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1536. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1537. Debris:AddItem(bv,0.05)
  1538. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1539. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1540. end
  1541. TORSO.Anchored = false
  1542. end))
  1543. end
  1544. end
  1545. end
  1546. end)
  1547. for i=0, 0.45, 0.1 / Animation_Speed do
  1548. Swait()
  1549. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1550. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. TOUCH:Disconnect()
  1559. BATON.CanCollide = false
  1560. Speed = 20
  1561. Trail.Enabled = false
  1562. for i=0, 0.2, 0.1 / Animation_Speed do
  1563. Swait()
  1564. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. BATONWELD.Part0 = Torso
  1573. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1574. ATTACK = false
  1575. Rooted = false
  1576. end
  1577. function TheRightToRemainSilent()
  1578. local TARGET = Mouse.Target
  1579. if TARGET ~= nil then
  1580. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1581. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1582. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1583. if ROOT and HUM.Health > 0 then
  1584. local FOE = Mouse.Target.Parent
  1585. ATTACK = true
  1586. Rooted = true
  1587. CharacterFade(C3(1,1,1),70)
  1588. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1589. ROOT.Anchored = true
  1590. CreateSound(289556450, RootPart, 5, 1.4, false)
  1591. Chatter("You are to remain silent and DEAD!",0)
  1592. for i=0, 0.4, 0.1 / Animation_Speed do
  1593. Swait()
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. end
  1601. HUM.PlatformStand = true
  1602. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1603. CreateSound(260430117, ROOT, 6, 1.3, false)
  1604. coroutine.resume(coroutine.create(function()
  1605. Swait()
  1606. ROOT.Anchored = true
  1607. end))
  1608. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1609. for i=0, 0.2, 0.1 / Animation_Speed do
  1610. Swait()
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. end
  1618. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1619. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1620. for i=0, 0.2, 0.1 / Animation_Speed do
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. end
  1629. local AMMO = 6
  1630. local FIRING = true
  1631. local SHOOTING = false
  1632. local TIMER = 70
  1633. CreateSound(147722227, GUN, 6, 1.3, false)
  1634. GUNWELD.Part0 = LeftArm
  1635. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1636. for i=0, 0.2, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. for i = 1, 6 do
  1646. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1647. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1648. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1649. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1650. HUM.Health = HUM.Health/1.5
  1651. for i=0, 0.2, 0.1 / Animation_Speed do
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. end
  1660. for i=0, 0.2, 0.1 / Animation_Speed do
  1661. Swait()
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. end
  1670. FOE:BreakJoints()
  1671. ROOT.Anchored = false
  1672. for i=0, 0.3, 0.1 / Animation_Speed do
  1673. Swait()
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. end
  1681. GUNWELD.Part0 = Torso
  1682. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1683. ATTACK = false
  1684. Rooted = false
  1685. end
  1686. end
  1687. end
  1688. end
  1689.  
  1690. --//=================================\\
  1691. --|| ASSIGN THINGS TO KEYS
  1692. --\\=================================//
  1693.  
  1694. function MouseDown(Mouse)
  1695. if ATTACK == false then
  1696. if MODE == "GoodCop" then
  1697. Warning()
  1698. elseif MODE == "BadCop" then
  1699. Silence()
  1700. end
  1701. end
  1702. end
  1703.  
  1704. function MouseUp(Mouse)
  1705. HOLD = false
  1706. end
  1707.  
  1708. function KeyDown(Key)
  1709. KEYHOLD = true
  1710. if Key == "q" and ATTACK == false then
  1711. if MODE == "GoodCop" then
  1712. BatonStun()
  1713. elseif MODE == "BadCop" then
  1714. BatonBreaker()
  1715. end
  1716. end
  1717.  
  1718. if Key == "e" and ATTACK == false then
  1719. if MODE == "GoodCop" then
  1720. Cuffs()
  1721. elseif MODE == "BadCop" then
  1722. TheRightToRemainSilent()
  1723. end
  1724. end
  1725.  
  1726. if Key == "t" and ATTACK == false then
  1727. if MODE == "GoodCop" then
  1728. Chatter("You should obey the law.",0.01)
  1729. elseif MODE == "BadCop" then
  1730. Chatter("I don't think so, Criminal!",0.01)
  1731. end
  1732. end
  1733.  
  1734. if Key == "f" and ATTACK == false then
  1735. Switch()
  1736. end
  1737.  
  1738. if Key == "0" and ATTACK == false then
  1739. if sick.Parent ~= RootPart then
  1740. sick = IT("Sound",RootPart)
  1741. end
  1742. end
  1743. end
  1744.  
  1745. function KeyUp(Key)
  1746. KEYHOLD = false
  1747. end
  1748.  
  1749. Mouse.Button1Down:connect(function(NEWKEY)
  1750. MouseDown(NEWKEY)
  1751. end)
  1752. Mouse.Button1Up:connect(function(NEWKEY)
  1753. MouseUp(NEWKEY)
  1754. end)
  1755. Mouse.KeyDown:connect(function(NEWKEY)
  1756. KeyDown(NEWKEY)
  1757. end)
  1758. Mouse.KeyUp:connect(function(NEWKEY)
  1759. KeyUp(NEWKEY)
  1760. end)
  1761.  
  1762. --//=================================\\
  1763. --\\=================================//
  1764.  
  1765. function unanchor()
  1766. for _, c in pairs(Character:GetChildren()) do
  1767. if c:IsA("BasePart") and c ~= RootPart then
  1768. c.Anchored = false
  1769. end
  1770. end
  1771. for _, c in pairs(Weapon:GetChildren()) do
  1772. if c:IsA("BasePart") and c ~= RootPart then
  1773. c.Anchored = false
  1774. end
  1775. end
  1776. if UNANCHOR == true then
  1777. RootPart.Anchored = false
  1778. else
  1779. RootPart.Anchored = true
  1780. end
  1781. end
  1782.  
  1783. --//=================================\\
  1784. --|| WRAP THE WHOLE SCRIPT UP
  1785. --\\=================================//
  1786.  
  1787. Humanoid.Changed:connect(function(Jump)
  1788. if Jump == "Jump" and (Disable_Jump == true) then
  1789. Humanoid.Jump = false
  1790. end
  1791. end)
  1792.  
  1793. while true do
  1794. Swait()
  1795. script.Parent = WEAPONGUI
  1796. ANIMATE.Parent = nil
  1797. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1798. v:Stop();
  1799. end
  1800. SINE = SINE + CHANGE
  1801. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1802. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1803. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1804. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1805. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1806. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1809. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1810. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1811. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1814. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1815. end
  1816. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1817. ANIM = "Jump"
  1818. if ATTACK == false then
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1825. end
  1826. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1827. ANIM = "Fall"
  1828. if ATTACK == false then
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1835. end
  1836. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1837. ANIM = "Idle"
  1838. if ATTACK == false then
  1839. if MODE == "GoodCop" then
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1846. elseif MODE == "BadCop" then
  1847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. end
  1854. end
  1855. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1856. ANIM = "Walk"
  1857. if ATTACK == false then
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1860. if MODE == "GoodCop" then
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863. elseif MODE == "BadCop" then
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. end
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1869. end
  1870. end
  1871. unanchor()
  1872. Humanoid.MaxHealth = 3e3
  1873. Humanoid.Health = 3e3
  1874. if Rooted == false then
  1875. Disable_Jump = false
  1876. Humanoid.WalkSpeed = Speed
  1877. elseif Rooted == true then
  1878. Disable_Jump = true
  1879. Humanoid.WalkSpeed = 0
  1880. end
  1881. for _, c in pairs(Character:GetChildren()) do
  1882. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1883. c:remove()
  1884. end
  1885. end
  1886. sick.SoundId = "rbxassetid://259554386"
  1887. sick.Looped = true
  1888. sick.Pitch = 1
  1889. sick.Volume = 4
  1890. sick.Playing = true
  1891. if MODE == "GoodCop" then
  1892. for E = 1, #GOODUI do
  1893. GOODUI[E].TextStrokeTransparency = 0
  1894. GOODUI[E].TextTransparency = 0
  1895. end
  1896. for E = 1, #BADUI do
  1897. BADUI[E].TextStrokeTransparency = 1
  1898. BADUI[E].TextTransparency = 0.5
  1899. end
  1900. elseif MODE == "BadCop" then
  1901. for E = 1, #GOODUI do
  1902. GOODUI[E].TextStrokeTransparency = 1
  1903. GOODUI[E].TextTransparency = 0.5
  1904. end
  1905. for E = 1, #BADUI do
  1906. BADUI[E].TextStrokeTransparency = 0
  1907. BADUI[E].TextTransparency = 0
  1908. end
  1909. end
  1910. end
  1911.  
  1912. --//=================================\\
  1913. --\\=================================//
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919. --//====================================================\\--
  1920. --|| END OF SCRIPT
  1921. --\\====================================================//--
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