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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | local plr = game.Players.LocalPlayer | |
143 | local char = plr.Character | |
144 | local mouse = plr:GetMouse() | |
145 | local torso = char.Torso | |
146 | local rs = torso["Right Shoulder"] | |
147 | local ls = torso["Left Shoulder"] | |
148 | local rh = torso["Right Hip"] | |
149 | local lh = torso["Left Hip"] | |
150 | local rj = char.HumanoidRootPart.RootJoint | |
151 | local neck = torso.Neck | |
152 | local animpose = "Idle" | |
153 | local attacking = false | |
154 | local cananim = true | |
155 | local rage = false | |
156 | local shield | |
157 | local sprint = false | |
158 | local canrage = true | |
159 | local legs = true | |
160 | local bc = char:WaitForChild("Body Colors") | |
161 | local multiplier = 1 | |
162 | local lac = char["Body Colors"].LeftArmColor | |
163 | local rac = char["Body Colors"].RightArmColor | |
164 | local rlc = char["Body Colors"].RightArmColor | |
165 | local llc = char["Body Colors"].LeftLegColor | |
166 | local hc = char["Body Colors"].HeadColor | |
167 | local tc = char["Body Colors"].TorsoColor | |
168 | local humanoid = char:FindFirstChildOfClass("Humanoid") | |
169 | local huge = Vector3.new(math.huge, math.huge, math.huge) | |
170 | local mobs = Instance.new("Sound", char) | |
171 | mobs.SoundId = "rbxassetid://245913129" | |
172 | mobs.Looped = true | |
173 | mobs.Volume = 3 | |
174 | humanoid.MaxHealth = math.huge | |
175 | wait() | |
176 | humanoid.Health = math.huge | |
177 | humanoid.Name = "BOOM BOOM BOOOMMMM!" | |
178 | mobs:Play() | |
179 | if char:FindFirstChild("Animate") then | |
180 | char.Animate:Destroy() | |
181 | end | |
182 | if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then | |
183 | char:FindFirstChildOfClass("Humanoid").Animator:Destroy() | |
184 | end | |
185 | function legsonly() | |
186 | spawn(function() | |
187 | for i = 0, 10 do | |
188 | wait(0.001) | |
189 | if attacking then | |
190 | break | |
191 | end | |
192 | end | |
193 | if not attacking then | |
194 | legs = false | |
195 | end | |
196 | end) | |
197 | end | |
198 | function swait(t) | |
199 | if t == nil or t == 0 then | |
200 | game:service("RunService").Stepped:wait(0) | |
201 | else | |
202 | for i = 0, t do | |
203 | game:service("RunService").Stepped:wait(0) | |
204 | end | |
205 | end | |
206 | end | |
207 | function KICK(PLAYER) | |
208 | spawn(function() | |
209 | local function SKICK() | |
210 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then | |
211 | PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) | |
212 | do | |
213 | local SP = Instance.new("SkateboardPlatform", PLAYER.Character) | |
214 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
215 | SP.Transparency = 1 | |
216 | spawn(function() | |
217 | repeat | |
218 | swait() | |
219 | if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then | |
220 | SP.Position = PLAYER.Character.HumanoidRootPart.Position | |
221 | end | |
222 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
223 | end) | |
224 | PLAYER.Character.Torso.Anchored = true | |
225 | end | |
226 | end | |
227 | end | |
228 | spawn(function() | |
229 | repeat | |
230 | wait() | |
231 | if PLAYER ~= nil then | |
232 | SKICK() | |
233 | end | |
234 | until not game:GetService("Players"):FindFirstChild(PLAYER.Name) | |
235 | if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then | |
236 | print("REMOVED " .. PLAYER.Name) | |
237 | end | |
238 | end) | |
239 | end) | |
240 | end | |
241 | function hurt(hit, dmg) | |
242 | if hit.Parent then | |
243 | if hit.Parent:IsA("LocalScript") then | |
244 | print("bocks!11") | |
245 | hit.Parent:Destroy() | |
246 | end | |
247 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
248 | if hum and hum.Parent.Name ~= plr.Name then | |
249 | if dmg == "Kill" or hum.Health > 100000 then | |
250 | hit.Parent:BreakJoints() | |
251 | return true | |
252 | else | |
253 | if math.random(0, 100) == 50 then | |
254 | hum.Health = hum.Health - dmg * multiplier * 2.5 | |
255 | else | |
256 | hum.Health = hum.Health - dmg * multiplier | |
257 | end | |
258 | return true | |
259 | end | |
260 | end | |
261 | end | |
262 | end | |
263 | function soundeffect(id, volume, speed, parent) | |
264 | spawn(function() | |
265 | local s = Instance.new("Sound") | |
266 | s.SoundId = id | |
267 | s.Volume = volume | |
268 | s.PlaybackSpeed = speed | |
269 | s.Parent = parent | |
270 | s:Play() | |
271 | repeat | |
272 | wait() | |
273 | until not s.Playing | |
274 | s:Destroy() | |
275 | end) | |
276 | end | |
277 | function gethum(obj) | |
278 | if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then | |
279 | return obj.Parent:FindFirstChildOfClass("Humanoid") | |
280 | end | |
281 | end | |
282 | function smooth(obj) | |
283 | local sides = { | |
284 | "Left", | |
285 | "Right", | |
286 | "Top", | |
287 | "Bottom", | |
288 | "Front", | |
289 | "Back" | |
290 | } | |
291 | for i, v in pairs(sides) do | |
292 | obj[v .. "Surface"] = "SmoothNoOutlines" | |
293 | end | |
294 | end | |
295 | function fade(obj, dest, grow) | |
296 | spawn(function() | |
297 | local oldcf = obj.CFrame | |
298 | for i = 0, 10 do | |
299 | if grow then | |
300 | obj.Size = obj.Size + Vector3.new(1, 1, 1) | |
301 | obj.CFrame = oldcf | |
302 | end | |
303 | obj.Transparency = obj.Transparency + 0.1 | |
304 | swait() | |
305 | end | |
306 | if dest then | |
307 | obj:Destroy() | |
308 | end | |
309 | end) | |
310 | end | |
311 | local keyamount = 0 | |
312 | mouse.KeyDown:connect(function(key) | |
313 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
314 | keyamount = keyamount + 1 | |
315 | if animpose ~= "Falling" then | |
316 | if keyamount > 3 then | |
317 | keyamount = 0 | |
318 | end | |
319 | animpose = "Walking" | |
320 | end | |
321 | end | |
322 | end) | |
323 | mouse.KeyUp:connect(function(key) | |
324 | if key == "w" or key == "a" or key == "s" or key == "d" then | |
325 | keyamount = keyamount - 1 | |
326 | if keyamount < 0 then | |
327 | keyamount = 0 | |
328 | end | |
329 | if keyamount == 0 then | |
330 | animpose = "Idle" | |
331 | end | |
332 | end | |
333 | end) | |
334 | local gun = Instance.new("Part") | |
335 | gun.Size = Vector3.new(3.175, 1.916, 0.465) | |
336 | gun.CanCollide = false | |
337 | local m = Instance.new("SpecialMesh", gun) | |
338 | m.MeshId = "rbxassetid://468351345" | |
339 | m.TextureId = "rbxassetid://468351348" | |
340 | m.Scale = Vector3.new(0.1, 0.1, 0.1) | |
341 | gun.CFrame = char.Torso.CFrame | |
342 | gun.Parent = char | |
343 | local gunw = Instance.new("Weld", gun) | |
344 | gunw.Part0 = gun | |
345 | gunw.Part1 = char["Right Arm"] | |
346 | gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1) | |
347 | mouse.Button1Down:connect(function() | |
348 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
349 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
350 | local p = Instance.new("Part") | |
351 | p.CanCollide = false | |
352 | p.Anchored = false | |
353 | p.BrickColor = BrickColor.new("Institutional white") | |
354 | p.Size = Vector3.new(0.2, 0.2, mag) | |
355 | smooth(p) | |
356 | p.Material = "Neon" | |
357 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
358 | local m = Instance.new("SpecialMesh", p) | |
359 | m.MeshType = "Brick" | |
360 | p.Parent = workspace | |
361 | p.Touched:connect(function(hit) | |
362 | hurt(hit, "Kill") | |
363 | if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then | |
364 | elseif hit.Parent and hit.Parent.Name ~= plr.Name then | |
365 | fade(hit, true) | |
366 | end | |
367 | end) | |
368 | local bp = Instance.new("BodyPosition", p) | |
369 | bp.MaxForce = huge | |
370 | bp.Position = p.Position | |
371 | local saved = p.CFrame | |
372 | for i = 1, 10 do | |
373 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
374 | p.CFrame = saved | |
375 | p.Velocity = Vector3.new(0, 0, 100) | |
376 | p.Transparency = p.Transparency + 0.1 | |
377 | wait() | |
378 | end | |
379 | p:Destroy() | |
380 | end) | |
381 | mouse.KeyDown:connect(function(key) | |
382 | if key == "l" then | |
383 | function a(b) | |
384 | pcall(function() | |
385 | for i, v in pairs(b:children()) do | |
386 | pcall(function() | |
387 | if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then | |
388 | v.Anchored = false | |
389 | end | |
390 | if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then | |
391 | v:Destroy() | |
392 | end | |
393 | if v:IsA("ParticleEmitter") then | |
394 | v:Destroy() | |
395 | end | |
396 | a(v) | |
397 | end) | |
398 | end | |
399 | end) | |
400 | end | |
401 | a(game) | |
402 | end | |
403 | if key == "q" then | |
404 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
405 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
406 | local p = Instance.new("Part") | |
407 | p.CanCollide = false | |
408 | p.Anchored = false | |
409 | p.BrickColor = BrickColor.new("Really red") | |
410 | p.Size = Vector3.new(0.2, 0.2, mag) | |
411 | smooth(p) | |
412 | p.Material = "Neon" | |
413 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
414 | local m = Instance.new("SpecialMesh", p) | |
415 | m.MeshType = "Brick" | |
416 | p.Parent = workspace | |
417 | p.Touched:connect(function(hit) | |
418 | if gethum(hit) then | |
419 | for i, v in pairs(hit.Parent:children()) do | |
420 | if v:IsA("Model") then | |
421 | v:BreakJoints() | |
422 | end | |
423 | local ok = false | |
424 | for i, e in pairs({ | |
425 | "Right Arm", | |
426 | "Left Arm", | |
427 | "Right Leg", | |
428 | "Left Leg", | |
429 | "Head", | |
430 | "Torso", | |
431 | "HumanoidRootPart" | |
432 | }) do | |
433 | if v.Name == e then | |
434 | ok = true | |
435 | end | |
436 | end | |
437 | if v:IsA("BasePart") and not ok then | |
438 | fade(v, true) | |
439 | end | |
440 | end | |
441 | end | |
442 | if hit:FindFirstChildOfClass("TouchTransmitter") then | |
443 | hit:FindFirstChildOfClass("TouchTransmitter"):Destroy() | |
444 | end | |
445 | end) | |
446 | local bp = Instance.new("BodyPosition", p) | |
447 | bp.MaxForce = huge | |
448 | bp.Position = p.Position | |
449 | local saved = p.CFrame | |
450 | for i = 1, 10 do | |
451 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
452 | p.CFrame = saved | |
453 | p.Velocity = Vector3.new(0, 0, 100) | |
454 | p.Transparency = p.Transparency + 0.1 | |
455 | wait() | |
456 | end | |
457 | p:Destroy() | |
458 | end | |
459 | if key == "e" then | |
460 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
461 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
462 | local p = Instance.new("Part") | |
463 | p.CanCollide = false | |
464 | p.Anchored = false | |
465 | p.BrickColor = BrickColor.new("New Yeller") | |
466 | p.Size = Vector3.new(0.2, 0.2, mag) | |
467 | smooth(p) | |
468 | p.Material = "Neon" | |
469 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
470 | local m = Instance.new("SpecialMesh", p) | |
471 | m.MeshType = "Brick" | |
472 | p.Parent = workspace | |
473 | p.Touched:connect(function(hit) | |
474 | if gethum(hit) then | |
475 | local target = game.Players:FindFirstChild(hit.Parent.Name) | |
476 | if target then | |
477 | KICK(target) | |
478 | end | |
479 | end | |
480 | end) | |
481 | local bp = Instance.new("BodyPosition", p) | |
482 | bp.MaxForce = huge | |
483 | bp.Position = p.Position | |
484 | local saved = p.CFrame | |
485 | for i = 1, 10 do | |
486 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
487 | p.CFrame = saved | |
488 | p.Velocity = Vector3.new(0, 0, 100) | |
489 | p.Transparency = p.Transparency + 0.1 | |
490 | wait() | |
491 | end | |
492 | p:Destroy() | |
493 | end | |
494 | if key == "r" then | |
495 | local cf = gun.CFrame * CFrame.new(0, 0, 0.958) | |
496 | local mag = (gun.Position - mouse.Hit.p).magnitude | |
497 | local p = Instance.new("Part") | |
498 | p.CanCollide = false | |
499 | p.Anchored = false | |
500 | p.BrickColor = BrickColor.new("Lime green") | |
501 | p.Size = Vector3.new(0.2, 0.2, mag) | |
502 | smooth(p) | |
503 | p.Material = "Neon" | |
504 | p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) | |
505 | local m = Instance.new("SpecialMesh", p) | |
506 | m.MeshType = "Brick" | |
507 | p.Parent = workspace | |
508 | p.Touched:connect(function(hit) | |
509 | local hum = gethum(hit) | |
510 | if hum then | |
511 | hum.Health = hum.MaxHealth | |
512 | end | |
513 | end) | |
514 | local bp = Instance.new("BodyPosition", p) | |
515 | bp.MaxForce = huge | |
516 | bp.Position = p.Position | |
517 | local saved = p.CFrame | |
518 | for i = 1, 10 do | |
519 | p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) | |
520 | p.CFrame = saved | |
521 | p.Velocity = Vector3.new(0, 0, 100) | |
522 | p.Transparency = p.Transparency + 0.1 | |
523 | wait() | |
524 | end | |
525 | p:Destroy() | |
526 | end | |
527 | end) | |
528 | game:GetService("RunService").Stepped:connect(function() | |
529 | local x, z | |
530 | local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector | |
531 | x = dir.X | |
532 | z = dir.Z | |
533 | local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z)) | |
534 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5) | |
535 | humanoid.AutoRotate = false | |
536 | end) | |
537 | while wait() do | |
538 | if animpose == "Walking" and cananim and legs then | |
539 | for i = 0, 0.7, 0.1 do | |
540 | if animpose == "Walking" and cananim and legs then | |
541 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
542 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
543 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
544 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
545 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) | |
546 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) | |
547 | wait() | |
548 | else | |
549 | break | |
550 | end | |
551 | end | |
552 | for i = 0, 0.7, 0.1 do | |
553 | if animpose == "Walking" and cananim and legs then | |
554 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
555 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
556 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
557 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
558 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) | |
559 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) | |
560 | wait() | |
561 | else | |
562 | break | |
563 | end | |
564 | end | |
565 | end | |
566 | if animpose == "Idle" and cananim and legs then | |
567 | ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) | |
568 | rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) | |
569 | neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) | |
570 | rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) | |
571 | lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5) | |
572 | rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5) | |
573 | end | |
574 | end |