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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
 
142
local plr = game.Players.LocalPlayer
143
local char = plr.Character
144
local mouse = plr:GetMouse()
145
local torso = char.Torso
146
local rs = torso["Right Shoulder"]
147
local ls = torso["Left Shoulder"]
148
local rh = torso["Right Hip"]
149
local lh = torso["Left Hip"]
150
local rj = char.HumanoidRootPart.RootJoint
151
local neck = torso.Neck
152
local animpose = "Idle"
153
local attacking = false
154
local cananim = true
155
local rage = false
156
local shield
157
local sprint = false
158
local canrage = true
159
local legs = true
160
local bc = char:WaitForChild("Body Colors")
161
local multiplier = 1
162
local lac = char["Body Colors"].LeftArmColor
163
local rac = char["Body Colors"].RightArmColor
164
local rlc = char["Body Colors"].RightArmColor
165
local llc = char["Body Colors"].LeftLegColor
166
local hc = char["Body Colors"].HeadColor
167
local tc = char["Body Colors"].TorsoColor
168
local humanoid = char:FindFirstChildOfClass("Humanoid")
169
local huge = Vector3.new(math.huge, math.huge, math.huge)
170
local mobs = Instance.new("Sound", char)
171
mobs.SoundId = "rbxassetid://245913129"
172
mobs.Looped = true
173
mobs.Volume = 3
174
humanoid.MaxHealth = math.huge
175
wait()
176
humanoid.Health = math.huge
177
humanoid.Name = "BOOM BOOM BOOOMMMM!"
178
mobs:Play()
179
if char:FindFirstChild("Animate") then
180
  char.Animate:Destroy()
181
end
182
if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
183
  char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
184
end
185
function legsonly()
186
  spawn(function()
187
    for i = 0, 10 do
188
      wait(0.001)
189
      if attacking then
190
        break
191
      end
192
    end
193
    if not attacking then
194
      legs = false
195
    end
196
  end)
197
end
198
function swait(t)
199
  if t == nil or t == 0 then
200
    game:service("RunService").Stepped:wait(0)
201
  else
202
    for i = 0, t do
203
      game:service("RunService").Stepped:wait(0)
204
    end
205
  end
206
end
207
function KICK(PLAYER)
208
  spawn(function()
209
    local function SKICK()
210
      if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
211
        PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
212
        do
213
          local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
214
          SP.Position = PLAYER.Character.HumanoidRootPart.Position
215
          SP.Transparency = 1
216
          spawn(function()
217
            repeat
218
              swait()
219
              if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
220
                SP.Position = PLAYER.Character.HumanoidRootPart.Position
221
              end
222
            until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
223
          end)
224
          PLAYER.Character.Torso.Anchored = true
225
        end
226
      end
227
    end
228
    spawn(function()
229
      repeat
230
        wait()
231
        if PLAYER ~= nil then
232
          SKICK()
233
        end
234
      until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
235
      if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
236
        print("REMOVED " .. PLAYER.Name)
237
      end
238
    end)
239
  end)
240
end
241
function hurt(hit, dmg)
242
  if hit.Parent then
243
    if hit.Parent:IsA("LocalScript") then
244
      print("bocks!11")
245
      hit.Parent:Destroy()
246
    end
247
    local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
248
    if hum and hum.Parent.Name ~= plr.Name then
249
      if dmg == "Kill" or hum.Health > 100000 then
250
        hit.Parent:BreakJoints()
251
        return true
252
      else
253
        if math.random(0, 100) == 50 then
254
          hum.Health = hum.Health - dmg * multiplier * 2.5
255
        else
256
          hum.Health = hum.Health - dmg * multiplier
257
        end
258
        return true
259
      end
260
    end
261
  end
262
end
263
function soundeffect(id, volume, speed, parent)
264
  spawn(function()
265
    local s = Instance.new("Sound")
266
    s.SoundId = id
267
    s.Volume = volume
268
    s.PlaybackSpeed = speed
269
    s.Parent = parent
270
    s:Play()
271
    repeat
272
      wait()
273
    until not s.Playing
274
    s:Destroy()
275
  end)
276
end
277
function gethum(obj)
278
  if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
279
    return obj.Parent:FindFirstChildOfClass("Humanoid")
280
  end
281
end
282
function smooth(obj)
283
  local sides = {
284
    "Left",
285
    "Right",
286
    "Top",
287
    "Bottom",
288
    "Front",
289
    "Back"
290
  }
291
  for i, v in pairs(sides) do
292
    obj[v .. "Surface"] = "SmoothNoOutlines"
293
  end
294
end
295
function fade(obj, dest, grow)
296
  spawn(function()
297
    local oldcf = obj.CFrame
298
    for i = 0, 10 do
299
      if grow then
300
        obj.Size = obj.Size + Vector3.new(1, 1, 1)
301
        obj.CFrame = oldcf
302
      end
303
      obj.Transparency = obj.Transparency + 0.1
304
      swait()
305
    end
306
    if dest then
307
      obj:Destroy()
308
    end
309
  end)
310
end
311
local keyamount = 0
312
mouse.KeyDown:connect(function(key)
313
  if key == "w" or key == "a" or key == "s" or key == "d" then
314
    keyamount = keyamount + 1
315
    if animpose ~= "Falling" then
316
      if keyamount > 3 then
317
        keyamount = 0
318
      end
319
      animpose = "Walking"
320
    end
321
  end
322
end)
323
mouse.KeyUp:connect(function(key)
324
  if key == "w" or key == "a" or key == "s" or key == "d" then
325
    keyamount = keyamount - 1
326
    if keyamount < 0 then
327
      keyamount = 0
328
    end
329
    if keyamount == 0 then
330
      animpose = "Idle"
331
    end
332
  end
333
end)
334
local gun = Instance.new("Part")
335
gun.Size = Vector3.new(3.175, 1.916, 0.465)
336
gun.CanCollide = false
337
local m = Instance.new("SpecialMesh", gun)
338
m.MeshId = "rbxassetid://468351345"
339
m.TextureId = "rbxassetid://468351348"
340
m.Scale = Vector3.new(0.1, 0.1, 0.1)
341
gun.CFrame = char.Torso.CFrame
342
gun.Parent = char
343
local gunw = Instance.new("Weld", gun)
344
gunw.Part0 = gun
345
gunw.Part1 = char["Right Arm"]
346
gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
347
mouse.Button1Down:connect(function()
348
  local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
349
  local mag = (gun.Position - mouse.Hit.p).magnitude
350
  local p = Instance.new("Part")
351
  p.CanCollide = false
352
  p.Anchored = false
353
  p.BrickColor = BrickColor.new("Institutional white")
354
  p.Size = Vector3.new(0.2, 0.2, mag)
355
  smooth(p)
356
  p.Material = "Neon"
357
  p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
358
  local m = Instance.new("SpecialMesh", p)
359
  m.MeshType = "Brick"
360
  p.Parent = workspace
361
  p.Touched:connect(function(hit)
362
    hurt(hit, "Kill")
363
    if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
364
    elseif hit.Parent and hit.Parent.Name ~= plr.Name then
365
      fade(hit, true)
366
    end
367
  end)
368
  local bp = Instance.new("BodyPosition", p)
369
  bp.MaxForce = huge
370
  bp.Position = p.Position
371
  local saved = p.CFrame
372
  for i = 1, 10 do
373
    p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
374
    p.CFrame = saved
375
    p.Velocity = Vector3.new(0, 0, 100)
376
    p.Transparency = p.Transparency + 0.1
377
    wait()
378
  end
379
  p:Destroy()
380
end)
381
mouse.KeyDown:connect(function(key)
382
  if key == "l" then
383
    function a(b)
384
      pcall(function()
385
        for i, v in pairs(b:children()) do
386
          pcall(function()
387
            if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
388
              v.Anchored = false
389
            end
390
            if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
391
              v:Destroy()
392
            end
393
            if v:IsA("ParticleEmitter") then
394
              v:Destroy()
395
            end
396
            a(v)
397
          end)
398
        end
399
      end)
400
    end
401
    a(game)
402
  end
403
  if key == "q" then
404
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
405
    local mag = (gun.Position - mouse.Hit.p).magnitude
406
    local p = Instance.new("Part")
407
    p.CanCollide = false
408
    p.Anchored = false
409
    p.BrickColor = BrickColor.new("Really red")
410
    p.Size = Vector3.new(0.2, 0.2, mag)
411
    smooth(p)
412
    p.Material = "Neon"
413
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
414
    local m = Instance.new("SpecialMesh", p)
415
    m.MeshType = "Brick"
416
    p.Parent = workspace
417
    p.Touched:connect(function(hit)
418
      if gethum(hit) then
419
        for i, v in pairs(hit.Parent:children()) do
420
          if v:IsA("Model") then
421
            v:BreakJoints()
422
          end
423
          local ok = false
424
          for i, e in pairs({
425
            "Right Arm",
426
            "Left Arm",
427
            "Right Leg",
428
            "Left Leg",
429
            "Head",
430
            "Torso",
431
            "HumanoidRootPart"
432
          }) do
433
            if v.Name == e then
434
              ok = true
435
            end
436
          end
437
          if v:IsA("BasePart") and not ok then
438
            fade(v, true)
439
          end
440
        end
441
      end
442
      if hit:FindFirstChildOfClass("TouchTransmitter") then
443
        hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
444
      end
445
    end)
446
    local bp = Instance.new("BodyPosition", p)
447
    bp.MaxForce = huge
448
    bp.Position = p.Position
449
    local saved = p.CFrame
450
    for i = 1, 10 do
451
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
452
      p.CFrame = saved
453
      p.Velocity = Vector3.new(0, 0, 100)
454
      p.Transparency = p.Transparency + 0.1
455
      wait()
456
    end
457
    p:Destroy()
458
  end
459
  if key == "e" then
460
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
461
    local mag = (gun.Position - mouse.Hit.p).magnitude
462
    local p = Instance.new("Part")
463
    p.CanCollide = false
464
    p.Anchored = false
465
    p.BrickColor = BrickColor.new("New Yeller")
466
    p.Size = Vector3.new(0.2, 0.2, mag)
467
    smooth(p)
468
    p.Material = "Neon"
469
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
470
    local m = Instance.new("SpecialMesh", p)
471
    m.MeshType = "Brick"
472
    p.Parent = workspace
473
    p.Touched:connect(function(hit)
474
      if gethum(hit) then
475
        local target = game.Players:FindFirstChild(hit.Parent.Name)
476
        if target then
477
          KICK(target)
478
        end
479
      end
480
    end)
481
    local bp = Instance.new("BodyPosition", p)
482
    bp.MaxForce = huge
483
    bp.Position = p.Position
484
    local saved = p.CFrame
485
    for i = 1, 10 do
486
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
487
      p.CFrame = saved
488
      p.Velocity = Vector3.new(0, 0, 100)
489
      p.Transparency = p.Transparency + 0.1
490
      wait()
491
    end
492
    p:Destroy()
493
  end
494
  if key == "r" then
495
    local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
496
    local mag = (gun.Position - mouse.Hit.p).magnitude
497
    local p = Instance.new("Part")
498
    p.CanCollide = false
499
    p.Anchored = false
500
    p.BrickColor = BrickColor.new("Lime green")
501
    p.Size = Vector3.new(0.2, 0.2, mag)
502
    smooth(p)
503
    p.Material = "Neon"
504
    p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
505
    local m = Instance.new("SpecialMesh", p)
506
    m.MeshType = "Brick"
507
    p.Parent = workspace
508
    p.Touched:connect(function(hit)
509
      local hum = gethum(hit)
510
      if hum then
511
        hum.Health = hum.MaxHealth
512
      end
513
    end)
514
    local bp = Instance.new("BodyPosition", p)
515
    bp.MaxForce = huge
516
    bp.Position = p.Position
517
    local saved = p.CFrame
518
    for i = 1, 10 do
519
      p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
520
      p.CFrame = saved
521
      p.Velocity = Vector3.new(0, 0, 100)
522
      p.Transparency = p.Transparency + 0.1
523
      wait()
524
    end
525
    p:Destroy()
526
  end
527
end)
528
game:GetService("RunService").Stepped:connect(function()
529
  local x, z
530
  local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
531
  x = dir.X
532
  z = dir.Z
533
  local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
534
  char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
535
  humanoid.AutoRotate = false
536
end)
537
while wait() do
538
  if animpose == "Walking" and cananim and legs then
539
    for i = 0, 0.7, 0.1 do
540
      if animpose == "Walking" and cananim and legs then
541
        ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
542
        rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
543
        neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
544
        rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
545
        lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
546
        rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
547
        wait()
548
      else
549
        break
550
      end
551
    end
552
    for i = 0, 0.7, 0.1 do
553
      if animpose == "Walking" and cananim and legs then
554
        ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
555
        rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
556
        neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
557
        rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
558
        lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
559
        rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
560
        wait()
561
      else
562
        break
563
      end
564
    end
565
  end
566
  if animpose == "Idle" and cananim and legs then
567
    ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
568
    rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
569
    neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
570
    rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
571
    lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
572
    rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
573
  end
574
end