Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local torso = char.Torso
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local rj = char.HumanoidRootPart.RootJoint
- local neck = torso.Neck
- local animpose = "Idle"
- local attacking = false
- local cananim = true
- local rage = false
- local shield
- local sprint = false
- local canrage = true
- local legs = true
- local bc = char:WaitForChild("Body Colors")
- local multiplier = 1
- local lac = char["Body Colors"].LeftArmColor
- local rac = char["Body Colors"].RightArmColor
- local rlc = char["Body Colors"].RightArmColor
- local llc = char["Body Colors"].LeftLegColor
- local hc = char["Body Colors"].HeadColor
- local tc = char["Body Colors"].TorsoColor
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- local huge = Vector3.new(math.huge, math.huge, math.huge)
- local mobs = Instance.new("Sound", char)
- mobs.SoundId = "rbxassetid://245913129"
- mobs.Looped = true
- mobs.Volume = 3
- humanoid.MaxHealth = math.huge
- wait()
- humanoid.Health = math.huge
- humanoid.Name = "BOOM BOOM BOOOMMMM!"
- mobs:Play()
- if char:FindFirstChild("Animate") then
- char.Animate:Destroy()
- end
- if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
- char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
- end
- function legsonly()
- spawn(function()
- for i = 0, 10 do
- wait(0.001)
- if attacking then
- break
- end
- end
- if not attacking then
- legs = false
- end
- end)
- end
- function swait(t)
- if t == nil or t == 0 then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, t do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function KICK(PLAYER)
- spawn(function()
- local function SKICK()
- if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
- PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- do
- local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
- SP.Position = PLAYER.Character.HumanoidRootPart.Position
- SP.Transparency = 1
- spawn(function()
- repeat
- swait()
- if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
- SP.Position = PLAYER.Character.HumanoidRootPart.Position
- end
- until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
- end)
- PLAYER.Character.Torso.Anchored = true
- end
- end
- end
- spawn(function()
- repeat
- wait()
- if PLAYER ~= nil then
- SKICK()
- end
- until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
- if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
- print("REMOVED " .. PLAYER.Name)
- end
- end)
- end)
- end
- function hurt(hit, dmg)
- if hit.Parent then
- if hit.Parent:IsA("LocalScript") then
- print("bocks!11")
- hit.Parent:Destroy()
- end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum and hum.Parent.Name ~= plr.Name then
- if dmg == "Kill" or hum.Health > 100000 then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg * multiplier * 2.5
- else
- hum.Health = hum.Health - dmg * multiplier
- end
- return true
- end
- end
- end
- end
- function soundeffect(id, volume, speed, parent)
- spawn(function()
- local s = Instance.new("Sound")
- s.SoundId = id
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.Parent = parent
- s:Play()
- repeat
- wait()
- until not s.Playing
- s:Destroy()
- end)
- end
- function gethum(obj)
- if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
- return obj.Parent:FindFirstChildOfClass("Humanoid")
- end
- end
- function smooth(obj)
- local sides = {
- "Left",
- "Right",
- "Top",
- "Bottom",
- "Front",
- "Back"
- }
- for i, v in pairs(sides) do
- obj[v .. "Surface"] = "SmoothNoOutlines"
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size + Vector3.new(1, 1, 1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency + 0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- local keyamount = 0
- mouse.KeyDown:connect(function(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- keyamount = keyamount + 1
- if animpose ~= "Falling" then
- if keyamount > 3 then
- keyamount = 0
- end
- animpose = "Walking"
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- keyamount = keyamount - 1
- if keyamount < 0 then
- keyamount = 0
- end
- if keyamount == 0 then
- animpose = "Idle"
- end
- end
- end)
- local gun = Instance.new("Part")
- gun.Size = Vector3.new(3.175, 1.916, 0.465)
- gun.CanCollide = false
- local m = Instance.new("SpecialMesh", gun)
- m.MeshId = "rbxassetid://468351345"
- m.TextureId = "rbxassetid://468351348"
- m.Scale = Vector3.new(0.1, 0.1, 0.1)
- gun.CFrame = char.Torso.CFrame
- gun.Parent = char
- local gunw = Instance.new("Weld", gun)
- gunw.Part0 = gun
- gunw.Part1 = char["Right Arm"]
- gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
- mouse.Button1Down:connect(function()
- local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
- local mag = (gun.Position - mouse.Hit.p).magnitude
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = false
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(0.2, 0.2, mag)
- smooth(p)
- p.Material = "Neon"
- p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Brick"
- p.Parent = workspace
- p.Touched:connect(function(hit)
- hurt(hit, "Kill")
- if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
- elseif hit.Parent and hit.Parent.Name ~= plr.Name then
- fade(hit, true)
- end
- end)
- local bp = Instance.new("BodyPosition", p)
- bp.MaxForce = huge
- bp.Position = p.Position
- local saved = p.CFrame
- for i = 1, 10 do
- p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
- p.CFrame = saved
- p.Velocity = Vector3.new(0, 0, 100)
- p.Transparency = p.Transparency + 0.1
- wait()
- end
- p:Destroy()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- function a(b)
- pcall(function()
- for i, v in pairs(b:children()) do
- pcall(function()
- if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
- v.Anchored = false
- end
- if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
- v:Destroy()
- end
- if v:IsA("ParticleEmitter") then
- v:Destroy()
- end
- a(v)
- end)
- end
- end)
- end
- a(game)
- end
- if key == "q" then
- local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
- local mag = (gun.Position - mouse.Hit.p).magnitude
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = false
- p.BrickColor = BrickColor.new("Really red")
- p.Size = Vector3.new(0.2, 0.2, mag)
- smooth(p)
- p.Material = "Neon"
- p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Brick"
- p.Parent = workspace
- p.Touched:connect(function(hit)
- if gethum(hit) then
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Model") then
- v:BreakJoints()
- end
- local ok = false
- for i, e in pairs({
- "Right Arm",
- "Left Arm",
- "Right Leg",
- "Left Leg",
- "Head",
- "Torso",
- "HumanoidRootPart"
- }) do
- if v.Name == e then
- ok = true
- end
- end
- if v:IsA("BasePart") and not ok then
- fade(v, true)
- end
- end
- end
- if hit:FindFirstChildOfClass("TouchTransmitter") then
- hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
- end
- end)
- local bp = Instance.new("BodyPosition", p)
- bp.MaxForce = huge
- bp.Position = p.Position
- local saved = p.CFrame
- for i = 1, 10 do
- p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
- p.CFrame = saved
- p.Velocity = Vector3.new(0, 0, 100)
- p.Transparency = p.Transparency + 0.1
- wait()
- end
- p:Destroy()
- end
- if key == "e" then
- local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
- local mag = (gun.Position - mouse.Hit.p).magnitude
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = false
- p.BrickColor = BrickColor.new("New Yeller")
- p.Size = Vector3.new(0.2, 0.2, mag)
- smooth(p)
- p.Material = "Neon"
- p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Brick"
- p.Parent = workspace
- p.Touched:connect(function(hit)
- if gethum(hit) then
- local target = game.Players:FindFirstChild(hit.Parent.Name)
- if target then
- KICK(target)
- end
- end
- end)
- local bp = Instance.new("BodyPosition", p)
- bp.MaxForce = huge
- bp.Position = p.Position
- local saved = p.CFrame
- for i = 1, 10 do
- p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
- p.CFrame = saved
- p.Velocity = Vector3.new(0, 0, 100)
- p.Transparency = p.Transparency + 0.1
- wait()
- end
- p:Destroy()
- end
- if key == "r" then
- local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
- local mag = (gun.Position - mouse.Hit.p).magnitude
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = false
- p.BrickColor = BrickColor.new("Lime green")
- p.Size = Vector3.new(0.2, 0.2, mag)
- smooth(p)
- p.Material = "Neon"
- p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Brick"
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local hum = gethum(hit)
- if hum then
- hum.Health = hum.MaxHealth
- end
- end)
- local bp = Instance.new("BodyPosition", p)
- bp.MaxForce = huge
- bp.Position = p.Position
- local saved = p.CFrame
- for i = 1, 10 do
- p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
- p.CFrame = saved
- p.Velocity = Vector3.new(0, 0, 100)
- p.Transparency = p.Transparency + 0.1
- wait()
- end
- p:Destroy()
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- local x, z
- local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
- x = dir.X
- z = dir.Z
- local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
- humanoid.AutoRotate = false
- end)
- while wait() do
- if animpose == "Walking" and cananim and legs then
- for i = 0, 0.7, 0.1 do
- if animpose == "Walking" and cananim and legs then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
- wait()
- else
- break
- end
- end
- for i = 0, 0.7, 0.1 do
- if animpose == "Walking" and cananim and legs then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
- wait()
- else
- break
- end
- end
- end
- if animpose == "Idle" and cananim and legs then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement