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1 | - | local plr = game.Players.LocalPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local plr = game.Players.LocalPlayer | |
6 | local chr = plr.Character or plr.CharacterAdded:wait() | |
7 | local running = false | |
8 | function new(classname) | |
9 | return Instance.new(classname) | |
10 | end | |
11 | ||
12 | chr:WaitForChild("Right Leg") | |
13 | ||
14 | local pistol = {gun={}} | |
15 | pistol.gun.Handle = new("Part", chr) | |
16 | pistol.gun.Handle.Size = Vector3.new(0.2, 0.8, 0.8) | |
17 | pistol.gun.Mesh = new("SpecialMesh") | |
18 | pistol.gun.Mesh.MeshType = Enum.MeshType.FileMesh | |
19 | pistol.gun.Mesh.MeshId = "http://www.roblox.com/asset/?id=72012879" | |
20 | pistol.gun.Mesh.TextureId = "http://www.roblox.com/asset/?id=72012859" | |
21 | pistol.gun.Mesh.Scale = Vector3.new(1.25,1.25,1.25) | |
22 | pistol.gun.Mesh.Parent = pistol.gun.Handle | |
23 | pistol.gun.Handle.CanCollide = false | |
24 | pistol.gun.Handle.Anchored = true | |
25 | pistol.gun.Handle.Parent = workspace | |
26 | pistol.gun.Sound = new("Sound") | |
27 | pistol.gun.Sound.SoundId = "rbxassetid://214504315" | |
28 | pistol.gun.Sound.Parent = pistol.gun.Handle | |
29 | wait() | |
30 | pistol.gun.CFrame = chr["Right Leg"].CFrame | |
31 | local w = Instance.new("Weld",chr["Right Leg"]) | |
32 | w.Part0 = pistol.gun.Handle | |
33 | w.Part1 = chr["Right Leg"] | |
34 | w.C0 = chr["Right Leg"].CFrame | |
35 | w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame | |
36 | pistol.gun.Handle.Anchored = false | |
37 | ||
38 | local il = {chr,pistol.gun.Handle} | |
39 | ||
40 | function fire(start,stop) | |
41 | pistol.gun.Sound:play() | |
42 | local part,pos = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(start,(stop-start).unit*90),il) | |
43 | local bullet = new("Part") | |
44 | table.insert(il,bullet) | |
45 | bullet.BrickColor = BrickColor.new("Pastel yellow") | |
46 | bullet.FormFactor = "Custom" | |
47 | bullet.Anchored = true | |
48 | bullet.CanCollide = false | |
49 | bullet.Size = Vector3.new(0.1, 0.1, (start - pos).magnitude) | |
50 | bullet.CFrame = CFrame.new(start, pos) * CFrame.new(0, 0, -(start - pos).magnitude / 2) | |
51 | bullet.Parent = game.Workspace | |
52 | local bm = new("BlockMesh") | |
53 | bm.Scale = Vector3.new(.5,.5,1) | |
54 | bm.Parent = bullet | |
55 | if part ~= nil then | |
56 | if part.Parent:findFirstChild("Humanoid") then | |
57 | part.Parent:BreakJoints() | |
58 | end | |
59 | end | |
60 | spawn(function() wait(.07) bullet:Destroy() end) | |
61 | end | |
62 | ||
63 | game:GetService("UserInputService").InputBegan:connect(function(inp,gpe) | |
64 | if not gpe then | |
65 | if inp.UserInputType == Enum.UserInputType.Keyboard then | |
66 | if inp.KeyCode == Enum.KeyCode.E then | |
67 | if running == false then | |
68 | running = true | |
69 | chr.Humanoid.WalkSpeed = 0 | |
70 | w.Part1 = chr["Right Arm"] | |
71 | w.C0 = chr["Right Arm"].CFrame | |
72 | w.C1 = CFrame.new(0,-1.4,-.4) * CFrame.Angles(math.rad(180),0,0) * chr["Right Arm"].CFrame | |
73 | local w2 = new("Weld") | |
74 | w2.Name = "Right_Weld" | |
75 | w2.Parent = chr.HumanoidRootPart | |
76 | w2.Part0 = chr.HumanoidRootPart | |
77 | w2.Part1 = chr["Right Arm"] | |
78 | w2.C1 = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90)) | |
79 | wait(1) | |
80 | for i = 1,45 do | |
81 | if i%3 == 0 then | |
82 | fire(pistol.gun.Handle.CFrame.p,(pistol.gun.Handle.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector*100) | |
83 | end | |
84 | chr.Torso.CFrame = chr.Torso.CFrame * CFrame.Angles(0,math.rad(8),0) | |
85 | wait(.01) | |
86 | end | |
87 | wait(.5) | |
88 | chr.Humanoid.WalkSpeed = 16 | |
89 | w2:Destroy() | |
90 | w.Part1 = chr["Right Leg"] | |
91 | w.C0 = chr["Right Leg"].CFrame | |
92 | w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame | |
93 | wait(1) | |
94 | running = false | |
95 | end | |
96 | end | |
97 | end | |
98 | end | |
99 | end) |