Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local plr = game.Players.LocalPlayer
- local chr = plr.Character or plr.CharacterAdded:wait()
- local running = false
- function new(classname)
- return Instance.new(classname)
- end
- chr:WaitForChild("Right Leg")
- local pistol = {gun={}}
- pistol.gun.Handle = new("Part", chr)
- pistol.gun.Handle.Size = Vector3.new(0.2, 0.8, 0.8)
- pistol.gun.Mesh = new("SpecialMesh")
- pistol.gun.Mesh.MeshType = Enum.MeshType.FileMesh
- pistol.gun.Mesh.MeshId = "http://www.roblox.com/asset/?id=72012879"
- pistol.gun.Mesh.TextureId = "http://www.roblox.com/asset/?id=72012859"
- pistol.gun.Mesh.Scale = Vector3.new(1.25,1.25,1.25)
- pistol.gun.Mesh.Parent = pistol.gun.Handle
- pistol.gun.Handle.CanCollide = false
- pistol.gun.Handle.Anchored = true
- pistol.gun.Handle.Parent = workspace
- pistol.gun.Sound = new("Sound")
- pistol.gun.Sound.SoundId = "rbxassetid://214504315"
- pistol.gun.Sound.Parent = pistol.gun.Handle
- wait()
- pistol.gun.CFrame = chr["Right Leg"].CFrame
- local w = Instance.new("Weld",chr["Right Leg"])
- w.Part0 = pistol.gun.Handle
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- pistol.gun.Handle.Anchored = false
- local il = {chr,pistol.gun.Handle}
- function fire(start,stop)
- pistol.gun.Sound:play()
- local part,pos = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(start,(stop-start).unit*90),il)
- local bullet = new("Part")
- table.insert(il,bullet)
- bullet.BrickColor = BrickColor.new("Pastel yellow")
- bullet.FormFactor = "Custom"
- bullet.Anchored = true
- bullet.CanCollide = false
- bullet.Size = Vector3.new(0.1, 0.1, (start - pos).magnitude)
- bullet.CFrame = CFrame.new(start, pos) * CFrame.new(0, 0, -(start - pos).magnitude / 2)
- bullet.Parent = game.Workspace
- local bm = new("BlockMesh")
- bm.Scale = Vector3.new(.5,.5,1)
- bm.Parent = bullet
- if part ~= nil then
- if part.Parent:findFirstChild("Humanoid") then
- part.Parent:BreakJoints()
- end
- end
- spawn(function() wait(.07) bullet:Destroy() end)
- end
- game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
- if not gpe then
- if inp.UserInputType == Enum.UserInputType.Keyboard then
- if inp.KeyCode == Enum.KeyCode.E then
- if running == false then
- running = true
- chr.Humanoid.WalkSpeed = 0
- w.Part1 = chr["Right Arm"]
- w.C0 = chr["Right Arm"].CFrame
- w.C1 = CFrame.new(0,-1.4,-.4) * CFrame.Angles(math.rad(180),0,0) * chr["Right Arm"].CFrame
- local w2 = new("Weld")
- w2.Name = "Right_Weld"
- w2.Parent = chr.HumanoidRootPart
- w2.Part0 = chr.HumanoidRootPart
- w2.Part1 = chr["Right Arm"]
- w2.C1 = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90))
- wait(1)
- for i = 1,45 do
- if i%3 == 0 then
- fire(pistol.gun.Handle.CFrame.p,(pistol.gun.Handle.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector*100)
- end
- chr.Torso.CFrame = chr.Torso.CFrame * CFrame.Angles(0,math.rad(8),0)
- wait(.01)
- end
- wait(.5)
- chr.Humanoid.WalkSpeed = 16
- w2:Destroy()
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- wait(1)
- running = false
- end
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement