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1 | -- This script has convert to FE by who i don't know? | |
2 | ||
3 | ----------------------------------------------------- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | ||
149 | wait(1) | |
150 | local DeathStar = Instance.new("Part") | |
151 | local BBG = Instance.new("BillboardGui") | |
152 | local ImLab = Instance.new("ImageLabel") | |
153 | local Sound = Instance.new("Sound") | |
154 | Sound.SoundId = "rbxassetid://522569768" | |
155 | Sound.MaxDistance = math.huge | |
156 | Sound.EmitterSize = math.huge | |
157 | - | Sound.Volume = 1 |
157 | + | Sound.Volume = 100 |
158 | Sound.Parent = game.Workspace | |
159 | local DISTANCE = 1500 | |
160 | local SIZE = 750 | |
161 | - | local TIMEE = 1500 |
161 | + | local TIMEE = 15 |
162 | DeathStar.Size = Vector3.new(1,1,1) | |
163 | DeathStar.BrickColor = BrickColor.new("Lime green") | |
164 | DeathStar.Material = Enum.Material.Neon | |
165 | local Mesh = Instance.new("SpecialMesh") | |
166 | Mesh.Scale = Vector3.new(SIZE,0,SIZE) | |
167 | Mesh.MeshType = Enum.MeshType.Sphere | |
168 | Mesh.Parent = DeathStar | |
169 | DeathStar.Transparency = 1 | |
170 | DeathStar.Anchored = true | |
171 | BBG.Size = UDim2.new(SIZE,0,SIZE,0) | |
172 | ImLab.Size = UDim2.new(1,0,1,0) | |
173 | ImLab.Image = "rbxassetid://150858108" | |
174 | ImLab.BackgroundTransparency = 1 | |
175 | ImLab.ImageTransparency = 1 | |
176 | ImLab.Parent = BBG | |
177 | BBG.Parent = DeathStar | |
178 | DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE)) | |
179 | DeathStar.Parent = game.Workspace | |
180 | wait(1) | |
181 | function boom(part) | |
182 | if part:IsA("BasePart") and part ~= DeathStar then | |
183 | local a = Instance.new("Explosion") | |
184 | a.Position = part.Position | |
185 | a.Parent = part | |
186 | part.Anchored = false | |
187 | end | |
188 | local b = part:GetChildren() | |
189 | for i=1,#b do | |
190 | if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then | |
191 | boom(b[i]) | |
192 | end | |
193 | end | |
194 | end | |
195 | ||
196 | for i=1,TIMEE do | |
197 | wait() | |
198 | DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE)) | |
199 | ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2)) | |
200 | end | |
201 | Sound:Play() | |
202 | game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1) | |
203 | wait(11) | |
204 | - | for i=1,25 do |
204 | + | for i=1,1 do |
205 | wait() | |
206 | if DeathStar.Transparency ~= 0 then | |
207 | DeathStar.Transparency = DeathStar.Transparency - 0.2 | |
208 | end | |
209 | if DeathStar.Transparency <= 0 then | |
210 | DeathStar.Transparency = 0 | |
211 | end | |
212 | Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE) | |
213 | Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0) | |
214 | end | |
215 | game.Lighting.TimeOfDay = 0 | |
216 | boom(game.Workspace) | |
217 | - | for i=1,25 do |
217 | + | for i=1,1 do |
218 | wait() | |
219 | Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE) | |
220 | Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0) | |
221 | end | |
222 | ||
223 | - | for i=1,100 do |
223 | + | for i=1,1 do |
224 | DeathStar.Transparency = DeathStar.Transparency + 1/50 | |
225 | ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50 | |
226 | BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0) | |
227 | wait() | |
228 | end | |
229 | game:GetService("Debris"):AddItem(DeathStar,1) |