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Death Star FE

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Sep 4th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149. wait(1)
  150. local DeathStar = Instance.new("Part")
  151. local BBG = Instance.new("BillboardGui")
  152. local ImLab = Instance.new("ImageLabel")
  153. local Sound = Instance.new("Sound")
  154. Sound.SoundId = "rbxassetid://522569768"
  155. Sound.MaxDistance = math.huge
  156. Sound.EmitterSize = math.huge
  157. Sound.Volume = 1
  158. Sound.Parent = game.Workspace
  159. local DISTANCE = 1500
  160. local SIZE = 750
  161. local TIMEE = 1500
  162. DeathStar.Size = Vector3.new(1,1,1)
  163. DeathStar.BrickColor = BrickColor.new("Lime green")
  164. DeathStar.Material = Enum.Material.Neon
  165. local Mesh = Instance.new("SpecialMesh")
  166. Mesh.Scale = Vector3.new(SIZE,0,SIZE)
  167. Mesh.MeshType = Enum.MeshType.Sphere
  168. Mesh.Parent = DeathStar
  169. DeathStar.Transparency = 1
  170. DeathStar.Anchored = true
  171. BBG.Size = UDim2.new(SIZE,0,SIZE,0)
  172. ImLab.Size = UDim2.new(1,0,1,0)
  173. ImLab.Image = "rbxassetid://150858108"
  174. ImLab.BackgroundTransparency = 1
  175. ImLab.ImageTransparency = 1
  176. ImLab.Parent = BBG
  177. BBG.Parent = DeathStar
  178. DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
  179. DeathStar.Parent = game.Workspace
  180. wait(1)
  181. function boom(part)
  182. if part:IsA("BasePart") and part ~= DeathStar then
  183. local a = Instance.new("Explosion")
  184. a.Position = part.Position
  185. a.Parent = part
  186. part.Anchored = false
  187. end
  188. local b = part:GetChildren()
  189. for i=1,#b do
  190. if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
  191. boom(b[i])
  192. end
  193. end
  194. end
  195.  
  196. for i=1,TIMEE do
  197. wait()
  198. DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
  199. ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
  200. end
  201. Sound:Play()
  202. game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
  203. wait(11)
  204. for i=1,25 do
  205. wait()
  206. if DeathStar.Transparency ~= 0 then
  207. DeathStar.Transparency = DeathStar.Transparency - 0.2
  208. end
  209. if DeathStar.Transparency <= 0 then
  210. DeathStar.Transparency = 0
  211. end
  212. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
  213. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  214. end
  215. game.Lighting.TimeOfDay = 0
  216. boom(game.Workspace)
  217. for i=1,25 do
  218. wait()
  219. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  220. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  221. end
  222.  
  223. for i=1,100 do
  224. DeathStar.Transparency = DeathStar.Transparency + 1/50
  225. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  226. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  227. wait()
  228. end
  229. game:GetService("Debris"):AddItem(DeathStar,1)
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