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--==Gifted by the ice god==-- --==By jarredbcv and ephraim1090==-- Player = game:GetService("Players").LocalPlayer Char = Player.Character RShoulder = Char.Torso['Right Shoulder'] Tool = Instance.new("HopperBin",Player.Backpack) Tool.Name = "Ice Staff" --==l0lkeys==-- function onClicked(mouse) if (not vDebounce) then vDebounce = true Char.Humanoid.MaxHealth=2e200 wait() Char.Humanoid.Health=2e200 animation = Instance.new("Animation") animation.Name = "SlashAnim" animation.AnimationId = "http://www.roblox.com/Asset?ID=75416338" animTrack = Char.Humanoid:LoadAnimation(animation) animTrack:Play() wait(1.5) coroutine.resume(coroutine.create(function(c) for i =1,75 do wait() c=Instance.new("Part",Char) c.CFrame=S.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) c.Size=Vector3.new(1,1,1) c.CanCollide=false cm=Instance.new("SpecialMesh",c) cm.MeshId="http://www.roblox.com/asset/?id=19251107" cm.TextureId="http://www.roblox.com/asset/?id=19251094" cm.Scale=Vector3.new(.3,.3,.3) po=Instance.new("BodyPosition",c) po.position=S.Position game.Debris:AddItem(c,.5) wait() end end)) cc=Instance.new("Part",Char) cc.CFrame=S.CFrame cc.FormFactor="Custom" cc.Size=Vector3.new(3,3,3) cc.Transparency=.5 cc.BrickColor=BrickColor.new("Toothpaste") cc.Anchored=true cc.CanCollide=false ccm=Instance.new("SpecialMesh",cc) ccm.MeshId="http://www.roblox.com/asset/?id=1185246" ccm.Scale=Vector3.new(0,0,0) for i =1,75 do wait() cc.CFrame=S.CFrame ccm.Scale=ccm.Scale+Vector3.new(.1,.1,.1) wait() end cc.Anchored=false po=Instance.new("BodyPosition",cc) po.position=mouse.Hit.p po.maxForce=Vector3.new(1e1000,1e1000,1e1000) function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-10 game.Debris:AddItem(cc,1) end end cc.Touched:connect(touch) animTrack:Stop() game.Debris:AddItem(cc,1) wait(1) Char.Humanoid.MaxHealth=100 vDebounce = false end end function onKeyDown(key) key = key:lower() if key == "f" then wal = not wal if wal == true then wl=Instance.new("Part",workspace) wl.BrickColor=BrickColor.new("Toothpaste") wl.Material="Ice" wl.Size=Vector3.new(10,7,2) wl.Anchored=true wl.CFrame=Char.Torso.CFrame*CFrame.new(0,0,-5) wl2=wl:Clone() wl2.Parent=Workspace wl2.Size=Vector3.new(2,7,10) wl2.CFrame=Char.Torso.CFrame*CFrame.new(-5,0,0) wl3=wl2:Clone() wl3.Parent=Workspace wl3.CFrame=Char.Torso.CFrame*CFrame.new(5,0,0) wl4=wl:Clone() wl4.Parent=Workspace wl4.CFrame=Char.Torso.CFrame*CFrame.new(0,0,5) else for i=1,10 do wait() wl.Transparency=wl.Transparency +.1 wl2.Transparency=wl2.Transparency +.1 wl3.Transparency=wl3.Transparency +.1 wl4.Transparency=wl4.Transparency +.1 wait() end wl:remove() wl2:remove() wl3:remove() wl4:remove() end end if key == "r" then dccas=Instance.new("Part",Char) dccas.CFrame=Char.Torso.CFrame*CFrame.new(0,-3,0) dccas.FormFactor="Custom" dccas.Size=Vector3.new(3,1,3) dccas.Transparency=1 dccas.CanCollide=false dSdsWeld = Instance.new("Weld", Char) dSdsWeld.Part0 = S dSdsWeld.Part1 = dccas dSdsWeld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) animation = Instance.new("Animation") animation.Name = "SlashAnim" animation.AnimationId = "http://www.roblox.com/Asset?ID=94161333" animTrack = Char.Humanoid:LoadAnimation(animation) animTrack:Play() game.Debris:AddItem(dccas,1) function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-10 game.Debris:AddItem(cc,1) end end dccas.Touched:connect(touch) coroutine.resume(coroutine.create(function(c) for i =1,20 do wait() p = Instance.new("Part",workspace) p.FormFactor="Custom" p.Size=Vector3.new(.5,.5,.5) p.Transparency=.3 p.CanCollide=false p.Anchored=true p.CFrame = (S.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) cm=Instance.new("SpecialMesh",p) cm.MeshId="http://www.roblox.com/asset/?id=19251107" cm.TextureId="http://www.roblox.com/asset/?id=19251094" cm.Scale=Vector3.new(.3,.3,.3) game.Debris:AddItem(p,.5) wait() end end)) end end Tool.Selected:connect(function(mouse) mouse.KeyDown:connect(onKeyDown) mouse.Button1Down:connect(function() onClicked(mouse) end) mouse.KeyDown:connect(function(k) if string.byte(k) == 48 then loop2=false ccas=Instance.new("Part",Char) ccas.CFrame=Char.Torso.CFrame*CFrame.new(0,-3,0) ccas.FormFactor="Custom" ccas.Size=Vector3.new(3,1,3) ccas.Material="Ice" ccas.BrickColor=BrickColor.new("Toothpaste") ccas.CanCollide=false SdsWeld = Instance.new("Weld", Char) SdsWeld.Part0 = Char.Torso SdsWeld.Part1 = ccas SdsWeld.C0 = CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 0) bg=Instance.new("BodyVelocity",Char.Torso) bg.maxForce=Vector3.new(1e1000,1e1000,1e1000) loop3=false coroutine.resume(coroutine.create(function(c) while wait() do if loop3 == true then break end cd=Instance.new("Part",Char) cd.CFrame=ccas.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) cd.Size=Vector3.new(1,1,1) cd.CanCollide=false cm=Instance.new("SpecialMesh",cd) cm.MeshId="http://www.roblox.com/asset/?id=19251107" cm.TextureId="http://www.roblox.com/asset/?id=19251094" cm.Scale=Vector3.new(.75,.75,.75) game.Debris:AddItem(cd,.5) wait() end end)) mouse.KeyDown:connect(function(k) if string.byte(k) == 101 then loop2=true bg.velocity=Vector3.new(0,10,0) end end) mouse.KeyUp:connect(function(k) if string.byte(k) == 101 then loop2=false coroutine.resume(coroutine.create(function(c) while wait() do if loop2 == true then break end bg.velocity=Char.Torso.CFrame.lookVector *80 end end)) end end) coroutine.resume(coroutine.create(function(c) while wait() do if loop2 == true then break end bg.velocity=Char.Torso.CFrame.lookVector *80 end end)) end end) mouse.KeyUp:connect(function(k) if string.byte(k) == 48 then game.Debris:AddItem(bg,.1) game.Debris:AddItem(ccas,.1) loop3=true loop2=true end end) asd=Instance.new("Model",Char) Handle = Instance.new("Part", asd) Handle.FormFactor = "Custom" Handle.Size = Vector3.new(4.5, -1, 1) Handle.TopSurface = "Smooth" Handle.BottomSurface = "Smooth" Handle.BrickColor = BrickColor.new("Toothpaste") Handle.Reflectance = 0 Handle.CanCollide=false Handle:BreakJoints() Mesh = Instance.new("SpecialMesh", Handle) Mesh.MeshType = "Cylinder" Mesh.Scale = Vector3.new(1, 1, 1) HandleWeld = Instance.new("Weld", Char) HandleWeld.Part0 = Char["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(0, -1, -.5) * CFrame.Angles(0, math.pi/2, 0) Blade = Instance.new("Part", asd) Blade.FormFactor = "Custom" Blade.Size = Vector3.new(-3, -4, 1) Blade.TopSurface = "Smooth" Blade.BottomSurface = "Smooth" Blade.CanCollide=false Blade.BrickColor = BrickColor.new("Institutional white") Blade.Reflectance = 0 Blade:BreakJoints() Mesh = Instance.new("BlockMesh", Blade) Mesh.Scale = Vector3.new(-1, -1, -1) BladeWeld = Instance.new("Weld", Char) BladeWeld.Part0 = Char["Right Arm"] BladeWeld.Part1 = Blade BladeWeld.C0 = CFrame.new(0, -1, -4) * CFrame.Angles(0, 0, math.rad(90)) Detail = Instance.new("Part", asd) Detail.FormFactor = "Custom" Detail.CanCollide=false Detail.Size = Vector3.new(-3, -4, 1) Detail.TopSurface = "Smooth" Detail.BottomSurface = "Smooth" Detail.BrickColor = BrickColor.new("Institutional white") Detail.Reflectance = 0 Detail:BreakJoints() Mesh = Instance.new("BlockMesh", Detail) Mesh.Scale = Vector3.new(-1, -1, -1) DetailWeld = Instance.new("Weld", Char) DetailWeld.Part0 = Char["Right Arm"] DetailWeld.Part1 = Detail DetailWeld.C0 = CFrame.new(0, -1, -3) * CFrame.Angles(0, 0, math.rad(30)) L = Instance.new("Part", asd) L.FormFactor = "Custom" L.Size = Vector3.new(-3, -4, 1) L.CanCollide=false L.TopSurface = "Smooth" L.BottomSurface = "Smooth" L.BrickColor = BrickColor.new("Institutional white") L.Reflectance = 0 L:BreakJoints() Mesh = Instance.new("BlockMesh", L) Mesh.Scale = Vector3.new(-1, -1, -1) LWeld = Instance.new("Weld", Char) LWeld.Part0 = Char["Right Arm"] LWeld.Part1 = L LWeld.C0 = CFrame.new(0, -1, -4) * CFrame.Angles(0, 0, math.rad(30)) M = Instance.new("Part", asd) M.FormFactor = "Custom" M.Size = Vector3.new(-3, -4, 1) M.CanCollide=false M.TopSurface = "Smooth" M.BottomSurface = "Smooth" M.BrickColor = BrickColor.new("Institutional white") M.Reflectance = 0 M:BreakJoints() Mesh = Instance.new("BlockMesh", M) Mesh.Scale = Vector3.new(-1, -1, -1) MWeld = Instance.new("Weld", Char) MWeld.Part0 = Char["Right Arm"] MWeld.Part1 = M MWeld.C0 = CFrame.new(0, -1, -3) * CFrame.Angles(0, 0, 0) S = Instance.new("Part", asd) S.FormFactor = "Custom" S.Size = Vector3.new(-3, -4, 1) S.CanCollide=false S.TopSurface = "Smooth" S.BottomSurface = "Smooth" S.BrickColor = BrickColor.new("Institutional white") S.Reflectance = 0 S:BreakJoints() Mesh = Instance.new("SpecialMesh", S) Mesh.Scale = Vector3.new(1, 1, 1) Mesh.MeshId="http://www.roblox.com/asset/?id=19251107" Mesh.TextureId="http://www.roblox.com/asset/?id=19251094" SWeld = Instance.new("Weld", Char) SWeld.Part0 = Char["Right Arm"] SWeld.Part1 = S SWeld.C0 = CFrame.new(0, -1, -4.5) * CFrame.Angles(0, 0, 0) loop=false coroutine.resume(coroutine.create(function(c) while wait() do if loop == true then break end for i =1,10 do wait() SWeld.C0 = CFrame.new(0, -1, -4.5) * CFrame.Angles(0, i/1, 0) wait() end end end)) end) Tool.Deselected:connect(function(_) loop=true asd:remove() end)
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--[[ Clockwork Arena made by Fenrier. ]] it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles teledebounce=false teledebounce2=false c=game.Players:children() --[[for i=1,#c do if c[i].className=="Player" and c[i].Character:findFirstChild("Torso")~=nil then c[i].Character.Torso.CFrame=c[i].Character.Torso.CFrame*cf(0,50,0) end end]] if workspace:findFirstChild("Clockwork Arena",true) ~= nil then workspace:findFirstChild("Clockwork Arena",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,material,name,size,cframe) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = true fp.Anchored = true fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Material = material fp.CFrame = cframe fp.BottomSurface="Smooth" fp.TopSurface="Smooth" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local modelzorz = Instance.new("Model") modelzorz.Parent = workspace modelzorz.Name = "Clockwork Arena" script.Parent=modelzorz CF=cf(0,0,0) local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark orange"),"Slate","Part1",vt(400,10,400),CF) local prt1b=part(3,modelzorz,0,1,BrickColor.new("Dark orange"),"Slate","Part1",vt(0,0,0),CF*cf(0,20,0)) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 150 light.Color = Color3.new(255,255,255) light.Parent=prt1b numb=0 numb2=0 for i=1,8 do local prt2=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part2",vt(300,15,60),CF*euler(0,numb,0)*cf(0,-numb2,0)) numb=numb+0.3925 numb2=numb2+0.01 end numb=0 for i=1,16 do local prt3=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part3",vt(100,10,2),CF*euler(0,numb,0)*cf(80,3-0.01,0)) numb=numb+0.3925 end numb=0 for i=1,4 do local prt4=part(3,modelzorz,0,0,BrickColor.new("Tr. Red"),"Slate","Part4",vt(30,11,30),CF*euler(0,numb,0)*cf(80,2.5,0)) local prt4b=part(3,modelzorz,0,1,BrickColor.new("Tr. Red"),"Slate","Part4",vt(0,0,0),CF*euler(0,numb,0)*cf(80,2.5+20,0)) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 50 light.Color = Color3.new(50,50,0) light.Parent=prt4b numb2=0 for i=1,8 do local prt5=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part5",vt(10,5,5),prt4.CFrame*euler(0,numb2,0)*cf(8,3.5,0)) numb2=numb2+0.785 end numb=numb+1.57 end local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(40,10,40),CF*cf(0,10,0)) numb2=0 for i=1,4 do numb=0 numb3=0 for i=1,8 do local prt6=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part6",vt(5,10,20+numb3),CF*euler(0,numb2,0)*cf(-20-numb,9.9-numb,0)) numb=numb+1 numb3=numb3+0.01 end numb2=numb2+1.57 end numb=0 numb2=0 for i=1,8 do local prt7=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part7",vt(15,5,10),CF*euler(0,numb,0)*cf(10,13-numb2,0)) numb=numb+0.785 numb2=numb2+0.01 end numb=0 for i=1,16 do if i~=1 and i~=5 and i~=9 and i~=13 then local prt8=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part8",vt(30,12,70),CF*euler(0,numb,0)*cf(-180,10,0)) local prt9=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9",vt(20,13,60),prt8.CFrame) numb2=0 for i=1,6 do local prt9b=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9b",vt(5,31,5),prt8.CFrame*cf(0,0,30+numb2)*euler(0,0,1.57)) local prt9c=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9c",vt(3,32,3),prt9b.CFrame) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 30 light.Color = Color3.new(255,255,255) light.Parent=prt9c numb2=numb2-10 end end numb=numb+0.3925 end numb=1.57 for i=1,3 do local prt10=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part10",vt(20,13,80),CF*euler(0,numb,0)*cf(-185,10,0)) local prt11=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part10",vt(10,14,70),prt10.CFrame) numb2=0 for i=1,6 do local prt12=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part12",vt(2,11,80),prt10.CFrame*cf(11-numb2,numb2,0)) numb2=numb2-2 end numb=numb+1.57 end numb=0 numb2=0 for i=1,39 do if i>=3 then local prt13=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part13",vt(30,10,40),CF*euler(0,numb,0)*cf(-195,20+numb2,0)) local prt14=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part14",vt(20,11,30),prt13.CFrame) end numb2=numb2+0.009 numb=numb+0.157 end numb=0 for i=1,40 do local prt15=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part15",vt(30,10,40),CF*euler(0,numb,0)*cf(-220,30.5+numb2,0)) numb3=0 local prt9b=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part9b",vt(5,35,5),prt15.CFrame*cf(0,0,0)*euler(0,0,1.57)) local prt9c=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part9c",vt(3,36,3),prt9b.CFrame) light = Instance.new("PointLight") light.Brightness = .8 light.Range = 30 light.Color = Color3.new(255,255,255) light.Parent=prt9c local prt16=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part16",vt(29.9,11,39.9),prt15.CFrame) local prt17=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part17",vt(10,3,10),prt15.CFrame*cf(0,6,0)) local prt18=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part18",vt(5,5,5),prt15.CFrame) prt18.Shape="Cylinder" prt18.CFrame=prt17.CFrame*cf(0,3,0)*euler(0,0,1.57) local prt19=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part19",vt(10,3,10),prt18.CFrame*euler(0,0,-1.57)*cf(0,3,0)) local prt20=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part20",vt(30,10,40),prt19.CFrame*cf(0,6,0)) local prt21=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part21",vt(29.9,11,39.9),prt20.CFrame) local prt22=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part22",vt(150,20,40),prt21.CFrame*cf(50,12,0)) local prt23=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part23",vt(50,50,90),prt22.CFrame*cf(49,30,0)*euler(0,0,0.5)) local prt24=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Slate","Part24",vt(80,20,20),prt23.CFrame*cf(40,10,0)) local prt25=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part25",vt(5,40,20),prt24.CFrame*cf(20,0,0)) local prt26=part(3,modelzorz,0,0.8,BrickColor.new("Bright blue"),"Plastic","Part26",vt(1,80,20),prt24.CFrame*cf(60,0,0)*euler(0,0,1.07)) numb=numb+0.157 end numb=0 for i=1,6 do local prt27=part(3,modelzorz,0,0,BrickColor.new("Nougat"),"Plastic","Part27",vt(13,50,13),CF*euler(0,numb,0)*cf(120,25,0)) local msh27=mesh("CylinderMesh",prt27,"","",vt(0,0,0),vt(1,1,1)) local prt28=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part28",vt(15,15,15),CF*euler(0,numb,0)*cf(120,10,0)) local prt29=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part29",vt(10,16,10),prt28.CFrame*euler(1.57,0.785,0)) local prt30=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part30",vt(10,16,10),prt28.CFrame*euler(0.785,0,1.57)) numb2=0 for i=1,6 do local prt31=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part31",vt(15,50,1),prt27.CFrame*euler(0,numb2,0)) numb2=numb2+0.785 end local prt32=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Part32",vt(15,15,15),CF*euler(0,numb,0)*cf(120,47.5,0)) local prt33=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part33",vt(10,16,10),prt32.CFrame*euler(1.57,0.785,0)) local prt34=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part34",vt(10,16,10),prt32.CFrame*euler(0.785,0,1.57)) local spawn = Instance.new("SpawnLocation") light = Instance.new("PointLight") light.Brightness = .8 light.Range = 100 light.Parent=spawn spawn.Parent = modelzorz spawn.CanCollide = false spawn.Anchored = true spawn.Transparency = 1 spawn.CFrame=CF*euler(0,numb,0)*cf(140,0,0) numb=numb+1.04666666 end local prt35=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part35",vt(60,30,40),CF*cf(-180,15,30)) local prt35a=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part35a",vt(10,20,5),CF*cf(-150,15,15)) local prt36=part(3,modelzorz,0,0,BrickColor.new("Earth green"),"Slate","Part36",vt(60,30,40),CF*cf(-180,15,-30)) local prt3ba=part(3,modelzorz,0,0,BrickColor.new("Earth yellow"),"Slate","Part3ba",vt(10,20,5),CF*cf(-150,15,-15)) local Torso1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,-15)*euler(0,1.57,0)) local LArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso1.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1)) local RArm1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso1.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1)) local LLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso1.CFrame*cf(0.5,-2,0)) local RLeg1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso1.CFrame*cf(-0.5,-2,0)) local Head1=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso1.CFrame*cf(0,1.5,0)) local Torso2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Torso",vt(2,2,1),CF*cf(-155,33,15)*euler(0,1.57,0)) local LArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Arm",vt(1,2,1),Torso2.CFrame*cf(0.8,0,0.5+0.2)*euler(-1,0,-1)) local RArm2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Reft Arm",vt(1,2,1),Torso2.CFrame*cf(-0.8,0,0.5+0.2)*euler(-1,0,1)) local LLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Left Leg",vt(1,2,1),Torso2.CFrame*cf(0.5,-2,0)) local RLeg2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Right Leg",vt(1,2,1),Torso2.CFrame*cf(-0.5,-2,0)) local Head2=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Slate","Head",vt(1,1,1),Torso2.CFrame*cf(0,1.5,0)) print("Fenrier's Clockwork Arena loaded.") --workspace.Fenrier.Torso.CFrame=teleprt2.CFrame*cf(0,150,0) -- mediafire --[[ Copyrighted (C) Fenrier 2013 ]]