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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
8 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
9 | local Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | print("FE Compatibility code by Mokiros Edited by basstracker1970") |
12 | script.Parent = Player.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | - | Mouse = Player:GetMouse() |
17 | + | |
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent and t.Function then | |
38 | t.Function(...) | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=Player then return end | |
46 | if io.isMouse then | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("Button1Down") | |
52 | else | |
53 | m:TrigEvent("Button1Up") | |
54 | end | |
55 | else | |
56 | for n,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | if io.UserInputState == Enum.UserInputState.Begin then | |
64 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
65 | UIS:TrigEvent("InputBegan",io,false) | |
66 | else | |
67 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
68 | UIS:TrigEvent("InputEnded",io,false) | |
69 | end | |
70 | end | |
71 | end) | |
72 | Event.Parent = NLS([==[ | |
73 | local Player = game:GetService("Players").LocalPlayer | |
74 | local Event = script:WaitForChild("UserInput_Event") | |
75 | ||
76 | local UIS = game:GetService("UserInputService") | |
77 | local input = function(io,a) | |
78 | if a then return end | |
79 | --Since InputObject is a client-side instance, we create and pass table instead | |
80 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
81 | end | |
82 | UIS.InputBegan:Connect(input) | |
83 | UIS.InputEnded:Connect(input) | |
84 | ||
85 | local Mouse = Player:GetMouse() | |
86 | local h,t | |
87 | --Give the server mouse data 30 times every second, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | while wait(1/30) do | |
90 | if h~=Mouse.Hit or t~=Mouse.Target then | |
91 | h,t=Mouse.Hit,Mouse.Target | |
92 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
93 | end | |
94 | end]==],Player.Character) | |
95 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
96 | ||
97 | end | |
98 | wait(0.2) | |
99 | --Paste This Above Any Script | |
100 | ||
101 | ||
102 | ||
103 | Player = owner | |
104 | PlayerGui = Player.PlayerGui | |
105 | Cam = workspace.CurrentCamera | |
106 | Backpack = Player.Backpack | |
107 | Character = Player.Character | |
108 | Humanoid = Character.Humanoid | |
109 | ||
110 | RootPart = Character["HumanoidRootPart"] | |
111 | Torso = Character["Torso"] | |
112 | Head = Character["Head"] | |
113 | RightArm = Character["Right Arm"] | |
114 | LeftArm = Character["Left Arm"] | |
115 | RightLeg = Character["Right Leg"] | |
116 | LeftLeg = Character["Left Leg"] | |
117 | RootJoint = RootPart["RootJoint"] | |
118 | Neck = Torso["Neck"] | |
119 | RightShoulder = Torso["Right Shoulder"] | |
120 | LeftShoulder = Torso["Left Shoulder"] | |
121 | RightHip = Torso["Right Hip"] | |
122 | LeftHip = Torso["Left Hip"] | |
123 | ||
124 | IT = Instance.new | |
125 | CF = CFrame.new | |
126 | VT = Vector3.new | |
127 | RAD = math.rad | |
128 | C3 = Color3.new | |
129 | UD2 = UDim2.new | |
130 | BRICKC = BrickColor.new | |
131 | ANGLES = CFrame.Angles | |
132 | EULER = CFrame.fromEulerAnglesXYZ | |
133 | COS = math.cos | |
134 | ACOS = math.acos | |
135 | SIN = math.sin | |
136 | ASIN = math.asin | |
137 | ABS = math.abs | |
138 | MRANDOM = math.random | |
139 | FLOOR = math.floor | |
140 | ||
141 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
142 | local NEWMESH = IT(MESH) | |
143 | if MESH == "SpecialMesh" then | |
144 | NEWMESH.MeshType = MESHTYPE | |
145 | if MESHID ~= "nil" and MESHID ~= "" then | |
146 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
147 | end | |
148 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
149 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
150 | end | |
151 | end | |
152 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
153 | NEWMESH.Scale = SCALE | |
154 | NEWMESH.Parent = PARENT | |
155 | return NEWMESH | |
156 | end | |
157 | ||
158 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
159 | local NEWPART = IT("Part") | |
160 | NEWPART.formFactor = FORMFACTOR | |
161 | NEWPART.Reflectance = REFLECTANCE | |
162 | NEWPART.Transparency = TRANSPARENCY | |
163 | NEWPART.CanCollide = false | |
164 | NEWPART.Locked = true | |
165 | NEWPART.Anchored = true | |
166 | if ANCHOR == false then | |
167 | NEWPART.Anchored = false | |
168 | end | |
169 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
170 | NEWPART.Name = NAME | |
171 | NEWPART.Size = SIZE | |
172 | NEWPART.Position = Torso.Position | |
173 | NEWPART.Material = MATERIAL | |
174 | NEWPART:BreakJoints() | |
175 | NEWPART.Parent = PARENT | |
176 | return NEWPART | |
177 | end | |
178 | ||
179 | --//=================================\\ | |
180 | --|| CUSTOMIZATION | |
181 | --\\=================================// | |
182 | ||
183 | Player_Size = 1 --Size of the player. | |
184 | Animation_Speed = 3 | |
185 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
186 | ||
187 | local Speed = 16 | |
188 | local Effects2 = {} | |
189 | ||
190 | --//=================================\\ | |
191 | --|| END OF CUSTOMIZATION | |
192 | --\\=================================// | |
193 | ||
194 | local function weldBetween(a, b) | |
195 | local weldd = Instance.new("ManualWeld") | |
196 | weldd.Part0 = a | |
197 | weldd.Part1 = b | |
198 | weldd.C0 = CFrame.new() | |
199 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
200 | weldd.Parent = a | |
201 | return weldd | |
202 | end | |
203 | ||
204 | --//=================================\\ | |
205 | --|| USEFUL VALUES | |
206 | --\\=================================// | |
207 | ||
208 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
209 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
210 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
211 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
212 | local CHANGEDEFENSE = 0 | |
213 | local CHANGEDAMAGE = 0 | |
214 | local CHANGEMOVEMENT = 0 | |
215 | local ANIM = "Idle" | |
216 | local ATTACK = false | |
217 | local EQUIPPED = false | |
218 | local HOLD = false | |
219 | local COMBO = 1 | |
220 | local Rooted = false | |
221 | local SINE = 0 | |
222 | local KEYHOLD = false | |
223 | local CHANGE = 2 / Animation_Speed | |
224 | local WALKINGANIM = false | |
225 | local WALK = false | |
226 | local VALUE1 = false | |
227 | local VALUE2 = false | |
228 | local ROBLOXIDLEANIMATION = IT("Animation") | |
229 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
230 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
231 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
232 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
233 | WEAPONGUI.Name = "Weapon GUI" | |
234 | local Weapon = IT("Model") | |
235 | Weapon.Name = "Adds" | |
236 | local Effects = IT("Folder", Weapon) | |
237 | Effects.Name = "Effects" | |
238 | local ANIMATOR = Humanoid.Animator | |
239 | local ANIMATE = Character.Animate | |
240 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
241 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
242 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
243 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
244 | local UNANCHOR = true | |
245 | ||
246 | local SKILLTEXTCOLOR = C3(1,1,1) | |
247 | ||
248 | --//=================================\\ | |
249 | --\\=================================// | |
250 | ||
251 | ||
252 | --//=================================\\ | |
253 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
254 | --\\=================================// | |
255 | ||
256 | ArtificialHB = Instance.new("BindableEvent", script) | |
257 | ArtificialHB.Name = "ArtificialHB" | |
258 | ||
259 | script:WaitForChild("ArtificialHB") | |
260 | ||
261 | frame = Frame_Speed | |
262 | tf = 0 | |
263 | allowframeloss = false | |
264 | tossremainder = false | |
265 | lastframe = tick() | |
266 | script.ArtificialHB:Fire() | |
267 | ||
268 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
269 | tf = tf + s | |
270 | if tf >= frame then | |
271 | if allowframeloss then | |
272 | script.ArtificialHB:Fire() | |
273 | lastframe = tick() | |
274 | else | |
275 | for i = 1, math.floor(tf / frame) do | |
276 | script.ArtificialHB:Fire() | |
277 | end | |
278 | lastframe = tick() | |
279 | end | |
280 | if tossremainder then | |
281 | tf = 0 | |
282 | else | |
283 | tf = tf - frame * math.floor(tf / frame) | |
284 | end | |
285 | end | |
286 | end) | |
287 | ||
288 | --//=================================\\ | |
289 | --\\=================================// | |
290 | ||
291 | ||
292 | ||
293 | ||
294 | ||
295 | --//=================================\\ | |
296 | --|| SOME FUNCTIONS | |
297 | --\\=================================// | |
298 | ||
299 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
300 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
301 | end | |
302 | ||
303 | function PositiveAngle(NUMBER) | |
304 | if NUMBER >= 0 then | |
305 | NUMBER = 0 | |
306 | end | |
307 | return NUMBER | |
308 | end | |
309 | ||
310 | function NegativeAngle(NUMBER) | |
311 | if NUMBER <= 0 then | |
312 | NUMBER = 0 | |
313 | end | |
314 | return NUMBER | |
315 | end | |
316 | ||
317 | function Swait(NUMBER) | |
318 | if NUMBER == 0 or NUMBER == nil then | |
319 | ArtificialHB.Event:wait() | |
320 | else | |
321 | for i = 1, NUMBER do | |
322 | ArtificialHB.Event:wait() | |
323 | end | |
324 | end | |
325 | end | |
326 | ||
327 | function QuaternionFromCFrame(cf) | |
328 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
329 | local trace = m00 + m11 + m22 | |
330 | if trace > 0 then | |
331 | local s = math.sqrt(1 + trace) | |
332 | local recip = 0.5 / s | |
333 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
334 | else | |
335 | local i = 0 | |
336 | if m11 > m00 then | |
337 | i = 1 | |
338 | end | |
339 | if m22 > (i == 0 and m00 or m11) then | |
340 | i = 2 | |
341 | end | |
342 | if i == 0 then | |
343 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
344 | local recip = 0.5 / s | |
345 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
346 | elseif i == 1 then | |
347 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
348 | local recip = 0.5 / s | |
349 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
350 | elseif i == 2 then | |
351 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
352 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
353 | end | |
354 | end | |
355 | end | |
356 | ||
357 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
358 | local xs, ys, zs = x + x, y + y, z + z | |
359 | local wx, wy, wz = w * xs, w * ys, w * zs | |
360 | local xx = x * xs | |
361 | local xy = x * ys | |
362 | local xz = x * zs | |
363 | local yy = y * ys | |
364 | local yz = y * zs | |
365 | local zz = z * zs | |
366 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
367 | end | |
368 | ||
369 | function QuaternionSlerp(a, b, t) | |
370 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
371 | local startInterp, finishInterp; | |
372 | if cosTheta >= 0.0001 then | |
373 | if (1 - cosTheta) > 0.0001 then | |
374 | local theta = ACOS(cosTheta) | |
375 | local invSinTheta = 1 / SIN(theta) | |
376 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
377 | finishInterp = SIN(t * theta) * invSinTheta | |
378 | else | |
379 | startInterp = 1 - t | |
380 | finishInterp = t | |
381 | end | |
382 | else | |
383 | if (1 + cosTheta) > 0.0001 then | |
384 | local theta = ACOS(-cosTheta) | |
385 | local invSinTheta = 1 / SIN(theta) | |
386 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
387 | finishInterp = SIN(t * theta) * invSinTheta | |
388 | else | |
389 | startInterp = t - 1 | |
390 | finishInterp = t | |
391 | end | |
392 | end | |
393 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
394 | end | |
395 | ||
396 | function Clerp(a, b, t) | |
397 | local qa = {QuaternionFromCFrame(a)} | |
398 | local qb = {QuaternionFromCFrame(b)} | |
399 | local ax, ay, az = a.x, a.y, a.z | |
400 | local bx, by, bz = b.x, b.y, b.z | |
401 | local _t = 1 - t | |
402 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
403 | end | |
404 | ||
405 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
406 | local frame = IT("Frame") | |
407 | frame.BackgroundTransparency = TRANSPARENCY | |
408 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
409 | frame.Position = POSITION | |
410 | frame.Size = SIZE | |
411 | frame.BackgroundColor3 = COLOR | |
412 | frame.BorderColor3 = BORDERCOLOR | |
413 | frame.Name = NAME | |
414 | frame.Parent = PARENT | |
415 | return frame | |
416 | end | |
417 | ||
418 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
419 | local label = IT("TextLabel") | |
420 | label.BackgroundTransparency = 1 | |
421 | label.Size = UD2(1, 0, 1, 0) | |
422 | label.Position = UD2(0, 0, 0, 0) | |
423 | label.TextColor3 = TEXTCOLOR | |
424 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
425 | label.TextTransparency = TRANSPARENCY | |
426 | label.FontSize = TEXTFONTSIZE | |
427 | label.Font = TEXTFONT | |
428 | label.BorderSizePixel = BORDERSIZEPIXEL | |
429 | label.TextScaled = false | |
430 | label.Text = TEXT | |
431 | label.Name = NAME | |
432 | label.Parent = PARENT | |
433 | return label | |
434 | end | |
435 | ||
436 | function NoOutlines(PART) | |
437 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
438 | end | |
439 | ||
440 | ||
441 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
442 | local NEWWELD = IT(TYPE) | |
443 | NEWWELD.Part0 = PART0 | |
444 | NEWWELD.Part1 = PART1 | |
445 | NEWWELD.C0 = C0 | |
446 | NEWWELD.C1 = C1 | |
447 | NEWWELD.Parent = PARENT | |
448 | return NEWWELD | |
449 | end | |
450 | ||
451 | local SOUND = IT("Sound") | |
452 | ||
453 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
454 | local NEWSOUND = nil | |
455 | coroutine.resume(coroutine.create(function() | |
456 | NEWSOUND = SOUND:Clone() | |
457 | NEWSOUND.Parent = PARENT | |
458 | NEWSOUND.Volume = VOLUME | |
459 | NEWSOUND.Pitch = PITCH | |
460 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
461 | Swait() | |
462 | NEWSOUND:play() | |
463 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
464 | end)) | |
465 | return NEWSOUND | |
466 | end | |
467 | ||
468 | function CFrameFromTopBack(at, top, back) | |
469 | local right = top:Cross(back) | |
470 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
471 | end | |
472 | ||
473 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
474 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
475 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
476 | wave.CFrame = CFRAME | |
477 | coroutine.resume(coroutine.create(function(PART) | |
478 | for i = 1, WAIT do | |
479 | Swait() | |
480 | mesh.Scale = mesh.Scale + GROW | |
481 | if DOESROT == true then | |
482 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
483 | end | |
484 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
485 | if wave.Transparency > 0.99 then | |
486 | wave:remove() | |
487 | end | |
488 | end | |
489 | end)) | |
490 | end | |
491 | ||
492 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
493 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
494 | local mesh = nil | |
495 | if KIND == "Base" then | |
496 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
497 | elseif KIND == "Thin" then | |
498 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
499 | elseif KIND == "Round" then | |
500 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
501 | end | |
502 | wave.CFrame = CFRAME | |
503 | coroutine.resume(coroutine.create(function(PART) | |
504 | for i = 1, WAIT do | |
505 | Swait() | |
506 | mesh.Scale = mesh.Scale + GROW/10 | |
507 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
508 | if wave.Transparency > 0.99 then | |
509 | wave:remove() | |
510 | end | |
511 | end | |
512 | end)) | |
513 | end | |
514 | ||
515 | function MakeForm(PART,TYPE) | |
516 | if TYPE == "Cyl" then | |
517 | local MSH = IT("CylinderMesh",PART) | |
518 | elseif TYPE == "Ball" then | |
519 | local MSH = IT("SpecialMesh",PART) | |
520 | MSH.MeshType = "Sphere" | |
521 | elseif TYPE == "Wedge" then | |
522 | local MSH = IT("SpecialMesh",PART) | |
523 | MSH.MeshType = "Wedge" | |
524 | end | |
525 | end | |
526 | ||
527 | function CheckTableForString(Table, String) | |
528 | for i, v in pairs(Table) do | |
529 | if string.find(string.lower(String), string.lower(v)) then | |
530 | return true | |
531 | end | |
532 | end | |
533 | return false | |
534 | end | |
535 | ||
536 | function CheckIntangible(Hit) | |
537 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
538 | if Hit and Hit.Parent then | |
539 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
540 | return true | |
541 | end | |
542 | end | |
543 | return false | |
544 | end | |
545 | ||
546 | Debris = game:GetService("Debris") | |
547 | ||
548 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
549 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
550 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
551 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
552 | if RayHit and CheckIntangible(RayHit) then | |
553 | if DelayIfHit then | |
554 | wait() | |
555 | end | |
556 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
557 | end | |
558 | return RayHit, RayPos, RayNormal | |
559 | end | |
560 | ||
561 | function turnto(position) | |
562 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
563 | end | |
564 | ||
565 | --//=================================\\ | |
566 | --|| WEAPON CREATION | |
567 | --\\=================================// | |
568 | ||
569 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
570 | MakeForm(WHEEL1,"Cyl") | |
571 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
572 | weldBetween(LeftLeg,WHEEL1) | |
573 | ||
574 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
575 | MakeForm(WHEEL1,"Cyl") | |
576 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
577 | weldBetween(RightLeg,WHEEL1) | |
578 | ||
579 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
580 | MakeForm(WHEEL1,"Cyl") | |
581 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
582 | weldBetween(LeftLeg,WHEEL1) | |
583 | ||
584 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
585 | MakeForm(WHEEL1,"Cyl") | |
586 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
587 | weldBetween(RightLeg,WHEEL1) | |
588 | ||
589 | for _, c in pairs(Weapon:GetChildren()) do | |
590 | if c.ClassName == "Part" then | |
591 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
592 | end | |
593 | end | |
594 | ||
595 | Weapon.Parent = Character | |
596 | ||
597 | Humanoid.Died:connect(function() | |
598 | ATTACK = true | |
599 | end) | |
600 | ||
601 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
602 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
603 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
604 | ||
605 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Kicks", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
606 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Strafe", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
607 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blade formation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
608 | ||
609 | --//=================================\\ | |
610 | --|| DAMAGE FUNCTIONS | |
611 | --\\=================================// | |
612 | ||
613 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
614 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
615 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
616 | local BODYGYRO = IT("BodyGyro", STATPART) | |
617 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
618 | BODYPOSITION.P = 2000 | |
619 | BODYPOSITION.D = 100 | |
620 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
621 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
622 | game:GetService("Debris"):AddItem(STATPART ,5) | |
623 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
624 | BILLBOARDGUI.Adornee = STATPART | |
625 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
626 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
627 | BILLBOARDGUI.AlwaysOnTop = false | |
628 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
629 | TEXTLABEL.BackgroundTransparency = 1 | |
630 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
631 | TEXTLABEL.Text = TEXT | |
632 | TEXTLABEL.Font = "SciFi" | |
633 | TEXTLABEL.FontSize="Size42" | |
634 | TEXTLABEL.TextColor3 = COLOR | |
635 | TEXTLABEL.TextStrokeTransparency = 1 | |
636 | TEXTLABEL.TextScaled = true | |
637 | TEXTLABEL.TextWrapped = true | |
638 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
639 | if LABELTYPE == "Normal" then | |
640 | for i = 1, 30 do | |
641 | Swait() | |
642 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
643 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
644 | end | |
645 | elseif LABELTYPE == "Debuff" then | |
646 | for i = 1, 30 do | |
647 | Swait() | |
648 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
649 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
650 | end | |
651 | elseif LABELTYPE == "Shock" then | |
652 | local ORIGIN = STATPART.Position | |
653 | for i = 1, 30 do | |
654 | Swait() | |
655 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
656 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
657 | end | |
658 | end | |
659 | THEPART.Parent = nil | |
660 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
661 | end | |
662 | ||
663 | --//=================================\\ | |
664 | --|| DAMAGING | |
665 | --\\=================================// | |
666 | ||
667 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
668 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
669 | defence.Name = ("HitBy"..Player.Name) | |
670 | game:GetService("Debris"):AddItem(defence, 0.001) | |
671 | if Humanoid.Health ~= 0 then | |
672 | local CritChance = MRANDOM(1,100) | |
673 | if CritChance < CritRate + 1 then | |
674 | Damage = Damage*CritMultiplier | |
675 | end | |
676 | if Damage > Humanoid.Health then | |
677 | Damage = math.ceil(Humanoid.Health) | |
678 | if Damage == 0 then | |
679 | Damage = 0.1 | |
680 | end | |
681 | end | |
682 | Humanoid.Health = Humanoid.Health - Damage | |
683 | if Humanoid.Parent:FindFirstChild("Head") then | |
684 | if CritChance < CritRate + 1 then | |
685 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
686 | else | |
687 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
688 | end | |
689 | end | |
690 | end | |
691 | end | |
692 | ||
693 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
694 | local dmg = math.random(min,max) | |
695 | for i,v in ipairs(workspace:GetChildren()) do | |
696 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
697 | local body = v:GetChildren() | |
698 | for part = 1, #body do | |
699 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
700 | if(body[part].Position - position).Magnitude < radius then | |
701 | if v.ClassName == "Model" then | |
702 | if v:FindFirstChildOfClass("Humanoid") then | |
703 | if CanBeDodgedByJumping == true then | |
704 | if body[part].Position.Y < position.Y+5 then | |
705 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
706 | end | |
707 | else | |
708 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
709 | end | |
710 | local bv = Instance.new("BodyVelocity") | |
711 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
712 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
713 | bv.Parent = body[part] | |
714 | Debris:AddItem(bv,0.2) | |
715 | end | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | end | |
721 | if v:FindFirstChild("HitBy"..Player.Name) then | |
722 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
723 | end | |
724 | end | |
725 | end | |
726 | ||
727 | --//=================================\\ | |
728 | --|| ATTACK FUNCTIONS AND STUFF | |
729 | --\\=================================// | |
730 | ||
731 | function Transparency(TRANS) | |
732 | for _, c in pairs(Character:GetChildren()) do | |
733 | if c.ClassName == "Part" and c ~= RootPart then | |
734 | c.Transparency = TRANS | |
735 | if c:FindFirstChildOfClass("Decal") then | |
736 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
737 | end | |
738 | elseif c.ClassName == "Accessory" then | |
739 | c.Handle.Transparency = TRANS | |
740 | elseif c.ClassName == "Model" then | |
741 | for _, q in pairs(c:GetChildren()) do | |
742 | if q.ClassName == "Part" then | |
743 | q.Transparency = TRANS | |
744 | if q:FindFirstChildOfClass("Decal") then | |
745 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | end | |
751 | end | |
752 | ||
753 | function Kicks(STRAFE) | |
754 | ATTACK = true | |
755 | Rooted = false | |
756 | if COMBO == 1 then | |
757 | COMBO = 2 | |
758 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
759 | if STRAFE == true then | |
760 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
761 | else | |
762 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
763 | end | |
764 | for i=0, 0.5, 0.1 / Animation_Speed do | |
765 | Swait() | |
766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
772 | end | |
773 | elseif COMBO == 2 then | |
774 | COMBO = 1 | |
775 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
776 | if STRAFE == true then | |
777 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
778 | else | |
779 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
780 | end | |
781 | for i=0, 0.5, 0.1 / Animation_Speed do | |
782 | Swait() | |
783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
789 | end | |
790 | end | |
791 | ATTACK = false | |
792 | Rooted = false | |
793 | end | |
794 | ||
795 | function Strafe() | |
796 | ATTACK = true | |
797 | Rooted = true | |
798 | for i=0, 1, 0.1 / Animation_Speed do | |
799 | Swait() | |
800 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
801 | local HIT = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 2, Character) | |
802 | if HIT ~= nil then | |
803 | break | |
804 | end | |
805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
811 | end | |
812 | Kicks(true) | |
813 | ATTACK = false | |
814 | Rooted = false | |
815 | end | |
816 | ||
817 | function BladeFormation() | |
818 | ATTACK = true | |
819 | Rooted = true | |
820 | for i=0, 1, 0.1 / Animation_Speed do | |
821 | Swait() | |
822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 2 / Animation_Speed) | |
823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
828 | end | |
829 | Transparency(1) | |
830 | for i = 1, 25 do | |
831 | Swait() | |
832 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
833 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-3) | |
834 | AoEDamage(Torso.Position,15,2,4,0,2,2,false) | |
835 | Slice("Round",1,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2)) | |
836 | Slice("Round",2,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2)) | |
837 | end | |
838 | Transparency(0) | |
839 | ATTACK = false | |
840 | Rooted = false | |
841 | end | |
842 | ||
843 | --//=================================\\ | |
844 | --|| ASSIGN THINGS TO KEYS | |
845 | --\\=================================// | |
846 | ||
847 | function MouseDown(Mouse) | |
848 | if ATTACK == false then | |
849 | end | |
850 | end | |
851 | ||
852 | function MouseUp(Mouse) | |
853 | HOLD = false | |
854 | end | |
855 | ||
856 | function KeyDown(Key) | |
857 | KEYHOLD = true | |
858 | if Key == "z" and ATTACK == false then | |
859 | Kicks() | |
860 | end | |
861 | ||
862 | if Key == "b" and ATTACK == false then | |
863 | Strafe() | |
864 | end | |
865 | ||
866 | if Key == "c" and ATTACK == false then | |
867 | BladeFormation() | |
868 | end | |
869 | end | |
870 | ||
871 | function KeyUp(Key) | |
872 | KEYHOLD = false | |
873 | end | |
874 | ||
875 | Mouse.Button1Down:connect(function(NEWKEY) | |
876 | MouseDown(NEWKEY) | |
877 | end) | |
878 | Mouse.Button1Up:connect(function(NEWKEY) | |
879 | MouseUp(NEWKEY) | |
880 | end) | |
881 | Mouse.KeyDown:connect(function(NEWKEY) | |
882 | KeyDown(NEWKEY) | |
883 | end) | |
884 | Mouse.KeyUp:connect(function(NEWKEY) | |
885 | KeyUp(NEWKEY) | |
886 | end) | |
887 | ||
888 | --//=================================\\ | |
889 | --\\=================================// | |
890 | ||
891 | ||
892 | function unanchor() | |
893 | if UNANCHOR == true then | |
894 | g = Character:GetChildren() | |
895 | for i = 1, #g do | |
896 | if g[i].ClassName == "Part" then | |
897 | g[i].Anchored = false | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | ||
903 | ||
904 | --//=================================\\ | |
905 | --|| WRAP THE WHOLE SCRIPT UP | |
906 | --\\=================================// | |
907 | ||
908 | Humanoid.Changed:connect(function(Jump) | |
909 | if Jump == "Jump" and (Disable_Jump == true) then | |
910 | Humanoid.Jump = false | |
911 | end | |
912 | end) | |
913 | ||
914 | Humanoid.HipHeight = 0.3 | |
915 | ||
916 | while true do | |
917 | Swait() | |
918 | ANIMATE.Parent = nil | |
919 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
920 | IDLEANIMATION:Play() | |
921 | SINE = SINE + CHANGE | |
922 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
923 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
924 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
925 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
926 | local WALKSPEEDVALUE = 6 | |
927 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
928 | ANIM = "Jump" | |
929 | if ATTACK == false then | |
930 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
936 | end | |
937 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
938 | ANIM = "Fall" | |
939 | if ATTACK == false then | |
940 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
946 | end | |
947 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
948 | ANIM = "Idle" | |
949 | if ATTACK == false then | |
950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
954 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
956 | end | |
957 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
958 | if WALK == false then | |
959 | coroutine.resume(coroutine.create(function() | |
960 | WALK = true | |
961 | if ATTACK == false then | |
962 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10) | |
963 | for i=0, 1, 0.1 / Animation_Speed do | |
964 | Swait() | |
965 | if ATTACK == true or ANIM ~= "Walk" then | |
966 | break | |
967 | end | |
968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
974 | end | |
975 | if ATTACK == false and ANIM == "Walk" then | |
976 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10) | |
977 | for i=0, 1, 0.1 / Animation_Speed do | |
978 | Swait() | |
979 | if ATTACK == true or ANIM ~= "Walk" then | |
980 | break | |
981 | end | |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
988 | end | |
989 | end | |
990 | end | |
991 | WALK = false | |
992 | end)) | |
993 | end | |
994 | ANIM = "Walk" | |
995 | end | |
996 | if ANIM == "Walk" then | |
997 | if Speed < 75 then | |
998 | Speed = Speed + 0.2 | |
999 | end | |
1000 | else | |
1001 | Speed = 14 | |
1002 | end | |
1003 | unanchor() | |
1004 | Humanoid.MaxHealth = "inf" | |
1005 | Humanoid.Health = "inf" | |
1006 | if Rooted == false then | |
1007 | Disable_Jump = false | |
1008 | Humanoid.WalkSpeed = Speed | |
1009 | elseif Rooted == true then | |
1010 | Disable_Jump = true | |
1011 | Humanoid.WalkSpeed = 0 | |
1012 | end | |
1013 | end | |
1014 | ||
1015 | --//=================================\\ | |
1016 | --\\=================================// | |
1017 | ||
1018 | ||
1019 | ||
1020 | ||
1021 | ||
1022 | --//====================================================\\-- | |
1023 | --|| END OF SCRIPT | |
1024 | --\\====================================================//-- |