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FE test

Feb 3rd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. local Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11. print("FE Compatibility code by Mokiros Edited by basstracker1970")
  12. script.Parent = Player.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent and t.Function then
  38. t.Function(...)
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=Player then return end
  46. if io.isMouse then
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("Button1Down")
  52. else
  53. m:TrigEvent("Button1Up")
  54. end
  55. else
  56. for n,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. if io.UserInputState == Enum.UserInputState.Begin then
  64. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  65. UIS:TrigEvent("InputBegan",io,false)
  66. else
  67. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  68. UIS:TrigEvent("InputEnded",io,false)
  69. end
  70. end
  71. end)
  72. Event.Parent = NLS([==[
  73. local Player = game:GetService("Players").LocalPlayer
  74. local Event = script:WaitForChild("UserInput_Event")
  75.  
  76. local UIS = game:GetService("UserInputService")
  77. local input = function(io,a)
  78. if a then return end
  79. --Since InputObject is a client-side instance, we create and pass table instead
  80. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  81. end
  82. UIS.InputBegan:Connect(input)
  83. UIS.InputEnded:Connect(input)
  84.  
  85. local Mouse = Player:GetMouse()
  86. local h,t
  87. --Give the server mouse data 30 times every second, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. while wait(1/30) do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. end]==],Player.Character)
  95. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  96.  
  97. end
  98. wait(0.2)
  99. --Paste This Above Any Script
  100.  
  101.  
  102.  
  103. Player = owner
  104. PlayerGui = Player.PlayerGui
  105. Cam = workspace.CurrentCamera
  106. Backpack = Player.Backpack
  107. Character = Player.Character
  108. Humanoid = Character.Humanoid
  109.  
  110. RootPart = Character["HumanoidRootPart"]
  111. Torso = Character["Torso"]
  112. Head = Character["Head"]
  113. RightArm = Character["Right Arm"]
  114. LeftArm = Character["Left Arm"]
  115. RightLeg = Character["Right Leg"]
  116. LeftLeg = Character["Left Leg"]
  117. RootJoint = RootPart["RootJoint"]
  118. Neck = Torso["Neck"]
  119. RightShoulder = Torso["Right Shoulder"]
  120. LeftShoulder = Torso["Left Shoulder"]
  121. RightHip = Torso["Right Hip"]
  122. LeftHip = Torso["Left Hip"]
  123.  
  124. IT = Instance.new
  125. CF = CFrame.new
  126. VT = Vector3.new
  127. RAD = math.rad
  128. C3 = Color3.new
  129. UD2 = UDim2.new
  130. BRICKC = BrickColor.new
  131. ANGLES = CFrame.Angles
  132. EULER = CFrame.fromEulerAnglesXYZ
  133. COS = math.cos
  134. ACOS = math.acos
  135. SIN = math.sin
  136. ASIN = math.asin
  137. ABS = math.abs
  138. MRANDOM = math.random
  139. FLOOR = math.floor
  140.  
  141. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  142. local NEWMESH = IT(MESH)
  143. if MESH == "SpecialMesh" then
  144. NEWMESH.MeshType = MESHTYPE
  145. if MESHID ~= "nil" and MESHID ~= "" then
  146. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  147. end
  148. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  149. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  150. end
  151. end
  152. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  153. NEWMESH.Scale = SCALE
  154. NEWMESH.Parent = PARENT
  155. return NEWMESH
  156. end
  157.  
  158. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  159. local NEWPART = IT("Part")
  160. NEWPART.formFactor = FORMFACTOR
  161. NEWPART.Reflectance = REFLECTANCE
  162. NEWPART.Transparency = TRANSPARENCY
  163. NEWPART.CanCollide = false
  164. NEWPART.Locked = true
  165. NEWPART.Anchored = true
  166. if ANCHOR == false then
  167. NEWPART.Anchored = false
  168. end
  169. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  170. NEWPART.Name = NAME
  171. NEWPART.Size = SIZE
  172. NEWPART.Position = Torso.Position
  173. NEWPART.Material = MATERIAL
  174. NEWPART:BreakJoints()
  175. NEWPART.Parent = PARENT
  176. return NEWPART
  177. end
  178.  
  179. --//=================================\\
  180. --|| CUSTOMIZATION
  181. --\\=================================//
  182.  
  183. Player_Size = 1 --Size of the player.
  184. Animation_Speed = 3
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186.  
  187. local Speed = 16
  188. local Effects2 = {}
  189.  
  190. --//=================================\\
  191. --|| END OF CUSTOMIZATION
  192. --\\=================================//
  193.  
  194. local function weldBetween(a, b)
  195. local weldd = Instance.new("ManualWeld")
  196. weldd.Part0 = a
  197. weldd.Part1 = b
  198. weldd.C0 = CFrame.new()
  199. weldd.C1 = b.CFrame:inverse() * a.CFrame
  200. weldd.Parent = a
  201. return weldd
  202. end
  203.  
  204. --//=================================\\
  205. --|| USEFUL VALUES
  206. --\\=================================//
  207.  
  208. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  211. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  212. local CHANGEDEFENSE = 0
  213. local CHANGEDAMAGE = 0
  214. local CHANGEMOVEMENT = 0
  215. local ANIM = "Idle"
  216. local ATTACK = false
  217. local EQUIPPED = false
  218. local HOLD = false
  219. local COMBO = 1
  220. local Rooted = false
  221. local SINE = 0
  222. local KEYHOLD = false
  223. local CHANGE = 2 / Animation_Speed
  224. local WALKINGANIM = false
  225. local WALK = false
  226. local VALUE1 = false
  227. local VALUE2 = false
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "Weapon GUI"
  234. local Weapon = IT("Model")
  235. Weapon.Name = "Adds"
  236. local Effects = IT("Folder", Weapon)
  237. Effects.Name = "Effects"
  238. local ANIMATOR = Humanoid.Animator
  239. local ANIMATE = Character.Animate
  240. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  241. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  242. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  243. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  244. local UNANCHOR = true
  245.  
  246. local SKILLTEXTCOLOR = C3(1,1,1)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252. --//=================================\\
  253. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  254. --\\=================================//
  255.  
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "ArtificialHB"
  258.  
  259. script:WaitForChild("ArtificialHB")
  260.  
  261. frame = Frame_Speed
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.ArtificialHB:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.ArtificialHB:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.ArtificialHB:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291.  
  292.  
  293.  
  294.  
  295. --//=================================\\
  296. --|| SOME FUNCTIONS
  297. --\\=================================//
  298.  
  299. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  300. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  301. end
  302.  
  303. function PositiveAngle(NUMBER)
  304. if NUMBER >= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function NegativeAngle(NUMBER)
  311. if NUMBER <= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function Swait(NUMBER)
  318. if NUMBER == 0 or NUMBER == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 1, NUMBER do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionFromCFrame(cf)
  328. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329. local trace = m00 + m11 + m22
  330. if trace > 0 then
  331. local s = math.sqrt(1 + trace)
  332. local recip = 0.5 / s
  333. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334. else
  335. local i = 0
  336. if m11 > m00 then
  337. i = 1
  338. end
  339. if m22 > (i == 0 and m00 or m11) then
  340. i = 2
  341. end
  342. if i == 0 then
  343. local s = math.sqrt(m00 - m11 - m22 + 1)
  344. local recip = 0.5 / s
  345. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346. elseif i == 1 then
  347. local s = math.sqrt(m11 - m22 - m00 + 1)
  348. local recip = 0.5 / s
  349. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350. elseif i == 2 then
  351. local s = math.sqrt(m22 - m00 - m11 + 1)
  352. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  353. end
  354. end
  355. end
  356.  
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358. local xs, ys, zs = x + x, y + y, z + z
  359. local wx, wy, wz = w * xs, w * ys, w * zs
  360. local xx = x * xs
  361. local xy = x * ys
  362. local xz = x * zs
  363. local yy = y * ys
  364. local yz = y * zs
  365. local zz = z * zs
  366. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368.  
  369. function QuaternionSlerp(a, b, t)
  370. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  371. local startInterp, finishInterp;
  372. if cosTheta >= 0.0001 then
  373. if (1 - cosTheta) > 0.0001 then
  374. local theta = ACOS(cosTheta)
  375. local invSinTheta = 1 / SIN(theta)
  376. startInterp = SIN((1 - t) * theta) * invSinTheta
  377. finishInterp = SIN(t * theta) * invSinTheta
  378. else
  379. startInterp = 1 - t
  380. finishInterp = t
  381. end
  382. else
  383. if (1 + cosTheta) > 0.0001 then
  384. local theta = ACOS(-cosTheta)
  385. local invSinTheta = 1 / SIN(theta)
  386. startInterp = SIN((t - 1) * theta) * invSinTheta
  387. finishInterp = SIN(t * theta) * invSinTheta
  388. else
  389. startInterp = t - 1
  390. finishInterp = t
  391. end
  392. end
  393. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  394. end
  395.  
  396. function Clerp(a, b, t)
  397. local qa = {QuaternionFromCFrame(a)}
  398. local qb = {QuaternionFromCFrame(b)}
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404.  
  405. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  406. local frame = IT("Frame")
  407. frame.BackgroundTransparency = TRANSPARENCY
  408. frame.BorderSizePixel = BORDERSIZEPIXEL
  409. frame.Position = POSITION
  410. frame.Size = SIZE
  411. frame.BackgroundColor3 = COLOR
  412. frame.BorderColor3 = BORDERCOLOR
  413. frame.Name = NAME
  414. frame.Parent = PARENT
  415. return frame
  416. end
  417.  
  418. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  419. local label = IT("TextLabel")
  420. label.BackgroundTransparency = 1
  421. label.Size = UD2(1, 0, 1, 0)
  422. label.Position = UD2(0, 0, 0, 0)
  423. label.TextColor3 = TEXTCOLOR
  424. label.TextStrokeTransparency = STROKETRANSPARENCY
  425. label.TextTransparency = TRANSPARENCY
  426. label.FontSize = TEXTFONTSIZE
  427. label.Font = TEXTFONT
  428. label.BorderSizePixel = BORDERSIZEPIXEL
  429. label.TextScaled = false
  430. label.Text = TEXT
  431. label.Name = NAME
  432. label.Parent = PARENT
  433. return label
  434. end
  435.  
  436. function NoOutlines(PART)
  437. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  438. end
  439.  
  440.  
  441. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  442. local NEWWELD = IT(TYPE)
  443. NEWWELD.Part0 = PART0
  444. NEWWELD.Part1 = PART1
  445. NEWWELD.C0 = C0
  446. NEWWELD.C1 = C1
  447. NEWWELD.Parent = PARENT
  448. return NEWWELD
  449. end
  450.  
  451. local SOUND = IT("Sound")
  452.  
  453. function CreateSound(ID, PARENT, VOLUME, PITCH)
  454. local NEWSOUND = nil
  455. coroutine.resume(coroutine.create(function()
  456. NEWSOUND = SOUND:Clone()
  457. NEWSOUND.Parent = PARENT
  458. NEWSOUND.Volume = VOLUME
  459. NEWSOUND.Pitch = PITCH
  460. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  461. Swait()
  462. NEWSOUND:play()
  463. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  464. end))
  465. return NEWSOUND
  466. end
  467.  
  468. function CFrameFromTopBack(at, top, back)
  469. local right = top:Cross(back)
  470. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  471. end
  472.  
  473. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  475. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  476. wave.CFrame = CFRAME
  477. coroutine.resume(coroutine.create(function(PART)
  478. for i = 1, WAIT do
  479. Swait()
  480. mesh.Scale = mesh.Scale + GROW
  481. if DOESROT == true then
  482. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  483. end
  484. wave.Transparency = wave.Transparency + (0.5/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  493. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  494. local mesh = nil
  495. if KIND == "Base" then
  496. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  497. elseif KIND == "Thin" then
  498. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  499. elseif KIND == "Round" then
  500. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  501. end
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW/10
  507. wave.Transparency = wave.Transparency + (0.5/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MakeForm(PART,TYPE)
  516. if TYPE == "Cyl" then
  517. local MSH = IT("CylinderMesh",PART)
  518. elseif TYPE == "Ball" then
  519. local MSH = IT("SpecialMesh",PART)
  520. MSH.MeshType = "Sphere"
  521. elseif TYPE == "Wedge" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Wedge"
  524. end
  525. end
  526.  
  527. function CheckTableForString(Table, String)
  528. for i, v in pairs(Table) do
  529. if string.find(string.lower(String), string.lower(v)) then
  530. return true
  531. end
  532. end
  533. return false
  534. end
  535.  
  536. function CheckIntangible(Hit)
  537. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  538. if Hit and Hit.Parent then
  539. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  540. return true
  541. end
  542. end
  543. return false
  544. end
  545.  
  546. Debris = game:GetService("Debris")
  547.  
  548. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  549. local Direction = CFrame.new(StartPos, Vec).lookVector
  550. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  551. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  552. if RayHit and CheckIntangible(RayHit) then
  553. if DelayIfHit then
  554. wait()
  555. end
  556. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  557. end
  558. return RayHit, RayPos, RayNormal
  559. end
  560.  
  561. function turnto(position)
  562. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  563. end
  564.  
  565. --//=================================\\
  566. --|| WEAPON CREATION
  567. --\\=================================//
  568.  
  569. local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false)
  570. MakeForm(WHEEL1,"Cyl")
  571. WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90))
  572. weldBetween(LeftLeg,WHEEL1)
  573.  
  574. local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false)
  575. MakeForm(WHEEL1,"Cyl")
  576. WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90))
  577. weldBetween(RightLeg,WHEEL1)
  578.  
  579. local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false)
  580. MakeForm(WHEEL1,"Cyl")
  581. WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90))
  582. weldBetween(LeftLeg,WHEEL1)
  583.  
  584. local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false)
  585. MakeForm(WHEEL1,"Cyl")
  586. WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90))
  587. weldBetween(RightLeg,WHEEL1)
  588.  
  589. for _, c in pairs(Weapon:GetChildren()) do
  590. if c.ClassName == "Part" then
  591. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  592. end
  593. end
  594.  
  595. Weapon.Parent = Character
  596.  
  597. Humanoid.Died:connect(function()
  598. ATTACK = true
  599. end)
  600.  
  601. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  602. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  603. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  604.  
  605. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Kicks", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  606. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Strafe", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  607. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blade formation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  608.  
  609. --//=================================\\
  610. --|| DAMAGE FUNCTIONS
  611. --\\=================================//
  612.  
  613. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  614. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  615. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  616. local BODYGYRO = IT("BodyGyro", STATPART)
  617. local BODYPOSITION = IT("BodyPosition", STATPART)
  618. BODYPOSITION.P = 2000
  619. BODYPOSITION.D = 100
  620. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  621. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  622. game:GetService("Debris"):AddItem(STATPART ,5)
  623. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  624. BILLBOARDGUI.Adornee = STATPART
  625. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  626. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  627. BILLBOARDGUI.AlwaysOnTop = false
  628. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  629. TEXTLABEL.BackgroundTransparency = 1
  630. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  631. TEXTLABEL.Text = TEXT
  632. TEXTLABEL.Font = "SciFi"
  633. TEXTLABEL.FontSize="Size42"
  634. TEXTLABEL.TextColor3 = COLOR
  635. TEXTLABEL.TextStrokeTransparency = 1
  636. TEXTLABEL.TextScaled = true
  637. TEXTLABEL.TextWrapped = true
  638. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  639. if LABELTYPE == "Normal" then
  640. for i = 1, 30 do
  641. Swait()
  642. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  643. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  644. end
  645. elseif LABELTYPE == "Debuff" then
  646. for i = 1, 30 do
  647. Swait()
  648. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  649. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  650. end
  651. elseif LABELTYPE == "Shock" then
  652. local ORIGIN = STATPART.Position
  653. for i = 1, 30 do
  654. Swait()
  655. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  656. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  657. end
  658. end
  659. THEPART.Parent = nil
  660. end),STATPART, BODYPOSITION, TEXTLABEL)
  661. end
  662.  
  663. --//=================================\\
  664. --|| DAMAGING
  665. --\\=================================//
  666.  
  667. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  668. local defence = Instance.new("BoolValue",Humanoid.Parent)
  669. defence.Name = ("HitBy"..Player.Name)
  670. game:GetService("Debris"):AddItem(defence, 0.001)
  671. if Humanoid.Health ~= 0 then
  672. local CritChance = MRANDOM(1,100)
  673. if CritChance < CritRate + 1 then
  674. Damage = Damage*CritMultiplier
  675. end
  676. if Damage > Humanoid.Health then
  677. Damage = math.ceil(Humanoid.Health)
  678. if Damage == 0 then
  679. Damage = 0.1
  680. end
  681. end
  682. Humanoid.Health = Humanoid.Health - Damage
  683. if Humanoid.Parent:FindFirstChild("Head") then
  684. if CritChance < CritRate + 1 then
  685. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  686. else
  687. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  688. end
  689. end
  690. end
  691. end
  692.  
  693. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  694. local dmg = math.random(min,max)
  695. for i,v in ipairs(workspace:GetChildren()) do
  696. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  697. local body = v:GetChildren()
  698. for part = 1, #body do
  699. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  700. if(body[part].Position - position).Magnitude < radius then
  701. if v.ClassName == "Model" then
  702. if v:FindFirstChildOfClass("Humanoid") then
  703. if CanBeDodgedByJumping == true then
  704. if body[part].Position.Y < position.Y+5 then
  705. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  706. end
  707. else
  708. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  709. end
  710. local bv = Instance.new("BodyVelocity")
  711. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  712. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  713. bv.Parent = body[part]
  714. Debris:AddItem(bv,0.2)
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. if v:FindFirstChild("HitBy"..Player.Name) then
  722. v:FindFirstChild("HitBy"..Player.Name):remove()
  723. end
  724. end
  725. end
  726.  
  727. --//=================================\\
  728. --|| ATTACK FUNCTIONS AND STUFF
  729. --\\=================================//
  730.  
  731. function Transparency(TRANS)
  732. for _, c in pairs(Character:GetChildren()) do
  733. if c.ClassName == "Part" and c ~= RootPart then
  734. c.Transparency = TRANS
  735. if c:FindFirstChildOfClass("Decal") then
  736. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  737. end
  738. elseif c.ClassName == "Accessory" then
  739. c.Handle.Transparency = TRANS
  740. elseif c.ClassName == "Model" then
  741. for _, q in pairs(c:GetChildren()) do
  742. if q.ClassName == "Part" then
  743. q.Transparency = TRANS
  744. if q:FindFirstChildOfClass("Decal") then
  745. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  746. end
  747. end
  748. end
  749. end
  750. end
  751. end
  752.  
  753. function Kicks(STRAFE)
  754. ATTACK = true
  755. Rooted = false
  756. if COMBO == 1 then
  757. COMBO = 2
  758. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  759. if STRAFE == true then
  760. AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false)
  761. else
  762. AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false)
  763. end
  764. for i=0, 0.5, 0.1 / Animation_Speed do
  765. Swait()
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  772. end
  773. elseif COMBO == 2 then
  774. COMBO = 1
  775. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  776. if STRAFE == true then
  777. AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false)
  778. else
  779. AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false)
  780. end
  781. for i=0, 0.5, 0.1 / Animation_Speed do
  782. Swait()
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. end
  790. end
  791. ATTACK = false
  792. Rooted = false
  793. end
  794.  
  795. function Strafe()
  796. ATTACK = true
  797. Rooted = true
  798. for i=0, 1, 0.1 / Animation_Speed do
  799. Swait()
  800. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  801. local HIT = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 2, Character)
  802. if HIT ~= nil then
  803. break
  804. end
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. end
  812. Kicks(true)
  813. ATTACK = false
  814. Rooted = false
  815. end
  816.  
  817. function BladeFormation()
  818. ATTACK = true
  819. Rooted = true
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 2 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  828. end
  829. Transparency(1)
  830. for i = 1, 25 do
  831. Swait()
  832. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  833. RootPart.CFrame = RootPart.CFrame * CF(0,0,-3)
  834. AoEDamage(Torso.Position,15,2,4,0,2,2,false)
  835. Slice("Round",1,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2))
  836. Slice("Round",2,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2))
  837. end
  838. Transparency(0)
  839. ATTACK = false
  840. Rooted = false
  841. end
  842.  
  843. --//=================================\\
  844. --|| ASSIGN THINGS TO KEYS
  845. --\\=================================//
  846.  
  847. function MouseDown(Mouse)
  848. if ATTACK == false then
  849. end
  850. end
  851.  
  852. function MouseUp(Mouse)
  853. HOLD = false
  854. end
  855.  
  856. function KeyDown(Key)
  857. KEYHOLD = true
  858. if Key == "z" and ATTACK == false then
  859. Kicks()
  860. end
  861.  
  862. if Key == "b" and ATTACK == false then
  863. Strafe()
  864. end
  865.  
  866. if Key == "c" and ATTACK == false then
  867. BladeFormation()
  868. end
  869. end
  870.  
  871. function KeyUp(Key)
  872. KEYHOLD = false
  873. end
  874.  
  875. Mouse.Button1Down:connect(function(NEWKEY)
  876. MouseDown(NEWKEY)
  877. end)
  878. Mouse.Button1Up:connect(function(NEWKEY)
  879. MouseUp(NEWKEY)
  880. end)
  881. Mouse.KeyDown:connect(function(NEWKEY)
  882. KeyDown(NEWKEY)
  883. end)
  884. Mouse.KeyUp:connect(function(NEWKEY)
  885. KeyUp(NEWKEY)
  886. end)
  887.  
  888. --//=================================\\
  889. --\\=================================//
  890.  
  891.  
  892. function unanchor()
  893. if UNANCHOR == true then
  894. g = Character:GetChildren()
  895. for i = 1, #g do
  896. if g[i].ClassName == "Part" then
  897. g[i].Anchored = false
  898. end
  899. end
  900. end
  901. end
  902.  
  903.  
  904. --//=================================\\
  905. --|| WRAP THE WHOLE SCRIPT UP
  906. --\\=================================//
  907.  
  908. Humanoid.Changed:connect(function(Jump)
  909. if Jump == "Jump" and (Disable_Jump == true) then
  910. Humanoid.Jump = false
  911. end
  912. end)
  913.  
  914. Humanoid.HipHeight = 0.3
  915.  
  916. while true do
  917. Swait()
  918. ANIMATE.Parent = nil
  919. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  920. IDLEANIMATION:Play()
  921. SINE = SINE + CHANGE
  922. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  923. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  924. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  925. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  926. local WALKSPEEDVALUE = 6
  927. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  928. ANIM = "Jump"
  929. if ATTACK == false then
  930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  936. end
  937. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  938. ANIM = "Fall"
  939. if ATTACK == false then
  940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  946. end
  947. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  948. ANIM = "Idle"
  949. if ATTACK == false then
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. end
  957. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  958. if WALK == false then
  959. coroutine.resume(coroutine.create(function()
  960. WALK = true
  961. if ATTACK == false then
  962. --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10)
  963. for i=0, 1, 0.1 / Animation_Speed do
  964. Swait()
  965. if ATTACK == true or ANIM ~= "Walk" then
  966. break
  967. end
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  974. end
  975. if ATTACK == false and ANIM == "Walk" then
  976. --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10)
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. if ATTACK == true or ANIM ~= "Walk" then
  980. break
  981. end
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  988. end
  989. end
  990. end
  991. WALK = false
  992. end))
  993. end
  994. ANIM = "Walk"
  995. end
  996. if ANIM == "Walk" then
  997. if Speed < 75 then
  998. Speed = Speed + 0.2
  999. end
  1000. else
  1001. Speed = 14
  1002. end
  1003. unanchor()
  1004. Humanoid.MaxHealth = "inf"
  1005. Humanoid.Health = "inf"
  1006. if Rooted == false then
  1007. Disable_Jump = false
  1008. Humanoid.WalkSpeed = Speed
  1009. elseif Rooted == true then
  1010. Disable_Jump = true
  1011. Humanoid.WalkSpeed = 0
  1012. end
  1013. end
  1014.  
  1015. --//=================================\\
  1016. --\\=================================//
  1017.  
  1018.  
  1019.  
  1020.  
  1021.  
  1022. --//====================================================\\--
  1023. --|| END OF SCRIPT
  1024. --\\====================================================//--
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