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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | -- This script has been converted to FE by iPxter | |
6 | ||
7 | ||
8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
12 | script.Parent = Player.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent and t.Function then | |
38 | t.Function(...) | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=Player then return end | |
46 | if io.isMouse then | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | else | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local Mouse = Player:GetMouse() | |
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
89 | end | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | Player = owner | |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character.Humanoid | |
99 | Mouse = Player:GetMouse() | |
100 | RootPart = Character["HumanoidRootPart"] | |
101 | Torso = Character["Torso"] | |
102 | Head = Character["Head"] | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart["RootJoint"] | |
108 | Neck = Torso["Neck"] | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | local sick = Instance.new("Sound",Character) | |
114 | sick.SoundId = "rbxassetid://143884682" | |
115 | sick.Looped = true | |
116 | sick.Pitch = 0.9 | |
117 | sick.Volume = 10 | |
118 | sick:Play() | |
119 | ||
120 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1050773670" -- everything went in an unexpected manner | |
121 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=785471273" | |
122 | ||
123 | for i,v in pairs(Character:children()) do | |
124 | if v:IsA("Accessory") then | |
125 | v:Destroy() | |
126 | end | |
127 | end | |
128 | ||
129 | Hair7 = Instance.new("Part") | |
130 | Hair7.Parent = Player.Character | |
131 | Hair7.Name = "Hair" | |
132 | Hair7.CanCollide = false | |
133 | Hair7.Locked = true | |
134 | Hair7.TopSurface = "Smooth" | |
135 | Hair7.BottomSurface = "Smooth" | |
136 | Hair7.formFactor = "Symmetric" | |
137 | Hair7.Material = "Metal" | |
138 | Hair7.BrickColor = BrickColor.new("Navy blue") | |
139 | Hair7.CFrame = Player.Character.Torso.CFrame | |
140 | Hair7.Size = Vector3.new(1, 1, 1) | |
141 | Hair7.Transparency = 0 | |
142 | ||
143 | Weld1 = Instance.new("Weld") | |
144 | Weld1.Parent = Player.Character.Head | |
145 | Weld1.Part0 = Player.Character.Head | |
146 | Weld1.Part1 = Hair7 | |
147 | Weld1.C0 = CFrame.new(0, 1, 0) | |
148 | ||
149 | Mesh = Instance.new("SpecialMesh") | |
150 | Mesh.Offset = Vector3.new(0, -0.2, 0) | |
151 | Mesh.Parent = Hair7 | |
152 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
153 | Mesh.MeshType = "FileMesh" | |
154 | Mesh.MeshId = "http://www.roblox.com/asset/?id=163989519" | |
155 | Mesh.TextureId = "http://www.roblox.com/asset/?id=163989706" | |
156 | ||
157 | ||
158 | Hair77 = Instance.new("Part") | |
159 | Hair77.Parent = Player.Character | |
160 | Hair77.Name = "Hair" | |
161 | Hair77.CanCollide = false | |
162 | Hair77.Locked = true | |
163 | Hair77.TopSurface = "Smooth" | |
164 | Hair77.BottomSurface = "Smooth" | |
165 | Hair77.formFactor = "Symmetric" | |
166 | Hair77.Material = "Metal" | |
167 | Hair77.BrickColor = BrickColor.new("Deep blue") | |
168 | Hair77.CFrame = Player.Character.Torso.CFrame | |
169 | Hair77.Size = Vector3.new(1, 1, 1) | |
170 | Hair77.Transparency = 0.5 | |
171 | ||
172 | Weld1 = Instance.new("Weld") | |
173 | Weld1.Parent = Player.Character.Head | |
174 | Weld1.Part0 = Player.Character.Head | |
175 | Weld1.Part1 = Hair77 | |
176 | Weld1.C0 = CFrame.new(0, 1, 0) | |
177 | ||
178 | Mesh2 = Instance.new("SpecialMesh") | |
179 | Mesh2.Offset = Vector3.new(0, -1.5, 0) | |
180 | Mesh2.Parent = Hair77 | |
181 | Mesh2.Scale = Vector3.new(1.2, 1.2, 1.2) | |
182 | Mesh2.MeshType = "FileMesh" | |
183 | Mesh2.MeshId = "http://www.roblox.com/asset/?id=1254392112" | |
184 | Mesh2.TextureId = "" | |
185 | ||
186 | local naeeym2 = Instance.new("BillboardGui",Character) | |
187 | naeeym2.AlwaysOnTop = true | |
188 | naeeym2.Size = UDim2.new(5,35,2,35) | |
189 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
190 | naeeym2.Adornee = Character.Head | |
191 | naeeym2.Name = "Name" | |
192 | --naeeym2.PlayerToHideFrom = Player | |
193 | naeeym2.MaxDistance = 200 | |
194 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
195 | tecks2.BackgroundTransparency = 1 | |
196 | tecks2.TextScaled = true | |
197 | tecks2.BorderSizePixel = 0 | |
198 | tecks2.Text = "Necro the Ice Dragon" | |
199 | tecks2.Font = "SciFi" | |
200 | tecks2.TextSize = 30 | |
201 | tecks2.TextStrokeTransparency = 1 | |
202 | tecks2.TextColor3 = Color3.new(0,0,255) | |
203 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
204 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
205 | tecks2.Parent = naeeym2 | |
206 | ||
207 | IT = Instance.new | |
208 | CF = CFrame.new | |
209 | VT = Vector3.new | |
210 | RAD = math.rad | |
211 | C3 = Color3.new | |
212 | UD2 = UDim2.new | |
213 | BRICKC = BrickColor.new | |
214 | ANGLES = CFrame.Angles | |
215 | EULER = CFrame.fromEulerAnglesXYZ | |
216 | COS = math.cos | |
217 | ACOS = math.acos | |
218 | SIN = math.sin | |
219 | ASIN = math.asin | |
220 | ABS = math.abs | |
221 | MRANDOM = math.random | |
222 | FLOOR = math.floor | |
223 | ||
224 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
225 | local NEWMESH = IT(MESH) | |
226 | if MESH == "SpecialMesh" then | |
227 | NEWMESH.MeshType = MESHTYPE | |
228 | if MESHID ~= "nil" and MESHID ~= "" then | |
229 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
230 | end | |
231 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
232 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
233 | end | |
234 | end | |
235 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
236 | NEWMESH.Scale = SCALE | |
237 | NEWMESH.Parent = PARENT | |
238 | return NEWMESH | |
239 | end | |
240 | ||
241 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
242 | local NEWPART = IT("Part") | |
243 | NEWPART.formFactor = FORMFACTOR | |
244 | NEWPART.Reflectance = REFLECTANCE | |
245 | NEWPART.Transparency = TRANSPARENCY | |
246 | NEWPART.CanCollide = false | |
247 | NEWPART.Locked = true | |
248 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
249 | NEWPART.Name = NAME | |
250 | NEWPART.Size = SIZE | |
251 | NEWPART.Position = Torso.Position | |
252 | NEWPART.Material = MATERIAL | |
253 | NEWPART:BreakJoints() | |
254 | NEWPART.Parent = PARENT | |
255 | return NEWPART | |
256 | end | |
257 | ||
258 | ||
259 | --//=================================\\ | |
260 | --|| CUSTOMIZATION | |
261 | --\\=================================// | |
262 | ||
263 | Class_Name = "₱Ɽł₴₥.exe" | |
264 | Weapon_Name = "Add-ons" | |
265 | ||
266 | Custom_Colors = { | |
267 | Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon. | |
268 | Custom_Color_2 = BRICKC("Deep blue"); --2nd color for the weapon. | |
269 | ||
270 | Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities. | |
271 | Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar. | |
272 | Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar. | |
273 | Custom_Color_6 = BRICKC("Toothpastee"); --Color for the health bar. | |
274 | Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar. | |
275 | ||
276 | Custom_Color_8 = BRICKC("Deep blue"); --Background for the mana bar. | |
277 | Custom_Color_9 = BRICKC("Deep blue"); --Background for the secondary mana bar. | |
278 | Custom_Color_10 = BRICKC("Deep blue"); --Background for the stun bar. | |
279 | Custom_Color_11 = BRICKC("Deep blue"); --Background for the health bar. | |
280 | Custom_Color_12 = BRICKC("Deep blue"); --Background for the abilities. | |
281 | } | |
282 | ||
283 | ||
284 | Player_Size = 1 --Size of the player. | |
285 | Animation_Speed = 3 | |
286 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
287 | ||
288 | local Speed = 10 | |
289 | Character.Humanoid.WalkSpeed = 10 | |
290 | local Effects2 = {} | |
291 | ||
292 | --//=================================\\ | |
293 | --|| END OF CUSTOMIZATION | |
294 | --\\=================================// | |
295 | ||
296 | local function weldBetween(a, b) | |
297 | local weldd = Instance.new("ManualWeld") | |
298 | weldd.Part0 = a | |
299 | weldd.Part1 = b | |
300 | weldd.C0 = CFrame.new() | |
301 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
302 | weldd.Parent = a | |
303 | return weldd | |
304 | end | |
305 | ||
306 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
307 | local acs = Instance.new("Part") | |
308 | acs.CanCollide = false | |
309 | acs.Anchored = false | |
310 | acs.Size = Vector3.new(0,0,0) | |
311 | acs.CFrame = attachmentpart.CFrame | |
312 | acs.Parent = Character | |
313 | acs.BrickColor = color | |
314 | local meshs = Instance.new("SpecialMesh") | |
315 | meshs.MeshId = mesh | |
316 | meshs.TextureId = texture | |
317 | meshs.Parent = acs | |
318 | meshs.Scale = scale | |
319 | meshs.Offset = offset | |
320 | weldBetween(attachmentpart,acs) | |
321 | end | |
322 | ||
323 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
324 | if TYPE == "Gem" then | |
325 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
326 | acs.Anchored = false | |
327 | acs.CanCollide = false | |
328 | acs.CFrame = PART.CFrame | |
329 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
330 | weldBetween(PART,acs) | |
331 | elseif TYPE == "Skull" then | |
332 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
333 | acs.Anchored = false | |
334 | acs.CanCollide = false | |
335 | acs.CFrame = PART.CFrame | |
336 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
337 | weldBetween(PART,acs) | |
338 | elseif TYPE == "Eye" then | |
339 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
340 | acs.Anchored = false | |
341 | acs.CanCollide = false | |
342 | acs.CFrame = PART.CFrame | |
343 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
344 | weldBetween(PART,acs) | |
345 | end | |
346 | end | |
347 | ||
348 | --//=================================\\ | |
349 | --|| USEFUL VALUES | |
350 | --\\=================================// | |
351 | ||
352 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
353 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
354 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
355 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
356 | local CO1 = 0 | |
357 | local CO2 = 0 | |
358 | local CO3 = 0 | |
359 | local CO4 = 0 | |
360 | local CHANGEDEFENSE = 0 | |
361 | local CHANGEDAMAGE = 0 | |
362 | local CHANGEMOVEMENT = 0 | |
363 | local ANIM = "Idle" | |
364 | local ATTACK = false | |
365 | local EQUIPPED = false | |
366 | local HOLD = false | |
367 | local COMBO = 1 | |
368 | local LASTPOINT = nil | |
369 | local BLCF = nil | |
370 | local SCFR = nil | |
371 | local STAGGERHITANIM = false | |
372 | local STAGGERANIM = false | |
373 | local STUNANIM = false | |
374 | local CRITCHANCENUMBER = 0 | |
375 | local IDLENUMBER = 0 | |
376 | local DONUMBER = 0 | |
377 | local HANDIDLE = false | |
378 | local SINE = 0 | |
379 | local CHANGE = 2 / Animation_Speed | |
380 | local WALKINGANIM = false | |
381 | local WALK = 0 | |
382 | local KEYHOLD = false | |
383 | local DISABLEJUMPING = false | |
384 | local HASBEENBLOCKED = false | |
385 | local STUNDELAYNUMBER = 0 | |
386 | local MANADELAYNUMBER = 0 | |
387 | local SECONDARYMANADELAYNUMBER = 0 | |
388 | local ROBLOXIDLEANIMATION = IT("Animation") | |
389 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
390 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
391 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
392 | local WEAPONGUI = IT("ScreenGui", nil) | |
393 | WEAPONGUI.Name = "Weapon GUI" | |
394 | local WEAPONTOOL = IT("HopperBin", nil) | |
395 | WEAPONTOOL.Name = Weapon_Name | |
396 | local Weapon = IT("Model") | |
397 | Weapon.Name = Weapon_Name | |
398 | local Effects = IT("Folder", Weapon) | |
399 | Effects.Name = "Effects" | |
400 | local ANIMATOR = Humanoid.Animator | |
401 | local ANIMATE = Character.Animate | |
402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
403 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
404 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
405 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
406 | local CUTSOUNDS = {"645750958","645747150"} | |
407 | local VICIOUSWOOSH = "658941933" | |
408 | local RELEASESOUND = "565538688" | |
409 | local CHARGESOUND = "565538601" | |
410 | local UNANCHOR = true | |
411 | local MAGICPARTICLE = "1229782954" | |
412 | ||
413 | --//=================================\\ | |
414 | --\\=================================// | |
415 | ||
416 | --//=================================\\ | |
417 | --|| STATS | |
418 | --\\=================================// | |
419 | ||
420 | if Character:FindFirstChild("Stats") ~= nil then | |
421 | Character:FindFirstChild("Stats").Parent = nil | |
422 | end | |
423 | ||
424 | local Stats = IT("Folder", nil) | |
425 | Stats.Name = "Stats" | |
426 | local ChangeStat = IT("Folder", Stats) | |
427 | ChangeStat.Name = "ChangeStat" | |
428 | local Defense = IT("NumberValue", Stats) | |
429 | Defense.Name = "Defense" | |
430 | Defense.Value = 1 | |
431 | local Movement = IT("NumberValue", Stats) | |
432 | Movement.Name = "Movement" | |
433 | Movement.Value = 1 | |
434 | local Damage = IT("NumberValue", Stats) | |
435 | Damage.Name = "Damage" | |
436 | Damage.Value = 1 | |
437 | local Mana = IT("NumberValue", Stats) | |
438 | Mana.Name = "Mana" | |
439 | Mana.Value = 0 | |
440 | local SecondaryMana = IT("NumberValue", Stats) | |
441 | SecondaryMana.Name = "SecondaryMana" | |
442 | SecondaryMana.Value = 0 | |
443 | local CanCrit = IT("BoolValue", Stats) | |
444 | CanCrit.Name = "CanCrit" | |
445 | CanCrit.Value = false | |
446 | local CritChance = IT("NumberValue", Stats) | |
447 | CritChance.Name = "CritChance" | |
448 | CritChance.Value = 20 | |
449 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
450 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
451 | CanPenetrateArmor.Value = false | |
452 | local AntiTeamKill = IT("BoolValue", Stats) | |
453 | AntiTeamKill.Name = "AntiTeamKill" | |
454 | AntiTeamKill.Value = false | |
455 | local Rooted = IT("BoolValue", Stats) | |
456 | Rooted.Name = "Rooted" | |
457 | Rooted.Value = false | |
458 | local Block = IT("BoolValue", Stats) | |
459 | Block.Name = "Block" | |
460 | Block.Value = false | |
461 | local RecentEnemy = IT("ObjectValue", Stats) | |
462 | RecentEnemy.Name = "RecentEnemy" | |
463 | RecentEnemy.Value = nil | |
464 | local StaggerHit = IT("BoolValue", Stats) | |
465 | StaggerHit.Name = "StaggerHit" | |
466 | StaggerHit.Value = false | |
467 | local Stagger = IT("BoolValue", Stats) | |
468 | Stagger.Name = "Stagger" | |
469 | Stagger.Value = false | |
470 | local Stun = IT("BoolValue", Stats) | |
471 | Stun.Name = "Stun" | |
472 | Stun.Value = false | |
473 | local StunValue = IT("NumberValue", Stats) | |
474 | StunValue.Name = "StunValue" | |
475 | StunValue.Value = 0 | |
476 | ||
477 | ||
478 | --//=================================\\ | |
479 | --\\=================================// | |
480 | ||
481 | ||
482 | ||
483 | ||
484 | ||
485 | --//=================================\\ | |
486 | --|| DEBUFFS / BUFFS | |
487 | --\\=================================// | |
488 | ||
489 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
490 | DEFENSECHANGE1.Name = "ChangeDefense" | |
491 | DEFENSECHANGE1.Value = 0 | |
492 | ||
493 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
494 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
495 | MOVEMENTCHANGE1.Value = 0 | |
496 | ||
497 | --//=================================\\ | |
498 | --\\=================================// | |
499 | ||
500 | ||
501 | ||
502 | ||
503 | ||
504 | --//=================================\\ | |
505 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
506 | --\\=================================// | |
507 | ||
508 | ArtificialHB = Instance.new("BindableEvent", script) | |
509 | ArtificialHB.Name = "ArtificialHB" | |
510 | ||
511 | script:WaitForChild("ArtificialHB") | |
512 | ||
513 | frame = Frame_Speed | |
514 | tf = 0 | |
515 | allowframeloss = false | |
516 | tossremainder = false | |
517 | lastframe = tick() | |
518 | script.ArtificialHB:Fire() | |
519 | ||
520 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
521 | tf = tf + s | |
522 | if tf >= frame then | |
523 | if allowframeloss then | |
524 | script.ArtificialHB:Fire() | |
525 | lastframe = tick() | |
526 | else | |
527 | for i = 1, math.floor(tf / frame) do | |
528 | script.ArtificialHB:Fire() | |
529 | end | |
530 | lastframe = tick() | |
531 | end | |
532 | if tossremainder then | |
533 | tf = 0 | |
534 | else | |
535 | tf = tf - frame * math.floor(tf / frame) | |
536 | end | |
537 | end | |
538 | end) | |
539 | ||
540 | --//=================================\\ | |
541 | --\\=================================// | |
542 | ||
543 | ||
544 | ||
545 | ||
546 | ||
547 | --//=================================\\ | |
548 | --|| SOME FUNCTIONS | |
549 | --\\=================================// | |
550 | ||
551 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
552 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
553 | end | |
554 | ||
555 | function PositiveAngle(NUMBER) | |
556 | if NUMBER >= 0 then | |
557 | NUMBER = 0 | |
558 | end | |
559 | return NUMBER | |
560 | end | |
561 | ||
562 | function NegativeAngle(NUMBER) | |
563 | if NUMBER <= 0 then | |
564 | NUMBER = 0 | |
565 | end | |
566 | return NUMBER | |
567 | end | |
568 | ||
569 | function Swait(NUMBER) | |
570 | if NUMBER == 0 or NUMBER == nil then | |
571 | ArtificialHB.Event:wait() | |
572 | else | |
573 | for i = 1, NUMBER do | |
574 | ArtificialHB.Event:wait() | |
575 | end | |
576 | end | |
577 | end | |
578 | ||
579 | function QuaternionFromCFrame(cf) | |
580 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
581 | local trace = m00 + m11 + m22 | |
582 | if trace > 0 then | |
583 | local s = math.sqrt(1 + trace) | |
584 | local recip = 0.5 / s | |
585 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
586 | else | |
587 | local i = 0 | |
588 | if m11 > m00 then | |
589 | i = 1 | |
590 | end | |
591 | if m22 > (i == 0 and m00 or m11) then | |
592 | i = 2 | |
593 | end | |
594 | if i == 0 then | |
595 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
596 | local recip = 0.5 / s | |
597 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
598 | elseif i == 1 then | |
599 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
600 | local recip = 0.5 / s | |
601 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
602 | elseif i == 2 then | |
603 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
604 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
605 | end | |
606 | end | |
607 | end | |
608 | ||
609 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
610 | local xs, ys, zs = x + x, y + y, z + z | |
611 | local wx, wy, wz = w * xs, w * ys, w * zs | |
612 | local xx = x * xs | |
613 | local xy = x * ys | |
614 | local xz = x * zs | |
615 | local yy = y * ys | |
616 | local yz = y * zs | |
617 | local zz = z * zs | |
618 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
619 | end | |
620 | ||
621 | function QuaternionSlerp(a, b, t) | |
622 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
623 | local startInterp, finishInterp; | |
624 | if cosTheta >= 0.0001 then | |
625 | if (1 - cosTheta) > 0.0001 then | |
626 | local theta = ACOS(cosTheta) | |
627 | local invSinTheta = 1 / SIN(theta) | |
628 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
629 | finishInterp = SIN(t * theta) * invSinTheta | |
630 | else | |
631 | startInterp = 1 - t | |
632 | finishInterp = t | |
633 | end | |
634 | else | |
635 | if (1 + cosTheta) > 0.0001 then | |
636 | local theta = ACOS(-cosTheta) | |
637 | local invSinTheta = 1 / SIN(theta) | |
638 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
639 | finishInterp = SIN(t * theta) * invSinTheta | |
640 | else | |
641 | startInterp = t - 1 | |
642 | finishInterp = t | |
643 | end | |
644 | end | |
645 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
646 | end | |
647 | ||
648 | function Clerp(a, b, t) | |
649 | local qa = {QuaternionFromCFrame(a)} | |
650 | local qb = {QuaternionFromCFrame(b)} | |
651 | local ax, ay, az = a.x, a.y, a.z | |
652 | local bx, by, bz = b.x, b.y, b.z | |
653 | local _t = 1 - t | |
654 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
655 | end | |
656 | ||
657 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
658 | local frame = IT("Frame") | |
659 | frame.BackgroundTransparency = TRANSPARENCY | |
660 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
661 | frame.Position = POSITION | |
662 | frame.Size = SIZE | |
663 | frame.BackgroundColor3 = COLOR | |
664 | frame.BorderColor3 = BORDERCOLOR | |
665 | frame.Name = NAME | |
666 | frame.Parent = PARENT | |
667 | return frame | |
668 | end | |
669 | ||
670 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
671 | local label = IT("TextLabel") | |
672 | label.BackgroundTransparency = 1 | |
673 | label.Size = UD2(1, 0, 1, 0) | |
674 | label.Position = UD2(0, 0, 0, 0) | |
675 | label.TextColor3 = C3(255, 255, 255) | |
676 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
677 | label.TextTransparency = TRANSPARENCY | |
678 | label.FontSize = TEXTFONTSIZE | |
679 | label.Font = TEXTFONT | |
680 | label.BorderSizePixel = BORDERSIZEPIXEL | |
681 | label.TextScaled = true | |
682 | label.Text = TEXT | |
683 | label.Name = NAME | |
684 | label.Parent = PARENT | |
685 | return label | |
686 | end | |
687 | ||
688 | function NoOutlines(PART) | |
689 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
690 | end | |
691 | ||
692 | ||
693 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
694 | local NEWWELD = IT(TYPE) | |
695 | NEWWELD.Part0 = PART0 | |
696 | NEWWELD.Part1 = PART1 | |
697 | NEWWELD.C0 = C0 | |
698 | NEWWELD.C1 = C1 | |
699 | NEWWELD.Parent = PARENT | |
700 | return NEWWELD | |
701 | end | |
702 | ||
703 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
704 | local NEWSOUND = nil | |
705 | coroutine.resume(coroutine.create(function() | |
706 | NEWSOUND = IT("Sound", PARENT) | |
707 | NEWSOUND.Volume = VOLUME | |
708 | NEWSOUND.Pitch = PITCH | |
709 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
710 | --Swait() | |
711 | NEWSOUND:play() | |
712 | if DOESLOOP == false then | |
713 | repeat Swait() until NEWSOUND.Playing == false | |
714 | NEWSOUND:remove() | |
715 | elseif DOESLOOP == true then | |
716 | NEWSOUND.Looped = true | |
717 | end | |
718 | end)) | |
719 | return NEWSOUND | |
720 | end | |
721 | ||
722 | function CFrameFromTopBack(at, top, back) | |
723 | local right = top:Cross(back) | |
724 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
725 | end | |
726 | ||
727 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
728 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
729 | local mesh = IT("SpecialMesh",wave) | |
730 | mesh.MeshType = "FileMesh" | |
731 | wave.Anchored = true | |
732 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
733 | mesh.Scale = VT(size,size,size) | |
734 | mesh.Offset = VT(0,0,-size/8) | |
735 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
736 | coroutine.resume(coroutine.create(function(PART) | |
737 | for i = 1, waitt do | |
738 | Swait() | |
739 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
740 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
741 | if doesrotate == true then | |
742 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
743 | end | |
744 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
745 | if wave.Transparency > 0.99 then | |
746 | wave:remove() | |
747 | end | |
748 | end | |
749 | end)) | |
750 | end | |
751 | ||
752 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
753 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
754 | local mesh = IT("SpecialMesh",wave) | |
755 | mesh.MeshType = "FileMesh" | |
756 | wave.Anchored = true | |
757 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
758 | mesh.Scale = VT(size,size,size) | |
759 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
760 | coroutine.resume(coroutine.create(function(PART) | |
761 | for i = 1, waitt do | |
762 | Swait() | |
763 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
764 | if doesrotate == true then | |
765 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
766 | end | |
767 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
768 | if wave.Transparency > 0.99 then | |
769 | wave:remove() | |
770 | end | |
771 | end | |
772 | end)) | |
773 | end | |
774 | ||
775 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
776 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
777 | local mesh = IT("SpecialMesh",wave) | |
778 | mesh.MeshType = "FileMesh" | |
779 | wave.Anchored = true | |
780 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
781 | mesh.Scale = VT(size,size,size) | |
782 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
783 | coroutine.resume(coroutine.create(function(PART) | |
784 | for i = 1, waitt do | |
785 | Swait() | |
786 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
787 | if doesrotate == true then | |
788 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
789 | end | |
790 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
791 | if wave.Transparency > 0.99 then | |
792 | wave:remove() | |
793 | end | |
794 | end | |
795 | end)) | |
796 | end | |
797 | ||
798 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
799 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
800 | local mesh = IT("SpecialMesh",wave) | |
801 | mesh.MeshType = "FileMesh" | |
802 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
803 | mesh.Scale = VT(size,size,size) | |
804 | wave.Anchored = true | |
805 | mesh.Offset = VT(0,0,0) | |
806 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
807 | coroutine.resume(coroutine.create(function(PART) | |
808 | for i = 1, waitt do | |
809 | Swait() | |
810 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
811 | if doesrotate == true then | |
812 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
813 | end | |
814 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
815 | if wave.Transparency > 0.99 then | |
816 | wave:remove() | |
817 | end | |
818 | end | |
819 | end)) | |
820 | end | |
821 | ||
822 | function MagicSphere(size,waitt,part,color) | |
823 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
824 | local mesh = IT("SpecialMesh",wave) | |
825 | mesh.MeshType = "Sphere" | |
826 | wave.Anchored = true | |
827 | mesh.Scale = VT(size,size,size) | |
828 | mesh.Offset = VT(0,0,0) | |
829 | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) | |
830 | coroutine.resume(coroutine.create(function(PART) | |
831 | for i = 1, waitt do | |
832 | Swait() | |
833 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
834 | wave.Transparency = wave.Transparency + (1/waitt) | |
835 | if wave.Transparency > 0.99 then | |
836 | wave:remove() | |
837 | end | |
838 | end | |
839 | end)) | |
840 | end | |
841 | ||
842 | function MagicBlock(size,waitt,part,offset,color) | |
843 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
844 | local mesh = IT("BlockMesh",wave) | |
845 | wave.Anchored = true | |
846 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
847 | coroutine.resume(coroutine.create(function(PART) | |
848 | for i = 1, waitt do | |
849 | Swait() | |
850 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
851 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
852 | wave.Transparency = wave.Transparency + (1/waitt) | |
853 | if wave.Transparency > 0.99 then | |
854 | wave:remove() | |
855 | end | |
856 | end | |
857 | end)) | |
858 | end | |
859 | ||
860 | local EyeSizes={ | |
861 | NumberSequenceKeypoint.new(0,0.5,0), | |
862 | NumberSequenceKeypoint.new(1,0.2,0) | |
863 | } | |
864 | local EyeTrans={ | |
865 | NumberSequenceKeypoint.new(0,0,0), | |
866 | NumberSequenceKeypoint.new(1,1,0) | |
867 | } | |
868 | local PE=Instance.new("ParticleEmitter") | |
869 | PE.LightEmission=0.3 | |
870 | PE.Size=NumberSequence.new(EyeSizes) | |
871 | PE.Transparency=NumberSequence.new(EyeTrans) | |
872 | PE.Rotation=NumberRange.new(0,360) | |
873 | PE.LockedToPart = false | |
874 | PE.Speed = NumberRange.new(0,0,0) | |
875 | PE.ZOffset = 0.3 | |
876 | PE.Rate = 999 | |
877 | PE.Name = "Particles" | |
878 | ||
879 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
880 | local particle = nil | |
881 | coroutine.resume(coroutine.create(function(PART) | |
882 | particle = PE:Clone() | |
883 | Swait() | |
884 | particle.Rate = 999 | |
885 | particle.Parent = art | |
886 | particle.Acceleration = accel | |
887 | if type == "Fire" then | |
888 | local EyeSizes={ | |
889 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
890 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
891 | } | |
892 | particle.Size = NumberSequence.new(EyeSizes) | |
893 | elseif type == "Smoke" then | |
894 | local EyeSizes={ | |
895 | NumberSequenceKeypoint.new(0,0.5,0), | |
896 | NumberSequenceKeypoint.new(1,5,0.5) | |
897 | } | |
898 | particle.Size = NumberSequence.new(EyeSizes) | |
899 | elseif type == "Solid" then | |
900 | local EyeSizes={ | |
901 | NumberSequenceKeypoint.new(0,0.5,0), | |
902 | NumberSequenceKeypoint.new(1,0.5,0) | |
903 | } | |
904 | particle.Size = NumberSequence.new(EyeSizes) | |
905 | end | |
906 | particle.Lifetime=NumberRange.new(lifetime) | |
907 | particle.Drag = drag | |
908 | if locked == true then | |
909 | particle.LockedToPart = true | |
910 | end | |
911 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
912 | particle.Enabled = isenabledbydefault | |
913 | end)) | |
914 | return particle | |
915 | end | |
916 | ||
917 | local EyeSizes={ | |
918 | NumberSequenceKeypoint.new(0,0.5,0), | |
919 | NumberSequenceKeypoint.new(1,0.2,0) | |
920 | } | |
921 | local EyeTrans={ | |
922 | NumberSequenceKeypoint.new(0,0,0), | |
923 | NumberSequenceKeypoint.new(1,1,0) | |
924 | } | |
925 | local PE2=Instance.new("ParticleEmitter") | |
926 | PE2.LightEmission=0.8 | |
927 | PE2.Size=NumberSequence.new(EyeSizes) | |
928 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
929 | PE2.Rotation=NumberRange.new(0,360) | |
930 | PE2.LockedToPart = false | |
931 | PE2.Speed = NumberRange.new(0,0,0) | |
932 | PE2.ZOffset = 0.3 | |
933 | PE2.Rate = 999 | |
934 | PE2.VelocitySpread = 90000 | |
935 | PE2.Name = "Particles" | |
936 | ||
937 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
938 | local particle = nil | |
939 | coroutine.resume(coroutine.create(function(PART) | |
940 | particle = PE2:Clone() | |
941 | Swait() | |
942 | particle.Rate = 999 | |
943 | particle.Parent = art | |
944 | particle.Acceleration = accel | |
945 | if type == "Fire" then | |
946 | local EyeSizes={ | |
947 | NumberSequenceKeypoint.new(0,size,size/2), | |
948 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
949 | } | |
950 | particle.Size = NumberSequence.new(EyeSizes) | |
951 | elseif type == "Smoke" then | |
952 | local EyeSizes={ | |
953 | NumberSequenceKeypoint.new(0,0.5,0), | |
954 | NumberSequenceKeypoint.new(1,5,0.5) | |
955 | } | |
956 | particle.Size = NumberSequence.new(EyeSizes) | |
957 | elseif type == "Solid" then | |
958 | local EyeSizes={ | |
959 | NumberSequenceKeypoint.new(0,0.5,0), | |
960 | NumberSequenceKeypoint.new(1,0.5,0) | |
961 | } | |
962 | particle.Size = NumberSequence.new(EyeSizes) | |
963 | end | |
964 | particle.Lifetime=NumberRange.new(lifetime) | |
965 | particle.Drag = drag | |
966 | if locked == true then | |
967 | particle.LockedToPart = true | |
968 | end | |
969 | particle.Speed = NumberRange.new(speed,speed,speed) | |
970 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
971 | particle.Enabled = isenabledbydefault | |
972 | --particle.Color = ColorSequence.new(Color3.new(0, 0, 255)) | |
973 | end)) | |
974 | return particle | |
975 | end | |
976 | ||
977 | local Decal = IT("Decal") | |
978 | ||
979 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
980 | local sinkhole = IT("Part") | |
981 | sinkhole.Size = VT(size,0,size) | |
982 | sinkhole.CFrame = cframe | |
983 | --sinkhole.Orientation = VT(0,0,0) | |
984 | sinkhole.Parent = Effects | |
985 | sinkhole.Material = "Neon" | |
986 | sinkhole.Color = C3(0, 0, 255) | |
987 | sinkhole.Anchored = true | |
988 | sinkhole.CanCollide = false | |
989 | sinkhole.Transparency = 1 | |
990 | local decal = Decal:Clone() | |
991 | decal.Parent = sinkhole | |
992 | decal.Face = "Top" | |
993 | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
994 | local decal2 = Decal:Clone() | |
995 | decal2.Parent = sinkhole | |
996 | decal2.Face = "Bottom" | |
997 | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
998 | coroutine.resume(coroutine.create(function(PART) | |
999 | for i = 1, waitt do | |
1000 | Swait() | |
1001 | if doesrotate == true then | |
1002 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1003 | end | |
1004 | if alwaysfade == true then | |
1005 | decal.Transparency = decal.Transparency + (1/waitt) | |
1006 | decal2.Transparency = decal.Transparency + (1/waitt) | |
1007 | end | |
1008 | if i > waitt-11 and (alwaysfade ~= true) then | |
1009 | decal.Transparency = decal.Transparency + 0.1 | |
1010 | decal2.Transparency = decal.Transparency + 0.1 | |
1011 | end | |
1012 | end | |
1013 | sinkhole.Parent = nil | |
1014 | end)) | |
1015 | return sinkhole | |
1016 | end | |
1017 | ||
1018 | --//=================================\\ | |
1019 | --\\=================================// | |
1020 | ||
1021 | ||
1022 | --//=================================\\ | |
1023 | --|| WEAPON CREATION | |
1024 | --\\=================================// | |
1025 | ||
1026 | if Player_Size ~= 1 then | |
1027 | for _, v in pairs (Weapon:GetChildren()) do | |
1028 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1029 | local p1 = v.Part1 | |
1030 | v.Part1 = nil | |
1031 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1032 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1033 | v.Part1 = p1 | |
1034 | elseif v.ClassName == "Part" then | |
1035 | for _, b in pairs (v:GetChildren()) do | |
1036 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1037 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | end | |
1042 | end | |
1043 | ||
1044 | Swait() | |
1045 | ||
1046 | local Plate = IT("Part",Weapon) | |
1047 | Plate.Size = VT(1,0.1,1) | |
1048 | Plate.Transparency = 1 | |
1049 | Plate.CanCollide = false | |
1050 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
1051 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1052 | weldBetween(LeftLeg,Plate) | |
1053 | ||
1054 | local Plate = IT("Part",Weapon) | |
1055 | Plate.Size = VT(1,0.1,1) | |
1056 | Plate.Transparency = 1 | |
1057 | Plate.CanCollide = false | |
1058 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
1059 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1060 | weldBetween(RightLeg,Plate) | |
1061 | ||
1062 | local Plate = IT("Part",Weapon) | |
1063 | Plate.Size = VT(1,0.1,1) | |
1064 | Plate.Transparency = 1 | |
1065 | Plate.CanCollide = false | |
1066 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
1067 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1068 | weldBetween(RightArm,Plate) | |
1069 | ||
1070 | local Plate = IT("Part",Weapon) | |
1071 | Plate.Size = VT(1,0.1,1) | |
1072 | Plate.Transparency = 1 | |
1073 | Plate.CanCollide = false | |
1074 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
1075 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1076 | weldBetween(LeftArm,Plate) | |
1077 | ||
1078 | local eye = IT("Part",Weapon) | |
1079 | eye.Size = VT(0.2,0.2,0.2) | |
1080 | eye.Shape = "Ball" | |
1081 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
1082 | eye.Material = "Neon" | |
1083 | eye.BrickColor = BRICKC("Institutional white") | |
1084 | weldBetween(Head,eye) | |
1085 | ||
1086 | ||
1087 | ||
1088 | for _, c in pairs(Weapon:GetChildren()) do | |
1089 | if c.ClassName == "Part" then | |
1090 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1091 | end | |
1092 | end | |
1093 | ||
1094 | Weapon.Parent = Character | |
1095 | ||
1096 | Humanoid.Died:connect(function() | |
1097 | ATTACK = true | |
1098 | end) | |
1099 | ||
1100 | print(Class_Name.." loaded.") | |
1101 | ||
1102 | --//=================================\\ | |
1103 | --\\=================================// | |
1104 | ||
1105 | ||
1106 | ||
1107 | ||
1108 | ||
1109 | --//=================================\\ | |
1110 | --|| DAMAGE FUNCTIONS | |
1111 | --\\=================================// | |
1112 | ||
1113 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1114 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT()) | |
1115 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1116 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1117 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1118 | BODYPOSITION.P = 2000 | |
1119 | BODYPOSITION.D = 100 | |
1120 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1121 | if LABELTYPE == "Normal" then | |
1122 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1123 | elseif LABELTYPE == "Debuff" then | |
1124 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1125 | elseif LABELTYPE == "Interruption" then | |
1126 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1127 | end | |
1128 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1129 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1130 | BILLBOARDGUI.Adornee = STATPART | |
1131 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1132 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1133 | BILLBOARDGUI.AlwaysOnTop = false | |
1134 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1135 | TEXTLABEL.BackgroundTransparency = 1 | |
1136 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1137 | TEXTLABEL.Text = TEXT | |
1138 | TEXTLABEL.Font = "SciFi" | |
1139 | TEXTLABEL.FontSize="Size42" | |
1140 | TEXTLABEL.TextColor3 = COLOR | |
1141 | TEXTLABEL.TextStrokeTransparency = 1 | |
1142 | TEXTLABEL.TextScaled = true | |
1143 | TEXTLABEL.TextWrapped = true | |
1144 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1145 | wait(0.2) | |
1146 | for i=1, 5 do | |
1147 | wait() | |
1148 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1149 | end | |
1150 | wait(1.2) | |
1151 | for i=1, 5 do | |
1152 | wait() | |
1153 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1154 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1155 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1156 | end | |
1157 | THEPART.Parent = nil | |
1158 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1159 | end | |
1160 | ||
1161 | ||
1162 | --//=================================\\ | |
1163 | --|| DAMAGING | |
1164 | --\\=================================// | |
1165 | ||
1166 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1167 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1168 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1169 | local dmg = math.random(min,max) | |
1170 | if humanoid.Health > 0 then | |
1171 | if beserk == true then | |
1172 | humanoid.Health = 0 | |
1173 | else | |
1174 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1175 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1176 | if math.random(1,100) < critrate+1 then | |
1177 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1178 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1179 | else | |
1180 | humanoid.Health = humanoid.Health - dmg | |
1181 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1182 | end | |
1183 | local defence = Instance.new("BoolValue",hit.Parent) | |
1184 | defence.Name = ("HitBy"..Player.Name) | |
1185 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | end | |
1190 | ||
1191 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1192 | local dmg = math.random(min,max) | |
1193 | for i,v in ipairs(workspace:GetChildren()) do | |
1194 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1195 | local body = v:GetChildren() | |
1196 | for part = 1, #body do | |
1197 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1198 | if(body[part].Position - position).Magnitude < radius then | |
1199 | if v.ClassName == "Model" then | |
1200 | if v:FindFirstChild("Humanoid") then | |
1201 | if v.Humanoid.Health ~= 0 then | |
1202 | if CanBeDodgedByJumping == true then | |
1203 | if body[part].Position.Y < position.Y+5 then | |
1204 | if math.random(1,100) < critrate+1 then | |
1205 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1206 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1207 | else | |
1208 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1209 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1210 | end | |
1211 | local defence = Instance.new("BoolValue",v) | |
1212 | defence.Name = ("HitBy"..Player.Name) | |
1213 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1214 | end | |
1215 | else | |
1216 | if beserk == true then | |
1217 | v.Humanoid.Health = 0 | |
1218 | end | |
1219 | if math.random(1,100) < critrate+1 then | |
1220 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1221 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1222 | else | |
1223 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1224 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1225 | end | |
1226 | local defence = Instance.new("BoolValue",v) | |
1227 | defence.Name = ("HitBy"..Player.Name) | |
1228 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | end | |
1233 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | if v.ClassName == "Part" then | |
1238 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1239 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1240 | end | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | ||
1246 | function attractnearest(postype,position,range,maxstrength,last) | |
1247 | if postype == "Vector" then | |
1248 | for i,v in ipairs(workspace:GetChildren()) do | |
1249 | local body = v:GetChildren() | |
1250 | for part = 1, #body do | |
1251 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1252 | if(body[part].Position - position).Magnitude < range then | |
1253 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1254 | local bv = Instance.new("BodyVelocity") | |
1255 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1256 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1257 | bv.Parent = body[part] | |
1258 | bv.Name = "ATTRACT" | |
1259 | else | |
1260 | coroutine.resume(coroutine.create(function() | |
1261 | for i = 1, last/5 do | |
1262 | Swait(5) | |
1263 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1264 | end | |
1265 | body[part].ATTRACT:remove() | |
1266 | end)) | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | if v.ClassName == "Part" then | |
1272 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1273 | if v:FindFirstChild("ATTRACT") == nil then | |
1274 | local bv = Instance.new("BodyVelocity") | |
1275 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1276 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
1277 | bv.Parent = v | |
1278 | bv.Name = "ATTRACT" | |
1279 | else | |
1280 | coroutine.resume(coroutine.create(function() | |
1281 | for i = 1, last/5 do | |
1282 | Swait(5) | |
1283 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
1284 | end | |
1285 | v.ATTRACT:remove() | |
1286 | end)) | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | elseif postype == "Part" then | |
1292 | for i,v in ipairs(workspace:GetChildren()) do | |
1293 | local body = v:GetChildren() | |
1294 | for part = 1, #body do | |
1295 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1296 | if(body[part].Position - position.Position).Magnitude < range then | |
1297 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1298 | local bv = Instance.new("BodyVelocity") | |
1299 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1300 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1301 | bv.Parent = body[part] | |
1302 | bv.Name = "ATTRACT" | |
1303 | else | |
1304 | coroutine.resume(coroutine.create(function() | |
1305 | for i = 1, last/5 do | |
1306 | Swait(5) | |
1307 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1308 | end | |
1309 | body[part].ATTRACT:remove() | |
1310 | end)) | |
1311 | end | |
1312 | end | |
1313 | end | |
1314 | end | |
1315 | if v.ClassName == "Part" then | |
1316 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
1317 | if v:FindFirstChild("ATTRACT") == nil then | |
1318 | local bv = Instance.new("BodyVelocity") | |
1319 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1320 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1321 | bv.Parent = v | |
1322 | bv.Name = "ATTRACT" | |
1323 | else | |
1324 | coroutine.resume(coroutine.create(function() | |
1325 | for i = 1, last/5 do | |
1326 | Swait(5) | |
1327 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1328 | end | |
1329 | v.ATTRACT:remove() | |
1330 | end)) | |
1331 | end | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | end | |
1337 | ||
1338 | function killnearest(position,range,maxstrength,candestroy) | |
1339 | for i,v in ipairs(workspace:GetChildren()) do | |
1340 | local body = v:GetChildren() | |
1341 | for part = 1, #body do | |
1342 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1343 | if(body[part].Position - position).Magnitude < range then | |
1344 | if v.ClassName == "Model" then | |
1345 | v:BreakJoints() | |
1346 | end | |
1347 | if candestroy == true then | |
1348 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1349 | end | |
1350 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | if v.ClassName == "Part" then | |
1355 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1356 | if candestroy == true then | |
1357 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1358 | end | |
1359 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1360 | end | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | ||
1365 | --//=================================\\ | |
1366 | --|| ATTACK FUNCTIONS AND STUFF | |
1367 | --\\=================================// | |
1368 | ||
1369 | function CheckTableForString(Table, String) | |
1370 | for i, v in pairs(Table) do | |
1371 | if string.find(string.lower(String), string.lower(v)) then | |
1372 | return true | |
1373 | end | |
1374 | end | |
1375 | return false | |
1376 | end | |
1377 | ||
1378 | function CheckIntangible(Hit) | |
1379 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1380 | if Hit and Hit.Parent then | |
1381 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1382 | return true | |
1383 | end | |
1384 | end | |
1385 | return false | |
1386 | end | |
1387 | ||
1388 | Debris = game:GetService("Debris") | |
1389 | ||
1390 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1391 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1392 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1393 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1394 | if RayHit and CheckIntangible(RayHit) then | |
1395 | if DelayIfHit then | |
1396 | wait() | |
1397 | end | |
1398 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1399 | end | |
1400 | return RayHit, RayPos, RayNormal | |
1401 | end | |
1402 | ||
1403 | function turnto(pos) | |
1404 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1405 | end | |
1406 | ||
1407 | function GraviBomb() | |
1408 | ATTACK = true | |
1409 | for i=0, 1, 0.1 / Animation_Speed do | |
1410 | Swait() | |
1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1417 | end | |
1418 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
1419 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
1420 | coroutine.resume(coroutine.create(function() | |
1421 | local cframe = CF(Mouse.Hit.p) | |
1422 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
1423 | for i = 1, 5 do | |
1424 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
1425 | local sphere = IT("Part",Effects) | |
1426 | sphere.Shape = "Ball" | |
1427 | sphere.Size = VT(50,50,50) | |
1428 | sphere.Anchored = true | |
1429 | sphere.CanCollide = false | |
1430 | sphere.Material = "Neon" | |
1431 | sphere.BrickColor = BRICKC("Toothpaste") | |
1432 | sphere.Transparency = 0 | |
1433 | sphere.CFrame = cframe | |
1434 | for i = 1, 10 do | |
1435 | Swait(2) | |
1436 | attractnearest("Vector",cframe.p,75,50,10) | |
1437 | sphere.CFrame = cframe | |
1438 | sphere.Size = sphere.Size - VT(5,5,5) | |
1439 | sphere.CFrame = cframe | |
1440 | end | |
1441 | sphere:remove() | |
1442 | end | |
1443 | local scale = 5 | |
1444 | coroutine.resume(coroutine.create(function() | |
1445 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1446 | MagicSphere(100,125,cframe,"Institutional white") | |
1447 | MagicSphere(75,125,cframe,"Institutional white") | |
1448 | CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white") | |
1449 | CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white") | |
1450 | CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white") | |
1451 | for i = 1, 15 do | |
1452 | Swait() | |
1453 | killnearest(cframe.p,25,150) | |
1454 | end | |
1455 | end)) | |
1456 | end)) | |
1457 | for i=0, 1, 0.1 / Animation_Speed do | |
1458 | Swait() | |
1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1465 | end | |
1466 | ATTACK = false | |
1467 | end | |
1468 | ||
1469 | function GraviSpear() | |
1470 | ATTACK = true | |
1471 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1472 | Swait() | |
1473 | turnto(Mouse.Hit.p) | |
1474 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1478 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1480 | end | |
1481 | local spear = IT("Part",Effects) | |
1482 | spear.Anchored = true | |
1483 | spear.CanCollide = false | |
1484 | spear.Shape = "Ball" | |
1485 | spear.Size = VT(0,0,0) | |
1486 | spear.Material = "Neon" | |
1487 | spear.Transparency = 0.2 | |
1488 | spear.BrickColor = BRICKC("Toothpaste") | |
1489 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1490 | local inner = spear:Clone() | |
1491 | inner.Parent = spear | |
1492 | inner.Size = VT(0,0,0) | |
1493 | inner.BrickColor = BRICKC("Toothpaste") | |
1494 | inner.CFrame = spear.CFrame | |
1495 | for i = 1, 10 do | |
1496 | Swait() | |
1497 | turnto(Mouse.Hit.p) | |
1498 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1499 | inner.CFrame = spear.CFrame | |
1500 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1501 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1502 | end | |
1503 | CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8) | |
1504 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1505 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1506 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1507 | local bv = Instance.new("BodyVelocity") | |
1508 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1509 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
1510 | bv.Parent = spear | |
1511 | bv.Name = "MOVE" | |
1512 | weldBetween(spear,inner) | |
1513 | spear.Anchored = false | |
1514 | inner.Anchored = false | |
1515 | local harm = spear.Touched:Connect(function(hit) | |
1516 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1517 | local cframe = spear.CFrame | |
1518 | coroutine.resume(coroutine.create(function() | |
1519 | spear.Parent = nil | |
1520 | coroutine.resume(coroutine.create(function() | |
1521 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1522 | MagicSphere(60,125,cframe,"Institutional white") | |
1523 | MagicSphere(50,125,cframe,"Institutional white") | |
1524 | CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white") | |
1525 | CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white") | |
1526 | CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white") | |
1527 | for i = 1, 15 do | |
1528 | Swait() | |
1529 | killnearest(cframe.p,15,150) | |
1530 | end | |
1531 | end)) | |
1532 | end)) | |
1533 | end | |
1534 | end) | |
1535 | coroutine.resume(coroutine.create(function() | |
1536 | repeat | |
1537 | Swait() | |
1538 | CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white") | |
1539 | attractnearest("Part",spear,65,70,5) | |
1540 | until spear.Parent == nil | |
1541 | end)) | |
1542 | ATTACK = false | |
1543 | end | |
1544 | ||
1545 | function WarpSpear() | |
1546 | ATTACK = true | |
1547 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1548 | Swait() | |
1549 | turnto(Mouse.Hit.p) | |
1550 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1551 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1552 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1553 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1554 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1555 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1556 | end | |
1557 | local spear = IT("Part",Effects) | |
1558 | spear.Anchored = true | |
1559 | spear.CanCollide = false | |
1560 | spear.Shape = "Ball" | |
1561 | spear.Size = VT(0,0,0) | |
1562 | spear.Material = "Neon" | |
1563 | spear.Transparency = 0.2 | |
1564 | spear.BrickColor = BRICKC("Toothpaste") | |
1565 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1566 | local inner = spear:Clone() | |
1567 | inner.Parent = spear | |
1568 | inner.Size = VT(0,0,0) | |
1569 | inner.BrickColor = BRICKC("Toothpaste") | |
1570 | inner.CFrame = spear.CFrame | |
1571 | for i = 1, 5 do | |
1572 | Swait() | |
1573 | turnto(Mouse.Hit.p) | |
1574 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1575 | inner.CFrame = spear.CFrame | |
1576 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1577 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1578 | end | |
1579 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1580 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1581 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1582 | local bv = Instance.new("BodyVelocity") | |
1583 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1584 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
1585 | bv.Parent = spear | |
1586 | bv.Name = "MOVE" | |
1587 | weldBetween(spear,inner) | |
1588 | spear.Anchored = false | |
1589 | inner.Anchored = false | |
1590 | local HIT = false | |
1591 | local harm = spear.Touched:Connect(function(hit) | |
1592 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1593 | local cframe = spear.CFrame | |
1594 | HIT = true | |
1595 | coroutine.resume(coroutine.create(function() | |
1596 | spear.Parent = nil | |
1597 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1598 | coroutine.resume(coroutine.create(function() | |
1599 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1600 | MagicSphere(30,105,cframe,"Institutional white") | |
1601 | MagicSphere(25,105,cframe,"Institutional white") | |
1602 | for i = 1, 15 do | |
1603 | Swait() | |
1604 | killnearest(cframe.p,7.5,150) | |
1605 | end | |
1606 | end)) | |
1607 | end)) | |
1608 | end | |
1609 | end) | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | Swait(75) | |
1612 | if HIT == false then | |
1613 | local cframe = spear.CFrame | |
1614 | HIT = true | |
1615 | coroutine.resume(coroutine.create(function() | |
1616 | spear.Parent = nil | |
1617 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1620 | MagicSphere(30,105,cframe,"Institutional white") | |
1621 | MagicSphere(25,105,cframe,"Institutional white") | |
1622 | for i = 1, 15 do | |
1623 | Swait() | |
1624 | killnearest(cframe.p,7.5,150) | |
1625 | end | |
1626 | end)) | |
1627 | end)) | |
1628 | end | |
1629 | end)) | |
1630 | coroutine.resume(coroutine.create(function() | |
1631 | local loop = 0 | |
1632 | repeat | |
1633 | Swait() | |
1634 | loop = loop + 1 | |
1635 | if loop == 4 then | |
1636 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
1637 | end | |
1638 | if loop == 7 then | |
1639 | loop = 0 | |
1640 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
1641 | end | |
1642 | attractnearest("Part",spear,12.5,50,5) | |
1643 | until spear.Parent == nil | |
1644 | end)) | |
1645 | ATTACK = false | |
1646 | end | |
1647 | ||
1648 | function GravityGlobe() | |
1649 | ATTACK = true | |
1650 | Rooted = true | |
1651 | for i=0, 1, 0.1 / Animation_Speed do | |
1652 | Swait() | |
1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1659 | end | |
1660 | coroutine.resume(coroutine.create(function() | |
1661 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
1662 | local cframe = RootPart.CFrame | |
1663 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1664 | local sphere = IT("Part",Effects) | |
1665 | sphere.Shape = "Ball" | |
1666 | sphere.Size = VT(0,0,0) | |
1667 | sphere.Anchored = true | |
1668 | sphere.CanCollide = false | |
1669 | sphere.Material = "Neon" | |
1670 | sphere.Transparency = 0.5 | |
1671 | sphere.BrickColor = BRICKC("Toothpaste") | |
1672 | sphere.CFrame = cframe | |
1673 | local sphere2 = IT("Part",Effects) | |
1674 | sphere2.Shape = "Ball" | |
1675 | sphere2.Size = VT(0,0,0) | |
1676 | sphere2.Anchored = true | |
1677 | sphere2.CanCollide = false | |
1678 | sphere2.Material = "Neon" | |
1679 | sphere2.Transparency = 0.3 | |
1680 | sphere2.BrickColor = BRICKC("Toothpaste") | |
1681 | sphere2.CFrame = cframe | |
1682 | for i = 1, 10 do | |
1683 | Swait(2) | |
1684 | attractnearest("Vector",cframe.p,50,50,10) | |
1685 | sphere.CFrame = cframe | |
1686 | sphere.Size = sphere.Size + VT(4,4,4) | |
1687 | sphere2.CFrame = cframe | |
1688 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
1689 | killnearest(cframe.p,15,0) | |
1690 | end | |
1691 | local scale = 0.2 | |
1692 | local mode = "shrink" | |
1693 | for i = 1, 350 do | |
1694 | Swait() | |
1695 | if mode == "shrink" then | |
1696 | scale = scale + scale | |
1697 | if scale >= - 65 then | |
1698 | mode = "grow" | |
1699 | end | |
1700 | elseif mode == "grow" then | |
1701 | scale = scale + -scale*2 | |
1702 | if scale <= - 65 then | |
1703 | mode = "shrink" | |
1704 | end | |
1705 | end | |
1706 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white") | |
1707 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
1708 | attractnearest("Vector",cframe.p,50,50,5) | |
1709 | killnearest(cframe.p,15,0) | |
1710 | end | |
1711 | for i = 1, 10 do | |
1712 | Swait(2) | |
1713 | sphere.CFrame = cframe | |
1714 | sphere.Size = sphere.Size - VT(5,5,5) | |
1715 | sphere.CFrame = cframe | |
1716 | sphere2.CFrame = cframe | |
1717 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
1718 | end | |
1719 | sphere:remove() | |
1720 | sphere2:remove() | |
1721 | end)) | |
1722 | for i=0, 1, 0.1 / Animation_Speed do | |
1723 | Swait() | |
1724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1728 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1730 | end | |
1731 | Rooted = false | |
1732 | ATTACK = false | |
1733 | end | |
1734 | ||
1735 | function GravityBeam() | |
1736 | ATTACK = true | |
1737 | Rooted = true | |
1738 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1739 | Swait() | |
1740 | turnto(Mouse.Hit.p) | |
1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1747 | end | |
1748 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1749 | local loop = 0 | |
1750 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
1751 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true) | |
1752 | local pos = nil | |
1753 | repeat | |
1754 | if loop < 150 then | |
1755 | Swait() | |
1756 | loop = loop + 1 | |
1757 | turnto(Mouse.Hit.p) | |
1758 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1759 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1760 | else | |
1761 | loopsound2.Pitch = 1 | |
1762 | loopsound:Stop() | |
1763 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1764 | turnto(Mouse.Hit.p) | |
1765 | MagicSphere(35,25,CF(startpos),"Institutional white") | |
1766 | MagicSphere(32,25,CF(startpos),"Institutional white") | |
1767 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
1768 | local distance = (startpos - RayPos).magnitude | |
1769 | local laser = Instance.new("Part",Effects) | |
1770 | laser.Transparency = 0.5 | |
1771 | laser.CanCollide = false | |
1772 | laser.Anchored = true | |
1773 | laser.BrickColor = BrickColor.new("Toothpaste") | |
1774 | laser.Material = "Neon" | |
1775 | laser.formFactor = Enum.FormFactor.Custom | |
1776 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
1777 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1778 | local laser2 = Instance.new("Part",Effects) | |
1779 | laser2.Transparency = 0 | |
1780 | laser2.CanCollide = false | |
1781 | laser2.Anchored = true | |
1782 | laser2.BrickColor = BrickColor.new("Toothpaste") | |
1783 | laser2.Material = "Neon" | |
1784 | laser2.formFactor = Enum.FormFactor.Custom | |
1785 | laser2.Size = Vector3.new(2, 2, distance) | |
1786 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1787 | killnearest(RayPos,5,150,true) | |
1788 | MagicSphere(350,2,CF(RayPos),"Toothpaste") | |
1789 | MagicSphere(320,2,CF(RayPos),"Toothpastee") | |
1790 | if RayHit ~= nil then | |
1791 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste") | |
1792 | end | |
1793 | attractnearest("Vector",RayPos,40,50,10) | |
1794 | pos = RayPos | |
1795 | Swait() | |
1796 | laser2:remove() | |
1797 | laser:remove() | |
1798 | end | |
1799 | until KEYHOLD == false | |
1800 | if loop == 150 then | |
1801 | local cframe = CF(pos) | |
1802 | coroutine.resume(coroutine.create(function() | |
1803 | coroutine.resume(coroutine.create(function() | |
1804 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1805 | MagicSphere(500,55,cframe,"Institutional white") | |
1806 | MagicSphere(450,55,cframe,"Institutional white") | |
1807 | for i = 1, 15 do | |
1808 | Swait() | |
1809 | killnearest(cframe.p,75,150) | |
1810 | end | |
1811 | end)) | |
1812 | end)) | |
1813 | end | |
1814 | loopsound2:remove() | |
1815 | loopsound:remove() | |
1816 | Rooted = false | |
1817 | ATTACK = false | |
1818 | end | |
1819 | ||
1820 | --//=================================\\ | |
1821 | --|| ASSIGN THINGS TO KEYS | |
1822 | --\\=================================// | |
1823 | ||
1824 | Humanoid.Changed:connect(function(Jump) | |
1825 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1826 | Humanoid.Jump = false | |
1827 | end | |
1828 | end) | |
1829 | ||
1830 | function MouseDown(Mouse) | |
1831 | if ATTACK == false then | |
1832 | end | |
1833 | end | |
1834 | ||
1835 | function MouseUp(Mouse) | |
1836 | HOLD = false | |
1837 | end | |
1838 | ||
1839 | function KeyDown(Key) | |
1840 | KEYHOLD = true | |
1841 | if Key == "q" and ATTACK == false then | |
1842 | GraviBomb() | |
1843 | end | |
1844 | ||
1845 | if Key == "e" and ATTACK == false then | |
1846 | GraviSpear() | |
1847 | end | |
1848 | ||
1849 | if Key == "r" and ATTACK == false then | |
1850 | GravityGlobe() | |
1851 | end | |
1852 | ||
1853 | if Key == "g" and ATTACK == false then | |
1854 | GravityBeam() | |
1855 | end | |
1856 | ||
1857 | if Key == "x" and ATTACK == false then | |
1858 | end | |
1859 | ||
1860 | if Key == "c" and ATTACK == false then | |
1861 | WarpSpear() | |
1862 | end | |
1863 | ||
1864 | if Key == "t" and ATTACK == false then | |
1865 | CreateSound("305685800", Head, 10, 1 ,false) | |
1866 | end | |
1867 | end | |
1868 | ||
1869 | function KeyUp(Key) | |
1870 | KEYHOLD = false | |
1871 | end | |
1872 | --this part always causes scripting issues | |
1873 | - | local Mouse = Player:GetMouse() |
1873 | + | |
1874 | MouseDown(NEWKEY) | |
1875 | end) | |
1876 | Mouse.Button1Up:connect(function(NEWKEY) | |
1877 | MouseUp(NEWKEY) | |
1878 | end) | |
1879 | Mouse.KeyDown:connect(function(NEWKEY) | |
1880 | KeyDown(NEWKEY) | |
1881 | end) | |
1882 | Mouse.KeyUp:connect(function(NEWKEY) | |
1883 | KeyUp(NEWKEY) | |
1884 | end) | |
1885 | ||
1886 | --//=================================\\ | |
1887 | --\\=================================// | |
1888 | ||
1889 | ||
1890 | function unanchor() | |
1891 | if UNANCHOR == true then | |
1892 | g = Character:GetChildren() | |
1893 | for i = 1, #g do | |
1894 | if g[i].ClassName == "Part" then | |
1895 | g[i].Anchored = false | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | end | |
1900 | ||
1901 | ||
1902 | --//=================================\\ | |
1903 | --|| WRAP THE WHOLE SCRIPT UP | |
1904 | --\\=================================// | |
1905 | ||
1906 | Humanoid.Changed:connect(function(Jump) | |
1907 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1908 | Humanoid.Jump = false | |
1909 | end | |
1910 | end) | |
1911 | ||
1912 | ANIMATE.Parent = nil | |
1913 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1914 | IDLEANIMATION:Play() | |
1915 | ||
1916 | while true do | |
1917 | Swait() | |
1918 | SINE = SINE + CHANGE | |
1919 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1920 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1921 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1922 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1923 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1924 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1925 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1926 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1927 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1928 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1929 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1930 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1931 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1932 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1933 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1934 | end | |
1935 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1936 | ANIM = "Jump" | |
1937 | if ATTACK == false then | |
1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1944 | end | |
1945 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1946 | ANIM = "Fall" | |
1947 | if ATTACK == false then | |
1948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1954 | end | |
1955 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1956 | ANIM = "Idle" | |
1957 | if ATTACK == false then | |
1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1964 | end | |
1965 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1966 | ANIM = "Walk" | |
1967 | WALK = WALK + 1 / Animation_Speed | |
1968 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1969 | WALK = 0 | |
1970 | if WALKINGANIM == true then | |
1971 | WALKINGANIM = false | |
1972 | elseif WALKINGANIM == false then | |
1973 | WALKINGANIM = true | |
1974 | end | |
1975 | end | |
1976 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1977 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1978 | if ATTACK == false then | |
1979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1983 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1985 | end | |
1986 | end | |
1987 | if #Effects2>0 then | |
1988 | for e=1,#Effects2 do | |
1989 | if Effects2[e]~=nil then | |
1990 | local Thing=Effects2[e] | |
1991 | if Thing~=nil then | |
1992 | local Part=Thing[1] | |
1993 | local Mode=Thing[2] | |
1994 | local Delay=Thing[3] | |
1995 | local IncX=Thing[4] | |
1996 | local IncY=Thing[5] | |
1997 | local IncZ=Thing[6] | |
1998 | local Part2=Thing[8] | |
1999 | if Thing[1].Transparency<=1 then | |
2000 | if Thing[2]=="Block1" then | |
2001 | Thing[1].CFrame=Thing[1].CFrame | |
2002 | Mesh=Thing[1].Mesh | |
2003 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2004 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2005 | elseif Thing[2]=="Cylinder" then | |
2006 | Mesh=Thing[1].Mesh | |
2007 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2008 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2009 | elseif Thing[2]=="Blood" then | |
2010 | Mesh=Thing[7] | |
2011 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
2012 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
2013 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2014 | elseif Thing[2]=="Elec" then | |
2015 | Mesh=Thing[1].Mesh | |
2016 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
2017 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2018 | elseif Thing[2]=="Disappear" then | |
2019 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2020 | end | |
2021 | else | |
2022 | Part.Parent=nil | |
2023 | table.remove(Effects2,e) | |
2024 | end | |
2025 | end | |
2026 | end | |
2027 | end | |
2028 | end | |
2029 | unanchor() | |
2030 | Humanoid.MaxHealth = "inf" | |
2031 | Humanoid.Health = "inf" | |
2032 | if Rooted == false then | |
2033 | Disable_Jump = false | |
2034 | Humanoid.WalkSpeed = Speed | |
2035 | elseif Rooted == true then | |
2036 | Disable_Jump = true | |
2037 | Humanoid.WalkSpeed = 0 | |
2038 | end | |
2039 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
2040 | end | |
2041 | ||
2042 | --//=================================\\ | |
2043 | --\\=================================// | |
2044 | ||
2045 | ||
2046 | ||
2047 | ||
2048 | ||
2049 | --//====================================================\\-- | |
2050 | --|| END OF SCRIPT | |
2051 | --\\====================================================//-- |