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Feb 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. -- This script has been converted to FE by iPxter
  6.  
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  12. script.Parent = Player.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent and t.Function then
  38. t.Function(...)
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=Player then return end
  46. if io.isMouse then
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. else
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local Mouse = Player:GetMouse()
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91. wait(0.2)
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. Mouse = Player:GetMouse()
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Character)
  114. sick.SoundId = "rbxassetid://143884682"
  115. sick.Looped = true
  116. sick.Pitch = 0.9
  117. sick.Volume = 10
  118. sick:Play()
  119.  
  120. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1050773670" -- everything went in an unexpected manner
  121. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=785471273"
  122.  
  123. for i,v in pairs(Character:children()) do
  124. if v:IsA("Accessory") then
  125. v:Destroy()
  126. end
  127. end
  128.  
  129. Hair7 = Instance.new("Part")
  130. Hair7.Parent = Player.Character
  131. Hair7.Name = "Hair"
  132. Hair7.CanCollide = false
  133. Hair7.Locked = true
  134. Hair7.TopSurface = "Smooth"
  135. Hair7.BottomSurface = "Smooth"
  136. Hair7.formFactor = "Symmetric"
  137. Hair7.Material = "Metal"
  138. Hair7.BrickColor = BrickColor.new("Navy blue")
  139. Hair7.CFrame = Player.Character.Torso.CFrame
  140. Hair7.Size = Vector3.new(1, 1, 1)
  141. Hair7.Transparency = 0
  142.  
  143. Weld1 = Instance.new("Weld")
  144. Weld1.Parent = Player.Character.Head
  145. Weld1.Part0 = Player.Character.Head
  146. Weld1.Part1 = Hair7
  147. Weld1.C0 = CFrame.new(0, 1, 0)
  148.  
  149. Mesh = Instance.new("SpecialMesh")
  150. Mesh.Offset = Vector3.new(0, -0.2, 0)
  151. Mesh.Parent = Hair7
  152. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  153. Mesh.MeshType = "FileMesh"
  154. Mesh.MeshId = "http://www.roblox.com/asset/?id=163989519"
  155. Mesh.TextureId = "http://www.roblox.com/asset/?id=163989706"
  156.  
  157.  
  158. Hair77 = Instance.new("Part")
  159. Hair77.Parent = Player.Character
  160. Hair77.Name = "Hair"
  161. Hair77.CanCollide = false
  162. Hair77.Locked = true
  163. Hair77.TopSurface = "Smooth"
  164. Hair77.BottomSurface = "Smooth"
  165. Hair77.formFactor = "Symmetric"
  166. Hair77.Material = "Metal"
  167. Hair77.BrickColor = BrickColor.new("Deep blue")
  168. Hair77.CFrame = Player.Character.Torso.CFrame
  169. Hair77.Size = Vector3.new(1, 1, 1)
  170. Hair77.Transparency = 0.5
  171.  
  172. Weld1 = Instance.new("Weld")
  173. Weld1.Parent = Player.Character.Head
  174. Weld1.Part0 = Player.Character.Head
  175. Weld1.Part1 = Hair77
  176. Weld1.C0 = CFrame.new(0, 1, 0)
  177.  
  178. Mesh2 = Instance.new("SpecialMesh")
  179. Mesh2.Offset = Vector3.new(0, -1.5, 0)
  180. Mesh2.Parent = Hair77
  181. Mesh2.Scale = Vector3.new(1.2, 1.2, 1.2)
  182. Mesh2.MeshType = "FileMesh"
  183. Mesh2.MeshId = "http://www.roblox.com/asset/?id=1254392112"
  184. Mesh2.TextureId = ""
  185.  
  186. local naeeym2 = Instance.new("BillboardGui",Character)
  187. naeeym2.AlwaysOnTop = true
  188. naeeym2.Size = UDim2.new(5,35,2,35)
  189. naeeym2.StudsOffset = Vector3.new(0,3,0)
  190. naeeym2.Adornee = Character.Head
  191. naeeym2.Name = "Name"
  192. --naeeym2.PlayerToHideFrom = Player
  193. naeeym2.MaxDistance = 200
  194. local tecks2 = Instance.new("TextLabel",naeeym2)
  195. tecks2.BackgroundTransparency = 1
  196. tecks2.TextScaled = true
  197. tecks2.BorderSizePixel = 0
  198. tecks2.Text = "Necro the Ice Dragon"
  199. tecks2.Font = "SciFi"
  200. tecks2.TextSize = 30
  201. tecks2.TextStrokeTransparency = 1
  202. tecks2.TextColor3 = Color3.new(0,0,255)
  203. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  204. tecks2.Size = UDim2.new(1,0,0.5,0)
  205. tecks2.Parent = naeeym2
  206.  
  207. IT = Instance.new
  208. CF = CFrame.new
  209. VT = Vector3.new
  210. RAD = math.rad
  211. C3 = Color3.new
  212. UD2 = UDim2.new
  213. BRICKC = BrickColor.new
  214. ANGLES = CFrame.Angles
  215. EULER = CFrame.fromEulerAnglesXYZ
  216. COS = math.cos
  217. ACOS = math.acos
  218. SIN = math.sin
  219. ASIN = math.asin
  220. ABS = math.abs
  221. MRANDOM = math.random
  222. FLOOR = math.floor
  223.  
  224. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  225. local NEWMESH = IT(MESH)
  226. if MESH == "SpecialMesh" then
  227. NEWMESH.MeshType = MESHTYPE
  228. if MESHID ~= "nil" and MESHID ~= "" then
  229. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  230. end
  231. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  232. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  233. end
  234. end
  235. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  236. NEWMESH.Scale = SCALE
  237. NEWMESH.Parent = PARENT
  238. return NEWMESH
  239. end
  240.  
  241. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  242. local NEWPART = IT("Part")
  243. NEWPART.formFactor = FORMFACTOR
  244. NEWPART.Reflectance = REFLECTANCE
  245. NEWPART.Transparency = TRANSPARENCY
  246. NEWPART.CanCollide = false
  247. NEWPART.Locked = true
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257.  
  258.  
  259. --//=================================\\
  260. --|| CUSTOMIZATION
  261. --\\=================================//
  262.  
  263. Class_Name = "₱Ɽł₴₥.exe"
  264. Weapon_Name = "Add-ons"
  265.  
  266. Custom_Colors = {
  267. Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
  268. Custom_Color_2 = BRICKC("Deep blue"); --2nd color for the weapon.
  269.  
  270. Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
  271. Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
  272. Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
  273. Custom_Color_6 = BRICKC("Toothpastee"); --Color for the health bar.
  274. Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
  275.  
  276. Custom_Color_8 = BRICKC("Deep blue"); --Background for the mana bar.
  277. Custom_Color_9 = BRICKC("Deep blue"); --Background for the secondary mana bar.
  278. Custom_Color_10 = BRICKC("Deep blue"); --Background for the stun bar.
  279. Custom_Color_11 = BRICKC("Deep blue"); --Background for the health bar.
  280. Custom_Color_12 = BRICKC("Deep blue"); --Background for the abilities.
  281. }
  282.  
  283.  
  284. Player_Size = 1 --Size of the player.
  285. Animation_Speed = 3
  286. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  287.  
  288. local Speed = 10
  289. Character.Humanoid.WalkSpeed = 10
  290. local Effects2 = {}
  291.  
  292. --//=================================\\
  293. --|| END OF CUSTOMIZATION
  294. --\\=================================//
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  307. local acs = Instance.new("Part")
  308. acs.CanCollide = false
  309. acs.Anchored = false
  310. acs.Size = Vector3.new(0,0,0)
  311. acs.CFrame = attachmentpart.CFrame
  312. acs.Parent = Character
  313. acs.BrickColor = color
  314. local meshs = Instance.new("SpecialMesh")
  315. meshs.MeshId = mesh
  316. meshs.TextureId = texture
  317. meshs.Parent = acs
  318. meshs.Scale = scale
  319. meshs.Offset = offset
  320. weldBetween(attachmentpart,acs)
  321. end
  322.  
  323. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  324. if TYPE == "Gem" then
  325. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  326. acs.Anchored = false
  327. acs.CanCollide = false
  328. acs.CFrame = PART.CFrame
  329. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  330. weldBetween(PART,acs)
  331. elseif TYPE == "Skull" then
  332. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  333. acs.Anchored = false
  334. acs.CanCollide = false
  335. acs.CFrame = PART.CFrame
  336. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  337. weldBetween(PART,acs)
  338. elseif TYPE == "Eye" then
  339. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  340. acs.Anchored = false
  341. acs.CanCollide = false
  342. acs.CFrame = PART.CFrame
  343. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  344. weldBetween(PART,acs)
  345. end
  346. end
  347.  
  348. --//=================================\\
  349. --|| USEFUL VALUES
  350. --\\=================================//
  351.  
  352. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  353. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  354. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  355. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  356. local CO1 = 0
  357. local CO2 = 0
  358. local CO3 = 0
  359. local CO4 = 0
  360. local CHANGEDEFENSE = 0
  361. local CHANGEDAMAGE = 0
  362. local CHANGEMOVEMENT = 0
  363. local ANIM = "Idle"
  364. local ATTACK = false
  365. local EQUIPPED = false
  366. local HOLD = false
  367. local COMBO = 1
  368. local LASTPOINT = nil
  369. local BLCF = nil
  370. local SCFR = nil
  371. local STAGGERHITANIM = false
  372. local STAGGERANIM = false
  373. local STUNANIM = false
  374. local CRITCHANCENUMBER = 0
  375. local IDLENUMBER = 0
  376. local DONUMBER = 0
  377. local HANDIDLE = false
  378. local SINE = 0
  379. local CHANGE = 2 / Animation_Speed
  380. local WALKINGANIM = false
  381. local WALK = 0
  382. local KEYHOLD = false
  383. local DISABLEJUMPING = false
  384. local HASBEENBLOCKED = false
  385. local STUNDELAYNUMBER = 0
  386. local MANADELAYNUMBER = 0
  387. local SECONDARYMANADELAYNUMBER = 0
  388. local ROBLOXIDLEANIMATION = IT("Animation")
  389. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  390. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  391. --ROBLOXIDLEANIMATION.Parent = Humanoid
  392. local WEAPONGUI = IT("ScreenGui", nil)
  393. WEAPONGUI.Name = "Weapon GUI"
  394. local WEAPONTOOL = IT("HopperBin", nil)
  395. WEAPONTOOL.Name = Weapon_Name
  396. local Weapon = IT("Model")
  397. Weapon.Name = Weapon_Name
  398. local Effects = IT("Folder", Weapon)
  399. Effects.Name = "Effects"
  400. local ANIMATOR = Humanoid.Animator
  401. local ANIMATE = Character.Animate
  402. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  403. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  404. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  405. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  406. local CUTSOUNDS = {"645750958","645747150"}
  407. local VICIOUSWOOSH = "658941933"
  408. local RELEASESOUND = "565538688"
  409. local CHARGESOUND = "565538601"
  410. local UNANCHOR = true
  411. local MAGICPARTICLE = "1229782954"
  412.  
  413. --//=================================\\
  414. --\\=================================//
  415.  
  416. --//=================================\\
  417. --|| STATS
  418. --\\=================================//
  419.  
  420. if Character:FindFirstChild("Stats") ~= nil then
  421. Character:FindFirstChild("Stats").Parent = nil
  422. end
  423.  
  424. local Stats = IT("Folder", nil)
  425. Stats.Name = "Stats"
  426. local ChangeStat = IT("Folder", Stats)
  427. ChangeStat.Name = "ChangeStat"
  428. local Defense = IT("NumberValue", Stats)
  429. Defense.Name = "Defense"
  430. Defense.Value = 1
  431. local Movement = IT("NumberValue", Stats)
  432. Movement.Name = "Movement"
  433. Movement.Value = 1
  434. local Damage = IT("NumberValue", Stats)
  435. Damage.Name = "Damage"
  436. Damage.Value = 1
  437. local Mana = IT("NumberValue", Stats)
  438. Mana.Name = "Mana"
  439. Mana.Value = 0
  440. local SecondaryMana = IT("NumberValue", Stats)
  441. SecondaryMana.Name = "SecondaryMana"
  442. SecondaryMana.Value = 0
  443. local CanCrit = IT("BoolValue", Stats)
  444. CanCrit.Name = "CanCrit"
  445. CanCrit.Value = false
  446. local CritChance = IT("NumberValue", Stats)
  447. CritChance.Name = "CritChance"
  448. CritChance.Value = 20
  449. local CanPenetrateArmor = IT("BoolValue", Stats)
  450. CanPenetrateArmor.Name = "CanPenetrateArmor"
  451. CanPenetrateArmor.Value = false
  452. local AntiTeamKill = IT("BoolValue", Stats)
  453. AntiTeamKill.Name = "AntiTeamKill"
  454. AntiTeamKill.Value = false
  455. local Rooted = IT("BoolValue", Stats)
  456. Rooted.Name = "Rooted"
  457. Rooted.Value = false
  458. local Block = IT("BoolValue", Stats)
  459. Block.Name = "Block"
  460. Block.Value = false
  461. local RecentEnemy = IT("ObjectValue", Stats)
  462. RecentEnemy.Name = "RecentEnemy"
  463. RecentEnemy.Value = nil
  464. local StaggerHit = IT("BoolValue", Stats)
  465. StaggerHit.Name = "StaggerHit"
  466. StaggerHit.Value = false
  467. local Stagger = IT("BoolValue", Stats)
  468. Stagger.Name = "Stagger"
  469. Stagger.Value = false
  470. local Stun = IT("BoolValue", Stats)
  471. Stun.Name = "Stun"
  472. Stun.Value = false
  473. local StunValue = IT("NumberValue", Stats)
  474. StunValue.Name = "StunValue"
  475. StunValue.Value = 0
  476.  
  477.  
  478. --//=================================\\
  479. --\\=================================//
  480.  
  481.  
  482.  
  483.  
  484.  
  485. --//=================================\\
  486. --|| DEBUFFS / BUFFS
  487. --\\=================================//
  488.  
  489. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  490. DEFENSECHANGE1.Name = "ChangeDefense"
  491. DEFENSECHANGE1.Value = 0
  492.  
  493. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  494. MOVEMENTCHANGE1.Name = "ChangeMovement"
  495. MOVEMENTCHANGE1.Value = 0
  496.  
  497. --//=================================\\
  498. --\\=================================//
  499.  
  500.  
  501.  
  502.  
  503.  
  504. --//=================================\\
  505. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  506. --\\=================================//
  507.  
  508. ArtificialHB = Instance.new("BindableEvent", script)
  509. ArtificialHB.Name = "ArtificialHB"
  510.  
  511. script:WaitForChild("ArtificialHB")
  512.  
  513. frame = Frame_Speed
  514. tf = 0
  515. allowframeloss = false
  516. tossremainder = false
  517. lastframe = tick()
  518. script.ArtificialHB:Fire()
  519.  
  520. game:GetService("RunService").Heartbeat:connect(function(s, p)
  521. tf = tf + s
  522. if tf >= frame then
  523. if allowframeloss then
  524. script.ArtificialHB:Fire()
  525. lastframe = tick()
  526. else
  527. for i = 1, math.floor(tf / frame) do
  528. script.ArtificialHB:Fire()
  529. end
  530. lastframe = tick()
  531. end
  532. if tossremainder then
  533. tf = 0
  534. else
  535. tf = tf - frame * math.floor(tf / frame)
  536. end
  537. end
  538. end)
  539.  
  540. --//=================================\\
  541. --\\=================================//
  542.  
  543.  
  544.  
  545.  
  546.  
  547. --//=================================\\
  548. --|| SOME FUNCTIONS
  549. --\\=================================//
  550.  
  551. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  552. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  553. end
  554.  
  555. function PositiveAngle(NUMBER)
  556. if NUMBER >= 0 then
  557. NUMBER = 0
  558. end
  559. return NUMBER
  560. end
  561.  
  562. function NegativeAngle(NUMBER)
  563. if NUMBER <= 0 then
  564. NUMBER = 0
  565. end
  566. return NUMBER
  567. end
  568.  
  569. function Swait(NUMBER)
  570. if NUMBER == 0 or NUMBER == nil then
  571. ArtificialHB.Event:wait()
  572. else
  573. for i = 1, NUMBER do
  574. ArtificialHB.Event:wait()
  575. end
  576. end
  577. end
  578.  
  579. function QuaternionFromCFrame(cf)
  580. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  581. local trace = m00 + m11 + m22
  582. if trace > 0 then
  583. local s = math.sqrt(1 + trace)
  584. local recip = 0.5 / s
  585. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  586. else
  587. local i = 0
  588. if m11 > m00 then
  589. i = 1
  590. end
  591. if m22 > (i == 0 and m00 or m11) then
  592. i = 2
  593. end
  594. if i == 0 then
  595. local s = math.sqrt(m00 - m11 - m22 + 1)
  596. local recip = 0.5 / s
  597. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  598. elseif i == 1 then
  599. local s = math.sqrt(m11 - m22 - m00 + 1)
  600. local recip = 0.5 / s
  601. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  602. elseif i == 2 then
  603. local s = math.sqrt(m22 - m00 - m11 + 1)
  604. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  605. end
  606. end
  607. end
  608.  
  609. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  610. local xs, ys, zs = x + x, y + y, z + z
  611. local wx, wy, wz = w * xs, w * ys, w * zs
  612. local xx = x * xs
  613. local xy = x * ys
  614. local xz = x * zs
  615. local yy = y * ys
  616. local yz = y * zs
  617. local zz = z * zs
  618. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  619. end
  620.  
  621. function QuaternionSlerp(a, b, t)
  622. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  623. local startInterp, finishInterp;
  624. if cosTheta >= 0.0001 then
  625. if (1 - cosTheta) > 0.0001 then
  626. local theta = ACOS(cosTheta)
  627. local invSinTheta = 1 / SIN(theta)
  628. startInterp = SIN((1 - t) * theta) * invSinTheta
  629. finishInterp = SIN(t * theta) * invSinTheta
  630. else
  631. startInterp = 1 - t
  632. finishInterp = t
  633. end
  634. else
  635. if (1 + cosTheta) > 0.0001 then
  636. local theta = ACOS(-cosTheta)
  637. local invSinTheta = 1 / SIN(theta)
  638. startInterp = SIN((t - 1) * theta) * invSinTheta
  639. finishInterp = SIN(t * theta) * invSinTheta
  640. else
  641. startInterp = t - 1
  642. finishInterp = t
  643. end
  644. end
  645. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  646. end
  647.  
  648. function Clerp(a, b, t)
  649. local qa = {QuaternionFromCFrame(a)}
  650. local qb = {QuaternionFromCFrame(b)}
  651. local ax, ay, az = a.x, a.y, a.z
  652. local bx, by, bz = b.x, b.y, b.z
  653. local _t = 1 - t
  654. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  655. end
  656.  
  657. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  658. local frame = IT("Frame")
  659. frame.BackgroundTransparency = TRANSPARENCY
  660. frame.BorderSizePixel = BORDERSIZEPIXEL
  661. frame.Position = POSITION
  662. frame.Size = SIZE
  663. frame.BackgroundColor3 = COLOR
  664. frame.BorderColor3 = BORDERCOLOR
  665. frame.Name = NAME
  666. frame.Parent = PARENT
  667. return frame
  668. end
  669.  
  670. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  671. local label = IT("TextLabel")
  672. label.BackgroundTransparency = 1
  673. label.Size = UD2(1, 0, 1, 0)
  674. label.Position = UD2(0, 0, 0, 0)
  675. label.TextColor3 = C3(255, 255, 255)
  676. label.TextStrokeTransparency = STROKETRANSPARENCY
  677. label.TextTransparency = TRANSPARENCY
  678. label.FontSize = TEXTFONTSIZE
  679. label.Font = TEXTFONT
  680. label.BorderSizePixel = BORDERSIZEPIXEL
  681. label.TextScaled = true
  682. label.Text = TEXT
  683. label.Name = NAME
  684. label.Parent = PARENT
  685. return label
  686. end
  687.  
  688. function NoOutlines(PART)
  689. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  690. end
  691.  
  692.  
  693. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  694. local NEWWELD = IT(TYPE)
  695. NEWWELD.Part0 = PART0
  696. NEWWELD.Part1 = PART1
  697. NEWWELD.C0 = C0
  698. NEWWELD.C1 = C1
  699. NEWWELD.Parent = PARENT
  700. return NEWWELD
  701. end
  702.  
  703. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  704. local NEWSOUND = nil
  705. coroutine.resume(coroutine.create(function()
  706. NEWSOUND = IT("Sound", PARENT)
  707. NEWSOUND.Volume = VOLUME
  708. NEWSOUND.Pitch = PITCH
  709. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  710. --Swait()
  711. NEWSOUND:play()
  712. if DOESLOOP == false then
  713. repeat Swait() until NEWSOUND.Playing == false
  714. NEWSOUND:remove()
  715. elseif DOESLOOP == true then
  716. NEWSOUND.Looped = true
  717. end
  718. end))
  719. return NEWSOUND
  720. end
  721.  
  722. function CFrameFromTopBack(at, top, back)
  723. local right = top:Cross(back)
  724. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  725. end
  726.  
  727. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  728. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  729. local mesh = IT("SpecialMesh",wave)
  730. mesh.MeshType = "FileMesh"
  731. wave.Anchored = true
  732. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  733. mesh.Scale = VT(size,size,size)
  734. mesh.Offset = VT(0,0,-size/8)
  735. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  736. coroutine.resume(coroutine.create(function(PART)
  737. for i = 1, waitt do
  738. Swait()
  739. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  740. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  741. if doesrotate == true then
  742. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  743. end
  744. wave.Transparency = wave.Transparency + (0.5/waitt)
  745. if wave.Transparency > 0.99 then
  746. wave:remove()
  747. end
  748. end
  749. end))
  750. end
  751.  
  752. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  753. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  754. local mesh = IT("SpecialMesh",wave)
  755. mesh.MeshType = "FileMesh"
  756. wave.Anchored = true
  757. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  758. mesh.Scale = VT(size,size,size)
  759. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  760. coroutine.resume(coroutine.create(function(PART)
  761. for i = 1, waitt do
  762. Swait()
  763. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  764. if doesrotate == true then
  765. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  766. end
  767. wave.Transparency = wave.Transparency + (0.5/waitt)
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774.  
  775. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  776. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  777. local mesh = IT("SpecialMesh",wave)
  778. mesh.MeshType = "FileMesh"
  779. wave.Anchored = true
  780. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  781. mesh.Scale = VT(size,size,size)
  782. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  783. coroutine.resume(coroutine.create(function(PART)
  784. for i = 1, waitt do
  785. Swait()
  786. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  787. if doesrotate == true then
  788. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  789. end
  790. wave.Transparency = wave.Transparency + (0.5/waitt)
  791. if wave.Transparency > 0.99 then
  792. wave:remove()
  793. end
  794. end
  795. end))
  796. end
  797.  
  798. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  799. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  800. local mesh = IT("SpecialMesh",wave)
  801. mesh.MeshType = "FileMesh"
  802. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  803. mesh.Scale = VT(size,size,size)
  804. wave.Anchored = true
  805. mesh.Offset = VT(0,0,0)
  806. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  807. coroutine.resume(coroutine.create(function(PART)
  808. for i = 1, waitt do
  809. Swait()
  810. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  811. if doesrotate == true then
  812. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  813. end
  814. wave.Transparency = wave.Transparency + (0.5/waitt)
  815. if wave.Transparency > 0.99 then
  816. wave:remove()
  817. end
  818. end
  819. end))
  820. end
  821.  
  822. function MagicSphere(size,waitt,part,color)
  823. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  824. local mesh = IT("SpecialMesh",wave)
  825. mesh.MeshType = "Sphere"
  826. wave.Anchored = true
  827. mesh.Scale = VT(size,size,size)
  828. mesh.Offset = VT(0,0,0)
  829. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  830. coroutine.resume(coroutine.create(function(PART)
  831. for i = 1, waitt do
  832. Swait()
  833. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  834. wave.Transparency = wave.Transparency + (1/waitt)
  835. if wave.Transparency > 0.99 then
  836. wave:remove()
  837. end
  838. end
  839. end))
  840. end
  841.  
  842. function MagicBlock(size,waitt,part,offset,color)
  843. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  844. local mesh = IT("BlockMesh",wave)
  845. wave.Anchored = true
  846. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  847. coroutine.resume(coroutine.create(function(PART)
  848. for i = 1, waitt do
  849. Swait()
  850. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  851. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  852. wave.Transparency = wave.Transparency + (1/waitt)
  853. if wave.Transparency > 0.99 then
  854. wave:remove()
  855. end
  856. end
  857. end))
  858. end
  859.  
  860. local EyeSizes={
  861. NumberSequenceKeypoint.new(0,0.5,0),
  862. NumberSequenceKeypoint.new(1,0.2,0)
  863. }
  864. local EyeTrans={
  865. NumberSequenceKeypoint.new(0,0,0),
  866. NumberSequenceKeypoint.new(1,1,0)
  867. }
  868. local PE=Instance.new("ParticleEmitter")
  869. PE.LightEmission=0.3
  870. PE.Size=NumberSequence.new(EyeSizes)
  871. PE.Transparency=NumberSequence.new(EyeTrans)
  872. PE.Rotation=NumberRange.new(0,360)
  873. PE.LockedToPart = false
  874. PE.Speed = NumberRange.new(0,0,0)
  875. PE.ZOffset = 0.3
  876. PE.Rate = 999
  877. PE.Name = "Particles"
  878.  
  879. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  880. local particle = nil
  881. coroutine.resume(coroutine.create(function(PART)
  882. particle = PE:Clone()
  883. Swait()
  884. particle.Rate = 999
  885. particle.Parent = art
  886. particle.Acceleration = accel
  887. if type == "Fire" then
  888. local EyeSizes={
  889. NumberSequenceKeypoint.new(0,0.5,0.3),
  890. NumberSequenceKeypoint.new(1,0.2,0.2)
  891. }
  892. particle.Size = NumberSequence.new(EyeSizes)
  893. elseif type == "Smoke" then
  894. local EyeSizes={
  895. NumberSequenceKeypoint.new(0,0.5,0),
  896. NumberSequenceKeypoint.new(1,5,0.5)
  897. }
  898. particle.Size = NumberSequence.new(EyeSizes)
  899. elseif type == "Solid" then
  900. local EyeSizes={
  901. NumberSequenceKeypoint.new(0,0.5,0),
  902. NumberSequenceKeypoint.new(1,0.5,0)
  903. }
  904. particle.Size = NumberSequence.new(EyeSizes)
  905. end
  906. particle.Lifetime=NumberRange.new(lifetime)
  907. particle.Drag = drag
  908. if locked == true then
  909. particle.LockedToPart = true
  910. end
  911. particle.Texture = "http://www.roblox.com/asset/?id="..text
  912. particle.Enabled = isenabledbydefault
  913. end))
  914. return particle
  915. end
  916.  
  917. local EyeSizes={
  918. NumberSequenceKeypoint.new(0,0.5,0),
  919. NumberSequenceKeypoint.new(1,0.2,0)
  920. }
  921. local EyeTrans={
  922. NumberSequenceKeypoint.new(0,0,0),
  923. NumberSequenceKeypoint.new(1,1,0)
  924. }
  925. local PE2=Instance.new("ParticleEmitter")
  926. PE2.LightEmission=0.8
  927. PE2.Size=NumberSequence.new(EyeSizes)
  928. PE2.Transparency=NumberSequence.new(EyeTrans)
  929. PE2.Rotation=NumberRange.new(0,360)
  930. PE2.LockedToPart = false
  931. PE2.Speed = NumberRange.new(0,0,0)
  932. PE2.ZOffset = 0.3
  933. PE2.Rate = 999
  934. PE2.VelocitySpread = 90000
  935. PE2.Name = "Particles"
  936.  
  937. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  938. local particle = nil
  939. coroutine.resume(coroutine.create(function(PART)
  940. particle = PE2:Clone()
  941. Swait()
  942. particle.Rate = 999
  943. particle.Parent = art
  944. particle.Acceleration = accel
  945. if type == "Fire" then
  946. local EyeSizes={
  947. NumberSequenceKeypoint.new(0,size,size/2),
  948. NumberSequenceKeypoint.new(1,size/4,size/8)
  949. }
  950. particle.Size = NumberSequence.new(EyeSizes)
  951. elseif type == "Smoke" then
  952. local EyeSizes={
  953. NumberSequenceKeypoint.new(0,0.5,0),
  954. NumberSequenceKeypoint.new(1,5,0.5)
  955. }
  956. particle.Size = NumberSequence.new(EyeSizes)
  957. elseif type == "Solid" then
  958. local EyeSizes={
  959. NumberSequenceKeypoint.new(0,0.5,0),
  960. NumberSequenceKeypoint.new(1,0.5,0)
  961. }
  962. particle.Size = NumberSequence.new(EyeSizes)
  963. end
  964. particle.Lifetime=NumberRange.new(lifetime)
  965. particle.Drag = drag
  966. if locked == true then
  967. particle.LockedToPart = true
  968. end
  969. particle.Speed = NumberRange.new(speed,speed,speed)
  970. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  971. particle.Enabled = isenabledbydefault
  972. --particle.Color = ColorSequence.new(Color3.new(0, 0, 255))
  973. end))
  974. return particle
  975. end
  976.  
  977. local Decal = IT("Decal")
  978.  
  979. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  980. local sinkhole = IT("Part")
  981. sinkhole.Size = VT(size,0,size)
  982. sinkhole.CFrame = cframe
  983. --sinkhole.Orientation = VT(0,0,0)
  984. sinkhole.Parent = Effects
  985. sinkhole.Material = "Neon"
  986. sinkhole.Color = C3(0, 0, 255)
  987. sinkhole.Anchored = true
  988. sinkhole.CanCollide = false
  989. sinkhole.Transparency = 1
  990. local decal = Decal:Clone()
  991. decal.Parent = sinkhole
  992. decal.Face = "Top"
  993. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  994. local decal2 = Decal:Clone()
  995. decal2.Parent = sinkhole
  996. decal2.Face = "Bottom"
  997. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  998. coroutine.resume(coroutine.create(function(PART)
  999. for i = 1, waitt do
  1000. Swait()
  1001. if doesrotate == true then
  1002. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1003. end
  1004. if alwaysfade == true then
  1005. decal.Transparency = decal.Transparency + (1/waitt)
  1006. decal2.Transparency = decal.Transparency + (1/waitt)
  1007. end
  1008. if i > waitt-11 and (alwaysfade ~= true) then
  1009. decal.Transparency = decal.Transparency + 0.1
  1010. decal2.Transparency = decal.Transparency + 0.1
  1011. end
  1012. end
  1013. sinkhole.Parent = nil
  1014. end))
  1015. return sinkhole
  1016. end
  1017.  
  1018. --//=================================\\
  1019. --\\=================================//
  1020.  
  1021.  
  1022. --//=================================\\
  1023. --|| WEAPON CREATION
  1024. --\\=================================//
  1025.  
  1026. if Player_Size ~= 1 then
  1027. for _, v in pairs (Weapon:GetChildren()) do
  1028. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1029. local p1 = v.Part1
  1030. v.Part1 = nil
  1031. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1032. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1033. v.Part1 = p1
  1034. elseif v.ClassName == "Part" then
  1035. for _, b in pairs (v:GetChildren()) do
  1036. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1037. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. Swait()
  1045.  
  1046. local Plate = IT("Part",Weapon)
  1047. Plate.Size = VT(1,0.1,1)
  1048. Plate.Transparency = 1
  1049. Plate.CanCollide = false
  1050. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  1051. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1052. weldBetween(LeftLeg,Plate)
  1053.  
  1054. local Plate = IT("Part",Weapon)
  1055. Plate.Size = VT(1,0.1,1)
  1056. Plate.Transparency = 1
  1057. Plate.CanCollide = false
  1058. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  1059. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1060. weldBetween(RightLeg,Plate)
  1061.  
  1062. local Plate = IT("Part",Weapon)
  1063. Plate.Size = VT(1,0.1,1)
  1064. Plate.Transparency = 1
  1065. Plate.CanCollide = false
  1066. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1067. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1068. weldBetween(RightArm,Plate)
  1069.  
  1070. local Plate = IT("Part",Weapon)
  1071. Plate.Size = VT(1,0.1,1)
  1072. Plate.Transparency = 1
  1073. Plate.CanCollide = false
  1074. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  1075. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1076. weldBetween(LeftArm,Plate)
  1077.  
  1078. local eye = IT("Part",Weapon)
  1079. eye.Size = VT(0.2,0.2,0.2)
  1080. eye.Shape = "Ball"
  1081. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  1082. eye.Material = "Neon"
  1083. eye.BrickColor = BRICKC("Institutional white")
  1084. weldBetween(Head,eye)
  1085.  
  1086.  
  1087.  
  1088. for _, c in pairs(Weapon:GetChildren()) do
  1089. if c.ClassName == "Part" then
  1090. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1091. end
  1092. end
  1093.  
  1094. Weapon.Parent = Character
  1095.  
  1096. Humanoid.Died:connect(function()
  1097. ATTACK = true
  1098. end)
  1099.  
  1100. print(Class_Name.." loaded.")
  1101.  
  1102. --//=================================\\
  1103. --\\=================================//
  1104.  
  1105.  
  1106.  
  1107.  
  1108.  
  1109. --//=================================\\
  1110. --|| DAMAGE FUNCTIONS
  1111. --\\=================================//
  1112.  
  1113. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1114. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  1115. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1116. local BODYGYRO = IT("BodyGyro", STATPART)
  1117. local BODYPOSITION = IT("BodyPosition", STATPART)
  1118. BODYPOSITION.P = 2000
  1119. BODYPOSITION.D = 100
  1120. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1121. if LABELTYPE == "Normal" then
  1122. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1123. elseif LABELTYPE == "Debuff" then
  1124. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1125. elseif LABELTYPE == "Interruption" then
  1126. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1127. end
  1128. game:GetService("Debris"):AddItem(STATPART ,5)
  1129. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1130. BILLBOARDGUI.Adornee = STATPART
  1131. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1132. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1133. BILLBOARDGUI.AlwaysOnTop = false
  1134. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1135. TEXTLABEL.BackgroundTransparency = 1
  1136. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1137. TEXTLABEL.Text = TEXT
  1138. TEXTLABEL.Font = "SciFi"
  1139. TEXTLABEL.FontSize="Size42"
  1140. TEXTLABEL.TextColor3 = COLOR
  1141. TEXTLABEL.TextStrokeTransparency = 1
  1142. TEXTLABEL.TextScaled = true
  1143. TEXTLABEL.TextWrapped = true
  1144. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1145. wait(0.2)
  1146. for i=1, 5 do
  1147. wait()
  1148. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1149. end
  1150. wait(1.2)
  1151. for i=1, 5 do
  1152. wait()
  1153. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1154. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1155. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1156. end
  1157. THEPART.Parent = nil
  1158. end),STATPART, BODYPOSITION, TEXTLABEL)
  1159. end
  1160.  
  1161.  
  1162. --//=================================\\
  1163. --|| DAMAGING
  1164. --\\=================================//
  1165.  
  1166. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1167. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1168. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1169. local dmg = math.random(min,max)
  1170. if humanoid.Health > 0 then
  1171. if beserk == true then
  1172. humanoid.Health = 0
  1173. else
  1174. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1175. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1176. if math.random(1,100) < critrate+1 then
  1177. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1178. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1179. else
  1180. humanoid.Health = humanoid.Health - dmg
  1181. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1182. end
  1183. local defence = Instance.new("BoolValue",hit.Parent)
  1184. defence.Name = ("HitBy"..Player.Name)
  1185. game:GetService("Debris"):AddItem(defence, 0.5)
  1186. end
  1187. end
  1188. end
  1189. end
  1190.  
  1191. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1192. local dmg = math.random(min,max)
  1193. for i,v in ipairs(workspace:GetChildren()) do
  1194. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1195. local body = v:GetChildren()
  1196. for part = 1, #body do
  1197. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1198. if(body[part].Position - position).Magnitude < radius then
  1199. if v.ClassName == "Model" then
  1200. if v:FindFirstChild("Humanoid") then
  1201. if v.Humanoid.Health ~= 0 then
  1202. if CanBeDodgedByJumping == true then
  1203. if body[part].Position.Y < position.Y+5 then
  1204. if math.random(1,100) < critrate+1 then
  1205. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1206. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1207. else
  1208. v.Humanoid.Health = v.Humanoid.Health - dmg
  1209. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1210. end
  1211. local defence = Instance.new("BoolValue",v)
  1212. defence.Name = ("HitBy"..Player.Name)
  1213. game:GetService("Debris"):AddItem(defence, 0.5)
  1214. end
  1215. else
  1216. if beserk == true then
  1217. v.Humanoid.Health = 0
  1218. end
  1219. if math.random(1,100) < critrate+1 then
  1220. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1221. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1222. else
  1223. v.Humanoid.Health = v.Humanoid.Health - dmg
  1224. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1225. end
  1226. local defence = Instance.new("BoolValue",v)
  1227. defence.Name = ("HitBy"..Player.Name)
  1228. game:GetService("Debris"):AddItem(defence, 0.5)
  1229. end
  1230. end
  1231. end
  1232. end
  1233. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1234. end
  1235. end
  1236. end
  1237. if v.ClassName == "Part" then
  1238. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1239. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1240. end
  1241. end
  1242. end
  1243. end
  1244. end
  1245.  
  1246. function attractnearest(postype,position,range,maxstrength,last)
  1247. if postype == "Vector" then
  1248. for i,v in ipairs(workspace:GetChildren()) do
  1249. local body = v:GetChildren()
  1250. for part = 1, #body do
  1251. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1252. if(body[part].Position - position).Magnitude < range then
  1253. if body[part]:FindFirstChild("ATTRACT") == nil then
  1254. local bv = Instance.new("BodyVelocity")
  1255. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1256. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1257. bv.Parent = body[part]
  1258. bv.Name = "ATTRACT"
  1259. else
  1260. coroutine.resume(coroutine.create(function()
  1261. for i = 1, last/5 do
  1262. Swait(5)
  1263. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1264. end
  1265. body[part].ATTRACT:remove()
  1266. end))
  1267. end
  1268. end
  1269. end
  1270. end
  1271. if v.ClassName == "Part" then
  1272. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1273. if v:FindFirstChild("ATTRACT") == nil then
  1274. local bv = Instance.new("BodyVelocity")
  1275. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1276. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1277. bv.Parent = v
  1278. bv.Name = "ATTRACT"
  1279. else
  1280. coroutine.resume(coroutine.create(function()
  1281. for i = 1, last/5 do
  1282. Swait(5)
  1283. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1284. end
  1285. v.ATTRACT:remove()
  1286. end))
  1287. end
  1288. end
  1289. end
  1290. end
  1291. elseif postype == "Part" then
  1292. for i,v in ipairs(workspace:GetChildren()) do
  1293. local body = v:GetChildren()
  1294. for part = 1, #body do
  1295. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1296. if(body[part].Position - position.Position).Magnitude < range then
  1297. if body[part]:FindFirstChild("ATTRACT") == nil then
  1298. local bv = Instance.new("BodyVelocity")
  1299. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1300. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1301. bv.Parent = body[part]
  1302. bv.Name = "ATTRACT"
  1303. else
  1304. coroutine.resume(coroutine.create(function()
  1305. for i = 1, last/5 do
  1306. Swait(5)
  1307. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1308. end
  1309. body[part].ATTRACT:remove()
  1310. end))
  1311. end
  1312. end
  1313. end
  1314. end
  1315. if v.ClassName == "Part" then
  1316. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1317. if v:FindFirstChild("ATTRACT") == nil then
  1318. local bv = Instance.new("BodyVelocity")
  1319. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1320. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1321. bv.Parent = v
  1322. bv.Name = "ATTRACT"
  1323. else
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 1, last/5 do
  1326. Swait(5)
  1327. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1328. end
  1329. v.ATTRACT:remove()
  1330. end))
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336. end
  1337.  
  1338. function killnearest(position,range,maxstrength,candestroy)
  1339. for i,v in ipairs(workspace:GetChildren()) do
  1340. local body = v:GetChildren()
  1341. for part = 1, #body do
  1342. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1343. if(body[part].Position - position).Magnitude < range then
  1344. if v.ClassName == "Model" then
  1345. v:BreakJoints()
  1346. end
  1347. if candestroy == true then
  1348. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1349. end
  1350. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1351. end
  1352. end
  1353. end
  1354. if v.ClassName == "Part" then
  1355. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1356. if candestroy == true then
  1357. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1358. end
  1359. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1360. end
  1361. end
  1362. end
  1363. end
  1364.  
  1365. --//=================================\\
  1366. --|| ATTACK FUNCTIONS AND STUFF
  1367. --\\=================================//
  1368.  
  1369. function CheckTableForString(Table, String)
  1370. for i, v in pairs(Table) do
  1371. if string.find(string.lower(String), string.lower(v)) then
  1372. return true
  1373. end
  1374. end
  1375. return false
  1376. end
  1377.  
  1378. function CheckIntangible(Hit)
  1379. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1380. if Hit and Hit.Parent then
  1381. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1382. return true
  1383. end
  1384. end
  1385. return false
  1386. end
  1387.  
  1388. Debris = game:GetService("Debris")
  1389.  
  1390. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1391. local Direction = CFrame.new(StartPos, Vec).lookVector
  1392. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1393. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1394. if RayHit and CheckIntangible(RayHit) then
  1395. if DelayIfHit then
  1396. wait()
  1397. end
  1398. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1399. end
  1400. return RayHit, RayPos, RayNormal
  1401. end
  1402.  
  1403. function turnto(pos)
  1404. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1405. end
  1406.  
  1407. function GraviBomb()
  1408. ATTACK = true
  1409. for i=0, 1, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1417. end
  1418. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1419. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1420. coroutine.resume(coroutine.create(function()
  1421. local cframe = CF(Mouse.Hit.p)
  1422. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1423. for i = 1, 5 do
  1424. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1425. local sphere = IT("Part",Effects)
  1426. sphere.Shape = "Ball"
  1427. sphere.Size = VT(50,50,50)
  1428. sphere.Anchored = true
  1429. sphere.CanCollide = false
  1430. sphere.Material = "Neon"
  1431. sphere.BrickColor = BRICKC("Toothpaste")
  1432. sphere.Transparency = 0
  1433. sphere.CFrame = cframe
  1434. for i = 1, 10 do
  1435. Swait(2)
  1436. attractnearest("Vector",cframe.p,75,50,10)
  1437. sphere.CFrame = cframe
  1438. sphere.Size = sphere.Size - VT(5,5,5)
  1439. sphere.CFrame = cframe
  1440. end
  1441. sphere:remove()
  1442. end
  1443. local scale = 5
  1444. coroutine.resume(coroutine.create(function()
  1445. CreateSound(RELEASESOUND, Effects, 2, 1)
  1446. MagicSphere(100,125,cframe,"Institutional white")
  1447. MagicSphere(75,125,cframe,"Institutional white")
  1448. CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
  1449. CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
  1450. CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
  1451. for i = 1, 15 do
  1452. Swait()
  1453. killnearest(cframe.p,25,150)
  1454. end
  1455. end))
  1456. end))
  1457. for i=0, 1, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1465. end
  1466. ATTACK = false
  1467. end
  1468.  
  1469. function GraviSpear()
  1470. ATTACK = true
  1471. for i=0, 1.5, 0.1 / Animation_Speed do
  1472. Swait()
  1473. turnto(Mouse.Hit.p)
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1480. end
  1481. local spear = IT("Part",Effects)
  1482. spear.Anchored = true
  1483. spear.CanCollide = false
  1484. spear.Shape = "Ball"
  1485. spear.Size = VT(0,0,0)
  1486. spear.Material = "Neon"
  1487. spear.Transparency = 0.2
  1488. spear.BrickColor = BRICKC("Toothpaste")
  1489. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1490. local inner = spear:Clone()
  1491. inner.Parent = spear
  1492. inner.Size = VT(0,0,0)
  1493. inner.BrickColor = BRICKC("Toothpaste")
  1494. inner.CFrame = spear.CFrame
  1495. for i = 1, 10 do
  1496. Swait()
  1497. turnto(Mouse.Hit.p)
  1498. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1499. inner.CFrame = spear.CFrame
  1500. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1501. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1502. end
  1503. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1504. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1505. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1506. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1507. local bv = Instance.new("BodyVelocity")
  1508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1509. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1510. bv.Parent = spear
  1511. bv.Name = "MOVE"
  1512. weldBetween(spear,inner)
  1513. spear.Anchored = false
  1514. inner.Anchored = false
  1515. local harm = spear.Touched:Connect(function(hit)
  1516. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1517. local cframe = spear.CFrame
  1518. coroutine.resume(coroutine.create(function()
  1519. spear.Parent = nil
  1520. coroutine.resume(coroutine.create(function()
  1521. CreateSound(RELEASESOUND, Effects, 2, 1)
  1522. MagicSphere(60,125,cframe,"Institutional white")
  1523. MagicSphere(50,125,cframe,"Institutional white")
  1524. CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
  1525. CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
  1526. CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
  1527. for i = 1, 15 do
  1528. Swait()
  1529. killnearest(cframe.p,15,150)
  1530. end
  1531. end))
  1532. end))
  1533. end
  1534. end)
  1535. coroutine.resume(coroutine.create(function()
  1536. repeat
  1537. Swait()
  1538. CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
  1539. attractnearest("Part",spear,65,70,5)
  1540. until spear.Parent == nil
  1541. end))
  1542. ATTACK = false
  1543. end
  1544.  
  1545. function WarpSpear()
  1546. ATTACK = true
  1547. for i=0, 1.5, 0.1 / Animation_Speed do
  1548. Swait()
  1549. turnto(Mouse.Hit.p)
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1556. end
  1557. local spear = IT("Part",Effects)
  1558. spear.Anchored = true
  1559. spear.CanCollide = false
  1560. spear.Shape = "Ball"
  1561. spear.Size = VT(0,0,0)
  1562. spear.Material = "Neon"
  1563. spear.Transparency = 0.2
  1564. spear.BrickColor = BRICKC("Toothpaste")
  1565. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1566. local inner = spear:Clone()
  1567. inner.Parent = spear
  1568. inner.Size = VT(0,0,0)
  1569. inner.BrickColor = BRICKC("Toothpaste")
  1570. inner.CFrame = spear.CFrame
  1571. for i = 1, 5 do
  1572. Swait()
  1573. turnto(Mouse.Hit.p)
  1574. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1575. inner.CFrame = spear.CFrame
  1576. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1577. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1578. end
  1579. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1580. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1581. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1582. local bv = Instance.new("BodyVelocity")
  1583. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1584. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1585. bv.Parent = spear
  1586. bv.Name = "MOVE"
  1587. weldBetween(spear,inner)
  1588. spear.Anchored = false
  1589. inner.Anchored = false
  1590. local HIT = false
  1591. local harm = spear.Touched:Connect(function(hit)
  1592. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1593. local cframe = spear.CFrame
  1594. HIT = true
  1595. coroutine.resume(coroutine.create(function()
  1596. spear.Parent = nil
  1597. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1598. coroutine.resume(coroutine.create(function()
  1599. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1600. MagicSphere(30,105,cframe,"Institutional white")
  1601. MagicSphere(25,105,cframe,"Institutional white")
  1602. for i = 1, 15 do
  1603. Swait()
  1604. killnearest(cframe.p,7.5,150)
  1605. end
  1606. end))
  1607. end))
  1608. end
  1609. end)
  1610. coroutine.resume(coroutine.create(function()
  1611. Swait(75)
  1612. if HIT == false then
  1613. local cframe = spear.CFrame
  1614. HIT = true
  1615. coroutine.resume(coroutine.create(function()
  1616. spear.Parent = nil
  1617. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1618. coroutine.resume(coroutine.create(function()
  1619. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1620. MagicSphere(30,105,cframe,"Institutional white")
  1621. MagicSphere(25,105,cframe,"Institutional white")
  1622. for i = 1, 15 do
  1623. Swait()
  1624. killnearest(cframe.p,7.5,150)
  1625. end
  1626. end))
  1627. end))
  1628. end
  1629. end))
  1630. coroutine.resume(coroutine.create(function()
  1631. local loop = 0
  1632. repeat
  1633. Swait()
  1634. loop = loop + 1
  1635. if loop == 4 then
  1636. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1637. end
  1638. if loop == 7 then
  1639. loop = 0
  1640. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1641. end
  1642. attractnearest("Part",spear,12.5,50,5)
  1643. until spear.Parent == nil
  1644. end))
  1645. ATTACK = false
  1646. end
  1647.  
  1648. function GravityGlobe()
  1649. ATTACK = true
  1650. Rooted = true
  1651. for i=0, 1, 0.1 / Animation_Speed do
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1659. end
  1660. coroutine.resume(coroutine.create(function()
  1661. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1662. local cframe = RootPart.CFrame
  1663. CreateSound(RELEASESOUND, Effects, 2, 1)
  1664. local sphere = IT("Part",Effects)
  1665. sphere.Shape = "Ball"
  1666. sphere.Size = VT(0,0,0)
  1667. sphere.Anchored = true
  1668. sphere.CanCollide = false
  1669. sphere.Material = "Neon"
  1670. sphere.Transparency = 0.5
  1671. sphere.BrickColor = BRICKC("Toothpaste")
  1672. sphere.CFrame = cframe
  1673. local sphere2 = IT("Part",Effects)
  1674. sphere2.Shape = "Ball"
  1675. sphere2.Size = VT(0,0,0)
  1676. sphere2.Anchored = true
  1677. sphere2.CanCollide = false
  1678. sphere2.Material = "Neon"
  1679. sphere2.Transparency = 0.3
  1680. sphere2.BrickColor = BRICKC("Toothpaste")
  1681. sphere2.CFrame = cframe
  1682. for i = 1, 10 do
  1683. Swait(2)
  1684. attractnearest("Vector",cframe.p,50,50,10)
  1685. sphere.CFrame = cframe
  1686. sphere.Size = sphere.Size + VT(4,4,4)
  1687. sphere2.CFrame = cframe
  1688. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1689. killnearest(cframe.p,15,0)
  1690. end
  1691. local scale = 0.2
  1692. local mode = "shrink"
  1693. for i = 1, 350 do
  1694. Swait()
  1695. if mode == "shrink" then
  1696. scale = scale + scale
  1697. if scale >= - 65 then
  1698. mode = "grow"
  1699. end
  1700. elseif mode == "grow" then
  1701. scale = scale + -scale*2
  1702. if scale <= - 65 then
  1703. mode = "shrink"
  1704. end
  1705. end
  1706. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
  1707. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1708. attractnearest("Vector",cframe.p,50,50,5)
  1709. killnearest(cframe.p,15,0)
  1710. end
  1711. for i = 1, 10 do
  1712. Swait(2)
  1713. sphere.CFrame = cframe
  1714. sphere.Size = sphere.Size - VT(5,5,5)
  1715. sphere.CFrame = cframe
  1716. sphere2.CFrame = cframe
  1717. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1718. end
  1719. sphere:remove()
  1720. sphere2:remove()
  1721. end))
  1722. for i=0, 1, 0.1 / Animation_Speed do
  1723. Swait()
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1730. end
  1731. Rooted = false
  1732. ATTACK = false
  1733. end
  1734.  
  1735. function GravityBeam()
  1736. ATTACK = true
  1737. Rooted = true
  1738. for i=0, 1.5, 0.1 / Animation_Speed do
  1739. Swait()
  1740. turnto(Mouse.Hit.p)
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1747. end
  1748. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1749. local loop = 0
  1750. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1751. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1752. local pos = nil
  1753. repeat
  1754. if loop < 150 then
  1755. Swait()
  1756. loop = loop + 1
  1757. turnto(Mouse.Hit.p)
  1758. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1759. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1760. else
  1761. loopsound2.Pitch = 1
  1762. loopsound:Stop()
  1763. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1764. turnto(Mouse.Hit.p)
  1765. MagicSphere(35,25,CF(startpos),"Institutional white")
  1766. MagicSphere(32,25,CF(startpos),"Institutional white")
  1767. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1768. local distance = (startpos - RayPos).magnitude
  1769. local laser = Instance.new("Part",Effects)
  1770. laser.Transparency = 0.5
  1771. laser.CanCollide = false
  1772. laser.Anchored = true
  1773. laser.BrickColor = BrickColor.new("Toothpaste")
  1774. laser.Material = "Neon"
  1775. laser.formFactor = Enum.FormFactor.Custom
  1776. laser.Size = Vector3.new(2.5, 2.5, distance)
  1777. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1778. local laser2 = Instance.new("Part",Effects)
  1779. laser2.Transparency = 0
  1780. laser2.CanCollide = false
  1781. laser2.Anchored = true
  1782. laser2.BrickColor = BrickColor.new("Toothpaste")
  1783. laser2.Material = "Neon"
  1784. laser2.formFactor = Enum.FormFactor.Custom
  1785. laser2.Size = Vector3.new(2, 2, distance)
  1786. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1787. killnearest(RayPos,5,150,true)
  1788. MagicSphere(350,2,CF(RayPos),"Toothpaste")
  1789. MagicSphere(320,2,CF(RayPos),"Toothpastee")
  1790. if RayHit ~= nil then
  1791. CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste")
  1792. end
  1793. attractnearest("Vector",RayPos,40,50,10)
  1794. pos = RayPos
  1795. Swait()
  1796. laser2:remove()
  1797. laser:remove()
  1798. end
  1799. until KEYHOLD == false
  1800. if loop == 150 then
  1801. local cframe = CF(pos)
  1802. coroutine.resume(coroutine.create(function()
  1803. coroutine.resume(coroutine.create(function()
  1804. CreateSound(RELEASESOUND, Effects, 2, 1)
  1805. MagicSphere(500,55,cframe,"Institutional white")
  1806. MagicSphere(450,55,cframe,"Institutional white")
  1807. for i = 1, 15 do
  1808. Swait()
  1809. killnearest(cframe.p,75,150)
  1810. end
  1811. end))
  1812. end))
  1813. end
  1814. loopsound2:remove()
  1815. loopsound:remove()
  1816. Rooted = false
  1817. ATTACK = false
  1818. end
  1819.  
  1820. --//=================================\\
  1821. --|| ASSIGN THINGS TO KEYS
  1822. --\\=================================//
  1823.  
  1824. Humanoid.Changed:connect(function(Jump)
  1825. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1826. Humanoid.Jump = false
  1827. end
  1828. end)
  1829.  
  1830. function MouseDown(Mouse)
  1831. if ATTACK == false then
  1832. end
  1833. end
  1834.  
  1835. function MouseUp(Mouse)
  1836. HOLD = false
  1837. end
  1838.  
  1839. function KeyDown(Key)
  1840. KEYHOLD = true
  1841. if Key == "q" and ATTACK == false then
  1842. GraviBomb()
  1843. end
  1844.  
  1845. if Key == "e" and ATTACK == false then
  1846. GraviSpear()
  1847. end
  1848.  
  1849. if Key == "r" and ATTACK == false then
  1850. GravityGlobe()
  1851. end
  1852.  
  1853. if Key == "g" and ATTACK == false then
  1854. GravityBeam()
  1855. end
  1856.  
  1857. if Key == "x" and ATTACK == false then
  1858. end
  1859.  
  1860. if Key == "c" and ATTACK == false then
  1861. WarpSpear()
  1862. end
  1863.  
  1864. if Key == "t" and ATTACK == false then
  1865. CreateSound("305685800", Head, 10, 1 ,false)
  1866. end
  1867. end
  1868.  
  1869. function KeyUp(Key)
  1870. KEYHOLD = false
  1871. end
  1872. --this part always causes scripting issues
  1873. Mouse.Button1Down:connect(function(NEWKEY)
  1874. MouseDown(NEWKEY)
  1875. end)
  1876. Mouse.Button1Up:connect(function(NEWKEY)
  1877. MouseUp(NEWKEY)
  1878. end)
  1879. Mouse.KeyDown:connect(function(NEWKEY)
  1880. KeyDown(NEWKEY)
  1881. end)
  1882. Mouse.KeyUp:connect(function(NEWKEY)
  1883. KeyUp(NEWKEY)
  1884. end)
  1885.  
  1886. --//=================================\\
  1887. --\\=================================//
  1888.  
  1889.  
  1890. function unanchor()
  1891. if UNANCHOR == true then
  1892. g = Character:GetChildren()
  1893. for i = 1, #g do
  1894. if g[i].ClassName == "Part" then
  1895. g[i].Anchored = false
  1896. end
  1897. end
  1898. end
  1899. end
  1900.  
  1901.  
  1902. --//=================================\\
  1903. --|| WRAP THE WHOLE SCRIPT UP
  1904. --\\=================================//
  1905.  
  1906. Humanoid.Changed:connect(function(Jump)
  1907. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1908. Humanoid.Jump = false
  1909. end
  1910. end)
  1911.  
  1912. ANIMATE.Parent = nil
  1913. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1914. IDLEANIMATION:Play()
  1915.  
  1916. while true do
  1917. Swait()
  1918. SINE = SINE + CHANGE
  1919. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1920. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1921. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1922. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1923. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1924. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1925. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1926. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1927. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1928. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1929. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1930. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1931. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1932. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1933. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. end
  1935. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1936. ANIM = "Jump"
  1937. if ATTACK == false then
  1938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1944. end
  1945. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1946. ANIM = "Fall"
  1947. if ATTACK == false then
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1954. end
  1955. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1956. ANIM = "Idle"
  1957. if ATTACK == false then
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. end
  1965. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1966. ANIM = "Walk"
  1967. WALK = WALK + 1 / Animation_Speed
  1968. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1969. WALK = 0
  1970. if WALKINGANIM == true then
  1971. WALKINGANIM = false
  1972. elseif WALKINGANIM == false then
  1973. WALKINGANIM = true
  1974. end
  1975. end
  1976. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1977. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1978. if ATTACK == false then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. end
  1986. end
  1987. if #Effects2>0 then
  1988. for e=1,#Effects2 do
  1989. if Effects2[e]~=nil then
  1990. local Thing=Effects2[e]
  1991. if Thing~=nil then
  1992. local Part=Thing[1]
  1993. local Mode=Thing[2]
  1994. local Delay=Thing[3]
  1995. local IncX=Thing[4]
  1996. local IncY=Thing[5]
  1997. local IncZ=Thing[6]
  1998. local Part2=Thing[8]
  1999. if Thing[1].Transparency<=1 then
  2000. if Thing[2]=="Block1" then
  2001. Thing[1].CFrame=Thing[1].CFrame
  2002. Mesh=Thing[1].Mesh
  2003. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2004. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2005. elseif Thing[2]=="Cylinder" then
  2006. Mesh=Thing[1].Mesh
  2007. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2008. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2009. elseif Thing[2]=="Blood" then
  2010. Mesh=Thing[7]
  2011. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2012. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2013. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2014. elseif Thing[2]=="Elec" then
  2015. Mesh=Thing[1].Mesh
  2016. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2017. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2018. elseif Thing[2]=="Disappear" then
  2019. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2020. end
  2021. else
  2022. Part.Parent=nil
  2023. table.remove(Effects2,e)
  2024. end
  2025. end
  2026. end
  2027. end
  2028. end
  2029. unanchor()
  2030. Humanoid.MaxHealth = "inf"
  2031. Humanoid.Health = "inf"
  2032. if Rooted == false then
  2033. Disable_Jump = false
  2034. Humanoid.WalkSpeed = Speed
  2035. elseif Rooted == true then
  2036. Disable_Jump = true
  2037. Humanoid.WalkSpeed = 0
  2038. end
  2039. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  2040. end
  2041.  
  2042. --//=================================\\
  2043. --\\=================================//
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049. --//====================================================\\--
  2050. --|| END OF SCRIPT
  2051. --\\====================================================//--
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