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1 | - | ----------------------- |
1 | + | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" |
2 | - | --[[ Name : Wanderer ]]-- |
2 | + | do |
3 | script.Parent = InternalData.RealOwner.Character | |
4 | - | --A script By makhail07 |
4 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
5 | local function createObject (connections, index) | |
6 | - | --Discord Creterisk#2958 |
6 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
8 | - | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
8 | + | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; |
9 | - | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT |
9 | + | meta.__index = function (self, i) |
10 | - | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT |
10 | + | if (i == 'TriggerEvent') then return runbind end; |
11 | - | --YOU FUCKING SKIDS, |
11 | + | return connections[i] and connections[i].Event or index[i]; |
12 | - | --For Those who log/decompile this, If you sell or trade this, |
12 | + | end; |
13 | - | --and I find out who you are, i will take massive action. |
13 | + | meta.__newindex = index;meta.__metatable = false;return proxy |
14 | end; | |
15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
16 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
21 | if FiredBy.Name ~= InternalData.RealOwner.Name then return end | |
22 | if Input.MouseEvent then | |
23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
24 | else | |
25 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
26 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
27 | for _,Action in pairs(ContextActionService.Actions) do | |
28 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
29 | end | |
30 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
31 | end | |
32 | end) | |
33 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
34 | Event.Parent = NLS([[ | |
35 | - | local plr = game:service'Players'.LocalPlayer |
35 | + | local Player = owner; |
36 | local Event = script:WaitForChild("UserInput"); | |
37 | local UserInputService = game:GetService("UserInputService"); | |
38 | local Mouse = Player:GetMouse(); | |
39 | local Input = function(Input,gameProcessedEvent) | |
40 | if gameProcessedEvent then return end | |
41 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
42 | end | |
43 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
44 | local Hit,Target | |
45 | while wait(1/60) do | |
46 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
47 | Hit = Mouse.Hit;Target = Mouse.Target; | |
48 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
49 | end | |
50 | end | |
51 | ]],InternalData.RealOwner.Character) | |
52 | end | |
53 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
54 | __index = function (self,Index) | |
55 | if Index:lower() == 'new' then | |
56 | return function (Type, Parent) | |
57 | local Real = InternalData.RealInstance.new(Type,Parent) | |
58 | if not Type then return end | |
59 | if Type == "BillboardGui" then | |
60 | return setmetatable({},{ | |
61 | __index = function (self,Index) | |
62 | return Real[Index] | |
63 | end; | |
64 | __newindex = function (self,Index,Value) | |
65 | if Index:lower() == "playertohidefrom" then | |
66 | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end | |
67 | else | |
68 | Real[Index] = Value | |
69 | end | |
70 | end; | |
71 | __tostring = function(self) return tostring(Real) end; | |
72 | }) | |
73 | end | |
74 | return Real | |
75 | end | |
76 | end | |
77 | return InternalData.RealInstance[Index] | |
78 | end; | |
79 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
80 | }); | |
81 | InternalData.RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self)return InternalData["Mouse"] end | |
92 | end | |
93 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
94 | elseif Index == "FakePlayer" then | |
95 | return true | |
96 | end | |
97 | return RealPlayer[Index] | |
98 | end; | |
99 | __tostring = function(self) return tostring(RealPlayer) end | |
100 | }) | |
101 | end | |
102 | end | |
103 | if InternalData.RealGame[Index] then | |
104 | local Type = type(InternalData.RealGame[Index]) | |
105 | if Type == "function" then | |
106 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
107 | return function (self,Service) | |
108 | local FakeServices = { | |
109 | ["players"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function (self2,Index2) | |
112 | local RealService = InternalData.RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...)end | |
116 | else | |
117 | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end | |
118 | return RealService[Index2] | |
119 | end | |
120 | end; | |
121 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
122 | }) | |
123 | end; | |
124 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
125 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
126 | ["runservice"] = function() | |
127 | return setmetatable({},{ | |
128 | __index = function(self2,Index2) | |
129 | local RealService = InternalData.RealGame:GetService(Service) | |
130 | local Type2 = type(Index2) | |
131 | if Type2 == "function" then | |
132 | return function (self,...) return RealService[Index2](RealService,...) end | |
133 | else | |
134 | local RunServices = { | |
135 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
136 | ["renderstepped"] = function() return RealService["Stepped"] end | |
137 | } | |
138 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
139 | return RealService[Index2] | |
140 | end | |
141 | end; | |
142 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
143 | }) | |
144 | end | |
145 | } | |
146 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
147 | return InternalData.RealGame:GetService(Service) | |
148 | end | |
149 | end | |
150 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
151 | else | |
152 | if game:GetService(Index) then return game:GetService(Index) end | |
153 | return InternalData.RealGame[Index] | |
154 | end | |
155 | end | |
156 | return nil | |
157 | end; | |
158 | __tostring = function(self) return tostring(InternalData.game) end | |
159 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
160 | ||
161 | --//Paste script below this line. | |
162 | ||
163 | local FavIDs = { | |
164 | 340106355, --Nefl Crystals | |
165 | 927529620, --Dimension | |
166 | 876981900, --Fantasy | |
167 | 398987889, --Ordinary Days | |
168 | 1117396305, --Oh wait, it's you. | |
169 | 885996042, --Action Winter Journey | |
170 | 919231299, --Sprawling Idiot Effigy | |
171 | 743466274, --Good Day Sunshine | |
172 | 727411183, --Knife Fight | |
173 | 1402748531, --The Earth Is Counting On You! | |
174 | 595230126 --Robot Language | |
175 | } | |
176 | ||
177 | ||
178 | ||
179 | --The reality of my life isn't real but a Universe -makhail07 | |
180 | wait(0.2) | |
181 | local plr = owner | |
182 | print('Local User is '..plr.Name) | |
183 | print('Wanderer Loaded') | |
184 | print('A lone Wanderer searching for hope.') | |
185 | local char = plr.Character | |
186 | local hum = char.Humanoid | |
187 | local hed = char.Head | |
188 | local root = char.HumanoidRootPart | |
189 | local rootj = root.RootJoint | |
190 | local tors = char.Torso | |
191 | local ra = char["Right Arm"] | |
192 | local la = char["Left Arm"] | |
193 | local rl = char["Right Leg"] | |
194 | local ll = char["Left Leg"] | |
195 | local neck = tors["Neck"] | |
196 | local mouse = plr:GetMouse() | |
197 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
198 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
199 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
200 | local maincolor = BrickColor.new("Cool yellow") | |
201 | ||
202 | ------------------------------------------------------- | |
203 | --Start Good Stuff-- | |
204 | ------------------------------------------------------- | |
205 | cam = game.Workspace.CurrentCamera | |
206 | CF = CFrame.new | |
207 | angles = CFrame.Angles | |
208 | attack = false | |
209 | Euler = CFrame.fromEulerAnglesXYZ | |
210 | Rad = math.rad | |
211 | IT = Instance.new | |
212 | BrickC = BrickColor.new | |
213 | Cos = math.cos | |
214 | Acos = math.acos | |
215 | Sin = math.sin | |
216 | Asin = math.asin | |
217 | Abs = math.abs | |
218 | Mrandom = math.random | |
219 | Floor = math.floor | |
220 | ------------------------------------------------------- | |
221 | --End Good Stuff-- | |
222 | ------------------------------------------------------- | |
223 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
224 | RSH, LSH = nil, nil | |
225 | RW = Instance.new("Weld") | |
226 | LW = Instance.new("Weld") | |
227 | RH = tors["Right Hip"] | |
228 | LH = tors["Left Hip"] | |
229 | RSH = tors["Right Shoulder"] | |
230 | LSH = tors["Left Shoulder"] | |
231 | RSH.Parent = nil | |
232 | LSH.Parent = nil | |
233 | RW.Name = "RW" | |
234 | RW.Part0 = tors | |
235 | RW.C0 = CF(1.5, 0.5, 0) | |
236 | RW.C1 = CF(0, 0.5, 0) | |
237 | RW.Part1 = ra | |
238 | RW.Parent = tors | |
239 | LW.Name = "LW" | |
240 | LW.Part0 = tors | |
241 | LW.C0 = CF(-1.5, 0.5, 0) | |
242 | LW.C1 = CF(0, 0.5, 0) | |
243 | LW.Part1 = la | |
244 | LW.Parent = tors | |
245 | Effects = {} | |
246 | ------------------------------------------------------- | |
247 | --Start HeartBeat-- | |
248 | ------------------------------------------------------- | |
249 | ArtificialHB = Instance.new("BindableEvent", script) | |
250 | ArtificialHB.Name = "Heartbeat" | |
251 | script:WaitForChild("Heartbeat") | |
252 | ||
253 | frame = 1 / 60 | |
254 | tf = 0 | |
255 | allowframeloss = false | |
256 | tossremainder = false | |
257 | ||
258 | ||
259 | lastframe = tick() | |
260 | script.Heartbeat:Fire() | |
261 | ||
262 | ||
263 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
264 | tf = tf + s | |
265 | if tf >= frame then | |
266 | if allowframeloss then | |
267 | script.Heartbeat:Fire() | |
268 | lastframe = tick() | |
269 | else | |
270 | for i = 1, math.floor(tf / frame) do | |
271 | script.Heartbeat:Fire() | |
272 | end | |
273 | lastframe = tick() | |
274 | end | |
275 | if tossremainder then | |
276 | tf = 0 | |
277 | else | |
278 | tf = tf - frame * math.floor(tf / frame) | |
279 | end | |
280 | end | |
281 | end) | |
282 | ------------------------------------------------------- | |
283 | --End HeartBeat-- | |
284 | ------------------------------------------------------- | |
285 | ||
286 | ------------------------------------------------------- | |
287 | --Start Important Functions-- | |
288 | ------------------------------------------------------- | |
289 | function swait(num) | |
290 | if num == 0 or num == nil then | |
291 | game:service("RunService").Stepped:wait(0) | |
292 | else | |
293 | for i = 0, num do | |
294 | game:service("RunService").Stepped:wait(0) | |
295 | end | |
296 | end | |
297 | end | |
298 | function thread(f) | |
299 | coroutine.resume(coroutine.create(f)) | |
300 | end | |
301 | function clerp(a, b, t) | |
302 | local qa = { | |
303 | QuaternionFromCFrame(a) | |
304 | } | |
305 | local qb = { | |
306 | QuaternionFromCFrame(b) | |
307 | } | |
308 | local ax, ay, az = a.x, a.y, a.z | |
309 | local bx, by, bz = b.x, b.y, b.z | |
310 | local _t = 1 - t | |
311 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
312 | end | |
313 | function QuaternionFromCFrame(cf) | |
314 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
315 | local trace = m00 + m11 + m22 | |
316 | if trace > 0 then | |
317 | local s = math.sqrt(1 + trace) | |
318 | local recip = 0.5 / s | |
319 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
320 | else | |
321 | local i = 0 | |
322 | if m00 < m11 then | |
323 | i = 1 | |
324 | end | |
325 | if m22 > (i == 0 and m00 or m11) then | |
326 | i = 2 | |
327 | end | |
328 | if i == 0 then | |
329 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
330 | local recip = 0.5 / s | |
331 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
332 | elseif i == 1 then | |
333 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
334 | local recip = 0.5 / s | |
335 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
336 | elseif i == 2 then | |
337 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
338 | local recip = 0.5 / s | |
339 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
340 | end | |
341 | end | |
342 | end | |
343 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
344 | local xs, ys, zs = x + x, y + y, z + z | |
345 | local wx, wy, wz = w * xs, w * ys, w * zs | |
346 | local xx = x * xs | |
347 | local xy = x * ys | |
348 | local xz = x * zs | |
349 | local yy = y * ys | |
350 | local yz = y * zs | |
351 | local zz = z * zs | |
352 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
353 | end | |
354 | function QuaternionSlerp(a, b, t) | |
355 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
356 | local startInterp, finishInterp | |
357 | if cosTheta >= 1.0E-4 then | |
358 | if 1 - cosTheta > 1.0E-4 then | |
359 | local theta = math.acos(cosTheta) | |
360 | local invSinTheta = 1 / Sin(theta) | |
361 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
362 | finishInterp = Sin(t * theta) * invSinTheta | |
363 | else | |
364 | startInterp = 1 - t | |
365 | finishInterp = t | |
366 | end | |
367 | elseif 1 + cosTheta > 1.0E-4 then | |
368 | local theta = math.acos(-cosTheta) | |
369 | local invSinTheta = 1 / Sin(theta) | |
370 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
371 | finishInterp = Sin(t * theta) * invSinTheta | |
372 | else | |
373 | startInterp = t - 1 | |
374 | finishInterp = t | |
375 | end | |
376 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
377 | end | |
378 | function rayCast(Position, Direction, Range, Ignore) | |
379 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
380 | end | |
381 | local RbxUtility = LoadLibrary("RbxUtility") | |
382 | local Create = RbxUtility.Create | |
383 | ||
384 | ------------------------------------------------------- | |
385 | --Start Damage Function-- | |
386 | ------------------------------------------------------- | |
387 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
388 | if hit.Parent == nil then | |
389 | return | |
390 | end | |
391 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
392 | for _, v in pairs(hit.Parent:children()) do | |
393 | if v:IsA("Humanoid") then | |
394 | h = v | |
395 | end | |
396 | end | |
397 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
398 | ||
399 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
400 | end | |
401 | ||
402 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
403 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
404 | if hit.Parent.DebounceHit.Value == true then | |
405 | return | |
406 | end | |
407 | end | |
408 | if insta == true then | |
409 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
410 | end | |
411 | local c = Create("ObjectValue"){ | |
412 | Name = "creator", | |
413 | Value = game:service("Players").LocalPlayer, | |
414 | Parent = h, | |
415 | } | |
416 | game:GetService("Debris"):AddItem(c, .5) | |
417 | if HitSound ~= nil and HitPitch ~= nil then | |
418 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
419 | end | |
420 | local Damage = math.random(minim, maxim) | |
421 | local blocked = false | |
422 | local block = hit.Parent:findFirstChild("Block") | |
423 | if block ~= nil then | |
424 | if block.className == "IntValue" then | |
425 | if block.Value > 0 then | |
426 | blocked = true | |
427 | block.Value = block.Value - 1 | |
428 | print(block.Value) | |
429 | end | |
430 | end | |
431 | end | |
432 | if blocked == false then | |
433 | h.Health = h.Health - Damage | |
434 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
435 | else | |
436 | h.Health = h.Health - (Damage / 2) | |
437 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
438 | end | |
439 | if Type == "Knockdown" then | |
440 | local hum = hit.Parent.Humanoid | |
441 | hum.PlatformStand = true | |
442 | coroutine.resume(coroutine.create(function(HHumanoid) | |
443 | swait(1) | |
444 | HHumanoid.PlatformStand = false | |
445 | end), hum) | |
446 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
447 | local bodvol = Create("BodyVelocity"){ | |
448 | velocity = angle * knockback, | |
449 | P = 5000, | |
450 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
451 | Parent = hit, | |
452 | } | |
453 | local rl = Create("BodyAngularVelocity"){ | |
454 | P = 3000, | |
455 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
456 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
457 | Parent = hit, | |
458 | } | |
459 | game:GetService("Debris"):AddItem(bodvol, .5) | |
460 | game:GetService("Debris"):AddItem(rl, .5) | |
461 | elseif Type == "Normal" then | |
462 | local vp = Create("BodyVelocity"){ | |
463 | P = 500, | |
464 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
465 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
466 | } | |
467 | if knockback > 0 then | |
468 | vp.Parent = hit.Parent.Torso | |
469 | end | |
470 | game:GetService("Debris"):AddItem(vp, .5) | |
471 | elseif Type == "Up" then | |
472 | local bodyVelocity = Create("BodyVelocity"){ | |
473 | velocity = Vector3.new(0, 20, 0), | |
474 | P = 5000, | |
475 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
476 | Parent = hit, | |
477 | } | |
478 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
479 | elseif Type == "Firedmg" then | |
480 | coroutine.resume(coroutine.create(function() | |
481 | for i = 1, 18 do | |
482 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
483 | BlockEffect(BrickColor.new("Daisy orange"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1) | |
484 | wait() | |
485 | end | |
486 | end | |
487 | end)) | |
488 | elseif Type == "DarkUp" then | |
489 | coroutine.resume(coroutine.create(function() | |
490 | for i = 0, 1, 0.1 do | |
491 | swait() | |
492 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
493 | end | |
494 | end)) | |
495 | local bodyVelocity = Create("BodyVelocity"){ | |
496 | velocity = Vector3.new(0, 20, 0), | |
497 | P = 5000, | |
498 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
499 | Parent = hit, | |
500 | } | |
501 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
502 | elseif Type == "Snare" then | |
503 | local bp = Create("BodyPosition"){ | |
504 | P = 2000, | |
505 | D = 100, | |
506 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
507 | position = hit.Parent.Torso.Position, | |
508 | Parent = hit.Parent.Torso, | |
509 | } | |
510 | game:GetService("Debris"):AddItem(bp, 1) | |
511 | elseif Type == "Freeze" then | |
512 | local BodPos = Create("BodyPosition"){ | |
513 | P = 50000, | |
514 | D = 1000, | |
515 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
516 | position = hit.Parent.Torso.Position, | |
517 | Parent = hit.Parent.Torso, | |
518 | } | |
519 | local BodGy = Create("BodyGyro") { | |
520 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
521 | P = 20e+003, | |
522 | Parent = hit.Parent.Torso, | |
523 | cframe = hit.Parent.Torso.CFrame, | |
524 | } | |
525 | hit.Parent.Torso.Anchored = true | |
526 | coroutine.resume(coroutine.create(function(Part) | |
527 | swait(1.5) | |
528 | Part.Anchored = false | |
529 | end), hit.Parent.Torso) | |
530 | game:GetService("Debris"):AddItem(BodPos, 3) | |
531 | game:GetService("Debris"):AddItem(BodGy, 3) | |
532 | end | |
533 | local debounce = Create("BoolValue"){ | |
534 | Name = "DebounceHit", | |
535 | Parent = hit.Parent, | |
536 | Value = true, | |
537 | } | |
538 | game:GetService("Debris"):AddItem(debounce, Delay) | |
539 | c = Create("ObjectValue"){ | |
540 | Name = "creator", | |
541 | Value = Player, | |
542 | Parent = h, | |
543 | } | |
544 | game:GetService("Debris"):AddItem(c, .5) | |
545 | end | |
546 | end | |
547 | ------------------------------------------------------- | |
548 | --End Damage Function-- | |
549 | ------------------------------------------------------- | |
550 | ||
551 | ------------------------------------------------------- | |
552 | --Start Damage Function Customization-- | |
553 | ------------------------------------------------------- | |
554 | function ShowDamage(Pos, Text, Time, Color) | |
555 | local Rate = (1 / 30) | |
556 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
557 | local Text = (Text or "") | |
558 | local Time = (Time or 2) | |
559 | local Color = (Color or Color3.new(1, 0, 1)) | |
560 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
561 | EffectPart.Anchored = true | |
562 | local BillboardGui = Create("BillboardGui"){ | |
563 | Size = UDim2.new(3, 0, 3, 0), | |
564 | Adornee = EffectPart, | |
565 | Parent = EffectPart, | |
566 | } | |
567 | local TextLabel = Create("TextLabel"){ | |
568 | BackgroundTransparency = 1, | |
569 | Size = UDim2.new(1, 0, 1, 0), | |
570 | Text = Text, | |
571 | Font = "Bodoni", | |
572 | TextColor3 = Color, | |
573 | TextScaled = true, | |
574 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
575 | Parent = BillboardGui, | |
576 | } | |
577 | game.Debris:AddItem(EffectPart, (Time)) | |
578 | EffectPart.Parent = game:GetService("Workspace") | |
579 | delay(0, function() | |
580 | local Frames = (Time / Rate) | |
581 | for Frame = 1, Frames do | |
582 | wait(Rate) | |
583 | local Percent = (Frame / Frames) | |
584 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
585 | TextLabel.TextTransparency = Percent | |
586 | end | |
587 | if EffectPart and EffectPart.Parent then | |
588 | EffectPart:Destroy() | |
589 | end | |
590 | end) | |
591 | end | |
592 | ------------------------------------------------------- | |
593 | --End Damage Function Customization-- | |
594 | ------------------------------------------------------- | |
595 | ||
596 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
597 | for _, c in pairs(workspace:children()) do | |
598 | local hum = c:findFirstChild("Humanoid") | |
599 | if hum ~= nil then | |
600 | local head = c:findFirstChild("Head") | |
601 | if head ~= nil then | |
602 | local targ = head.Position - Part.Position | |
603 | local mag = targ.magnitude | |
604 | if magni >= mag and c.Name ~= plr.Name then | |
605 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
606 | end | |
607 | end | |
608 | end | |
609 | end | |
610 | end | |
611 | ||
612 | ||
613 | CFuncs = { | |
614 | Part = { | |
615 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
616 | local Part = Create("Part")({ | |
617 | Parent = Parent, | |
618 | Reflectance = Reflectance, | |
619 | Transparency = Transparency, | |
620 | CanCollide = false, | |
621 | Locked = true, | |
622 | BrickColor = BrickColor.new(tostring(BColor)), | |
623 | Name = Name, | |
624 | Size = Size, | |
625 | Material = Material | |
626 | }) | |
627 | RemoveOutlines(Part) | |
628 | return Part | |
629 | end | |
630 | }, | |
631 | Mesh = { | |
632 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
633 | local Msh = Create(Mesh)({ | |
634 | Parent = Part, | |
635 | Offset = OffSet, | |
636 | Scale = Scale | |
637 | }) | |
638 | if Mesh == "SpecialMesh" then | |
639 | Msh.MeshType = MeshType | |
640 | Msh.MeshId = MeshId | |
641 | end | |
642 | return Msh | |
643 | end | |
644 | }, | |
645 | Mesh = { | |
646 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
647 | local Msh = Create(Mesh)({ | |
648 | Parent = Part, | |
649 | Offset = OffSet, | |
650 | Scale = Scale | |
651 | }) | |
652 | if Mesh == "SpecialMesh" then | |
653 | Msh.MeshType = MeshType | |
654 | Msh.MeshId = MeshId | |
655 | end | |
656 | return Msh | |
657 | end | |
658 | }, | |
659 | Weld = { | |
660 | Create = function(Parent, Part0, Part1, C0, C1) | |
661 | local Weld = Create("Weld")({ | |
662 | Parent = Parent, | |
663 | Part0 = Part0, | |
664 | Part1 = Part1, | |
665 | C0 = C0, | |
666 | C1 = C1 | |
667 | }) | |
668 | return Weld | |
669 | end | |
670 | }, | |
671 | Sound = { | |
672 | Create = function(id, par, vol, pit) | |
673 | coroutine.resume(coroutine.create(function() | |
674 | local S = Create("Sound")({ | |
675 | Volume = vol, | |
676 | Pitch = pit or 1, | |
677 | SoundId = id, | |
678 | Parent = par or workspace | |
679 | }) | |
680 | wait() | |
681 | S:play() | |
682 | game:GetService("Debris"):AddItem(S, 6) | |
683 | end)) | |
684 | end | |
685 | }, | |
686 | ParticleEmitter = { | |
687 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
688 | local fp = Create("ParticleEmitter")({ | |
689 | Parent = Parent, | |
690 | Color = ColorSequence.new(Color1, Color2), | |
691 | LightEmission = LightEmission, | |
692 | Size = Size, | |
693 | Texture = Texture, | |
694 | Transparency = Transparency, | |
695 | ZOffset = ZOffset, | |
696 | Acceleration = Accel, | |
697 | Drag = Drag, | |
698 | LockedToPart = LockedToPart, | |
699 | VelocityInheritance = VelocityInheritance, | |
700 | EmissionDirection = EmissionDirection, | |
701 | Enabled = Enabled, | |
702 | Lifetime = LifeTime, | |
703 | Rate = Rate, | |
704 | Rotation = Rotation, | |
705 | RotSpeed = RotSpeed, | |
706 | Speed = Speed, | |
707 | VelocitySpread = VelocitySpread | |
708 | }) | |
709 | return fp | |
710 | end | |
711 | } | |
712 | } | |
713 | function RemoveOutlines(part) | |
714 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
715 | end | |
716 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
717 | local Part = Create("Part")({ | |
718 | formFactor = FormFactor, | |
719 | Parent = Parent, | |
720 | Reflectance = Reflectance, | |
721 | Transparency = Transparency, | |
722 | CanCollide = false, | |
723 | Locked = true, | |
724 | BrickColor = BrickColor.new(tostring(BColor)), | |
725 | Name = Name, | |
726 | Size = Size, | |
727 | Material = Material | |
728 | }) | |
729 | RemoveOutlines(Part) | |
730 | return Part | |
731 | end | |
732 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
733 | local Msh = Create(Mesh)({ | |
734 | Parent = Part, | |
735 | Offset = OffSet, | |
736 | Scale = Scale | |
737 | }) | |
738 | if Mesh == "SpecialMesh" then | |
739 | Msh.MeshType = MeshType | |
740 | Msh.MeshId = MeshId | |
741 | end | |
742 | return Msh | |
743 | end | |
744 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
745 | local Weld = Create("Weld")({ | |
746 | Parent = Parent, | |
747 | Part0 = Part0, | |
748 | Part1 = Part1, | |
749 | C0 = C0, | |
750 | C1 = C1 | |
751 | }) | |
752 | return Weld | |
753 | end | |
754 | ||
755 | ||
756 | ------------------------------------------------------- | |
757 | --Start Effect Function-- | |
758 | ------------------------------------------------------- | |
759 | EffectModel = Instance.new("Model", char) | |
760 | Effects = { | |
761 | Block = { | |
762 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
763 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
764 | prt.Anchored = true | |
765 | prt.CFrame = cframe | |
766 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
767 | game:GetService("Debris"):AddItem(prt, 10) | |
768 | if Type == 1 or Type == nil then | |
769 | table.insert(Effects, { | |
770 | prt, | |
771 | "Block1", | |
772 | delay, | |
773 | x3, | |
774 | y3, | |
775 | z3, | |
776 | msh | |
777 | }) | |
778 | elseif Type == 2 then | |
779 | table.insert(Effects, { | |
780 | prt, | |
781 | "Block2", | |
782 | delay, | |
783 | x3, | |
784 | y3, | |
785 | z3, | |
786 | msh | |
787 | }) | |
788 | else | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Block3", | |
792 | delay, | |
793 | x3, | |
794 | y3, | |
795 | z3, | |
796 | msh | |
797 | }) | |
798 | end | |
799 | end | |
800 | }, | |
801 | Sphere = { | |
802 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
803 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
804 | prt.Anchored = true | |
805 | prt.CFrame = cframe | |
806 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
807 | game:GetService("Debris"):AddItem(prt, 10) | |
808 | table.insert(Effects, { | |
809 | prt, | |
810 | "Cylinder", | |
811 | delay, | |
812 | x3, | |
813 | y3, | |
814 | z3, | |
815 | msh | |
816 | }) | |
817 | end | |
818 | }, | |
819 | Cylinder = { | |
820 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
821 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
822 | prt.Anchored = true | |
823 | prt.CFrame = cframe | |
824 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
825 | game:GetService("Debris"):AddItem(prt, 10) | |
826 | table.insert(Effects, { | |
827 | prt, | |
828 | "Cylinder", | |
829 | delay, | |
830 | x3, | |
831 | y3, | |
832 | z3, | |
833 | msh | |
834 | }) | |
835 | end | |
836 | }, | |
837 | Wave = { | |
838 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
839 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
840 | prt.Anchored = true | |
841 | prt.CFrame = cframe | |
842 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
843 | game:GetService("Debris"):AddItem(prt, 10) | |
844 | table.insert(Effects, { | |
845 | prt, | |
846 | "Cylinder", | |
847 | delay, | |
848 | x3 / 60, | |
849 | y3 / 60, | |
850 | z3 / 60, | |
851 | msh | |
852 | }) | |
853 | end | |
854 | }, | |
855 | Ring = { | |
856 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
857 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
858 | prt.Anchored = true | |
859 | prt.CFrame = cframe | |
860 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
861 | game:GetService("Debris"):AddItem(prt, 10) | |
862 | table.insert(Effects, { | |
863 | prt, | |
864 | "Cylinder", | |
865 | delay, | |
866 | x3, | |
867 | y3, | |
868 | z3, | |
869 | msh | |
870 | }) | |
871 | end | |
872 | }, | |
873 | Break = { | |
874 | Create = function(brickcolor, cframe, x1, y1, z1) | |
875 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
876 | prt.Anchored = true | |
877 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
878 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
879 | local num = math.random(10, 50) / 1000 | |
880 | game:GetService("Debris"):AddItem(prt, 10) | |
881 | table.insert(Effects, { | |
882 | prt, | |
883 | "Shatter", | |
884 | num, | |
885 | prt.CFrame, | |
886 | math.random() - math.random(), | |
887 | 0, | |
888 | math.random(50, 100) / 100 | |
889 | }) | |
890 | end | |
891 | }, | |
892 | Spiral = { | |
893 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
894 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cframe | |
897 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
898 | game:GetService("Debris"):AddItem(prt, 10) | |
899 | table.insert(Effects, { | |
900 | prt, | |
901 | "Cylinder", | |
902 | delay, | |
903 | x3, | |
904 | y3, | |
905 | z3, | |
906 | msh | |
907 | }) | |
908 | end | |
909 | }, | |
910 | Push = { | |
911 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
912 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
913 | prt.Anchored = true | |
914 | prt.CFrame = cframe | |
915 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
916 | game:GetService("Debris"):AddItem(prt, 10) | |
917 | table.insert(Effects, { | |
918 | prt, | |
919 | "Cylinder", | |
920 | delay, | |
921 | x3, | |
922 | y3, | |
923 | z3, | |
924 | msh | |
925 | }) | |
926 | end | |
927 | } | |
928 | } | |
929 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
930 | local fp = IT("Part") | |
931 | fp.formFactor = formfactor | |
932 | fp.Parent = parent | |
933 | fp.Reflectance = reflectance | |
934 | fp.Transparency = transparency | |
935 | fp.CanCollide = false | |
936 | fp.Locked = true | |
937 | fp.BrickColor = brickcolor | |
938 | fp.Name = name | |
939 | fp.Size = size | |
940 | fp.Position = tors.Position | |
941 | RemoveOutlines(fp) | |
942 | fp.Material = "SmoothPlastic" | |
943 | fp:BreakJoints() | |
944 | return fp | |
945 | end | |
946 | ||
947 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
948 | local mesh = IT(Mesh) | |
949 | mesh.Parent = part | |
950 | if Mesh == "SpecialMesh" then | |
951 | mesh.MeshType = meshtype | |
952 | if meshid ~= "nil" then | |
953 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
954 | end | |
955 | end | |
956 | mesh.Offset = offset | |
957 | mesh.Scale = scale | |
958 | return mesh | |
959 | end | |
960 | ||
961 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
962 | local type = type | |
963 | local rng = Instance.new("Part", char) | |
964 | rng.Anchored = true | |
965 | rng.BrickColor = color | |
966 | rng.CanCollide = false | |
967 | rng.FormFactor = 3 | |
968 | rng.Name = "Ring" | |
969 | rng.Material = "Neon" | |
970 | rng.Size = Vector3.new(1, 1, 1) | |
971 | rng.Transparency = 0 | |
972 | rng.TopSurface = 0 | |
973 | rng.BottomSurface = 0 | |
974 | rng.CFrame = pos | |
975 | local rngm = Instance.new("SpecialMesh", rng) | |
976 | rngm.MeshType = MType | |
977 | rngm.Scale = scale | |
978 | local scaler2 = 1 | |
979 | if type == "Add" then | |
980 | scaler2 = 1 * value | |
981 | elseif type == "Divide" then | |
982 | scaler2 = 1 / value | |
983 | end | |
984 | coroutine.resume(coroutine.create(function() | |
985 | for i = 0, 10 / bonuspeed, 0.1 do | |
986 | swait() | |
987 | if type == "Add" then | |
988 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
989 | elseif type == "Divide" then | |
990 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
991 | end | |
992 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
993 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
994 | end | |
995 | rng:Destroy() | |
996 | end)) | |
997 | end | |
998 | ||
999 | function Eviscerate(dude) | |
1000 | if dude.Name ~= char then | |
1001 | local bgf = IT("BodyGyro", dude.Head) | |
1002 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1003 | local val = IT("BoolValue", dude) | |
1004 | val.Name = "IsHit" | |
1005 | local ds = coroutine.wrap(function() | |
1006 | dude:WaitForChild("Head"):BreakJoints() | |
1007 | wait(0.5) | |
1008 | target = nil | |
1009 | coroutine.resume(coroutine.create(function() | |
1010 | for i, v in pairs(dude:GetChildren()) do | |
1011 | if v:IsA("Accessory") then | |
1012 | v:Destroy() | |
1013 | end | |
1014 | if v:IsA("Humanoid") then | |
1015 | v:Destroy() | |
1016 | end | |
1017 | if v:IsA("CharacterMesh") then | |
1018 | v:Destroy() | |
1019 | end | |
1020 | if v:IsA("Model") then | |
1021 | v:Destroy() | |
1022 | end | |
1023 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1024 | for x, o in pairs(v:GetChildren()) do | |
1025 | if o:IsA("Decal") then | |
1026 | o:Destroy() | |
1027 | end | |
1028 | end | |
1029 | coroutine.resume(coroutine.create(function() | |
1030 | v.Material = "Neon" | |
1031 | v.CanCollide = false | |
1032 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1033 | PartEmmit1.LightEmission = 1 | |
1034 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1035 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1036 | PartEmmit1.Rate = 150 | |
1037 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1038 | PartEmmit1.Size = NumberSequence.new({ | |
1039 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1040 | NumberSequenceKeypoint.new(1, 0, 0) | |
1041 | }) | |
1042 | PartEmmit1.Transparency = NumberSequence.new({ | |
1043 | NumberSequenceKeypoint.new(0, 0, 0), | |
1044 | NumberSequenceKeypoint.new(1, 1, 0) | |
1045 | }) | |
1046 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1047 | PartEmmit1.VelocitySpread = 30000 | |
1048 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1049 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1050 | local BodPoss = IT("BodyPosition", v) | |
1051 | BodPoss.P = 3000 | |
1052 | BodPoss.D = 1000 | |
1053 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1054 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1055 | v.Color = maincolor.Color | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | for i = 0, 49 do | |
1058 | swait(1) | |
1059 | v.Transparency = v.Transparency + 0.08 | |
1060 | end | |
1061 | wait(0.5) | |
1062 | PartEmmit1.Enabled = false | |
1063 | wait(3) | |
1064 | v:Destroy() | |
1065 | dude:Destroy() | |
1066 | end)) | |
1067 | end)) | |
1068 | end | |
1069 | end | |
1070 | end)) | |
1071 | end) | |
1072 | ds() | |
1073 | end | |
1074 | end | |
1075 | ||
1076 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1077 | if SinglePlayer then | |
1078 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1079 | end | |
1080 | local List = {} | |
1081 | for i, v in pairs(workspace:GetChildren()) do | |
1082 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1083 | table.insert(List, v) | |
1084 | end | |
1085 | end | |
1086 | return List | |
1087 | end | |
1088 | ||
1089 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1090 | local type = type | |
1091 | local rng = Instance.new("Part", char) | |
1092 | rng.Anchored = true | |
1093 | rng.BrickColor = color | |
1094 | rng.CanCollide = false | |
1095 | rng.FormFactor = 3 | |
1096 | rng.Name = "Ring" | |
1097 | rng.Material = "Neon" | |
1098 | rng.Size = Vector3.new(1, 1, 1) | |
1099 | rng.Transparency = 0 | |
1100 | rng.TopSurface = 0 | |
1101 | rng.BottomSurface = 0 | |
1102 | rng.CFrame = pos | |
1103 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1104 | local rngm = Instance.new("SpecialMesh", rng) | |
1105 | rngm.MeshType = MType | |
1106 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1107 | local scaler2 = 1 | |
1108 | local speeder = FastSpeed | |
1109 | if type == "Add" then | |
1110 | scaler2 = 1 * value | |
1111 | elseif type == "Divide" then | |
1112 | scaler2 = 1 / value | |
1113 | end | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | for i = 0, 10 / bonuspeed, 0.1 do | |
1116 | swait() | |
1117 | if type == "Add" then | |
1118 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1119 | elseif type == "Divide" then | |
1120 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1121 | end | |
1122 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1123 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1124 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1125 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1126 | end | |
1127 | rng:Destroy() | |
1128 | end)) | |
1129 | end | |
1130 | ||
1131 | function SoulSteal(dude) | |
1132 | if dude.Name ~= char then | |
1133 | local bgf = IT("BodyGyro", dude.Head) | |
1134 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1135 | local val = IT("BoolValue", dude) | |
1136 | val.Name = "IsHit" | |
1137 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1138 | local soulst = coroutine.wrap(function() | |
1139 | local soul = Instance.new("Part",dude) | |
1140 | soul.Size = Vector3.new(1,1,1) | |
1141 | soul.CanCollide = false | |
1142 | soul.Anchored = false | |
1143 | soul.Position = torso.Position | |
1144 | soul.Transparency = 1 | |
1145 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1146 | PartEmmit1.LightEmission = 1 | |
1147 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1148 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1149 | PartEmmit1.Rate = 250 | |
1150 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1151 | PartEmmit1.Size = NumberSequence.new({ | |
1152 | NumberSequenceKeypoint.new(0, 1, 0), | |
1153 | NumberSequenceKeypoint.new(1, 0, 0) | |
1154 | }) | |
1155 | PartEmmit1.Transparency = NumberSequence.new({ | |
1156 | NumberSequenceKeypoint.new(0, 0, 0), | |
1157 | NumberSequenceKeypoint.new(1, 1, 0) | |
1158 | }) | |
1159 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1160 | PartEmmit1.VelocitySpread = 30000 | |
1161 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1162 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1163 | local BodPoss = IT("BodyPosition", soul) | |
1164 | BodPoss.P = 3000 | |
1165 | BodPoss.D = 1000 | |
1166 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1167 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1168 | wait(1.6) | |
1169 | soul.Touched:connect(function(hit) | |
1170 | if hit.Parent == char then | |
1171 | soul:Destroy() | |
1172 | end | |
1173 | end) | |
1174 | wait(1.2) | |
1175 | while soul do | |
1176 | swait() | |
1177 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1178 | BodPoss.Position = tors.Position | |
1179 | end | |
1180 | end) | |
1181 | soulst() | |
1182 | end | |
1183 | end | |
1184 | function FaceMouse() | |
1185 | local Cam = workspace.CurrentCamera | |
1186 | return { | |
1187 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1188 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1189 | } | |
1190 | end | |
1191 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1192 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1193 | prt.Anchored = true | |
1194 | prt.CFrame = cframe | |
1195 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1196 | game:GetService("Debris"):AddItem(prt, 10) | |
1197 | if Type == 1 or Type == nil then | |
1198 | table.insert(Effects, { | |
1199 | prt, | |
1200 | "Block1", | |
1201 | delay, | |
1202 | x3, | |
1203 | y3, | |
1204 | z3, | |
1205 | msh | |
1206 | }) | |
1207 | elseif Type == 2 then | |
1208 | table.insert(Effects, { | |
1209 | prt, | |
1210 | "Block2", | |
1211 | delay, | |
1212 | x3, | |
1213 | y3, | |
1214 | z3, | |
1215 | msh | |
1216 | }) | |
1217 | elseif Type == 3 then | |
1218 | table.insert(Effects, { | |
1219 | prt, | |
1220 | "Block3", | |
1221 | delay, | |
1222 | x3, | |
1223 | y3, | |
1224 | z3, | |
1225 | msh | |
1226 | }) | |
1227 | end | |
1228 | end | |
1229 | ------------------------------------------------------- | |
1230 | --End Effect Function-- | |
1231 | ------------------------------------------------------- | |
1232 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1233 | local NSound = nil | |
1234 | coroutine.resume(coroutine.create(function() | |
1235 | NSound = IT("Sound", PARENT) | |
1236 | - | local naeeym2 = Instance.new("BillboardGui",char) |
1236 | + | |
1237 | - | naeeym2.AlwaysOnTop = true |
1237 | + | |
1238 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
1238 | + | |
1239 | - | naeeym2.StudsOffset = Vector3.new(0,1,0) |
1239 | + | |
1240 | - | naeeym2.Adornee = hed |
1240 | + | |
1241 | - | naeeym2.Name = "Name" |
1241 | + | |
1242 | - | local tecks2 = Instance.new("TextLabel",naeeym2) |
1242 | + | |
1243 | - | tecks2.BackgroundTransparency = 1 |
1243 | + | |
1244 | - | tecks2.TextScaled = true |
1244 | + | |
1245 | - | tecks2.BorderSizePixel = 0 |
1245 | + | |
1246 | - | tecks2.Text = "Wanderer" |
1246 | + | |
1247 | - | tecks2.Font = "Fantasy" |
1247 | + | |
1248 | - | tecks2.TextSize = 30 |
1248 | + | |
1249 | - | tecks2.TextTransparency = 0 |
1249 | + | |
1250 | - | tecks2.TextStrokeTransparency = 0 |
1250 | + | |
1251 | - | tecks2.TextColor3 = Color3.fromRGB(253, 234, 141) |
1251 | + | |
1252 | - | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
1252 | + | |
1253 | - | tecks2.Size = UDim2.new(1,0,0.5,0) |
1253 | + | |
1254 | - | tecks2.Parent = naeeym2 |
1254 | + | |
1255 | end | |
1256 | - | game:service'Lighting'.TimeOfDay = "00:00:00" |
1256 | + | |
1257 | end)) | |
1258 | end | |
1259 | ------------------------------------------------------- | |
1260 | --End Important Functions-- | |
1261 | ------------------------------------------------------- | |
1262 | ||
1263 | --[[ | |
1264 | Thanks for using Build-To-Lua by jarredbcv. | |
1265 | ]]-- | |
1266 | ||
1267 | New = function(Object, Parent, Name, Data) | |
1268 | local Object = Instance.new(Object) | |
1269 | for Index, Value in pairs(Data or {}) do | |
1270 | Object[Index] = Value | |
1271 | end | |
1272 | Object.Parent = Parent | |
1273 | Object.Name = Name | |
1274 | return Object | |
1275 | end | |
1276 | ||
1277 | Lamp = New("Model",char,"Lamp",{}) | |
1278 | Handle = New("Part",Lamp,"Handle",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.600000024, 0.610000014, 0.539999962),CFrame = CFrame.new(-109.839981, 1.79380095, -43.7700005, 0.999977291, -2.22814856e-06, -2.28935824e-06, -7.29543899e-07, -0.999977469, -5.85511816e-06, 1.10829581e-06, 4.96105622e-06, -1.00000715),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1279 | Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
1280 | Lampo = New("Part",Lamp,"Lampo",{BrickColor = BrickColor.new("Cool yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-109.859985, 1.05100787, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.992157, 0.917647, 0.552941),}) | |
1281 | Mesh = New("CylinderMesh",Lampo,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),}) | |
1282 | mot = New("Motor",Lampo,"mot",{Part0 = Lampo,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-0.0200042725, 0.742809892, -0.00999450684, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1283 | --PointLight = New("PointLight",Lampo,"PointLight",{Color = Color3.new(1, 0.835294, 0),Brightness = 34.9849996566772,Range = 25.060000419617,}) | |
1284 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 1.55099273, -43.7600021, 0.99998486, -4.99542864e-07, -1.13255635e-06, 4.99542864e-07, -0.99998498, -2.98074156e-07, 1.13255635e-06, -2.98074156e-07, -1.00000477),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1285 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),}) | |
1286 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 0.242813706, -0.00999832153, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1287 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 0.551022768, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1288 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),}) | |
1289 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 1.2428062, -0.00999069214, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1290 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.280014, 1.05100274, -43.7900009, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1291 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1292 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.440040588, 0.742815137, 0.0200042725, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1293 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.400032, 1.05100369, -43.75, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1294 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1295 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.439964294, 0.742813826, -0.0199966431, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1296 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.120018, 1.05100298, -43.409996, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1297 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1298 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.280044556, 0.742816925, -0.359996796, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1299 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.600037, 1.05100322, -44.1300087, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1300 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1301 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.239952087, 0.742812157, 0.36000824, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1302 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.060028, 1.05100274, -44.1500092, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1303 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1304 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.220046997, 0.742812872, 0.380008698, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1305 | Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.65004, 1.05100369, -43.359993, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1306 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),}) | |
1307 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.189949036, 0.742816329, -0.409999847, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),}) | |
1308 | ||
1309 | local NewInstance = function(instance,parent,properties) | |
1310 | local inst = Instance.new(instance,parent) | |
1311 | if(properties)then | |
1312 | for i,v in next, properties do | |
1313 | pcall(function() inst[i] = v end) | |
1314 | end | |
1315 | end | |
1316 | return inst; | |
1317 | end | |
1318 | ||
1319 | --local HW = NewInstance('Weld',char,{Part0 = tors, Part1 = Handle, C0 = CF(1, -0.8, -0.2) * angles(Rad(180), Rad(60), Rad(-40))}) | |
1320 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -0.8, 0.6) * angles(Rad(90), Rad(0), Rad(0))}) | |
1321 | ||
1322 | ------------------------------------------------------- | |
1323 | --Start Customization-- | |
1324 | ------------------------------------------------------- | |
1325 | local Player_Size = 1 | |
1326 | if Player_Size ~= 1 then | |
1327 | root.Size = root.Size * Player_Size | |
1328 | tors.Size = tors.Size * Player_Size | |
1329 | hed.Size = hed.Size * Player_Size | |
1330 | ra.Size = ra.Size * Player_Size | |
1331 | la.Size = la.Size * Player_Size | |
1332 | rl.Size = rl.Size * Player_Size | |
1333 | ll.Size = ll.Size * Player_Size | |
1334 | ---------------------------------------------------------------------------------- | |
1335 | rootj.Parent = root | |
1336 | neck.Parent = tors | |
1337 | RW.Parent = tors | |
1338 | LW.Parent = tors | |
1339 | RH.Parent = tors | |
1340 | LH.Parent = tors | |
1341 | ---------------------------------------------------------------------------------- | |
1342 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1343 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1344 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1345 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1346 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1347 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1348 | ---------------------------------------------------------------------------------- | |
1349 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1350 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1351 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1352 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1353 | --hat.Parent = Character | |
1354 | end | |
1355 | ---------------------------------------------------------------------------------- | |
1356 | local SONG = 999743730 | |
1357 | local SONG2 = 0 | |
1358 | local Music = Instance.new("Sound",tors) | |
1359 | Music.Volume = 2.5 | |
1360 | Music.Looped = true | |
1361 | Music.Pitch = 1 --Pitcher | |
1362 | ---------------------------------------------------------------------------------- | |
1363 | local equipped = false | |
1364 | local idle = 0 | |
1365 | local change = 1 | |
1366 | local val = 0 | |
1367 | local toim = 0 | |
1368 | local idleanim = 0.4 | |
1369 | local sine = 0 | |
1370 | local Sit = 1 | |
1371 | local Mode = "Latern" | |
1372 | ---------------------------------------------------------------------------------- | |
1373 | hum.WalkSpeed = 12 | |
1374 | hum.JumpPower = 57 | |
1375 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1376 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1377 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1378 | local ANIMATOR = hum.Animator | |
1379 | local ANIMATE = char.Animate | |
1380 | ANIMATE.Parent = nil | |
1381 | ---------------------------------------------------------------------------------- | |
1382 | local light = Instance.new("PointLight", Lampo) | |
1383 | light.Name = "Light" | |
1384 | light.Range = 8 | |
1385 | light.Brightness = 35 | |
1386 | light.Shadows = true | |
1387 | ---------------------------------------------------------------------------------- | |
1388 | Reaper = IT("Model") | |
1389 | Reaper.Parent = char | |
1390 | Reaper.Name = "Reaper" | |
1391 | RHe = IT("Part") | |
1392 | RHe.Parent = Reaper | |
1393 | RHe.BrickColor = BrickColor.new("Dark stone grey") | |
1394 | RHe.Locked = true | |
1395 | RHe.CanCollide = false | |
1396 | RHe.Transparency = 0 | |
1397 | PMesh = IT("SpecialMesh") | |
1398 | RHe.formFactor = "Symmetric" | |
1399 | PMesh.MeshType = "FileMesh" | |
1400 | PMesh.MeshId = "rbxassetid://77353021" | |
1401 | --PMesh.TextureId = "rbxassetid://116524836" | |
1402 | PMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
1403 | PMesh.Parent = RHe | |
1404 | local RWeld = IT("Weld") | |
1405 | RWeld.Parent = RHe | |
1406 | RWeld.Part0 = RHe | |
1407 | RWeld.Part1 = tors | |
1408 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90)) | |
1409 | ------------------------------------------------------- | |
1410 | --End Customization-- | |
1411 | ------------------------------------------------------- | |
1412 | ||
1413 | ||
1414 | ------------------------------------------------------- | |
1415 | --Start Attacks N Stuff-- | |
1416 | ------------------------------------------------------- | |
1417 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1418 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1419 | RemoveOutlines(Hitboxpart) | |
1420 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1421 | Hitboxpart.CanCollide = false | |
1422 | Hitboxpart.Transparency = 1 | |
1423 | Hitboxpart.Anchored = true | |
1424 | Hitboxpart.CFrame = Pose | |
1425 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1426 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1427 | end | |
1428 | function LaternSmack() | |
1429 | attack = true | |
1430 | hum.WalkSpeed = 3.01 | |
1431 | for i = 0, 1.4, 0.1 do | |
1432 | swait() | |
1433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-6), Rad(0), Rad(0)), 0.15) | |
1434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1435 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1436 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1437 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1438 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1439 | HW.C0 = clerp(HW.C0, CF(0, -1, -0.4) * angles(Rad(235), Rad(-.6), Rad(0)), 0.2) | |
1440 | end | |
1441 | local Flame = Cso("213656638", Lampo, 1.7, .9) | |
1442 | if Flame then | |
1443 | Flame.TimePosition = .5 | |
1444 | end | |
1445 | - | LaternSmack() |
1445 | + | |
1446 | HitboxFunction(Lampo.CFrame * CF(0, 0, 1), 0.01, 1, 1, 1, 7, 10, 20, 3, "Firedmg") | |
1447 | for i = 0, 1.7, 0.1 do | |
1448 | swait() | |
1449 | BlockEffect(maincolor, Lampo.CFrame, 21, 41, 21, -3.5, -3.5, -3.5, 0.08, 3) | |
1450 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(10)), 0.15) | |
1451 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(21 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-10)), 0.3) | |
1452 | - | Taunt() |
1452 | + | |
1453 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(26)), 0.15) | |
1454 | - | EquipBlade() |
1454 | + | |
1455 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.2) | |
1456 | - | DequipBlade() |
1456 | + | |
1457 | end | |
1458 | attack = false | |
1459 | hum.WalkSpeed = 12 | |
1460 | end | |
1461 | function LaternSpin() | |
1462 | attack = true | |
1463 | end | |
1464 | function Taunt() | |
1465 | attack = true | |
1466 | hum.WalkSpeed = 1.01 | |
1467 | coroutine.resume(coroutine.create(function() | |
1468 | for i = 0, 0.3, 0.1 do | |
1469 | swait(35) | |
1470 | Cso("145878848", Lampo, 3, 1) | |
1471 | end | |
1472 | end)) | |
1473 | for i = 0, 16, 0.1 do | |
1474 | swait() | |
1475 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1476 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1477 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1478 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1479 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125 + 25 * Cos(sine / 7)), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1480 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1481 | HW.C0 = clerp(HW.C0, CF(0, -0.6, 0.6) * angles(Rad(67 + 35 * Cos(sine / 7)), Rad(-.6), Rad(0)), 0.1) | |
1482 | end | |
1483 | hum.WalkSpeed = 12 | |
1484 | attack = false | |
1485 | end | |
1486 | function EquipBlade() | |
1487 | attack = true | |
1488 | hum.WalkSpeed = 0 | |
1489 | for i = 0, 4, 0.1 do | |
1490 | swait() | |
1491 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1492 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1493 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1494 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1495 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.1) | |
1496 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1497 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1498 | end | |
1499 | coroutine.resume(coroutine.create(function() | |
1500 | HW.Part0 = tors | |
1501 | for i = 0, 3, 0.1 do | |
1502 | swait() | |
1503 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 4.5 * Sin(sine / 20)), Rad(60), Rad(-40)), 0.15) | |
1504 | end | |
1505 | end)) | |
1506 | for i = 0, 5, 0.1 do | |
1507 | swait() | |
1508 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90)) | |
1509 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15) | |
1510 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.3) | |
1511 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1512 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1513 | RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.1) | |
1514 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1515 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1516 | end | |
1517 | RWeld.Part1 = ra | |
1518 | for i = 0, 5, 0.1 do | |
1519 | swait() | |
1520 | RWeld.C0 = CF(-1, 0, -1.9) * angles(Rad(-90), Rad(0), Rad(90)) | |
1521 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1522 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1523 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1524 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1525 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1526 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1527 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1528 | end | |
1529 | attack = false | |
1530 | Mode = "Blade" | |
1531 | hum.WalkSpeed = 12 | |
1532 | end | |
1533 | function DequipBlade() | |
1534 | attack = true | |
1535 | hum.WalkSpeed = 0 | |
1536 | RWeld.Part1 = tors | |
1537 | for i = 0, 5, 0.1 do | |
1538 | swait() | |
1539 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90)) | |
1540 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15) | |
1541 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.15) | |
1542 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1543 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1544 | RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.15) | |
1545 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.15) | |
1546 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1547 | end | |
1548 | HW.Part0 = ra | |
1549 | RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90)) | |
1550 | for i = 0, 4, 0.1 do | |
1551 | swait() | |
1552 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1553 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1554 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1555 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1556 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.15) | |
1557 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1558 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1559 | end | |
1560 | attack = false | |
1561 | Mode = "Latern" | |
1562 | hum.WalkSpeed = 12 | |
1563 | end | |
1564 | ------------------------------------------------------- | |
1565 | --End Attacks N Stuff-- | |
1566 | ------------------------------------------------------- | |
1567 | mouse.Button1Down:connect(function(key) | |
1568 | if attack == false then | |
1569 | if Mode == "Latern" then | |
1570 | ----LaternSmack() | |
1571 | end | |
1572 | end | |
1573 | end) | |
1574 | mouse.KeyDown:connect(function(key) | |
1575 | if attack == false then | |
1576 | if key == 't' and Mode == "Latern" then | |
1577 | ---- Taunt() | |
1578 | elseif key == 'p' and Mode == "Latern" then | |
1579 | ----EquipBlade() | |
1580 | elseif key == 'p' and Mode == "Blade" then | |
1581 | ----DequipBlade() | |
1582 | end | |
1583 | end | |
1584 | end) | |
1585 | ||
1586 | ||
1587 | ||
1588 | ||
1589 | ||
1590 | ||
1591 | ||
1592 | ------------------------------------------------------- | |
1593 | --Start Animations-- | |
1594 | ------------------------------------------------------- | |
1595 | print("By Makhail07") | |
1596 | while true do | |
1597 | swait() | |
1598 | sine = sine + change | |
1599 | --ANIMATE.Parent = nil | |
1600 | --local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION) | |
1601 | --IDLEANIMATION:Play() | |
1602 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1603 | local velderp = root.Velocity.y | |
1604 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1605 | if equipped == true or equipped == false then | |
1606 | if attack == false then | |
1607 | idle = idle + 1 | |
1608 | else | |
1609 | idle = 0 | |
1610 | end | |
1611 | if 1 < root.Velocity.y and hitfloor == nil then | |
1612 | Anim = "Jump" | |
1613 | if attack == false then | |
1614 | if Mode == "Latern" then | |
1615 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1616 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1617 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1618 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1619 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1620 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1621 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(147), Rad(0), Rad(0)), 0.1) | |
1622 | elseif Mode == "Blade" then | |
1623 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1624 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1625 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1626 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1627 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1628 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1629 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1630 | end | |
1631 | end | |
1632 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1633 | Anim = "Fall" | |
1634 | if attack == false then | |
1635 | if Mode == "Latern" then | |
1636 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1637 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1638 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1639 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1640 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1641 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1642 | HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1) | |
1643 | elseif Mode == "Blade" then | |
1644 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1645 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1646 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1647 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1648 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1649 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1650 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(195 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1651 | end | |
1652 | end | |
1653 | elseif torvel < 1 and hitfloor ~= nil then | |
1654 | Anim = "Idle" | |
1655 | change = 1 | |
1656 | if attack == false then | |
1657 | if Mode == "Latern" then | |
1658 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1659 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1660 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1661 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1662 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1663 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1664 | HW.C0 = clerp(HW.C0, CF(0, -0.8, 0.6) * angles(Rad(67), Rad(-.6), Rad(10 * Cos(sine / 20))), 0.1) | |
1665 | elseif Mode == "Blade" then | |
1666 | RWeld.C0 = CF(-1, 0, -2.1) * angles(Rad(-180), Rad(0), Rad(90)) | |
1667 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15) | |
1668 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1669 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15) | |
1670 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15) | |
1671 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1672 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1673 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1) | |
1674 | end | |
1675 | end | |
1676 | elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then | |
1677 | Anim = "Walk" | |
1678 | change = 1 | |
1679 | if attack == false then | |
1680 | if Mode == "Latern" then | |
1681 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15) | |
1682 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1683 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1684 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1685 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 12)), Rad(13 + 4.5 * Sin(sine / 12))), 0.1) | |
1686 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1687 | HW.C0 = clerp(HW.C0, CF(0, -0.7, 0.6) * angles(Rad(67 + 8 * Cos(sine / 7)), Rad(0), Rad(18 * Cos(sine / 7))), 0.1) | |
1688 | elseif Mode == "Blade" then | |
1689 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15) | |
1690 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1691 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1692 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1693 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1) | |
1694 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1695 | HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 15 * Cos(sine / 3.5)), Rad(60), Rad(-40)), 0.1) | |
1696 | end | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | Music.SoundId = "rbxassetid://"..SONG | |
1701 | Music.Looped = true | |
1702 | Music.Pitch = 1 | |
1703 | Music.Volume = 2.5 | |
1704 | Music.Parent = tors | |
1705 | Music:Resume() | |
1706 | if 0 < #Effects then | |
1707 | for e = 1, #Effects do | |
1708 | if Effects[e] ~= nil then | |
1709 | local Thing = Effects[e] | |
1710 | if Thing ~= nil then | |
1711 | local Part = Thing[1] | |
1712 | local Mode = Thing[2] | |
1713 | local Delay = Thing[3] | |
1714 | local IncX = Thing[4] | |
1715 | local IncY = Thing[5] | |
1716 | local IncZ = Thing[6] | |
1717 | if 1 >= Thing[1].Transparency then | |
1718 | if Thing[2] == "Block1" then | |
1719 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1720 | local Mesh = Thing[1].Mesh | |
1721 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1722 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1723 | elseif Thing[2] == "Block2" then | |
1724 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1725 | local Mesh = Thing[7] | |
1726 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1727 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1728 | elseif Thing[2] == "Block3" then | |
1729 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1730 | local Mesh = Thing[7] | |
1731 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1733 | elseif Thing[2] == "Cylinder" then | |
1734 | local Mesh = Thing[1].Mesh | |
1735 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1736 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1737 | elseif Thing[2] == "Blood" then | |
1738 | local Mesh = Thing[7] | |
1739 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1740 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1742 | elseif Thing[2] == "Elec" then | |
1743 | local Mesh = Thing[1].Mesh | |
1744 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1745 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1746 | elseif Thing[2] == "Disappear" then | |
1747 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1748 | elseif Thing[2] == "Shatter" then | |
1749 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1750 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1751 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1752 | Thing[6] = Thing[6] + Thing[5] | |
1753 | end | |
1754 | else | |
1755 | Part.Parent = nil | |
1756 | table.remove(Effects, e) | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | end | |
1762 | end | |
1763 | ------------------------------------------------------- | |
1764 | --End Animations And Script-- | |
1765 | ------------------------------------------------------- |