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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy.Name ~= InternalData.RealOwner.Name then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. else
  25. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  26. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  27. for _,Action in pairs(ContextActionService.Actions) do
  28. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  29. end
  30. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  31. end
  32. end)
  33. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  34. Event.Parent = NLS([[
  35. local Player = owner;
  36. local Event = script:WaitForChild("UserInput");
  37. local UserInputService = game:GetService("UserInputService");
  38. local Mouse = Player:GetMouse();
  39. local Input = function(Input,gameProcessedEvent)
  40. if gameProcessedEvent then return end
  41. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  42. end
  43. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  44. local Hit,Target
  45. while wait(1/60) do
  46. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  47. Hit = Mouse.Hit;Target = Mouse.Target;
  48. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  49. end
  50. end
  51. ]],InternalData.RealOwner.Character)
  52. end
  53. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  54. __index = function (self,Index)
  55. if Index:lower() == 'new' then
  56. return function (Type, Parent)
  57. local Real = InternalData.RealInstance.new(Type,Parent)
  58. if not Type then return end
  59. if Type == "BillboardGui" then
  60. return setmetatable({},{
  61. __index = function (self,Index)
  62. return Real[Index]
  63. end;
  64. __newindex = function (self,Index,Value)
  65. if Index:lower() == "playertohidefrom" then
  66. if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
  67. else
  68. Real[Index] = Value
  69. end
  70. end;
  71. __tostring = function(self) return tostring(Real) end;
  72. })
  73. end
  74. return Real
  75. end
  76. end
  77. return InternalData.RealInstance[Index]
  78. end;
  79. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  80. });
  81. InternalData.RealGame = game;game = setmetatable({},{
  82. __index = function (self,Index)
  83. local Sandbox = function (Thing)
  84. if Thing:IsA("Player") then
  85. local RealPlayer = Thing
  86. return setmetatable({},{
  87. __index = function (self,Index)
  88. local Type = type(RealPlayer[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  91. return function (self)return InternalData["Mouse"] end
  92. end
  93. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  94. elseif Index == "FakePlayer" then
  95. return true
  96. end
  97. return RealPlayer[Index]
  98. end;
  99. __tostring = function(self) return tostring(RealPlayer) end
  100. })
  101. end
  102. end
  103. if InternalData.RealGame[Index] then
  104. local Type = type(InternalData.RealGame[Index])
  105. if Type == "function" then
  106. if Index:lower() == "getservice" or Index:lower() == "service" then
  107. return function (self,Service)
  108. local FakeServices = {
  109. ["players"] = function()
  110. return setmetatable({},{
  111. __index = function (self2,Index2)
  112. local RealService = InternalData.RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...)end
  116. else
  117. if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
  118. return RealService[Index2]
  119. end
  120. end;
  121. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  122. })
  123. end;
  124. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  125. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  126. ["runservice"] = function()
  127. return setmetatable({},{
  128. __index = function(self2,Index2)
  129. local RealService = InternalData.RealGame:GetService(Service)
  130. local Type2 = type(Index2)
  131. if Type2 == "function" then
  132. return function (self,...) return RealService[Index2](RealService,...) end
  133. else
  134. local RunServices = {
  135. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  136. ["renderstepped"] = function() return RealService["Stepped"] end
  137. }
  138. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  139. return RealService[Index2]
  140. end
  141. end;
  142. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  143. })
  144. end
  145. }
  146. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  147. return InternalData.RealGame:GetService(Service)
  148. end
  149. end
  150. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  151. else
  152. if game:GetService(Index) then return game:GetService(Index) end
  153. return InternalData.RealGame[Index]
  154. end
  155. end
  156. return nil
  157. end;
  158. __tostring = function(self) return tostring(InternalData.game) end
  159. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  160.  
  161. --//Paste script below this line.
  162.  
  163. local FavIDs = {
  164. 340106355, --Nefl Crystals
  165. 927529620, --Dimension
  166. 876981900, --Fantasy
  167. 398987889, --Ordinary Days
  168. 1117396305, --Oh wait, it's you.
  169. 885996042, --Action Winter Journey
  170. 919231299, --Sprawling Idiot Effigy
  171. 743466274, --Good Day Sunshine
  172. 727411183, --Knife Fight
  173. 1402748531, --The Earth Is Counting On You!
  174. 595230126 --Robot Language
  175. }
  176.  
  177.  
  178.  
  179. --The reality of my life isn't real but a Universe -makhail07
  180. wait(0.2)
  181. local plr = owner
  182. print('Local User is '..plr.Name)
  183. print('Wanderer Loaded')
  184. print('A lone Wanderer searching for hope.')
  185. local char = plr.Character
  186. local hum = char.Humanoid
  187. local hed = char.Head
  188. local root = char.HumanoidRootPart
  189. local rootj = root.RootJoint
  190. local tors = char.Torso
  191. local ra = char["Right Arm"]
  192. local la = char["Left Arm"]
  193. local rl = char["Right Leg"]
  194. local ll = char["Left Leg"]
  195. local neck = tors["Neck"]
  196. local mouse = plr:GetMouse()
  197. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  198. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  199. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  200. local maincolor = BrickColor.new("Cool yellow")
  201.  
  202. -------------------------------------------------------
  203. --Start Good Stuff--
  204. -------------------------------------------------------
  205. cam = game.Workspace.CurrentCamera
  206. CF = CFrame.new
  207. angles = CFrame.Angles
  208. attack = false
  209. Euler = CFrame.fromEulerAnglesXYZ
  210. Rad = math.rad
  211. IT = Instance.new
  212. BrickC = BrickColor.new
  213. Cos = math.cos
  214. Acos = math.acos
  215. Sin = math.sin
  216. Asin = math.asin
  217. Abs = math.abs
  218. Mrandom = math.random
  219. Floor = math.floor
  220. -------------------------------------------------------
  221. --End Good Stuff--
  222. -------------------------------------------------------
  223. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  224. RSH, LSH = nil, nil
  225. RW = Instance.new("Weld")
  226. LW = Instance.new("Weld")
  227. RH = tors["Right Hip"]
  228. LH = tors["Left Hip"]
  229. RSH = tors["Right Shoulder"]
  230. LSH = tors["Left Shoulder"]
  231. RSH.Parent = nil
  232. LSH.Parent = nil
  233. RW.Name = "RW"
  234. RW.Part0 = tors
  235. RW.C0 = CF(1.5, 0.5, 0)
  236. RW.C1 = CF(0, 0.5, 0)
  237. RW.Part1 = ra
  238. RW.Parent = tors
  239. LW.Name = "LW"
  240. LW.Part0 = tors
  241. LW.C0 = CF(-1.5, 0.5, 0)
  242. LW.C1 = CF(0, 0.5, 0)
  243. LW.Part1 = la
  244. LW.Parent = tors
  245. Effects = {}
  246. -------------------------------------------------------
  247. --Start HeartBeat--
  248. -------------------------------------------------------
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "Heartbeat"
  251. script:WaitForChild("Heartbeat")
  252.  
  253. frame = 1 / 60
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257.  
  258.  
  259. lastframe = tick()
  260. script.Heartbeat:Fire()
  261.  
  262.  
  263. game:GetService("RunService").Heartbeat:connect(function(s, p)
  264. tf = tf + s
  265. if tf >= frame then
  266. if allowframeloss then
  267. script.Heartbeat:Fire()
  268. lastframe = tick()
  269. else
  270. for i = 1, math.floor(tf / frame) do
  271. script.Heartbeat:Fire()
  272. end
  273. lastframe = tick()
  274. end
  275. if tossremainder then
  276. tf = 0
  277. else
  278. tf = tf - frame * math.floor(tf / frame)
  279. end
  280. end
  281. end)
  282. -------------------------------------------------------
  283. --End HeartBeat--
  284. -------------------------------------------------------
  285.  
  286. -------------------------------------------------------
  287. --Start Important Functions--
  288. -------------------------------------------------------
  289. function swait(num)
  290. if num == 0 or num == nil then
  291. game:service("RunService").Stepped:wait(0)
  292. else
  293. for i = 0, num do
  294. game:service("RunService").Stepped:wait(0)
  295. end
  296. end
  297. end
  298. function thread(f)
  299. coroutine.resume(coroutine.create(f))
  300. end
  301. function clerp(a, b, t)
  302. local qa = {
  303. QuaternionFromCFrame(a)
  304. }
  305. local qb = {
  306. QuaternionFromCFrame(b)
  307. }
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313. function QuaternionFromCFrame(cf)
  314. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  315. local trace = m00 + m11 + m22
  316. if trace > 0 then
  317. local s = math.sqrt(1 + trace)
  318. local recip = 0.5 / s
  319. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  320. else
  321. local i = 0
  322. if m00 < m11 then
  323. i = 1
  324. end
  325. if m22 > (i == 0 and m00 or m11) then
  326. i = 2
  327. end
  328. if i == 0 then
  329. local s = math.sqrt(m00 - m11 - m22 + 1)
  330. local recip = 0.5 / s
  331. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  332. elseif i == 1 then
  333. local s = math.sqrt(m11 - m22 - m00 + 1)
  334. local recip = 0.5 / s
  335. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  336. elseif i == 2 then
  337. local s = math.sqrt(m22 - m00 - m11 + 1)
  338. local recip = 0.5 / s
  339. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  340. end
  341. end
  342. end
  343. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  344. local xs, ys, zs = x + x, y + y, z + z
  345. local wx, wy, wz = w * xs, w * ys, w * zs
  346. local xx = x * xs
  347. local xy = x * ys
  348. local xz = x * zs
  349. local yy = y * ys
  350. local yz = y * zs
  351. local zz = z * zs
  352. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  353. end
  354. function QuaternionSlerp(a, b, t)
  355. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  356. local startInterp, finishInterp
  357. if cosTheta >= 1.0E-4 then
  358. if 1 - cosTheta > 1.0E-4 then
  359. local theta = math.acos(cosTheta)
  360. local invSinTheta = 1 / Sin(theta)
  361. startInterp = Sin((1 - t) * theta) * invSinTheta
  362. finishInterp = Sin(t * theta) * invSinTheta
  363. else
  364. startInterp = 1 - t
  365. finishInterp = t
  366. end
  367. elseif 1 + cosTheta > 1.0E-4 then
  368. local theta = math.acos(-cosTheta)
  369. local invSinTheta = 1 / Sin(theta)
  370. startInterp = Sin((t - 1) * theta) * invSinTheta
  371. finishInterp = Sin(t * theta) * invSinTheta
  372. else
  373. startInterp = t - 1
  374. finishInterp = t
  375. end
  376. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  377. end
  378. function rayCast(Position, Direction, Range, Ignore)
  379. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  380. end
  381. local RbxUtility = LoadLibrary("RbxUtility")
  382. local Create = RbxUtility.Create
  383.  
  384. -------------------------------------------------------
  385. --Start Damage Function--
  386. -------------------------------------------------------
  387. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  388. if hit.Parent == nil then
  389. return
  390. end
  391. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  392. for _, v in pairs(hit.Parent:children()) do
  393. if v:IsA("Humanoid") then
  394. h = v
  395. end
  396. end
  397. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  398.  
  399. hit.Parent:FindFirstChild("Head"):BreakJoints()
  400. end
  401.  
  402. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  403. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  404. if hit.Parent.DebounceHit.Value == true then
  405. return
  406. end
  407. end
  408. if insta == true then
  409. hit.Parent:FindFirstChild("Head"):BreakJoints()
  410. end
  411. local c = Create("ObjectValue"){
  412. Name = "creator",
  413. Value = game:service("Players").LocalPlayer,
  414. Parent = h,
  415. }
  416. game:GetService("Debris"):AddItem(c, .5)
  417. if HitSound ~= nil and HitPitch ~= nil then
  418. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  419. end
  420. local Damage = math.random(minim, maxim)
  421. local blocked = false
  422. local block = hit.Parent:findFirstChild("Block")
  423. if block ~= nil then
  424. if block.className == "IntValue" then
  425. if block.Value > 0 then
  426. blocked = true
  427. block.Value = block.Value - 1
  428. print(block.Value)
  429. end
  430. end
  431. end
  432. if blocked == false then
  433. h.Health = h.Health - Damage
  434. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  435. else
  436. h.Health = h.Health - (Damage / 2)
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. end
  439. if Type == "Knockdown" then
  440. local hum = hit.Parent.Humanoid
  441. hum.PlatformStand = true
  442. coroutine.resume(coroutine.create(function(HHumanoid)
  443. swait(1)
  444. HHumanoid.PlatformStand = false
  445. end), hum)
  446. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  447. local bodvol = Create("BodyVelocity"){
  448. velocity = angle * knockback,
  449. P = 5000,
  450. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  451. Parent = hit,
  452. }
  453. local rl = Create("BodyAngularVelocity"){
  454. P = 3000,
  455. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  456. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  457. Parent = hit,
  458. }
  459. game:GetService("Debris"):AddItem(bodvol, .5)
  460. game:GetService("Debris"):AddItem(rl, .5)
  461. elseif Type == "Normal" then
  462. local vp = Create("BodyVelocity"){
  463. P = 500,
  464. maxForce = Vector3.new(math.huge, 0, math.huge),
  465. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  466. }
  467. if knockback > 0 then
  468. vp.Parent = hit.Parent.Torso
  469. end
  470. game:GetService("Debris"):AddItem(vp, .5)
  471. elseif Type == "Up" then
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  479. elseif Type == "Firedmg" then
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 18 do
  482. if hit.Parent:FindFirstChild("Torso") ~= nil then
  483. BlockEffect(BrickColor.new("Daisy orange"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  484. wait()
  485. end
  486. end
  487. end))
  488. elseif Type == "DarkUp" then
  489. coroutine.resume(coroutine.create(function()
  490. for i = 0, 1, 0.1 do
  491. swait()
  492. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  493. end
  494. end))
  495. local bodyVelocity = Create("BodyVelocity"){
  496. velocity = Vector3.new(0, 20, 0),
  497. P = 5000,
  498. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  499. Parent = hit,
  500. }
  501. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  502. elseif Type == "Snare" then
  503. local bp = Create("BodyPosition"){
  504. P = 2000,
  505. D = 100,
  506. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  507. position = hit.Parent.Torso.Position,
  508. Parent = hit.Parent.Torso,
  509. }
  510. game:GetService("Debris"):AddItem(bp, 1)
  511. elseif Type == "Freeze" then
  512. local BodPos = Create("BodyPosition"){
  513. P = 50000,
  514. D = 1000,
  515. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  516. position = hit.Parent.Torso.Position,
  517. Parent = hit.Parent.Torso,
  518. }
  519. local BodGy = Create("BodyGyro") {
  520. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  521. P = 20e+003,
  522. Parent = hit.Parent.Torso,
  523. cframe = hit.Parent.Torso.CFrame,
  524. }
  525. hit.Parent.Torso.Anchored = true
  526. coroutine.resume(coroutine.create(function(Part)
  527. swait(1.5)
  528. Part.Anchored = false
  529. end), hit.Parent.Torso)
  530. game:GetService("Debris"):AddItem(BodPos, 3)
  531. game:GetService("Debris"):AddItem(BodGy, 3)
  532. end
  533. local debounce = Create("BoolValue"){
  534. Name = "DebounceHit",
  535. Parent = hit.Parent,
  536. Value = true,
  537. }
  538. game:GetService("Debris"):AddItem(debounce, Delay)
  539. c = Create("ObjectValue"){
  540. Name = "creator",
  541. Value = Player,
  542. Parent = h,
  543. }
  544. game:GetService("Debris"):AddItem(c, .5)
  545. end
  546. end
  547. -------------------------------------------------------
  548. --End Damage Function--
  549. -------------------------------------------------------
  550.  
  551. -------------------------------------------------------
  552. --Start Damage Function Customization--
  553. -------------------------------------------------------
  554. function ShowDamage(Pos, Text, Time, Color)
  555. local Rate = (1 / 30)
  556. local Pos = (Pos or Vector3.new(0, 0, 0))
  557. local Text = (Text or "")
  558. local Time = (Time or 2)
  559. local Color = (Color or Color3.new(1, 0, 1))
  560. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  561. EffectPart.Anchored = true
  562. local BillboardGui = Create("BillboardGui"){
  563. Size = UDim2.new(3, 0, 3, 0),
  564. Adornee = EffectPart,
  565. Parent = EffectPart,
  566. }
  567. local TextLabel = Create("TextLabel"){
  568. BackgroundTransparency = 1,
  569. Size = UDim2.new(1, 0, 1, 0),
  570. Text = Text,
  571. Font = "Bodoni",
  572. TextColor3 = Color,
  573. TextScaled = true,
  574. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  575. Parent = BillboardGui,
  576. }
  577. game.Debris:AddItem(EffectPart, (Time))
  578. EffectPart.Parent = game:GetService("Workspace")
  579. delay(0, function()
  580. local Frames = (Time / Rate)
  581. for Frame = 1, Frames do
  582. wait(Rate)
  583. local Percent = (Frame / Frames)
  584. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  585. TextLabel.TextTransparency = Percent
  586. end
  587. if EffectPart and EffectPart.Parent then
  588. EffectPart:Destroy()
  589. end
  590. end)
  591. end
  592. -------------------------------------------------------
  593. --End Damage Function Customization--
  594. -------------------------------------------------------
  595.  
  596. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  597. for _, c in pairs(workspace:children()) do
  598. local hum = c:findFirstChild("Humanoid")
  599. if hum ~= nil then
  600. local head = c:findFirstChild("Head")
  601. if head ~= nil then
  602. local targ = head.Position - Part.Position
  603. local mag = targ.magnitude
  604. if magni >= mag and c.Name ~= plr.Name then
  605. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  606. end
  607. end
  608. end
  609. end
  610. end
  611.  
  612.  
  613. CFuncs = {
  614. Part = {
  615. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  616. local Part = Create("Part")({
  617. Parent = Parent,
  618. Reflectance = Reflectance,
  619. Transparency = Transparency,
  620. CanCollide = false,
  621. Locked = true,
  622. BrickColor = BrickColor.new(tostring(BColor)),
  623. Name = Name,
  624. Size = Size,
  625. Material = Material
  626. })
  627. RemoveOutlines(Part)
  628. return Part
  629. end
  630. },
  631. Mesh = {
  632. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  633. local Msh = Create(Mesh)({
  634. Parent = Part,
  635. Offset = OffSet,
  636. Scale = Scale
  637. })
  638. if Mesh == "SpecialMesh" then
  639. Msh.MeshType = MeshType
  640. Msh.MeshId = MeshId
  641. end
  642. return Msh
  643. end
  644. },
  645. Mesh = {
  646. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  647. local Msh = Create(Mesh)({
  648. Parent = Part,
  649. Offset = OffSet,
  650. Scale = Scale
  651. })
  652. if Mesh == "SpecialMesh" then
  653. Msh.MeshType = MeshType
  654. Msh.MeshId = MeshId
  655. end
  656. return Msh
  657. end
  658. },
  659. Weld = {
  660. Create = function(Parent, Part0, Part1, C0, C1)
  661. local Weld = Create("Weld")({
  662. Parent = Parent,
  663. Part0 = Part0,
  664. Part1 = Part1,
  665. C0 = C0,
  666. C1 = C1
  667. })
  668. return Weld
  669. end
  670. },
  671. Sound = {
  672. Create = function(id, par, vol, pit)
  673. coroutine.resume(coroutine.create(function()
  674. local S = Create("Sound")({
  675. Volume = vol,
  676. Pitch = pit or 1,
  677. SoundId = id,
  678. Parent = par or workspace
  679. })
  680. wait()
  681. S:play()
  682. game:GetService("Debris"):AddItem(S, 6)
  683. end))
  684. end
  685. },
  686. ParticleEmitter = {
  687. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  688. local fp = Create("ParticleEmitter")({
  689. Parent = Parent,
  690. Color = ColorSequence.new(Color1, Color2),
  691. LightEmission = LightEmission,
  692. Size = Size,
  693. Texture = Texture,
  694. Transparency = Transparency,
  695. ZOffset = ZOffset,
  696. Acceleration = Accel,
  697. Drag = Drag,
  698. LockedToPart = LockedToPart,
  699. VelocityInheritance = VelocityInheritance,
  700. EmissionDirection = EmissionDirection,
  701. Enabled = Enabled,
  702. Lifetime = LifeTime,
  703. Rate = Rate,
  704. Rotation = Rotation,
  705. RotSpeed = RotSpeed,
  706. Speed = Speed,
  707. VelocitySpread = VelocitySpread
  708. })
  709. return fp
  710. end
  711. }
  712. }
  713. function RemoveOutlines(part)
  714. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  715. end
  716. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  717. local Part = Create("Part")({
  718. formFactor = FormFactor,
  719. Parent = Parent,
  720. Reflectance = Reflectance,
  721. Transparency = Transparency,
  722. CanCollide = false,
  723. Locked = true,
  724. BrickColor = BrickColor.new(tostring(BColor)),
  725. Name = Name,
  726. Size = Size,
  727. Material = Material
  728. })
  729. RemoveOutlines(Part)
  730. return Part
  731. end
  732. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  733. local Msh = Create(Mesh)({
  734. Parent = Part,
  735. Offset = OffSet,
  736. Scale = Scale
  737. })
  738. if Mesh == "SpecialMesh" then
  739. Msh.MeshType = MeshType
  740. Msh.MeshId = MeshId
  741. end
  742. return Msh
  743. end
  744. function CreateWeld(Parent, Part0, Part1, C0, C1)
  745. local Weld = Create("Weld")({
  746. Parent = Parent,
  747. Part0 = Part0,
  748. Part1 = Part1,
  749. C0 = C0,
  750. C1 = C1
  751. })
  752. return Weld
  753. end
  754.  
  755.  
  756. -------------------------------------------------------
  757. --Start Effect Function--
  758. -------------------------------------------------------
  759. EffectModel = Instance.new("Model", char)
  760. Effects = {
  761. Block = {
  762. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  763. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  764. prt.Anchored = true
  765. prt.CFrame = cframe
  766. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  767. game:GetService("Debris"):AddItem(prt, 10)
  768. if Type == 1 or Type == nil then
  769. table.insert(Effects, {
  770. prt,
  771. "Block1",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. elseif Type == 2 then
  779. table.insert(Effects, {
  780. prt,
  781. "Block2",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. else
  789. table.insert(Effects, {
  790. prt,
  791. "Block3",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. end
  800. },
  801. Sphere = {
  802. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  803. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  804. prt.Anchored = true
  805. prt.CFrame = cframe
  806. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  807. game:GetService("Debris"):AddItem(prt, 10)
  808. table.insert(Effects, {
  809. prt,
  810. "Cylinder",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. end
  818. },
  819. Cylinder = {
  820. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  821. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  822. prt.Anchored = true
  823. prt.CFrame = cframe
  824. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  825. game:GetService("Debris"):AddItem(prt, 10)
  826. table.insert(Effects, {
  827. prt,
  828. "Cylinder",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. end
  836. },
  837. Wave = {
  838. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  839. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  840. prt.Anchored = true
  841. prt.CFrame = cframe
  842. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "Cylinder",
  847. delay,
  848. x3 / 60,
  849. y3 / 60,
  850. z3 / 60,
  851. msh
  852. })
  853. end
  854. },
  855. Ring = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. table.insert(Effects, {
  863. prt,
  864. "Cylinder",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. },
  873. Break = {
  874. Create = function(brickcolor, cframe, x1, y1, z1)
  875. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  876. prt.Anchored = true
  877. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  878. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  879. local num = math.random(10, 50) / 1000
  880. game:GetService("Debris"):AddItem(prt, 10)
  881. table.insert(Effects, {
  882. prt,
  883. "Shatter",
  884. num,
  885. prt.CFrame,
  886. math.random() - math.random(),
  887. 0,
  888. math.random(50, 100) / 100
  889. })
  890. end
  891. },
  892. Spiral = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Push = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. }
  928. }
  929. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  930. local fp = IT("Part")
  931. fp.formFactor = formfactor
  932. fp.Parent = parent
  933. fp.Reflectance = reflectance
  934. fp.Transparency = transparency
  935. fp.CanCollide = false
  936. fp.Locked = true
  937. fp.BrickColor = brickcolor
  938. fp.Name = name
  939. fp.Size = size
  940. fp.Position = tors.Position
  941. RemoveOutlines(fp)
  942. fp.Material = "SmoothPlastic"
  943. fp:BreakJoints()
  944. return fp
  945. end
  946.  
  947. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  948. local mesh = IT(Mesh)
  949. mesh.Parent = part
  950. if Mesh == "SpecialMesh" then
  951. mesh.MeshType = meshtype
  952. if meshid ~= "nil" then
  953. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  954. end
  955. end
  956. mesh.Offset = offset
  957. mesh.Scale = scale
  958. return mesh
  959. end
  960.  
  961. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  962. local type = type
  963. local rng = Instance.new("Part", char)
  964. rng.Anchored = true
  965. rng.BrickColor = color
  966. rng.CanCollide = false
  967. rng.FormFactor = 3
  968. rng.Name = "Ring"
  969. rng.Material = "Neon"
  970. rng.Size = Vector3.new(1, 1, 1)
  971. rng.Transparency = 0
  972. rng.TopSurface = 0
  973. rng.BottomSurface = 0
  974. rng.CFrame = pos
  975. local rngm = Instance.new("SpecialMesh", rng)
  976. rngm.MeshType = MType
  977. rngm.Scale = scale
  978. local scaler2 = 1
  979. if type == "Add" then
  980. scaler2 = 1 * value
  981. elseif type == "Divide" then
  982. scaler2 = 1 / value
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 10 / bonuspeed, 0.1 do
  986. swait()
  987. if type == "Add" then
  988. scaler2 = scaler2 - 0.01 * value / bonuspeed
  989. elseif type == "Divide" then
  990. scaler2 = scaler2 - 0.01 / value * bonuspeed
  991. end
  992. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  993. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  994. end
  995. rng:Destroy()
  996. end))
  997. end
  998.  
  999. function Eviscerate(dude)
  1000. if dude.Name ~= char then
  1001. local bgf = IT("BodyGyro", dude.Head)
  1002. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1003. local val = IT("BoolValue", dude)
  1004. val.Name = "IsHit"
  1005. local ds = coroutine.wrap(function()
  1006. dude:WaitForChild("Head"):BreakJoints()
  1007. wait(0.5)
  1008. target = nil
  1009. coroutine.resume(coroutine.create(function()
  1010. for i, v in pairs(dude:GetChildren()) do
  1011. if v:IsA("Accessory") then
  1012. v:Destroy()
  1013. end
  1014. if v:IsA("Humanoid") then
  1015. v:Destroy()
  1016. end
  1017. if v:IsA("CharacterMesh") then
  1018. v:Destroy()
  1019. end
  1020. if v:IsA("Model") then
  1021. v:Destroy()
  1022. end
  1023. if v:IsA("Part") or v:IsA("MeshPart") then
  1024. for x, o in pairs(v:GetChildren()) do
  1025. if o:IsA("Decal") then
  1026. o:Destroy()
  1027. end
  1028. end
  1029. coroutine.resume(coroutine.create(function()
  1030. v.Material = "Neon"
  1031. v.CanCollide = false
  1032. local PartEmmit1 = IT("ParticleEmitter", v)
  1033. PartEmmit1.LightEmission = 1
  1034. PartEmmit1.Texture = "rbxassetid://284205403"
  1035. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1036. PartEmmit1.Rate = 150
  1037. PartEmmit1.Lifetime = NumberRange.new(1)
  1038. PartEmmit1.Size = NumberSequence.new({
  1039. NumberSequenceKeypoint.new(0, 0.75, 0),
  1040. NumberSequenceKeypoint.new(1, 0, 0)
  1041. })
  1042. PartEmmit1.Transparency = NumberSequence.new({
  1043. NumberSequenceKeypoint.new(0, 0, 0),
  1044. NumberSequenceKeypoint.new(1, 1, 0)
  1045. })
  1046. PartEmmit1.Speed = NumberRange.new(0, 0)
  1047. PartEmmit1.VelocitySpread = 30000
  1048. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1049. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1050. local BodPoss = IT("BodyPosition", v)
  1051. BodPoss.P = 3000
  1052. BodPoss.D = 1000
  1053. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1054. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1055. v.Color = maincolor.Color
  1056. coroutine.resume(coroutine.create(function()
  1057. for i = 0, 49 do
  1058. swait(1)
  1059. v.Transparency = v.Transparency + 0.08
  1060. end
  1061. wait(0.5)
  1062. PartEmmit1.Enabled = false
  1063. wait(3)
  1064. v:Destroy()
  1065. dude:Destroy()
  1066. end))
  1067. end))
  1068. end
  1069. end
  1070. end))
  1071. end)
  1072. ds()
  1073. end
  1074. end
  1075.  
  1076. function FindNearestHead(Position, Distance, SinglePlayer)
  1077. if SinglePlayer then
  1078. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1079. end
  1080. local List = {}
  1081. for i, v in pairs(workspace:GetChildren()) do
  1082. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1083. table.insert(List, v)
  1084. end
  1085. end
  1086. return List
  1087. end
  1088.  
  1089. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1090. local type = type
  1091. local rng = Instance.new("Part", char)
  1092. rng.Anchored = true
  1093. rng.BrickColor = color
  1094. rng.CanCollide = false
  1095. rng.FormFactor = 3
  1096. rng.Name = "Ring"
  1097. rng.Material = "Neon"
  1098. rng.Size = Vector3.new(1, 1, 1)
  1099. rng.Transparency = 0
  1100. rng.TopSurface = 0
  1101. rng.BottomSurface = 0
  1102. rng.CFrame = pos
  1103. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1104. local rngm = Instance.new("SpecialMesh", rng)
  1105. rngm.MeshType = MType
  1106. rngm.Scale = Vector3.new(x1, y1, z1)
  1107. local scaler2 = 1
  1108. local speeder = FastSpeed
  1109. if type == "Add" then
  1110. scaler2 = 1 * value
  1111. elseif type == "Divide" then
  1112. scaler2 = 1 / value
  1113. end
  1114. coroutine.resume(coroutine.create(function()
  1115. for i = 0, 10 / bonuspeed, 0.1 do
  1116. swait()
  1117. if type == "Add" then
  1118. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1119. elseif type == "Divide" then
  1120. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1121. end
  1122. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1123. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1124. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1125. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1126. end
  1127. rng:Destroy()
  1128. end))
  1129. end
  1130.  
  1131. function SoulSteal(dude)
  1132. if dude.Name ~= char then
  1133. local bgf = IT("BodyGyro", dude.Head)
  1134. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1135. local val = IT("BoolValue", dude)
  1136. val.Name = "IsHit"
  1137. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1138. local soulst = coroutine.wrap(function()
  1139. local soul = Instance.new("Part",dude)
  1140. soul.Size = Vector3.new(1,1,1)
  1141. soul.CanCollide = false
  1142. soul.Anchored = false
  1143. soul.Position = torso.Position
  1144. soul.Transparency = 1
  1145. local PartEmmit1 = IT("ParticleEmitter", soul)
  1146. PartEmmit1.LightEmission = 1
  1147. PartEmmit1.Texture = "rbxassetid://569507414"
  1148. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1149. PartEmmit1.Rate = 250
  1150. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1151. PartEmmit1.Size = NumberSequence.new({
  1152. NumberSequenceKeypoint.new(0, 1, 0),
  1153. NumberSequenceKeypoint.new(1, 0, 0)
  1154. })
  1155. PartEmmit1.Transparency = NumberSequence.new({
  1156. NumberSequenceKeypoint.new(0, 0, 0),
  1157. NumberSequenceKeypoint.new(1, 1, 0)
  1158. })
  1159. PartEmmit1.Speed = NumberRange.new(0, 0)
  1160. PartEmmit1.VelocitySpread = 30000
  1161. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1162. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1163. local BodPoss = IT("BodyPosition", soul)
  1164. BodPoss.P = 3000
  1165. BodPoss.D = 1000
  1166. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1167. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1168. wait(1.6)
  1169. soul.Touched:connect(function(hit)
  1170. if hit.Parent == char then
  1171. soul:Destroy()
  1172. end
  1173. end)
  1174. wait(1.2)
  1175. while soul do
  1176. swait()
  1177. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1178. BodPoss.Position = tors.Position
  1179. end
  1180. end)
  1181. soulst()
  1182. end
  1183. end
  1184. function FaceMouse()
  1185. local Cam = workspace.CurrentCamera
  1186. return {
  1187. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1188. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1189. }
  1190. end
  1191. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1192. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1193. prt.Anchored = true
  1194. prt.CFrame = cframe
  1195. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1196. game:GetService("Debris"):AddItem(prt, 10)
  1197. if Type == 1 or Type == nil then
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Block1",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. elseif Type == 2 then
  1208. table.insert(Effects, {
  1209. prt,
  1210. "Block2",
  1211. delay,
  1212. x3,
  1213. y3,
  1214. z3,
  1215. msh
  1216. })
  1217. elseif Type == 3 then
  1218. table.insert(Effects, {
  1219. prt,
  1220. "Block3",
  1221. delay,
  1222. x3,
  1223. y3,
  1224. z3,
  1225. msh
  1226. })
  1227. end
  1228. end
  1229. -------------------------------------------------------
  1230. --End Effect Function--
  1231. -------------------------------------------------------
  1232. function Cso(ID, PARENT, VOLUME, PITCH)
  1233. local NSound = nil
  1234. coroutine.resume(coroutine.create(function()
  1235. NSound = IT("Sound", PARENT)
  1236. NSound.Volume = VOLUME
  1237. NSound.Pitch = PITCH
  1238. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1239. swait()
  1240. NSound:play()
  1241. game:GetService("Debris"):AddItem(NSound, 10)
  1242. end))
  1243. return NSound
  1244. end
  1245. function CameraEnshaking(Length, Intensity)
  1246. coroutine.resume(coroutine.create(function()
  1247. local intensity = 1 * Intensity
  1248. local rotM = 0.01 * Intensity
  1249. for i = 0, Length, 0.1 do
  1250. swait()
  1251. intensity = intensity - 0.05 * Intensity / Length
  1252. rotM = rotM - 5.0E-4 * Intensity / Length
  1253. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1254. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1255. end
  1256. hum.CameraOffset = Vector3.new(0, 0, 0)
  1257. end))
  1258. end
  1259. -------------------------------------------------------
  1260. --End Important Functions--
  1261. -------------------------------------------------------
  1262.  
  1263. --[[
  1264. Thanks for using Build-To-Lua by jarredbcv.
  1265. ]]--
  1266.  
  1267. New = function(Object, Parent, Name, Data)
  1268. local Object = Instance.new(Object)
  1269. for Index, Value in pairs(Data or {}) do
  1270. Object[Index] = Value
  1271. end
  1272. Object.Parent = Parent
  1273. Object.Name = Name
  1274. return Object
  1275. end
  1276.  
  1277. Lamp = New("Model",char,"Lamp",{})
  1278. Handle = New("Part",Lamp,"Handle",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.600000024, 0.610000014, 0.539999962),CFrame = CFrame.new(-109.839981, 1.79380095, -43.7700005, 0.999977291, -2.22814856e-06, -2.28935824e-06, -7.29543899e-07, -0.999977469, -5.85511816e-06, 1.10829581e-06, 4.96105622e-06, -1.00000715),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1279. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1280. Lampo = New("Part",Lamp,"Lampo",{BrickColor = BrickColor.new("Cool yellow"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-109.859985, 1.05100787, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.992157, 0.917647, 0.552941),})
  1281. Mesh = New("CylinderMesh",Lampo,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
  1282. mot = New("Motor",Lampo,"mot",{Part0 = Lampo,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-0.0200042725, 0.742809892, -0.00999450684, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1283. --PointLight = New("PointLight",Lampo,"PointLight",{Color = Color3.new(1, 0.835294, 0),Brightness = 34.9849996566772,Range = 25.060000419617,})
  1284. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 1.55099273, -43.7600021, 0.99998486, -4.99542864e-07, -1.13255635e-06, 4.99542864e-07, -0.99998498, -2.98074156e-07, 1.13255635e-06, -2.98074156e-07, -1.00000477),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1285. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
  1286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 0.242813706, -0.00999832153, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1287. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 0.551022768, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1288. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
  1289. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 1.2428062, -0.00999069214, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1290. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.280014, 1.05100274, -43.7900009, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1291. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1292. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.440040588, 0.742815137, 0.0200042725, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1293. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.400032, 1.05100369, -43.75, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1294. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.439964294, 0.742813826, -0.0199966431, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1296. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.120018, 1.05100298, -43.409996, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1297. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1298. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.280044556, 0.742816925, -0.359996796, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1299. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.600037, 1.05100322, -44.1300087, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1300. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1301. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.239952087, 0.742812157, 0.36000824, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1302. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.060028, 1.05100274, -44.1500092, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1303. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1304. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.220046997, 0.742812872, 0.380008698, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1305. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.65004, 1.05100369, -43.359993, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1306. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1307. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.189949036, 0.742816329, -0.409999847, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1308.  
  1309. local NewInstance = function(instance,parent,properties)
  1310. local inst = Instance.new(instance,parent)
  1311. if(properties)then
  1312. for i,v in next, properties do
  1313. pcall(function() inst[i] = v end)
  1314. end
  1315. end
  1316. return inst;
  1317. end
  1318.  
  1319. --local HW = NewInstance('Weld',char,{Part0 = tors, Part1 = Handle, C0 = CF(1, -0.8, -0.2) * angles(Rad(180), Rad(60), Rad(-40))})
  1320. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -0.8, 0.6) * angles(Rad(90), Rad(0), Rad(0))})
  1321.  
  1322. -------------------------------------------------------
  1323. --Start Customization--
  1324. -------------------------------------------------------
  1325. local Player_Size = 1
  1326. if Player_Size ~= 1 then
  1327. root.Size = root.Size * Player_Size
  1328. tors.Size = tors.Size * Player_Size
  1329. hed.Size = hed.Size * Player_Size
  1330. ra.Size = ra.Size * Player_Size
  1331. la.Size = la.Size * Player_Size
  1332. rl.Size = rl.Size * Player_Size
  1333. ll.Size = ll.Size * Player_Size
  1334. ----------------------------------------------------------------------------------
  1335. rootj.Parent = root
  1336. neck.Parent = tors
  1337. RW.Parent = tors
  1338. LW.Parent = tors
  1339. RH.Parent = tors
  1340. LH.Parent = tors
  1341. ----------------------------------------------------------------------------------
  1342. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1343. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1344. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1345. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1346. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1347. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1348. ----------------------------------------------------------------------------------
  1349. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1350. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1351. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1352. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1353. --hat.Parent = Character
  1354. end
  1355. ----------------------------------------------------------------------------------
  1356. local SONG = 999743730
  1357. local SONG2 = 0
  1358. local Music = Instance.new("Sound",tors)
  1359. Music.Volume = 2.5
  1360. Music.Looped = true
  1361. Music.Pitch = 1 --Pitcher
  1362. ----------------------------------------------------------------------------------
  1363. local equipped = false
  1364. local idle = 0
  1365. local change = 1
  1366. local val = 0
  1367. local toim = 0
  1368. local idleanim = 0.4
  1369. local sine = 0
  1370. local Sit = 1
  1371. local Mode = "Latern"
  1372. ----------------------------------------------------------------------------------
  1373. hum.WalkSpeed = 12
  1374. hum.JumpPower = 57
  1375. local ROBLOXIDLEANIMATION = IT("Animation")
  1376. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1377. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1378. local ANIMATOR = hum.Animator
  1379. local ANIMATE = char.Animate
  1380. ANIMATE.Parent = nil
  1381. ----------------------------------------------------------------------------------
  1382. local light = Instance.new("PointLight", Lampo)
  1383. light.Name = "Light"
  1384. light.Range = 8
  1385. light.Brightness = 35
  1386. light.Shadows = true
  1387. ----------------------------------------------------------------------------------
  1388. Reaper = IT("Model")
  1389. Reaper.Parent = char
  1390. Reaper.Name = "Reaper"
  1391. RHe = IT("Part")
  1392. RHe.Parent = Reaper
  1393. RHe.BrickColor = BrickColor.new("Dark stone grey")
  1394. RHe.Locked = true
  1395. RHe.CanCollide = false
  1396. RHe.Transparency = 0
  1397. PMesh = IT("SpecialMesh")
  1398. RHe.formFactor = "Symmetric"
  1399. PMesh.MeshType = "FileMesh"
  1400. PMesh.MeshId = "rbxassetid://77353021"
  1401. --PMesh.TextureId = "rbxassetid://116524836"
  1402. PMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  1403. PMesh.Parent = RHe
  1404. local RWeld = IT("Weld")
  1405. RWeld.Parent = RHe
  1406. RWeld.Part0 = RHe
  1407. RWeld.Part1 = tors
  1408. RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
  1409. -------------------------------------------------------
  1410. --End Customization--
  1411. -------------------------------------------------------
  1412.  
  1413.  
  1414. -------------------------------------------------------
  1415. --Start Attacks N Stuff--
  1416. -------------------------------------------------------
  1417. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1418. local Hitboxpart = Instance.new("Part", EffectModel)
  1419. RemoveOutlines(Hitboxpart)
  1420. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1421. Hitboxpart.CanCollide = false
  1422. Hitboxpart.Transparency = 1
  1423. Hitboxpart.Anchored = true
  1424. Hitboxpart.CFrame = Pose
  1425. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1426. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1427. end
  1428. function LaternSmack()
  1429. attack = true
  1430. hum.WalkSpeed = 3.01
  1431. for i = 0, 1.4, 0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-6), Rad(0), Rad(0)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1439. HW.C0 = clerp(HW.C0, CF(0, -1, -0.4) * angles(Rad(235), Rad(-.6), Rad(0)), 0.2)
  1440. end
  1441. local Flame = Cso("213656638", Lampo, 1.7, .9)
  1442. if Flame then
  1443. Flame.TimePosition = .5
  1444. end
  1445. Cso("145878848", Lampo, 3, 1)
  1446. HitboxFunction(Lampo.CFrame * CF(0, 0, 1), 0.01, 1, 1, 1, 7, 10, 20, 3, "Firedmg")
  1447. for i = 0, 1.7, 0.1 do
  1448. swait()
  1449. BlockEffect(maincolor, Lampo.CFrame, 21, 41, 21, -3.5, -3.5, -3.5, 0.08, 3)
  1450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(10)), 0.15)
  1451. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(21 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-10)), 0.3)
  1452. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(9)), 0.15)
  1453. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(26)), 0.15)
  1454. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-18 + 4.5 * Sin(sine / 20))), 0.2)
  1455. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.2)
  1456. HW.C0 = clerp(HW.C0, CF(0, -1.1, 0) * angles(Rad(148 + 4.5 * Cos(sine / 20)), Rad(-.6), Rad(0)), 0.2)
  1457. end
  1458. attack = false
  1459. hum.WalkSpeed = 12
  1460. end
  1461. function LaternSpin()
  1462. attack = true
  1463. end
  1464. function Taunt()
  1465. attack = true
  1466. hum.WalkSpeed = 1.01
  1467. coroutine.resume(coroutine.create(function()
  1468. for i = 0, 0.3, 0.1 do
  1469. swait(35)
  1470. Cso("145878848", Lampo, 3, 1)
  1471. end
  1472. end))
  1473. for i = 0, 16, 0.1 do
  1474. swait()
  1475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1476. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1477. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125 + 25 * Cos(sine / 7)), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1481. HW.C0 = clerp(HW.C0, CF(0, -0.6, 0.6) * angles(Rad(67 + 35 * Cos(sine / 7)), Rad(-.6), Rad(0)), 0.1)
  1482. end
  1483. hum.WalkSpeed = 12
  1484. attack = false
  1485. end
  1486. function EquipBlade()
  1487. attack = true
  1488. hum.WalkSpeed = 0
  1489. for i = 0, 4, 0.1 do
  1490. swait()
  1491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1492. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1494. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1495. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.1)
  1496. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1497. HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1498. end
  1499. coroutine.resume(coroutine.create(function()
  1500. HW.Part0 = tors
  1501. for i = 0, 3, 0.1 do
  1502. swait()
  1503. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 4.5 * Sin(sine / 20)), Rad(60), Rad(-40)), 0.15)
  1504. end
  1505. end))
  1506. for i = 0, 5, 0.1 do
  1507. swait()
  1508. RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1515. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1516. end
  1517. RWeld.Part1 = ra
  1518. for i = 0, 5, 0.1 do
  1519. swait()
  1520. RWeld.C0 = CF(-1, 0, -1.9) * angles(Rad(-90), Rad(0), Rad(90))
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1527. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1528. end
  1529. attack = false
  1530. Mode = "Blade"
  1531. hum.WalkSpeed = 12
  1532. end
  1533. function DequipBlade()
  1534. attack = true
  1535. hum.WalkSpeed = 0
  1536. RWeld.Part1 = tors
  1537. for i = 0, 5, 0.1 do
  1538. swait()
  1539. RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.15)
  1542. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1543. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1544. RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.15)
  1545. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.15)
  1546. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1547. end
  1548. HW.Part0 = ra
  1549. RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
  1550. for i = 0, 4, 0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.15)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1558. HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1559. end
  1560. attack = false
  1561. Mode = "Latern"
  1562. hum.WalkSpeed = 12
  1563. end
  1564. -------------------------------------------------------
  1565. --End Attacks N Stuff--
  1566. -------------------------------------------------------
  1567. mouse.Button1Down:connect(function(key)
  1568. if attack == false then
  1569. if Mode == "Latern" then
  1570. ----LaternSmack()
  1571. end
  1572. end
  1573. end)
  1574. mouse.KeyDown:connect(function(key)
  1575. if attack == false then
  1576. if key == 't' and Mode == "Latern" then
  1577. ---- Taunt()
  1578. elseif key == 'p' and Mode == "Latern" then
  1579. ----EquipBlade()
  1580. elseif key == 'p' and Mode == "Blade" then
  1581. ----DequipBlade()
  1582. end
  1583. end
  1584. end)
  1585.  
  1586.  
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592. -------------------------------------------------------
  1593. --Start Animations--
  1594. -------------------------------------------------------
  1595. print("By Makhail07")
  1596. while true do
  1597. swait()
  1598. sine = sine + change
  1599. --ANIMATE.Parent = nil
  1600. --local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1601. --IDLEANIMATION:Play()
  1602. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1603. local velderp = root.Velocity.y
  1604. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1605. if equipped == true or equipped == false then
  1606. if attack == false then
  1607. idle = idle + 1
  1608. else
  1609. idle = 0
  1610. end
  1611. if 1 < root.Velocity.y and hitfloor == nil then
  1612. Anim = "Jump"
  1613. if attack == false then
  1614. if Mode == "Latern" then
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1616. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1617. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1620. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1621. HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(147), Rad(0), Rad(0)), 0.1)
  1622. elseif Mode == "Blade" then
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1624. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1629. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1630. end
  1631. end
  1632. elseif -1 > root.Velocity.y and hitfloor == nil then
  1633. Anim = "Fall"
  1634. if attack == false then
  1635. if Mode == "Latern" then
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1637. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1642. HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1643. elseif Mode == "Blade" then
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1645. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1650. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(195 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1651. end
  1652. end
  1653. elseif torvel < 1 and hitfloor ~= nil then
  1654. Anim = "Idle"
  1655. change = 1
  1656. if attack == false then
  1657. if Mode == "Latern" then
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1664. HW.C0 = clerp(HW.C0, CF(0, -0.8, 0.6) * angles(Rad(67), Rad(-.6), Rad(10 * Cos(sine / 20))), 0.1)
  1665. elseif Mode == "Blade" then
  1666. RWeld.C0 = CF(-1, 0, -2.1) * angles(Rad(-180), Rad(0), Rad(90))
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1669. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1670. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1671. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1672. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1673. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1674. end
  1675. end
  1676. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1677. Anim = "Walk"
  1678. change = 1
  1679. if attack == false then
  1680. if Mode == "Latern" then
  1681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1683. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1684. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1685. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 12)), Rad(13 + 4.5 * Sin(sine / 12))), 0.1)
  1686. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1687. HW.C0 = clerp(HW.C0, CF(0, -0.7, 0.6) * angles(Rad(67 + 8 * Cos(sine / 7)), Rad(0), Rad(18 * Cos(sine / 7))), 0.1)
  1688. elseif Mode == "Blade" then
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1692. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1693. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1695. HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 15 * Cos(sine / 3.5)), Rad(60), Rad(-40)), 0.1)
  1696. end
  1697. end
  1698. end
  1699. end
  1700. Music.SoundId = "rbxassetid://"..SONG
  1701. Music.Looped = true
  1702. Music.Pitch = 1
  1703. Music.Volume = 2.5
  1704. Music.Parent = tors
  1705. Music:Resume()
  1706. if 0 < #Effects then
  1707. for e = 1, #Effects do
  1708. if Effects[e] ~= nil then
  1709. local Thing = Effects[e]
  1710. if Thing ~= nil then
  1711. local Part = Thing[1]
  1712. local Mode = Thing[2]
  1713. local Delay = Thing[3]
  1714. local IncX = Thing[4]
  1715. local IncY = Thing[5]
  1716. local IncZ = Thing[6]
  1717. if 1 >= Thing[1].Transparency then
  1718. if Thing[2] == "Block1" then
  1719. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1720. local Mesh = Thing[1].Mesh
  1721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1723. elseif Thing[2] == "Block2" then
  1724. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1725. local Mesh = Thing[7]
  1726. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1728. elseif Thing[2] == "Block3" then
  1729. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1730. local Mesh = Thing[7]
  1731. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1733. elseif Thing[2] == "Cylinder" then
  1734. local Mesh = Thing[1].Mesh
  1735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1737. elseif Thing[2] == "Blood" then
  1738. local Mesh = Thing[7]
  1739. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1740. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1742. elseif Thing[2] == "Elec" then
  1743. local Mesh = Thing[1].Mesh
  1744. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1745. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1746. elseif Thing[2] == "Disappear" then
  1747. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1748. elseif Thing[2] == "Shatter" then
  1749. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1750. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1751. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1752. Thing[6] = Thing[6] + Thing[5]
  1753. end
  1754. else
  1755. Part.Parent = nil
  1756. table.remove(Effects, e)
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. -------------------------------------------------------
  1764. --End Animations And Script--
  1765. -------------------------------------------------------
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