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1 | function TPBypass(X, Y, Z) | |
2 | local NX = math.floor(X + 0.5) | |
3 | local NY = math.floor(Y + 0.5) | |
4 | local NZ = math.floor(Z + 0.5) | |
5 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
6 | local CurY = Pos.Y | |
7 | while CurY > -24 do | |
8 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, CurY - 1, Pos.Z) | |
9 | CurY = CurY - 1 | |
10 | wait() | |
11 | end | |
12 | while CurY < -26 do | |
13 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y + 1, Pos.Z) | |
14 | CurY = CurY + 1 | |
15 | wait() | |
16 | end | |
17 | workspace.Gravity = 0 | |
18 | while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.X < NX - 7 do | |
19 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
20 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X + 5, Pos.Y, Pos.Z) | |
21 | wait() | |
22 | end | |
23 | while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.X > NX + 7 do | |
24 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
25 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X - 5, Pos.Y, Pos.Z) | |
26 | wait() | |
27 | end | |
28 | while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Z < NZ - 7 do | |
29 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
30 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z + 5) | |
31 | wait() | |
32 | end | |
33 | while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Z > NZ + 7 do | |
34 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
35 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z - 5) | |
36 | wait() | |
37 | end | |
38 | local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position | |
39 | local CurY = Pos.Y | |
40 | while CurY < NY + 3 do | |
41 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, CurY + 1, Pos.Z) | |
42 | CurY = CurY + 1 | |
43 | wait() | |
44 | end | |
45 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(X, Y, Z) | |
46 | workspace.Gravity = 196.19999694824 | |
47 | end | |
48 | ||
49 | TPBypass(X, Y, Z) -- Insert Coordinate |