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- function TPBypass(X, Y, Z)
- local NX = math.floor(X + 0.5)
- local NY = math.floor(Y + 0.5)
- local NZ = math.floor(Z + 0.5)
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- local CurY = Pos.Y
- while CurY > -24 do
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, CurY - 1, Pos.Z)
- CurY = CurY - 1
- wait()
- end
- while CurY < -26 do
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y + 1, Pos.Z)
- CurY = CurY + 1
- wait()
- end
- workspace.Gravity = 0
- while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.X < NX - 7 do
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X + 5, Pos.Y, Pos.Z)
- wait()
- end
- while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.X > NX + 7 do
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X - 5, Pos.Y, Pos.Z)
- wait()
- end
- while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Z < NZ - 7 do
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z + 5)
- wait()
- end
- while game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Z > NZ + 7 do
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z - 5)
- wait()
- end
- local Pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- local CurY = Pos.Y
- while CurY < NY + 3 do
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Pos.X, CurY + 1, Pos.Z)
- CurY = CurY + 1
- wait()
- end
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(X, Y, Z)
- workspace.Gravity = 196.19999694824
- end
- TPBypass(X, Y, Z) -- Insert Coordinate
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