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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
Player = game:GetService("Players").LocalPlayer
6
Character = Player.Character 
7
PlayerGui = Player.PlayerGui 
8
Backpack = Player.Backpack 
9
Torso = Character.Torso 
10
Head = Character.Head 
11
Humanoid = Character.Humanoid
12
LeftArm = Character["Left Arm"] 
13
LeftLeg = Character["Left Leg"] 
14
RightArm = Character["Right Arm"] 
15
RightLeg = Character["Right Leg"] 
16
LS = Torso["Left Shoulder"] 
17
LH = Torso["Left Hip"] 
18
RS = Torso["Right Shoulder"] 
19
RH = Torso["Right Hip"] 
20
Neck = Torso.Neck
21
it=Instance.new
22
vt=Vector3.new
23
cf=CFrame.new
24
euler=CFrame.fromEulerAnglesXYZ
25
angles=CFrame.Angles
26
RootPart=Character.HumanoidRootPart
27
RootJoint=RootPart.RootJoint
28
RootCF=euler(-1.57,0,3.14)
29
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
30
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
RW,LW=Instance.new("Weld"),Instance.new("Weld") 
32
RH,LH=Instance.new("Weld"),Instance.new("Weld") 
33
cam=workspace.CurrentCamera
34
local attack=false
35
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
36
local fp = it("Part")
37
fp.formFactor = formfactor 
38
fp.Parent = parent
39
fp.Reflectance = reflectance
40
fp.Transparency = transparency
41
fp.CanCollide = false 
42
fp.Locked=true
43
fp.BrickColor = brickcolor
44
fp.Name = name
45
fp.Size = size
46
fp.Position = Torso.Position 
47
fp.Material="SmoothPlastic"
48
fp:BreakJoints()
49
return fp 
50
end 
51
 
52
function mesh(Mesh,part,meshtype,meshid,offset,scale)
53
local mesh = it(Mesh) 
54
mesh.Parent = part
55
if Mesh=="SpecialMesh" then
56
mesh.MeshType = meshtype
57
mesh.MeshId = meshid
58
end
59
mesh.Offset=offset
60
mesh.Scale=scale
61
return mesh
62
end
63
 
64
function weld(parent,part1,part0,c0,c1)
65
local weld = it("Weld") 
66
weld.Parent = parent
67
weld.Part0 = part0 
68
weld.Part1 = part1 
69
weld.C0 = c0
70
weld.C1 = c1
71
return weld
72
end
73
 
74
if Character:findFirstChild("Shades",true) ~= nil then 
75
Character:findFirstChild("Shades",true).Parent = nil 
76
end 
77
 
78
local scale=1.5
79
local ShadeCenter=it("Part")
80
ShadeCenter.CanCollide=false
81
ShadeCenter.CFrame=Torso.CFrame
82
ShadeCenter.Transparency=1
83
ShadeCenter.Parent=Character
84
ShadeCenter.Name="Shades"
85
ShadeCenter.formFactor=3
86
ShadeCenter.Size=vt()
87
ShadeCenter.TopSurface=0
88
ShadeCenter.BottomSurface=0
89
local shadeweld=weld(ShadeCenter,ShadeCenter,Head,cf(0,0.4,-0.65),cf(0,0,0))
90
--[[scale=3
91
shadeweld.Part0=Torso
92
shadeweld.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)]]
93
local Shade1=it("Part")
94
Shade1.CanCollide=false
95
Shade1.CFrame=Torso.CFrame
96
Shade1.Reflectance=0.4
97
Shade1.Transparency=0.05
98
Shade1.BrickColor=BrickColor.new("Really black")
99
Shade1.Parent=ShadeCenter
100
Shade1.formFactor=3
101
Shade1.Size=vt()
102
Shade1.TopSurface=0
103
Shade1.BottomSurface=0
104
Shade1Mesh=it("SpecialMesh",Shade1)
105
Shade1Mesh.MeshType="Wedge"
106
Shade1Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
107
local w1=weld(Shade1,Shade1,ShadeCenter,cf(-1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*-1),0))
108
coroutine.resume(coroutine.create(function(Mesh,Weld)
109
while true do
110
wait()
111
Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
112
Weld.C0=cf(-1*0.3*scale,0,0)
113
Weld.C1=angles(math.rad(-45),math.rad(90*-1),0)
114
end
115
end),Shade1Mesh,w1)
116
local Shade2=it("Part")
117
Shade2.CanCollide=false
118
Shade2.CFrame=Torso.CFrame
119
Shade2.Reflectance=0.4
120
Shade2.Transparency=0.05
121
Shade2.BrickColor=BrickColor.new("Really black")
122
Shade2.Parent=ShadeCenter
123
Shade2.formFactor=3
124
Shade2.Size=vt()
125
Shade2.TopSurface=0
126
Shade2.BottomSurface=0
127
Shade2Mesh=it("SpecialMesh",Shade2)
128
Shade2Mesh.MeshType="Wedge"
129
Shade2Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
130
local w2=weld(Shade2,Shade2,ShadeCenter,cf(1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*1),0))
131
coroutine.resume(coroutine.create(function(Mesh,Weld)
132
while true do
133
wait()
134
Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
135
Weld.C0=cf(1*0.3*scale,0,0)
136
Weld.C1=angles(math.rad(-45),math.rad(90*1),0)
137
end
138
end),Shade2Mesh,w2)
139
 
140
if Backpack:findFirstChild("DRILL")~=nil then
141
--Backpack:findFirstChild("DRILL").Parent=nil
142
end
143
if (script.Parent.className ~= "HopperBin") then 
144
Tool = Instance.new("HopperBin") 
145
Tool.Parent = Backpack 
146
Tool.Name = "CERTAIN KILL" 
147
script.Parent = Tool 
148
end 
149
Bin = script.Parent 
150
 
151
game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=171070086")
152
function GIGADRILLBREAKER()
153
cam.CameraType="Scriptable"
154
local partpos=part(3,Character,0,1,BrickColor.new("Black"),"PartPos",vt(0.5,0.5,0.5))
155
partpos.Anchored=true
156
partpos.CFrame=Torso.CFrame
157
game:GetService("Debris"):AddItem(partpos,30)
158
local sound=Instance.new("Sound")
159
sound.Parent=partpos
160
sound.Volume=1
161
sound.SoundId="http://www.roblox.com/asset/?id=171070086"
162
--171070086
163
local sound2=Instance.new("Sound")
164
sound2.Parent=Torso
165
sound2.Volume=1
166
sound2.SoundId="http://www.roblox.com/asset/?id=171070086"
167
local sound3=Instance.new("Sound")
168
sound3.Parent=workspace.CurrentCamera
169
sound3.Volume=1
170
sound3.SoundId="http://www.roblox.com/asset/?id=171070086"
171
sound:Play()
172
sound2:Play()
173
sound3:Play()
174
bodypos=Instance.new("BodyPosition")
175
bodypos.P=4000
176
bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
177
bodypos.position=Torso.Position+Vector3.new(0,0,0)
178
bodypos.Parent=Torso
179
local bodygy=Instance.new("BodyGyro") --gg nubs
180
bodygy.P=15000
181
bodygy.D=100
182
bodygy.maxTorque=Vector3.new(500000000,500000000,500000000)
183
bodygy.cframe=RootPart.CFrame*euler(0,0,0)
184
bodygy.Parent=RootPart
185
RSH=Torso["Right Shoulder"] 
186
LSH=Torso["Left Shoulder"] 
187
RHP=Torso["Right Hip"] 
188
LHP=Torso["Left Hip"] 
189
-- 
190
RSH.Parent=nil 
191
LSH.Parent=nil 
192
RHP.Parent=nil 
193
LHP.Parent=nil 
194
-- 
195
RW.Part0=Torso 
196
RW.C0=cf(1.5,0.5,0)
197
RW.C1=cf(0,0.5,0) 
198
RW.Part1=RightArm
199
RW.Parent=Torso
200
-- 
201
LW.Part0=Torso 
202
LW.C0=cf(-1.5,0.5,0)
203
LW.C1=cf(0,0.5,0) 
204
LW.Part1=LeftArm
205
LW.Parent=Torso
206
--_G.L = LW 
207
--
208
RH.Part0=Torso 
209
RH.C0=cf(0.5,-1,0)
210
RH.C1=cf(0,1,0) 
211
RH.Part1=RightLeg
212
RH.Parent=Torso
213
-- 
214
LH.Part0=Torso 
215
LH.C0=cf(-0.5,-1,0)
216
LH.C1=cf(0,1,0) 
217
LH.Part1=LeftLeg
218
LH.Parent=Torso
219
--_G.L = LW 
220
--
221
wait(.2)
222
shadeweld.Part0=RootPart
223
shadeweld.C0=cf(0,1.9,-0.65)*euler(0,0,0)
224
numb=2
225
for i=0,1,0.1 do
226
wait()
227
--cam.CoordinateFrame=Torso.CFrame
228
cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,3.14,0)*cf(0,0,5)
229
scale=1.5+1*i
230
--shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
231
shadeweld.C0=cf(0,1.9+8*i*numb,-0.65)*euler(0,0,-0.2*i)
232
Torso.Neck.C0=necko
233
RootJoint.C0=RootCF
234
RW.C0=cf(1.5,0.5,0)
235
LW.C0=cf(-1.5,0.5,0)
236
RH.C0=cf(0.5,-1,0)
237
LH.C0=cf(-0.5,-1,0)
238
numb=numb-0.1
239
end
240
shadeweld.Part0=RightArm
241
shadeweld.C0=cf(0,6,0)*euler(3.14,0,-0.2)
242
for i=0,1,0.1 do
243
wait()
244
cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,0,0)*cf(0,0,5)
245
scale=2.5+0.5*i
246
--shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
247
--shadeweld.C0=cf(0,1.9+2-2*i,-0.65)*euler(0,0,-0.2)
248
shadeweld.C0=euler(-3.14*i,0,0)*cf(-1.5*i,8-7.5*i,0)*euler(3.14,0,-0.2)
249
Torso.Neck.C0=necko*euler(0,0,-0.2*i)
250
RootJoint.C0=RootCF*euler(0,0,0.2*i)
251
RW.C0=cf(1.5,0.5,0)*euler(3*i,0,0.2*i)
252
LW.C0=cf(-1.5,0.5,0)
253
RH.C0=cf(0.5,-1,0)
254
LH.C0=cf(-0.5,-1,0)
255
end
256
for i=0,1,0.1 do
257
wait()
258
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14-0.1*i,0)*cf(0,0,9+2*i)
259
shadeweld.C0=euler(-3.14,0,0)*cf(-1.5,0.5,0)*euler(3.14,0,-0.2)
260
Torso.Neck.C0=necko*euler(0,0,-0.2+0.3*i)
261
RootJoint.C0=RootCF*euler(0.1*i,0,0.2-0.3*i)
262
RW.C0=cf(1.5,0.5,0)*euler(3-1.5*i,0,0.2+0.2*i)
263
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.3*i)
264
RH.C0=cf(0.5,-1,0)*euler(0.2*i,0,0.2*i)
265
LH.C0=cf(-0.5,-1,0)*euler(-0.1*i,0,-0.3*i)
266
end
267
n=2
268
for i=0,1,0.1 do
269
wait()
270
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.04,0)*cf(0,0,7)
271
Torso.Neck.C0=necko*euler(0,0,0.1+0.1*i*n)
272
RootJoint.C0=RootCF*euler(0.1+0.1*i*n,0,-0.1-0.1*i*n)
273
RW.C0=cf(1.5,0.5,0)*euler(1.5-0.2*i*n,0,0.4+0.2*i*n)
274
LW.C0=cf(-1.5,0.5,0)*euler(0.2*i*n,0,-0.3-0.1*i*n)
275
RH.C0=cf(0.5,-1,0)*euler(0.2+0.1*i*n,0,0.2)
276
LH.C0=cf(-0.5,-1,0)*euler(-0.1-0.1*i*n,0,-0.3)
277
n=n-0.1
278
end
279
for i=0,1,0.1 do
280
wait()
281
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
282
Torso.Neck.C0=necko*euler(0,0,0.2+0.7*i)
283
RootJoint.C0=RootCF*euler(0.2,0,-0.2-1*i)
284
RW.C0=cf(1.5,0.5,0)*euler(1.3,0,0.6+2*i)
285
LW.C0=cf(-1.5,0.5,0)*euler(0.2+1*i,0,-0.4-0.6*i)
286
RH.C0=cf(0.5,-1,0)*euler(0.3-0.2*i,0,0.2-0.3*i)
287
LH.C0=cf(-0.5,-1,0)*euler(-0.2,0,-0.3)
288
end
289
n=2
290
for i=0,1,0.1 do
291
wait()
292
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
293
Torso.Neck.C0=necko*euler(0,0,0.9-0.4*i*n)
294
RootJoint.C0=RootCF*euler(0.2,0,-1.2+0.7*i*n)
295
RW.C0=cf(1.5,0.5,0)*euler(1.3+0.4*i*n,0,2.6-0.4*i*n)
296
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-1*i*n)
297
RH.C0=cf(0.5,-1,0)*euler(0.1,0,-0.1+0.2*i*n)
298
LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.1*i*n,0,-0.3+0.2*i*n)
299
n=n-0.1
300
end
301
for i=0,1,0.1 do
302
wait()
303
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
304
Torso.Neck.C0=necko*euler(0,0,0.5-0.1*i)
305
RootJoint.C0=RootCF*euler(0.2-0.1*i,0.2*i,-0.5+0.1*i)
306
RW.C0=cf(1.5,0.5,0)*euler(1.7+2.7*i,-1.57*i,2.2-2*i)
307
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-2+1*i)
308
RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
309
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.1-0.2*i)
310
end
311
n=2
312
for i=0,1,0.1 do
313
wait()
314
cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5+1*i)
315
Torso.Neck.C0=necko*euler(-0.1*i*n,0,0.4-0.2*i*n)
316
RootJoint.C0=RootCF*euler(0.1+0.3*i*n,0.2+0.2*i*n,-0.4+0.2*i*n)
317
RW.C0=cf(1.5,0.5,0)*euler(4.4-1*i*n,-1.57,0.2)
318
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1)
319
RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
320
LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.5*i*n,0,-0.3)
321
n=n-0.1
322
end
323
for i=0,1,0.2 do
324
wait()
325
cam.CoordinateFrame=RootPart.CFrame*euler(0.2-0.1*i,3-0.1*i,0)*cf(0,0,6+10*i)
326
Torso.Neck.C0=necko*euler(-0.1,0,0.2)
327
RootJoint.C0=RootCF*euler(0.4+0.2*i,0.4,-0.2)
328
RW.C0=cf(1.5,0.5,0)*euler(3.4-2.4*i,-1.57,0.2)
329
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-0.2*i)
330
RH.C0=cf(0.5,-1,0)*euler(0.1-0.3*i,0,0.1+0.2*i)
331
LH.C0=cf(-0.5,-1,0)*euler(0.4+0.2*i,0,-0.3)
332
end
333
print("DO THROW")
334
local ref=part(3,Character,0,1,BrickColor.new("White"),"Reference",vt(0.5,0.5,0.5))
335
ref.Anchored=true
336
ref.CFrame=RootPart.CFrame*cf(0,0,-200)
337
game:GetService("Debris"):AddItem(ref,7)
338
canhit=false
339
local target=nil
340
bb=Instance.new("BodyPosition")
341
local gudbai=Instance.new("BodyGyro")
342
con1=ShadeCenter.Touched:connect(function(hit)
343
if hit.Parent:findFirstChild("Humanoid")~=nil and hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character then
344
if canhit==false then
345
canhit=true
346
tors=hit.Parent.Torso
347
print(hit.Parent)
348
target=hit.Parent
349
bb.Parent=tors
350
bb.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
351
bb.position=ref.Position
352
end
353
elseif hit.Name~="Base" and canhit==false and hit.Name~="Reference" then
354
--hit.Anchored=false
355
--hit:BreakJoints()
356
--hit.Velocity=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
357
end
358
end)
359
shadeweld.Part0=nil
360
--[[local bodypos2=Instance.new("BodyPosition")
361
bodypos2.P=4000
362
bodypos2.maxForce=Vector3.new(5000000,50000000,5000000)*5000
363
bodypos2.position=ref.Position
364
bodypos2.Parent=ShadeCenter]]
365
prop=Instance.new("RocketPropulsion")
366
prop.MaxSpeed=5000
367
prop.CartoonFactor=0
368
prop.MaxThrust=10000
369
prop.Parent=ShadeCenter
370
prop.Target=ref
371
prop.ThrustD=1.5
372
prop.TurnD=0
373
prop.TurnP=0
374
prop:Fire()
375
local gg=Instance.new("BodyGyro") --gg nubs
376
gg.P=15000
377
gg.D=100
378
gg.maxTorque=Vector3.new(500000000,500000000,500000000)
379
gg.cframe=RootPart.CFrame*euler(0,1.57,0)
380
gg.Parent=ShadeCenter
381
coroutine.resume(coroutine.create(function(Part,Gyro)
382
while Gyro.Parent~=nil do
383
wait()
384
Gyro.cframe=Gyro.cframe*euler(0,0,-1)
385
end
386
end),ShadeCenter,gg)
387
for i=0,1,0.2 do
388
wait()
389
cam.CoordinateFrame=RootPart.CFrame*euler(0.1-0.1*i,2.9+0.1*i,0)*cf(0,0,16+5*i)
390
Torso.Neck.C0=necko*euler(-0.1,0,0.2)
391
RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0.6+0.8*i,0.4+0.4*i,-0.2-0.2*i)
392
RootJoint.C1=RootCF*euler(0.7*i,0,-0.2*i)
393
RW.C0=cf(1.5,0.5,0)*euler(1,-1.57,0.2)
394
RW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
395
LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1.2-0.2*i)
396
RH.C0=cf(0.5,-1,0)*euler(0.1-0.3,0,0.1+0.2)
397
LH.C0=cf(-0.5,-1,0)*euler(0.6+0.2*i,0,-0.3-0.1*i)
398
end
399
coroutine.resume(coroutine.create(function(Camera)
400
print(canhit)
401
print(attack)
402
while canhit==false and attack==true do
403
wait()
404
Camera.CoordinateFrame=ShadeCenter.CFrame*cf(0,0,7)
405
--Camera.CoordinateFrame=cf(ShadeCenter.Position)*cf(0,0,5)
406
end
407
for i=0,1,0.1 do
408
wait()
409
if tors~=nil then
410
Camera.CoordinateFrame=tors.CFrame*cf(0,0,7)
411
end
412
end
413
end),cam)
414
wait(1.5)
415
if target~=nil then
416
tors=target.Torso
417
partpos.CFrame=tors.CFrame
418
ShadesClone1=ShadeCenter:Clone()
419
ShadesClone1.Parent=workspace
420
local weld1=weld(ShadesClone1,ShadesClone1,tors,cf(0,0,0),cf(0,0,0))
421
ShadesClone2=ShadeCenter:Clone()
422
ShadesClone2.Parent=workspace
423
local weld2=weld(ShadesClone2,ShadesClone2,tors,cf(0,0,0),cf(0,0,0))
424
--[[bb2=Instance.new("BodyPosition")
425
bb2.Parent=ShadesClone
426
bb2.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
427
bb2.position=tors.Position+vt(math.random(-2,2),math.random(-2,2),math.random(-2,2))
428
coroutine.resume(coroutine.create(function(Part,Gyro)
429
end),ShadesClone,bb2)
430
local gg2=Instance.new("BodyGyro")
431
gg2.P=15000
432
gg2.D=100
433
gg2.maxTorque=Vector3.new(500000000,500000000,500000000)
434
gg2.cframe=tors.CFrame*euler(0,1.57,0)
435
gg2.Parent=ShadesClone
436
coroutine.resume(coroutine.create(function(Part,Gyro)
437
while Gyro.Parent~=nil do
438
wait()
439
print(Gyro.cframe)
440
Gyro.cframe=Gyro.cframe*euler(0,0,-0.5)
441
end
442
end),ShadesClone,gg2)]]
443
Shade1.Transparency=1
444
Shade2.Transparency=1
445
shadeweld.Part0=Head
446
shadeweld.C0=cf(0,0.4,-0.65)
447
prop.Parent=nil
448
gg.Parent=nil
449
scale=1.5
450
gudbai.P=15000
451
gudbai.D=100
452
gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
453
gudbai.cframe=cf(0,0,0)
454
gudbai.Parent=tors
455
camCF=tors.CFrame
456
for i=0,1,0.02 do
457
wait()
458
cam.CoordinateFrame=camCF*euler(-0.2*i,0,0)*cf(0,0,7)
459
weld1.C0=euler(0,0,0)*cf(20*i,0,0)
460
weld1.C1=euler(0,0,7*i)
461
weld2.C0=euler(0,0,0)*cf(-20*i,0,0)
462
weld2.C1=euler(0,0,7*i)
463
gudbai.cframe=cf(0,0,0)
464
Torso.Neck.C0=necko*euler(-0.1+0.1*i,0,0.2-0.2*i)
465
RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(1.4-1.4*i,0.8-0.8*i,-0.4+0.4*i)
466
RootJoint.C1=RootCF*euler(0.7-0.7*i,0,-0.2+0.2*i)
467
RW.C0=cf(1.5,0.5,0)*euler(1-1*i,-1.57+1.57*i,0.2-0.2*i)
468
RW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0)
469
LW.C0=cf(-1.5,0.5,0)*euler(1.2-1.2*i,0,-1.4+1.4*i)
470
RH.C0=cf(0.5,-1,0)*euler(-0.2+0.2*i,0,0.4-0.4*i)
471
LH.C0=cf(-0.5,-1,0)*euler(0.8-0.8*i,0,-0.4+0.4*i)
472
end
473
for i=0,1,0.02 do
474
wait()
475
cam.CoordinateFrame=camCF*euler(-0.2+0.2*i,0,0)*cf(0,0,7+2*i)
476
weld1.C0=euler(0,0,0)*cf(20-15*i,0,0)
477
weld1.C1=euler(0,0,7+5*i)
478
weld2.C0=euler(0,0,0)*cf(-20+15*i,0,0)
479
weld2.C1=euler(0,0,7+5*i)
480
gudbai.cframe=cf(0,0,0)
481
end
482
for i=0,6.5,0.1 do
483
wait() 
484
cam.CoordinateFrame=camCF*euler(0,1*i,0)*cf(0,0,9)
485
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
486
prt.Anchored=true
487
prt.CFrame=ShadesClone1.CFrame
488
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.25,1,.25))
489
game:GetService("Debris"):AddItem(prt,5)
490
coroutine.resume(coroutine.create(function(Part,Mesh) 
491
for i=0,1,0.05 do
492
wait()
493
Part.CFrame=Part.CFrame
494
Part.Transparency=i
495
Mesh.Scale=Mesh.Scale+vt(0,0.8,0)
496
end
497
Part.Parent=nil
498
end),prt,msh)
499
weld1.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
500
weld2.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
501
gudbai.cframe=cf(0,0,0)
502
end
503
wait()
504
weld1.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)
505
--weld1.C0=cf(2,1,0)*euler(0,0,1.3)
506
--weld1.C0=cf(-2,0,0)*euler(0,1.57,0)
507
weld2.C0=cf(-1.2,0,-0.7)*euler(0,-1,-0.5)
508
gudbai.P=15000
509
gudbai.D=100
510
gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
511
gudbai.cframe=cf(0,0,0)
512
gudbai.Parent=tors
513
wait(1)
514
partpos.CFrame=tors.CFrame
515
--cam.CameraType="Custom"
516
for i=0,1,0.05 do
517
wait()
518
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14,0)*cf(0,0,9+4*i)
519
Torso.Neck.C0=necko*euler(0.2*i,0,0)
520
RootJoint.C0=RootCF*cf(0,0,-0.3*i)*euler(0.3*i,0,0)
521
RootJoint.C1=RootCF*euler(0,0,0)
522
RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.2*i)
523
LW.C0=cf(-1.5,0.5,0)*euler(2.8*i,0,-0.2*i)
524
RH.C0=cf(0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,0.2*i)
525
LH.C0=cf(-0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,-0.2*i)
526
end
527
n=2
528
for i=0,1,0.05 do
529
wait()
530
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1+0.2*i,3.14-0.24*i,0)*cf(0,0,13)
531
Torso.Neck.C0=necko*euler(0.2,0,0)
532
RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(0.3+0.1*i*n,0,0)
533
RootJoint.C1=RootCF*euler(0,0,0)
534
RW.C0=cf(1.5,0.5,0)*euler(2.8+0.1*i*n,0,0.2-0.3*i*n)
535
LW.C0=cf(-1.5,0.5,0)*euler(2.8+0.1*i*n,0,-0.2+0.3*i*n)
536
RH.C0=cf(0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,0.2)
537
LH.C0=cf(-0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,-0.2)
538
n=n-0.1
539
end
540
for i=0,1,0.05 do
541
wait()
542
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,2.9+0.3*i,0)*cf(0,0,13-2*i)
543
Torso.Neck.C0=necko*euler(0.2-0.3*i,0,0)
544
RootJoint.C0=RootCF*cf(0,0,-0.3+0.3*i)*euler(0.4-0.5*i,0,0)
545
RootJoint.C1=RootCF*euler(0,0,0)
546
RW.C0=cf(1.5,0.5,0)*euler(2.9-3*i,0,-0.1+0.2*i)
547
LW.C0=cf(-1.5,0.5,0)*euler(2.9,0,0.1-0.3*i)
548
RH.C0=cf(0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,0.2)
549
LH.C0=cf(-0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,-0.2)
550
end
551
n=2
552
for i=0,1,0.05 do
553
wait()
554
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.2+0.1*i,0)*cf(0,0,13)
555
Torso.Neck.C0=necko*euler(-0.1,0,0)
556
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0)
557
RootJoint.C1=RootCF*euler(0,0,0)
558
RW.C0=cf(1.5,0.5,0)*euler(-0.1,0,0.1)
559
LW.C0=cf(-1.5,0.5-0.2*i*n,0)*euler(2.9+0.1*i*n,0,-0.2-0.1*i*n)
560
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
561
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
562
n=n-0.1
563
end
564
for i=0,1,0.1 do
565
wait()
566
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.3,0)*cf(0,0,13)
567
Torso.Neck.C0=necko*euler(-0.1,0,-0.3*i)
568
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3*i)
569
RootJoint.C1=RootCF*euler(0,0,0)
570
RW.C0=cf(1.5,0.5,0)*euler(-0.1+3.2*i,0,0.1)
571
LW.C0=cf(-1.5,0.3+0.2,0)*euler(3-3.2*i,0,-0.3+0.2*i)
572
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
573
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
574
end
575
-- u gon get fuck'd
576
drill=Instance.new("Model")
577
drill.Parent=Character
578
drill.Name="Drill"
579
local drillp=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Part",vt(0.5,0.5,0.5))
580
drillmsh=mesh("SpecialMesh",drillp,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(.5,1,.5))
581
local drillweld=weld(drillp,drillp,RightArm,cf(0,-1,0)*euler(3.14,0,0),cf(0,0,0))
582
for i=0,1,0.05 do
583
wait()
584
cam.CoordinateFrame=RootPart.CFrame*euler(0.1+0.2*i,3.3-0.2*i,0)*cf(0,0,13-3*i)
585
Torso.Neck.C0=necko*euler(-0.1-0.1*i,0,-0.3)
586
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3)
587
RootJoint.C1=RootCF*euler(0,0,0)
588
RW.C0=cf(1.5,0.5,0)*euler(3.1+0.1*i,0,0.1-0.1*i)
589
LW.C0=cf(-1.5,0.3+0.2,0)*euler(-0.2,0,-0.1)
590
RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
591
LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
592
end
593
wait(0.5)
594
for i=0,1,0.1 do
595
wait()
596
cam.CoordinateFrame=RootPart.CFrame*euler(0.3,3.1,0)*cf(0,0,10-1*i)
597
drillmsh.Scale=vt(.5,1+8*i,.5)
598
drillweld.C0=cf(0,-1-7*i,0)*euler(3.14,0,0)
599
end
600
wait(0.4)
601
for i=0,1,0.2 do
602
wait()
603
cam.CoordinateFrame=RootPart.CFrame*euler(0.3-0.4*i,3.1,0)*cf(0,0,9+7*i)
604
drillmsh.Scale=vt(.5+6.5*i,9,.5+6.5*i)
605
drillweld.C0=cf(0,-8,0)*euler(3.14,0,0)
606
end
607
local drillpcir=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Circle",vt(0.5,0.5,0.5))
608
drillmshc=mesh("CylinderMesh",drillpcir,"","",vt(0,0,0),vt(18,1,18))
609
local drillweldc=weld(drillpcir,drillpcir,drillp,cf(0,-7,0)*euler(0,0,0),cf(0,0,0))
610
coroutine.resume(coroutine.create(function(Part)
611
numb1=-7
612
numb2=0
613
numb3=4.7
614
for i=1,24 do
615
local drillp2=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part2",vt(0.5,0.5,0.5))
616
drillmsh2=mesh("BlockMesh",drillp2,"","",vt(0,0,0),vt(1,1,1))
617
local drillweld2=weld(drillp2,drillp2,Part,euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
618
local drillp3=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part3",vt(0.5,0.5,0.5))
619
drillmsh3=mesh("BlockMesh",drillp3,"","",vt(0,0,0),vt(1,1,1))
620
local drillweld3=weld(drillp3,drillp3,Part,euler(0,1.57,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
621
local drillp4=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part4",vt(0.5,0.5,0.5))
622
drillmsh4=mesh("BlockMesh",drillp4,"","",vt(0,0,0),vt(1,1,1))
623
local drillweld4=weld(drillp4,drillp4,Part,euler(0,3.14,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
624
local drillp5=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part5",vt(0.5,0.5,0.5))
625
drillmsh5=mesh("BlockMesh",drillp5,"","",vt(0,0,0),vt(1,1,1))
626
local drillweld5=weld(drillp5,drillp5,Part,euler(0,4.71,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
627
numb1=numb1+0.6
628
numb2=numb2+(0.785)/4
629
numb3=numb3-0.2
630
wait()
631
end
632
end),drillp)
633
wait(1)
634
for i=0,1,0.1 do
635
wait()
636
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1-0.4*i,3.1,0)*cf(0,0,16-7*i)
637
Torso.Neck.C0=necko*euler(-0.2+0.2*i,0,-0.3+0.2*i)
638
RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1+0.1*i,0,0.3-0.2*i)
639
RootJoint.C1=RootCF*euler(0,0,0)
640
RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3.2-1.5*i,0,0.2-1.2*i)
641
LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.2*i,0,-0.1)
642
RH.C0=cf(0.5,-1,0)*euler(-0.1+0.1*i,0,0.2)
643
LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.1*i,0,-0.2)
644
end
645
for i=0,1,0.02 do
646
wait()
647
cam.CoordinateFrame=RootPart.CFrame*euler(-0.5+0.6*i,3.1-3.7*i,0)*cf(-3*i,0,9+1*i)
648
Torso.Neck.C0=necko*euler(0,0,-0.1+1.67*i)
649
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.1-1.67*i)
650
RootJoint.C1=RootCF*euler(0,0,0)
651
RW.C0=cf(1-1.5*i,0.5,-0.5-0.5*i)*euler(1.7-0.2*i,0,-1-0.57*i)
652
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14*i,-0.1)
653
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
654
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
655
end
656
Torso.Neck.C0=necko*euler(0,0,1.57)
657
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57)
658
RootJoint.C1=RootCF*euler(0,0,0)
659
RW.C0=cf(1-1.5,0.5,-1)*euler(1.5,0,-1.57)
660
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14,0.1)
661
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
662
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
663
doing=true
664
coroutine.resume(coroutine.create(function(Model,Weld)
665
i=0
666
num=0
667
while Model.Parent~=nil and doing==true do
668
wait()
669
Weld.C0=cf(0,-8,0)*euler(3.14,i,0)
670
i=i+0.5
671
if i%1==0 then
672
local prt=part(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt(0.5,0.5,0.5))
673
prt.Anchored=true
674
prt.CFrame=RootPart.CFrame
675
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(num,num,num))
676
game:GetService("Debris"):AddItem(prt,5)
677
coroutine.resume(coroutine.create(function(Part,Mesh) 
678
for i=0,1,0.05 do
679
wait()
680
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
681
Part.Transparency=i
682
Mesh.Scale=Mesh.Scale+vt(num,num,num)
683
end
684
Part.Parent=nil
685
end),prt,msh)
686
end
687
if num<=0.8 then
688
num=num+0.05
689
end
690
end
691
end),drill,drillweld)
692
wait(2.5)
693
bodypos.Parent=nil
694
for i=1,5,0.05 do
695
wait()
696
cam.CoordinateFrame=RootPart.CFrame*euler(0.1,-0.6,0)*cf(-3,0,10)
697
partpos.CFrame=tors.CFrame
698
RootPart.CFrame=RootPart.CFrame*cf(0,0,-i)
699
if i>=4.85 and i<=4.90 then
700
print("ded")
701
coroutine.resume(coroutine.create(function()
702
for i=1,10 do
703
local prt=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
704
prt.Anchored=true
705
prt.CFrame=tors.CFrame
706
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
707
game:GetService("Debris"):AddItem(prt,5)
708
coroutine.resume(coroutine.create(function(Part,Mesh) 
709
for i=0,1,0.05 do
710
wait()
711
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
712
Part.Transparency=i
713
Mesh.Scale=Mesh.Scale+vt(1,1,1)
714
end
715
Part.Parent=nil
716
end),prt,msh)
717
wait()
718
end
719
end))
720
end
721
end
722
doing=false
723
print("end")
724
bodypos.P=4000
725
bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
726
bodypos.position=Torso.Position+Vector3.new(0,0,0)
727
bodypos.Parent=Torso
728
cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.4,0)*cf(0,0,15)
729
wait(2)
730
for i=0,1,0.05 do
731
wait()
732
Torso.Neck.C0=necko*euler(0,0,1.57-1.77*i)
733
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57+1.77*i)
734
RW.C0=cf(1-1.5+1*i,0.5,-1+0.5*i)*euler(1.5+0.4*i,0,-1.57+0.57*i)
735
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14-3.14*i,0.1)
736
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
737
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
738
end
739
for _,v in pairs(drill:children()) do
740
if v.Name~="Drill Part" then
741
v.Parent=nil
742
end
743
end
744
for i=0,1,0.2 do
745
wait()
746
drillmsh.Scale=vt(7-6.5*i,9,7-6.5*i)
747
Torso.Neck.C0=necko*euler(0,0,-0.2+0.6*i)
748
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.2-0.6*i)
749
RW.C0=cf(1-0.5+1*i,0.5,-0.5+0.5*i)*euler(1.9-1.4*i,0,-1+2*i)
750
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,0.1-0.2*i)
751
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
752
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
753
end
754
n=2
755
for i=0,1,0.2 do
756
wait()
757
Torso.Neck.C0=necko*euler(0,0,0.4+0.1*i*n)
758
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.4-0.1*i*n)
759
RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*n,0,1+0.1*i*n)
760
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1)
761
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
762
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
763
n=n-0.2
764
end
765
wait(0.2)
766
for i=0,1,0.2 do
767
wait()
768
Torso.Neck.C0=necko*euler(0.1*i,0,0.5+0.1*i)
769
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.5-0.2*i)
770
RW.C0=cf(1.5-0.5*i,0.5,0.5*i)*euler(0.4,0,1-0.2*i)
771
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1-0.2*i)
772
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
773
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
774
drillmsh.Scale=vt(.5,9-8*i,.5)
775
drillweld.C0=cf(0,-8+7*i,0)*euler(3.14,0,0)
776
end
777
n=2
778
for i=0,1,0.2 do
779
wait()
780
Torso.Neck.C0=necko*euler(0.1+0.1*i*n,0,0.6+0.1*i*n)
781
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.7-0.1*i*n)
782
RW.C0=cf(1.5-0.5,0.5,0.5)*euler(0.4-0.1*i*n,0,0.8+0.1*i*n)
783
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.3-0.1*i*n)
784
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
785
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
786
n=n-0.2
787
end
788
drill.Parent=nil
789
for i=0,1,0.1 do
790
wait()
791
Torso.Neck.C0=necko*euler(0.2,0.2*i,0.7)
792
RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.9)
793
RW.C0=cf(1.5-0.5+0.5*i,0.5,0.5-0.5*i)*euler(0.3,0,0.9-0.2*i)
794
LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.4+0.1*i)
795
RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
796
LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
797
end
798
--[[sound:Stop()
799
sound2:Stop()
800
sound3:Stop()
801
DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
802
DONTLOSEYOURWAAAAAAAY.Parent=tors
803
DONTLOSEYOURWAAAAAAAY.Volume=1
804
DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
805
DONTLOSEYOURWAAAAAAAY:Play()
806
DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
807
DONTLOSEYOURWAAAAAAAY.Parent=Torso
808
DONTLOSEYOURWAAAAAAAY.Volume=1
809
DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
810
DONTLOSEYOURWAAAAAAAY:Play()]]
811
wait(2.2)
812
--very ded
813
POS=tors.Position
814
boomCF=tors.CFrame
815
e=Instance.new("Explosion")
816
e.BlastRadius=30
817
e.Position=POS
818
e.BlastPressure=e.BlastPressure*2.5
819
e.Parent=workspace
820
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
821
prt.Anchored=true
822
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
823
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
824
game:GetService("Debris"):AddItem(prt,5)
825
coroutine.resume(coroutine.create(function(Part,Mesh) 
826
for i=0,1,0.01 do
827
wait()
828
Part.CFrame=Part.CFrame
829
Part.Transparency=i
830
Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
831
end
832
Part.Parent=nil
833
end),prt,msh)
834
for i=1,10 do
835
wait()
836
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
837
prt.Anchored=true
838
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
839
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(10,10,10))
840
game:GetService("Debris"):AddItem(prt,5)
841
coroutine.resume(coroutine.create(function(Part,Mesh) 
842
for i=0,1,0.02 do
843
wait()
844
Part.CFrame=Part.CFrame
845
Part.Transparency=i
846
Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
847
end
848
Part.Parent=nil
849
end),prt,msh)
850
end
851
wait(1.5)
852
e=Instance.new("Explosion")
853
e.BlastRadius=30
854
e.Position=POS
855
e.BlastPressure=e.BlastPressure*2.5
856
e.Parent=workspace
857
local prt=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Effect",vt(0.5,0.5,0.5))
858
prt.Anchored=true
859
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
860
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
861
game:GetService("Debris"):AddItem(prt,5)
862
coroutine.resume(coroutine.create(function(Part,Mesh) 
863
for i=0,1,0.01 do
864
wait()
865
Part.CFrame=Part.CFrame
866
Part.Transparency=i/2
867
Mesh.Scale=Mesh.Scale+vt(3,3,3)
868
end
869
Part.Parent=nil
870
end),prt,msh)
871
for i=1,10 do
872
wait(0.1)
873
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
874
prt.Anchored=true
875
prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
876
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(10,10,10))
877
game:GetService("Debris"):AddItem(prt,5)
878
coroutine.resume(coroutine.create(function(Part,Mesh) 
879
for i=0,1,0.01 do
880
wait()
881
Part.CFrame=Part.CFrame
882
Part.Transparency=i
883
Mesh.Scale=Mesh.Scale+vt(1,1,1)
884
end
885
Part.Parent=nil
886
end),prt,msh)
887
end
888
--wait(1.5)
889
wait(1.5)
890
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
891
prt.Anchored=true
892
prt.CFrame=ShadeCenter.CFrame
893
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
894
game:GetService("Debris"):AddItem(prt,5)
895
coroutine.resume(coroutine.create(function(Part,Mesh) 
896
for i=0,1,0.05 do
897
wait()
898
Part.CFrame=Part.CFrame
899
Part.Transparency=i
900
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
901
end
902
Part.Parent=nil
903
end),prt,msh)
904
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
905
prt.Anchored=true
906
prt.CFrame=ShadeCenter.CFrame*euler(1.57,0,0)
907
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
908
game:GetService("Debris"):AddItem(prt,5)
909
coroutine.resume(coroutine.create(function(Part,Mesh) 
910
for i=0,1,0.05 do
911
wait()
912
Part.CFrame=Part.CFrame
913
Part.Transparency=i
914
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
915
end
916
Part.Parent=nil
917
end),prt,msh)
918
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
919
prt.Anchored=true
920
prt.CFrame=ShadeCenter.CFrame*euler(0,0,1.57)
921
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
922
game:GetService("Debris"):AddItem(prt,5)
923
coroutine.resume(coroutine.create(function(Part,Mesh) 
924
for i=0,1,0.05 do
925
wait()
926
Part.CFrame=Part.CFrame
927
Part.Transparency=i
928
Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
929
end
930
Part.Parent=nil
931
end),prt,msh)
932
Shade1.Transparency=0.05
933
Shade2.Transparency=0.05
934
wait(1)
935
sound:Stop()
936
wait()
937
sound2:Stop()
938
sound3:Stop()
939
wait(1)
940
ShadesClone1.Parent=nil
941
ShadesClone2.Parent=nil
942
end
943
wait()
944
print(target)
945
con1:disconnect()
946
bb.Parent=nil
947
gudbai.Parent=nil
948
wait(.5)
949
sound:Stop()
950
wait()
951
sound2:Stop()
952
sound3:Stop()
953
--bodypos2.Parent=nil
954
bodypos.Parent=nil
955
bodygy.Parent=nil
956
prop.Parent=nil
957
gg.Parent=nil
958
scale=1.5
959
Torso.Neck.C0=necko
960
RootJoint.C0=RootCF
961
RootJoint.C1=RootCF
962
shadeweld.Part0=Head
963
shadeweld.C0=cf(0,0.4,-0.65)
964
prop.Parent=nil
965
gg.Parent=nil
966
scale=1.5
967
RW.Parent=nil 
968
LW.Parent=nil 
969
RSH.Parent=Torso 
970
LSH.Parent=Torso 
971
RHP.Parent=Torso 
972
LHP.Parent=Torso 
973
end
974
 
975
function ob1d() 
976
if attack==true then return end
977
attack=true
978
print("DRILLBREEEEEAK")
979
GIGADRILLBREAKER()
980
attack=false
981
cam.CameraType="Custom"
982
end 
983
 
984
function s(mouse) 
985
mouse.Button1Down:connect(function() ob1d() end) 
986
end 
987
 
988
Bin.Selected:connect(s)