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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RW,LW=Instance.new("Weld"),Instance.new("Weld")
- RH,LH=Instance.new("Weld"),Instance.new("Weld")
- cam=workspace.CurrentCamera
- local attack=false
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part1,part0,c0,c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- if Character:findFirstChild("Shades",true) ~= nil then
- Character:findFirstChild("Shades",true).Parent = nil
- end
- local scale=1.5
- local ShadeCenter=it("Part")
- ShadeCenter.CanCollide=false
- ShadeCenter.CFrame=Torso.CFrame
- ShadeCenter.Transparency=1
- ShadeCenter.Parent=Character
- ShadeCenter.Name="Shades"
- ShadeCenter.formFactor=3
- ShadeCenter.Size=vt()
- ShadeCenter.TopSurface=0
- ShadeCenter.BottomSurface=0
- local shadeweld=weld(ShadeCenter,ShadeCenter,Head,cf(0,0.4,-0.65),cf(0,0,0))
- --[[scale=3
- shadeweld.Part0=Torso
- shadeweld.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)]]
- local Shade1=it("Part")
- Shade1.CanCollide=false
- Shade1.CFrame=Torso.CFrame
- Shade1.Reflectance=0.4
- Shade1.Transparency=0.05
- Shade1.BrickColor=BrickColor.new("Really black")
- Shade1.Parent=ShadeCenter
- Shade1.formFactor=3
- Shade1.Size=vt()
- Shade1.TopSurface=0
- Shade1.BottomSurface=0
- Shade1Mesh=it("SpecialMesh",Shade1)
- Shade1Mesh.MeshType="Wedge"
- Shade1Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
- local w1=weld(Shade1,Shade1,ShadeCenter,cf(-1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*-1),0))
- coroutine.resume(coroutine.create(function(Mesh,Weld)
- while true do
- wait()
- Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
- Weld.C0=cf(-1*0.3*scale,0,0)
- Weld.C1=angles(math.rad(-45),math.rad(90*-1),0)
- end
- end),Shade1Mesh,w1)
- local Shade2=it("Part")
- Shade2.CanCollide=false
- Shade2.CFrame=Torso.CFrame
- Shade2.Reflectance=0.4
- Shade2.Transparency=0.05
- Shade2.BrickColor=BrickColor.new("Really black")
- Shade2.Parent=ShadeCenter
- Shade2.formFactor=3
- Shade2.Size=vt()
- Shade2.TopSurface=0
- Shade2.BottomSurface=0
- Shade2Mesh=it("SpecialMesh",Shade2)
- Shade2Mesh.MeshType="Wedge"
- Shade2Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
- local w2=weld(Shade2,Shade2,ShadeCenter,cf(1*0.3*scale,0,0),angles(math.rad(-45),math.rad(90*1),0))
- coroutine.resume(coroutine.create(function(Mesh,Weld)
- while true do
- wait()
- Mesh.Scale=Vector3.new(0.075*scale,2*scale,2.8*scale)
- Weld.C0=cf(1*0.3*scale,0,0)
- Weld.C1=angles(math.rad(-45),math.rad(90*1),0)
- end
- end),Shade2Mesh,w2)
- if Backpack:findFirstChild("DRILL")~=nil then
- --Backpack:findFirstChild("DRILL").Parent=nil
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "CERTAIN KILL"
- script.Parent = Tool
- end
- Bin = script.Parent
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=171070086")
- function GIGADRILLBREAKER()
- cam.CameraType="Scriptable"
- local partpos=part(3,Character,0,1,BrickColor.new("Black"),"PartPos",vt(0.5,0.5,0.5))
- partpos.Anchored=true
- partpos.CFrame=Torso.CFrame
- game:GetService("Debris"):AddItem(partpos,30)
- local sound=Instance.new("Sound")
- sound.Parent=partpos
- sound.Volume=1
- sound.SoundId="http://www.roblox.com/asset/?id=171070086"
- --171070086
- local sound2=Instance.new("Sound")
- sound2.Parent=Torso
- sound2.Volume=1
- sound2.SoundId="http://www.roblox.com/asset/?id=171070086"
- local sound3=Instance.new("Sound")
- sound3.Parent=workspace.CurrentCamera
- sound3.Volume=1
- sound3.SoundId="http://www.roblox.com/asset/?id=171070086"
- sound:Play()
- sound2:Play()
- sound3:Play()
- bodypos=Instance.new("BodyPosition")
- bodypos.P=4000
- bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
- bodypos.position=Torso.Position+Vector3.new(0,0,0)
- bodypos.Parent=Torso
- local bodygy=Instance.new("BodyGyro") --gg nubs
- bodygy.P=15000
- bodygy.D=100
- bodygy.maxTorque=Vector3.new(500000000,500000000,500000000)
- bodygy.cframe=RootPart.CFrame*euler(0,0,0)
- bodygy.Parent=RootPart
- RSH=Torso["Right Shoulder"]
- LSH=Torso["Left Shoulder"]
- RHP=Torso["Right Hip"]
- LHP=Torso["Left Hip"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- RHP.Parent=nil
- LHP.Parent=nil
- --
- RW.Part0=Torso
- RW.C0=cf(1.5,0.5,0)
- RW.C1=cf(0,0.5,0)
- RW.Part1=RightArm
- RW.Parent=Torso
- --
- LW.Part0=Torso
- LW.C0=cf(-1.5,0.5,0)
- LW.C1=cf(0,0.5,0)
- LW.Part1=LeftArm
- LW.Parent=Torso
- --_G.L = LW
- --
- RH.Part0=Torso
- RH.C0=cf(0.5,-1,0)
- RH.C1=cf(0,1,0)
- RH.Part1=RightLeg
- RH.Parent=Torso
- --
- LH.Part0=Torso
- LH.C0=cf(-0.5,-1,0)
- LH.C1=cf(0,1,0)
- LH.Part1=LeftLeg
- LH.Parent=Torso
- --_G.L = LW
- --
- wait(.2)
- shadeweld.Part0=RootPart
- shadeweld.C0=cf(0,1.9,-0.65)*euler(0,0,0)
- numb=2
- for i=0,1,0.1 do
- wait()
- --cam.CoordinateFrame=Torso.CFrame
- cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,3.14,0)*cf(0,0,5)
- scale=1.5+1*i
- --shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
- shadeweld.C0=cf(0,1.9+8*i*numb,-0.65)*euler(0,0,-0.2*i)
- Torso.Neck.C0=necko
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)
- LW.C0=cf(-1.5,0.5,0)
- RH.C0=cf(0.5,-1,0)
- LH.C0=cf(-0.5,-1,0)
- numb=numb-0.1
- end
- shadeweld.Part0=RightArm
- shadeweld.C0=cf(0,6,0)*euler(3.14,0,-0.2)
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=ShadeCenter.CFrame*euler(0,0,0)*cf(0,0,5)
- scale=2.5+0.5*i
- --shadeweld.C0=cf(0,0.4+2*i,-0.65)*euler(0,0,-0.1*i)
- --shadeweld.C0=cf(0,1.9+2-2*i,-0.65)*euler(0,0,-0.2)
- shadeweld.C0=euler(-3.14*i,0,0)*cf(-1.5*i,8-7.5*i,0)*euler(3.14,0,-0.2)
- Torso.Neck.C0=necko*euler(0,0,-0.2*i)
- RootJoint.C0=RootCF*euler(0,0,0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(3*i,0,0.2*i)
- LW.C0=cf(-1.5,0.5,0)
- RH.C0=cf(0.5,-1,0)
- LH.C0=cf(-0.5,-1,0)
- end
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14-0.1*i,0)*cf(0,0,9+2*i)
- shadeweld.C0=euler(-3.14,0,0)*cf(-1.5,0.5,0)*euler(3.14,0,-0.2)
- Torso.Neck.C0=necko*euler(0,0,-0.2+0.3*i)
- RootJoint.C0=RootCF*euler(0.1*i,0,0.2-0.3*i)
- RW.C0=cf(1.5,0.5,0)*euler(3-1.5*i,0,0.2+0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.3*i)
- RH.C0=cf(0.5,-1,0)*euler(0.2*i,0,0.2*i)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1*i,0,-0.3*i)
- end
- n=2
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.04,0)*cf(0,0,7)
- Torso.Neck.C0=necko*euler(0,0,0.1+0.1*i*n)
- RootJoint.C0=RootCF*euler(0.1+0.1*i*n,0,-0.1-0.1*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(1.5-0.2*i*n,0,0.4+0.2*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2*i*n,0,-0.3-0.1*i*n)
- RH.C0=cf(0.5,-1,0)*euler(0.2+0.1*i*n,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1-0.1*i*n,0,-0.3)
- n=n-0.1
- end
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
- Torso.Neck.C0=necko*euler(0,0,0.2+0.7*i)
- RootJoint.C0=RootCF*euler(0.2,0,-0.2-1*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.3,0,0.6+2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0.2+1*i,0,-0.4-0.6*i)
- RH.C0=cf(0.5,-1,0)*euler(0.3-0.2*i,0,0.2-0.3*i)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,0,-0.3)
- end
- n=2
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
- Torso.Neck.C0=necko*euler(0,0,0.9-0.4*i*n)
- RootJoint.C0=RootCF*euler(0.2,0,-1.2+0.7*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(1.3+0.4*i*n,0,2.6-0.4*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-1*i*n)
- RH.C0=cf(0.5,-1,0)*euler(0.1,0,-0.1+0.2*i*n)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.1*i*n,0,-0.3+0.2*i*n)
- n=n-0.1
- end
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5)
- Torso.Neck.C0=necko*euler(0,0,0.5-0.1*i)
- RootJoint.C0=RootCF*euler(0.2-0.1*i,0.2*i,-0.5+0.1*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.7+2.7*i,-1.57*i,2.2-2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-2+1*i)
- RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.1-0.2*i)
- end
- n=2
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.2,3,0)*cf(0,0,5+1*i)
- Torso.Neck.C0=necko*euler(-0.1*i*n,0,0.4-0.2*i*n)
- RootJoint.C0=RootCF*euler(0.1+0.3*i*n,0.2+0.2*i*n,-0.4+0.2*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(4.4-1*i*n,-1.57,0.2)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1)
- RH.C0=cf(0.5,-1,0)*euler(0.1,0,0.1)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.5*i*n,0,-0.3)
- n=n-0.1
- end
- for i=0,1,0.2 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.2-0.1*i,3-0.1*i,0)*cf(0,0,6+10*i)
- Torso.Neck.C0=necko*euler(-0.1,0,0.2)
- RootJoint.C0=RootCF*euler(0.4+0.2*i,0.4,-0.2)
- RW.C0=cf(1.5,0.5,0)*euler(3.4-2.4*i,-1.57,0.2)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1-0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(0.1-0.3*i,0,0.1+0.2*i)
- LH.C0=cf(-0.5,-1,0)*euler(0.4+0.2*i,0,-0.3)
- end
- print("DO THROW")
- local ref=part(3,Character,0,1,BrickColor.new("White"),"Reference",vt(0.5,0.5,0.5))
- ref.Anchored=true
- ref.CFrame=RootPart.CFrame*cf(0,0,-200)
- game:GetService("Debris"):AddItem(ref,7)
- canhit=false
- local target=nil
- bb=Instance.new("BodyPosition")
- local gudbai=Instance.new("BodyGyro")
- con1=ShadeCenter.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil and hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character then
- if canhit==false then
- canhit=true
- tors=hit.Parent.Torso
- print(hit.Parent)
- target=hit.Parent
- bb.Parent=tors
- bb.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
- bb.position=ref.Position
- end
- elseif hit.Name~="Base" and canhit==false and hit.Name~="Reference" then
- --hit.Anchored=false
- --hit:BreakJoints()
- --hit.Velocity=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- end
- end)
- shadeweld.Part0=nil
- --[[local bodypos2=Instance.new("BodyPosition")
- bodypos2.P=4000
- bodypos2.maxForce=Vector3.new(5000000,50000000,5000000)*5000
- bodypos2.position=ref.Position
- bodypos2.Parent=ShadeCenter]]
- prop=Instance.new("RocketPropulsion")
- prop.MaxSpeed=5000
- prop.CartoonFactor=0
- prop.MaxThrust=10000
- prop.Parent=ShadeCenter
- prop.Target=ref
- prop.ThrustD=1.5
- prop.TurnD=0
- prop.TurnP=0
- prop:Fire()
- local gg=Instance.new("BodyGyro") --gg nubs
- gg.P=15000
- gg.D=100
- gg.maxTorque=Vector3.new(500000000,500000000,500000000)
- gg.cframe=RootPart.CFrame*euler(0,1.57,0)
- gg.Parent=ShadeCenter
- coroutine.resume(coroutine.create(function(Part,Gyro)
- while Gyro.Parent~=nil do
- wait()
- Gyro.cframe=Gyro.cframe*euler(0,0,-1)
- end
- end),ShadeCenter,gg)
- for i=0,1,0.2 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1-0.1*i,2.9+0.1*i,0)*cf(0,0,16+5*i)
- Torso.Neck.C0=necko*euler(-0.1,0,0.2)
- RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0.6+0.8*i,0.4+0.4*i,-0.2-0.2*i)
- RootJoint.C1=RootCF*euler(0.7*i,0,-0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(1,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2,0,-1.2-0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(0.1-0.3,0,0.1+0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0.6+0.2*i,0,-0.3-0.1*i)
- end
- coroutine.resume(coroutine.create(function(Camera)
- print(canhit)
- print(attack)
- while canhit==false and attack==true do
- wait()
- Camera.CoordinateFrame=ShadeCenter.CFrame*cf(0,0,7)
- --Camera.CoordinateFrame=cf(ShadeCenter.Position)*cf(0,0,5)
- end
- for i=0,1,0.1 do
- wait()
- if tors~=nil then
- Camera.CoordinateFrame=tors.CFrame*cf(0,0,7)
- end
- end
- end),cam)
- wait(1.5)
- if target~=nil then
- tors=target.Torso
- partpos.CFrame=tors.CFrame
- ShadesClone1=ShadeCenter:Clone()
- ShadesClone1.Parent=workspace
- local weld1=weld(ShadesClone1,ShadesClone1,tors,cf(0,0,0),cf(0,0,0))
- ShadesClone2=ShadeCenter:Clone()
- ShadesClone2.Parent=workspace
- local weld2=weld(ShadesClone2,ShadesClone2,tors,cf(0,0,0),cf(0,0,0))
- --[[bb2=Instance.new("BodyPosition")
- bb2.Parent=ShadesClone
- bb2.maxForce=Vector3.new(50000000000000000,50000000000000000,50000000000000000)
- bb2.position=tors.Position+vt(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- coroutine.resume(coroutine.create(function(Part,Gyro)
- end),ShadesClone,bb2)
- local gg2=Instance.new("BodyGyro")
- gg2.P=15000
- gg2.D=100
- gg2.maxTorque=Vector3.new(500000000,500000000,500000000)
- gg2.cframe=tors.CFrame*euler(0,1.57,0)
- gg2.Parent=ShadesClone
- coroutine.resume(coroutine.create(function(Part,Gyro)
- while Gyro.Parent~=nil do
- wait()
- print(Gyro.cframe)
- Gyro.cframe=Gyro.cframe*euler(0,0,-0.5)
- end
- end),ShadesClone,gg2)]]
- Shade1.Transparency=1
- Shade2.Transparency=1
- shadeweld.Part0=Head
- shadeweld.C0=cf(0,0.4,-0.65)
- prop.Parent=nil
- gg.Parent=nil
- scale=1.5
- gudbai.P=15000
- gudbai.D=100
- gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
- gudbai.cframe=cf(0,0,0)
- gudbai.Parent=tors
- camCF=tors.CFrame
- for i=0,1,0.02 do
- wait()
- cam.CoordinateFrame=camCF*euler(-0.2*i,0,0)*cf(0,0,7)
- weld1.C0=euler(0,0,0)*cf(20*i,0,0)
- weld1.C1=euler(0,0,7*i)
- weld2.C0=euler(0,0,0)*cf(-20*i,0,0)
- weld2.C1=euler(0,0,7*i)
- gudbai.cframe=cf(0,0,0)
- Torso.Neck.C0=necko*euler(-0.1+0.1*i,0,0.2-0.2*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(1.4-1.4*i,0.8-0.8*i,-0.4+0.4*i)
- RootJoint.C1=RootCF*euler(0.7-0.7*i,0,-0.2+0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(1-1*i,-1.57+1.57*i,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.2-1.2*i,0,-1.4+1.4*i)
- RH.C0=cf(0.5,-1,0)*euler(-0.2+0.2*i,0,0.4-0.4*i)
- LH.C0=cf(-0.5,-1,0)*euler(0.8-0.8*i,0,-0.4+0.4*i)
- end
- for i=0,1,0.02 do
- wait()
- cam.CoordinateFrame=camCF*euler(-0.2+0.2*i,0,0)*cf(0,0,7+2*i)
- weld1.C0=euler(0,0,0)*cf(20-15*i,0,0)
- weld1.C1=euler(0,0,7+5*i)
- weld2.C0=euler(0,0,0)*cf(-20+15*i,0,0)
- weld2.C1=euler(0,0,7+5*i)
- gudbai.cframe=cf(0,0,0)
- end
- for i=0,6.5,0.1 do
- wait()
- cam.CoordinateFrame=camCF*euler(0,1*i,0)*cf(0,0,9)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=ShadesClone1.CFrame
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.25,1,.25))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0,0.8,0)
- end
- Part.Parent=nil
- end),prt,msh)
- weld1.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
- weld2.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
- gudbai.cframe=cf(0,0,0)
- end
- wait()
- weld1.C0=cf(1.2,0,-0.7)*euler(0,-1,0.5)
- --weld1.C0=cf(2,1,0)*euler(0,0,1.3)
- --weld1.C0=cf(-2,0,0)*euler(0,1.57,0)
- weld2.C0=cf(-1.2,0,-0.7)*euler(0,-1,-0.5)
- gudbai.P=15000
- gudbai.D=100
- gudbai.maxTorque=Vector3.new(500000000,500000000,500000000)
- gudbai.cframe=cf(0,0,0)
- gudbai.Parent=tors
- wait(1)
- partpos.CFrame=tors.CFrame
- --cam.CameraType="Custom"
- for i=0,1,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1*i,3.14,0)*cf(0,0,9+4*i)
- Torso.Neck.C0=necko*euler(0.2*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.3*i)*euler(0.3*i,0,0)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(2.8*i,0,-0.2*i)
- RH.C0=cf(0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,0.2*i)
- LH.C0=cf(-0.5,-1+0.2*i,-0.1*i)*euler(0.1*i,0,-0.2*i)
- end
- n=2
- for i=0,1,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1+0.2*i,3.14-0.24*i,0)*cf(0,0,13)
- Torso.Neck.C0=necko*euler(0.2,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(0.3+0.1*i*n,0,0)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(2.8+0.1*i*n,0,0.2-0.3*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(2.8+0.1*i*n,0,-0.2+0.3*i*n)
- RH.C0=cf(0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,0.2)
- LH.C0=cf(-0.5,-1+0.2,-0.1)*euler(0.1+0.1*i*n,0,-0.2)
- n=n-0.1
- end
- for i=0,1,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1,2.9+0.3*i,0)*cf(0,0,13-2*i)
- Torso.Neck.C0=necko*euler(0.2-0.3*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.3+0.3*i)*euler(0.4-0.5*i,0,0)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(2.9-3*i,0,-0.1+0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(2.9,0,0.1-0.3*i)
- RH.C0=cf(0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,0.2)
- LH.C0=cf(-0.5,-0.8-0.2*i,-0.1+0.1*i)*euler(0.2-0.3*i,0,-0.2)
- end
- n=2
- for i=0,1,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.2+0.1*i,0)*cf(0,0,13)
- Torso.Neck.C0=necko*euler(-0.1,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.1,0,0.1)
- LW.C0=cf(-1.5,0.5-0.2*i*n,0)*euler(2.9+0.1*i*n,0,-0.2-0.1*i*n)
- RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
- n=n-0.1
- end
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1,3.3,0)*cf(0,0,13)
- Torso.Neck.C0=necko*euler(-0.1,0,-0.3*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3*i)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.1+3.2*i,0,0.1)
- LW.C0=cf(-1.5,0.3+0.2,0)*euler(3-3.2*i,0,-0.3+0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
- end
- -- u gon get fuck'd
- drill=Instance.new("Model")
- drill.Parent=Character
- drill.Name="Drill"
- local drillp=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Part",vt(0.5,0.5,0.5))
- drillmsh=mesh("SpecialMesh",drillp,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(.5,1,.5))
- local drillweld=weld(drillp,drillp,RightArm,cf(0,-1,0)*euler(3.14,0,0),cf(0,0,0))
- for i=0,1,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1+0.2*i,3.3-0.2*i,0)*cf(0,0,13-3*i)
- Torso.Neck.C0=necko*euler(-0.1-0.1*i,0,-0.3)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1,0,0.3)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.1+0.1*i,0,0.1-0.1*i)
- LW.C0=cf(-1.5,0.3+0.2,0)*euler(-0.2,0,-0.1)
- RH.C0=cf(0.5,-1,0)*euler(-0.1,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1,0,-0.2)
- end
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.3,3.1,0)*cf(0,0,10-1*i)
- drillmsh.Scale=vt(.5,1+8*i,.5)
- drillweld.C0=cf(0,-1-7*i,0)*euler(3.14,0,0)
- end
- wait(0.4)
- for i=0,1,0.2 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.3-0.4*i,3.1,0)*cf(0,0,9+7*i)
- drillmsh.Scale=vt(.5+6.5*i,9,.5+6.5*i)
- drillweld.C0=cf(0,-8,0)*euler(3.14,0,0)
- end
- local drillpcir=part(3,drill,0,0,BrickColor.new("Medium stone grey"),"Drill Circle",vt(0.5,0.5,0.5))
- drillmshc=mesh("CylinderMesh",drillpcir,"","",vt(0,0,0),vt(18,1,18))
- local drillweldc=weld(drillpcir,drillpcir,drillp,cf(0,-7,0)*euler(0,0,0),cf(0,0,0))
- coroutine.resume(coroutine.create(function(Part)
- numb1=-7
- numb2=0
- numb3=4.7
- for i=1,24 do
- local drillp2=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part2",vt(0.5,0.5,0.5))
- drillmsh2=mesh("BlockMesh",drillp2,"","",vt(0,0,0),vt(1,1,1))
- local drillweld2=weld(drillp2,drillp2,Part,euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
- local drillp3=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part3",vt(0.5,0.5,0.5))
- drillmsh3=mesh("BlockMesh",drillp3,"","",vt(0,0,0),vt(1,1,1))
- local drillweld3=weld(drillp3,drillp3,Part,euler(0,1.57,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
- local drillp4=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part4",vt(0.5,0.5,0.5))
- drillmsh4=mesh("BlockMesh",drillp4,"","",vt(0,0,0),vt(1,1,1))
- local drillweld4=weld(drillp4,drillp4,Part,euler(0,3.14,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
- local drillp5=part(3,drill,0,0,BrickColor.new("Black"),"Drill Part5",vt(0.5,0.5,0.5))
- drillmsh5=mesh("BlockMesh",drillp5,"","",vt(0,0,0),vt(1,1,1))
- local drillweld5=weld(drillp5,drillp5,Part,euler(0,4.71,0)*euler(0,numb2,0)*cf(numb3,numb1,0),cf(0,0,0))
- numb1=numb1+0.6
- numb2=numb2+(0.785)/4
- numb3=numb3-0.2
- wait()
- end
- end),drillp)
- wait(1)
- for i=0,1,0.1 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1-0.4*i,3.1,0)*cf(0,0,16-7*i)
- Torso.Neck.C0=necko*euler(-0.2+0.2*i,0,-0.3+0.2*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(-0.1+0.1*i,0,0.3-0.2*i)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3.2-1.5*i,0,0.2-1.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2-0.2*i,0,-0.1)
- RH.C0=cf(0.5,-1,0)*euler(-0.1+0.1*i,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(-0.1+0.1*i,0,-0.2)
- end
- for i=0,1,0.02 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.5+0.6*i,3.1-3.7*i,0)*cf(-3*i,0,9+1*i)
- Torso.Neck.C0=necko*euler(0,0,-0.1+1.67*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.1-1.67*i)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1-1.5*i,0.5,-0.5-0.5*i)*euler(1.7-0.2*i,0,-1-0.57*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14*i,-0.1)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- end
- Torso.Neck.C0=necko*euler(0,0,1.57)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57)
- RootJoint.C1=RootCF*euler(0,0,0)
- RW.C0=cf(1-1.5,0.5,-1)*euler(1.5,0,-1.57)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14,0.1)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- doing=true
- coroutine.resume(coroutine.create(function(Model,Weld)
- i=0
- num=0
- while Model.Parent~=nil and doing==true do
- wait()
- Weld.C0=cf(0,-8,0)*euler(3.14,i,0)
- i=i+0.5
- if i%1==0 then
- local prt=part(3,workspace,0,0,BrickColor.new("Cyan"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=RootPart.CFrame
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(num,num,num))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(num,num,num)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- if num<=0.8 then
- num=num+0.05
- end
- end
- end),drill,drillweld)
- wait(2.5)
- bodypos.Parent=nil
- for i=1,5,0.05 do
- wait()
- cam.CoordinateFrame=RootPart.CFrame*euler(0.1,-0.6,0)*cf(-3,0,10)
- partpos.CFrame=tors.CFrame
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-i)
- if i>=4.85 and i<=4.90 then
- print("ded")
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- local prt=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=tors.CFrame
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(1,1,1)
- end
- Part.Parent=nil
- end),prt,msh)
- wait()
- end
- end))
- end
- end
- doing=false
- print("end")
- bodypos.P=4000
- bodypos.maxForce=Vector3.new(5000000,50000000,5000000)*5000
- bodypos.position=Torso.Position+Vector3.new(0,0,0)
- bodypos.Parent=Torso
- cam.CoordinateFrame=RootPart.CFrame*euler(-0.1,3.4,0)*cf(0,0,15)
- wait(2)
- for i=0,1,0.05 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,1.57-1.77*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.-1.57+1.77*i)
- RW.C0=cf(1-1.5+1*i,0.5,-1+0.5*i)*euler(1.5+0.4*i,0,-1.57+0.57*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,3.14-3.14*i,0.1)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- end
- for _,v in pairs(drill:children()) do
- if v.Name~="Drill Part" then
- v.Parent=nil
- end
- end
- for i=0,1,0.2 do
- wait()
- drillmsh.Scale=vt(7-6.5*i,9,7-6.5*i)
- Torso.Neck.C0=necko*euler(0,0,-0.2+0.6*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.2-0.6*i)
- RW.C0=cf(1-0.5+1*i,0.5,-0.5+0.5*i)*euler(1.9-1.4*i,0,-1+2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,0.1-0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- end
- n=2
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0,0.4+0.1*i*n)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.4-0.1*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*n,0,1+0.1*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- n=n-0.2
- end
- wait(0.2)
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.1*i,0,0.5+0.1*i)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.5-0.2*i)
- RW.C0=cf(1.5-0.5*i,0.5,0.5*i)*euler(0.4,0,1-0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.1-0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- drillmsh.Scale=vt(.5,9-8*i,.5)
- drillweld.C0=cf(0,-8+7*i,0)*euler(3.14,0,0)
- end
- n=2
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.1+0.1*i*n,0,0.6+0.1*i*n)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.7-0.1*i*n)
- RW.C0=cf(1.5-0.5,0.5,0.5)*euler(0.4-0.1*i*n,0,0.8+0.1*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.3-0.1*i*n)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- n=n-0.2
- end
- drill.Parent=nil
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.2,0.2*i,0.7)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,-0.9)
- RW.C0=cf(1.5-0.5+0.5*i,0.5,0.5-0.5*i)*euler(0.3,0,0.9-0.2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4,0,-0.4+0.1*i)
- RH.C0=cf(0.5,-1,0)*euler(0,0,0.2)
- LH.C0=cf(-0.5,-1,0)*euler(0,0,-0.2)
- end
- --[[sound:Stop()
- sound2:Stop()
- sound3:Stop()
- DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
- DONTLOSEYOURWAAAAAAAY.Parent=tors
- DONTLOSEYOURWAAAAAAAY.Volume=1
- DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
- DONTLOSEYOURWAAAAAAAY:Play()
- DONTLOSEYOURWAAAAAAAY=Instance.new("Sound")
- DONTLOSEYOURWAAAAAAAY.Parent=Torso
- DONTLOSEYOURWAAAAAAAY.Volume=1
- DONTLOSEYOURWAAAAAAAY.SoundId="http://www.roblox.com/asset/?id=138109980"
- DONTLOSEYOURWAAAAAAAY:Play()]]
- wait(2.2)
- --very ded
- POS=tors.Position
- boomCF=tors.CFrame
- e=Instance.new("Explosion")
- e.BlastRadius=30
- e.Position=POS
- e.BlastPressure=e.BlastPressure*2.5
- e.Parent=workspace
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.01 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
- end
- Part.Parent=nil
- end),prt,msh)
- for i=1,10 do
- wait()
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(10,10,10))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.02 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(1.5,1.5,1.5)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- wait(1.5)
- e=Instance.new("Explosion")
- e.BlastRadius=30
- e.Position=POS
- e.BlastPressure=e.BlastPressure*2.5
- e.Parent=workspace
- local prt=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(10,10,10))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.01 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i/2
- Mesh.Scale=Mesh.Scale+vt(3,3,3)
- end
- Part.Parent=nil
- end),prt,msh)
- for i=1,10 do
- wait(0.1)
- local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=boomCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(10,10,10))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.01 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(1,1,1)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- --wait(1.5)
- wait(1.5)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=ShadeCenter.CFrame
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
- end
- Part.Parent=nil
- end),prt,msh)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=ShadeCenter.CFrame*euler(1.57,0,0)
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
- end
- Part.Parent=nil
- end),prt,msh)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=ShadeCenter.CFrame*euler(0,0,1.57)
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.5,1,.5))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.1,0.7,0.1)
- end
- Part.Parent=nil
- end),prt,msh)
- Shade1.Transparency=0.05
- Shade2.Transparency=0.05
- wait(1)
- sound:Stop()
- wait()
- sound2:Stop()
- sound3:Stop()
- wait(1)
- ShadesClone1.Parent=nil
- ShadesClone2.Parent=nil
- end
- wait()
- print(target)
- con1:disconnect()
- bb.Parent=nil
- gudbai.Parent=nil
- wait(.5)
- sound:Stop()
- wait()
- sound2:Stop()
- sound3:Stop()
- --bodypos2.Parent=nil
- bodypos.Parent=nil
- bodygy.Parent=nil
- prop.Parent=nil
- gg.Parent=nil
- scale=1.5
- Torso.Neck.C0=necko
- RootJoint.C0=RootCF
- RootJoint.C1=RootCF
- shadeweld.Part0=Head
- shadeweld.C0=cf(0,0.4,-0.65)
- prop.Parent=nil
- gg.Parent=nil
- scale=1.5
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=Torso
- LSH.Parent=Torso
- RHP.Parent=Torso
- LHP.Parent=Torso
- end
- function ob1d()
- if attack==true then return end
- attack=true
- print("DRILLBREEEEEAK")
- GIGADRILLBREAKER()
- attack=false
- cam.CameraType="Custom"
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d() end)
- end
- Bin.Selected:connect(s)
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