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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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    script.Parent = Player.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent and t.Function then
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            t.Function(...)
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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end
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        if plr~=Player then return end
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        if io.isMouse then
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            m.Target = io.Target
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            m.Hit = io.Hit
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        else
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local Mouse = Player:GetMouse()
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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wait(0.1)
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local Plr = owner
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local PChar = Plr.Character
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function ShowDamage(Pos, Text, Time, Color)
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    local Rate = (1 / 30)
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    local Pos = (Pos or Vector3.new(0, 0, 0))
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    local Text = (Text or "")
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    local Time = (Time or 2)
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    local Color = (Color or Color3.new(255, 255, 1))
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    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
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    EffectPart.Anchored = true
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    local BillboardGui = Create("BillboardGui"){
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        Size = UDim2.new(3, 0, 3, 0),
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        Adornee = EffectPart,
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        Parent = EffectPart,
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    }
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    local TextLabel = Create("TextLabel"){
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        BackgroundTransparency = 1,
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        Size = UDim2.new(1, 0, 1, 0),
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        Text = Text,
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        Font = "Bodoni",
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        TextColor3 = Color,
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        TextScaled = true,
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        TextStrokeColor3 = Color3.fromRGB(0,0,0),
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        Parent = BillboardGui,
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    }
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    game.Debris:AddItem(EffectPart, (Time))
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    EffectPart.Parent = game:GetService("Workspace")
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    delay(0, function()
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        local Frames = (Time / Rate)
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        for Frame = 1, Frames do
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            wait(Rate)
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            local Percent = (Frame / Frames)
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            EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
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            TextLabel.TextTransparency = Percent
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        end
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        if EffectPart and EffectPart.Parent then
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            EffectPart:Destroy()
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        end
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    end)
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end
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local naeeym2 = Instance.new("BillboardGui",char)
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naeeym2.AlwaysOnTop = true
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naeeym2.Size = UDim2.new(5,35,2,35)
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naeeym2.StudsOffset = Vector3.new(0,2,0)
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naeeym2.Adornee = hed
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naeeym2.Name = "Name"
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local tecks2 = Instance.new("TextLabel",naeeym2)
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tecks2.BackgroundTransparency = 1
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tecks2.TextScaled = true
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tecks2.BorderSizePixel = 0
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tecks2.Text = "Edited by EnderPlayBro and ozzak10003"
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tecks2.Font = "Fantasy"
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tecks2.TextSize = 30
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tecks2.TextStrokeTransparency = 0
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tecks2.TextColor3 = BrickColor.new('Institutional white').Color
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tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
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tecks2.Size = UDim2.new(1,0,0.5,0)
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tecks2.Parent = naeeym2
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textfag = tecks2
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tecks2.Text = "Edited by EnderPlayBro code by ozzak1003"
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wait(2)
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tecks2.Text = "dont leak"
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wait(1)
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tecks2.Text = "Asriel"
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BTAUNT:Play()
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coroutine.resume(coroutine.create(function()
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    while textfag ~= nil do
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        swait()
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        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
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        textfag.Rotation = math.random(-3,3)
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    end
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end))
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spawn(function()
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local TweenService = game:GetService("TweenService")
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local Colours = {Color3.fromRGB(255, 0, 0),Color3.fromRGB(16, 42, 220),Color3.fromRGB(0, 255, 0),Color3.fromRGB(255, 255, 0)}
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local Int = 0
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while wait(0.5) do
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    if Int == #Colours then Int = 0 end
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    Int = Int+1
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    TweenService:Create(tecks2,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
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end
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end)