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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | --------------- | |
145 | --Darkest Friend Kiro-- | |
146 | ---------------------------------------------------------------- | |
147 | print([[ | |
148 | -- Edit by CakeCoo | |
149 | --CREATED BY SHACKLUSTER -- | |
150 | -------------------------------------------------------------------------------------------- | |
151 | Hello, Dont leak the script if you have it,Thank you. | |
152 | Script.name(Darkest Friend,Kiro.Finished.Exe.Loaded | |
153 | --------------------------------------------------------------------------------------------- | |
154 | ]]) | |
155 | ||
156 | wait(0.2) | |
157 | ||
158 | Player = owner | |
159 | PlayerGui = Player.PlayerGui | |
160 | Cam = workspace.CurrentCamera | |
161 | Backpack = Player.Backpack | |
162 | Character = Player.Character | |
163 | Humanoid = Character.Humanoid | |
164 | Mouse = Player:GetMouse() | |
165 | RootPart = Character["HumanoidRootPart"] | |
166 | Torso = Character["Torso"] | |
167 | Head = Character["Head"] | |
168 | RightArm = Character["Right Arm"] | |
169 | LeftArm = Character["Left Arm"] | |
170 | RightLeg = Character["Right Leg"] | |
171 | LeftLeg = Character["Left Leg"] | |
172 | RootJoint = RootPart["RootJoint"] | |
173 | Neck = Torso["Neck"] | |
174 | RightShoulder = Torso["Right Shoulder"] | |
175 | LeftShoulder = Torso["Left Shoulder"] | |
176 | RightHip = Torso["Right Hip"] | |
177 | LeftHip = Torso["Left Hip"] | |
178 | local sick = Instance.new("Sound",Torso) | |
179 | - | sick.SoundId = "rbxassetid://971019793" |
179 | + | sick.SoundId = "rbxassetid://563062677" |
180 | sick.Looped = true | |
181 | sick.Pitch = 1 | |
182 | sick.Volume = 3 | |
183 | sick:Play() | |
184 | ||
185 | local Hood = Instance.new("Part", Character) | |
186 | Hood.Name = "Hood" | |
187 | Hood.CanCollide = false | |
188 | Hood.BrickColor = BrickColor.new("Really black") | |
189 | Hood.Transparency = 0 | |
190 | Hood.Material = "Plastic" | |
191 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
192 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
193 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
194 | ||
195 | local Weld = Instance.new("Weld", Hood) | |
196 | Weld.Part0 = Character.Head | |
197 | Weld.Part1 = Hood | |
198 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
199 | ||
200 | local M2 = Instance.new("SpecialMesh") | |
201 | M2.Parent = Hood | |
202 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
203 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
204 | ||
205 | IT = Instance.new | |
206 | CF = CFrame.new | |
207 | VT = Vector3.new | |
208 | RAD = math.rad | |
209 | C3 = Color3.new | |
210 | UD2 = UDim2.new | |
211 | BRICKC = BrickColor.new | |
212 | ANGLES = CFrame.Angles | |
213 | EULER = CFrame.fromEulerAnglesXYZ | |
214 | COS = math.cos | |
215 | ACOS = math.acos | |
216 | SIN = math.sin | |
217 | ASIN = math.asin | |
218 | ABS = math.abs | |
219 | MRANDOM = math.random | |
220 | FLOOR = math.floor | |
221 | local EYES = {} | |
222 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
223 | local RWINGS = {} | |
224 | local LWINGS = {} | |
225 | local BOLTSOUNDS = {419011101,305734380} | |
226 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
227 | local SONGS = {1118967006} | |
228 | local CHOICE = MRANDOM(1,4) | |
229 | - | local ENERGYSOUND = 1417051162 |
229 | + | local ENERGYSOUND = 207825136 |
230 | - | local BEAMSOUND = 1417056781 |
230 | + | local BEAMSOUND = 207825136 |
231 | - | local EXPLOSIONSOUND = 1417056081 |
231 | + | local EXPLOSIONSOUND = 207825136 |
232 | ||
233 | local ATTACKEDTAUNTS = { | |
234 | "907332040", | |
235 | "907332525", | |
236 | "907330011" | |
237 | } | |
238 | local ATTACKTAUNTS = { | |
239 | "907329893", | |
240 | "907329532", | |
241 | "907333294", | |
242 | "907332856" | |
243 | } | |
244 | local ULTTAUNTS = { | |
245 | "907332997", | |
246 | "907332670", | |
247 | "907330103" | |
248 | } | |
249 | ||
250 | chara = game.Players.LocalPlayer.Character | |
251 | ||
252 | local txt = Instance.new("BillboardGui", chara) | |
253 | CV="Really black" | |
254 | txt.Adornee = chara.Head | |
255 | txt.Name = "_status" | |
256 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
257 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
258 | local text = Instance.new("TextLabel", txt) | |
259 | text.Size = UDim2.new(10, 0, 7, 0) | |
260 | text.FontSize = "Size24" | |
261 | text.TextScaled = true | |
262 | text.TextTransparency = 0 | |
263 | text.BackgroundTransparency = 1 | |
264 | text.TextTransparency = 0 | |
265 | text.TextStrokeTransparency = 0 | |
266 | - | text.Font = "SciFi" |
266 | + | text.Font = "Arcade" |
267 | text.TextStrokeColor3 = BrickColor.new("Really black").Color | |
268 | text.TextColor3 = BrickColor.new("Gold").Color | |
269 | - | text.Text = "MICHEAL THE KILLER ANGEL" |
269 | + | text.Text = "K I R O" |
270 | ||
271 | p = game.Players.LocalPlayer | |
272 | char = p.Character | |
273 | ||
274 | Character["Body Colors"].HeadColor = BrickColor.new("Really black") | |
275 | Character["Body Colors"].TorsoColor = BrickColor.new("Really black") | |
276 | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
277 | Character["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
278 | Character["Body Colors"].LeftLegColor = BrickColor.new("Really black") | |
279 | Character["Body Colors"].RightLegColor = BrickColor.new("Really black") | |
280 | --//=================================\\ | |
281 | --|| USEFUL VALUES | |
282 | --\\=================================// | |
283 | ||
284 | Animation_Speed = 1.5 | |
285 | local FORCERESET = false | |
286 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
287 | local Speed = 16 | |
288 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
289 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
290 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
291 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
292 | local DAMAGEMULTIPLIER = 1 | |
293 | local ANIM = "Idle" | |
294 | local ATTACK = false | |
295 | local EQUIPPED = false | |
296 | local HOLD = false | |
297 | local COMBO = 1 | |
298 | local Rooted = false | |
299 | local SINE = 0 | |
300 | local KEYHOLD = false | |
301 | local CHANGE = 2 / Animation_Speed | |
302 | local WALKINGANIM = false | |
303 | local VALUE1 = false | |
304 | local VALUE2 = false | |
305 | local ROBLOXIDLEANIMATION = IT("Animation") | |
306 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
307 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
308 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
309 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
310 | WEAPONGUI.Name = "BanishV3Gui" | |
311 | local Weapon = IT("Model") | |
312 | Weapon.Name = "Adds" | |
313 | local Effects = IT("Folder", Weapon) | |
314 | Effects.Name = "Effects" | |
315 | local ANIMATOR = Humanoid.Animator | |
316 | local ANIMATE = Character:FindFirstChild("Animate") | |
317 | local UNANCHOR = true | |
318 | local TOBANISH = {} | |
319 | script.Parent = PlayerGui | |
320 | ||
321 | --//=================================\\ | |
322 | --\\=================================// | |
323 | ||
324 | game:service'Lighting'.FogEnd = 100 | |
325 | game:service'Lighting'.FogStart = 0 | |
326 | game:service'Lighting'.FogColor = BrickColor.new'Black'.Color | |
327 | game:service'Lighting'.ClockTime = 22 | |
328 | ||
329 | local Sky = Instance.new("Sky",game:service'Lighting') | |
330 | Sky.MoonAngularSize = 30 | |
331 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858" | |
332 | ||
333 | game.Workspace.Base.Material = "Neon" | |
334 | game.Workspace.Base.BrickColor = BrickColor.new ("Black") | |
335 | game.Workspace.Base.Transparency = 0.4 | |
336 | ||
337 | --//=================================\\ | |
338 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
339 | --\\=================================// | |
340 | ||
341 | ArtificialHB = Instance.new("BindableEvent", script) | |
342 | ArtificialHB.Name = "ArtificialHB" | |
343 | ||
344 | script:WaitForChild("ArtificialHB") | |
345 | ||
346 | frame = Frame_Speed | |
347 | tf = 0 | |
348 | allowframeloss = false | |
349 | tossremainder = false | |
350 | lastframe = tick() | |
351 | script.ArtificialHB:Fire() | |
352 | ||
353 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
354 | tf = tf + s | |
355 | if tf >= frame then | |
356 | if allowframeloss then | |
357 | script.ArtificialHB:Fire() | |
358 | lastframe = tick() | |
359 | else | |
360 | for i = 1, math.floor(tf / frame) do | |
361 | script.ArtificialHB:Fire() | |
362 | end | |
363 | lastframe = tick() | |
364 | end | |
365 | if tossremainder then | |
366 | tf = 0 | |
367 | else | |
368 | tf = tf - frame * math.floor(tf / frame) | |
369 | end | |
370 | end | |
371 | end) | |
372 | ||
373 | --//=================================\\ | |
374 | --\\=================================// | |
375 | ||
376 | --//=================================\\ | |
377 | --|| SOME FUNCTIONS | |
378 | --\\=================================// | |
379 | ||
380 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
381 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
382 | end | |
383 | ||
384 | function PositiveAngle(NUMBER) | |
385 | if NUMBER >= 0 then | |
386 | NUMBER = 0 | |
387 | end | |
388 | return NUMBER | |
389 | end | |
390 | ||
391 | function NegativeAngle(NUMBER) | |
392 | if NUMBER <= 0 then | |
393 | NUMBER = 0 | |
394 | end | |
395 | return NUMBER | |
396 | end | |
397 | ||
398 | function Swait(NUMBER) | |
399 | if NUMBER == 0 or NUMBER == nil then | |
400 | ArtificialHB.Event:wait() | |
401 | else | |
402 | for i = 1, NUMBER do | |
403 | ArtificialHB.Event:wait() | |
404 | end | |
405 | end | |
406 | end | |
407 | ||
408 | function QuaternionFromCFrame(cf) | |
409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
410 | local trace = m00 + m11 + m22 | |
411 | if trace > 0 then | |
412 | local s = math.sqrt(1 + trace) | |
413 | local recip = 0.5 / s | |
414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
415 | else | |
416 | local i = 0 | |
417 | if m11 > m00 then | |
418 | i = 1 | |
419 | end | |
420 | if m22 > (i == 0 and m00 or m11) then | |
421 | i = 2 | |
422 | end | |
423 | if i == 0 then | |
424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
425 | local recip = 0.5 / s | |
426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
427 | elseif i == 1 then | |
428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
429 | local recip = 0.5 / s | |
430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
431 | elseif i == 2 then | |
432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
433 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
434 | end | |
435 | end | |
436 | end | |
437 | ||
438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
439 | local xs, ys, zs = x + x, y + y, z + z | |
440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
441 | local xx = x * xs | |
442 | local xy = x * ys | |
443 | local xz = x * zs | |
444 | local yy = y * ys | |
445 | local yz = y * zs | |
446 | local zz = z * zs | |
447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
448 | end | |
449 | ||
450 | function QuaternionSlerp(a, b, t) | |
451 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
452 | local startInterp, finishInterp; | |
453 | if cosTheta >= 0.0001 then | |
454 | if (1 - cosTheta) > 0.0001 then | |
455 | local theta = ACOS(cosTheta) | |
456 | local invSinTheta = 1 / SIN(theta) | |
457 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
458 | finishInterp = SIN(t * theta) * invSinTheta | |
459 | else | |
460 | startInterp = 1 - t | |
461 | finishInterp = t | |
462 | end | |
463 | else | |
464 | if (1 + cosTheta) > 0.0001 then | |
465 | local theta = ACOS(-cosTheta) | |
466 | local invSinTheta = 1 / SIN(theta) | |
467 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
468 | finishInterp = SIN(t * theta) * invSinTheta | |
469 | else | |
470 | startInterp = t - 1 | |
471 | finishInterp = t | |
472 | end | |
473 | end | |
474 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
475 | end | |
476 | ||
477 | function Clerp(a, b, t) | |
478 | local qa = {QuaternionFromCFrame(a)} | |
479 | local qb = {QuaternionFromCFrame(b)} | |
480 | local ax, ay, az = a.x, a.y, a.z | |
481 | local bx, by, bz = b.x, b.y, b.z | |
482 | local _t = 1 - t | |
483 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
484 | end | |
485 | ||
486 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
487 | local frame = IT("Frame") | |
488 | frame.BackgroundTransparency = TRANSPARENCY | |
489 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
490 | frame.Position = POSITION | |
491 | frame.Size = SIZE | |
492 | frame.BackgroundColor3 = COLOR | |
493 | frame.BorderColor3 = BORDERCOLOR | |
494 | frame.Name = NAME | |
495 | frame.Parent = PARENT | |
496 | return frame | |
497 | end | |
498 | ||
499 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
500 | local label = IT("TextLabel") | |
501 | label.BackgroundTransparency = 1 | |
502 | label.Size = UD2(1, 0, 1, 0) | |
503 | label.Position = UD2(0, 0, 0, 0) | |
504 | label.TextColor3 = TEXTCOLOR | |
505 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
506 | label.TextTransparency = TRANSPARENCY | |
507 | label.FontSize = TEXTFONTSIZE | |
508 | label.Font = TEXTFONT | |
509 | label.BorderSizePixel = BORDERSIZEPIXEL | |
510 | label.TextScaled = false | |
511 | label.Text = TEXT | |
512 | label.Name = NAME | |
513 | label.Parent = PARENT | |
514 | return label | |
515 | end | |
516 | ||
517 | function NoOutlines(PART) | |
518 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
519 | end | |
520 | ||
521 | ||
522 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
523 | local NEWWELD = IT(TYPE) | |
524 | NEWWELD.Part0 = PART0 | |
525 | NEWWELD.Part1 = PART1 | |
526 | NEWWELD.C0 = C0 | |
527 | NEWWELD.C1 = C1 | |
528 | NEWWELD.Parent = PARENT | |
529 | return NEWWELD | |
530 | end | |
531 | ||
532 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
533 | local NEWSOUND = nil | |
534 | coroutine.resume(coroutine.create(function() | |
535 | NEWSOUND = IT("Sound", PARENT) | |
536 | NEWSOUND.Volume = VOLUME | |
537 | NEWSOUND.Pitch = PITCH | |
538 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
539 | Swait() | |
540 | NEWSOUND:play() | |
541 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
542 | end)) | |
543 | return NEWSOUND | |
544 | end | |
545 | ||
546 | function CFrameFromTopBack(at, top, back) | |
547 | local right = top:Cross(back) | |
548 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
549 | end | |
550 | ||
551 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
552 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
553 | wave.Color = COLOR | |
554 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
555 | wave.CFrame = CFRAME | |
556 | coroutine.resume(coroutine.create(function(PART) | |
557 | for i = 1, WAIT do | |
558 | Swait() | |
559 | mesh.Scale = mesh.Scale + GROW | |
560 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
561 | if DOESROT == true then | |
562 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
563 | end | |
564 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
565 | if wave.Transparency > 0.99 then | |
566 | wave:remove() | |
567 | end | |
568 | end | |
569 | end)) | |
570 | end | |
571 | ||
572 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
573 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
574 | wave.Color = COLOR | |
575 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
576 | wave.CFrame = CFRAME | |
577 | coroutine.resume(coroutine.create(function(PART) | |
578 | for i = 1, WAIT do | |
579 | Swait() | |
580 | mesh.Scale = mesh.Scale + GROW | |
581 | wave.Transparency = wave.Transparency + (1/WAIT) | |
582 | if wave.Transparency > 0.99 then | |
583 | wave:remove() | |
584 | end | |
585 | end | |
586 | end)) | |
587 | end | |
588 | ||
589 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
590 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
591 | local mesh = nil | |
592 | if KIND == "Base" then | |
593 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
594 | elseif KIND == "Thin" then | |
595 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
596 | elseif KIND == "Round" then | |
597 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
598 | end | |
599 | wave.CFrame = CFRAME | |
600 | coroutine.resume(coroutine.create(function(PART) | |
601 | for i = 1, WAIT do | |
602 | Swait() | |
603 | mesh.Scale = mesh.Scale + GROW/10 | |
604 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
605 | if wave.Transparency > 0.99 then | |
606 | wave:remove() | |
607 | end | |
608 | end | |
609 | end)) | |
610 | end | |
611 | ||
612 | function MakeForm(PART,TYPE) | |
613 | if TYPE == "Cyl" then | |
614 | local MSH = IT("CylinderMesh",PART) | |
615 | elseif TYPE == "Ball" then | |
616 | local MSH = IT("SpecialMesh",PART) | |
617 | MSH.MeshType = "Sphere" | |
618 | elseif TYPE == "Wedge" then | |
619 | local MSH = IT("SpecialMesh",PART) | |
620 | MSH.MeshType = "Wedge" | |
621 | end | |
622 | end | |
623 | ||
624 | function CheckTableForString(Table, String) | |
625 | for i, v in pairs(Table) do | |
626 | if string.find(string.lower(String), string.lower(v)) then | |
627 | return true | |
628 | end | |
629 | end | |
630 | return false | |
631 | end | |
632 | ||
633 | function CheckIntangible(Hit) | |
634 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
635 | if Hit and Hit.Parent then | |
636 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
637 | return true | |
638 | end | |
639 | end | |
640 | return false | |
641 | end | |
642 | ||
643 | Debris = game:GetService("Debris") | |
644 | ||
645 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
646 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
647 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
648 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
649 | if RayHit and CheckIntangible(RayHit) then | |
650 | if DelayIfHit then | |
651 | wait() | |
652 | end | |
653 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
654 | end | |
655 | return RayHit, RayPos, RayNormal | |
656 | end | |
657 | ||
658 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
659 | if DoesCourontine == false then | |
660 | local Direction = CF(Part.Position,ToLocation) | |
661 | local Distance = (Part.Position - ToLocation).magnitude | |
662 | for i = 1, AmountOfTime do | |
663 | Swait() | |
664 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
665 | Direction = Part.CFrame | |
666 | end | |
667 | Part:remove() | |
668 | elseif DoesCourontine == true then | |
669 | coroutine.resume(coroutine.create(function() | |
670 | local Direction = CF(Part.Position,ToLocation) | |
671 | local Distance = (Part.Position - ToLocation).magnitude | |
672 | for i = 1, AmountOfTime do | |
673 | Swait() | |
674 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
675 | Direction = Part.CFrame | |
676 | end | |
677 | Part:remove() | |
678 | end)) | |
679 | end | |
680 | end | |
681 | ||
682 | function turnto(position) | |
683 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
684 | end | |
685 | ||
686 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
687 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
688 | end | |
689 | ||
690 | function PositiveAngle(NUMBER) | |
691 | if NUMBER >= 0 then | |
692 | NUMBER = 0 | |
693 | end | |
694 | return NUMBER | |
695 | end | |
696 | ||
697 | function NegativeAngle(NUMBER) | |
698 | if NUMBER <= 0 then | |
699 | NUMBER = 0 | |
700 | end | |
701 | return NUMBER | |
702 | end | |
703 | ||
704 | function Swait(NUMBER) | |
705 | if NUMBER == 0 or NUMBER == nil then | |
706 | ArtificialHB.Event:wait() | |
707 | else | |
708 | for i = 1, NUMBER do | |
709 | ArtificialHB.Event:wait() | |
710 | end | |
711 | end | |
712 | end | |
713 | ||
714 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
715 | local NEWMESH = IT(MESH) | |
716 | if MESH == "SpecialMesh" then | |
717 | NEWMESH.MeshType = MESHTYPE | |
718 | if MESHID ~= "nil" and MESHID ~= "" then | |
719 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
720 | end | |
721 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
722 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
723 | end | |
724 | end | |
725 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
726 | NEWMESH.Scale = SCALE | |
727 | NEWMESH.Parent = PARENT | |
728 | return NEWMESH | |
729 | end | |
730 | ||
731 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
732 | local NEWPART = IT("Part") | |
733 | NEWPART.formFactor = FORMFACTOR | |
734 | NEWPART.Reflectance = REFLECTANCE | |
735 | NEWPART.Transparency = TRANSPARENCY | |
736 | NEWPART.CanCollide = false | |
737 | NEWPART.Locked = true | |
738 | NEWPART.Anchored = true | |
739 | if ANCHOR == false then | |
740 | NEWPART.Anchored = false | |
741 | end | |
742 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
743 | NEWPART.Name = NAME | |
744 | NEWPART.Size = SIZE | |
745 | NEWPART.Position = Torso.Position | |
746 | NEWPART.Material = MATERIAL | |
747 | NEWPART:BreakJoints() | |
748 | NEWPART.Parent = PARENT | |
749 | return NEWPART | |
750 | end | |
751 | ||
752 | local function weldBetween(a, b) | |
753 | local weldd = Instance.new("ManualWeld") | |
754 | weldd.Part0 = a | |
755 | weldd.Part1 = b | |
756 | weldd.C0 = CFrame.new() | |
757 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
758 | weldd.Parent = a | |
759 | return weldd | |
760 | end | |
761 | ||
762 | ||
763 | function QuaternionFromCFrame(cf) | |
764 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
765 | local trace = m00 + m11 + m22 | |
766 | if trace > 0 then | |
767 | local s = math.sqrt(1 + trace) | |
768 | local recip = 0.5 / s | |
769 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
770 | else | |
771 | local i = 0 | |
772 | if m11 > m00 then | |
773 | i = 1 | |
774 | end | |
775 | if m22 > (i == 0 and m00 or m11) then | |
776 | i = 2 | |
777 | end | |
778 | if i == 0 then | |
779 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
780 | local recip = 0.5 / s | |
781 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
782 | elseif i == 1 then | |
783 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
784 | local recip = 0.5 / s | |
785 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
786 | elseif i == 2 then | |
787 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
788 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
789 | end | |
790 | end | |
791 | end | |
792 | ||
793 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
794 | local xs, ys, zs = x + x, y + y, z + z | |
795 | local wx, wy, wz = w * xs, w * ys, w * zs | |
796 | local xx = x * xs | |
797 | local xy = x * ys | |
798 | local xz = x * zs | |
799 | local yy = y * ys | |
800 | local yz = y * zs | |
801 | local zz = z * zs | |
802 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
803 | end | |
804 | ||
805 | function QuaternionSlerp(a, b, t) | |
806 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
807 | local startInterp, finishInterp; | |
808 | if cosTheta >= 0.0001 then | |
809 | if (1 - cosTheta) > 0.0001 then | |
810 | local theta = ACOS(cosTheta) | |
811 | local invSinTheta = 1 / SIN(theta) | |
812 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
813 | finishInterp = SIN(t * theta) * invSinTheta | |
814 | else | |
815 | startInterp = 1 - t | |
816 | finishInterp = t | |
817 | end | |
818 | else | |
819 | if (1 + cosTheta) > 0.0001 then | |
820 | local theta = ACOS(-cosTheta) | |
821 | local invSinTheta = 1 / SIN(theta) | |
822 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
823 | finishInterp = SIN(t * theta) * invSinTheta | |
824 | else | |
825 | startInterp = t - 1 | |
826 | finishInterp = t | |
827 | end | |
828 | end | |
829 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
830 | end | |
831 | ||
832 | function Clerp(a, b, t) | |
833 | local qa = {QuaternionFromCFrame(a)} | |
834 | local qb = {QuaternionFromCFrame(b)} | |
835 | local ax, ay, az = a.x, a.y, a.z | |
836 | local bx, by, bz = b.x, b.y, b.z | |
837 | local _t = 1 - t | |
838 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
839 | end | |
840 | ||
841 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
842 | local frame = IT("Frame") | |
843 | frame.BackgroundTransparency = TRANSPARENCY | |
844 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
845 | frame.Position = POSITION | |
846 | frame.Size = SIZE | |
847 | frame.BackgroundColor3 = COLOR | |
848 | frame.BorderColor3 = BORDERCOLOR | |
849 | frame.Name = NAME | |
850 | frame.Parent = PARENT | |
851 | return frame | |
852 | end | |
853 | ||
854 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
855 | local label = IT("TextLabel") | |
856 | label.BackgroundTransparency = 1 | |
857 | label.Size = UD2(1, 0, 1, 0) | |
858 | label.Position = UD2(0, 0, 0, 0) | |
859 | label.TextColor3 = TEXTCOLOR | |
860 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
861 | label.TextTransparency = TRANSPARENCY | |
862 | label.FontSize = TEXTFONTSIZE | |
863 | label.Font = TEXTFONT | |
864 | label.BorderSizePixel = BORDERSIZEPIXEL | |
865 | label.TextScaled = false | |
866 | label.Text = TEXT | |
867 | label.Name = NAME | |
868 | label.Parent = PARENT | |
869 | return label | |
870 | end | |
871 | ||
872 | function NoOutlines(PART) | |
873 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
874 | end | |
875 | ||
876 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
877 | local NEWWELD = IT(TYPE) | |
878 | NEWWELD.Part0 = PART0 | |
879 | NEWWELD.Part1 = PART1 | |
880 | NEWWELD.C0 = C0 | |
881 | NEWWELD.C1 = C1 | |
882 | NEWWELD.Parent = PARENT | |
883 | return NEWWELD | |
884 | end | |
885 | ||
886 | local S = IT("Sound") | |
887 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
888 | local NEWSOUND = nil | |
889 | coroutine.resume(coroutine.create(function() | |
890 | NEWSOUND = S:Clone() | |
891 | NEWSOUND.Parent = PARENT | |
892 | NEWSOUND.Volume = VOLUME | |
893 | NEWSOUND.Pitch = PITCH | |
894 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
895 | NEWSOUND:play() | |
896 | if DOESLOOP == true then | |
897 | NEWSOUND.Looped = true | |
898 | else | |
899 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
900 | NEWSOUND:remove() | |
901 | end | |
902 | end)) | |
903 | return NEWSOUND | |
904 | end | |
905 | ||
906 | function CFrameFromTopBack(at, top, back) | |
907 | local right = top:Cross(back) | |
908 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
909 | end | |
910 | ||
911 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
912 | function WACKYEFFECT(Table) | |
913 | local TYPE = (Table.EffectType or "Sphere") | |
914 | local SIZE = (Table.Size or VT(1,1,1)) | |
915 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
916 | local TRANSPARENCY = (Table.Transparency or 0) | |
917 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
918 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
919 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
920 | local ROTATION1 = (Table.RotationX or 0) | |
921 | local ROTATION2 = (Table.RotationY or 0) | |
922 | local ROTATION3 = (Table.RotationZ or 0) | |
923 | local MATERIAL = (Table.Material or "Neon") | |
924 | local COLOR = (Table.Color or C3(222,255,0)) | |
925 | local TIME = (Table.Time or 45) | |
926 | local SOUNDID = (Table.SoundID or nil) | |
927 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
928 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
929 | coroutine.resume(coroutine.create(function() | |
930 | local PLAYSSOUND = false | |
931 | local SOUND = nil | |
932 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
933 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
934 | PLAYSSOUND = true | |
935 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
936 | end | |
937 | EFFECT.Color = COLOR | |
938 | local MSH = nil | |
939 | if TYPE == "Sphere" then | |
940 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
941 | elseif TYPE == "Block" then | |
942 | MSH = IT("BlockMesh",EFFECT) | |
943 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
944 | elseif TYPE == "Wave" then | |
945 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
946 | elseif TYPE == "Ring" then | |
947 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
948 | elseif TYPE == "Slash" then | |
949 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
950 | elseif TYPE == "Round Slash" then | |
951 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
952 | elseif TYPE == "Swirl" then | |
953 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
954 | elseif TYPE == "Skull" then | |
955 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
956 | elseif TYPE == "Crystal" then | |
957 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
958 | end | |
959 | if MSH ~= nil then | |
960 | local MOVESPEED = nil | |
961 | if MOVEDIRECTION ~= nil then | |
962 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
963 | end | |
964 | local GROWTH = SIZE - ENDSIZE | |
965 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
966 | if TYPE == "Block" then | |
967 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
968 | else | |
969 | EFFECT.CFrame = CFRAME | |
970 | end | |
971 | for LOOP = 1, TIME+1 do | |
972 | Swait() | |
973 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
974 | if TYPE == "Wave" then | |
975 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
976 | end | |
977 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
978 | if TYPE == "Block" then | |
979 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
980 | else | |
981 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
982 | end | |
983 | if MOVEDIRECTION ~= nil then | |
984 | local ORI = EFFECT.Orientation | |
985 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
986 | EFFECT.Orientation = ORI | |
987 | end | |
988 | end | |
989 | if PLAYSSOUND == false then | |
990 | EFFECT:remove() | |
991 | else | |
992 | SOUND.Stopped:Connect(function() | |
993 | EFFECT:remove() | |
994 | end) | |
995 | end | |
996 | else | |
997 | if PLAYSSOUND == false then | |
998 | EFFECT:remove() | |
999 | else | |
1000 | repeat Swait() until SOUND.Playing == false | |
1001 | EFFECT:remove() | |
1002 | end | |
1003 | end | |
1004 | end)) | |
1005 | end | |
1006 | ||
1007 | function MakeForm(PART,TYPE) | |
1008 | if TYPE == "Cyl" then | |
1009 | local MSH = IT("CylinderMesh",PART) | |
1010 | elseif TYPE == "Ball" then | |
1011 | local MSH = IT("SpecialMesh",PART) | |
1012 | MSH.MeshType = "Sphere" | |
1013 | elseif TYPE == "Wedge" then | |
1014 | local MSH = IT("SpecialMesh",PART) | |
1015 | MSH.MeshType = "Wedge" | |
1016 | end | |
1017 | end | |
1018 | ||
1019 | function SpawnTrail(FROM,TO,BIG) | |
1020 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
1021 | MakeForm(TRAIL,"Cyl") | |
1022 | local DIST = (FROM - TO).Magnitude | |
1023 | if BIG == true then | |
1024 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1025 | else | |
1026 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1027 | end | |
1028 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1029 | coroutine.resume(coroutine.create(function() | |
1030 | for i = 1, 5 do | |
1031 | Swait() | |
1032 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1033 | end | |
1034 | TRAIL:remove() | |
1035 | end)) | |
1036 | end | |
1037 | ||
1038 | Debris = game:GetService("Debris") | |
1039 | ||
1040 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1041 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1042 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1043 | end | |
1044 | ||
1045 | function turnto(position) | |
1046 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1047 | end | |
1048 | -------- | |
1049 | --//=================================\\ | |
1050 | --|| WEAPON CREATION | |
1051 | --\\=================================// | |
1052 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false) | |
1053 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
1054 | MakeForm(Part,"Wedge") | |
1055 | ||
1056 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
1057 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1058 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
1059 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0)) | |
1060 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
1061 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
1062 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
1063 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1064 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false) | |
1065 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1066 | ||
1067 | Player=game:GetService('Players').LocalPlayer | |
1068 | Character=Player.Character | |
1069 | Mouse=Player:GetMouse() | |
1070 | m=Instance.new('Model',Character) | |
1071 | local function weldBetween(a, b) | |
1072 | local weldd = Instance.new("ManualWeld") | |
1073 | weldd.Part0 = a | |
1074 | weldd.Part1 = b | |
1075 | weldd.C0 = CFrame.new() | |
1076 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1077 | weldd.Parent = a | |
1078 | return weldd | |
1079 | end | |
1080 | ||
1081 | it=Instance.new | |
1082 | ||
1083 | function nooutline(part) | |
1084 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
1085 | end | |
1086 | ||
1087 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
1088 | local fp=it("Part") | |
1089 | fp.formFactor=formfactor | |
1090 | fp.Parent=parent | |
1091 | fp.Reflectance=reflectance | |
1092 | fp.Transparency=transparency | |
1093 | fp.CanCollide=false | |
1094 | fp.Locked=true | |
1095 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
1096 | fp.Name=name | |
1097 | fp.Size=size | |
1098 | fp.Position=Character.Torso.Position | |
1099 | nooutline(fp) | |
1100 | fp.Material=material | |
1101 | fp:BreakJoints() | |
1102 | return fp | |
1103 | end | |
1104 | ||
1105 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1106 | local mesh=it(Mesh) | |
1107 | mesh.Parent=part | |
1108 | if Mesh=="SpecialMesh" then | |
1109 | mesh.MeshType=meshtype | |
1110 | mesh.MeshId=meshid | |
1111 | end | |
1112 | mesh.Offset=offset | |
1113 | mesh.Scale=scale | |
1114 | return mesh | |
1115 | end | |
1116 | ||
1117 | function weld(parent,part0,part1,c0,c1) | |
1118 | local weld=it("Weld") | |
1119 | weld.Parent=parent | |
1120 | weld.Part0=part0 | |
1121 | weld.Part1=part1 | |
1122 | weld.C0=c0 | |
1123 | weld.C1=c1 | |
1124 | return weld | |
1125 | end | |
1126 | ||
1127 | handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2)) | |
1128 | handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073)) | |
1129 | mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004)) | |
1130 | ||
1131 | for i = 1, 15 do | |
1132 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
1133 | FACE.Color = C3(0,0,0) | |
1134 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1135 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
1136 | end | |
1137 | ||
1138 | Humanoid.DisplayDistanceType = "None" | |
1139 | local naeeym2 = IT("BillboardGui",Character) | |
1140 | naeeym2.AlwaysOnTop = true | |
1141 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1142 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1143 | naeeym2.MaxDistance = 75 | |
1144 | naeeym2.Adornee = Character.Head | |
1145 | naeeym2.Name = "Name" | |
1146 | local tecks2 = IT("TextLabel",naeeym2) | |
1147 | tecks2.BackgroundTransparency = 1 | |
1148 | tecks2.TextScaled = true | |
1149 | tecks2.BorderSizePixel = 0 | |
1150 | tecks2.Text = "" | |
1151 | tecks2.Font = "Bodoni" | |
1152 | tecks2.TextSize = 30 | |
1153 | tecks2.TextStrokeTransparency = 0.5 | |
1154 | tecks2.TextColor3 = C3(0,0,0) | |
1155 | tecks2.TextStrokeColor3 = BRICKC"Really black".Color | |
1156 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1157 | tecks2.Parent = naeeym2 | |
1158 | local EyeSizes={ | |
1159 | NumberSequenceKeypoint.new(0,1,0), | |
1160 | NumberSequenceKeypoint.new(1,0,0) | |
1161 | } | |
1162 | local EyeTrans={ | |
1163 | NumberSequenceKeypoint.new(0,0.8,0), | |
1164 | NumberSequenceKeypoint.new(1,1,0) | |
1165 | } | |
1166 | local PE=Instance.new("ParticleEmitter",nil) | |
1167 | PE.LightEmission=.8 | |
1168 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1169 | PE.Size=NumberSequence.new(EyeSizes) | |
1170 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1171 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1172 | PE.Rotation=NumberRange.new(0,360) | |
1173 | PE.Rate=999 | |
1174 | PE.VelocitySpread = 10000 | |
1175 | PE.Acceleration = Vector3.new(0,0,0) | |
1176 | PE.Drag = 5 | |
1177 | PE.Speed = NumberRange.new(0,0,0) | |
1178 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1179 | PE.ZOffset = -0 | |
1180 | PE.Name = "PE" | |
1181 | PE.Enabled = false | |
1182 | ||
1183 | function particles(art) | |
1184 | local PARTICLES = PE:Clone() | |
1185 | PARTICLES.Parent = art | |
1186 | end | |
1187 | ||
1188 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1189 | if FLOOR ~= nil then | |
1190 | coroutine.resume(coroutine.create(function() | |
1191 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1192 | PART.CFrame = CF(POSITION) | |
1193 | for i = 1, 45 do | |
1194 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1195 | RingPiece.Material = FLOOR.Material | |
1196 | RingPiece.Color = FLOOR.Color | |
1197 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1198 | Debris:AddItem(RingPiece,SWAIT) | |
1199 | end | |
1200 | PART:remove() | |
1201 | end)) | |
1202 | end | |
1203 | end | |
1204 | ||
1205 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1206 | if FLOOR ~= nil then | |
1207 | for i = 1, AMOUNT do | |
1208 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1209 | DEBREE.Material = FLOOR.Material | |
1210 | DEBREE.Color = FLOOR.Color | |
1211 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1212 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1213 | coroutine.resume(coroutine.create(function() | |
1214 | Swait(15) | |
1215 | DEBREE.Parent = workspace | |
1216 | DEBREE.CanCollide = true | |
1217 | Debris:AddItem(DEBREE,SWAIT) | |
1218 | end)) | |
1219 | end | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | local top = Instance.new("Shirt") | |
1224 | top.ShirtTemplate = "rbxassetid://338740550" | |
1225 | top.Parent = Character | |
1226 | top.Name = "Cloth" | |
1227 | local bottom = Instance.new("Pants") | |
1228 | bottom.PantsTemplate = "rbxassetid://338750779" | |
1229 | bottom.Parent = Character | |
1230 | bottom.Name = "Cloth" | |
1231 | for _, c in pairs(Character:GetChildren()) do | |
1232 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
1233 | c.Material = "Neon" | |
1234 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1235 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1236 | end | |
1237 | c.Color = C3(1,1,1) | |
1238 | if c == Head then | |
1239 | if c:FindFirstChild("face") then | |
1240 | c.face:remove() | |
1241 | end | |
1242 | end | |
1243 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1244 | c:remove() | |
1245 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1246 | c:remove() | |
1247 | end | |
1248 | end | |
1249 | local BODY = {} | |
1250 | for _, c in pairs(Character:GetDescendants()) do | |
1251 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1252 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1253 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1254 | end | |
1255 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1256 | elseif c:IsA("JointInstance") then | |
1257 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1258 | end | |
1259 | end | |
1260 | for e = 1, #BODY do | |
1261 | if BODY[e] ~= nil then | |
1262 | local STUFF = BODY[e] | |
1263 | local PART = STUFF[1] | |
1264 | local PARENT = STUFF[2] | |
1265 | local MATERIAL = STUFF[3] | |
1266 | local COLOR = STUFF[4] | |
1267 | local TRANSPARENCY = STUFF[5] | |
1268 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1269 | PART.Material = MATERIAL | |
1270 | PART.Color = COLOR | |
1271 | PART.Transparency = TRANSPARENCY | |
1272 | end | |
1273 | PART.AncestryChanged:Connect(function() | |
1274 | PART.Parent = PARENT | |
1275 | end) | |
1276 | end | |
1277 | end | |
1278 | function refit() | |
1279 | Character.Parent = workspace | |
1280 | for e = 1, #BODY do | |
1281 | if BODY[e] ~= nil then | |
1282 | local STUFF = BODY[e] | |
1283 | local PART = STUFF[1] | |
1284 | local PARENT = STUFF[2] | |
1285 | local MATERIAL = STUFF[3] | |
1286 | local COLOR = STUFF[4] | |
1287 | local TRANSPARENCY = STUFF[5] | |
1288 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1289 | PART.Material = MATERIAL | |
1290 | PART.Color = COLOR | |
1291 | PART.Transparency = TRANSPARENCY | |
1292 | end | |
1293 | if PART.Parent ~= PARENT then | |
1294 | Humanoid:remove() | |
1295 | PART.Parent = PARENT | |
1296 | Humanoid = IT("Humanoid",Character) | |
1297 | end | |
1298 | end | |
1299 | end | |
1300 | end | |
1301 | ||
1302 | Humanoid.Died:connect(function() | |
1303 | refit() | |
1304 | end) | |
1305 | ------------------- | |
1306 | -------- | |
1307 | ||
1308 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
1309 | MakeForm(Part,"Wedge") | |
1310 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1311 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false) | |
1312 | MakeForm(Part,"Cyl") | |
1313 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1314 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
1315 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1316 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
1317 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1318 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false) | |
1319 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1320 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
1321 | MakeForm(LeftBarrel,"Cyl") | |
1322 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1323 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
1324 | MakeForm(Part,"Wedge") | |
1325 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1326 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
1327 | MakeForm(LeftHole,"Cyl") | |
1328 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1329 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1330 | --//=================================\\ | |
1331 | --|| WEAPON CREATION | |
1332 | --\\=================================// | |
1333 | ||
1334 | ||
1335 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1336 | MakeForm(Eye,"Ball") | |
1337 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1338 | ||
1339 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
1340 | ||
1341 | local Particle = IT("ParticleEmitter",nil) | |
1342 | Particle.Enabled = false | |
1343 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1344 | Particle.LightEmission = 0.5 | |
1345 | Particle.Rate = 150 | |
1346 | Particle.ZOffset = 0.2 | |
1347 | Particle.Rotation = NumberRange.new(-180, 180) | |
1348 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1349 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1350 | Particle.Color = ColorSequence.new(C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0)) | |
1351 | ||
1352 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1353 | function ParticleEmitter(Table) | |
1354 | local PRTCL = Particle:Clone() | |
1355 | local Speed = Table.Speed or 5 | |
1356 | local Drag = Table.Drag or 0 | |
1357 | local Size1 = Table.Size1 or 1 | |
1358 | local Size2 = Table.Size2 or 5 | |
1359 | local Lifetime1 = Table.Lifetime1 or 1 | |
1360 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1361 | local Parent = Table.Parent or Torso | |
1362 | local Emit = Table.Emit or 100 | |
1363 | local Offset = Table.Offset or 360 | |
1364 | local Acel = Table.Acel or VT(0,0,0) | |
1365 | local Enabled = Table.Enabled or false | |
1366 | PRTCL.Parent = Parent | |
1367 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1368 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1369 | PRTCL.Speed = NumberRange.new(Speed) | |
1370 | PRTCL.VelocitySpread = Offset | |
1371 | PRTCL.Drag = Drag | |
1372 | PRTCL.Acceleration = Acel | |
1373 | if Enabled == false then | |
1374 | PRTCL:Emit(Emit) | |
1375 | Debris:AddItem(PRTCL,Lifetime2) | |
1376 | else | |
1377 | PRTCL.Enabled = true | |
1378 | end | |
1379 | return PRTCL | |
1380 | end | |
1381 | ||
1382 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1383 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1384 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1385 | MakeForm(Part,"Wedge") | |
1386 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1387 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1388 | MakeForm(Part,"Wedge") | |
1389 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1390 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1391 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1392 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1393 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1394 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1395 | MakeForm(Part,"Cyl") | |
1396 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1397 | for i = 1, 8 do | |
1398 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1399 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1400 | end | |
1401 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1402 | MakeForm(Part,"Cyl") | |
1403 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1404 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1405 | MakeForm(Part,"Ball") | |
1406 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1407 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1408 | MakeForm(Part,"Wedge") | |
1409 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1410 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1411 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1412 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1413 | MakeForm(Part,"Cyl") | |
1414 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1415 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1416 | MakeForm(Part,"Cyl") | |
1417 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1418 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1419 | MakeForm(Part,"Cyl") | |
1420 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1421 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1422 | MakeForm(Part,"Wedge") | |
1423 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1424 | local LASTPART = Handle | |
1425 | for i = 1, 10 do | |
1426 | if LASTPART == Handle then | |
1427 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1428 | LASTPART = Part | |
1429 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1430 | else | |
1431 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1432 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1433 | LASTPART = Part | |
1434 | end | |
1435 | end | |
1436 | ||
1437 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1438 | MakeForm(Barrel,"Cyl") | |
1439 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1440 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1441 | MakeForm(Part,"Cyl") | |
1442 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1443 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1444 | MakeForm(Part,"Wedge") | |
1445 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1446 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1447 | MakeForm(Hole,"Cyl") | |
1448 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1449 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1450 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1451 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1452 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1453 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1454 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | while wait() do | |
1457 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1458 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1459 | end | |
1460 | end)) | |
1461 | ||
1462 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
1463 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
1464 | ||
1465 | ||
1466 | for _, c in pairs(Weapon:GetDescendants()) do | |
1467 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1468 | c.Material = "Glass" | |
1469 | c.Color = C3(0,0,0) | |
1470 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1471 | c.Color = C3(222,255,0) | |
1472 | c.Material = "Neon" | |
1473 | end | |
1474 | end | |
1475 | ||
1476 | Weapon.Parent = Character | |
1477 | for _, c in pairs(Weapon:GetChildren()) do | |
1478 | if c.ClassName == "Part" then | |
1479 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1480 | end | |
1481 | end | |
1482 | ||
1483 | function swait(num) | |
1484 | if num == 0 or num == nil then | |
1485 | ArtificialHB.Event:wait() | |
1486 | else | |
1487 | for i = 0, num do | |
1488 | ArtificialHB.Event:wait() | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | ||
1493 | function chatfunc(text) | |
1494 | local chat = coroutine.wrap(function() | |
1495 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1496 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1497 | end | |
1498 | local Bill = Instance.new("BillboardGui",Character) | |
1499 | Bill.Size = UDim2.new(0,100,0,40) | |
1500 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1501 | Bill.Adornee = Character.Head | |
1502 | Bill.Name = "TalkingBillBoard" | |
1503 | local Hehe = Instance.new("TextLabel",Bill) | |
1504 | Hehe.BackgroundTransparency = 1 | |
1505 | Hehe.BorderSizePixel = 0 | |
1506 | Hehe.Text = "" | |
1507 | Hehe.Font = "Bodoni" | |
1508 | Hehe.TextSize = 40 | |
1509 | Hehe.TextStrokeTransparency = 0 | |
1510 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1511 | coroutine.resume(coroutine.create(function() | |
1512 | while Hehe ~= nil do | |
1513 | swait() | |
1514 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1515 | Hehe.Rotation = math.random(-5,5) | |
1516 | Hehe.TextColor3 = Color3.new(222,255,0) | |
1517 | Hehe.TextStrokeColor3 = Color3.new(222,255,0) | |
1518 | end | |
1519 | end)) | |
1520 | for i = 1,string.len(text),1 do | |
1521 | swait() | |
1522 | Hehe.Text = string.sub(text,1,i) | |
1523 | end | |
1524 | swait(90)--Re[math.random(1, 93)] | |
1525 | for i = 0, 1, .025 do | |
1526 | swait() | |
1527 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1528 | Hehe.TextStrokeTransparency = i | |
1529 | Hehe.TextTransparency = i | |
1530 | end | |
1531 | Bill:Destroy() | |
1532 | end) | |
1533 | chat() | |
1534 | end | |
1535 | ||
1536 | function onChatted(msg) | |
1537 | chatfunc(msg) | |
1538 | end | |
1539 | ||
1540 | Player.Chatted:connect(onChatted) | |
1541 | ||
1542 | local BODY = {} | |
1543 | for _, c in pairs(Character:GetDescendants()) do | |
1544 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1545 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1546 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1547 | end | |
1548 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
1549 | elseif c:IsA("JointInstance") then | |
1550 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | function refit() | |
1555 | Character.Parent = workspace | |
1556 | for e = 1, #BODY do | |
1557 | if BODY[e] ~= nil then | |
1558 | local STUFF = BODY[e] | |
1559 | local PART = STUFF[1] | |
1560 | local PARENT = STUFF[2] | |
1561 | local MATERIAL = STUFF[3] | |
1562 | local COLOR = STUFF[4] | |
1563 | local TRANSPARENCY = STUFF[5] | |
1564 | --local SIZE = STUFF[6] | |
1565 | local NAME = STUFF[7] | |
1566 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1567 | PART.Material = MATERIAL | |
1568 | PART.Transparency = TRANSPARENCY | |
1569 | PART.Name = NAME | |
1570 | end | |
1571 | if PART.Parent ~= PARENT then | |
1572 | Humanoid:remove() | |
1573 | PART.Parent = PARENT | |
1574 | Humanoid = IT("Humanoid",Character) | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | ||
1580 | Humanoid.Died:connect(function() | |
1581 | refit() | |
1582 | end) | |
1583 | ||
1584 | function printbye(Name) | |
1585 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command"} | |
1586 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1587 | end | |
1588 | ||
1589 | workspace.ChildAdded:connect(function(instance) | |
1590 | for BANISH = 1, #TOBANISH do | |
1591 | if TOBANISH[BANISH] ~= nil then | |
1592 | if instance.Name == TOBANISH[BANISH] then | |
1593 | coroutine.resume(coroutine.create(function() | |
1594 | printbye(instance.Name) | |
1595 | instance:ClearAllChildren() | |
1596 | Debris:AddItem(instance,0.0005) | |
1597 | end)) | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end) | |
1602 | ||
1603 | --//=================================\\ | |
1604 | --|| ATTACK GUI | |
1605 | --\\=================================// | |
1606 | local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0 | |
1607 | Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0) | |
1608 | local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0 | |
1609 | normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(255,0,0) | |
1610 | normal.TextXAlignment="Left"normal.TextYAlignment="Top" | |
1611 | normal.Text=[[ | |
1612 | Controls: | |
1613 | z - Bullet | |
1614 | c - Beam | |
1615 | v - Warp | |
1616 | x - Sky Bound | |
1617 | 1 - Star | |
1618 | 2 - Hell Jail | |
1619 | 3 - Pitful | |
1620 | 4 - Strike ( Different version) | |
1621 | 5 - Rip (mouse on player) | |
1622 | 6 - Strike | |
1623 | 7 - Aura | |
1624 | 8 - Black Flames | |
1625 | 9 - Ball Of Destruction idk | |
1626 | 0 - Strike (mouse on player) | |
1627 | - - Taunt | |
1628 | = -Extreme Kill (Mouse On Player) | |
1629 | q - Lava Beam | |
1630 | ]] | |
1631 | ||
1632 | --//=================================\\ | |
1633 | --|| DAMAGING | |
1634 | --\\=================================// | |
1635 | function Freeze(position, range) | |
1636 | for i, v in ipairs(workspace:GetChildren()) do | |
1637 | local body = v:GetChildren() | |
1638 | for part = 1, #body do | |
1639 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then | |
1640 | v:BreakJoints() | |
1641 | body[part].Material = "Ice" | |
1642 | body[part].BrickColor = BRICKC("Really red") | |
1643 | body[part].Anchored = true | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1649 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1650 | defence.Name = ("HitBy"..Player.Name) | |
1651 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1652 | Damage = Damage * DAMAGEMULTIPLIER | |
1653 | if Humanoid.Health ~= 0 then | |
1654 | local CritChance = MRANDOM(1,100) | |
1655 | if Damage > Humanoid.Health then | |
1656 | Damage = math.ceil(Humanoid.Health) | |
1657 | if Damage == 0 then | |
1658 | Damage = 0.1 | |
1659 | end | |
1660 | end | |
1661 | Humanoid.Health = Humanoid.Health - Damage | |
1662 | end | |
1663 | end | |
1664 | ||
1665 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1666 | local CHILDREN = workspace:GetDescendants() | |
1667 | for index, CHILD in pairs(CHILDREN) do | |
1668 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1669 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1670 | if HUM then | |
1671 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1672 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} |
1672 | + | |
1673 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1674 | if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then | |
1675 | local BODY = CHILD.RealBody.Value | |
1676 | if BODY then | |
1677 | local HUM = BODY:FindFirstChildOfClass("Humanoid") | |
1678 | if HUM then | |
1679 | if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
1680 | BODY:BreakJoints() | |
1681 | else | |
1682 | local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso") | |
1683 | if TORSO then | |
1684 | local HITPLAYERSOUNDS = {--[["177082446", "177082446", "177082446", "177082446", "177082446", "177082446"--]]"177082446", "177082446", "177082446", "177082446", "177082446", "177082446"} | |
1685 | local DMG = MRANDOM(MINDMG,MAXDMG)/2 | |
1686 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
1687 | ApplyDamage(HUM,DMG,TORSO) | |
1688 | end | |
1689 | end | |
1690 | end | |
1691 | end | |
1692 | else | |
1693 | if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
1694 | CHILD:BreakJoints() | |
1695 | SpawnSoul(HUM) | |
1696 | else | |
1697 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1698 | ApplyDamage(HUM,DMG,TORSO) | |
1699 | end | |
1700 | if FLING > 0 then | |
1701 | for _, c in pairs(CHILD:GetChildren()) do | |
1702 | if c:IsA("BasePart") then | |
1703 | local bv = Instance.new("BodyVelocity") | |
1704 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1705 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1706 | bv.Parent = c | |
1707 | Debris:AddItem(bv,0.05) | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | end | |
1713 | end | |
1714 | end | |
1715 | end | |
1716 | end | |
1717 | end | |
1718 | ||
1719 | ||
1720 | function clerp(a, b, t) | |
1721 | return a:lerp(b, t) | |
1722 | end | |
1723 | ||
1724 | function newBezier(startpos, pos2, pos3, endpos, t) | |
1725 | local A = clerp(startpos, pos2, t) | |
1726 | local B = clerp(pos2, pos3, t) | |
1727 | local C = clerp(pos3, endpos, t) | |
1728 | local lerp1 = clerp(A, B, t) | |
1729 | local lerp2 = clerp(B, C, t) | |
1730 | local cubic = clerp(lerp1, lerp2, t) | |
1731 | return cubic | |
1732 | end | |
1733 | ||
1734 | function SoulSteal(Target,SOUL) | |
1735 | local newball = Instance.new("Part", workspace) | |
1736 | newball.Anchored = true | |
1737 | newball.Shape = "Ball" | |
1738 | newball.Material = "Neon" | |
1739 | newball.Size = Vector3.new(0,0,0) | |
1740 | newball.CanCollide = false | |
1741 | newball.CFrame = CF(Target) | |
1742 | newball.BrickColor = BRICKC"Maroon" | |
1743 | newball.Transparency = 1 | |
1744 | local POS = SOUL.Position | |
1745 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1746 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
1747 | local A1 = IT("Attachment",newball) | |
1748 | A1.Position = Vector3.new(0, 2.5, 0) | |
1749 | local A2 = IT("Attachment",newball) | |
1750 | A2.Position = Vector3.new(0, -2.5, 0) | |
1751 | local Trail = IT("Trail",newball) | |
1752 | Trail.LightEmission = 1 | |
1753 | Trail.FaceCamera = true | |
1754 | Trail.Texture = "rbxassetid://945758042" | |
1755 | Trail.Attachment0 = A1 | |
1756 | Trail.Attachment1 = A2 | |
1757 | Trail.Lifetime = 2 | |
1758 | Trail.MinLength = 0 | |
1759 | Trail.Transparency = NumberSequence.new(0, 1) | |
1760 | Trail.Color = ColorSequence.new(newball.Color) | |
1761 | coroutine.resume(coroutine.create(function() | |
1762 | for i = 0, 1, 0.07 do | |
1763 | Swait() | |
1764 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
1765 | end | |
1766 | newball.Transparency = 1 | |
1767 | CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10) | |
1768 | SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3) | |
1769 | game:GetService("Debris"):AddItem(newball, 5) | |
1770 | end)) | |
1771 | end | |
1772 | ||
1773 | function SpawnSoul(Humanoid) | |
1774 | coroutine.resume(coroutine.create(function() | |
1775 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
1776 | local SOULMODEL = IT("Model",Effects) | |
1777 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul" | |
1778 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
1779 | SOUL.CFrame = CF(TORSO.Position) | |
1780 | local A1 = IT("Attachment",SOUL) | |
1781 | A1.Position = Vector3.new(0, 0.25, 0) | |
1782 | local A2 = IT("Attachment",SOUL) | |
1783 | A2.Position = Vector3.new(0, -0.25, 0) | |
1784 | local Trail = IT("Trail",SOUL) | |
1785 | Trail.LightEmission = 0.3 | |
1786 | Trail.FaceCamera = true | |
1787 | Trail.Texture = "rbxassetid://945758042" | |
1788 | Trail.Attachment0 = A1 | |
1789 | Trail.Attachment1 = A2 | |
1790 | Trail.Lifetime = 0.5 | |
1791 | Trail.MinLength = 0 | |
1792 | Trail.Transparency = NumberSequence.new(0) | |
1793 | Trail.Color = ColorSequence.new(SOUL.Color) | |
1794 | MakeForm(SOUL,"Ball") | |
1795 | local DISTANCE = nil | |
1796 | local HUM = IT("Humanoid",SOULMODEL) | |
1797 | repeat | |
1798 | Swait() | |
1799 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
1800 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
1801 | until DISTANCE < 0.4 | |
1802 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
1803 | SOUL.Transparency = 1 | |
1804 | A1.Parent = Torso | |
1805 | A2.Parent = Torso | |
1806 | Trail.Parent = Torso | |
1807 | Debris:AddItem(SOULMODEL,10) | |
1808 | SOULWELL = SOULWELL + 1 | |
1809 | for i = 1, 100 do | |
1810 | Swait() | |
1811 | Trail.Transparency = NumberSequence.new(i/100) | |
1812 | end | |
1813 | A1:remove() | |
1814 | A2:remove() | |
1815 | Trail:remove() | |
1816 | end)) | |
1817 | end | |
1818 | function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
1819 | coroutine.resume(coroutine.create(function() | |
1820 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1821 | defence.Name = ("HitBy"..Player.Name) | |
1822 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1823 | Damage = Damage * DAMAGEMULTIPLIER | |
1824 | if Humanoid.Health ~= 0 then | |
1825 | local CritChance = MRANDOM(1,100) | |
1826 | if CritChance < CritRate + 1 then | |
1827 | Damage = Damage*CritMultiplier | |
1828 | end | |
1829 | if Damage > Humanoid.Health then | |
1830 | Damage = math.ceil(Humanoid.Health) | |
1831 | if Damage == 0 then | |
1832 | Damage = 0.1 | |
1833 | end | |
1834 | end | |
1835 | if DoesOneShot == false then | |
1836 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1837 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
1838 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1839 | if MRANDOM(1,20) == 1 then | |
1840 | Shatter(c) | |
1841 | end | |
1842 | end | |
1843 | end | |
1844 | end | |
1845 | Humanoid.Health = Humanoid.Health - Damage | |
1846 | if Humanoid.Parent:FindFirstChild("Head") then | |
1847 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
1848 | if CritChance < CritRate + 1 then | |
1849 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
1850 | else | |
1851 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1852 | end | |
1853 | end | |
1854 | elseif DoesOneShot == true then | |
1855 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?") | |
1856 | Humanoid.Parent:BreakJoints() | |
1857 | SpawnSoul(Humanoid) | |
1858 | if Humanoid.Parent:FindFirstChild("Head") then | |
1859 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
1860 | end | |
1861 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1862 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1863 | Shatter(c) | |
1864 | end | |
1865 | end | |
1866 | end | |
1867 | if Humanoid.Health == 0 then | |
1868 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!") | |
1869 | SpawnSoul(Humanoid) | |
1870 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
1871 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
1872 | Shatter(c) | |
1873 | end | |
1874 | end | |
1875 | end | |
1876 | end | |
1877 | end)) | |
1878 | end | |
1879 | ||
1880 | function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
1881 | local dmg = math.random(min,max) | |
1882 | for i,v in ipairs(workspace:GetChildren()) do | |
1883 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1884 | local body = v:GetChildren() | |
1885 | for part = 1, #body do | |
1886 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1887 | if(body[part].Position - position).Magnitude < radius then | |
1888 | if v.ClassName == "Model" then | |
1889 | if v:FindFirstChildOfClass("Humanoid") then | |
1890 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
1891 | local bv = Instance.new("BodyVelocity") | |
1892 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1893 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
1894 | bv.Parent = body[part] | |
1895 | Debris:AddItem(bv,0.2) | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | end | |
1900 | end | |
1901 | end | |
1902 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1903 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1904 | end | |
1905 | end | |
1906 | end | |
1907 | ||
1908 | function AoEStun(POS,RANGE,LAST) | |
1909 | for i,v in ipairs(workspace:GetChildren()) do | |
1910 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1911 | local body = v:GetChildren() | |
1912 | for part = 1, #body do | |
1913 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1914 | if(body[part].Position - POS).Magnitude < RANGE then | |
1915 | if v.ClassName == "Model" then | |
1916 | if v:FindFirstChild("Humanoid") then | |
1917 | if v.Humanoid.Health ~= 0 then | |
1918 | Stun(v.Humanoid,LAST) | |
1919 | local defence = Instance.new("BoolValue",v) | |
1920 | defence.Name = ("StunnedBy"..Player.Name) | |
1921 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1922 | end | |
1923 | end | |
1924 | end | |
1925 | end | |
1926 | end | |
1927 | end | |
1928 | end | |
1929 | end | |
1930 | end | |
1931 | ||
1932 | function Stun(HUMANOID,LAST) | |
1933 | HUMANOID.PlatformStand = true | |
1934 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1935 | defence.Name = ("StunnedBy"..Player.Name) | |
1936 | game:GetService("Debris"):AddItem(defence, LAST) | |
1937 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1938 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
1939 | end | |
1940 | coroutine.resume(coroutine.create(function() | |
1941 | Swait(LAST*100) | |
1942 | HUMANOID.PlatformStand = false | |
1943 | end)) | |
1944 | end | |
1945 | ||
1946 | function killnearest(position,range,maxstrength) | |
1947 | for i,v in ipairs(workspace:GetChildren()) do | |
1948 | local body = v:GetChildren() | |
1949 | for part = 1, #body do | |
1950 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1951 | if(body[part].Position - position).Magnitude < range then | |
1952 | if v.ClassName == "Model" then | |
1953 | v:BreakJoints() | |
1954 | end | |
1955 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1956 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1957 | end | |
1958 | end | |
1959 | end | |
1960 | if v.ClassName == "Part" then | |
1961 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1962 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1963 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | ||
1969 | function Fling(part,direction,speed) | |
1970 | part.Velocity = direction*speed | |
1971 | end | |
1972 | local HITPOS = nil | |
1973 | function GoToHell(position,radius) | |
1974 | for i,v in ipairs(workspace:GetChildren()) do | |
1975 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
1976 | local body = v:GetChildren() | |
1977 | for part = 1, #body do | |
1978 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1979 | if(body[part].Position - position).Magnitude < radius then | |
1980 | if v.ClassName == "Model" then | |
1981 | if v:FindFirstChild("Humanoid") then | |
1982 | local defence = Instance.new("BoolValue",v) | |
1983 | defence.Name = ("Hit2By"..Player.Name) | |
1984 | if v.Humanoid.Health ~= 0 then | |
1985 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1986 | if TORS ~= nil then | |
1987 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
1988 | coroutine.resume(coroutine.create(function() | |
1989 | if HITFLOOR2 ~= nil then | |
1990 | TORS.Anchored = true | |
1991 | local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4)) | |
1992 | Hole2.Color = C3(1,0,0) | |
1993 | local MESH = MakeForm(Hole2,"Cyl") | |
1994 | MESH.Scale = VT(0,1,0) | |
1995 | Hole2.CFrame = CF(HITPOS2) | |
1996 | for i = 1, 10 do | |
1997 | Swait() | |
1998 | MESH.Scale = MESH.Scale + VT(0.1,0,0.1) | |
1999 | end | |
2000 | repeat | |
2001 | Swait() | |
2002 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
2003 | until TORS.Position.Y<position.Y-4 | |
2004 | v:remove() | |
2005 | for i = 1, 10 do | |
2006 | Swait() | |
2007 | MESH.Scale = MESH.Scale - VT(0.1,0,0.1) | |
2008 | end | |
2009 | Hole2:remove() | |
2010 | end | |
2011 | end)) | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | end | |
2016 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
2024 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
2025 | defence.Name = "HitBy" .. Player.Name | |
2026 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2027 | Damage = Damage * DAMAGEMULTIPLIER | |
2028 | if Humanoid.Health ~= 0 then | |
2029 | local CritChance = MRANDOM(1, 100) | |
2030 | if Damage > Humanoid.Health then | |
2031 | Damage = math.ceil(Humanoid.Health) | |
2032 | if Damage == 0 then | |
2033 | Damage = 0.1 | |
2034 | end | |
2035 | end | |
2036 | Humanoid.Health = Humanoid.Health - Damage | |
2037 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
2038 | end | |
2039 | end | |
2040 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
2041 | local CHILDREN = workspace:GetDescendants() | |
2042 | for index, CHILD in pairs(CHILDREN) do | |
2043 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2044 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2045 | if HUM then | |
2046 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2047 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2048 | if INSTAKILL == true then | |
2049 | Petrify(CHILD) | |
2050 | else | |
2051 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
2052 | ApplyDamage(HUM, DMG, TORSO) | |
2053 | end | |
2054 | if FLING > 0 then | |
2055 | for _, c in pairs(CHILD:GetChildren()) do | |
2056 | if c:IsA("BasePart") then | |
2057 | local bv = Instance.new("BodyVelocity") | |
2058 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2059 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
2060 | bv.Parent = c | |
2061 | Debris:AddItem(bv, 0.05) | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | end | |
2066 | end | |
2067 | end | |
2068 | end | |
2069 | end | |
2070 | function newBezier(startpos, pos2, pos3, endpos, t) | |
2071 | local A = clerp(startpos, pos2, t) | |
2072 | local B = clerp(pos2, pos3, t) | |
2073 | local C = clerp(pos3, endpos, t) | |
2074 | local lerp1 = clerp(A, B, t) | |
2075 | local lerp2 = clerp(B, C, t) | |
2076 | local cubic = clerp(lerp1, lerp2, t) | |
2077 | return cubic | |
2078 | end | |
2079 | ||
2080 | function SoulSteal(Target,SOUL) | |
2081 | local newball = Instance.new("Part", workspace) | |
2082 | newball.Anchored = true | |
2083 | newball.Shape = "Ball" | |
2084 | newball.Material = "Neon" | |
2085 | newball.Size = Vector3.new(0,0,0) | |
2086 | newball.CanCollide = false | |
2087 | newball.CFrame = CF(Target) | |
2088 | newball.BrickColor = BRICKC"Maroon" | |
2089 | newball.Transparency = 1 | |
2090 | local POS = SOUL.Position | |
2091 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
2092 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
2093 | local A1 = IT("Attachment",newball) | |
2094 | A1.Position = Vector3.new(0, 2.5, 0) | |
2095 | local A2 = IT("Attachment",newball) | |
2096 | A2.Position = Vector3.new(0, -2.5, 0) | |
2097 | local Trail = IT("Trail",newball) | |
2098 | Trail.LightEmission = 1 | |
2099 | Trail.FaceCamera = true | |
2100 | Trail.Texture = "rbxassetid://945758042" | |
2101 | Trail.Attachment0 = A1 | |
2102 | Trail.Attachment1 = A2 | |
2103 | Trail.Lifetime = 2 | |
2104 | Trail.MinLength = 0 | |
2105 | Trail.Transparency = NumberSequence.new(0, 1) | |
2106 | Trail.Color = ColorSequence.new(newball.Color) | |
2107 | coroutine.resume(coroutine.create(function() | |
2108 | for i = 0, 1, 0.07 do | |
2109 | Swait() | |
2110 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
2111 | end | |
2112 | newball.Transparency = 1 | |
2113 | CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10) | |
2114 | SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3) | |
2115 | game:GetService("Debris"):AddItem(newball, 5) | |
2116 | end)) | |
2117 | end | |
2118 | ||
2119 | function SpawnSoul(Humanoid) | |
2120 | coroutine.resume(coroutine.create(function() | |
2121 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
2122 | local SOULMODEL = IT("Model",Effects) | |
2123 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul" | |
2124 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
2125 | SOUL.CFrame = CF(TORSO.Position) | |
2126 | local A1 = IT("Attachment",SOUL) | |
2127 | A1.Position = Vector3.new(0, 0.25, 0) | |
2128 | local A2 = IT("Attachment",SOUL) | |
2129 | A2.Position = Vector3.new(0, -0.25, 0) | |
2130 | local Trail = IT("Trail",SOUL) | |
2131 | Trail.LightEmission = 0.3 | |
2132 | Trail.FaceCamera = true | |
2133 | Trail.Texture = "rbxassetid://945758042" | |
2134 | Trail.Attachment0 = A1 | |
2135 | Trail.Attachment1 = A2 | |
2136 | Trail.Lifetime = 0.5 | |
2137 | Trail.MinLength = 0 | |
2138 | Trail.Transparency = NumberSequence.new(0) | |
2139 | Trail.Color = ColorSequence.new(SOUL.Color) | |
2140 | MakeForm(SOUL,"Ball") | |
2141 | local DISTANCE = nil | |
2142 | local HUM = IT("Humanoid",SOULMODEL) | |
2143 | repeat | |
2144 | Swait() | |
2145 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
2146 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
2147 | until DISTANCE < 0.4 | |
2148 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
2149 | SOUL.Transparency = 1 | |
2150 | A1.Parent = Torso | |
2151 | A2.Parent = Torso | |
2152 | Trail.Parent = Torso | |
2153 | Debris:AddItem(SOULMODEL,10) | |
2154 | SOULWELL = SOULWELL + 1 | |
2155 | for i = 1, 100 do | |
2156 | Swait() | |
2157 | Trail.Transparency = NumberSequence.new(i/100) | |
2158 | end | |
2159 | A1:remove() | |
2160 | A2:remove() | |
2161 | Trail:remove() | |
2162 | end)) | |
2163 | end | |
2164 | function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
2165 | coroutine.resume(coroutine.create(function() | |
2166 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2167 | defence.Name = ("HitBy"..Player.Name) | |
2168 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2169 | Damage = Damage * DAMAGEMULTIPLIER | |
2170 | if Humanoid.Health ~= 0 then | |
2171 | local CritChance = MRANDOM(1,100) | |
2172 | if CritChance < CritRate + 1 then | |
2173 | Damage = Damage*CritMultiplier | |
2174 | end | |
2175 | if Damage > Humanoid.Health then | |
2176 | Damage = math.ceil(Humanoid.Health) | |
2177 | if Damage == 0 then | |
2178 | Damage = 0.1 | |
2179 | end | |
2180 | end | |
2181 | if DoesOneShot == false then | |
2182 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2183 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
2184 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2185 | if MRANDOM(1,20) == 1 then | |
2186 | Shatter(c) | |
2187 | end | |
2188 | end | |
2189 | end | |
2190 | end | |
2191 | Humanoid.Health = Humanoid.Health - Damage | |
2192 | if Humanoid.Parent:FindFirstChild("Head") then | |
2193 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
2194 | if CritChance < CritRate + 1 then | |
2195 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
2196 | else | |
2197 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
2198 | end | |
2199 | end | |
2200 | elseif DoesOneShot == true then | |
2201 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?") | |
2202 | Humanoid.Parent:BreakJoints() | |
2203 | SpawnSoul(Humanoid) | |
2204 | if Humanoid.Parent:FindFirstChild("Head") then | |
2205 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
2206 | end | |
2207 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2208 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2209 | Shatter(c) | |
2210 | end | |
2211 | end | |
2212 | end | |
2213 | if Humanoid.Health == 0 then | |
2214 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!") | |
2215 | SpawnSoul(Humanoid) | |
2216 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
2217 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
2218 | Shatter(c) | |
2219 | end | |
2220 | end | |
2221 | end | |
2222 | end | |
2223 | end)) | |
2224 | end | |
2225 | ||
2226 | function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
2227 | local dmg = math.random(min,max) | |
2228 | for i,v in ipairs(workspace:GetChildren()) do | |
2229 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2230 | local body = v:GetChildren() | |
2231 | for part = 1, #body do | |
2232 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2233 | if(body[part].Position - position).Magnitude < radius then | |
2234 | if v.ClassName == "Model" then | |
2235 | if v:FindFirstChildOfClass("Humanoid") then | |
2236 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
2237 | local bv = Instance.new("BodyVelocity") | |
2238 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2239 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
2240 | bv.Parent = body[part] | |
2241 | Debris:AddItem(bv,0.2) | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | if v:FindFirstChild("HitBy"..Player.Name) then | |
2249 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
2250 | end | |
2251 | end | |
2252 | end | |
2253 | ||
2254 | function AoEStun(POS,RANGE,LAST) | |
2255 | for i,v in ipairs(workspace:GetChildren()) do | |
2256 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
2257 | local body = v:GetChildren() | |
2258 | for part = 1, #body do | |
2259 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2260 | if(body[part].Position - POS).Magnitude < RANGE then | |
2261 | if v.ClassName == "Model" then | |
2262 | if v:FindFirstChild("Humanoid") then | |
2263 | if v.Humanoid.Health ~= 0 then | |
2264 | Stun(v.Humanoid,LAST) | |
2265 | local defence = Instance.new("BoolValue",v) | |
2266 | defence.Name = ("StunnedBy"..Player.Name) | |
2267 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2268 | end | |
2269 | end | |
2270 | end | |
2271 | end | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | ||
2278 | function Stun(HUMANOID,LAST) | |
2279 | HUMANOID.PlatformStand = true | |
2280 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
2281 | defence.Name = ("StunnedBy"..Player.Name) | |
2282 | game:GetService("Debris"):AddItem(defence, LAST) | |
2283 | if HUMANOID.Parent:FindFirstChild("Head") then | |
2284 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
2285 | end | |
2286 | coroutine.resume(coroutine.create(function() | |
2287 | Swait(LAST*100) | |
2288 | HUMANOID.PlatformStand = false | |
2289 | end)) | |
2290 | end | |
2291 | ||
2292 | function killnearest(position,range,maxstrength) | |
2293 | for i,v in ipairs(workspace:GetChildren()) do | |
2294 | local body = v:GetChildren() | |
2295 | for part = 1, #body do | |
2296 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2297 | if(body[part].Position - position).Magnitude < range then | |
2298 | if v.ClassName == "Model" then | |
2299 | v:BreakJoints() | |
2300 | end | |
2301 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
2302 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
2303 | end | |
2304 | end | |
2305 | end | |
2306 | if v.ClassName == "Part" then | |
2307 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2308 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
2309 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
2310 | end | |
2311 | end | |
2312 | end | |
2313 | end | |
2314 | ||
2315 | function Fling(part,direction,speed) | |
2316 | part.Velocity = direction*speed | |
2317 | end | |
2318 | local HITPOS = nil | |
2319 | function GoToHell(position,radius) | |
2320 | for i,v in ipairs(workspace:GetChildren()) do | |
2321 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
2322 | local body = v:GetChildren() | |
2323 | for part = 1, #body do | |
2324 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2325 | if(body[part].Position - position).Magnitude < radius then | |
2326 | if v.ClassName == "Model" then | |
2327 | if v:FindFirstChild("Humanoid") then | |
2328 | local defence = Instance.new("BoolValue",v) | |
2329 | defence.Name = ("Hit2By"..Player.Name) | |
2330 | if v.Humanoid.Health ~= 0 then | |
2331 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
2332 | if TORS ~= nil then | |
2333 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
2334 | coroutine.resume(coroutine.create(function() | |
2335 | if HITFLOOR2 ~= nil then | |
2336 | TORS.Anchored = true | |
2337 | local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4)) | |
2338 | Hole2.Color = C3(1,0,0) | |
2339 | local MESH = MakeForm(Hole2,"Cyl") | |
2340 | MESH.Scale = VT(0,1,0) | |
2341 | Hole2.CFrame = CF(HITPOS2) | |
2342 | for i = 1, 10 do | |
2343 | Swait() | |
2344 | MESH.Scale = MESH.Scale + VT(0.1,0,0.1) | |
2345 | end | |
2346 | repeat | |
2347 | Swait() | |
2348 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
2349 | until TORS.Position.Y<position.Y-4 | |
2350 | v:remove() | |
2351 | for i = 1, 10 do | |
2352 | Swait() | |
2353 | MESH.Scale = MESH.Scale - VT(0.1,0,0.1) | |
2354 | end | |
2355 | Hole2:remove() | |
2356 | end | |
2357 | end)) | |
2358 | end | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
2363 | end | |
2364 | end | |
2365 | end | |
2366 | end | |
2367 | end | |
2368 | end | |
2369 | local DECAL = IT("Decal") | |
2370 | function MakeRing() | |
2371 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
2372 | local MSH = IT("BlockMesh", RING) | |
2373 | local TOP = DECAL:Clone() | |
2374 | local BOTTOM = DECAL:Clone() | |
2375 | TOP.Parent = RING | |
2376 | BOTTOM.Parent = RING | |
2377 | TOP.Face = "Top" | |
2378 | BOTTOM.Face = "Bottom" | |
2379 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
2380 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
2381 | local function REMOVE() | |
2382 | coroutine.resume(coroutine.create(function() | |
2383 | local SIZE = MSH.Scale.X | |
2384 | for i = 1, 35 do | |
2385 | Swait() | |
2386 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
2387 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
2388 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
2389 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
2390 | end | |
2391 | RING:remove() | |
2392 | end)) | |
2393 | end | |
2394 | return RING, MSH, REMOVE | |
2395 | end | |
2396 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
2397 | local TORSO = Torso | |
2398 | local HUM = Humanoid | |
2399 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2400 | coroutine.wrap(function() | |
2401 | VT = Vector3.new | |
2402 | MRANDOM = math.random | |
2403 | local A = TIME | |
2404 | local B = INTENSITY | |
2405 | local C = true | |
2406 | local HUMANOID = Humanoid | |
2407 | local TIMER = A or 35 | |
2408 | local SHAKE = B or 5 | |
2409 | local FADE = C or true | |
2410 | if HUMANOID then | |
2411 | local FADER = SHAKE / TIMER | |
2412 | for i = 1, TIMER do | |
2413 | wait() | |
2414 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
2415 | end | |
2416 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
2417 | end | |
2418 | ||
2419 | end)() | |
2420 | end | |
2421 | end | |
2422 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
2423 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
2424 | local mesh = IT("SpecialMesh",wave) | |
2425 | mesh.MeshType = "FileMesh" | |
2426 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2427 | mesh.Scale = VT(size,size,size) | |
2428 | wave.CFrame = cframe | |
2429 | coroutine.resume(coroutine.create(function(PART) | |
2430 | for i = 1, waitt do | |
2431 | Swait() | |
2432 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
2433 | if doesrotate == true then | |
2434 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
2435 | end | |
2436 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
2437 | if wave.Transparency > 0.99 then | |
2438 | wave:remove() | |
2439 | end | |
2440 | end | |
2441 | end)) | |
2442 | end | |
2443 | ||
2444 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
2445 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
2446 | local mesh = IT("SpecialMesh",wave) | |
2447 | mesh.MeshType = "FileMesh" | |
2448 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
2449 | mesh.Scale = VT(size,size,size) | |
2450 | wave.CFrame = cframe | |
2451 | coroutine.resume(coroutine.create(function(PART) | |
2452 | for i = 1, waitt do | |
2453 | Swait() | |
2454 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
2455 | if doesrotate == true then | |
2456 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
2457 | end | |
2458 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
2459 | if wave.Transparency > 0.99 then | |
2460 | wave:remove() | |
2461 | end | |
2462 | end | |
2463 | end)) | |
2464 | end | |
2465 | function freezenearest(position, range) | |
2466 | for i, v in ipairs(workspace:GetChildren()) do | |
2467 | local body = v:GetChildren() | |
2468 | for part = 1, #body do | |
2469 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then | |
2470 | v:BreakJoints() | |
2471 | body[part].Material = "Ice" | |
2472 | body[part].BrickColor = BRICKC("Really red") | |
2473 | body[part].Anchored = true | |
2474 | end | |
2475 | end | |
2476 | end | |
2477 | end | |
2478 | local Decal = IT("Decal") | |
2479 | function MagicRing() | |
2480 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
2481 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2482 | local decal = Decal:Clone() | |
2483 | decal.Parent = O1 | |
2484 | decal.Face = "Top" | |
2485 | decal.Texture = "http://www.roblox.com/asset/?id=391033580" | |
2486 | local decal2 = Decal:Clone() | |
2487 | decal2.Parent = O1 | |
2488 | decal2.Face = "Bottom" | |
2489 | decal2.Texture = "http://www.roblox.com/asset/?id=391033580" | |
2490 | return O1 | |
2491 | end | |
2492 | function BulletDetection(FROM,TO,BRUTAL) | |
2493 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
2494 | coroutine.resume(coroutine.create(function() | |
2495 | if AIMHIT ~= nil then | |
2496 | if AIMHIT.Parent ~= Character then | |
2497 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2498 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
2499 | if BRUTAL == true then | |
2500 | Kill(AIMHIT.Parent) | |
2501 | else | |
2502 | getbloody(AIMHIT,15) | |
2503 | AIMHIT.Parent:BreakJoints() | |
2504 | if AIMHIT.Name == "Head" then | |
2505 | AIMHIT.Name = "HEADSHOT" | |
2506 | AIMHIT:remove() | |
2507 | end | |
2508 | end | |
2509 | else | |
2510 | if BRUTAL == true then | |
2511 | Kill(AIMHIT.Parent.Parent) | |
2512 | else | |
2513 | AIMHIT.Parent.Parent:BreakJoints() | |
2514 | end | |
2515 | end | |
2516 | end | |
2517 | end | |
2518 | end | |
2519 | end)) | |
2520 | SpawnTrail(FROM,AIMPOS) | |
2521 | return AIMHIT,AIMPOS,NORMAL | |
2522 | end | |
2523 | ||
2524 | function Banish(Foe) | |
2525 | if Foe then | |
2526 | coroutine.resume(coroutine.create(function() | |
2527 | --if game.Players:FindFirstChild(Foe.Name) then | |
2528 | table.insert(TOBANISH,Foe.Name) | |
2529 | printbye(Foe.Name) | |
2530 | --end | |
2531 | Foe.Archivable = true | |
2532 | local CLONE = Foe:Clone() | |
2533 | Foe:Destroy() | |
2534 | CLONE.Parent = Effects | |
2535 | CLONE:BreakJoints() | |
2536 | local MATERIALS = {"Glass","Neon"} | |
2537 | for _, c in pairs(CLONE:GetDescendants()) do | |
2538 | if c:IsA("BasePart") then | |
2539 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2540 | CreateSound(340722848, c, 10, 1, false) | |
2541 | end | |
2542 | c.Anchored = true | |
2543 | c.Transparency = c.Transparency + 0.2 | |
2544 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2545 | c.Color = C3(1,1,1) | |
2546 | if c.ClassName == "MeshPart" then | |
2547 | c.TextureID = "" | |
2548 | end | |
2549 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2550 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2551 | end | |
2552 | if c:FindFirstChildOfClass("Decal") then | |
2553 | c:FindFirstChildOfClass("Decal"):remove() | |
2554 | end | |
2555 | c.Name = "Banished" | |
2556 | c.CanCollide = false | |
2557 | else | |
2558 | c:remove() | |
2559 | end | |
2560 | end | |
2561 | local A = false | |
2562 | for i = 1, 35 do | |
2563 | if A == false then | |
2564 | A = true | |
2565 | elseif A == true then | |
2566 | A = false | |
2567 | end | |
2568 | for _, c in pairs(CLONE:GetDescendants()) do | |
2569 | if c:IsA("BasePart") then | |
2570 | c.Anchored = true | |
2571 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2572 | c.Transparency = c.Transparency + 0.8/35 | |
2573 | if A == false then | |
2574 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2575 | elseif A == true then | |
2576 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2577 | end | |
2578 | end | |
2579 | end | |
2580 | Swait() | |
2581 | end | |
2582 | CLONE:remove() | |
2583 | end)) | |
2584 | end | |
2585 | end | |
2586 | ||
2587 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
2588 | local CHILDREN = workspace:GetDescendants() | |
2589 | for index, CHILD in pairs(CHILDREN) do | |
2590 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2591 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2592 | if HUM then | |
2593 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2594 | if TORSO then | |
2595 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2596 | if BRUTAL == true then | |
2597 | Banish(CHILD) | |
2598 | else | |
2599 | CHILD:BreakJoints() | |
2600 | end | |
2601 | end | |
2602 | end | |
2603 | end | |
2604 | end | |
2605 | end | |
2606 | end | |
2607 | ||
2608 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2609 | local CHILDREN = workspace:GetDescendants() | |
2610 | for index, CHILD in pairs(CHILDREN) do | |
2611 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2612 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2613 | if HUM then | |
2614 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2615 | if TORSO then | |
2616 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2617 | if ISBANISH == true then | |
2618 | Banish(CHILD) | |
2619 | else | |
2620 | if ISBANISH == "Gravity" then | |
2621 | HUM.PlatformStand = true | |
2622 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2623 | local grav = Instance.new("BodyPosition",TORSO) | |
2624 | grav.D = 15 | |
2625 | grav.P = 20000 | |
2626 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2627 | grav.position = TORSO.Position | |
2628 | grav.Name = "V3BanishForce"..Player.Name | |
2629 | else | |
2630 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2631 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2632 | end | |
2633 | else | |
2634 | HUM.PlatformStand = false | |
2635 | end | |
2636 | end | |
2637 | elseif ISBANISH == "Gravity" then | |
2638 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2639 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2640 | HUM.PlatformStand = false | |
2641 | end | |
2642 | end | |
2643 | end | |
2644 | end | |
2645 | end | |
2646 | end | |
2647 | end | |
2648 | ||
2649 | ||
2650 | function Kill(Char) | |
2651 | local NewCharacter = IT("Model",Effects) | |
2652 | NewCharacter.Name = "Ow im ded ;-;" | |
2653 | for _, c in pairs(Char:GetDescendants()) do | |
2654 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2655 | if c.Parent == Char then | |
2656 | getbloody(c,5) | |
2657 | end | |
2658 | c:BreakJoints() | |
2659 | c.Material = "Glass" | |
2660 | c.Color = C3(0.5,0,0) | |
2661 | c.CanCollide = true | |
2662 | c.Transparency = 0.3 | |
2663 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2664 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2665 | end | |
2666 | if c.Name == "Head" then | |
2667 | c:ClearAllChildren() | |
2668 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2669 | end | |
2670 | if c.ClassName == "MeshPart" then | |
2671 | c.TextureID = "" | |
2672 | end | |
2673 | if c:FindFirstChildOfClass("BodyPosition") then | |
2674 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2675 | end | |
2676 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2677 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2678 | end | |
2679 | c.Parent = NewCharacter | |
2680 | c.Name = "DeadPart" | |
2681 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2682 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2683 | end | |
2684 | end | |
2685 | Char:remove() | |
2686 | Debris:AddItem(NewCharacter,5) | |
2687 | end | |
2688 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2689 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2690 | defence.Name = ("HitBy"..Player.Name) | |
2691 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2692 | Damage = Damage * DAMAGEMULTIPLIER | |
2693 | if Humanoid.Health ~= 0 then | |
2694 | local CritChance = MRANDOM(1,100) | |
2695 | if Damage > Humanoid.Health then | |
2696 | Damage = math.ceil(Humanoid.Health) | |
2697 | if Damage == 0 then | |
2698 | Damage = 0.1 | |
2699 | end | |
2700 | end | |
2701 | Humanoid.Health = Humanoid.Health - Damage*100 | |
2702 | end | |
2703 | end | |
2704 | function killnearest(position, range, maxstrength) | |
2705 | for i, v in ipairs(workspace:GetChildren()) do | |
2706 | local body = v:GetChildren() | |
2707 | for part = 1, #body do | |
2708 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
2709 | if v.ClassName == "Model" then | |
2710 | v:BreakJoints() | |
2711 | end | |
2712 | local bv = Instance.new("BodyVelocity") | |
2713 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2714 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
2715 | bv.Parent = body[part] | |
2716 | Debris:AddItem(bv, 0.2) | |
2717 | end | |
2718 | end | |
2719 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
2720 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
2721 | end | |
2722 | end | |
2723 | end | |
2724 | ||
2725 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
2726 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2727 | local mesh = IT("SpecialMesh",wave) | |
2728 | mesh.MeshType = "FileMesh" | |
2729 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2730 | mesh.Scale = SIZE | |
2731 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
2732 | wave.CFrame = CFRAME | |
2733 | coroutine.resume(coroutine.create(function(PART) | |
2734 | for i = 1, WAIT do | |
2735 | Swait() | |
2736 | mesh.Scale = mesh.Scale + GROW | |
2737 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
2738 | if DOESROT == true then | |
2739 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2740 | end | |
2741 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2742 | if wave.Transparency > 0.99 then | |
2743 | wave:remove() | |
2744 | end | |
2745 | end | |
2746 | end)) | |
2747 | end | |
2748 | ||
2749 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
2750 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2751 | local mesh = IT("SpecialMesh",wave) | |
2752 | mesh.MeshType = "FileMesh" | |
2753 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2754 | mesh.Scale = SIZE | |
2755 | mesh.Offset = VT(0,0,0) | |
2756 | wave.CFrame = CFRAME | |
2757 | coroutine.resume(coroutine.create(function(PART) | |
2758 | for i = 1, WAIT do | |
2759 | Swait() | |
2760 | mesh.Scale = mesh.Scale + GROW | |
2761 | if DOESROT == true then | |
2762 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2763 | end | |
2764 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2765 | if wave.Transparency > 0.99 then | |
2766 | wave:remove() | |
2767 | end | |
2768 | end | |
2769 | end)) | |
2770 | end | |
2771 | ||
2772 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
2773 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
2774 | local mesh = IT("SpecialMesh",wave) | |
2775 | mesh.MeshType = "Sphere" | |
2776 | mesh.Scale = SIZE | |
2777 | mesh.Offset = VT(0,0,0) | |
2778 | wave.CFrame = CFRAME | |
2779 | coroutine.resume(coroutine.create(function(PART) | |
2780 | for i = 1, WAIT do | |
2781 | Swait() | |
2782 | mesh.Scale = mesh.Scale + GROW | |
2783 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2784 | if wave.Transparency > 0.99 then | |
2785 | wave:remove() | |
2786 | end | |
2787 | end | |
2788 | end)) | |
2789 | end | |
2790 | ||
2791 | ||
2792 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
2793 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
2794 | local mesh = IT("SpecialMesh",wave) | |
2795 | mesh.MeshType = "FileMesh" | |
2796 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2797 | mesh.Scale = VT(size,size,size) | |
2798 | mesh.Offset = VT(0,0,0) | |
2799 | wave.CFrame = cframe | |
2800 | coroutine.resume(coroutine.create(function(PART) | |
2801 | for i = 1, waitt do | |
2802 | Swait() | |
2803 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
2804 | if doesrotate == true then | |
2805 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
2806 | end | |
2807 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
2808 | if wave.Transparency > 0.99 then | |
2809 | wave:remove() | |
2810 | end | |
2811 | end | |
2812 | end)) | |
2813 | end | |
2814 | ||
2815 | function MagicSphere(size,waitt,cframe,color) | |
2816 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
2817 | local mesh = IT("SpecialMesh",wave) | |
2818 | mesh.MeshType = "Sphere" | |
2819 | mesh.Scale = VT(size,size,size) | |
2820 | mesh.Offset = VT(0,0,0) | |
2821 | wave.CFrame = cframe | |
2822 | coroutine.resume(coroutine.create(function(PART) | |
2823 | for i = 1, waitt do | |
2824 | Swait() | |
2825 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
2826 | wave.Transparency = wave.Transparency + (1/waitt) | |
2827 | if wave.Transparency > 0.99 then | |
2828 | wave:remove() | |
2829 | end | |
2830 | end | |
2831 | end)) | |
2832 | end | |
2833 | ||
2834 | function MagicSphere2(size,waitt,cframe,color) | |
2835 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
2836 | local mesh = IT("SpecialMesh",wave) | |
2837 | mesh.MeshType = "Sphere" | |
2838 | mesh.Scale = VT(size,size,size) | |
2839 | mesh.Offset = VT(0,0,0) | |
2840 | wave.CFrame = cframe | |
2841 | coroutine.resume(coroutine.create(function(PART) | |
2842 | for i = 1, waitt do | |
2843 | Swait() | |
2844 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
2845 | wave.Transparency = wave.Transparency - (1/waitt) | |
2846 | end | |
2847 | wave:remove() | |
2848 | end)) | |
2849 | end | |
2850 | ||
2851 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
2852 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) | |
2853 | prt.Anchored=true | |
2854 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2855 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) | |
2856 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
2857 | CF=Part.CFrame | |
2858 | Numbb=0 | |
2859 | randnumb=math.random()-math.random() | |
2860 | for i=0,1,0.05 do | |
2861 | wait() | |
2862 | CF=CF*CF(0,1,0) | |
2863 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
2864 | Part.CFrame=CF*EULER(Numbb,0,0) | |
2865 | Part.Transparency=i | |
2866 | Numbb=Numbb+randnumb | |
2867 | end | |
2868 | Part.Parent=nil | |
2869 | end),prt) | |
2870 | end | |
2871 | ||
2872 | function MagicBlock(size,waitt,cframe,color) | |
2873 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
2874 | local mesh = IT("BlockMesh",wave) | |
2875 | wave.CFrame = cframe | |
2876 | coroutine.resume(coroutine.create(function(PART) | |
2877 | for i = 1, waitt do | |
2878 | Swait() | |
2879 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
2880 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
2881 | wave.Transparency = wave.Transparency + (1/waitt) | |
2882 | if wave.Transparency > 0.99 then | |
2883 | wave:remove() | |
2884 | end | |
2885 | end | |
2886 | end)) | |
2887 | end | |
2888 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
2889 | local CHILDREN = workspace:GetDescendants() | |
2890 | for index, CHILD in pairs(CHILDREN) do | |
2891 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2892 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2893 | if HUM then | |
2894 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2895 | if TORSO then | |
2896 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2897 | CHILD:BreakJoints() | |
2898 | if FLING ~= 0 then | |
2899 | for _, c in pairs(CHILD:GetChildren()) do | |
2900 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2901 | if BURN == true then | |
2902 | Fire(c) | |
2903 | end | |
2904 | local bv = Instance.new("BodyVelocity") | |
2905 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2906 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2907 | bv.Parent = c | |
2908 | Debris:AddItem(bv,0.05) | |
2909 | end | |
2910 | end | |
2911 | end | |
2912 | end | |
2913 | end | |
2914 | end | |
2915 | end | |
2916 | end | |
2917 | end | |
2918 | ||
2919 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2920 | coroutine.resume(coroutine.create(function() | |
2921 | local METEOR = IT("Model",Effects) | |
2922 | METEOR.Name = "Meteorite" | |
2923 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2924 | METEOR.PrimaryPart = CENTER | |
2925 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2926 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2927 | for i = 1, 15 do | |
2928 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE) | |
2929 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2930 | end | |
2931 | if ISDEBREE ~= true then | |
2932 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2933 | else | |
2934 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2935 | end | |
2936 | local IMPACT = false | |
2937 | CreateSound(463593339, CENTER, 10, 0.6) | |
2938 | if SIZE >= 3.5 then | |
2939 | for i = 1, MRANDOM(3,7) do | |
2940 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2941 | end | |
2942 | end | |
2943 | for i = 1, 200 do | |
2944 | Swait() | |
2945 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2946 | if HITFLOOR == nil then | |
2947 | local ORI = CENTER.Orientation | |
2948 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2949 | else | |
2950 | if HITFLOOR.Anchored == true then | |
2951 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2952 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
2953 | end | |
2954 | IMPACT = true | |
2955 | break | |
2956 | end | |
2957 | end | |
2958 | if IMPACT == true then | |
2959 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2960 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2961 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2962 | ApplyAoE(CENTER.Position,30*SIZE) | |
2963 | ||
2964 | end | |
2965 | METEOR:remove() | |
2966 | end)) | |
2967 | end | |
2968 | ||
2969 | function KillChildren(Char) | |
2970 | local NewCharacter = IT("Model",Effects) | |
2971 | NewCharacter.Name = "Ow im ded ;-;" | |
2972 | for _, c in pairs(Char:GetDescendants()) do | |
2973 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2974 | if c.Parent == Char then | |
2975 | getbloody(c,5) | |
2976 | end | |
2977 | c:BreakJoints() | |
2978 | c.Material = "Glass" | |
2979 | c.Color = C3(0.5,0,0) | |
2980 | c.CanCollide = true | |
2981 | c.Transparency = 0.3 | |
2982 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2983 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2984 | end | |
2985 | if c.Name == "Head" then | |
2986 | c:ClearAllChildren() | |
2987 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2988 | end | |
2989 | if c.ClassName == "MeshPart" then | |
2990 | c.TextureID = "" | |
2991 | end | |
2992 | if c:FindFirstChildOfClass("BodyPosition") then | |
2993 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2994 | end | |
2995 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2996 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2997 | end | |
2998 | c.Parent = NewCharacter | |
2999 | c.Name = "DeadPart" | |
3000 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3001 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3002 | end | |
3003 | end | |
3004 | Char:remove() | |
3005 | Debris:AddItem(NewCharacter,5) | |
3006 | end | |
3007 | ||
3008 | function Kill(Char) | |
3009 | local NewCharacter = IT("Model",Effects) | |
3010 | NewCharacter.Name = "Ow im ded ;-;" | |
3011 | for _, c in pairs(Char:GetDescendants()) do | |
3012 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3013 | if c.Parent == Char then | |
3014 | getbloody(c,5) | |
3015 | end | |
3016 | c:BreakJoints() | |
3017 | c.Material = "Glass" | |
3018 | c.Color = C3(0.5,0,0) | |
3019 | c.CanCollide = true | |
3020 | c.Transparency = 0.3 | |
3021 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3022 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3023 | end | |
3024 | if c.Name == "Head" then | |
3025 | c:ClearAllChildren() | |
3026 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3027 | end | |
3028 | if c.ClassName == "MeshPart" then | |
3029 | c.TextureID = "" | |
3030 | end | |
3031 | if c:FindFirstChildOfClass("BodyPosition") then | |
3032 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3033 | end | |
3034 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3035 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3036 | end | |
3037 | c.Parent = NewCharacter | |
3038 | c.Name = "DeadPart" | |
3039 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3040 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3041 | end | |
3042 | end | |
3043 | Char:remove() | |
3044 | Debris:AddItem(NewCharacter,5) | |
3045 | end | |
3046 | ||
3047 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
3048 | local CHILDREN = workspace:GetDescendants() | |
3049 | for index, CHILD in pairs(CHILDREN) do | |
3050 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3051 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3052 | if HUM then | |
3053 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3054 | if TORSO then | |
3055 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3056 | if BRUTAL == true then | |
3057 | Kill(CHILD) | |
3058 | else | |
3059 | CHILD:BreakJoints() | |
3060 | end | |
3061 | end | |
3062 | end | |
3063 | end | |
3064 | end | |
3065 | end | |
3066 | end | |
3067 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison) | |
3068 | local dmg = math.random(min,max) | |
3069 | for i,v in ipairs(workspace:GetChildren()) do | |
3070 | if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then | |
3071 | local body = v:GetChildren() | |
3072 | for part = 1, #body do | |
3073 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3074 | if(body[part].Position - position).Magnitude < radius then | |
3075 | if v.ClassName == "Model" then | |
3076 | if v:FindFirstChildOfClass("Humanoid") then | |
3077 | if v.Humanoid.Health ~= 0 then | |
3078 | if CanBeDodgedByJumping == true then | |
3079 | if body[part].Position.Y < position.Y+5 then | |
3080 | if math.random(1,100) < critrate+1 then | |
3081 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier | |
3082 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
3083 | else | |
3084 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg | |
3085 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
3086 | end | |
3087 | local defence = Instance.new("BoolValue",v) | |
3088 | defence.Name = ("HitBy"..Player.Name) | |
3089 | game:GetService("Debris"):AddItem(defence, 0.005) | |
3090 | end | |
3091 | else | |
3092 | if beserk == true then | |
3093 | v.Humanoid.Health = 0 | |
3094 | end | |
3095 | if math.random(1,100) < critrate+1 then | |
3096 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier | |
3097 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
3098 | else | |
3099 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg | |
3100 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
3101 | end | |
3102 | local defence = Instance.new("BoolValue",v) | |
3103 | defence.Name = ("HitBy"..Player.Name) | |
3104 | game:GetService("Debris"):AddItem(defence, 0.005) | |
3105 | end | |
3106 | end | |
3107 | end | |
3108 | end | |
3109 | if doespoison == true and v:FindFirstChildOfClass("Humanoid") then | |
3110 | Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7)) | |
3111 | end | |
3112 | if maxstrength < 0 then | |
3113 | local bv = Instance.new("BodyVelocity") | |
3114 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3115 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
3116 | bv.Parent = body[part] | |
3117 | bv.Name = "PROJECTILEVELOCITY" | |
3118 | Debris:AddItem(bv,0.2) | |
3119 | else | |
3120 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
3121 | end | |
3122 | end | |
3123 | end | |
3124 | end | |
3125 | end | |
3126 | end | |
3127 | end | |
3128 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
3129 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3130 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
3131 | local BODYGYRO = IT("BodyGyro", STATPART) | |
3132 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
3133 | BODYPOSITION.P = 2000 | |
3134 | BODYPOSITION.D = 100 | |
3135 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
3136 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
3137 | game:GetService("Debris"):AddItem(STATPART ,5) | |
3138 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
3139 | BILLBOARDGUI.Adornee = STATPART | |
3140 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
3141 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
3142 | BILLBOARDGUI.AlwaysOnTop = false | |
3143 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
3144 | TEXTLABEL.BackgroundTransparency = 1 | |
3145 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
3146 | TEXTLABEL.Text = TEXT | |
3147 | TEXTLABEL.Font = "SciFi" | |
3148 | TEXTLABEL.FontSize="Size42" | |
3149 | TEXTLABEL.TextColor3 = COLOR | |
3150 | TEXTLABEL.TextStrokeTransparency = 1 | |
3151 | TEXTLABEL.TextScaled = true | |
3152 | TEXTLABEL.TextWrapped = true | |
3153 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
3154 | if LABELTYPE == "Normal" then | |
3155 | for i = 1, 30 do | |
3156 | Swait() | |
3157 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
3158 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
3159 | end | |
3160 | elseif LABELTYPE == "Debuff" then | |
3161 | for i = 1, 30 do | |
3162 | Swait() | |
3163 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
3164 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
3165 | end | |
3166 | elseif LABELTYPE == "Shock" then | |
3167 | local ORIGIN = STATPART.Position | |
3168 | for i = 1, 30 do | |
3169 | Swait() | |
3170 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
3171 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
3172 | end | |
3173 | end | |
3174 | THEPART.Parent = nil | |
3175 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
3176 | end | |
3177 | function AoEStun(POS,RANGE,LAST) | |
3178 | for i,v in ipairs(workspace:GetChildren()) do | |
3179 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
3180 | local body = v:GetChildren() | |
3181 | for part = 1, #body do | |
3182 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3183 | if(body[part].Position - POS).Magnitude < RANGE then | |
3184 | if v.ClassName == "Model" then | |
3185 | if v:FindFirstChild("Humanoid") then | |
3186 | if v.Humanoid.Health ~= 0 then | |
3187 | Stun(v.Humanoid,LAST) | |
3188 | local defence = Instance.new("BoolValue",v) | |
3189 | defence.Name = ("StunnedBy"..Player.Name) | |
3190 | game:GetService("Debris"):AddItem(defence, 0.1) | |
3191 | end | |
3192 | end | |
3193 | end | |
3194 | end | |
3195 | end | |
3196 | end | |
3197 | end | |
3198 | end | |
3199 | end | |
3200 | ||
3201 | function Stun(HUMANOID,LAST) | |
3202 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
3203 | HUMANOID.PlatformStand = true | |
3204 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
3205 | defence.Name = ("StunnedBy"..Player.Name) | |
3206 | game:GetService("Debris"):AddItem(defence, LAST) | |
3207 | if HUMANOID.Parent:FindFirstChild("Head") then | |
3208 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
3209 | end | |
3210 | coroutine.resume(coroutine.create(function() | |
3211 | Swait(LAST*50) | |
3212 | HUMANOID.PlatformStand = false | |
3213 | end)) | |
3214 | end | |
3215 | end | |
3216 | ||
3217 | function Poison(HUMANOID,LAST,DAMAGE) | |
3218 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then | |
3219 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
3220 | defence.Name = ("PoisonedBy"..Player.Name) | |
3221 | game:GetService("Debris"):AddItem(defence, LAST) | |
3222 | coroutine.resume(coroutine.create(function() | |
3223 | for i = 1, LAST/2 do | |
3224 | if HUMANOID then | |
3225 | if HUMANOID.Health == 0 then | |
3226 | break | |
3227 | end | |
3228 | if HUMANOID.Parent:FindFirstChild("Head") then | |
3229 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1)) | |
3230 | end | |
3231 | Swait(50) | |
3232 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
3233 | end | |
3234 | end | |
3235 | end)) | |
3236 | end | |
3237 | end | |
3238 | ||
3239 | function killnearest(position,range,maxstrength) | |
3240 | for i,v in ipairs(workspace:GetChildren()) do | |
3241 | local body = v:GetChildren() | |
3242 | for part = 1, #body do | |
3243 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3244 | if(body[part].Position - position).Magnitude < range then | |
3245 | if v.ClassName == "Model" then | |
3246 | v:BreakJoints() | |
3247 | end | |
3248 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
3249 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
3250 | end | |
3251 | end | |
3252 | end | |
3253 | if v.ClassName == "Part" then | |
3254 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3255 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
3256 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
3257 | end | |
3258 | end | |
3259 | end | |
3260 | end | |
3261 | ||
3262 | function clerp(a, b, t) | |
3263 | return a:lerp(b, t) | |
3264 | end | |
3265 | ||
3266 | function newBezier(startpos, pos2, pos3, endpos, t) | |
3267 | local A = clerp(startpos, pos2, t) | |
3268 | local B = clerp(pos2, pos3, t) | |
3269 | local C = clerp(pos3, endpos, t) | |
3270 | local lerp1 = clerp(A, B, t) | |
3271 | local lerp2 = clerp(B, C, t) | |
3272 | local cubic = clerp(lerp1, lerp2, t) | |
3273 | return cubic | |
3274 | end | |
3275 | ||
3276 | function Mortar(Target) | |
3277 | local newball = Instance.new("Part", workspace) | |
3278 | newball.Anchored = true | |
3279 | newball.Shape = "Ball" | |
3280 | newball.Material = "Neon" | |
3281 | newball.Size = Vector3.new(0,0,0) | |
3282 | newball.CanCollide = false | |
3283 | newball.CFrame = CF(Target) | |
3284 | newball.Color = C3(1,1,1) | |
3285 | newball.Transparency = 1 | |
3286 | local POS = Mouse.Hit.p | |
3287 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
3288 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
3289 | local A1 = IT("Attachment",newball) | |
3290 | A1.Position = Vector3.new(0, 2.5, 0) | |
3291 | local A2 = IT("Attachment",newball) | |
3292 | A2.Position = Vector3.new(0, -2.5, 0) | |
3293 | local Trail = IT("Trail",newball) | |
3294 | Trail.LightEmission = 1 | |
3295 | Trail.FaceCamera = true | |
3296 | Trail.Texture = "rbxassetid://945758042" | |
3297 | Trail.Attachment0 = A1 | |
3298 | Trail.Attachment1 = A2 | |
3299 | Trail.Lifetime = 1 | |
3300 | Trail.MinLength = 0 | |
3301 | Trail.Transparency = NumberSequence.new(0, 1) | |
3302 | Trail.Color = ColorSequence.new(newball.Color) | |
3303 | coroutine.resume(coroutine.create(function() | |
3304 | for i = 0, 1, 0.07 do | |
3305 | Swait() | |
3306 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
3307 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
3308 | end | |
3309 | AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true) | |
3310 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
3311 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
3312 | for i = 1, 10 do | |
3313 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
3314 | end | |
3315 | game:GetService("Debris"):AddItem(newball, 5) | |
3316 | end)) | |
3317 | end | |
3318 | ||
3319 | function clerp(a, b, t) | |
3320 | return a:lerp(b, t) | |
3321 | end | |
3322 | function newBezier(startpos, pos2, pos3, endpos, t) | |
3323 | local A = clerp(startpos, pos2, t) | |
3324 | local B = clerp(pos2, pos3, t) | |
3325 | local C = clerp(pos3, endpos, t) | |
3326 | local lerp1 = clerp(A, B, t) | |
3327 | local lerp2 = clerp(B, C, t) | |
3328 | local cubic = clerp(lerp1, lerp2, t) | |
3329 | return cubic | |
3330 | end | |
3331 | ||
3332 | function Mortar(Target) | |
3333 | local newball = Instance.new("Part", workspace) | |
3334 | newball.Anchored = true | |
3335 | newball.Shape = "Ball" | |
3336 | newball.Material = "Neon" | |
3337 | newball.Size = Vector3.new(0,0,0) | |
3338 | newball.CanCollide = false | |
3339 | newball.CFrame = CF(Target) | |
3340 | newball.Color = C3(1,1,1) | |
3341 | newball.Transparency = 1 | |
3342 | local POS = Mouse.Hit.p | |
3343 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
3344 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
3345 | local A1 = IT("Attachment",newball) | |
3346 | A1.Position = Vector3.new(0, 2.5, 0) | |
3347 | local A2 = IT("Attachment",newball) | |
3348 | A2.Position = Vector3.new(0, -2.5, 0) | |
3349 | local Trail = IT("Trail",newball) | |
3350 | Trail.LightEmission = 1 | |
3351 | Trail.FaceCamera = true | |
3352 | Trail.Texture = "rbxassetid://945758042" | |
3353 | Trail.Attachment0 = A1 | |
3354 | Trail.Attachment1 = A2 | |
3355 | Trail.Lifetime = 1 | |
3356 | Trail.MinLength = 0 | |
3357 | Trail.Transparency = NumberSequence.new(0, 1) | |
3358 | Trail.Color = ColorSequence.new(newball.Color) | |
3359 | coroutine.resume(coroutine.create(function() | |
3360 | for i = 0, 1, 0.07 do | |
3361 | Swait() | |
3362 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
3363 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
3364 | end | |
3365 | AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true) | |
3366 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
3367 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
3368 | for i = 1, 10 do | |
3369 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
3370 | end | |
3371 | game:GetService("Debris"):AddItem(newball, 5) | |
3372 | end)) | |
3373 | end | |
3374 | ||
3375 | function CreateGUICircle(TARGET) | |
3376 | local GUI = Instance.new("BillboardGui",Character) | |
3377 | GUI.Size = UDim2.new(15,0,15,0) | |
3378 | GUI.Adornee = TARGET | |
3379 | local GUI2 = IT("ImageLabel",GUI) | |
3380 | GUI2.BackgroundTransparency = 1 | |
3381 | GUI2.BorderSizePixel = 0 | |
3382 | GUI2.Size = UDim2.new(1,0,0,0) | |
3383 | GUI2.Position = UDim2.new(0,0,0.5,0) | |
3384 | GUI2.SizeConstraint = "RelativeYY" | |
3385 | GUI.AlwaysOnTop = true | |
3386 | GUI2.Image = "http://www.roblox.com/asset/?id=74329608" | |
3387 | return GUI,GUI2 | |
3388 | end | |
3389 | ||
3390 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
3391 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
3392 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
3393 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
3394 | if RayHit and CheckIntangible(RayHit) then | |
3395 | if DelayIfHit then | |
3396 | wait() | |
3397 | end | |
3398 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
3399 | end | |
3400 | return RayHit, RayPos, RayNormal | |
3401 | end | |
3402 | ||
3403 | function turnto(position) | |
3404 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
3405 | end | |
3406 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
3407 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
3408 | local mesh = IT("SpecialMesh",wave) | |
3409 | mesh.MeshType = "FileMesh" | |
3410 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3411 | mesh.Scale = SIZE | |
3412 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
3413 | wave.CFrame = CFRAME | |
3414 | coroutine.resume(coroutine.create(function(PART) | |
3415 | for i = 1, WAIT do | |
3416 | Swait() | |
3417 | mesh.Scale = mesh.Scale + GROW | |
3418 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
3419 | if DOESROT == true then | |
3420 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
3421 | end | |
3422 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
3423 | if wave.Transparency > 0.99 then | |
3424 | wave:remove() | |
3425 | end | |
3426 | end | |
3427 | end)) | |
3428 | end | |
3429 | ||
3430 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
3431 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
3432 | local mesh = IT("SpecialMesh",wave) | |
3433 | mesh.MeshType = "FileMesh" | |
3434 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
3435 | mesh.Scale = SIZE | |
3436 | mesh.Offset = VT(0,0,0) | |
3437 | wave.CFrame = CFRAME | |
3438 | coroutine.resume(coroutine.create(function(PART) | |
3439 | for i = 1, WAIT do | |
3440 | Swait() | |
3441 | mesh.Scale = mesh.Scale + GROW | |
3442 | if DOESROT == true then | |
3443 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
3444 | end | |
3445 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
3446 | if wave.Transparency > 0.99 then | |
3447 | wave:remove() | |
3448 | end | |
3449 | end | |
3450 | end)) | |
3451 | end | |
3452 | ||
3453 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3454 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3455 | local mesh = IT("SpecialMesh",wave) | |
3456 | mesh.MeshType = "Sphere" | |
3457 | mesh.Scale = SIZE | |
3458 | mesh.Offset = VT(0,0,0) | |
3459 | wave.CFrame = CFRAME | |
3460 | coroutine.resume(coroutine.create(function(PART) | |
3461 | for i = 1, WAIT do | |
3462 | Swait() | |
3463 | mesh.Scale = mesh.Scale + GROW | |
3464 | wave.Transparency = wave.Transparency + (1/WAIT) | |
3465 | if wave.Transparency > 0.99 then | |
3466 | wave:remove() | |
3467 | end | |
3468 | end | |
3469 | end)) | |
3470 | end | |
3471 | function MagicSpheres(size,waitt,cframe,color) | |
3472 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
3473 | local mesh = IT("SpecialMesh",wave) | |
3474 | mesh.MeshType = "Sphere" | |
3475 | mesh.Scale = VT(size,size,size) | |
3476 | mesh.Offset = VT(0,0,0) | |
3477 | wave.CFrame = cframe | |
3478 | coroutine.resume(coroutine.create(function(PART) | |
3479 | for i = 1, waitt do | |
3480 | Swait() | |
3481 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
3482 | wave.Transparency = wave.Transparency + (1/waitt) | |
3483 | if wave.Transparency > 0.99 then | |
3484 | wave:remove() | |
3485 | end | |
3486 | end | |
3487 | end)) | |
3488 | end | |
3489 | function MagicSpheres2(size,waitt,cframe,color) | |
3490 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
3491 | local mesh = IT("SpecialMesh",wave) | |
3492 | mesh.MeshType = "Sphere" | |
3493 | mesh.Scale = VT(size,size,size) | |
3494 | mesh.Offset = VT(0,0,0) | |
3495 | wave.CFrame = cframe | |
3496 | coroutine.resume(coroutine.create(function(PART) | |
3497 | for i = 1, waitt do | |
3498 | Swait() | |
3499 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
3500 | wave.Transparency = wave.Transparency - (1/waitt) | |
3501 | end | |
3502 | wave:remove() | |
3503 | end)) | |
3504 | end | |
3505 | function MagicBlock(size,waitt,part,offset,color) | |
3506 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
3507 | local mesh = IT("BlockMesh",wave) | |
3508 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
3509 | coroutine.resume(coroutine.create(function(PART) | |
3510 | for i = 1, waitt do | |
3511 | Swait() | |
3512 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
3513 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
3514 | wave.Transparency = wave.Transparency + (1/waitt) | |
3515 | if wave.Transparency > 0.99 then | |
3516 | wave:remove() | |
3517 | end | |
3518 | end | |
3519 | end)) | |
3520 | end | |
3521 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
3522 | if FLOOR ~= nil then | |
3523 | coroutine.resume(coroutine.create(function() | |
3524 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
3525 | PART.CFrame = CF(POSITION) | |
3526 | for i = 1, 45 do | |
3527 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
3528 | RingPiece.Material = FLOOR.Material | |
3529 | RingPiece.Color = FLOOR.Color | |
3530 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
3531 | Debris:AddItem(RingPiece,SWAIT) | |
3532 | end | |
3533 | PART:remove() | |
3534 | end)) | |
3535 | end | |
3536 | end | |
3537 | ||
3538 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3539 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3540 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
3541 | wave.CFrame = CFRAME | |
3542 | coroutine.resume(coroutine.create(function(PART) | |
3543 | for i = 1, WAIT do | |
3544 | Swait() | |
3545 | mesh.Scale = mesh.Scale * GROW | |
3546 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
3547 | if wave.Transparency > 0.99 then | |
3548 | wave:remove() | |
3549 | end | |
3550 | end | |
3551 | end)) | |
3552 | end | |
3553 | ||
3554 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
3555 | if FLOOR ~= nil then | |
3556 | for i = 1, AMOUNT do | |
3557 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) | |
3558 | DEBREE.Material = FLOOR.Material | |
3559 | DEBREE.Color = FLOOR.Color | |
3560 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
3561 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
3562 | coroutine.resume(coroutine.create(function() | |
3563 | Swait(15) | |
3564 | DEBREE.Parent = workspace | |
3565 | DEBREE.CanCollide = true | |
3566 | Debris:AddItem(DEBREE,SWAIT) | |
3567 | end)) | |
3568 | end | |
3569 | end | |
3570 | end | |
3571 | function MakeForm(PART,TYPE) | |
3572 | if TYPE == "Cyl" then | |
3573 | local MSH = IT("CylinderMesh",PART) | |
3574 | elseif TYPE == "Ball" then | |
3575 | local MSH = IT("SpecialMesh",PART) | |
3576 | MSH.MeshType = "Sphere" | |
3577 | elseif TYPE == "Wedge" then | |
3578 | local MSH = IT("SpecialMesh",PART) | |
3579 | MSH.MeshType = "Wedge" | |
3580 | end | |
3581 | end | |
3582 | local NewInstance = function(instance,parent,properties) | |
3583 | local inst = Instance.new(instance,parent) | |
3584 | if(properties)then | |
3585 | for i,v in next, properties do | |
3586 | pcall(function() inst[i] = v end) | |
3587 | end | |
3588 | end | |
3589 | return inst; | |
3590 | end | |
3591 | local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))}) | |
3592 | ||
3593 | ||
3594 | Humanoid.Died:connect(function() | |
3595 | ATTACK = true | |
3596 | end) | |
3597 | ||
3598 | function killnearest(position,range,maxstrength,direction) | |
3599 | for i,v in ipairs(workspace:GetChildren()) do | |
3600 | local body = v:GetChildren() | |
3601 | for part = 1, #body do | |
3602 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3603 | if(body[part].Position - position).Magnitude < range then | |
3604 | if v.ClassName == "Model" then | |
3605 | --v:BreakJoints() | |
3606 | end | |
3607 | local POS = position | |
3608 | coroutine.resume(coroutine.create(function() | |
3609 | body[part].Anchored = true | |
3610 | body[part].Parent = Effects | |
3611 | body[part].CanCollide = true | |
3612 | local SIZE = body[part].Size | |
3613 | body[part].Material = "Neon" | |
3614 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
3615 | for i = 1, 75 do | |
3616 | Swait() | |
3617 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3618 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3619 | end | |
3620 | coroutine.resume(coroutine.create(function() | |
3621 | while true do | |
3622 | Swait() | |
3623 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3624 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3625 | end | |
3626 | end)) | |
3627 | body[part].Anchored = false | |
3628 | body[part].Velocity = direction.lookVector*maxstrength | |
3629 | end)) | |
3630 | end | |
3631 | end | |
3632 | end | |
3633 | if v.ClassName == "Part" then | |
3634 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3635 | local POS = position | |
3636 | coroutine.resume(coroutine.create(function() | |
3637 | v.Anchored = true | |
3638 | v.Parent = Effects | |
3639 | local SIZE = v.Size | |
3640 | v.Material = "Neon" | |
3641 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
3642 | for i = 1, 75 do | |
3643 | Swait() | |
3644 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3645 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3646 | end | |
3647 | coroutine.resume(coroutine.create(function() | |
3648 | while true do | |
3649 | Swait() | |
3650 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
3651 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
3652 | end | |
3653 | end)) | |
3654 | v.Anchored = false | |
3655 | v.Velocity = direction.lookVector*maxstrength | |
3656 | end)) | |
3657 | end | |
3658 | end | |
3659 | end | |
3660 | end | |
3661 | ||
3662 | function Kill(Char) | |
3663 | local NewCharacter = IT("Model",Effects) | |
3664 | NewCharacter.Name = "Ow im ded ;-;" | |
3665 | for _, c in pairs(Char:GetDescendants()) do | |
3666 | if c:IsA("Part") then | |
3667 | if c.Parent == Char then | |
3668 | end | |
3669 | c:BreakJoints() | |
3670 | c.Material = "Glass" | |
3671 | c.Color = C3(0,0,0) | |
3672 | c.CanCollide = true | |
3673 | c.Transparency = 0.8 | |
3674 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3675 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3676 | end | |
3677 | if c.Name == "Head" then | |
3678 | c:ClearAllChildren() | |
3679 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3680 | end | |
3681 | if c.ClassName == "MeshPart" then | |
3682 | c.TextureID = "" | |
3683 | end | |
3684 | if c:FindFirstChildOfClass("BodyPosition") then | |
3685 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3686 | end | |
3687 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3688 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3689 | end | |
3690 | c.Parent = NewCharacter | |
3691 | c.Name = "DeadPart" | |
3692 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3693 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3694 | end | |
3695 | end | |
3696 | Char:remove() | |
3697 | Debris:AddItem(NewCharacter,5) | |
3698 | end | |
3699 | ||
3700 | function ApplyAoE2(POSITION, RANGE) | |
3701 | local PARTS = {} | |
3702 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
3703 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3704 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3705 | if HUM then | |
3706 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3707 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3708 | CHILD:BreakJoints() | |
3709 | for index, PART in pairs(CHILD:GetChildren()) do | |
3710 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
3711 | local P = Particle:Clone() | |
3712 | ||
3713 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
3714 | ||
3715 | table.insert(PARTS, {PART, P}) | |
3716 | end | |
3717 | end | |
3718 | end | |
3719 | end | |
3720 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
3721 | local FOLDER = IT("Folder", CHILD) | |
3722 | FOLDER.Name = "ewdfrfgrwefd" | |
3723 | local P = Particle:Clone() | |
3724 | ||
3725 | CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
3726 | ||
3727 | ||
3728 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
3729 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
3730 | table.insert(PARTS, {CHILD, P}) | |
3731 | end | |
3732 | end | |
3733 | coroutine.resume(coroutine.create(function() | |
3734 | if #PARTS > 0 then | |
3735 | for i = 1, 85 do | |
3736 | Swait() | |
3737 | for E = 1, #PARTS do | |
3738 | local F = PARTS[E] | |
3739 | local A = F[1] | |
3740 | local B = F[2] | |
3741 | A.Transparency = A.Transparency + 0.011764705882352941 | |
3742 | B.Rate = math.ceil(B.Rate * 1.2) | |
3743 | for index, E in pairs(A:GetChildren()) do | |
3744 | ||
3745 | end | |
3746 | end | |
3747 | end | |
3748 | for E = 1, #PARTS do | |
3749 | local F = PARTS[E] | |
3750 | local A = F[1] | |
3751 | local B = F[2] | |
3752 | B.Enabled = false | |
3753 | Debris:AddItem(A, 3) | |
3754 | end | |
3755 | end | |
3756 | end)) | |
3757 | end | |
3758 | function recurse(root,callback,i) | |
3759 | i= i or 0 | |
3760 | for _,v in pairs(root:GetChildren()) do | |
3761 | i = i + 1 | |
3762 | callback(i,v) | |
3763 | ||
3764 | if #v:GetChildren() > 0 then | |
3765 | i = recurse(v,callback,i) | |
3766 | end | |
3767 | end | |
3768 | ||
3769 | return i | |
3770 | end | |
3771 | ||
3772 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
3773 | attachmentName = attachmentName.."RigAttachment" | |
3774 | local constraint = Instance.new(className.."Constraint") | |
3775 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
3776 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
3777 | constraint.Name = "RagdollConstraint"..part1.Name | |
3778 | ||
3779 | for _,propertyData in next,properties or {} do | |
3780 | constraint[propertyData[1]] = propertyData[2] | |
3781 | end | |
3782 | ||
3783 | constraint.Parent = character | |
3784 | end | |
3785 | ||
3786 | function getAttachment0(character, attachmentName) | |
3787 | for _,child in next,character:GetChildren() do | |
3788 | local attachment = child:FindFirstChild(attachmentName) | |
3789 | if attachment then | |
3790 | return attachment | |
3791 | end | |
3792 | end | |
3793 | end | |
3794 | ||
3795 | function ArtificialHitbox(Part) | |
3796 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
3797 | HITBOX.CanCollide = true | |
3798 | HITBOX.CFrame = Part.CFrame | |
3799 | weldBetween(Part,HITBOX) | |
3800 | end | |
3801 | ||
3802 | function R15Ragdoll(character,KeepArms) | |
3803 | character:BreakJoints() | |
3804 | coroutine.resume(coroutine.create(function() | |
3805 | recurse(character, function(_,v) | |
3806 | if v:IsA("Attachment") then | |
3807 | v.Axis = Vector3.new(0, 1, 0) | |
3808 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
3809 | v.Rotation = Vector3.new(0, 0, 0) | |
3810 | end | |
3811 | end) | |
3812 | for _,child in next,character:GetChildren() do | |
3813 | if child:IsA("Accoutrement") then | |
3814 | for _,part in next,child:GetChildren() do | |
3815 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
3816 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
3817 | local attachment0 = getAttachment0(character,attachment1.Name) | |
3818 | if attachment0 and attachment1 then | |
3819 | local constraint = Instance.new("HingeConstraint") | |
3820 | constraint.Attachment0 = attachment0 | |
3821 | constraint.Attachment1 = attachment1 | |
3822 | constraint.LimitsEnabled = true | |
3823 | constraint.UpperAngle = 0 | |
3824 | constraint.LowerAngle = 0 | |
3825 | constraint.Parent = character | |
3826 | end | |
3827 | ArtificialHitbox(part) | |
3828 | elseif part.Name == "HumanoidRootPart" then | |
3829 | part:remove() | |
3830 | end | |
3831 | end | |
3832 | end | |
3833 | end | |
3834 | ||
3835 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
3836 | {"LimitsEnabled",true}; | |
3837 | {"UpperAngle",5}; | |
3838 | }) | |
3839 | if character:FindFirstChild("Head") then | |
3840 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
3841 | {"LimitsEnabled",true}; | |
3842 | {"UpperAngle",15}; | |
3843 | }) | |
3844 | end | |
3845 | ||
3846 | local handProperties = { | |
3847 | {"LimitsEnabled", true}; | |
3848 | {"UpperAngle",0}; | |
3849 | {"LowerAngle",0}; | |
3850 | } | |
3851 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
3852 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
3853 | ||
3854 | local shinProperties = { | |
3855 | {"LimitsEnabled", true}; | |
3856 | {"UpperAngle", 0}; | |
3857 | {"LowerAngle", -75}; | |
3858 | } | |
3859 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
3860 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
3861 | ||
3862 | local footProperties = { | |
3863 | {"LimitsEnabled", true}; | |
3864 | {"UpperAngle", 15}; | |
3865 | {"LowerAngle", -45}; | |
3866 | } | |
3867 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
3868 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
3869 | if KeepArms == true then | |
3870 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
3871 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
3872 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
3873 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
3874 | end | |
3875 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
3876 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
3877 | Debris:AddItem(character,5) | |
3878 | end)) | |
3879 | end | |
3880 | ||
3881 | function Ragdoll(Character2,CharTorso,KeepArms) | |
3882 | coroutine.resume(coroutine.create(function() | |
3883 | Character2:BreakJoints() | |
3884 | local hum = Character2:findFirstChild("Humanoid") | |
3885 | hum:remove() | |
3886 | local function Scan(ch) | |
3887 | local e | |
3888 | for e = 1,#ch do | |
3889 | Scan(ch[e]:GetChildren()) | |
3890 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
3891 | ch[e]:remove() | |
3892 | end | |
3893 | end | |
3894 | end | |
3895 | local NEWHUM = IT("Humanoid") | |
3896 | NEWHUM.Name = "Corpse" | |
3897 | NEWHUM.Health = 0 | |
3898 | NEWHUM.MaxHealth = 0 | |
3899 | NEWHUM.PlatformStand = true | |
3900 | NEWHUM.Parent = Character2 | |
3901 | NEWHUM.DisplayDistanceType = "None" | |
3902 | ||
3903 | local ch = Character2:GetChildren() | |
3904 | local i | |
3905 | for i = 1,#ch do | |
3906 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
3907 | ch[i]:remove() | |
3908 | end | |
3909 | end | |
3910 | ||
3911 | local Torso2 = Character2.Torso | |
3912 | local movevector = Vector3.new() | |
3913 | ||
3914 | if Torso2 then | |
3915 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
3916 | local Head = Character2:FindFirstChild("Head") | |
3917 | if Head then | |
3918 | local Neck = Instance.new("Weld") | |
3919 | Neck.Name = "Neck" | |
3920 | Neck.Part0 = Torso2 | |
3921 | Neck.Part1 = Head | |
3922 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
3923 | Neck.C1 = CFrame.new() | |
3924 | Neck.Parent = Torso2 | |
3925 | ||
3926 | end | |
3927 | local Limb = Character2:FindFirstChild("Right Arm") | |
3928 | if Limb and KeepArms == true then | |
3929 | ||
3930 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
3931 | local Joint = Instance.new("Glue") | |
3932 | Joint.Name = "RightShoulder" | |
3933 | Joint.Part0 = Torso2 | |
3934 | Joint.Part1 = Limb | |
3935 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3936 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3937 | Joint.Parent = Torso2 | |
3938 | ||
3939 | local B = Instance.new("Part") | |
3940 | B.TopSurface = 0 | |
3941 | B.BottomSurface = 0 | |
3942 | B.formFactor = "Symmetric" | |
3943 | B.Size = Vector3.new(1, 1, 1) | |
3944 | B.Transparency = 1 | |
3945 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3946 | B.Parent = Character2 | |
3947 | local W = Instance.new("Weld") | |
3948 | W.Part0 = Limb | |
3949 | W.Part1 = B | |
3950 | W.C0 = CFrame.new(0, -0.5, 0) | |
3951 | W.Parent = Limb | |
3952 | ||
3953 | end | |
3954 | local Limb = Character2:FindFirstChild("Left Arm") | |
3955 | if Limb and KeepArms == true then | |
3956 | ||
3957 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
3958 | local Joint = Instance.new("Glue") | |
3959 | Joint.Name = "LeftShoulder" | |
3960 | Joint.Part0 = Torso2 | |
3961 | Joint.Part1 = Limb | |
3962 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3963 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
3964 | Joint.Parent = Torso2 | |
3965 | ||
3966 | local B = Instance.new("Part") | |
3967 | B.TopSurface = 0 | |
3968 | B.BottomSurface = 0 | |
3969 | B.formFactor = "Symmetric" | |
3970 | B.Size = Vector3.new(1, 1, 1) | |
3971 | B.Transparency = 1 | |
3972 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
3973 | B.Parent = Character2 | |
3974 | local W = Instance.new("Weld") | |
3975 | W.Part0 = Limb | |
3976 | W.Part1 = B | |
3977 | W.C0 = CFrame.new(0, -0.5, 0) | |
3978 | W.Parent = Limb | |
3979 | ||
3980 | end | |
3981 | local Limb = Character2:FindFirstChild("Right Leg") | |
3982 | if Limb then | |
3983 | ||
3984 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
3985 | local Joint = Instance.new("Glue") | |
3986 | Joint.Name = "RightHip" | |
3987 | Joint.Part0 = Torso2 | |
3988 | Joint.Part1 = Limb | |
3989 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3990 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
3991 | Joint.Parent = Torso2 | |
3992 | ||
3993 | local B = Instance.new("Part") | |
3994 | B.TopSurface = 0 | |
3995 | B.BottomSurface = 0 | |
3996 | B.formFactor = "Symmetric" | |
3997 | B.Size = Vector3.new(1, 1, 1) | |
3998 | B.Transparency = 1 | |
3999 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
4000 | B.Parent = Character2 | |
4001 | local W = Instance.new("Weld") | |
4002 | W.Part0 = Limb | |
4003 | W.Part1 = B | |
4004 | W.C0 = CFrame.new(0, -0.5, 0) | |
4005 | W.Parent = Limb | |
4006 | ||
4007 | end | |
4008 | local Limb = Character2:FindFirstChild("Left Leg") | |
4009 | if Limb then | |
4010 | ||
4011 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
4012 | local Joint = Instance.new("Glue") | |
4013 | Joint.Name = "LeftHip" | |
4014 | Joint.Part0 = Torso2 | |
4015 | Joint.Part1 = Limb | |
4016 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
4017 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
4018 | Joint.Parent = Torso2 | |
4019 | ||
4020 | local B = Instance.new("Part") | |
4021 | B.TopSurface = 0 | |
4022 | B.BottomSurface = 0 | |
4023 | B.formFactor = "Symmetric" | |
4024 | B.Size = Vector3.new(1, 1, 1) | |
4025 | B.Transparency = 1 | |
4026 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
4027 | B.Parent = Character2 | |
4028 | local W = Instance.new("Weld") | |
4029 | W.Part0 = Limb | |
4030 | W.Part1 = B | |
4031 | W.C0 = CFrame.new(0, -0.5, 0) | |
4032 | W.Parent = Limb | |
4033 | ||
4034 | end | |
4035 | --[ | |
4036 | local Bar = Instance.new("Part") | |
4037 | Bar.TopSurface = 0 | |
4038 | Bar.BottomSurface = 0 | |
4039 | Bar.formFactor = "Symmetric" | |
4040 | Bar.Size = Vector3.new(1, 1, 1) | |
4041 | Bar.Transparency = 1 | |
4042 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
4043 | Bar.Parent = Character2 | |
4044 | local Weld = Instance.new("Weld") | |
4045 | Weld.Part0 = Torso2 | |
4046 | Weld.Part1 = Bar | |
4047 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
4048 | Weld.Parent = Torso2 | |
4049 | --]] | |
4050 | end | |
4051 | Character2.Parent = workspace | |
4052 | Debris:AddItem(Character2,5) | |
4053 | ||
4054 | return Character2,Torso2 | |
4055 | end)) | |
4056 | end | |
4057 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
4058 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
4059 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
4060 | wave.CFrame = CFRAME | |
4061 | coroutine.resume(coroutine.create(function(PART) | |
4062 | for i = 1, WAIT do | |
4063 | Swait() | |
4064 | mesh.Scale = mesh.Scale + GROW | |
4065 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
4066 | if DOESROT == true then | |
4067 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
4068 | end | |
4069 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
4070 | if wave.Transparency > 0.99 then | |
4071 | wave:remove() | |
4072 | end | |
4073 | end | |
4074 | end)) | |
4075 | end | |
4076 | ||
4077 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
4078 | if DoesCourontine == false then | |
4079 | local Direction = CF(Part.Position, ToLocation) | |
4080 | local Distance = (Part.Position - ToLocation).magnitude | |
4081 | for i = 1, AmountOfTime do | |
4082 | Swait() | |
4083 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
4084 | Direction = Part.CFrame | |
4085 | end | |
4086 | Part:remove() | |
4087 | elseif DoesCourontine == true then | |
4088 | coroutine.resume(coroutine.create(function() | |
4089 | local Direction = CF(Part.Position, ToLocation) | |
4090 | local Distance = (Part.Position - ToLocation).magnitude | |
4091 | for i = 1, AmountOfTime do | |
4092 | Swait() | |
4093 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
4094 | Direction = Part.CFrame | |
4095 | end | |
4096 | Part:remove() | |
4097 | end)) | |
4098 | end | |
4099 | end | |
4100 | ||
4101 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
4102 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
4103 | local mesh | |
4104 | if KIND == "Base" then | |
4105 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
4106 | elseif KIND == "Thin" then | |
4107 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
4108 | elseif KIND == "Round" then | |
4109 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
4110 | end | |
4111 | wave.CFrame = CFRAME | |
4112 | coroutine.resume(coroutine.create(function(PART) | |
4113 | for i = 1, WAIT do | |
4114 | Swait() | |
4115 | mesh.Scale = mesh.Scale + GROW / 10 | |
4116 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
4117 | if wave.Transparency > 0.99 then | |
4118 | wave:remove() | |
4119 | end | |
4120 | end | |
4121 | end)) | |
4122 | end | |
4123 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
4124 | for _, c in pairs(PARENT:GetChildren()) do | |
4125 | if c.ClassName == "Model" then | |
4126 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
4127 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
4128 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
4129 | if DIST > (TORSO.Position - FROM).Magnitude then | |
4130 | table.insert(TABLE, c) | |
4131 | end | |
4132 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
4133 | elseif c.ClassName == "Folder" then | |
4134 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
4135 | end | |
4136 | end | |
4137 | end | |
4138 | end | |
4139 | ||
4140 | function Transparency(TRANS) | |
4141 | text.TextTransparency = TRANS | |
4142 | text.TextStrokeTransparency = TRANS | |
4143 | for _, c in pairs(Character:GetChildren()) do | |
4144 | if c.ClassName == "Part" and c ~= RootPart then | |
4145 | c.Transparency = TRANS | |
4146 | if c:FindFirstChildOfClass("Decal") then | |
4147 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
4148 | end | |
4149 | elseif c.ClassName == "Accessory" then | |
4150 | c.Handle.Transparency = TRANS | |
4151 | elseif c.ClassName == "Model" then | |
4152 | for _, q in pairs(c:GetChildren()) do | |
4153 | if q.ClassName == "Part" then | |
4154 | q.Transparency = TRANS | |
4155 | if q:FindFirstChildOfClass("Decal") then | |
4156 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
4157 | end | |
4158 | end | |
4159 | end | |
4160 | end | |
4161 | end | |
4162 | end | |
4163 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
4164 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
4165 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
4166 | wave.CFrame = CFRAME | |
4167 | coroutine.resume(coroutine.create(function(PART) | |
4168 | for i = 1, WAIT do | |
4169 | Swait() | |
4170 | mesh.Scale = mesh.Scale + GROW | |
4171 | if DOESROT == true then | |
4172 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
4173 | end | |
4174 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
4175 | if wave.Transparency > 0.99 then | |
4176 | wave:remove() | |
4177 | end | |
4178 | end | |
4179 | end)) | |
4180 | end | |
4181 | function MagicSphere2(size,waitt,cframe,color) | |
4182 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
4183 | local mesh = IT("SpecialMesh",wave) | |
4184 | mesh.MeshType = "Sphere" | |
4185 | mesh.Scale = VT(size,size,size) | |
4186 | mesh.Offset = VT(0,0,0) | |
4187 | wave.CFrame = cframe | |
4188 | coroutine.resume(coroutine.create(function(PART) | |
4189 | for i = 1, waitt do | |
4190 | Swait() | |
4191 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
4192 | wave.Transparency = wave.Transparency - (1/waitt) | |
4193 | end | |
4194 | wave:remove() | |
4195 | end)) | |
4196 | end | |
4197 | ||
4198 | function MagicSphere(size,waitt,cframe,color) | |
4199 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
4200 | local mesh = IT("SpecialMesh",wave) | |
4201 | mesh.MeshType = "Sphere" | |
4202 | mesh.Scale = VT(size,size,size) | |
4203 | mesh.Offset = VT(0,0,0) | |
4204 | wave.CFrame = cframe | |
4205 | coroutine.resume(coroutine.create(function(PART) | |
4206 | for i = 1, waitt do | |
4207 | Swait() | |
4208 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
4209 | wave.Transparency = wave.Transparency + (1/waitt) | |
4210 | if wave.Transparency > 0.99 then | |
4211 | wave:remove() | |
4212 | end | |
4213 | end | |
4214 | end)) | |
4215 | end | |
4216 | ||
4217 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
4218 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
4219 | local mesh = IT("SpecialMesh",wave) | |
4220 | mesh.MeshType = "FileMesh" | |
4221 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
4222 | mesh.Scale = VT(size,size,size) | |
4223 | wave.CFrame = cframe | |
4224 | coroutine.resume(coroutine.create(function(PART) | |
4225 | for i = 1, waitt do | |
4226 | Swait() | |
4227 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
4228 | if doesrotate == true then | |
4229 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
4230 | end | |
4231 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
4232 | if wave.Transparency > 0.99 then | |
4233 | wave:remove() | |
4234 | end | |
4235 | end | |
4236 | end)) | |
4237 | end | |
4238 | ||
4239 | function CheckTableForString(Table, String) | |
4240 | for i, v in pairs(Table) do | |
4241 | if string.find(string.lower(String), string.lower(v)) then | |
4242 | return true | |
4243 | end | |
4244 | end | |
4245 | return false | |
4246 | end | |
4247 | ||
4248 | function CheckIntangible(Hit) | |
4249 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
4250 | if Hit and Hit.Parent then | |
4251 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
4252 | return true | |
4253 | end | |
4254 | end | |
4255 | return false | |
4256 | end | |
4257 | ||
4258 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
4259 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
4260 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
4261 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
4262 | if RayHit and CheckIntangible(RayHit) then | |
4263 | if DelayIfHit then | |
4264 | wait() | |
4265 | end | |
4266 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
4267 | end | |
4268 | return RayHit, RayPos, RayNormal | |
4269 | end | |
4270 | ||
4271 | function attractnearest(postype,position,range,maxstrength,last) | |
4272 | if postype == "Vector" then | |
4273 | for i,v in ipairs(workspace:GetChildren()) do | |
4274 | local body = v:GetChildren() | |
4275 | for part = 1, #body do | |
4276 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4277 | if(body[part].Position - position).Magnitude < range then | |
4278 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
4279 | local bv = Instance.new("BodyVelocity") | |
4280 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4281 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
4282 | bv.Parent = body[part] | |
4283 | bv.Name = "ATTRACT" | |
4284 | else | |
4285 | coroutine.resume(coroutine.create(function() | |
4286 | for i = 1, last/5 do | |
4287 | Swait(5) | |
4288 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
4289 | end | |
4290 | body[part].ATTRACT:remove() | |
4291 | end)) | |
4292 | end | |
4293 | end | |
4294 | end | |
4295 | end | |
4296 | if v.ClassName == "Part" then | |
4297 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
4298 | if v:FindFirstChild("ATTRACT") == nil then | |
4299 | local bv = Instance.new("BodyVelocity") | |
4300 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4301 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
4302 | bv.Parent = v | |
4303 | bv.Name = "ATTRACT" | |
4304 | else | |
4305 | coroutine.resume(coroutine.create(function() | |
4306 | for i = 1, last/5 do | |
4307 | Swait(5) | |
4308 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
4309 | end | |
4310 | v.ATTRACT:remove() | |
4311 | end)) | |
4312 | end | |
4313 | end | |
4314 | end | |
4315 | end | |
4316 | elseif postype == "Part" then | |
4317 | for i,v in ipairs(workspace:GetChildren()) do | |
4318 | local body = v:GetChildren() | |
4319 | for part = 1, #body do | |
4320 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4321 | if(body[part].Position - position.Position).Magnitude < range then | |
4322 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
4323 | local bv = Instance.new("BodyVelocity") | |
4324 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4325 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
4326 | bv.Parent = body[part] | |
4327 | bv.Name = "ATTRACT" | |
4328 | else | |
4329 | coroutine.resume(coroutine.create(function() | |
4330 | for i = 1, last/5 do | |
4331 | Swait(5) | |
4332 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
4333 | end | |
4334 | body[part].ATTRACT:remove() | |
4335 | end)) | |
4336 | end | |
4337 | end | |
4338 | end | |
4339 | end | |
4340 | if v.ClassName == "Part" then | |
4341 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
4342 | if v:FindFirstChild("ATTRACT") == nil then | |
4343 | local bv = Instance.new("BodyVelocity") | |
4344 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4345 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
4346 | bv.Parent = v | |
4347 | bv.Name = "ATTRACT" | |
4348 | else | |
4349 | coroutine.resume(coroutine.create(function() | |
4350 | for i = 1, last/5 do | |
4351 | Swait(5) | |
4352 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
4353 | end | |
4354 | v.ATTRACT:remove() | |
4355 | end)) | |
4356 | end | |
4357 | end | |
4358 | end | |
4359 | end | |
4360 | end | |
4361 | end | |
4362 | ||
4363 | function killnearest(position,range,maxstrength) | |
4364 | for i,v in ipairs(workspace:GetChildren()) do | |
4365 | local body = v:GetChildren() | |
4366 | for part = 1, #body do | |
4367 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4368 | if(body[part].Position - position).Magnitude < range then | |
4369 | if v.ClassName == "Model" then | |
4370 | v:BreakJoints() | |
4371 | end | |
4372 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
4373 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
4374 | end | |
4375 | end | |
4376 | end | |
4377 | if v.ClassName == "Part" then | |
4378 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
4379 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
4380 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
4381 | end | |
4382 | end | |
4383 | end | |
4384 | end | |
4385 | local HATWELD = nil | |
4386 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
4387 | PLAYMAINANIM = false | |
4388 | if WhichPose == "Cast1" then | |
4389 | for i=0, Time, 0.1 / Animation_Speed do | |
4390 | Swait() | |
4391 | if Magic == true then | |
4392 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4393 | end | |
4394 | if Gyro ~= nil and Gyro ~= false then | |
4395 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
4396 | end | |
4397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
4398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
4399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4403 | end | |
4404 | elseif WhichPose == "Cast2" then | |
4405 | for i=0, Time, 0.1 / Animation_Speed do | |
4406 | Swait() | |
4407 | if Magic == true then | |
4408 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4409 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4410 | end | |
4411 | if Gyro ~= nil and Gyro ~= false then | |
4412 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
4413 | end | |
4414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4420 | end | |
4421 | elseif WhichPose == "RightArmUp" then | |
4422 | for i=0, Time, 0.1 / Animation_Speed do | |
4423 | Swait() | |
4424 | if Magic == true then | |
4425 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4426 | end | |
4427 | if Gyro ~= nil and Gyro ~= false then | |
4428 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
4429 | end | |
4430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
4431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4436 | end | |
4437 | elseif WhichPose == "Taunt" then | |
4438 | for i=0, Time, 0.1 / Animation_Speed do | |
4439 | Swait() | |
4440 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4446 | end | |
4447 | HATWELD.Part0 = RightArm | |
4448 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
4449 | CreateSound(221057812,Torso,10,1,false) | |
4450 | for i=0, Time*2, 0.1 / Animation_Speed do | |
4451 | Swait() | |
4452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4458 | end | |
4459 | for i=0, Time, 0.1 / Animation_Speed do | |
4460 | Swait() | |
4461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4467 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
4468 | end | |
4469 | HATWELD.Part0 = Head | |
4470 | HATWELD.C0 = CF(0,0.35,0) | |
4471 | elseif WhichPose == "Prepare key" then | |
4472 | for i=0, Time, 0.1 / Animation_Speed do | |
4473 | Swait() | |
4474 | if Gyro ~= nil and Gyro ~= false then | |
4475 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
4476 | end | |
4477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
4478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
4479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4483 | end | |
4484 | elseif WhichPose == "Turn key" then | |
4485 | for i=0, Time, 0.1 / Animation_Speed do | |
4486 | Swait() | |
4487 | if Gyro ~= nil and Gyro ~= false then | |
4488 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
4489 | end | |
4490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
4491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
4492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
4493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
4496 | end | |
4497 | end | |
4498 | PLAYMAINANIM = true | |
4499 | end | |
4500 | ||
4501 | ||
4502 | function StatLabel(CFRAME, TEXT, COLOR) | |
4503 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4504 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
4505 | local BODYGYRO = IT("BodyGyro", STATPART) | |
4506 | game:GetService("Debris"):AddItem(STATPART ,5) | |
4507 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
4508 | BILLBOARDGUI.Adornee = STATPART | |
4509 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
4510 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
4511 | BILLBOARDGUI.AlwaysOnTop = false | |
4512 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
4513 | TEXTLABEL.BackgroundTransparency = 1 | |
4514 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
4515 | TEXTLABEL.Text = TEXT | |
4516 | TEXTLABEL.Font = SKILLFONT | |
4517 | TEXTLABEL.FontSize="Size42" | |
4518 | TEXTLABEL.TextColor3 = COLOR | |
4519 | TEXTLABEL.TextStrokeTransparency = 0 | |
4520 | TEXTLABEL.TextScaled = true | |
4521 | TEXTLABEL.TextWrapped = true | |
4522 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
4523 | for i = 1, 50 do | |
4524 | Swait() | |
4525 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
4526 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
4527 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
4528 | end | |
4529 | THEPART.Parent = nil | |
4530 | end),STATPART, TEXTLABEL) | |
4531 | end | |
4532 | ||
4533 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
4534 | if FLOOR ~= nil then | |
4535 | coroutine.resume(coroutine.create(function() | |
4536 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
4537 | PART.CFrame = CF(POSITION) | |
4538 | for i = 1, 45 do | |
4539 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
4540 | RingPiece.Material = FLOOR.Material | |
4541 | RingPiece.Color = FLOOR.Color | |
4542 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4543 | Debris:AddItem(RingPiece,SWAIT) | |
4544 | end | |
4545 | PART:remove() | |
4546 | end)) | |
4547 | end | |
4548 | end | |
4549 | ||
4550 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
4551 | if FLOOR ~= nil then | |
4552 | for i = 1, AMOUNT do | |
4553 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
4554 | DEBREE.Material = FLOOR.Material | |
4555 | DEBREE.Color = FLOOR.Color | |
4556 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4557 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
4558 | coroutine.resume(coroutine.create(function() | |
4559 | Swait(15) | |
4560 | DEBREE.Parent = workspace | |
4561 | DEBREE.CanCollide = true | |
4562 | Debris:AddItem(DEBREE,SWAIT) | |
4563 | end)) | |
4564 | end | |
4565 | end | |
4566 | end | |
4567 | --//=================================\\ | |
4568 | --|| DAMAGING | |
4569 | --\\=================================// | |
4570 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
4571 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
4572 | defence.Name = "HitBy" .. Player.Name | |
4573 | game:GetService("Debris"):AddItem(defence, 0.001) | |
4574 | Damage = Damage * DAMAGEMULTIPLIER | |
4575 | if Humanoid.Health ~= 0 then | |
4576 | local CritChance = MRANDOM(1, 100) | |
4577 | if Damage > Humanoid.Health then | |
4578 | Damage = math.ceil(Humanoid.Health) | |
4579 | if Damage == 0 then | |
4580 | Damage = 0.1 | |
4581 | end | |
4582 | end | |
4583 | Humanoid.Health = Humanoid.Health - Damage | |
4584 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
4585 | end | |
4586 | end | |
4587 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
4588 | local CHILDREN = workspace:GetDescendants() | |
4589 | for index, CHILD in pairs(CHILDREN) do | |
4590 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4591 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4592 | if HUM then | |
4593 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4594 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
4595 | if INSTAKILL == true then | |
4596 | CHILD:BreakJoints() | |
4597 | else | |
4598 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
4599 | ApplyDamage(HUM, DMG, TORSO) | |
4600 | end | |
4601 | if FLING > 0 then | |
4602 | for _, c in pairs(CHILD:GetChildren()) do | |
4603 | if c:IsA("BasePart") then | |
4604 | local bv = Instance.new("BodyVelocity") | |
4605 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4606 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
4607 | bv.Parent = c | |
4608 | Debris:AddItem(bv, 0.05) | |
4609 | end | |
4610 | end | |
4611 | end | |
4612 | end | |
4613 | end | |
4614 | end | |
4615 | end | |
4616 | end | |
4617 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
4618 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
4619 | for i = 1, 45 do | |
4620 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
4621 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0)) | |
4622 | end | |
4623 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
4624 | coroutine.resume(coroutine.create(function() | |
4625 | if DOESSPIN == true then | |
4626 | while true do | |
4627 | wait() | |
4628 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
4629 | end | |
4630 | end | |
4631 | end)) | |
4632 | end | |
4633 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
4634 | if FLOOR ~= nil then | |
4635 | coroutine.resume(coroutine.create(function() | |
4636 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
4637 | PART.CFrame = CF(POSITION) | |
4638 | for i = 1, 45 do | |
4639 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
4640 | RingPiece.Material = FLOOR.Material | |
4641 | RingPiece.Color = FLOOR.Color | |
4642 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4643 | Debris:AddItem(RingPiece, SWAIT) | |
4644 | end | |
4645 | PART:remove() | |
4646 | end)) | |
4647 | end | |
4648 | end | |
4649 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
4650 | if FLOOR ~= nil then | |
4651 | for i = 1, AMOUNT do | |
4652 | do | |
4653 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
4654 | DEBREE.Material = FLOOR.Material | |
4655 | DEBREE.Color = FLOOR.Color | |
4656 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4657 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
4658 | coroutine.resume(coroutine.create(function() | |
4659 | Swait(15) | |
4660 | DEBREE.Parent = workspace | |
4661 | DEBREE.CanCollide = true | |
4662 | Debris:AddItem(DEBREE, SWAIT) | |
4663 | end)) | |
4664 | end | |
4665 | end | |
4666 | end | |
4667 | end | |
4668 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
4669 | local CHILDREN = workspace:GetDescendants() | |
4670 | for index, CHILD in pairs(CHILDREN) do | |
4671 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4672 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4673 | if HUM then | |
4674 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4675 | if TORSO then | |
4676 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
4677 | CHILD:BreakJoints() | |
4678 | if FLING ~= 0 then | |
4679 | for _, c in pairs(CHILD:GetChildren()) do | |
4680 | if c:IsA("BasePart") and c.Transparency == 0 then | |
4681 | if BURN == true then | |
4682 | Fire(c) | |
4683 | end | |
4684 | local bv = Instance.new("BodyVelocity") | |
4685 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4686 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
4687 | bv.Parent = c | |
4688 | Debris:AddItem(bv,0.05) | |
4689 | end | |
4690 | end | |
4691 | end | |
4692 | end | |
4693 | end | |
4694 | end | |
4695 | end | |
4696 | end | |
4697 | end | |
4698 | ||
4699 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
4700 | coroutine.resume(coroutine.create(function() | |
4701 | local METEOR = IT("Model",Effects) | |
4702 | METEOR.Name = "Meteorite" | |
4703 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
4704 | METEOR.PrimaryPart = CENTER | |
4705 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
4706 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4707 | for i = 1, 15 do | |
4708 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE) | |
4709 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4710 | end | |
4711 | if ISDEBREE ~= true then | |
4712 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4713 | else | |
4714 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4715 | end | |
4716 | local IMPACT = false | |
4717 | CreateSound(463593339, CENTER, 10, 0.6) | |
4718 | if SIZE >= 3.5 then | |
4719 | for i = 1, MRANDOM(3,7) do | |
4720 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
4721 | end | |
4722 | end | |
4723 | for i = 1, 200 do | |
4724 | Swait() | |
4725 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
4726 | if HITFLOOR == nil then | |
4727 | local ORI = CENTER.Orientation | |
4728 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4729 | else | |
4730 | if HITFLOOR.Anchored == true then | |
4731 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
4732 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
4733 | end | |
4734 | IMPACT = true | |
4735 | break | |
4736 | end | |
4737 | end | |
4738 | if IMPACT == true then | |
4739 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
4740 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
4741 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
4742 | ApplyAoE(CENTER.Position,30*SIZE) | |
4743 | ||
4744 | end | |
4745 | METEOR:remove() | |
4746 | end)) | |
4747 | end | |
4748 | ||
4749 | function KillChildren(Char) | |
4750 | local NewCharacter = IT("Model",Effects) | |
4751 | NewCharacter.Name = "Ow im ded ;-;" | |
4752 | for _, c in pairs(Char:GetDescendants()) do | |
4753 | if c:IsA("BasePart") and c.Transparency == 0 then | |
4754 | if c.Parent == Char then | |
4755 | getbloody(c,5) | |
4756 | end | |
4757 | c:BreakJoints() | |
4758 | c.Material = "Glass" | |
4759 | c.Color = C3(0.5,0,0) | |
4760 | c.CanCollide = true | |
4761 | c.Transparency = 0.3 | |
4762 | if c:FindFirstChildOfClass("SpecialMesh") then | |
4763 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
4764 | end | |
4765 | if c.Name == "Head" then | |
4766 | c:ClearAllChildren() | |
4767 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
4768 | end | |
4769 | if c.ClassName == "MeshPart" then | |
4770 | c.TextureID = "" | |
4771 | end | |
4772 | if c:FindFirstChildOfClass("BodyPosition") then | |
4773 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
4774 | end | |
4775 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4776 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4777 | end | |
4778 | c.Parent = NewCharacter | |
4779 | c.Name = "DeadPart" | |
4780 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
4781 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
4782 | end | |
4783 | end | |
4784 | Char:remove() | |
4785 | Debris:AddItem(NewCharacter,5) | |
4786 | end | |
4787 | ||
4788 | function Kill(Char) | |
4789 | local NewCharacter = IT("Model",Effects) | |
4790 | NewCharacter.Name = "Ow im ded ;-;" | |
4791 | for _, c in pairs(Char:GetDescendants()) do | |
4792 | if c:IsA("BasePart") and c.Transparency == 0 then | |
4793 | if c.Parent == Char then | |
4794 | getbloody(c,5) | |
4795 | end | |
4796 | c:BreakJoints() | |
4797 | c.Material = "Glass" | |
4798 | c.Color = C3(0.5,0,0) | |
4799 | c.CanCollide = true | |
4800 | c.Transparency = 0.3 | |
4801 | if c:FindFirstChildOfClass("SpecialMesh") then | |
4802 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
4803 | end | |
4804 | if c.Name == "Head" then | |
4805 | c:ClearAllChildren() | |
4806 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
4807 | end | |
4808 | if c.ClassName == "MeshPart" then | |
4809 | c.TextureID = "" | |
4810 | end | |
4811 | if c:FindFirstChildOfClass("BodyPosition") then | |
4812 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
4813 | end | |
4814 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4815 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4816 | end | |
4817 | c.Parent = NewCharacter | |
4818 | c.Name = "DeadPart" | |
4819 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
4820 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
4821 | end | |
4822 | end | |
4823 | Char:remove() | |
4824 | Debris:AddItem(NewCharacter,5) | |
4825 | end | |
4826 | ||
4827 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
4828 | local CHILDREN = workspace:GetDescendants() | |
4829 | for index, CHILD in pairs(CHILDREN) do | |
4830 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4831 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4832 | if HUM then | |
4833 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4834 | if TORSO then | |
4835 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
4836 | if BRUTAL == true then | |
4837 | Kill(CHILD) | |
4838 | else | |
4839 | CHILD:BreakJoints() | |
4840 | end | |
4841 | end | |
4842 | end | |
4843 | end | |
4844 | end | |
4845 | end | |
4846 | end | |
4847 | ||
4848 | function BulletDetection(FROM,TO,BRUTAL) | |
4849 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
4850 | coroutine.resume(coroutine.create(function() | |
4851 | if AIMHIT ~= nil then | |
4852 | if AIMHIT.Parent ~= Character then | |
4853 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
4854 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
4855 | if BRUTAL == true then | |
4856 | Kill(AIMHIT.Parent) | |
4857 | else | |
4858 | getbloody(AIMHIT,15) | |
4859 | AIMHIT.Parent:BreakJoints() | |
4860 | if AIMHIT.Name == "Head" then | |
4861 | AIMHIT.Name = "HEADSHOT" | |
4862 | AIMHIT:remove() | |
4863 | end | |
4864 | end | |
4865 | else | |
4866 | if BRUTAL == true then | |
4867 | Kill(AIMHIT.Parent.Parent) | |
4868 | else | |
4869 | AIMHIT.Parent.Parent:BreakJoints() | |
4870 | end | |
4871 | end | |
4872 | end | |
4873 | end | |
4874 | end | |
4875 | end)) | |
4876 | SpawnTrail(FROM,AIMPOS) | |
4877 | return AIMHIT,AIMPOS,NORMAL | |
4878 | end | |
4879 | ||
4880 | local Weapon = nil | |
4881 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false) | |
4882 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
4883 | ||
4884 | function Charge(TIME,GYRO) | |
4885 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
4886 | local G = nil | |
4887 | if GYRO == true then | |
4888 | G = IT("BodyGyro",RootPart) | |
4889 | G.D = 250 | |
4890 | G.P = 200000 | |
4891 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
4892 | end | |
4893 | for i=0, TIME, 0.1 / Animation_Speed do | |
4894 | Swait() | |
4895 | if G then | |
4896 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
4897 | end | |
4898 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4905 | end | |
4906 | SND:remove() | |
4907 | if G then | |
4908 | return G | |
4909 | end | |
4910 | end | |
4911 | ||
4912 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(204,0,204), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
4913 | function Lightning(Table) | |
4914 | local Color = Table.Color or C3(204,0,204) | |
4915 | local StartPos = Table.Start or Torso.Position | |
4916 | local EndPos = Table.End or Mouse.Hit.p | |
4917 | local SegmentLength = Table.SegmentL or 2 | |
4918 | local Thickness = Table.Thickness or 0.1 | |
4919 | local Dissapear = Table.DoesFade or false | |
4920 | local Parent = Table.Ignore or Character | |
4921 | local MaxDist = Table.MaxDist or 400 | |
4922 | local Branches = Table.Branches or false | |
4923 | local Thicken = Table.Thicken or false | |
4924 | local FadeTime = Table.FadeTime or 15 | |
4925 | local FadeIn = Table.FadeIn or false | |
4926 | local Material = Table.Material or "Neon" | |
4927 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
4928 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
4929 | local LIGHTNINGMODEL = IT("Model",Effects) | |
4930 | LIGHTNINGMODEL.Name = "Lightning" | |
4931 | local LastBolt = nil | |
4932 | for E = 1, DISTANCE do | |
4933 | local ExtraSize = 0 | |
4934 | if Thicken == true then | |
4935 | ExtraSize = (DISTANCE-E)/15 | |
4936 | end | |
4937 | local TRANSPARENCY = 0 | |
4938 | if FadeIn == true then | |
4939 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
4940 | if TRANSPARENCY < 0 then | |
4941 | TRANSPARENCY = 0 | |
4942 | end | |
4943 | end | |
4944 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
4945 | PART.Color = Color | |
4946 | MakeForm(PART,"Cyl") | |
4947 | if LastBolt == nil then | |
4948 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
4949 | else | |
4950 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
4951 | end | |
4952 | LastBolt = PART | |
4953 | if Branches == true and E < (DISTANCE-5) then | |
4954 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
4955 | if CHOICE == 1 then | |
4956 | local LASTBRANCH = nil | |
4957 | for i = 1, MRANDOM(2,5) do | |
4958 | local ExtraSize2 = 0 | |
4959 | if Thicken == true then | |
4960 | ExtraSize = ((DISTANCE-E)/25)/i | |
4961 | end | |
4962 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
4963 | PART.Color = Color | |
4964 | MakeForm(PART,"Cyl") | |
4965 | if LASTBRANCH == nil then | |
4966 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
4967 | else | |
4968 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
4969 | end | |
4970 | LASTBRANCH = PART | |
4971 | end | |
4972 | end | |
4973 | end | |
4974 | end | |
4975 | if Dissapear == true then | |
4976 | coroutine.resume(coroutine.create(function() | |
4977 | for i = 1, FadeTime do | |
4978 | Swait() | |
4979 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
4980 | if c.ClassName == "Part" then | |
4981 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
4982 | end | |
4983 | end | |
4984 | end | |
4985 | LIGHTNINGMODEL:remove() | |
4986 | end)) | |
4987 | elseif Dissapear == false then | |
4988 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
4989 | end | |
4990 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
4991 | end | |
4992 | ||
4993 | function killnearest(position,range,maxstrength) | |
4994 | for i,v in ipairs(workspace:GetChildren()) do | |
4995 | local body = v:GetChildren() | |
4996 | for part = 1, #body do | |
4997 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
4998 | if(body[part].Position - position).Magnitude < range then | |
4999 | if v.ClassName == "Model" then | |
5000 | v:BreakJoints() | |
5001 | end | |
5002 | --table.insert(Effects,{body[part],"Disappear",0.02,2,2,2,2}) | |
5003 | local bv = Instance.new("BodyVelocity") | |
5004 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5005 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
5006 | bv.Parent = body[part] | |
5007 | Debris:AddItem(bv,0.2) | |
5008 | end | |
5009 | end | |
5010 | end | |
5011 | if v.ClassName == "Part" then | |
5012 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
5013 | --table.insert(Effects,{v,"Disappear",0.02,2,2,2,2}) | |
5014 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
5015 | end | |
5016 | end | |
5017 | end | |
5018 | end | |
5019 | ||
5020 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
5021 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
5022 | defence.Name = ("HitBy"..Player.Name) | |
5023 | game:GetService("Debris"):AddItem(defence, 0.001) | |
5024 | Damage = Damage * DAMAGEMULTIPLIER | |
5025 | if Humanoid.Health ~= 0 then | |
5026 | local CritChance = MRANDOM(1,100) | |
5027 | if Damage > Humanoid.Health then | |
5028 | Damage = math.ceil(Humanoid.Health) | |
5029 | if Damage == 0 then | |
5030 | Damage = 0.1 | |
5031 | end | |
5032 | end | |
5033 | Humanoid.Health = Humanoid.Health - Damage | |
5034 | end | |
5035 | end | |
5036 | ||
5037 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
5038 | local CHILDREN = workspace:GetDescendants() | |
5039 | for index, CHILD in pairs(CHILDREN) do | |
5040 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
5041 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5042 | if HUM then | |
5043 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5044 | if TORSO then | |
5045 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
5046 | if INSTAKILL == true then | |
5047 | CHILD:BreakJoints() | |
5048 | else | |
5049 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
5050 | ApplyDamage(HUM,DMG,TORSO) | |
5051 | end | |
5052 | if FLING > 0 then | |
5053 | for _, c in pairs(CHILD:GetChildren()) do | |
5054 | if c:IsA("BasePart") then | |
5055 | local bv = Instance.new("BodyVelocity") | |
5056 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5057 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
5058 | bv.Parent = c | |
5059 | Debris:AddItem(bv,0.05) | |
5060 | end | |
5061 | end | |
5062 | end | |
5063 | end | |
5064 | end | |
5065 | end | |
5066 | end | |
5067 | end | |
5068 | end | |
5069 | ||
5070 | ||
5071 | ||
5072 | function AOEFunction(where,range,callback) | |
5073 | for _,v in next, getRegion(where,range,{Char}) do | |
5074 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then | |
5075 | callback(v.Parent) | |
5076 | end | |
5077 | end | |
5078 | end | |
5079 | function KillChildren(v) | |
5080 | v:BreakJoints() | |
5081 | for _, c in pairs(v:GetChildren()) do | |
5082 | if c:IsA("BasePart") then | |
5083 | if c.Transparency < 1 then | |
5084 | if c:FindFirstChildOfClass("Decal") then | |
5085 | c:FindFirstChildOfClass("Decal"):remove() | |
5086 | end | |
5087 | particles(c) | |
5088 | c.PE.Enabled = true | |
5089 | c.Parent = Effects | |
5090 | c.CanCollide = false | |
5091 | c.Material = "Neon" | |
5092 | c.Color = C3(1,1,1) | |
5093 | c.Transparency = 1 | |
5094 | local grav = Instance.new("BodyPosition",c) | |
5095 | grav.P = 20000 | |
5096 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
5097 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
5098 | grav.Name = "GravityForce" | |
5099 | coroutine.resume(coroutine.create(function() | |
5100 | for i = 1, 20 do | |
5101 | Swait() | |
5102 | c.Transparency = c.Transparency + 1/20 | |
5103 | end | |
5104 | c.PE.Enabled = false | |
5105 | Debris:AddItem(c,2) | |
5106 | end)) | |
5107 | end | |
5108 | end | |
5109 | end | |
5110 | end | |
5111 | ||
5112 | function killnearest(position,range,maxstrength) | |
5113 | for i,v in ipairs(workspace:GetChildren()) do | |
5114 | local body = v:GetChildren() | |
5115 | for part = 1, #body do | |
5116 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
5117 | if(body[part].Position - position).Magnitude < range then | |
5118 | if v.ClassName == "Model" then | |
5119 | v:BreakJoints() | |
5120 | end | |
5121 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
5122 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
5123 | end | |
5124 | end | |
5125 | end | |
5126 | if v.ClassName == "Part" then | |
5127 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
5128 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
5129 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
5130 | end | |
5131 | end | |
5132 | end | |
5133 | end | |
5134 | ||
5135 | function AntiTimeStop() | |
5136 | for _, c in pairs(Character:GetChildren()) do | |
5137 | if c:IsA("Part") and c ~= RootPart then | |
5138 | c.Anchored = false | |
5139 | end | |
5140 | end | |
5141 | if UNANCHOR == true then | |
5142 | RootPart.Anchored = false | |
5143 | else | |
5144 | RootPart.Anchored = true | |
5145 | end | |
5146 | end | |
5147 | ||
5148 | Humanoid.Changed:connect(function(Jump) | |
5149 | if Jump == "Jump" and (Disable_Jump == true) then | |
5150 | Humanoid.Jump = false | |
5151 | end | |
5152 | ||
5153 | ||
5154 | end) | |
5155 | --//=================================\\ | |
5156 | --|| ATTACK FUNCTIONS AND STUFF | |
5157 | --\\=================================// | |
5158 | function LavaBeam() | |
5159 | ATTACK = true | |
5160 | Rooted = false | |
5161 | Speed = 20 | |
5162 | Swait() | |
5163 | local CHILDREN = workspace:GetDescendants() | |
5164 | for index, CHILD in pairs(CHILDREN) do | |
5165 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5166 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5167 | if HUM then | |
5168 | local TORSO = CHILD:FindFirstChild("Head") | |
5169 | if TORSO then | |
5170 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
5171 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5172 | TORSO:remove() | |
5173 | if CHILD:FindFirstChild("Torso") then | |
5174 | Ragdoll(CHILD,Torso,true) | |
5175 | elseif CHILD:FindFirstChild("UpperTorso") then | |
5176 | R15Ragdoll(CHILD,true) | |
5177 | end | |
5178 | end | |
5179 | end | |
5180 | end | |
5181 | end | |
5182 | end | |
5183 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5184 | Swait() | |
5185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
5186 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
5188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
5189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5191 | end | |
5192 | Speed = 20 | |
5193 | ATTACK = false | |
5194 | Rooted = false | |
5195 | end | |
5196 | function Taunt2() | |
5197 | ATTACK = true | |
5198 | Rooted = true | |
5199 | CreateSound("907330011", Head, 10, 1.1) | |
5200 | for i=0, 1, 0.1 / Animation_Speed do | |
5201 | Swait() | |
5202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5208 | end | |
5209 | for i=0, 2, 0.1 / Animation_Speed do | |
5210 | Swait() | |
5211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5217 | end | |
5218 | ATTACK = false | |
5219 | Rooted = false | |
5220 | end | |
5221 | function Extreme_Offset() | |
5222 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
5223 | if HITFLOOR then | |
5224 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
5225 | CreateSound("1295446488", Torso, 5, 1) | |
5226 | for i = 1, 5 do | |
5227 | WACKYEFFECT({ | |
5228 | Time = MRANDOM(15, 35), | |
5229 | EffectType = "Round Slash", | |
5230 | Size = VT(0, 0, 0), | |
5231 | Size2 = VT(0.3, 0, 0.3), | |
5232 | Transparency = 0.5, | |
5233 | Transparency2 = 1, | |
5234 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
5235 | MoveToPos = nil, | |
5236 | RotationX = MRANDOM(-50, 50) / 10, | |
5237 | RotationY = MRANDOM(-50, 50) / 10, | |
5238 | RotationZ = MRANDOM(-50, 50) / 10, | |
5239 | Material = "Neon", | |
5240 | Color = C3(1, 1, 1), | |
5241 | SoundID = nil, | |
5242 | SoundPitch = nil, | |
5243 | SoundVolume = nil | |
5244 | }) | |
5245 | end | |
5246 | ATTACK = true | |
5247 | Rooted = true | |
5248 | UNANCHOR = false | |
5249 | RootPart.Anchored = true | |
5250 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
5251 | for i = 1, 5 do | |
5252 | WACKYEFFECT({ | |
5253 | Time = MRANDOM(15, 35), | |
5254 | EffectType = "Round Slash", | |
5255 | Size = VT(0, 0, 0), | |
5256 | Size2 = VT(0.3, 0, 0.3), | |
5257 | Transparency = 0.5, | |
5258 | Transparency2 = 1, | |
5259 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
5260 | MoveToPos = nil, | |
5261 | RotationX = MRANDOM(-50, 50) / 10, | |
5262 | RotationY = MRANDOM(-50, 50) / 10, | |
5263 | RotationZ = MRANDOM(-50, 50) / 10, | |
5264 | Material = "Neon", | |
5265 | Color = C3(1, 1, 1), | |
5266 | SoundID = nil, | |
5267 | SoundPitch = nil, | |
5268 | SoundVolume = nil | |
5269 | }) | |
5270 | end | |
5271 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
5272 | Swait() | |
5273 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
5274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5279 | end | |
5280 | for i = 0, 1, 0.1 / Animation_Speed do | |
5281 | Swait() | |
5282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
5283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
5284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
5285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
5286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
5287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
5288 | end | |
5289 | for i = 1, 10 do | |
5290 | Swait() | |
5291 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
5292 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
5293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
5294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
5295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
5296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
5297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
5298 | end | |
5299 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
5300 | Swait() | |
5301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
5302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
5303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
5304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
5305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
5306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
5307 | end | |
5308 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
5309 | if HITFLOOR then | |
5310 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
5311 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
5312 | for index, CHILD in pairs(CHILDREN) do | |
5313 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
5314 | for i = 1, 5 do | |
5315 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
5316 | CHILD:remove() | |
5317 | end | |
5318 | end | |
5319 | end | |
5320 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
5321 | SOUNDPART.CFrame = CF(HITPOS) | |
5322 | Debris:AddItem(SOUNDPART, 5) | |
5323 | CreateSound("130972023", SOUNDPART, 6, 3) | |
5324 | CreateSound("182765513", SOUNDPART, 6, 1) | |
5325 | WACKYEFFECT({ | |
5326 | EffectType = "Ring", | |
5327 | Size = VT(0, 0, 0), | |
5328 | Size2 = VT(1, 1, 0), | |
5329 | Transparency = 0.7, | |
5330 | Transparency2 = 1, | |
5331 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
5332 | MoveToPos = nil, | |
5333 | RotationX = 0, | |
5334 | RotationY = 0, | |
5335 | RotationZ = 0, | |
5336 | Material = "Neon", | |
5337 | Color = C3(1, 1, 1), | |
5338 | SoundID = nil, | |
5339 | SoundPitch = nil, | |
5340 | SoundVolume = nil | |
5341 | }) | |
5342 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
5343 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
5344 | for index, CHILD in pairs(CHILDREN) do | |
5345 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
5346 | for i = 1, 5 do | |
5347 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
5348 | CHILD:remove() | |
5349 | end | |
5350 | end | |
5351 | end | |
5352 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
5353 | SOUNDPART.CFrame = CF(HITPOS) | |
5354 | Debris:AddItem(SOUNDPART, 5) | |
5355 | CreateSound("130972023", SOUNDPART, 6, 3) | |
5356 | CreateSound("182765513", SOUNDPART, 6, 1) | |
5357 | WACKYEFFECT({ | |
5358 | EffectType = "Ring", | |
5359 | Size = VT(0, 0, 0), | |
5360 | Size2 = VT(1, 1, 0), | |
5361 | Transparency = 0.7, | |
5362 | Transparency2 = 1, | |
5363 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
5364 | MoveToPos = nil, | |
5365 | RotationX = 0, | |
5366 | RotationY = 0, | |
5367 | RotationZ = 0, | |
5368 | Material = "Neon", | |
5369 | Color = C3(1, 1, 1), | |
5370 | SoundID = nil, | |
5371 | SoundPitch = nil, | |
5372 | SoundVolume = nil | |
5373 | }) | |
5374 | elseif HITFLOOR.Anchored == false then | |
5375 | if HITFLOOR.Parent ~= workspace then | |
5376 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
5377 | for index, CHILD in pairs(CHILDREN) do | |
5378 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
5379 | for i = 1, 5 do | |
5380 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
5381 | end | |
5382 | CHILD:remove() | |
5383 | end | |
5384 | end | |
5385 | else | |
5386 | for i = 1, 5 do | |
5387 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
5388 | end | |
5389 | HITFLOOR:remove() | |
5390 | end | |
5391 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
5392 | SOUNDPART.CFrame = CF(HITPOS) | |
5393 | Debris:AddItem(SOUNDPART, 5) | |
5394 | CreateSound("130972023", SOUNDPART, 10, 3) | |
5395 | CreateSound("178452217", SOUNDPART, 6, 1) | |
5396 | WACKYEFFECT({ | |
5397 | EffectType = "Ring", | |
5398 | Size = VT(0, 0, 0), | |
5399 | Size2 = VT(1, 1, 0), | |
5400 | Transparency = 0.7, | |
5401 | Transparency2 = 1, | |
5402 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
5403 | MoveToPos = nil, | |
5404 | RotationX = 0, | |
5405 | RotationY = 0, | |
5406 | RotationZ = 0, | |
5407 | Material = "Neon", | |
5408 | Color = C3(1, 1, 1), | |
5409 | SoundID = nil, | |
5410 | SoundPitch = nil, | |
5411 | SoundVolume = nil | |
5412 | }) | |
5413 | else | |
5414 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
5415 | SOUNDPART.CFrame = CF(HITPOS) | |
5416 | Debris:AddItem(SOUNDPART, 5) | |
5417 | CreateSound("130972023", SOUNDPART, 10, 1) | |
5418 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
5419 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
5420 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
5421 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
5422 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
5423 | for i = 1, 5 do | |
5424 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
5425 | end | |
5426 | for i = 1, 5 do | |
5427 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
5428 | end | |
5429 | end | |
5430 | end | |
5431 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
5432 | Swait() | |
5433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
5434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
5435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
5436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
5437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
5438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
5439 | end | |
5440 | ATTACK = false | |
5441 | Rooted = false | |
5442 | UNANCHOR = true | |
5443 | RootPart.Anchored = false | |
5444 | end | |
5445 | end | |
5446 | ||
5447 | function Taunt() | |
5448 | ATTACK = true | |
5449 | Rooted = true | |
5450 | CreateSound("1238240145", Torso, 6, 0.9) | |
5451 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5452 | Swait() | |
5453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5459 | end | |
5460 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5461 | Swait() | |
5462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5468 | end | |
5469 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5470 | Swait() | |
5471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5477 | end | |
5478 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5479 | Swait() | |
5480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5486 | end | |
5487 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5488 | Swait() | |
5489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5495 | end | |
5496 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5497 | Swait() | |
5498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5504 | end | |
5505 | ATTACK = false | |
5506 | Rooted = false | |
5507 | end | |
5508 | ||
5509 | local SIZE = 1 | |
5510 | function Black_Flames() | |
5511 | ATTACK = true | |
5512 | Rooted = true | |
5513 | for i=0, 1, 0.1 / Animation_Speed do | |
5514 | Swait() | |
5515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5521 | end | |
5522 | CreateSound("348663022", Torso, 5, 1) | |
5523 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
5524 | for i = 1, 5 do | |
5525 | MagicSphere2(50,50,CF(StartPos),"Really black") | |
5526 | Swait(15) | |
5527 | end | |
5528 | local soundeffect = IT("Sound",Torso) | |
5529 | soundeffect.SoundId = "rbxassetid://487186990" | |
5530 | soundeffect.Looped = true | |
5531 | soundeffect.Volume = 10 | |
5532 | soundeffect.Playing = true | |
5533 | repeat | |
5534 | turnto(Mouse.Hit.p) | |
5535 | MagicSphere2(25,25,CF(StartPos),"Really black") | |
5536 | MagicSphere(25/10,25,CF(StartPos),"Really black") | |
5537 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
5538 | local distance = (StartPos - RayPos).magnitude | |
5539 | local RayBeam = IT("Part",Effects) | |
5540 | RayBeam.Material = "Neon" | |
5541 | RayBeam.Anchored = true | |
5542 | RayBeam.BrickColor = BRICKC"Really black" | |
5543 | local mesh = IT("SpecialMesh",RayBeam) | |
5544 | mesh.MeshType = "Cylinder" | |
5545 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
5546 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
5547 | MagicSphere(65,30,CF(RayPos),"Really black") | |
5548 | killnearest(RayPos,65,100) | |
5549 | for i = 1, 3 do | |
5550 | CreateSwirl(0,65,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
5551 | end | |
5552 | Swait() | |
5553 | if KEYHOLD == false then | |
5554 | coroutine.resume(coroutine.create(function() | |
5555 | for i = 1, 5 do | |
5556 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
5557 | Swait() | |
5558 | end | |
5559 | RayBeam:remove() | |
5560 | end)) | |
5561 | else | |
5562 | RayBeam:remove() | |
5563 | end | |
5564 | until KEYHOLD == false | |
5565 | soundeffect:remove() | |
5566 | ATTACK = false | |
5567 | Rooted = false | |
5568 | end | |
5569 | ||
5570 | local COLOR = "Really red" | |
5571 | ||
5572 | function TastyBlood() | |
5573 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
5574 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
5575 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
5576 | if TORSO and HUM.Health > 0 then | |
5577 | ATTACK = true | |
5578 | Rooted = true | |
5579 | local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5580 | SOULSPHERE.CFrame = CF(RootPart.Position+VT(0.2,0.2,0.2)) | |
5581 | MakeForm(SOULSPHERE,"Ball") | |
5582 | local POS = Mouse.Hit.p | |
5583 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
5584 | wait(0.3) | |
5585 | local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(8,100,8)) | |
5586 | SPIKE.Color = C3(0,0,0) | |
5587 | local MSH = IT("SpecialMesh",SPIKE) | |
5588 | MSH.MeshType = "FileMesh" | |
5589 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
5590 | MSH.Scale = SPIKE.Size/50 | |
5591 | SPIKE.CFrame = CF(POS+VT(0,15,0)) | |
5592 | Ragdoll(HUM.Parent,Torso,true) | |
5593 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10}) | |
5594 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4}) | |
5595 | local grav = Instance.new("BodyPosition",TORSO) | |
5596 | grav.D = 1500 | |
5597 | grav.P = 20000 | |
5598 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
5599 | grav.position = TORSO.Position+VT(0,20,0) | |
5600 | Debris:AddItem(grav,0.50) | |
5601 | for i = 1, 14 do | |
5602 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5603 | for i = 1, 16 do | |
5604 | Swait() | |
5605 | SoulSteal(TORSO.Position,SOULSPHERE) | |
5606 | SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0) | |
5607 | end | |
5608 | coroutine.resume(coroutine.create(function() | |
5609 | Swait() | |
5610 | CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10) | |
5611 | MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50) | |
5612 | for i = 1, 50 do | |
5613 | Swait() | |
5614 | SOULSPHERE.Size = SOULSPHERE.Size * 0.9 | |
5615 | end | |
5616 | SOULSPHERE:remove() | |
5617 | wait(0.20) | |
5618 | SPIKE:remove() | |
5619 | end)) | |
5620 | end | |
5621 | ATTACK = false | |
5622 | Rooted = false | |
5623 | end | |
5624 | end | |
5625 | end | |
5626 | ||
5627 | Player_Size = 1 | |
5628 | function Absol() | |
5629 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
5630 | if HITFLOOR ~= nil then | |
5631 | do | |
5632 | local HITBODIES = {} | |
5633 | ATTACK = true | |
5634 | Rooted = true | |
5635 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
5636 | MakeForm(ABSOLUTE, "Ball") | |
5637 | CreateSound("416200578", RootPart, 10, 1) | |
5638 | for i = 0, 8, 0.1 / Animation_Speed do | |
5639 | Swait() | |
5640 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
5641 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
5642 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
5643 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(2, 2, 2)) | |
5644 | MakeForm(CHARGE, "Ball") | |
5645 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
5646 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
5647 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5653 | end | |
5654 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
5655 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10) | |
5656 | for i = 1, 45 do | |
5657 | Swait() | |
5658 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5659 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5662 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5663 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5664 | end | |
5665 | coroutine.resume(coroutine.create(function() | |
5666 | local IMPACT = false | |
5667 | local BULLET = ABSOLUTE | |
5668 | MakeForm(BULLET, "Ball") | |
5669 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
5670 | for i = 1, 500 do | |
5671 | Swait() | |
5672 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
5673 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
5674 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
5675 | if HIT ~= nil then | |
5676 | IMPACT = true | |
5677 | break | |
5678 | end | |
5679 | end | |
5680 | if IMPACT == false then | |
5681 | for i = 1, 40 do | |
5682 | Swait() | |
5683 | BULLET.Size = BULLET.Size * 0.9 | |
5684 | end | |
5685 | BULLET:remove() | |
5686 | else | |
5687 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10) | |
5688 | for i = 1, 175 do | |
5689 | Swait() | |
5690 | BULLET.Size = BULLET.Size * 0.99 | |
5691 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Black", VT(i, 0, i) / 85) | |
5692 | end | |
5693 | CreateSound("438666001", BULLET, 10, 3) | |
5694 | Swait(35) | |
5695 | BULLET.Transparency = 1 | |
5696 | for i = 1, 20 do | |
5697 | for e = 1, 5 do | |
5698 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
5699 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3) | |
5700 | end | |
5701 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
5702 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10) | |
5703 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10) | |
5704 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
5705 | Swait(5) | |
5706 | for e = 1, #HITBODIES do | |
5707 | if HITBODIES[e] ~= nil then | |
5708 | local BOD = HITBODIES[e] | |
5709 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
5710 | if TORS then | |
5711 | BOD:BreakJoints() | |
5712 | for _, c in pairs(BOD:GetChildren()) do | |
5713 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
5714 | local bv = Instance.new("BodyVelocity") | |
5715 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5716 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
5717 | bv.Parent = c | |
5718 | Debris:AddItem(bv, 0.2) | |
5719 | end | |
5720 | end | |
5721 | end | |
5722 | end | |
5723 | end | |
5724 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2) | |
5725 | end | |
5726 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12)) | |
5727 | Debris:AddItem(BULLET, 10) | |
5728 | end | |
5729 | end)) | |
5730 | ATTACK = false | |
5731 | Rooted = false | |
5732 | end | |
5733 | end | |
5734 | end | |
5735 | ||
5736 | function findNearestTorso(pos) | |
5737 | local list = game.Workspace:children() | |
5738 | local torso = nil | |
5739 | local dist = 1000 | |
5740 | local temp = nil | |
5741 | local human = nil | |
5742 | local temp2 = nil | |
5743 | for x = 1, #list do | |
5744 | temp2 = list[x] | |
5745 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
5746 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
5747 | human = temp2:findFirstChildOfClass("Humanoid") | |
5748 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
5749 | if (temp.Position - pos.Position).magnitude < dist then | |
5750 | torso = temp | |
5751 | dist = (temp.Position - pos.Position).magnitude | |
5752 | end | |
5753 | end | |
5754 | end | |
5755 | end | |
5756 | return torso,dist | |
5757 | end | |
5758 | ||
5759 | function LavaAura() | |
5760 | ATTACK = true | |
5761 | Rooted = true | |
5762 | CHOSENBRICK = "Really red" | |
5763 | CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10) | |
5764 | for i=0, 2, 0.1 / Animation_Speed do | |
5765 | Swait() | |
5766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
5771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
5772 | end | |
5773 | ATTACK = false | |
5774 | Rooted = false | |
5775 | VALUE2 = true | |
5776 | for i = 15, 35 do | |
5777 | for i = 15, 45 do | |
5778 | Swait() | |
5779 | Slice("Round",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.1,0,0.1)) | |
5780 | MagicSphere(VT(0, 0, 0), 40, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
5781 | end | |
5782 | Freeze(Torso.Position,45) | |
5783 | for i = 15, 35 do | |
5784 | Slice("Thin",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Really red",VT(0.1,0,0.1)) | |
5785 | end | |
5786 | end | |
5787 | VALUE2 = false | |
5788 | CHOSENBRICK = "Really red" | |
5789 | end | |
5790 | ||
5791 | function Strike() | |
5792 | local HITBODIES = {} | |
5793 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lime green", "CenterPart", VT(0,0,0)) | |
5794 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
5795 | CENTER.CFrame = CF(ECH) | |
5796 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25,99999,25)) | |
5797 | RAY.Color = C3(255,0,0) | |
5798 | MakeForm(RAY,"Cyl") | |
5799 | RAY.CFrame = CF(ECH) | |
5800 | for i = 1, 75 do | |
5801 | Swait() | |
5802 | RAY.Transparency = RAY.Transparency - 1/75 | |
5803 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
5804 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
5805 | end | |
5806 | ApplyAoE2(ECH,25,25) | |
5807 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2)) | |
5808 | for i = 1, 25 do | |
5809 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
5810 | end | |
5811 | CreateSound("168586621", CENTER, 10, 0.8) | |
5812 | RAY:remove() | |
5813 | Debris:AddItem(CENTER,5) | |
5814 | end | |
5815 | ||
5816 | function Click() | |
5817 | ATTACK = true | |
5818 | Rooted = false | |
5819 | local HIT = nil | |
5820 | OFFSET = -45 | |
5821 | for i=0, 1, 0.1 / Animation_Speed do | |
5822 | Swait() | |
5823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
5824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5825 | end | |
5826 | OFFSET = 45 | |
5827 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
5828 | PUNCH.CanCollide = true | |
5829 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
5830 | TAUNT = true | |
5831 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
5832 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
5833 | HIT = hit.Parent | |
5834 | end | |
5835 | end) | |
5836 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5837 | Swait() | |
5838 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
5839 | if HIT ~= nil then | |
5840 | break | |
5841 | end | |
5842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
5843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5845 | end | |
5846 | PUNCH:remove() | |
5847 | TOUCH:disconnect() | |
5848 | if HIT ~= nil then | |
5849 | for _, c in pairs(HIT:GetChildren()) do | |
5850 | if c:IsA("BasePart") then | |
5851 | c.Anchored = true | |
5852 | end | |
5853 | end | |
5854 | Rooted = true | |
5855 | CreateSound(649634100, Torso, 10, 0.8) | |
5856 | CreateSound(1368573150, RightArm, 3, 1.5) | |
5857 | for i=0, 0.6, 0.1 / Animation_Speed do | |
5858 | Swait() | |
5859 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
5860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
5861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5863 | end | |
5864 | for _, c in pairs(HIT:GetChildren()) do | |
5865 | if c:IsA("BasePart") then | |
5866 | c.Anchored = false | |
5867 | end | |
5868 | end | |
5869 | KillChildren(HIT) | |
5870 | end | |
5871 | OFFSET = 0 | |
5872 | ATTACK = false | |
5873 | Rooted = false | |
5874 | TAUNT = false | |
5875 | end | |
5876 | function LimbRip() | |
5877 | ATTACK = true | |
5878 | Rooted = false | |
5879 | local TARGET = nil | |
5880 | local ROOT = nil | |
5881 | local HUMAN = nil | |
5882 | local DIST = 4 | |
5883 | Speed = 12 | |
5884 | for i=0, 1, 0.1 / Animation_Speed do | |
5885 | Swait() | |
5886 | local CHILDREN = workspace:GetDescendants() | |
5887 | for index, CHILD in pairs(CHILDREN) do | |
5888 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5889 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5890 | if HUM then | |
5891 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5892 | if TORSO and HUM.Health > 0 then | |
5893 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
5894 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
5895 | ROOT = TORSO | |
5896 | HUMAN = HUM | |
5897 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5898 | end | |
5899 | end | |
5900 | end | |
5901 | end | |
5902 | end | |
5903 | if ROOT then | |
5904 | break | |
5905 | end | |
5906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
5907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5910 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5912 | end | |
5913 | Speed = 16 | |
5914 | if ROOT then | |
5915 | CreateSound(305685800,Torso,5,1.3,false) | |
5916 | Rooted = true | |
5917 | local GORED = false | |
5918 | coroutine.resume(coroutine.create(function() | |
5919 | repeat | |
5920 | Swait() | |
5921 | ROOT.Anchored = true | |
5922 | until GORED == true | |
5923 | ROOT.Anchored = false | |
5924 | end)) | |
5925 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
5926 | if TARGET.Name == "Torso" then | |
5927 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
5928 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
5929 | if RARM and LARM then | |
5930 | for i=0, 1, 0.1 / Animation_Speed do | |
5931 | Swait() | |
5932 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5938 | end | |
5939 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
5940 | if c:IsA("JointInstance") then | |
5941 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
5942 | c:remove() | |
5943 | end | |
5944 | end | |
5945 | end | |
5946 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
5947 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
5948 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
5949 | for i=0, 1, 0.1 / Animation_Speed do | |
5950 | Swait() | |
5951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5957 | end | |
5958 | for i=0, 1, 0.1 / Animation_Speed do | |
5959 | Swait() | |
5960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
5961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
5962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
5965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5966 | end | |
5967 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5968 | Swait() | |
5969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
5970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
5971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
5974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5975 | end | |
5976 | GORED = true | |
5977 | Ragdoll(TARGET.Parent,Torso) | |
5978 | if ROOT.Name ~= "Torso" then | |
5979 | ROOT:remove() | |
5980 | end | |
5981 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
5982 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
5983 | local bv = Instance.new("BodyVelocity",TARGET) | |
5984 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5985 | bv.velocity = TARGET.CFrame.lookVector*75 | |
5986 | Debris:AddItem(bv,0.05) | |
5987 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
5988 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5989 | Swait() | |
5990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
5991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
5992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
5995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5996 | end | |
5997 | for i=0, 1, 0.1 / Animation_Speed do | |
5998 | Swait() | |
5999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
6002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
6003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6005 | end | |
6006 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
6007 | HITBOX.CFrame = RARM.CFrame | |
6008 | HITBOX.CanCollide = true | |
6009 | weldBetween(RARM,HITBOX) | |
6010 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
6011 | HITBOX.CFrame = LARM.CFrame | |
6012 | HITBOX.CanCollide = true | |
6013 | weldBetween(LARM,HITBOX) | |
6014 | RGRAB:remove() | |
6015 | LGRAB:remove() | |
6016 | for i=0, 0.4, 0.1 / Animation_Speed do | |
6017 | Swait() | |
6018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6024 | end | |
6025 | end | |
6026 | elseif TARGET.Name == "UpperTorso" then | |
6027 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
6028 | for i=0, 0.3, 0.1 / Animation_Speed do | |
6029 | Swait() | |
6030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
6032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6036 | end | |
6037 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
6038 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
6039 | local BLADE = true | |
6040 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
6041 | coroutine.resume(coroutine.create(function() | |
6042 | repeat | |
6043 | Swait() | |
6044 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
6045 | until BLADE == false | |
6046 | SAWBLADE:remove() | |
6047 | end)) | |
6048 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
6049 | for i=0, 1, 0.1 / Animation_Speed do | |
6050 | Swait() | |
6051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
6053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6057 | end | |
6058 | for i=0, 3, 0.1 / Animation_Speed do | |
6059 | Swait() | |
6060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
6062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
6063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6066 | end | |
6067 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
6068 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
6069 | for i=0, 1, 0.1 / Animation_Speed do | |
6070 | Swait() | |
6071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
6072 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
6073 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6074 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6075 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6076 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6077 | end | |
6078 | for i=0, 3, 0.1 / Animation_Speed do | |
6079 | Swait() | |
6080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
6081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
6082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
6083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6086 | end | |
6087 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
6088 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
6089 | BLADE = false | |
6090 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6091 | Swait() | |
6092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
6093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
6094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
6097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6098 | end | |
6099 | for i=0, 0.1, 0.1 / Animation_Speed do | |
6100 | Swait() | |
6101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
6102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
6103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
6106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6107 | end | |
6108 | GORED = true | |
6109 | TARGET.Parent:BreakJoints() | |
6110 | R15Ragdoll(TARGET.Parent) | |
6111 | if ROOT.Name ~= "Torso" then | |
6112 | ROOT:remove() | |
6113 | end | |
6114 | local bv = Instance.new("BodyVelocity",TARGET) | |
6115 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
6116 | bv.velocity = TARGET.CFrame.lookVector*75 | |
6117 | Debris:AddItem(bv,0.05) | |
6118 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
6119 | for i=0, 0.3, 0.1 / Animation_Speed do | |
6120 | Swait() | |
6121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
6122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
6123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
6126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6127 | end | |
6128 | end | |
6129 | end | |
6130 | end | |
6131 | ATTACK = false | |
6132 | Rooted = false | |
6133 | end | |
6134 | function CreateBody() | |
6135 | local zombie = IT("Model",Effects) | |
6136 | zombie.Name = "NOOB" | |
6137 | local tors = IT("Part",zombie) | |
6138 | tors.Name = "Torso" | |
6139 | tors.Size = Torso.Size | |
6140 | tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5) | |
6141 | tors.Color = C3(0,0,245) | |
6142 | local heed = IT("Part",zombie) | |
6143 | heed.Size = Head.Size | |
6144 | heed.CFrame = tors.CFrame * CF(0,1.5,0) | |
6145 | heed.Name = "Head" | |
6146 | heed.Color = C3(255/255, 0/0, 0/0) | |
6147 | local face = IT("Decal",heed) | |
6148 | face.Texture = "http://www.roblox.com/asset/?id=152527250" | |
6149 | weldBetween(tors,heed) | |
6150 | local headmesh = IT("SpecialMesh",heed) | |
6151 | headmesh.Scale = VT(1.25,1.25,1.25) | |
6152 | local limb = IT("Part",zombie) | |
6153 | limb.Size = VT(1,2,1) | |
6154 | limb.Name = "Left Arm" | |
6155 | limb.CFrame = tors.CFrame * CF(-1.5,0,0) | |
6156 | limb.Color = C3(255/255, 0/0, 0/0) | |
6157 | weldBetween(tors,limb) | |
6158 | local limb = IT("Part",zombie) | |
6159 | limb.Size = VT(1,2,1) | |
6160 | limb.Name = "Right Arm" | |
6161 | limb.CFrame = tors.CFrame * CF(1.5,0,0) | |
6162 | limb.Color = C3(255/255, 0/0, 0/0) | |
6163 | weldBetween(tors,limb) | |
6164 | local limb = IT("Part",zombie) | |
6165 | limb.Size = VT(1,2,1) | |
6166 | limb.Name = "Right Leg" | |
6167 | limb.CFrame = tors.CFrame * CF(0.5,-2,0) | |
6168 | limb.Color = C3(0,0,245) | |
6169 | weldBetween(tors,limb) | |
6170 | local limb = IT("Part",zombie) | |
6171 | limb.Size = VT(1,2,1) | |
6172 | limb.Name = "Left Leg" | |
6173 | limb.CFrame = tors.CFrame * CF(-0.5,-2,0) | |
6174 | limb.Color = C3(0,0,245) | |
6175 | weldBetween(tors,limb) | |
6176 | local hooman = IT("Humanoid",zombie) | |
6177 | return zombie | |
6178 | end | |
6179 | ||
6180 | --//=================================\\ | |
6181 | --|| ATTACK FUNCTIONS AND STUFF | |
6182 | --\\=================================// | |
6183 | local LAUGHS = {"529391838"} | |
6184 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
6185 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
6186 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
6187 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
6188 | local UNANCHOR = true | |
6189 | ||
6190 | local ATTACKEDTAUNTS = { | |
6191 | "907332040", | |
6192 | "907332525", | |
6193 | "907330011" | |
6194 | } | |
6195 | local ATTACKTAUNTS = { | |
6196 | "907329893", | |
6197 | "907329532", | |
6198 | "907333294", | |
6199 | "907332856" | |
6200 | } | |
6201 | local ULTTAUNTS = { | |
6202 | "907332997", | |
6203 | "907332670", | |
6204 | "907330103" | |
6205 | } | |
6206 | ||
6207 | ||
6208 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
6209 | MakeForm(RightHole,"Cyl") | |
6210 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
6211 | MakeForm(LeftHole,"Cyl") | |
6212 | ||
6213 | function getbloody(victim,amount) | |
6214 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
6215 | PART.CFrame = victim.CFrame | |
6216 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
6217 | Debris:AddItem(PART,5) | |
6218 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
6219 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
6220 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
6221 | local prtcl = asd:Clone() | |
6222 | prtcl.Parent = PART | |
6223 | prtcl:Emit(amount*10) | |
6224 | end | |
6225 | ||
6226 | function Kill(Char) | |
6227 | local NewCharacter = IT("Model",Effects) | |
6228 | NewCharacter.Name = "Ow im ded ;-;" | |
6229 | for _, c in pairs(Char:GetDescendants()) do | |
6230 | if c:IsA("BasePart") and c.Transparency == 0 then | |
6231 | if c.Parent == Char then | |
6232 | getbloody(c,5) | |
6233 | end | |
6234 | c:BreakJoints() | |
6235 | c.Material = "Glass" | |
6236 | c.Color = C3(0.5,0,0) | |
6237 | c.CanCollide = true | |
6238 | c.Transparency = 0.3 | |
6239 | if c:FindFirstChildOfClass("SpecialMesh") then | |
6240 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
6241 | end | |
6242 | if c.Name == "Head" then | |
6243 | c:ClearAllChildren() | |
6244 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
6245 | end | |
6246 | if c.ClassName == "MeshPart" then | |
6247 | c.TextureID = "" | |
6248 | end | |
6249 | if c:FindFirstChildOfClass("BodyPosition") then | |
6250 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
6251 | end | |
6252 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
6253 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
6254 | end | |
6255 | c.Parent = NewCharacter | |
6256 | c.Name = "DeadPart" | |
6257 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
6258 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
6259 | end | |
6260 | end | |
6261 | Char:remove() | |
6262 | Debris:AddItem(NewCharacter,5) | |
6263 | end | |
6264 | ||
6265 | function Banisher_Bullet() | |
6266 | ATTACK = true | |
6267 | Rooted = false | |
6268 | for i=0, 0.05, 0.1 / Animation_Speed do | |
6269 | Swait() | |
6270 | turnto(Mouse.Hit.p) | |
6271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
6273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6277 | end | |
6278 | repeat | |
6279 | for i=0, 0.05, 0.1 / Animation_Speed do | |
6280 | Swait() | |
6281 | turnto(Mouse.Hit.p) | |
6282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
6284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6288 | end | |
6289 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
6290 | SpawnTrail(Hole.Position,POS) | |
6291 | if HIT ~= nil then | |
6292 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
6293 | Banish(HIT.Parent) | |
6294 | end | |
6295 | end | |
6296 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6297 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = 162209821, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
6298 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
6299 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
6300 | for i=0, 0.05, 0.1 / Animation_Speed do | |
6301 | Swait() | |
6302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
6304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6308 | end | |
6309 | until KEYHOLD == false | |
6310 | ATTACK = false | |
6311 | Rooted = false | |
6312 | end | |
6313 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
6314 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
6315 | wave.Color = COLOR | |
6316 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
6317 | wave.CFrame = CFRAME | |
6318 | coroutine.resume(coroutine.create(function(PART) | |
6319 | for i = 1, WAIT do | |
6320 | Swait() | |
6321 | mesh.Scale = mesh.Scale + GROW | |
6322 | if DOESROT == true then | |
6323 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
6324 | end | |
6325 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
6326 | if wave.Transparency > 0.99 then | |
6327 | wave:remove() | |
6328 | end | |
6329 | end | |
6330 | end)) | |
6331 | end | |
6332 | function Erruption() | |
6333 | ATTACK = true | |
6334 | Rooted = true | |
6335 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
6336 | for i=0, 1, 0.1 / Animation_Speed do | |
6337 | Swait() | |
6338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6344 | end | |
6345 | coroutine.resume(coroutine.create(function() | |
6346 | local POS = Mouse.Hit.p | |
6347 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
6348 | MakeForm(RAY,"Cyl") | |
6349 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
6350 | MakeForm(SPHERE,"Ball") | |
6351 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
6352 | MakeForm(SHIELD,"Ball") | |
6353 | SHIELD.CFrame = CF(POS) | |
6354 | RAY.CFrame = CF(POS) | |
6355 | SPHERE.CFrame = CF(POS) | |
6356 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
6357 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
6358 | for i = 1, 200 do | |
6359 | Swait() | |
6360 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6361 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
6362 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
6363 | SHIELD.Size = SPHERE.Size + VT(6,6,6) | |
6364 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/3,true) | |
6365 | end | |
6366 | for i = 1, 45 do | |
6367 | Swait() | |
6368 | RAY.Transparency = RAY.Transparency + 1/45 | |
6369 | SPHERE.Transparency = RAY.Transparency | |
6370 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
6371 | end | |
6372 | RAY:remove() | |
6373 | SHIELD:remove() | |
6374 | SPHERE:remove() | |
6375 | end)) | |
6376 | for i=0, 1, 0.1 / Animation_Speed do | |
6377 | Swait() | |
6378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6384 | end | |
6385 | ATTACK = false | |
6386 | Rooted = false | |
6387 | end | |
6388 | ||
6389 | function Teleport() | |
6390 | ATTACK = true | |
6391 | Rooted = false | |
6392 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6393 | Swait() | |
6394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
6396 | end | |
6397 | for e = 1, #BODY do | |
6398 | if BODY[e] ~= nil then | |
6399 | local STUFF = BODY[e] | |
6400 | local PART = STUFF[1] | |
6401 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
6402 | local PRT = PART:Clone() | |
6403 | PRT.Anchored = true | |
6404 | PRT.CanCollide = false | |
6405 | PRT.Material = "Neon" | |
6406 | PRT.Color = C3(1,1,1) | |
6407 | PRT.Name = "WarpEffect" | |
6408 | PRT.Parent = Effects | |
6409 | PRT.CFrame = PART.CFrame | |
6410 | PRT:BreakJoints() | |
6411 | if PRT:FindFirstChildOfClass("Sound") then | |
6412 | PRT:FindFirstChildOfClass("Sound"):remove() | |
6413 | end | |
6414 | if PRT:FindFirstChildOfClass("Decal") then | |
6415 | PRT:FindFirstChildOfClass("Decal"):remove() | |
6416 | end | |
6417 | coroutine.resume(coroutine.create(function() | |
6418 | for i = 1, 100 do | |
6419 | Swait() | |
6420 | PRT.Transparency = PRT.Transparency + 1/100 | |
6421 | end | |
6422 | PRT:remove() | |
6423 | end)) | |
6424 | end | |
6425 | end | |
6426 | end | |
6427 | CreateSound(217767125, Torso, 10, 1) | |
6428 | local POS = RootPart.Orientation | |
6429 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
6430 | RootPart.Orientation = POS | |
6431 | RootJoint.Parent = RootPart | |
6432 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6433 | Swait() | |
6434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
6436 | end | |
6437 | for i=0, 0.1, 0.1 / Animation_Speed do | |
6438 | Swait() | |
6439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
6440 | end | |
6441 | ATTACK = false | |
6442 | Rooted = false | |
6443 | end | |
6444 | function Sky() | |
6445 | local HITBODIES = {} | |
6446 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
6447 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
6448 | CENTER.CFrame = CF(ECH) | |
6449 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25)) | |
6450 | MakeForm(RAY, "Cyl") | |
6451 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
6452 | MakeForm(RAY2, "Cyl") | |
6453 | RAY.CFrame = CF(ECH) | |
6454 | RAY2.CFrame = CF(ECH) | |
6455 | CreateSound("1368573150", CENTER, 10, 0.8) | |
6456 | for i = 1, 100 do | |
6457 | Swait() | |
6458 | RAY.Transparency = RAY.Transparency - 0.01 | |
6459 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
6460 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
6461 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
6462 | end | |
6463 | for i = 1, 5 do | |
6464 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
6465 | end | |
6466 | RAY:remove() | |
6467 | RAY2:remove() | |
6468 | CreateSound("1368637781", CENTER, 10, 0.8) | |
6469 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(8, 8, 8)) | |
6470 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
6471 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
6472 | Debris:AddItem(CENTER, 5) | |
6473 | CreateSound("414517163", CENTER, 10, 0.8) | |
6474 | for i = 1, 5 do | |
6475 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5)) | |
6476 | end | |
6477 | for e = 1, #HITBODIES do | |
6478 | if HITBODIES[e] ~= nil then | |
6479 | local BOD = HITBODIES[e] | |
6480 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
6481 | if TORS then | |
6482 | BOD:BreakJoints() | |
6483 | for _, c in pairs(BOD:GetChildren()) do | |
6484 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
6485 | local bv = Instance.new("BodyVelocity") | |
6486 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
6487 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
6488 | bv.Parent = c | |
6489 | Debris:AddItem(bv, 0.2) | |
6490 | end | |
6491 | end | |
6492 | end | |
6493 | end | |
6494 | end | |
6495 | end | |
6496 | function Prison_Key() | |
6497 | if Mouse.Target ~= nil then | |
6498 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
6499 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
6500 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
6501 | local GYRO = IT("BodyGyro",RootPart) | |
6502 | GYRO.D = 750 | |
6503 | GYRO.P = 20000 | |
6504 | GYRO.MaxTorque = VT(0,40000000,0) | |
6505 | local grav = Instance.new("BodyPosition",TORSO) | |
6506 | grav.D = 15 | |
6507 | grav.P = 20000 | |
6508 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
6509 | grav.position = TORSO.Position | |
6510 | local GYRO2 = IT("BodyGyro",TORSO) | |
6511 | GYRO2.D = 750 | |
6512 | GYRO2.P = 20000 | |
6513 | GYRO2.MaxTorque = VT(0,40000000,0) | |
6514 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
6515 | grav.Name = "Jail" | |
6516 | local LOCKPARTS = {} | |
6517 | ATTACK = true | |
6518 | Rooted = false | |
6519 | local LOCK = IT("Model",Effects) | |
6520 | LOCK.Name = "Lock" | |
6521 | local LOCK2 = IT("Model",LOCK) | |
6522 | LOCK2.Name = "Metal" | |
6523 | --CREATE LOCK-- | |
6524 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1)) | |
6525 | LOCK.PrimaryPart = BASE | |
6526 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
6527 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3)) | |
6528 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
6529 | MakeForm(PRT,"Cyl") | |
6530 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
6531 | PRT.Color = C3(0,0,0) | |
6532 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
6533 | MakeForm(PRT,"Cyl") | |
6534 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
6535 | PRT.Color = C3(0,0,0) | |
6536 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
6537 | for i = 1, 45 do | |
6538 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
6539 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
6540 | end | |
6541 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
6542 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
6543 | LOCK2.PrimaryPart = PRT | |
6544 | --------------- | |
6545 | local CHILDREN = LOCK:GetDescendants() | |
6546 | for index, CHILD in pairs(CHILDREN) do | |
6547 | if CHILD:IsA("BasePart") then | |
6548 | CHILD.Transparency = 1 | |
6549 | end | |
6550 | end | |
6551 | for i = 1, 75 do | |
6552 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
6553 | Swait() | |
6554 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
6555 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
6556 | local CHILDREN = LOCK:GetDescendants() | |
6557 | for index, CHILD in pairs(CHILDREN) do | |
6558 | if CHILD:IsA("BasePart") then | |
6559 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
6560 | end | |
6561 | end | |
6562 | end | |
6563 | HUM.DisplayDistanceType = "None" | |
6564 | local KEY = IT("Model",Effects) | |
6565 | KEY.Name = "Key" | |
6566 | --CREATE KEY-- | |
6567 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false) | |
6568 | KEY.PrimaryPart = KBASE | |
6569 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
6570 | local WLD = weldBetween(RightArm,KBASE) | |
6571 | for i = 1, 45 do | |
6572 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false) | |
6573 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
6574 | weldBetween(KBASE,PRT) | |
6575 | end | |
6576 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
6577 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
6578 | weldBetween(KBASE,PRT) | |
6579 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
6580 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
6581 | weldBetween(KBASE,PRT) | |
6582 | -------------- | |
6583 | Rooted = true | |
6584 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
6585 | coroutine.resume(coroutine.create(function() | |
6586 | for i = 1, 10 do | |
6587 | Swait() | |
6588 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
6589 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
6590 | end | |
6591 | CreateSound(1149318312,BASE,5,1,false) | |
6592 | CreateSound(160772554,BASE,3,1,false) | |
6593 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
6594 | for i = 1, 4 do | |
6595 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6596 | end | |
6597 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
6598 | wait(1) | |
6599 | TORSO.Parent.Parent = LOCK | |
6600 | for i = 1, 75 do | |
6601 | Swait() | |
6602 | local CHILDREN = KEY:GetDescendants() | |
6603 | for index, CHILD in pairs(CHILDREN) do | |
6604 | if CHILD:IsA("BasePart") then | |
6605 | CHILD.Transparency = i/25 | |
6606 | end | |
6607 | end | |
6608 | local CHILDREN = LOCK:GetDescendants() | |
6609 | for index, CHILD in pairs(CHILDREN) do | |
6610 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
6611 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
6612 | elseif CHILD.ClassName == "Decal" then | |
6613 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
6614 | end | |
6615 | end | |
6616 | end | |
6617 | TORSO.Parent:ClearAllChildren() | |
6618 | KEY:remove() | |
6619 | LOCK:remove() | |
6620 | end)) | |
6621 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
6622 | GYRO:remove() | |
6623 | ATTACK = false | |
6624 | Rooted = false | |
6625 | end | |
6626 | end | |
6627 | end | |
6628 | function BanishmentBeam() | |
6629 | ATTACK = true | |
6630 | Rooted = false | |
6631 | local GYRO = IT("BodyGyro",RootPart) | |
6632 | GYRO.D = 100 | |
6633 | GYRO.P = 2000 | |
6634 | GYRO.MaxTorque = VT(0,4000000,0) | |
6635 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
6636 | CreateSound("93724183", RightArm, 5, 1, false) | |
6637 | for i=1, 35 do | |
6638 | Swait() | |
6639 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
6640 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
6641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6647 | end | |
6648 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "White", "Lazer", VT(0,0,0)) | |
6649 | local LOOP = CreateSound("162209821", RightArm, 5, 1, false) | |
6650 | local TOCH = BEAM.Touched:Connect(function(hit) | |
6651 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
6652 | Kill(hit) | |
6653 | end | |
6654 | end) | |
6655 | local I = 0 | |
6656 | repeat | |
6657 | Swait() | |
6658 | I = I + 1 | |
6659 | if I <= 10 then | |
6660 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
6661 | end | |
6662 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
6663 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
6664 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
6665 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
6666 | BEAM.Size = VT(2,2,DISTANCE) | |
6667 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6668 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
6669 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
6670 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
6671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
6672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
6673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6677 | if ENDHIT ~= nil then | |
6678 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
6679 | Banish(ENDHIT) | |
6680 | end | |
6681 | end | |
6682 | until LOOP.Playing == false | |
6683 | GYRO:remove() | |
6684 | BEAM:remove() | |
6685 | ATTACK = false | |
6686 | Rooted = false | |
6687 | end | |
6688 | function Deathbound() | |
6689 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
6690 | ATTACK = true | |
6691 | Rooted = true | |
6692 | for i=0, 1, 0.1 / Animation_Speed do | |
6693 | Swait() | |
6694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6700 | end | |
6701 | local DONE = false | |
6702 | local GATE = nil | |
6703 | local GATESPIN = true | |
6704 | coroutine.resume(coroutine.create(function() | |
6705 | repeat | |
6706 | Swait() | |
6707 | if GATE ~= nil then | |
6708 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
6709 | end | |
6710 | until GATESPIN == false | |
6711 | end)) | |
6712 | coroutine.resume(coroutine.create(function() | |
6713 | repeat | |
6714 | Swait() | |
6715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6721 | until DONE == true | |
6722 | Swait(35) | |
6723 | for i = 1, 35 do | |
6724 | Swait(4) | |
6725 | local FIRED = false | |
6726 | local CHILDREN = workspace:GetDescendants() | |
6727 | for index, CHILD in pairs(CHILDREN) do | |
6728 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
6729 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
6730 | if HUM then | |
6731 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
6732 | if TORSO then | |
6733 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/10.5 + TORSO.Size.Magnitude/5 then | |
6734 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
6735 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
6736 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6}) | |
6737 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6738 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
6739 | Banish(CHILD) | |
6740 | FIRED = true | |
6741 | break | |
6742 | end | |
6743 | end | |
6744 | end | |
6745 | end | |
6746 | end | |
6747 | if FIRED == false then | |
6748 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/10.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
6749 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6}) | |
6750 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6751 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
6752 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
6753 | if HITBOD ~= nil then | |
6754 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
6755 | Kill(HITBOD.Parent) | |
6756 | end | |
6757 | end | |
6758 | end | |
6759 | end | |
6760 | for i = 1, 45 do | |
6761 | Swait() | |
6762 | GATE.Size = GATE.Size - VT(10,0,10) | |
6763 | end | |
6764 | GATESPIN = false | |
6765 | GATE:remove() | |
6766 | end)) | |
6767 | Swait(15) | |
6768 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
6769 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
6770 | local DECAL = IT("Decal",GATE) | |
6771 | DECAL.Texture = "http://www.roblox.com/asset/?id=153700391" | |
6772 | DECAL.Face = "Top" | |
6773 | GATE.CFrame = CF(HITPOS) | |
6774 | CreateSound(160718677, GATE, 7, 1.3, false) | |
6775 | for i = 1, 45 do | |
6776 | Swait() | |
6777 | GATE.Size = GATE.Size + VT(10,10,10) | |
6778 | end | |
6779 | CreateSound(160718677, RightHole, 7, 1, false) | |
6780 | CreateSound(160718677, LeftHole, 7, 1, false) | |
6781 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6782 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6783 | ATTACK = false | |
6784 | Rooted = false | |
6785 | DONE = true | |
6786 | end | |
6787 | ||
6788 | ||
6789 | --//=================================\\ | |
6790 | --|| ASSIGN THINGS TO KEYS | |
6791 | --\\=================================// | |
6792 | ||
6793 | function MouseDown(Mouse) | |
6794 | if ATTACK == false then | |
6795 | Click() | |
6796 | end | |
6797 | end | |
6798 | ||
6799 | function MouseUp(Mouse) | |
6800 | HOLD = false | |
6801 | end | |
6802 | ||
6803 | function KeyDown(Key) | |
6804 | KEYHOLD = true | |
6805 | if Key == "z" and ATTACK == false then | |
6806 | Banisher_Bullet() | |
6807 | end | |
6808 | ||
6809 | if Key == "c" and ATTACK == false then | |
6810 | BanishmentBeam() | |
6811 | end | |
6812 | ||
6813 | if Key == "v" and ATTACK == false then | |
6814 | Teleport() | |
6815 | end | |
6816 | ||
6817 | if Key == "x" and ATTACK == false then | |
6818 | Deathbound() | |
6819 | end | |
6820 | ||
6821 | if Key == "e" and ATTACK == false then | |
6822 | Erruption() | |
6823 | end | |
6824 | if Key == "r" and ATTACK == false then | |
6825 | Prison_Key() | |
6826 | end | |
6827 | if Key == "t" and ATTACK == false then | |
6828 | Taunt2() | |
6829 | end | |
6830 | if Key == "y" and ATTACK == false then | |
6831 | Sky() | |
6832 | end | |
6833 | if Key == "u" and ATTACK == false then | |
6834 | LimbRip() | |
6835 | end | |
6836 | if Key == "p" and ATTACK == false then | |
6837 | Strike () | |
6838 | end | |
6839 | if Key == "g" and ATTACK == false then | |
6840 | LavaAura() | |
6841 | end | |
6842 | if Key == "h" and ATTACK == false then | |
6843 | Black_Flames() | |
6844 | end | |
6845 | if Key == "j" and ATTACK == false then | |
6846 | Absol() | |
6847 | end | |
6848 | if Key == "k" and ATTACK == false then | |
6849 | TastyBlood() | |
6850 | end | |
6851 | if Key == "l" and ATTACK == false then | |
6852 | Taunt() | |
6853 | end | |
6854 | if Key == "=" and ATTACK == false then | |
6855 | Extreme_Offset() | |
6856 | end | |
6857 | if Key == "q" and ATTACK == false then | |
6858 | LavaBeam() | |
6859 | end | |
6860 | end | |
6861 | ||
6862 | function KeyUp(Key) | |
6863 | KEYHOLD = false | |
6864 | end | |
6865 | ||
6866 | Mouse.Button1Down:connect(function(NEWKEY) | |
6867 | MouseDown(NEWKEY) | |
6868 | end) | |
6869 | Mouse.Button1Up:connect(function(NEWKEY) | |
6870 | MouseUp(NEWKEY) | |
6871 | end) | |
6872 | Mouse.KeyDown:connect(function(NEWKEY) | |
6873 | KeyDown(NEWKEY) | |
6874 | end) | |
6875 | Mouse.KeyUp:connect(function(NEWKEY) | |
6876 | KeyUp(NEWKEY) | |
6877 | end) | |
6878 | ||
6879 | --//=================================\\ | |
6880 | --\\=================================// | |
6881 | ||
6882 | ||
6883 | ||
6884 | function unanchor() | |
6885 | for _, c in pairs(Character:GetChildren()) do | |
6886 | if c:IsA("BasePart") and c ~= RootPart then | |
6887 | c.Anchored = false | |
6888 | end | |
6889 | end | |
6890 | if UNANCHOR == true then | |
6891 | RootPart.Anchored = false | |
6892 | else | |
6893 | RootPart.Anchored = true | |
6894 | end | |
6895 | end | |
6896 | ||
6897 | --//=================================\\ | |
6898 | --|| WRAP THE WHOLE SCRIPT UP | |
6899 | --\\=================================// | |
6900 | ||
6901 | Humanoid.Changed:connect(function(Jump) | |
6902 | if Jump == "Jump" and (Disable_Jump == true) then | |
6903 | Humanoid.Jump = false | |
6904 | end | |
6905 | end) | |
6906 | ||
6907 | while true do | |
6908 | Swait() | |
6909 | script.Parent = WEAPONGUI | |
6910 | ANIMATE.Parent = nil | |
6911 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
6912 | v:Stop(); | |
6913 | end | |
6914 | SINE = SINE + CHANGE | |
6915 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
6916 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
6917 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
6918 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
6919 | Humanoid.HipHeight = 1 | |
6920 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
6921 | ANIM = "Jump" | |
6922 | if ATTACK == false then | |
6923 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6929 | end | |
6930 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
6931 | ANIM = "Fall" | |
6932 | if ATTACK == false then | |
6933 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6939 | end | |
6940 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
6941 | ANIM = "Idle" | |
6942 | if ATTACK == false then | |
6943 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
6946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
6947 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6949 | end | |
6950 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
6951 | ANIM = "Walk" | |
6952 | if ATTACK == false then | |
6953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6957 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6959 | end | |
6960 | end | |
6961 | if ANIM ~= "Walk" and FADERS == true then | |
6962 | if MRANDOM(1,7) == 1 then | |
6963 | CharacterFade(C3(151, 0, 0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
6964 | end | |
6965 | end | |
6966 | unanchor() | |
6967 | if Rooted == false then | |
6968 | Disable_Jump = false | |
6969 | Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5) | |
6970 | elseif Rooted == true then | |
6971 | - | sick.SoundId = "rbxassetid://971019793" |
6971 | + | |
6972 | Humanoid.WalkSpeed = 0 | |
6973 | end | |
6974 | if Head:FindFirstChild("face") then | |
6975 | Head:FindFirstChild("face"):remove() | |
6976 | end | |
6977 | Humanoid.Name = "Black Butler" | |
6978 | Humanoid.MaxHealth = "inf" | |
6979 | Humanoid.Health = "inf" | |
6980 | end | |
6981 | sick.Parent = Torso | |
6982 | sick.Playing = true | |
6983 | sick.SoundId = "rbxassetid://566603081" | |
6984 | for _, c in pairs(Weapon:GetChildren()) do | |
6985 | if c.Name == "Eon" then | |
6986 | c.BrickColor = BRICKC(CHOSENBRICK) | |
6987 | end | |
6988 | end | |
6989 | ||
6990 | --//=================================\\ | |
6991 | --\\=================================// | |
6992 | ||
6993 | refit() | |
6994 | ||
6995 | ||
6996 | ||
6997 | --//====================================================\\-- | |
6998 | --|| END OF SCRIPT | |
6999 | --\\====================================================//-- |