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friend kiro edit

Mar 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ---------------
  145. --Darkest Friend Kiro--
  146. ----------------------------------------------------------------
  147. print([[
  148. -- Edit by CakeCoo
  149. --CREATED BY SHACKLUSTER --
  150. --------------------------------------------------------------------------------------------
  151. Hello, Dont leak the script if you have it,Thank you.
  152. Script.name(Darkest Friend,Kiro.Finished.Exe.Loaded
  153. ---------------------------------------------------------------------------------------------
  154. ]])
  155.  
  156. wait(0.2)
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Torso)
  179. sick.SoundId = "rbxassetid://971019793"
  180. sick.Looped = true
  181. sick.Pitch = 1
  182. sick.Volume = 3
  183. sick:Play()
  184.  
  185. local Hood = Instance.new("Part", Character)
  186. Hood.Name = "Hood"
  187. Hood.CanCollide = false
  188. Hood.BrickColor = BrickColor.new("Really black")
  189. Hood.Transparency = 0
  190. Hood.Material = "Plastic"
  191. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  192. Hood.TopSurface = Enum.SurfaceType.Smooth
  193. Hood.BottomSurface = Enum.SurfaceType.Smooth
  194.  
  195. local Weld = Instance.new("Weld", Hood)
  196. Weld.Part0 = Character.Head
  197. Weld.Part1 = Hood
  198. Weld.C1 = CFrame.new(0, -0.2, 0)
  199.  
  200. local M2 = Instance.new("SpecialMesh")
  201. M2.Parent = Hood
  202. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  203. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  204.  
  205. IT = Instance.new
  206. CF = CFrame.new
  207. VT = Vector3.new
  208. RAD = math.rad
  209. C3 = Color3.new
  210. UD2 = UDim2.new
  211. BRICKC = BrickColor.new
  212. ANGLES = CFrame.Angles
  213. EULER = CFrame.fromEulerAnglesXYZ
  214. COS = math.cos
  215. ACOS = math.acos
  216. SIN = math.sin
  217. ASIN = math.asin
  218. ABS = math.abs
  219. MRANDOM = math.random
  220. FLOOR = math.floor
  221. local EYES = {}
  222. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  223. local RWINGS = {}
  224. local LWINGS = {}
  225. local BOLTSOUNDS = {419011101,305734380}
  226. local LAUGHS = {834001699,834001752,834001797,834001828}
  227. local SONGS = {1118967006}
  228. local CHOICE = MRANDOM(1,4)
  229. local ENERGYSOUND = 1417051162
  230. local BEAMSOUND = 1417056781
  231. local EXPLOSIONSOUND = 1417056081
  232.  
  233. local ATTACKEDTAUNTS = {
  234. "907332040",
  235. "907332525",
  236. "907330011"
  237. }
  238. local ATTACKTAUNTS = {
  239. "907329893",
  240. "907329532",
  241. "907333294",
  242. "907332856"
  243. }
  244. local ULTTAUNTS = {
  245. "907332997",
  246. "907332670",
  247. "907330103"
  248. }
  249.  
  250. chara = game.Players.LocalPlayer.Character
  251.  
  252. local txt = Instance.new("BillboardGui", chara)
  253. CV="Really black"
  254. txt.Adornee = chara.Head
  255. txt.Name = "_status"
  256. txt.Size = UDim2.new(2, 0, 1.2, 0)
  257. txt.StudsOffset = Vector3.new(-9, 8, 0)
  258. local text = Instance.new("TextLabel", txt)
  259. text.Size = UDim2.new(10, 0, 7, 0)
  260. text.FontSize = "Size24"
  261. text.TextScaled = true
  262. text.TextTransparency = 0
  263. text.BackgroundTransparency = 1
  264. text.TextTransparency = 0
  265. text.TextStrokeTransparency = 0
  266. text.Font = "SciFi"
  267. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  268. text.TextColor3 = BrickColor.new("Gold").Color
  269. text.Text = "MICHEAL THE KILLER ANGEL"
  270.  
  271. p = game.Players.LocalPlayer
  272. char = p.Character
  273.  
  274. Character["Body Colors"].HeadColor = BrickColor.new("Really black")
  275. Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
  276. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  277. Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
  278. Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  279. Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
  280. --//=================================\\
  281. --|| USEFUL VALUES
  282. --\\=================================//
  283.  
  284. Animation_Speed = 1.5
  285. local FORCERESET = false
  286. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  287. local Speed = 16
  288. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  290. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  291. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  292. local DAMAGEMULTIPLIER = 1
  293. local ANIM = "Idle"
  294. local ATTACK = false
  295. local EQUIPPED = false
  296. local HOLD = false
  297. local COMBO = 1
  298. local Rooted = false
  299. local SINE = 0
  300. local KEYHOLD = false
  301. local CHANGE = 2 / Animation_Speed
  302. local WALKINGANIM = false
  303. local VALUE1 = false
  304. local VALUE2 = false
  305. local ROBLOXIDLEANIMATION = IT("Animation")
  306. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  307. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  308. --ROBLOXIDLEANIMATION.Parent = Humanoid
  309. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  310. WEAPONGUI.Name = "BanishV3Gui"
  311. local Weapon = IT("Model")
  312. Weapon.Name = "Adds"
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character:FindFirstChild("Animate")
  317. local UNANCHOR = true
  318. local TOBANISH = {}
  319. script.Parent = PlayerGui
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324.  
  325. --//=================================\\
  326. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  327. --\\=================================//
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364. --//=================================\\
  365. --|| SOME FUNCTIONS
  366. --\\=================================//
  367.  
  368. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  369. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  370. end
  371.  
  372. function PositiveAngle(NUMBER)
  373. if NUMBER >= 0 then
  374. NUMBER = 0
  375. end
  376. return NUMBER
  377. end
  378.  
  379. function NegativeAngle(NUMBER)
  380. if NUMBER <= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function Swait(NUMBER)
  387. if NUMBER == 0 or NUMBER == nil then
  388. ArtificialHB.Event:wait()
  389. else
  390. for i = 1, NUMBER do
  391. ArtificialHB.Event:wait()
  392. end
  393. end
  394. end
  395.  
  396. function QuaternionFromCFrame(cf)
  397. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  398. local trace = m00 + m11 + m22
  399. if trace > 0 then
  400. local s = math.sqrt(1 + trace)
  401. local recip = 0.5 / s
  402. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  403. else
  404. local i = 0
  405. if m11 > m00 then
  406. i = 1
  407. end
  408. if m22 > (i == 0 and m00 or m11) then
  409. i = 2
  410. end
  411. if i == 0 then
  412. local s = math.sqrt(m00 - m11 - m22 + 1)
  413. local recip = 0.5 / s
  414. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  415. elseif i == 1 then
  416. local s = math.sqrt(m11 - m22 - m00 + 1)
  417. local recip = 0.5 / s
  418. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  419. elseif i == 2 then
  420. local s = math.sqrt(m22 - m00 - m11 + 1)
  421. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  422. end
  423. end
  424. end
  425.  
  426. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  427. local xs, ys, zs = x + x, y + y, z + z
  428. local wx, wy, wz = w * xs, w * ys, w * zs
  429. local xx = x * xs
  430. local xy = x * ys
  431. local xz = x * zs
  432. local yy = y * ys
  433. local yz = y * zs
  434. local zz = z * zs
  435. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  436. end
  437.  
  438. function QuaternionSlerp(a, b, t)
  439. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  440. local startInterp, finishInterp;
  441. if cosTheta >= 0.0001 then
  442. if (1 - cosTheta) > 0.0001 then
  443. local theta = ACOS(cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((1 - t) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = 1 - t
  449. finishInterp = t
  450. end
  451. else
  452. if (1 + cosTheta) > 0.0001 then
  453. local theta = ACOS(-cosTheta)
  454. local invSinTheta = 1 / SIN(theta)
  455. startInterp = SIN((t - 1) * theta) * invSinTheta
  456. finishInterp = SIN(t * theta) * invSinTheta
  457. else
  458. startInterp = t - 1
  459. finishInterp = t
  460. end
  461. end
  462. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  463. end
  464.  
  465. function Clerp(a, b, t)
  466. local qa = {QuaternionFromCFrame(a)}
  467. local qb = {QuaternionFromCFrame(b)}
  468. local ax, ay, az = a.x, a.y, a.z
  469. local bx, by, bz = b.x, b.y, b.z
  470. local _t = 1 - t
  471. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  472. end
  473.  
  474. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  475. local frame = IT("Frame")
  476. frame.BackgroundTransparency = TRANSPARENCY
  477. frame.BorderSizePixel = BORDERSIZEPIXEL
  478. frame.Position = POSITION
  479. frame.Size = SIZE
  480. frame.BackgroundColor3 = COLOR
  481. frame.BorderColor3 = BORDERCOLOR
  482. frame.Name = NAME
  483. frame.Parent = PARENT
  484. return frame
  485. end
  486.  
  487. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  488. local label = IT("TextLabel")
  489. label.BackgroundTransparency = 1
  490. label.Size = UD2(1, 0, 1, 0)
  491. label.Position = UD2(0, 0, 0, 0)
  492. label.TextColor3 = TEXTCOLOR
  493. label.TextStrokeTransparency = STROKETRANSPARENCY
  494. label.TextTransparency = TRANSPARENCY
  495. label.FontSize = TEXTFONTSIZE
  496. label.Font = TEXTFONT
  497. label.BorderSizePixel = BORDERSIZEPIXEL
  498. label.TextScaled = false
  499. label.Text = TEXT
  500. label.Name = NAME
  501. label.Parent = PARENT
  502. return label
  503. end
  504.  
  505. function NoOutlines(PART)
  506. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  507. end
  508.  
  509.  
  510. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  511. local NEWWELD = IT(TYPE)
  512. NEWWELD.Part0 = PART0
  513. NEWWELD.Part1 = PART1
  514. NEWWELD.C0 = C0
  515. NEWWELD.C1 = C1
  516. NEWWELD.Parent = PARENT
  517. return NEWWELD
  518. end
  519.  
  520. function CreateSound(ID, PARENT, VOLUME, PITCH)
  521. local NEWSOUND = nil
  522. coroutine.resume(coroutine.create(function()
  523. NEWSOUND = IT("Sound", PARENT)
  524. NEWSOUND.Volume = VOLUME
  525. NEWSOUND.Pitch = PITCH
  526. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  527. Swait()
  528. NEWSOUND:play()
  529. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  530. end))
  531. return NEWSOUND
  532. end
  533.  
  534. function CFrameFromTopBack(at, top, back)
  535. local right = top:Cross(back)
  536. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  537. end
  538.  
  539. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  541. wave.Color = COLOR
  542. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  543. wave.CFrame = CFRAME
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, WAIT do
  546. Swait()
  547. mesh.Scale = mesh.Scale + GROW
  548. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  549. if DOESROT == true then
  550. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  551. end
  552. wave.Transparency = wave.Transparency + (0.5/WAIT)
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  561. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  562. wave.Color = COLOR
  563. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  564. wave.CFrame = CFRAME
  565. coroutine.resume(coroutine.create(function(PART)
  566. for i = 1, WAIT do
  567. Swait()
  568. mesh.Scale = mesh.Scale + GROW
  569. wave.Transparency = wave.Transparency + (1/WAIT)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  579. local mesh = nil
  580. if KIND == "Base" then
  581. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  582. elseif KIND == "Thin" then
  583. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  584. elseif KIND == "Round" then
  585. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  586. end
  587. wave.CFrame = CFRAME
  588. coroutine.resume(coroutine.create(function(PART)
  589. for i = 1, WAIT do
  590. Swait()
  591. mesh.Scale = mesh.Scale + GROW/10
  592. wave.Transparency = wave.Transparency + (0.5/WAIT)
  593. if wave.Transparency > 0.99 then
  594. wave:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function MakeForm(PART,TYPE)
  601. if TYPE == "Cyl" then
  602. local MSH = IT("CylinderMesh",PART)
  603. elseif TYPE == "Ball" then
  604. local MSH = IT("SpecialMesh",PART)
  605. MSH.MeshType = "Sphere"
  606. elseif TYPE == "Wedge" then
  607. local MSH = IT("SpecialMesh",PART)
  608. MSH.MeshType = "Wedge"
  609. end
  610. end
  611.  
  612. function CheckTableForString(Table, String)
  613. for i, v in pairs(Table) do
  614. if string.find(string.lower(String), string.lower(v)) then
  615. return true
  616. end
  617. end
  618. return false
  619. end
  620.  
  621. function CheckIntangible(Hit)
  622. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  623. if Hit and Hit.Parent then
  624. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  625. return true
  626. end
  627. end
  628. return false
  629. end
  630.  
  631. Debris = game:GetService("Debris")
  632.  
  633. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  634. local Direction = CFrame.new(StartPos, Vec).lookVector
  635. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  636. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  637. if RayHit and CheckIntangible(RayHit) then
  638. if DelayIfHit then
  639. wait()
  640. end
  641. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  642. end
  643. return RayHit, RayPos, RayNormal
  644. end
  645.  
  646. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  647. if DoesCourontine == false then
  648. local Direction = CF(Part.Position,ToLocation)
  649. local Distance = (Part.Position - ToLocation).magnitude
  650. for i = 1, AmountOfTime do
  651. Swait()
  652. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  653. Direction = Part.CFrame
  654. end
  655. Part:remove()
  656. elseif DoesCourontine == true then
  657. coroutine.resume(coroutine.create(function()
  658. local Direction = CF(Part.Position,ToLocation)
  659. local Distance = (Part.Position - ToLocation).magnitude
  660. for i = 1, AmountOfTime do
  661. Swait()
  662. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  663. Direction = Part.CFrame
  664. end
  665. Part:remove()
  666. end))
  667. end
  668. end
  669.  
  670. function turnto(position)
  671. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  672. end
  673.  
  674. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  675. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  676. end
  677.  
  678. function PositiveAngle(NUMBER)
  679. if NUMBER >= 0 then
  680. NUMBER = 0
  681. end
  682. return NUMBER
  683. end
  684.  
  685. function NegativeAngle(NUMBER)
  686. if NUMBER <= 0 then
  687. NUMBER = 0
  688. end
  689. return NUMBER
  690. end
  691.  
  692. function Swait(NUMBER)
  693. if NUMBER == 0 or NUMBER == nil then
  694. ArtificialHB.Event:wait()
  695. else
  696. for i = 1, NUMBER do
  697. ArtificialHB.Event:wait()
  698. end
  699. end
  700. end
  701.  
  702. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  703. local NEWMESH = IT(MESH)
  704. if MESH == "SpecialMesh" then
  705. NEWMESH.MeshType = MESHTYPE
  706. if MESHID ~= "nil" and MESHID ~= "" then
  707. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  708. end
  709. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  710. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  711. end
  712. end
  713. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  714. NEWMESH.Scale = SCALE
  715. NEWMESH.Parent = PARENT
  716. return NEWMESH
  717. end
  718.  
  719. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  720. local NEWPART = IT("Part")
  721. NEWPART.formFactor = FORMFACTOR
  722. NEWPART.Reflectance = REFLECTANCE
  723. NEWPART.Transparency = TRANSPARENCY
  724. NEWPART.CanCollide = false
  725. NEWPART.Locked = true
  726. NEWPART.Anchored = true
  727. if ANCHOR == false then
  728. NEWPART.Anchored = false
  729. end
  730. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  731. NEWPART.Name = NAME
  732. NEWPART.Size = SIZE
  733. NEWPART.Position = Torso.Position
  734. NEWPART.Material = MATERIAL
  735. NEWPART:BreakJoints()
  736. NEWPART.Parent = PARENT
  737. return NEWPART
  738. end
  739.  
  740. local function weldBetween(a, b)
  741. local weldd = Instance.new("ManualWeld")
  742. weldd.Part0 = a
  743. weldd.Part1 = b
  744. weldd.C0 = CFrame.new()
  745. weldd.C1 = b.CFrame:inverse() * a.CFrame
  746. weldd.Parent = a
  747. return weldd
  748. end
  749.  
  750.  
  751. function QuaternionFromCFrame(cf)
  752. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  753. local trace = m00 + m11 + m22
  754. if trace > 0 then
  755. local s = math.sqrt(1 + trace)
  756. local recip = 0.5 / s
  757. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  758. else
  759. local i = 0
  760. if m11 > m00 then
  761. i = 1
  762. end
  763. if m22 > (i == 0 and m00 or m11) then
  764. i = 2
  765. end
  766. if i == 0 then
  767. local s = math.sqrt(m00 - m11 - m22 + 1)
  768. local recip = 0.5 / s
  769. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  770. elseif i == 1 then
  771. local s = math.sqrt(m11 - m22 - m00 + 1)
  772. local recip = 0.5 / s
  773. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  774. elseif i == 2 then
  775. local s = math.sqrt(m22 - m00 - m11 + 1)
  776. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  777. end
  778. end
  779. end
  780.  
  781. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  782. local xs, ys, zs = x + x, y + y, z + z
  783. local wx, wy, wz = w * xs, w * ys, w * zs
  784. local xx = x * xs
  785. local xy = x * ys
  786. local xz = x * zs
  787. local yy = y * ys
  788. local yz = y * zs
  789. local zz = z * zs
  790. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  791. end
  792.  
  793. function QuaternionSlerp(a, b, t)
  794. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  795. local startInterp, finishInterp;
  796. if cosTheta >= 0.0001 then
  797. if (1 - cosTheta) > 0.0001 then
  798. local theta = ACOS(cosTheta)
  799. local invSinTheta = 1 / SIN(theta)
  800. startInterp = SIN((1 - t) * theta) * invSinTheta
  801. finishInterp = SIN(t * theta) * invSinTheta
  802. else
  803. startInterp = 1 - t
  804. finishInterp = t
  805. end
  806. else
  807. if (1 + cosTheta) > 0.0001 then
  808. local theta = ACOS(-cosTheta)
  809. local invSinTheta = 1 / SIN(theta)
  810. startInterp = SIN((t - 1) * theta) * invSinTheta
  811. finishInterp = SIN(t * theta) * invSinTheta
  812. else
  813. startInterp = t - 1
  814. finishInterp = t
  815. end
  816. end
  817. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  818. end
  819.  
  820. function Clerp(a, b, t)
  821. local qa = {QuaternionFromCFrame(a)}
  822. local qb = {QuaternionFromCFrame(b)}
  823. local ax, ay, az = a.x, a.y, a.z
  824. local bx, by, bz = b.x, b.y, b.z
  825. local _t = 1 - t
  826. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  827. end
  828.  
  829. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  830. local frame = IT("Frame")
  831. frame.BackgroundTransparency = TRANSPARENCY
  832. frame.BorderSizePixel = BORDERSIZEPIXEL
  833. frame.Position = POSITION
  834. frame.Size = SIZE
  835. frame.BackgroundColor3 = COLOR
  836. frame.BorderColor3 = BORDERCOLOR
  837. frame.Name = NAME
  838. frame.Parent = PARENT
  839. return frame
  840. end
  841.  
  842. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  843. local label = IT("TextLabel")
  844. label.BackgroundTransparency = 1
  845. label.Size = UD2(1, 0, 1, 0)
  846. label.Position = UD2(0, 0, 0, 0)
  847. label.TextColor3 = TEXTCOLOR
  848. label.TextStrokeTransparency = STROKETRANSPARENCY
  849. label.TextTransparency = TRANSPARENCY
  850. label.FontSize = TEXTFONTSIZE
  851. label.Font = TEXTFONT
  852. label.BorderSizePixel = BORDERSIZEPIXEL
  853. label.TextScaled = false
  854. label.Text = TEXT
  855. label.Name = NAME
  856. label.Parent = PARENT
  857. return label
  858. end
  859.  
  860. function NoOutlines(PART)
  861. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  862. end
  863.  
  864. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  865. local NEWWELD = IT(TYPE)
  866. NEWWELD.Part0 = PART0
  867. NEWWELD.Part1 = PART1
  868. NEWWELD.C0 = C0
  869. NEWWELD.C1 = C1
  870. NEWWELD.Parent = PARENT
  871. return NEWWELD
  872. end
  873.  
  874. local S = IT("Sound")
  875. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  876. local NEWSOUND = nil
  877. coroutine.resume(coroutine.create(function()
  878. NEWSOUND = S:Clone()
  879. NEWSOUND.Parent = PARENT
  880. NEWSOUND.Volume = VOLUME
  881. NEWSOUND.Pitch = PITCH
  882. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  883. NEWSOUND:play()
  884. if DOESLOOP == true then
  885. NEWSOUND.Looped = true
  886. else
  887. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  888. NEWSOUND:remove()
  889. end
  890. end))
  891. return NEWSOUND
  892. end
  893.  
  894. function CFrameFromTopBack(at, top, back)
  895. local right = top:Cross(back)
  896. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  897. end
  898.  
  899. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  900. function WACKYEFFECT(Table)
  901. local TYPE = (Table.EffectType or "Sphere")
  902. local SIZE = (Table.Size or VT(1,1,1))
  903. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  904. local TRANSPARENCY = (Table.Transparency or 0)
  905. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  906. local CFRAME = (Table.CFrame or Torso.CFrame)
  907. local MOVEDIRECTION = (Table.MoveToPos or nil)
  908. local ROTATION1 = (Table.RotationX or 0)
  909. local ROTATION2 = (Table.RotationY or 0)
  910. local ROTATION3 = (Table.RotationZ or 0)
  911. local MATERIAL = (Table.Material or "Neon")
  912. local COLOR = (Table.Color or C3(222,255,0))
  913. local TIME = (Table.Time or 45)
  914. local SOUNDID = (Table.SoundID or nil)
  915. local SOUNDPITCH = (Table.SoundPitch or nil)
  916. local SOUNDVOLUME = (Table.SoundVolume or nil)
  917. coroutine.resume(coroutine.create(function()
  918. local PLAYSSOUND = false
  919. local SOUND = nil
  920. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  921. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  922. PLAYSSOUND = true
  923. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  924. end
  925. EFFECT.Color = COLOR
  926. local MSH = nil
  927. if TYPE == "Sphere" then
  928. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  929. elseif TYPE == "Block" then
  930. MSH = IT("BlockMesh",EFFECT)
  931. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  932. elseif TYPE == "Wave" then
  933. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  934. elseif TYPE == "Ring" then
  935. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  936. elseif TYPE == "Slash" then
  937. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  938. elseif TYPE == "Round Slash" then
  939. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  940. elseif TYPE == "Swirl" then
  941. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  942. elseif TYPE == "Skull" then
  943. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  944. elseif TYPE == "Crystal" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  946. end
  947. if MSH ~= nil then
  948. local MOVESPEED = nil
  949. if MOVEDIRECTION ~= nil then
  950. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  951. end
  952. local GROWTH = SIZE - ENDSIZE
  953. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  954. if TYPE == "Block" then
  955. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  956. else
  957. EFFECT.CFrame = CFRAME
  958. end
  959. for LOOP = 1, TIME+1 do
  960. Swait()
  961. MSH.Scale = MSH.Scale - GROWTH/TIME
  962. if TYPE == "Wave" then
  963. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  964. end
  965. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  966. if TYPE == "Block" then
  967. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  968. else
  969. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  970. end
  971. if MOVEDIRECTION ~= nil then
  972. local ORI = EFFECT.Orientation
  973. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  974. EFFECT.Orientation = ORI
  975. end
  976. end
  977. if PLAYSSOUND == false then
  978. EFFECT:remove()
  979. else
  980. SOUND.Stopped:Connect(function()
  981. EFFECT:remove()
  982. end)
  983. end
  984. else
  985. if PLAYSSOUND == false then
  986. EFFECT:remove()
  987. else
  988. repeat Swait() until SOUND.Playing == false
  989. EFFECT:remove()
  990. end
  991. end
  992. end))
  993. end
  994.  
  995. function MakeForm(PART,TYPE)
  996. if TYPE == "Cyl" then
  997. local MSH = IT("CylinderMesh",PART)
  998. elseif TYPE == "Ball" then
  999. local MSH = IT("SpecialMesh",PART)
  1000. MSH.MeshType = "Sphere"
  1001. elseif TYPE == "Wedge" then
  1002. local MSH = IT("SpecialMesh",PART)
  1003. MSH.MeshType = "Wedge"
  1004. end
  1005. end
  1006.  
  1007. function SpawnTrail(FROM,TO,BIG)
  1008. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1009. MakeForm(TRAIL,"Cyl")
  1010. local DIST = (FROM - TO).Magnitude
  1011. if BIG == true then
  1012. TRAIL.Size = VT(0.5,DIST,0.5)
  1013. else
  1014. TRAIL.Size = VT(0.25,DIST,0.25)
  1015. end
  1016. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1017. coroutine.resume(coroutine.create(function()
  1018. for i = 1, 5 do
  1019. Swait()
  1020. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1021. end
  1022. TRAIL:remove()
  1023. end))
  1024. end
  1025.  
  1026. Debris = game:GetService("Debris")
  1027.  
  1028. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1029. local DIRECTION = CF(StartPos,EndPos).lookVector
  1030. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1031. end
  1032.  
  1033. function turnto(position)
  1034. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1035. end
  1036. --------
  1037. --//=================================\\
  1038. --|| WEAPON CREATION
  1039. --\\=================================//
  1040. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1041. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1042. MakeForm(Part,"Wedge")
  1043.  
  1044. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1045. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1047. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1048. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1049. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1050. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1051. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1052. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1053. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1054.  
  1055. Player=game:GetService('Players').LocalPlayer
  1056. Character=Player.Character
  1057. Mouse=Player:GetMouse()
  1058. m=Instance.new('Model',Character)
  1059. local function weldBetween(a, b)
  1060. local weldd = Instance.new("ManualWeld")
  1061. weldd.Part0 = a
  1062. weldd.Part1 = b
  1063. weldd.C0 = CFrame.new()
  1064. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1065. weldd.Parent = a
  1066. return weldd
  1067. end
  1068.  
  1069. it=Instance.new
  1070.  
  1071. function nooutline(part)
  1072. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1073. end
  1074.  
  1075. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1076. local fp=it("Part")
  1077. fp.formFactor=formfactor
  1078. fp.Parent=parent
  1079. fp.Reflectance=reflectance
  1080. fp.Transparency=transparency
  1081. fp.CanCollide=false
  1082. fp.Locked=true
  1083. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1084. fp.Name=name
  1085. fp.Size=size
  1086. fp.Position=Character.Torso.Position
  1087. nooutline(fp)
  1088. fp.Material=material
  1089. fp:BreakJoints()
  1090. return fp
  1091. end
  1092.  
  1093. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1094. local mesh=it(Mesh)
  1095. mesh.Parent=part
  1096. if Mesh=="SpecialMesh" then
  1097. mesh.MeshType=meshtype
  1098. mesh.MeshId=meshid
  1099. end
  1100. mesh.Offset=offset
  1101. mesh.Scale=scale
  1102. return mesh
  1103. end
  1104.  
  1105. function weld(parent,part0,part1,c0,c1)
  1106. local weld=it("Weld")
  1107. weld.Parent=parent
  1108. weld.Part0=part0
  1109. weld.Part1=part1
  1110. weld.C0=c0
  1111. weld.C1=c1
  1112. return weld
  1113. end
  1114.  
  1115. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  1116. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  1117. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  1118.  
  1119. for i = 1, 15 do
  1120. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1121. FACE.Color = C3(0,0,0)
  1122. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1123. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1124. end
  1125.  
  1126. Humanoid.DisplayDistanceType = "None"
  1127. local naeeym2 = IT("BillboardGui",Character)
  1128. naeeym2.AlwaysOnTop = true
  1129. naeeym2.Size = UDim2.new(5,35,2,15)
  1130. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1131. naeeym2.MaxDistance = 75
  1132. naeeym2.Adornee = Character.Head
  1133. naeeym2.Name = "Name"
  1134. local tecks2 = IT("TextLabel",naeeym2)
  1135. tecks2.BackgroundTransparency = 1
  1136. tecks2.TextScaled = true
  1137. tecks2.BorderSizePixel = 0
  1138. tecks2.Text = ""
  1139. tecks2.Font = "Bodoni"
  1140. tecks2.TextSize = 30
  1141. tecks2.TextStrokeTransparency = 0.5
  1142. tecks2.TextColor3 = C3(0,0,0)
  1143. tecks2.TextStrokeColor3 = BRICKC"Really black".Color
  1144. tecks2.Size = UDim2.new(1,0,0.5,0)
  1145. tecks2.Parent = naeeym2
  1146. local EyeSizes={
  1147. NumberSequenceKeypoint.new(0,1,0),
  1148. NumberSequenceKeypoint.new(1,0,0)
  1149. }
  1150. local EyeTrans={
  1151. NumberSequenceKeypoint.new(0,0.8,0),
  1152. NumberSequenceKeypoint.new(1,1,0)
  1153. }
  1154. local PE=Instance.new("ParticleEmitter",nil)
  1155. PE.LightEmission=.8
  1156. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1157. PE.Size=NumberSequence.new(EyeSizes)
  1158. PE.Transparency=NumberSequence.new(EyeTrans)
  1159. PE.Lifetime=NumberRange.new(0.35,1.5)
  1160. PE.Rotation=NumberRange.new(0,360)
  1161. PE.Rate=999
  1162. PE.VelocitySpread = 10000
  1163. PE.Acceleration = Vector3.new(0,0,0)
  1164. PE.Drag = 5
  1165. PE.Speed = NumberRange.new(0,0,0)
  1166. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1167. PE.ZOffset = -0
  1168. PE.Name = "PE"
  1169. PE.Enabled = false
  1170.  
  1171. function particles(art)
  1172. local PARTICLES = PE:Clone()
  1173. PARTICLES.Parent = art
  1174. end
  1175.  
  1176. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1177. if FLOOR ~= nil then
  1178. coroutine.resume(coroutine.create(function()
  1179. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1180. PART.CFrame = CF(POSITION)
  1181. for i = 1, 45 do
  1182. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1183. RingPiece.Material = FLOOR.Material
  1184. RingPiece.Color = FLOOR.Color
  1185. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1186. Debris:AddItem(RingPiece,SWAIT)
  1187. end
  1188. PART:remove()
  1189. end))
  1190. end
  1191. end
  1192.  
  1193. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1194. if FLOOR ~= nil then
  1195. for i = 1, AMOUNT do
  1196. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1197. DEBREE.Material = FLOOR.Material
  1198. DEBREE.Color = FLOOR.Color
  1199. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1200. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1201. coroutine.resume(coroutine.create(function()
  1202. Swait(15)
  1203. DEBREE.Parent = workspace
  1204. DEBREE.CanCollide = true
  1205. Debris:AddItem(DEBREE,SWAIT)
  1206. end))
  1207. end
  1208. end
  1209. end
  1210.  
  1211. local top = Instance.new("Shirt")
  1212. top.ShirtTemplate = "rbxassetid://338740550"
  1213. top.Parent = Character
  1214. top.Name = "Cloth"
  1215. local bottom = Instance.new("Pants")
  1216. bottom.PantsTemplate = "rbxassetid://338750779"
  1217. bottom.Parent = Character
  1218. bottom.Name = "Cloth"
  1219. for _, c in pairs(Character:GetChildren()) do
  1220. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1221. c.Material = "Neon"
  1222. if c:FindFirstChildOfClass("ParticleEmitter") then
  1223. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1224. end
  1225. c.Color = C3(1,1,1)
  1226. if c == Head then
  1227. if c:FindFirstChild("face") then
  1228. c.face:remove()
  1229. end
  1230. end
  1231. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1232. c:remove()
  1233. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1234. c:remove()
  1235. end
  1236. end
  1237. local BODY = {}
  1238. for _, c in pairs(Character:GetDescendants()) do
  1239. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1240. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1241. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1242. end
  1243. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1244. elseif c:IsA("JointInstance") then
  1245. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1246. end
  1247. end
  1248. for e = 1, #BODY do
  1249. if BODY[e] ~= nil then
  1250. local STUFF = BODY[e]
  1251. local PART = STUFF[1]
  1252. local PARENT = STUFF[2]
  1253. local MATERIAL = STUFF[3]
  1254. local COLOR = STUFF[4]
  1255. local TRANSPARENCY = STUFF[5]
  1256. if PART.ClassName == "Part" and PART ~= RootPart then
  1257. PART.Material = MATERIAL
  1258. PART.Color = COLOR
  1259. PART.Transparency = TRANSPARENCY
  1260. end
  1261. PART.AncestryChanged:Connect(function()
  1262. PART.Parent = PARENT
  1263. end)
  1264. end
  1265. end
  1266. function refit()
  1267. Character.Parent = workspace
  1268. for e = 1, #BODY do
  1269. if BODY[e] ~= nil then
  1270. local STUFF = BODY[e]
  1271. local PART = STUFF[1]
  1272. local PARENT = STUFF[2]
  1273. local MATERIAL = STUFF[3]
  1274. local COLOR = STUFF[4]
  1275. local TRANSPARENCY = STUFF[5]
  1276. if PART.ClassName == "Part" and PART ~= RootPart then
  1277. PART.Material = MATERIAL
  1278. PART.Color = COLOR
  1279. PART.Transparency = TRANSPARENCY
  1280. end
  1281. if PART.Parent ~= PARENT then
  1282. Humanoid:remove()
  1283. PART.Parent = PARENT
  1284. Humanoid = IT("Humanoid",Character)
  1285. end
  1286. end
  1287. end
  1288. end
  1289.  
  1290. Humanoid.Died:connect(function()
  1291. refit()
  1292. end)
  1293. -------------------
  1294. --------
  1295.  
  1296. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1297. MakeForm(Part,"Wedge")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1299. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  1300. MakeForm(Part,"Cyl")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1302. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  1303. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1304. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  1305. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  1307. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1308. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  1309. MakeForm(LeftBarrel,"Cyl")
  1310. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1311. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  1312. MakeForm(Part,"Wedge")
  1313. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1314. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  1315. MakeForm(LeftHole,"Cyl")
  1316. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1317. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1318. --//=================================\\
  1319. --|| WEAPON CREATION
  1320. --\\=================================//
  1321.  
  1322.  
  1323. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1324. MakeForm(Eye,"Ball")
  1325. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1326.  
  1327. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1328.  
  1329. local Particle = IT("ParticleEmitter",nil)
  1330. Particle.Enabled = false
  1331. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1332. Particle.LightEmission = 0.5
  1333. Particle.Rate = 150
  1334. Particle.ZOffset = 0.2
  1335. Particle.Rotation = NumberRange.new(-180, 180)
  1336. Particle.RotSpeed = NumberRange.new(-180, 180)
  1337. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1338. Particle.Color = ColorSequence.new(C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0))
  1339.  
  1340. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1341. function ParticleEmitter(Table)
  1342. local PRTCL = Particle:Clone()
  1343. local Speed = Table.Speed or 5
  1344. local Drag = Table.Drag or 0
  1345. local Size1 = Table.Size1 or 1
  1346. local Size2 = Table.Size2 or 5
  1347. local Lifetime1 = Table.Lifetime1 or 1
  1348. local Lifetime2 = Table.Lifetime2 or 1.5
  1349. local Parent = Table.Parent or Torso
  1350. local Emit = Table.Emit or 100
  1351. local Offset = Table.Offset or 360
  1352. local Acel = Table.Acel or VT(0,0,0)
  1353. local Enabled = Table.Enabled or false
  1354. PRTCL.Parent = Parent
  1355. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1356. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1357. PRTCL.Speed = NumberRange.new(Speed)
  1358. PRTCL.VelocitySpread = Offset
  1359. PRTCL.Drag = Drag
  1360. PRTCL.Acceleration = Acel
  1361. if Enabled == false then
  1362. PRTCL:Emit(Emit)
  1363. Debris:AddItem(PRTCL,Lifetime2)
  1364. else
  1365. PRTCL.Enabled = true
  1366. end
  1367. return PRTCL
  1368. end
  1369.  
  1370. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1371. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1372. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1373. MakeForm(Part,"Wedge")
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1375. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1376. MakeForm(Part,"Wedge")
  1377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1380. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1381. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1383. MakeForm(Part,"Cyl")
  1384. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1385. for i = 1, 8 do
  1386. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1387. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1388. end
  1389. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1390. MakeForm(Part,"Cyl")
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1393. MakeForm(Part,"Ball")
  1394. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1395. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1396. MakeForm(Part,"Wedge")
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1400. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1401. MakeForm(Part,"Cyl")
  1402. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1403. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1404. MakeForm(Part,"Cyl")
  1405. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1406. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1407. MakeForm(Part,"Cyl")
  1408. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1409. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1410. MakeForm(Part,"Wedge")
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1412. local LASTPART = Handle
  1413. for i = 1, 10 do
  1414. if LASTPART == Handle then
  1415. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1416. LASTPART = Part
  1417. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1418. else
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1420. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1421. LASTPART = Part
  1422. end
  1423. end
  1424.  
  1425. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1426. MakeForm(Barrel,"Cyl")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1429. MakeForm(Part,"Cyl")
  1430. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1432. MakeForm(Part,"Wedge")
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1434. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1435. MakeForm(Hole,"Cyl")
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1437. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1438. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1439. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1441. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1442. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1443. coroutine.resume(coroutine.create(function()
  1444. while wait() do
  1445. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1446. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1447. end
  1448. end))
  1449.  
  1450. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1451. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1452.  
  1453.  
  1454. for _, c in pairs(Weapon:GetDescendants()) do
  1455. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1456. c.Material = "Glass"
  1457. c.Color = C3(0,0,0)
  1458. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1459. c.Color = C3(222,255,0)
  1460. c.Material = "Neon"
  1461. end
  1462. end
  1463.  
  1464. Weapon.Parent = Character
  1465. for _, c in pairs(Weapon:GetChildren()) do
  1466. if c.ClassName == "Part" then
  1467. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1468. end
  1469. end
  1470.  
  1471. function swait(num)
  1472. if num == 0 or num == nil then
  1473. ArtificialHB.Event:wait()
  1474. else
  1475. for i = 0, num do
  1476. ArtificialHB.Event:wait()
  1477. end
  1478. end
  1479. end
  1480.  
  1481. function chatfunc(text)
  1482. local chat = coroutine.wrap(function()
  1483. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1484. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1485. end
  1486. local Bill = Instance.new("BillboardGui",Character)
  1487. Bill.Size = UDim2.new(0,100,0,40)
  1488. Bill.StudsOffset = Vector3.new(0,3,0)
  1489. Bill.Adornee = Character.Head
  1490. Bill.Name = "TalkingBillBoard"
  1491. local Hehe = Instance.new("TextLabel",Bill)
  1492. Hehe.BackgroundTransparency = 1
  1493. Hehe.BorderSizePixel = 0
  1494. Hehe.Text = ""
  1495. Hehe.Font = "Bodoni"
  1496. Hehe.TextSize = 40
  1497. Hehe.TextStrokeTransparency = 0
  1498. Hehe.Size = UDim2.new(1,0,0.5,0)
  1499. coroutine.resume(coroutine.create(function()
  1500. while Hehe ~= nil do
  1501. swait()
  1502. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1503. Hehe.Rotation = math.random(-5,5)
  1504. Hehe.TextColor3 = Color3.new(222,255,0)
  1505. Hehe.TextStrokeColor3 = Color3.new(222,255,0)
  1506. end
  1507. end))
  1508. for i = 1,string.len(text),1 do
  1509. swait()
  1510. Hehe.Text = string.sub(text,1,i)
  1511. end
  1512. swait(90)--Re[math.random(1, 93)]
  1513. for i = 0, 1, .025 do
  1514. swait()
  1515. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1516. Hehe.TextStrokeTransparency = i
  1517. Hehe.TextTransparency = i
  1518. end
  1519. Bill:Destroy()
  1520. end)
  1521. chat()
  1522. end
  1523.  
  1524. function onChatted(msg)
  1525. chatfunc(msg)
  1526. end
  1527.  
  1528. Player.Chatted:connect(onChatted)
  1529.  
  1530. local BODY = {}
  1531. for _, c in pairs(Character:GetDescendants()) do
  1532. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1533. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1534. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1535. end
  1536. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1537. elseif c:IsA("JointInstance") then
  1538. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1539. end
  1540. end
  1541.  
  1542. function refit()
  1543. Character.Parent = workspace
  1544. for e = 1, #BODY do
  1545. if BODY[e] ~= nil then
  1546. local STUFF = BODY[e]
  1547. local PART = STUFF[1]
  1548. local PARENT = STUFF[2]
  1549. local MATERIAL = STUFF[3]
  1550. local COLOR = STUFF[4]
  1551. local TRANSPARENCY = STUFF[5]
  1552. --local SIZE = STUFF[6]
  1553. local NAME = STUFF[7]
  1554. if PART.ClassName == "Part" and PART ~= RootPart then
  1555. PART.Material = MATERIAL
  1556. PART.Transparency = TRANSPARENCY
  1557. PART.Name = NAME
  1558. end
  1559. if PART.Parent ~= PARENT then
  1560. Humanoid:remove()
  1561. PART.Parent = PARENT
  1562. Humanoid = IT("Humanoid",Character)
  1563. end
  1564. end
  1565. end
  1566. end
  1567.  
  1568. Humanoid.Died:connect(function()
  1569. refit()
  1570. end)
  1571.  
  1572. function printbye(Name)
  1573. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command"}
  1574. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1575. end
  1576.  
  1577. workspace.ChildAdded:connect(function(instance)
  1578. for BANISH = 1, #TOBANISH do
  1579. if TOBANISH[BANISH] ~= nil then
  1580. if instance.Name == TOBANISH[BANISH] then
  1581. coroutine.resume(coroutine.create(function()
  1582. printbye(instance.Name)
  1583. instance:ClearAllChildren()
  1584. Debris:AddItem(instance,0.0005)
  1585. end))
  1586. end
  1587. end
  1588. end
  1589. end)
  1590.  
  1591. --//=================================\\
  1592. --|| ATTACK GUI
  1593. --\\=================================//
  1594. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  1595. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  1596. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  1597. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(255,0,0)
  1598. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  1599. normal.Text=[[
  1600. Controls:
  1601. z - Bullet
  1602. c - Beam
  1603. v - Warp
  1604. x - Sky Bound
  1605. 1 - Star
  1606. 2 - Hell Jail
  1607. 3 - Pitful
  1608. 4 - Strike ( Different version)
  1609. 5 - Rip (mouse on player)
  1610. 6 - Strike
  1611. 7 - Aura
  1612. 8 - Black Flames
  1613. 9 - Ball Of Destruction idk
  1614. 0 - Strike (mouse on player)
  1615. - - Taunt
  1616. = -Extreme Kill (Mouse On Player)
  1617. q - Lava Beam
  1618. ]]
  1619.  
  1620. --//=================================\\
  1621. --|| DAMAGING
  1622. --\\=================================//
  1623. function Freeze(position, range)
  1624. for i, v in ipairs(workspace:GetChildren()) do
  1625. local body = v:GetChildren()
  1626. for part = 1, #body do
  1627. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1628. v:BreakJoints()
  1629. body[part].Material = "Ice"
  1630. body[part].BrickColor = BRICKC("Really red")
  1631. body[part].Anchored = true
  1632. end
  1633. end
  1634. end
  1635. end
  1636. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1637. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1638. defence.Name = ("HitBy"..Player.Name)
  1639. game:GetService("Debris"):AddItem(defence, 0.001)
  1640. Damage = Damage * DAMAGEMULTIPLIER
  1641. if Humanoid.Health ~= 0 then
  1642. local CritChance = MRANDOM(1,100)
  1643. if Damage > Humanoid.Health then
  1644. Damage = math.ceil(Humanoid.Health)
  1645. if Damage == 0 then
  1646. Damage = 0.1
  1647. end
  1648. end
  1649. Humanoid.Health = Humanoid.Health - Damage
  1650. end
  1651. end
  1652.  
  1653. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1654. local CHILDREN = workspace:GetDescendants()
  1655. for index, CHILD in pairs(CHILDREN) do
  1656. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1657. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1658. if HUM then
  1659. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1660. if TORSO then
  1661. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1662. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1663. local BODY = CHILD.RealBody.Value
  1664. if BODY then
  1665. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1666. if HUM then
  1667. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1668. BODY:BreakJoints()
  1669. else
  1670. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1671. if TORSO then
  1672. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1673. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1674. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1675. ApplyDamage(HUM,DMG,TORSO)
  1676. end
  1677. end
  1678. end
  1679. end
  1680. else
  1681. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1682. CHILD:BreakJoints()
  1683. SpawnSoul(HUM)
  1684. else
  1685. local DMG = MRANDOM(MINDMG,MAXDMG)
  1686. ApplyDamage(HUM,DMG,TORSO)
  1687. end
  1688. if FLING > 0 then
  1689. for _, c in pairs(CHILD:GetChildren()) do
  1690. if c:IsA("BasePart") then
  1691. local bv = Instance.new("BodyVelocity")
  1692. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1693. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1694. bv.Parent = c
  1695. Debris:AddItem(bv,0.05)
  1696. end
  1697. end
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end
  1706.  
  1707.  
  1708. function clerp(a, b, t)
  1709. return a:lerp(b, t)
  1710. end
  1711.  
  1712. function newBezier(startpos, pos2, pos3, endpos, t)
  1713. local A = clerp(startpos, pos2, t)
  1714. local B = clerp(pos2, pos3, t)
  1715. local C = clerp(pos3, endpos, t)
  1716. local lerp1 = clerp(A, B, t)
  1717. local lerp2 = clerp(B, C, t)
  1718. local cubic = clerp(lerp1, lerp2, t)
  1719. return cubic
  1720. end
  1721.  
  1722. function SoulSteal(Target,SOUL)
  1723. local newball = Instance.new("Part", workspace)
  1724. newball.Anchored = true
  1725. newball.Shape = "Ball"
  1726. newball.Material = "Neon"
  1727. newball.Size = Vector3.new(0,0,0)
  1728. newball.CanCollide = false
  1729. newball.CFrame = CF(Target)
  1730. newball.BrickColor = BRICKC"Maroon"
  1731. newball.Transparency = 1
  1732. local POS = SOUL.Position
  1733. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1734. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1735. local A1 = IT("Attachment",newball)
  1736. A1.Position = Vector3.new(0, 2.5, 0)
  1737. local A2 = IT("Attachment",newball)
  1738. A2.Position = Vector3.new(0, -2.5, 0)
  1739. local Trail = IT("Trail",newball)
  1740. Trail.LightEmission = 1
  1741. Trail.FaceCamera = true
  1742. Trail.Texture = "rbxassetid://945758042"
  1743. Trail.Attachment0 = A1
  1744. Trail.Attachment1 = A2
  1745. Trail.Lifetime = 2
  1746. Trail.MinLength = 0
  1747. Trail.Transparency = NumberSequence.new(0, 1)
  1748. Trail.Color = ColorSequence.new(newball.Color)
  1749. coroutine.resume(coroutine.create(function()
  1750. for i = 0, 1, 0.07 do
  1751. Swait()
  1752. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1753. end
  1754. newball.Transparency = 1
  1755. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  1756. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1757. game:GetService("Debris"):AddItem(newball, 5)
  1758. end))
  1759. end
  1760.  
  1761. function SpawnSoul(Humanoid)
  1762. coroutine.resume(coroutine.create(function()
  1763. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  1764. local SOULMODEL = IT("Model",Effects)
  1765. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  1766. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  1767. SOUL.CFrame = CF(TORSO.Position)
  1768. local A1 = IT("Attachment",SOUL)
  1769. A1.Position = Vector3.new(0, 0.25, 0)
  1770. local A2 = IT("Attachment",SOUL)
  1771. A2.Position = Vector3.new(0, -0.25, 0)
  1772. local Trail = IT("Trail",SOUL)
  1773. Trail.LightEmission = 0.3
  1774. Trail.FaceCamera = true
  1775. Trail.Texture = "rbxassetid://945758042"
  1776. Trail.Attachment0 = A1
  1777. Trail.Attachment1 = A2
  1778. Trail.Lifetime = 0.5
  1779. Trail.MinLength = 0
  1780. Trail.Transparency = NumberSequence.new(0)
  1781. Trail.Color = ColorSequence.new(SOUL.Color)
  1782. MakeForm(SOUL,"Ball")
  1783. local DISTANCE = nil
  1784. local HUM = IT("Humanoid",SOULMODEL)
  1785. repeat
  1786. Swait()
  1787. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  1788. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  1789. until DISTANCE < 0.4
  1790. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1791. SOUL.Transparency = 1
  1792. A1.Parent = Torso
  1793. A2.Parent = Torso
  1794. Trail.Parent = Torso
  1795. Debris:AddItem(SOULMODEL,10)
  1796. SOULWELL = SOULWELL + 1
  1797. for i = 1, 100 do
  1798. Swait()
  1799. Trail.Transparency = NumberSequence.new(i/100)
  1800. end
  1801. A1:remove()
  1802. A2:remove()
  1803. Trail:remove()
  1804. end))
  1805. end
  1806. function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  1807. coroutine.resume(coroutine.create(function()
  1808. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1809. defence.Name = ("HitBy"..Player.Name)
  1810. game:GetService("Debris"):AddItem(defence, 0.001)
  1811. Damage = Damage * DAMAGEMULTIPLIER
  1812. if Humanoid.Health ~= 0 then
  1813. local CritChance = MRANDOM(1,100)
  1814. if CritChance < CritRate + 1 then
  1815. Damage = Damage*CritMultiplier
  1816. end
  1817. if Damage > Humanoid.Health then
  1818. Damage = math.ceil(Humanoid.Health)
  1819. if Damage == 0 then
  1820. Damage = 0.1
  1821. end
  1822. end
  1823. if DoesOneShot == false then
  1824. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1825. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  1826. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1827. if MRANDOM(1,20) == 1 then
  1828. Shatter(c)
  1829. end
  1830. end
  1831. end
  1832. end
  1833. Humanoid.Health = Humanoid.Health - Damage
  1834. if Humanoid.Parent:FindFirstChild("Head") then
  1835. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1836. if CritChance < CritRate + 1 then
  1837. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1838. else
  1839. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1840. end
  1841. end
  1842. elseif DoesOneShot == true then
  1843. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  1844. Humanoid.Parent:BreakJoints()
  1845. SpawnSoul(Humanoid)
  1846. if Humanoid.Parent:FindFirstChild("Head") then
  1847. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  1848. end
  1849. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1850. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1851. Shatter(c)
  1852. end
  1853. end
  1854. end
  1855. if Humanoid.Health == 0 then
  1856. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  1857. SpawnSoul(Humanoid)
  1858. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1859. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1860. Shatter(c)
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end))
  1866. end
  1867.  
  1868. function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  1869. local dmg = math.random(min,max)
  1870. for i,v in ipairs(workspace:GetChildren()) do
  1871. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1872. local body = v:GetChildren()
  1873. for part = 1, #body do
  1874. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1875. if(body[part].Position - position).Magnitude < radius then
  1876. if v.ClassName == "Model" then
  1877. if v:FindFirstChildOfClass("Humanoid") then
  1878. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  1879. local bv = Instance.new("BodyVelocity")
  1880. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1881. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1882. bv.Parent = body[part]
  1883. Debris:AddItem(bv,0.2)
  1884. end
  1885. end
  1886. end
  1887. end
  1888. end
  1889. end
  1890. if v:FindFirstChild("HitBy"..Player.Name) then
  1891. v:FindFirstChild("HitBy"..Player.Name):remove()
  1892. end
  1893. end
  1894. end
  1895.  
  1896. function AoEStun(POS,RANGE,LAST)
  1897. for i,v in ipairs(workspace:GetChildren()) do
  1898. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1899. local body = v:GetChildren()
  1900. for part = 1, #body do
  1901. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1902. if(body[part].Position - POS).Magnitude < RANGE then
  1903. if v.ClassName == "Model" then
  1904. if v:FindFirstChild("Humanoid") then
  1905. if v.Humanoid.Health ~= 0 then
  1906. Stun(v.Humanoid,LAST)
  1907. local defence = Instance.new("BoolValue",v)
  1908. defence.Name = ("StunnedBy"..Player.Name)
  1909. game:GetService("Debris"):AddItem(defence, 0.001)
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end
  1919.  
  1920. function Stun(HUMANOID,LAST)
  1921. HUMANOID.PlatformStand = true
  1922. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1923. defence.Name = ("StunnedBy"..Player.Name)
  1924. game:GetService("Debris"):AddItem(defence, LAST)
  1925. if HUMANOID.Parent:FindFirstChild("Head") then
  1926. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1927. end
  1928. coroutine.resume(coroutine.create(function()
  1929. Swait(LAST*100)
  1930. HUMANOID.PlatformStand = false
  1931. end))
  1932. end
  1933.  
  1934. function killnearest(position,range,maxstrength)
  1935. for i,v in ipairs(workspace:GetChildren()) do
  1936. local body = v:GetChildren()
  1937. for part = 1, #body do
  1938. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1939. if(body[part].Position - position).Magnitude < range then
  1940. if v.ClassName == "Model" then
  1941. v:BreakJoints()
  1942. end
  1943. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1944. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1945. end
  1946. end
  1947. end
  1948. if v.ClassName == "Part" then
  1949. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1950. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1951. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1952. end
  1953. end
  1954. end
  1955. end
  1956.  
  1957. function Fling(part,direction,speed)
  1958. part.Velocity = direction*speed
  1959. end
  1960. local HITPOS = nil
  1961. function GoToHell(position,radius)
  1962. for i,v in ipairs(workspace:GetChildren()) do
  1963. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1964. local body = v:GetChildren()
  1965. for part = 1, #body do
  1966. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1967. if(body[part].Position - position).Magnitude < radius then
  1968. if v.ClassName == "Model" then
  1969. if v:FindFirstChild("Humanoid") then
  1970. local defence = Instance.new("BoolValue",v)
  1971. defence.Name = ("Hit2By"..Player.Name)
  1972. if v.Humanoid.Health ~= 0 then
  1973. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1974. if TORS ~= nil then
  1975. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1976. coroutine.resume(coroutine.create(function()
  1977. if HITFLOOR2 ~= nil then
  1978. TORS.Anchored = true
  1979. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  1980. Hole2.Color = C3(1,0,0)
  1981. local MESH = MakeForm(Hole2,"Cyl")
  1982. MESH.Scale = VT(0,1,0)
  1983. Hole2.CFrame = CF(HITPOS2)
  1984. for i = 1, 10 do
  1985. Swait()
  1986. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  1987. end
  1988. repeat
  1989. Swait()
  1990. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1991. until TORS.Position.Y<position.Y-4
  1992. v:remove()
  1993. for i = 1, 10 do
  1994. Swait()
  1995. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  1996. end
  1997. Hole2:remove()
  1998. end
  1999. end))
  2000. end
  2001. end
  2002. end
  2003. end
  2004. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2005. end
  2006. end
  2007. end
  2008. end
  2009. end
  2010. end
  2011. function ApplyDamage(Humanoid, Damage, TorsoPart)
  2012. local defence = Instance.new("BoolValue", Humanoid.Parent)
  2013. defence.Name = "HitBy" .. Player.Name
  2014. game:GetService("Debris"):AddItem(defence, 0.001)
  2015. Damage = Damage * DAMAGEMULTIPLIER
  2016. if Humanoid.Health ~= 0 then
  2017. local CritChance = MRANDOM(1, 100)
  2018. if Damage > Humanoid.Health then
  2019. Damage = math.ceil(Humanoid.Health)
  2020. if Damage == 0 then
  2021. Damage = 0.1
  2022. end
  2023. end
  2024. Humanoid.Health = Humanoid.Health - Damage
  2025. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2026. end
  2027. end
  2028. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  2029. local CHILDREN = workspace:GetDescendants()
  2030. for index, CHILD in pairs(CHILDREN) do
  2031. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2032. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2033. if HUM then
  2034. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2035. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2036. if INSTAKILL == true then
  2037. Petrify(CHILD)
  2038. else
  2039. local DMG = MRANDOM(MINDMG, MAXDMG)
  2040. ApplyDamage(HUM, DMG, TORSO)
  2041. end
  2042. if FLING > 0 then
  2043. for _, c in pairs(CHILD:GetChildren()) do
  2044. if c:IsA("BasePart") then
  2045. local bv = Instance.new("BodyVelocity")
  2046. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2047. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2048. bv.Parent = c
  2049. Debris:AddItem(bv, 0.05)
  2050. end
  2051. end
  2052. end
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. function newBezier(startpos, pos2, pos3, endpos, t)
  2059. local A = clerp(startpos, pos2, t)
  2060. local B = clerp(pos2, pos3, t)
  2061. local C = clerp(pos3, endpos, t)
  2062. local lerp1 = clerp(A, B, t)
  2063. local lerp2 = clerp(B, C, t)
  2064. local cubic = clerp(lerp1, lerp2, t)
  2065. return cubic
  2066. end
  2067.  
  2068. function SoulSteal(Target,SOUL)
  2069. local newball = Instance.new("Part", workspace)
  2070. newball.Anchored = true
  2071. newball.Shape = "Ball"
  2072. newball.Material = "Neon"
  2073. newball.Size = Vector3.new(0,0,0)
  2074. newball.CanCollide = false
  2075. newball.CFrame = CF(Target)
  2076. newball.BrickColor = BRICKC"Maroon"
  2077. newball.Transparency = 1
  2078. local POS = SOUL.Position
  2079. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  2080. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  2081. local A1 = IT("Attachment",newball)
  2082. A1.Position = Vector3.new(0, 2.5, 0)
  2083. local A2 = IT("Attachment",newball)
  2084. A2.Position = Vector3.new(0, -2.5, 0)
  2085. local Trail = IT("Trail",newball)
  2086. Trail.LightEmission = 1
  2087. Trail.FaceCamera = true
  2088. Trail.Texture = "rbxassetid://945758042"
  2089. Trail.Attachment0 = A1
  2090. Trail.Attachment1 = A2
  2091. Trail.Lifetime = 2
  2092. Trail.MinLength = 0
  2093. Trail.Transparency = NumberSequence.new(0, 1)
  2094. Trail.Color = ColorSequence.new(newball.Color)
  2095. coroutine.resume(coroutine.create(function()
  2096. for i = 0, 1, 0.07 do
  2097. Swait()
  2098. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  2099. end
  2100. newball.Transparency = 1
  2101. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  2102. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  2103. game:GetService("Debris"):AddItem(newball, 5)
  2104. end))
  2105. end
  2106.  
  2107. function SpawnSoul(Humanoid)
  2108. coroutine.resume(coroutine.create(function()
  2109. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  2110. local SOULMODEL = IT("Model",Effects)
  2111. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  2112. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  2113. SOUL.CFrame = CF(TORSO.Position)
  2114. local A1 = IT("Attachment",SOUL)
  2115. A1.Position = Vector3.new(0, 0.25, 0)
  2116. local A2 = IT("Attachment",SOUL)
  2117. A2.Position = Vector3.new(0, -0.25, 0)
  2118. local Trail = IT("Trail",SOUL)
  2119. Trail.LightEmission = 0.3
  2120. Trail.FaceCamera = true
  2121. Trail.Texture = "rbxassetid://945758042"
  2122. Trail.Attachment0 = A1
  2123. Trail.Attachment1 = A2
  2124. Trail.Lifetime = 0.5
  2125. Trail.MinLength = 0
  2126. Trail.Transparency = NumberSequence.new(0)
  2127. Trail.Color = ColorSequence.new(SOUL.Color)
  2128. MakeForm(SOUL,"Ball")
  2129. local DISTANCE = nil
  2130. local HUM = IT("Humanoid",SOULMODEL)
  2131. repeat
  2132. Swait()
  2133. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  2134. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  2135. until DISTANCE < 0.4
  2136. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  2137. SOUL.Transparency = 1
  2138. A1.Parent = Torso
  2139. A2.Parent = Torso
  2140. Trail.Parent = Torso
  2141. Debris:AddItem(SOULMODEL,10)
  2142. SOULWELL = SOULWELL + 1
  2143. for i = 1, 100 do
  2144. Swait()
  2145. Trail.Transparency = NumberSequence.new(i/100)
  2146. end
  2147. A1:remove()
  2148. A2:remove()
  2149. Trail:remove()
  2150. end))
  2151. end
  2152. function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  2153. coroutine.resume(coroutine.create(function()
  2154. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2155. defence.Name = ("HitBy"..Player.Name)
  2156. game:GetService("Debris"):AddItem(defence, 0.001)
  2157. Damage = Damage * DAMAGEMULTIPLIER
  2158. if Humanoid.Health ~= 0 then
  2159. local CritChance = MRANDOM(1,100)
  2160. if CritChance < CritRate + 1 then
  2161. Damage = Damage*CritMultiplier
  2162. end
  2163. if Damage > Humanoid.Health then
  2164. Damage = math.ceil(Humanoid.Health)
  2165. if Damage == 0 then
  2166. Damage = 0.1
  2167. end
  2168. end
  2169. if DoesOneShot == false then
  2170. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2171. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  2172. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2173. if MRANDOM(1,20) == 1 then
  2174. Shatter(c)
  2175. end
  2176. end
  2177. end
  2178. end
  2179. Humanoid.Health = Humanoid.Health - Damage
  2180. if Humanoid.Parent:FindFirstChild("Head") then
  2181. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  2182. if CritChance < CritRate + 1 then
  2183. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  2184. else
  2185. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2186. end
  2187. end
  2188. elseif DoesOneShot == true then
  2189. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  2190. Humanoid.Parent:BreakJoints()
  2191. SpawnSoul(Humanoid)
  2192. if Humanoid.Parent:FindFirstChild("Head") then
  2193. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  2194. end
  2195. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2196. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2197. Shatter(c)
  2198. end
  2199. end
  2200. end
  2201. if Humanoid.Health == 0 then
  2202. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  2203. SpawnSoul(Humanoid)
  2204. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2205. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2206. Shatter(c)
  2207. end
  2208. end
  2209. end
  2210. end
  2211. end))
  2212. end
  2213.  
  2214. function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  2215. local dmg = math.random(min,max)
  2216. for i,v in ipairs(workspace:GetChildren()) do
  2217. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2218. local body = v:GetChildren()
  2219. for part = 1, #body do
  2220. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2221. if(body[part].Position - position).Magnitude < radius then
  2222. if v.ClassName == "Model" then
  2223. if v:FindFirstChildOfClass("Humanoid") then
  2224. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  2225. local bv = Instance.new("BodyVelocity")
  2226. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2227. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  2228. bv.Parent = body[part]
  2229. Debris:AddItem(bv,0.2)
  2230. end
  2231. end
  2232. end
  2233. end
  2234. end
  2235. end
  2236. if v:FindFirstChild("HitBy"..Player.Name) then
  2237. v:FindFirstChild("HitBy"..Player.Name):remove()
  2238. end
  2239. end
  2240. end
  2241.  
  2242. function AoEStun(POS,RANGE,LAST)
  2243. for i,v in ipairs(workspace:GetChildren()) do
  2244. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  2245. local body = v:GetChildren()
  2246. for part = 1, #body do
  2247. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2248. if(body[part].Position - POS).Magnitude < RANGE then
  2249. if v.ClassName == "Model" then
  2250. if v:FindFirstChild("Humanoid") then
  2251. if v.Humanoid.Health ~= 0 then
  2252. Stun(v.Humanoid,LAST)
  2253. local defence = Instance.new("BoolValue",v)
  2254. defence.Name = ("StunnedBy"..Player.Name)
  2255. game:GetService("Debris"):AddItem(defence, 0.001)
  2256. end
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end
  2263. end
  2264. end
  2265.  
  2266. function Stun(HUMANOID,LAST)
  2267. HUMANOID.PlatformStand = true
  2268. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  2269. defence.Name = ("StunnedBy"..Player.Name)
  2270. game:GetService("Debris"):AddItem(defence, LAST)
  2271. if HUMANOID.Parent:FindFirstChild("Head") then
  2272. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  2273. end
  2274. coroutine.resume(coroutine.create(function()
  2275. Swait(LAST*100)
  2276. HUMANOID.PlatformStand = false
  2277. end))
  2278. end
  2279.  
  2280. function killnearest(position,range,maxstrength)
  2281. for i,v in ipairs(workspace:GetChildren()) do
  2282. local body = v:GetChildren()
  2283. for part = 1, #body do
  2284. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2285. if(body[part].Position - position).Magnitude < range then
  2286. if v.ClassName == "Model" then
  2287. v:BreakJoints()
  2288. end
  2289. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2290. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2291. end
  2292. end
  2293. end
  2294. if v.ClassName == "Part" then
  2295. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2296. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2297. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2298. end
  2299. end
  2300. end
  2301. end
  2302.  
  2303. function Fling(part,direction,speed)
  2304. part.Velocity = direction*speed
  2305. end
  2306. local HITPOS = nil
  2307. function GoToHell(position,radius)
  2308. for i,v in ipairs(workspace:GetChildren()) do
  2309. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  2310. local body = v:GetChildren()
  2311. for part = 1, #body do
  2312. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2313. if(body[part].Position - position).Magnitude < radius then
  2314. if v.ClassName == "Model" then
  2315. if v:FindFirstChild("Humanoid") then
  2316. local defence = Instance.new("BoolValue",v)
  2317. defence.Name = ("Hit2By"..Player.Name)
  2318. if v.Humanoid.Health ~= 0 then
  2319. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2320. if TORS ~= nil then
  2321. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  2322. coroutine.resume(coroutine.create(function()
  2323. if HITFLOOR2 ~= nil then
  2324. TORS.Anchored = true
  2325. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  2326. Hole2.Color = C3(1,0,0)
  2327. local MESH = MakeForm(Hole2,"Cyl")
  2328. MESH.Scale = VT(0,1,0)
  2329. Hole2.CFrame = CF(HITPOS2)
  2330. for i = 1, 10 do
  2331. Swait()
  2332. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  2333. end
  2334. repeat
  2335. Swait()
  2336. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  2337. until TORS.Position.Y<position.Y-4
  2338. v:remove()
  2339. for i = 1, 10 do
  2340. Swait()
  2341. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  2342. end
  2343. Hole2:remove()
  2344. end
  2345. end))
  2346. end
  2347. end
  2348. end
  2349. end
  2350. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2351. end
  2352. end
  2353. end
  2354. end
  2355. end
  2356. end
  2357. local DECAL = IT("Decal")
  2358. function MakeRing()
  2359. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2360. local MSH = IT("BlockMesh", RING)
  2361. local TOP = DECAL:Clone()
  2362. local BOTTOM = DECAL:Clone()
  2363. TOP.Parent = RING
  2364. BOTTOM.Parent = RING
  2365. TOP.Face = "Top"
  2366. BOTTOM.Face = "Bottom"
  2367. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2368. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2369. local function REMOVE()
  2370. coroutine.resume(coroutine.create(function()
  2371. local SIZE = MSH.Scale.X
  2372. for i = 1, 35 do
  2373. Swait()
  2374. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2375. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2376. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2377. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2378. end
  2379. RING:remove()
  2380. end))
  2381. end
  2382. return RING, MSH, REMOVE
  2383. end
  2384. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2385. local TORSO = Torso
  2386. local HUM = Humanoid
  2387. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2388. coroutine.wrap(function()
  2389. VT = Vector3.new
  2390. MRANDOM = math.random
  2391. local A = TIME
  2392. local B = INTENSITY
  2393. local C = true
  2394. local HUMANOID = Humanoid
  2395. local TIMER = A or 35
  2396. local SHAKE = B or 5
  2397. local FADE = C or true
  2398. if HUMANOID then
  2399. local FADER = SHAKE / TIMER
  2400. for i = 1, TIMER do
  2401. wait()
  2402. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2403. end
  2404. HUMANOID.CameraOffset = VT(0, 0, 0)
  2405. end
  2406.  
  2407. end)()
  2408. end
  2409. end
  2410. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2411. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2412. local mesh = IT("SpecialMesh",wave)
  2413. mesh.MeshType = "FileMesh"
  2414. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2415. mesh.Scale = VT(size,size,size)
  2416. wave.CFrame = cframe
  2417. coroutine.resume(coroutine.create(function(PART)
  2418. for i = 1, waitt do
  2419. Swait()
  2420. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2421. if doesrotate == true then
  2422. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2423. end
  2424. wave.Transparency = wave.Transparency + (0.5/waitt)
  2425. if wave.Transparency > 0.99 then
  2426. wave:remove()
  2427. end
  2428. end
  2429. end))
  2430. end
  2431.  
  2432. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2434. local mesh = IT("SpecialMesh",wave)
  2435. mesh.MeshType = "FileMesh"
  2436. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2437. mesh.Scale = VT(size,size,size)
  2438. wave.CFrame = cframe
  2439. coroutine.resume(coroutine.create(function(PART)
  2440. for i = 1, waitt do
  2441. Swait()
  2442. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2443. if doesrotate == true then
  2444. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2445. end
  2446. wave.Transparency = wave.Transparency + (0.5/waitt)
  2447. if wave.Transparency > 0.99 then
  2448. wave:remove()
  2449. end
  2450. end
  2451. end))
  2452. end
  2453. function freezenearest(position, range)
  2454. for i, v in ipairs(workspace:GetChildren()) do
  2455. local body = v:GetChildren()
  2456. for part = 1, #body do
  2457. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  2458. v:BreakJoints()
  2459. body[part].Material = "Ice"
  2460. body[part].BrickColor = BRICKC("Really red")
  2461. body[part].Anchored = true
  2462. end
  2463. end
  2464. end
  2465. end
  2466. local Decal = IT("Decal")
  2467. function MagicRing()
  2468. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  2469. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  2470. local decal = Decal:Clone()
  2471. decal.Parent = O1
  2472. decal.Face = "Top"
  2473. decal.Texture = "http://www.roblox.com/asset/?id=391033580"
  2474. local decal2 = Decal:Clone()
  2475. decal2.Parent = O1
  2476. decal2.Face = "Bottom"
  2477. decal2.Texture = "http://www.roblox.com/asset/?id=391033580"
  2478. return O1
  2479. end
  2480. function BulletDetection(FROM,TO,BRUTAL)
  2481. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  2482. coroutine.resume(coroutine.create(function()
  2483. if AIMHIT ~= nil then
  2484. if AIMHIT.Parent ~= Character then
  2485. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2486. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2487. if BRUTAL == true then
  2488. Kill(AIMHIT.Parent)
  2489. else
  2490. getbloody(AIMHIT,15)
  2491. AIMHIT.Parent:BreakJoints()
  2492. if AIMHIT.Name == "Head" then
  2493. AIMHIT.Name = "HEADSHOT"
  2494. AIMHIT:remove()
  2495. end
  2496. end
  2497. else
  2498. if BRUTAL == true then
  2499. Kill(AIMHIT.Parent.Parent)
  2500. else
  2501. AIMHIT.Parent.Parent:BreakJoints()
  2502. end
  2503. end
  2504. end
  2505. end
  2506. end
  2507. end))
  2508. SpawnTrail(FROM,AIMPOS)
  2509. return AIMHIT,AIMPOS,NORMAL
  2510. end
  2511.  
  2512. function Banish(Foe)
  2513. if Foe then
  2514. coroutine.resume(coroutine.create(function()
  2515. --if game.Players:FindFirstChild(Foe.Name) then
  2516. table.insert(TOBANISH,Foe.Name)
  2517. printbye(Foe.Name)
  2518. --end
  2519. Foe.Archivable = true
  2520. local CLONE = Foe:Clone()
  2521. Foe:Destroy()
  2522. CLONE.Parent = Effects
  2523. CLONE:BreakJoints()
  2524. local MATERIALS = {"Glass","Neon"}
  2525. for _, c in pairs(CLONE:GetDescendants()) do
  2526. if c:IsA("BasePart") then
  2527. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2528. CreateSound(340722848, c, 10, 1, false)
  2529. end
  2530. c.Anchored = true
  2531. c.Transparency = c.Transparency + 0.2
  2532. c.Material = MATERIALS[MRANDOM(1,2)]
  2533. c.Color = C3(1,1,1)
  2534. if c.ClassName == "MeshPart" then
  2535. c.TextureID = ""
  2536. end
  2537. if c:FindFirstChildOfClass("SpecialMesh") then
  2538. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2539. end
  2540. if c:FindFirstChildOfClass("Decal") then
  2541. c:FindFirstChildOfClass("Decal"):remove()
  2542. end
  2543. c.Name = "Banished"
  2544. c.CanCollide = false
  2545. else
  2546. c:remove()
  2547. end
  2548. end
  2549. local A = false
  2550. for i = 1, 35 do
  2551. if A == false then
  2552. A = true
  2553. elseif A == true then
  2554. A = false
  2555. end
  2556. for _, c in pairs(CLONE:GetDescendants()) do
  2557. if c:IsA("BasePart") then
  2558. c.Anchored = true
  2559. c.Material = MATERIALS[MRANDOM(1,2)]
  2560. c.Transparency = c.Transparency + 0.8/35
  2561. if A == false then
  2562. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2563. elseif A == true then
  2564. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2565. end
  2566. end
  2567. end
  2568. Swait()
  2569. end
  2570. CLONE:remove()
  2571. end))
  2572. end
  2573. end
  2574.  
  2575. function ApplyKill(POSITION,RANGE,BRUTAL)
  2576. local CHILDREN = workspace:GetDescendants()
  2577. for index, CHILD in pairs(CHILDREN) do
  2578. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2579. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2580. if HUM then
  2581. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2582. if TORSO then
  2583. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2584. if BRUTAL == true then
  2585. Banish(CHILD)
  2586. else
  2587. CHILD:BreakJoints()
  2588. end
  2589. end
  2590. end
  2591. end
  2592. end
  2593. end
  2594. end
  2595.  
  2596. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2597. local CHILDREN = workspace:GetDescendants()
  2598. for index, CHILD in pairs(CHILDREN) do
  2599. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2600. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2601. if HUM then
  2602. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2603. if TORSO then
  2604. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2605. if ISBANISH == true then
  2606. Banish(CHILD)
  2607. else
  2608. if ISBANISH == "Gravity" then
  2609. HUM.PlatformStand = true
  2610. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2611. local grav = Instance.new("BodyPosition",TORSO)
  2612. grav.D = 15
  2613. grav.P = 20000
  2614. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2615. grav.position = TORSO.Position
  2616. grav.Name = "V3BanishForce"..Player.Name
  2617. else
  2618. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2619. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2620. end
  2621. else
  2622. HUM.PlatformStand = false
  2623. end
  2624. end
  2625. elseif ISBANISH == "Gravity" then
  2626. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2627. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2628. HUM.PlatformStand = false
  2629. end
  2630. end
  2631. end
  2632. end
  2633. end
  2634. end
  2635. end
  2636.  
  2637.  
  2638. function Kill(Char)
  2639. local NewCharacter = IT("Model",Effects)
  2640. NewCharacter.Name = "Ow im ded ;-;"
  2641. for _, c in pairs(Char:GetDescendants()) do
  2642. if c:IsA("BasePart") and c.Transparency == 0 then
  2643. if c.Parent == Char then
  2644. getbloody(c,5)
  2645. end
  2646. c:BreakJoints()
  2647. c.Material = "Glass"
  2648. c.Color = C3(0.5,0,0)
  2649. c.CanCollide = true
  2650. c.Transparency = 0.3
  2651. if c:FindFirstChildOfClass("SpecialMesh") then
  2652. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2653. end
  2654. if c.Name == "Head" then
  2655. c:ClearAllChildren()
  2656. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2657. end
  2658. if c.ClassName == "MeshPart" then
  2659. c.TextureID = ""
  2660. end
  2661. if c:FindFirstChildOfClass("BodyPosition") then
  2662. c:FindFirstChildOfClass("BodyPosition"):remove()
  2663. end
  2664. if c:FindFirstChildOfClass("ParticleEmitter") then
  2665. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2666. end
  2667. c.Parent = NewCharacter
  2668. c.Name = "DeadPart"
  2669. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2670. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2671. end
  2672. end
  2673. Char:remove()
  2674. Debris:AddItem(NewCharacter,5)
  2675. end
  2676. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2677. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2678. defence.Name = ("HitBy"..Player.Name)
  2679. game:GetService("Debris"):AddItem(defence, 0.001)
  2680. Damage = Damage * DAMAGEMULTIPLIER
  2681. if Humanoid.Health ~= 0 then
  2682. local CritChance = MRANDOM(1,100)
  2683. if Damage > Humanoid.Health then
  2684. Damage = math.ceil(Humanoid.Health)
  2685. if Damage == 0 then
  2686. Damage = 0.1
  2687. end
  2688. end
  2689. Humanoid.Health = Humanoid.Health - Damage*100
  2690. end
  2691. end
  2692. function killnearest(position, range, maxstrength)
  2693. for i, v in ipairs(workspace:GetChildren()) do
  2694. local body = v:GetChildren()
  2695. for part = 1, #body do
  2696. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  2697. if v.ClassName == "Model" then
  2698. v:BreakJoints()
  2699. end
  2700. local bv = Instance.new("BodyVelocity")
  2701. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2702. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  2703. bv.Parent = body[part]
  2704. Debris:AddItem(bv, 0.2)
  2705. end
  2706. end
  2707. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2708. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2709. end
  2710. end
  2711. end
  2712.  
  2713. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2714. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2715. local mesh = IT("SpecialMesh",wave)
  2716. mesh.MeshType = "FileMesh"
  2717. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2718. mesh.Scale = SIZE
  2719. mesh.Offset = VT(0,0,-SIZE.X/8)
  2720. wave.CFrame = CFRAME
  2721. coroutine.resume(coroutine.create(function(PART)
  2722. for i = 1, WAIT do
  2723. Swait()
  2724. mesh.Scale = mesh.Scale + GROW
  2725. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2726. if DOESROT == true then
  2727. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2728. end
  2729. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2730. if wave.Transparency > 0.99 then
  2731. wave:remove()
  2732. end
  2733. end
  2734. end))
  2735. end
  2736.  
  2737. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2738. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2739. local mesh = IT("SpecialMesh",wave)
  2740. mesh.MeshType = "FileMesh"
  2741. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2742. mesh.Scale = SIZE
  2743. mesh.Offset = VT(0,0,0)
  2744. wave.CFrame = CFRAME
  2745. coroutine.resume(coroutine.create(function(PART)
  2746. for i = 1, WAIT do
  2747. Swait()
  2748. mesh.Scale = mesh.Scale + GROW
  2749. if DOESROT == true then
  2750. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2751. end
  2752. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2753. if wave.Transparency > 0.99 then
  2754. wave:remove()
  2755. end
  2756. end
  2757. end))
  2758. end
  2759.  
  2760. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  2761. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2762. local mesh = IT("SpecialMesh",wave)
  2763. mesh.MeshType = "Sphere"
  2764. mesh.Scale = SIZE
  2765. mesh.Offset = VT(0,0,0)
  2766. wave.CFrame = CFRAME
  2767. coroutine.resume(coroutine.create(function(PART)
  2768. for i = 1, WAIT do
  2769. Swait()
  2770. mesh.Scale = mesh.Scale + GROW
  2771. wave.Transparency = wave.Transparency + (1/WAIT)
  2772. if wave.Transparency > 0.99 then
  2773. wave:remove()
  2774. end
  2775. end
  2776. end))
  2777. end
  2778.  
  2779.  
  2780. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  2781. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2782. local mesh = IT("SpecialMesh",wave)
  2783. mesh.MeshType = "FileMesh"
  2784. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2785. mesh.Scale = VT(size,size,size)
  2786. mesh.Offset = VT(0,0,0)
  2787. wave.CFrame = cframe
  2788. coroutine.resume(coroutine.create(function(PART)
  2789. for i = 1, waitt do
  2790. Swait()
  2791. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2792. if doesrotate == true then
  2793. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  2794. end
  2795. wave.Transparency = wave.Transparency + (0.5/waitt)
  2796. if wave.Transparency > 0.99 then
  2797. wave:remove()
  2798. end
  2799. end
  2800. end))
  2801. end
  2802.  
  2803. function MagicSphere(size,waitt,cframe,color)
  2804. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  2805. local mesh = IT("SpecialMesh",wave)
  2806. mesh.MeshType = "Sphere"
  2807. mesh.Scale = VT(size,size,size)
  2808. mesh.Offset = VT(0,0,0)
  2809. wave.CFrame = cframe
  2810. coroutine.resume(coroutine.create(function(PART)
  2811. for i = 1, waitt do
  2812. Swait()
  2813. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2814. wave.Transparency = wave.Transparency + (1/waitt)
  2815. if wave.Transparency > 0.99 then
  2816. wave:remove()
  2817. end
  2818. end
  2819. end))
  2820. end
  2821.  
  2822. function MagicSphere2(size,waitt,cframe,color)
  2823. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  2824. local mesh = IT("SpecialMesh",wave)
  2825. mesh.MeshType = "Sphere"
  2826. mesh.Scale = VT(size,size,size)
  2827. mesh.Offset = VT(0,0,0)
  2828. wave.CFrame = cframe
  2829. coroutine.resume(coroutine.create(function(PART)
  2830. for i = 1, waitt do
  2831. Swait()
  2832. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2833. wave.Transparency = wave.Transparency - (1/waitt)
  2834. end
  2835. wave:remove()
  2836. end))
  2837. end
  2838.  
  2839. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  2840. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  2841. prt.Anchored=true
  2842. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2843. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  2844. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2845. CF=Part.CFrame
  2846. Numbb=0
  2847. randnumb=math.random()-math.random()
  2848. for i=0,1,0.05 do
  2849. wait()
  2850. CF=CF*CF(0,1,0)
  2851. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2852. Part.CFrame=CF*EULER(Numbb,0,0)
  2853. Part.Transparency=i
  2854. Numbb=Numbb+randnumb
  2855. end
  2856. Part.Parent=nil
  2857. end),prt)
  2858. end
  2859.  
  2860. function MagicBlock(size,waitt,cframe,color)
  2861. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  2862. local mesh = IT("BlockMesh",wave)
  2863. wave.CFrame = cframe
  2864. coroutine.resume(coroutine.create(function(PART)
  2865. for i = 1, waitt do
  2866. Swait()
  2867. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2868. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  2869. wave.Transparency = wave.Transparency + (1/waitt)
  2870. if wave.Transparency > 0.99 then
  2871. wave:remove()
  2872. end
  2873. end
  2874. end))
  2875. end
  2876. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2877. local CHILDREN = workspace:GetDescendants()
  2878. for index, CHILD in pairs(CHILDREN) do
  2879. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2880. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2881. if HUM then
  2882. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2883. if TORSO then
  2884. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2885. CHILD:BreakJoints()
  2886. if FLING ~= 0 then
  2887. for _, c in pairs(CHILD:GetChildren()) do
  2888. if c:IsA("BasePart") and c.Transparency == 0 then
  2889. if BURN == true then
  2890. Fire(c)
  2891. end
  2892. local bv = Instance.new("BodyVelocity")
  2893. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2894. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2895. bv.Parent = c
  2896. Debris:AddItem(bv,0.05)
  2897. end
  2898. end
  2899. end
  2900. end
  2901. end
  2902. end
  2903. end
  2904. end
  2905. end
  2906.  
  2907. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2908. coroutine.resume(coroutine.create(function()
  2909. local METEOR = IT("Model",Effects)
  2910. METEOR.Name = "Meteorite"
  2911. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2912. METEOR.PrimaryPart = CENTER
  2913. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2914. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2915. for i = 1, 15 do
  2916. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  2917. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2918. end
  2919. if ISDEBREE ~= true then
  2920. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2921. else
  2922. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2923. end
  2924. local IMPACT = false
  2925. CreateSound(463593339, CENTER, 10, 0.6)
  2926. if SIZE >= 3.5 then
  2927. for i = 1, MRANDOM(3,7) do
  2928. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2929. end
  2930. end
  2931. for i = 1, 200 do
  2932. Swait()
  2933. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2934. if HITFLOOR == nil then
  2935. local ORI = CENTER.Orientation
  2936. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2937. else
  2938. if HITFLOOR.Anchored == true then
  2939. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2940. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2941. end
  2942. IMPACT = true
  2943. break
  2944. end
  2945. end
  2946. if IMPACT == true then
  2947. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2948. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2949. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2950. ApplyAoE(CENTER.Position,30*SIZE)
  2951.  
  2952. end
  2953. METEOR:remove()
  2954. end))
  2955. end
  2956.  
  2957. function KillChildren(Char)
  2958. local NewCharacter = IT("Model",Effects)
  2959. NewCharacter.Name = "Ow im ded ;-;"
  2960. for _, c in pairs(Char:GetDescendants()) do
  2961. if c:IsA("BasePart") and c.Transparency == 0 then
  2962. if c.Parent == Char then
  2963. getbloody(c,5)
  2964. end
  2965. c:BreakJoints()
  2966. c.Material = "Glass"
  2967. c.Color = C3(0.5,0,0)
  2968. c.CanCollide = true
  2969. c.Transparency = 0.3
  2970. if c:FindFirstChildOfClass("SpecialMesh") then
  2971. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2972. end
  2973. if c.Name == "Head" then
  2974. c:ClearAllChildren()
  2975. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2976. end
  2977. if c.ClassName == "MeshPart" then
  2978. c.TextureID = ""
  2979. end
  2980. if c:FindFirstChildOfClass("BodyPosition") then
  2981. c:FindFirstChildOfClass("BodyPosition"):remove()
  2982. end
  2983. if c:FindFirstChildOfClass("ParticleEmitter") then
  2984. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2985. end
  2986. c.Parent = NewCharacter
  2987. c.Name = "DeadPart"
  2988. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2989. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2990. end
  2991. end
  2992. Char:remove()
  2993. Debris:AddItem(NewCharacter,5)
  2994. end
  2995.  
  2996. function Kill(Char)
  2997. local NewCharacter = IT("Model",Effects)
  2998. NewCharacter.Name = "Ow im ded ;-;"
  2999. for _, c in pairs(Char:GetDescendants()) do
  3000. if c:IsA("BasePart") and c.Transparency == 0 then
  3001. if c.Parent == Char then
  3002. getbloody(c,5)
  3003. end
  3004. c:BreakJoints()
  3005. c.Material = "Glass"
  3006. c.Color = C3(0.5,0,0)
  3007. c.CanCollide = true
  3008. c.Transparency = 0.3
  3009. if c:FindFirstChildOfClass("SpecialMesh") then
  3010. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3011. end
  3012. if c.Name == "Head" then
  3013. c:ClearAllChildren()
  3014. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3015. end
  3016. if c.ClassName == "MeshPart" then
  3017. c.TextureID = ""
  3018. end
  3019. if c:FindFirstChildOfClass("BodyPosition") then
  3020. c:FindFirstChildOfClass("BodyPosition"):remove()
  3021. end
  3022. if c:FindFirstChildOfClass("ParticleEmitter") then
  3023. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3024. end
  3025. c.Parent = NewCharacter
  3026. c.Name = "DeadPart"
  3027. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3028. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3029. end
  3030. end
  3031. Char:remove()
  3032. Debris:AddItem(NewCharacter,5)
  3033. end
  3034.  
  3035. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3036. local CHILDREN = workspace:GetDescendants()
  3037. for index, CHILD in pairs(CHILDREN) do
  3038. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3039. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3040. if HUM then
  3041. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3042. if TORSO then
  3043. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3044. if BRUTAL == true then
  3045. Kill(CHILD)
  3046. else
  3047. CHILD:BreakJoints()
  3048. end
  3049. end
  3050. end
  3051. end
  3052. end
  3053. end
  3054. end
  3055. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison)
  3056. local dmg = math.random(min,max)
  3057. for i,v in ipairs(workspace:GetChildren()) do
  3058. if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
  3059. local body = v:GetChildren()
  3060. for part = 1, #body do
  3061. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3062. if(body[part].Position - position).Magnitude < radius then
  3063. if v.ClassName == "Model" then
  3064. if v:FindFirstChildOfClass("Humanoid") then
  3065. if v.Humanoid.Health ~= 0 then
  3066. if CanBeDodgedByJumping == true then
  3067. if body[part].Position.Y < position.Y+5 then
  3068. if math.random(1,100) < critrate+1 then
  3069. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  3070. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3071. else
  3072. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  3073. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3074. end
  3075. local defence = Instance.new("BoolValue",v)
  3076. defence.Name = ("HitBy"..Player.Name)
  3077. game:GetService("Debris"):AddItem(defence, 0.005)
  3078. end
  3079. else
  3080. if beserk == true then
  3081. v.Humanoid.Health = 0
  3082. end
  3083. if math.random(1,100) < critrate+1 then
  3084. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  3085. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3086. else
  3087. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  3088. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3089. end
  3090. local defence = Instance.new("BoolValue",v)
  3091. defence.Name = ("HitBy"..Player.Name)
  3092. game:GetService("Debris"):AddItem(defence, 0.005)
  3093. end
  3094. end
  3095. end
  3096. end
  3097. if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
  3098. Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
  3099. end
  3100. if maxstrength < 0 then
  3101. local bv = Instance.new("BodyVelocity")
  3102. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3103. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  3104. bv.Parent = body[part]
  3105. bv.Name = "PROJECTILEVELOCITY"
  3106. Debris:AddItem(bv,0.2)
  3107. else
  3108. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3109. end
  3110. end
  3111. end
  3112. end
  3113. end
  3114. end
  3115. end
  3116. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  3117. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3118. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  3119. local BODYGYRO = IT("BodyGyro", STATPART)
  3120. local BODYPOSITION = IT("BodyPosition", STATPART)
  3121. BODYPOSITION.P = 2000
  3122. BODYPOSITION.D = 100
  3123. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3124. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  3125. game:GetService("Debris"):AddItem(STATPART ,5)
  3126. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  3127. BILLBOARDGUI.Adornee = STATPART
  3128. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  3129. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  3130. BILLBOARDGUI.AlwaysOnTop = false
  3131. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  3132. TEXTLABEL.BackgroundTransparency = 1
  3133. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  3134. TEXTLABEL.Text = TEXT
  3135. TEXTLABEL.Font = "SciFi"
  3136. TEXTLABEL.FontSize="Size42"
  3137. TEXTLABEL.TextColor3 = COLOR
  3138. TEXTLABEL.TextStrokeTransparency = 1
  3139. TEXTLABEL.TextScaled = true
  3140. TEXTLABEL.TextWrapped = true
  3141. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  3142. if LABELTYPE == "Normal" then
  3143. for i = 1, 30 do
  3144. Swait()
  3145. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  3146. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3147. end
  3148. elseif LABELTYPE == "Debuff" then
  3149. for i = 1, 30 do
  3150. Swait()
  3151. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  3152. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3153. end
  3154. elseif LABELTYPE == "Shock" then
  3155. local ORIGIN = STATPART.Position
  3156. for i = 1, 30 do
  3157. Swait()
  3158. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  3159. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3160. end
  3161. end
  3162. THEPART.Parent = nil
  3163. end),STATPART, BODYPOSITION, TEXTLABEL)
  3164. end
  3165. function AoEStun(POS,RANGE,LAST)
  3166. for i,v in ipairs(workspace:GetChildren()) do
  3167. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3168. local body = v:GetChildren()
  3169. for part = 1, #body do
  3170. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3171. if(body[part].Position - POS).Magnitude < RANGE then
  3172. if v.ClassName == "Model" then
  3173. if v:FindFirstChild("Humanoid") then
  3174. if v.Humanoid.Health ~= 0 then
  3175. Stun(v.Humanoid,LAST)
  3176. local defence = Instance.new("BoolValue",v)
  3177. defence.Name = ("StunnedBy"..Player.Name)
  3178. game:GetService("Debris"):AddItem(defence, 0.1)
  3179. end
  3180. end
  3181. end
  3182. end
  3183. end
  3184. end
  3185. end
  3186. end
  3187. end
  3188.  
  3189. function Stun(HUMANOID,LAST)
  3190. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3191. HUMANOID.PlatformStand = true
  3192. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3193. defence.Name = ("StunnedBy"..Player.Name)
  3194. game:GetService("Debris"):AddItem(defence, LAST)
  3195. if HUMANOID.Parent:FindFirstChild("Head") then
  3196. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  3197. end
  3198. coroutine.resume(coroutine.create(function()
  3199. Swait(LAST*50)
  3200. HUMANOID.PlatformStand = false
  3201. end))
  3202. end
  3203. end
  3204.  
  3205. function Poison(HUMANOID,LAST,DAMAGE)
  3206. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  3207. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3208. defence.Name = ("PoisonedBy"..Player.Name)
  3209. game:GetService("Debris"):AddItem(defence, LAST)
  3210. coroutine.resume(coroutine.create(function()
  3211. for i = 1, LAST/2 do
  3212. if HUMANOID then
  3213. if HUMANOID.Health == 0 then
  3214. break
  3215. end
  3216. if HUMANOID.Parent:FindFirstChild("Head") then
  3217. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
  3218. end
  3219. Swait(50)
  3220. HUMANOID.Health = HUMANOID.Health - DAMAGE
  3221. end
  3222. end
  3223. end))
  3224. end
  3225. end
  3226.  
  3227. function killnearest(position,range,maxstrength)
  3228. for i,v in ipairs(workspace:GetChildren()) do
  3229. local body = v:GetChildren()
  3230. for part = 1, #body do
  3231. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3232. if(body[part].Position - position).Magnitude < range then
  3233. if v.ClassName == "Model" then
  3234. v:BreakJoints()
  3235. end
  3236. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  3237. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3238. end
  3239. end
  3240. end
  3241. if v.ClassName == "Part" then
  3242. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3243. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  3244. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3245. end
  3246. end
  3247. end
  3248. end
  3249.  
  3250. function clerp(a, b, t)
  3251. return a:lerp(b, t)
  3252. end
  3253.  
  3254. function newBezier(startpos, pos2, pos3, endpos, t)
  3255. local A = clerp(startpos, pos2, t)
  3256. local B = clerp(pos2, pos3, t)
  3257. local C = clerp(pos3, endpos, t)
  3258. local lerp1 = clerp(A, B, t)
  3259. local lerp2 = clerp(B, C, t)
  3260. local cubic = clerp(lerp1, lerp2, t)
  3261. return cubic
  3262. end
  3263.  
  3264. function Mortar(Target)
  3265. local newball = Instance.new("Part", workspace)
  3266. newball.Anchored = true
  3267. newball.Shape = "Ball"
  3268. newball.Material = "Neon"
  3269. newball.Size = Vector3.new(0,0,0)
  3270. newball.CanCollide = false
  3271. newball.CFrame = CF(Target)
  3272. newball.Color = C3(1,1,1)
  3273. newball.Transparency = 1
  3274. local POS = Mouse.Hit.p
  3275. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3276. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3277. local A1 = IT("Attachment",newball)
  3278. A1.Position = Vector3.new(0, 2.5, 0)
  3279. local A2 = IT("Attachment",newball)
  3280. A2.Position = Vector3.new(0, -2.5, 0)
  3281. local Trail = IT("Trail",newball)
  3282. Trail.LightEmission = 1
  3283. Trail.FaceCamera = true
  3284. Trail.Texture = "rbxassetid://945758042"
  3285. Trail.Attachment0 = A1
  3286. Trail.Attachment1 = A2
  3287. Trail.Lifetime = 1
  3288. Trail.MinLength = 0
  3289. Trail.Transparency = NumberSequence.new(0, 1)
  3290. Trail.Color = ColorSequence.new(newball.Color)
  3291. coroutine.resume(coroutine.create(function()
  3292. for i = 0, 1, 0.07 do
  3293. Swait()
  3294. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  3295. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  3296. end
  3297. AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true)
  3298. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  3299. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  3300. for i = 1, 10 do
  3301. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  3302. end
  3303. game:GetService("Debris"):AddItem(newball, 5)
  3304. end))
  3305. end
  3306.  
  3307. function clerp(a, b, t)
  3308. return a:lerp(b, t)
  3309. end
  3310. function newBezier(startpos, pos2, pos3, endpos, t)
  3311. local A = clerp(startpos, pos2, t)
  3312. local B = clerp(pos2, pos3, t)
  3313. local C = clerp(pos3, endpos, t)
  3314. local lerp1 = clerp(A, B, t)
  3315. local lerp2 = clerp(B, C, t)
  3316. local cubic = clerp(lerp1, lerp2, t)
  3317. return cubic
  3318. end
  3319.  
  3320. function Mortar(Target)
  3321. local newball = Instance.new("Part", workspace)
  3322. newball.Anchored = true
  3323. newball.Shape = "Ball"
  3324. newball.Material = "Neon"
  3325. newball.Size = Vector3.new(0,0,0)
  3326. newball.CanCollide = false
  3327. newball.CFrame = CF(Target)
  3328. newball.Color = C3(1,1,1)
  3329. newball.Transparency = 1
  3330. local POS = Mouse.Hit.p
  3331. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3332. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3333. local A1 = IT("Attachment",newball)
  3334. A1.Position = Vector3.new(0, 2.5, 0)
  3335. local A2 = IT("Attachment",newball)
  3336. A2.Position = Vector3.new(0, -2.5, 0)
  3337. local Trail = IT("Trail",newball)
  3338. Trail.LightEmission = 1
  3339. Trail.FaceCamera = true
  3340. Trail.Texture = "rbxassetid://945758042"
  3341. Trail.Attachment0 = A1
  3342. Trail.Attachment1 = A2
  3343. Trail.Lifetime = 1
  3344. Trail.MinLength = 0
  3345. Trail.Transparency = NumberSequence.new(0, 1)
  3346. Trail.Color = ColorSequence.new(newball.Color)
  3347. coroutine.resume(coroutine.create(function()
  3348. for i = 0, 1, 0.07 do
  3349. Swait()
  3350. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  3351. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  3352. end
  3353. AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true)
  3354. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  3355. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  3356. for i = 1, 10 do
  3357. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  3358. end
  3359. game:GetService("Debris"):AddItem(newball, 5)
  3360. end))
  3361. end
  3362.  
  3363. function CreateGUICircle(TARGET)
  3364. local GUI = Instance.new("BillboardGui",Character)
  3365. GUI.Size = UDim2.new(15,0,15,0)
  3366. GUI.Adornee = TARGET
  3367. local GUI2 = IT("ImageLabel",GUI)
  3368. GUI2.BackgroundTransparency = 1
  3369. GUI2.BorderSizePixel = 0
  3370. GUI2.Size = UDim2.new(1,0,0,0)
  3371. GUI2.Position = UDim2.new(0,0,0.5,0)
  3372. GUI2.SizeConstraint = "RelativeYY"
  3373. GUI.AlwaysOnTop = true
  3374. GUI2.Image = "http://www.roblox.com/asset/?id=74329608"
  3375. return GUI,GUI2
  3376. end
  3377.  
  3378. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  3379. local Direction = CFrame.new(StartPos, Vec).lookVector
  3380. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3381. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3382. if RayHit and CheckIntangible(RayHit) then
  3383. if DelayIfHit then
  3384. wait()
  3385. end
  3386. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  3387. end
  3388. return RayHit, RayPos, RayNormal
  3389. end
  3390.  
  3391. function turnto(position)
  3392. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  3393. end
  3394. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3395. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3396. local mesh = IT("SpecialMesh",wave)
  3397. mesh.MeshType = "FileMesh"
  3398. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3399. mesh.Scale = SIZE
  3400. mesh.Offset = VT(0,0,-SIZE.X/8)
  3401. wave.CFrame = CFRAME
  3402. coroutine.resume(coroutine.create(function(PART)
  3403. for i = 1, WAIT do
  3404. Swait()
  3405. mesh.Scale = mesh.Scale + GROW
  3406. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3407. if DOESROT == true then
  3408. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3409. end
  3410. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3411. if wave.Transparency > 0.99 then
  3412. wave:remove()
  3413. end
  3414. end
  3415. end))
  3416. end
  3417.  
  3418. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3420. local mesh = IT("SpecialMesh",wave)
  3421. mesh.MeshType = "FileMesh"
  3422. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3423. mesh.Scale = SIZE
  3424. mesh.Offset = VT(0,0,0)
  3425. wave.CFrame = CFRAME
  3426. coroutine.resume(coroutine.create(function(PART)
  3427. for i = 1, WAIT do
  3428. Swait()
  3429. mesh.Scale = mesh.Scale + GROW
  3430. if DOESROT == true then
  3431. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3432. end
  3433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3434. if wave.Transparency > 0.99 then
  3435. wave:remove()
  3436. end
  3437. end
  3438. end))
  3439. end
  3440.  
  3441. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  3442. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3443. local mesh = IT("SpecialMesh",wave)
  3444. mesh.MeshType = "Sphere"
  3445. mesh.Scale = SIZE
  3446. mesh.Offset = VT(0,0,0)
  3447. wave.CFrame = CFRAME
  3448. coroutine.resume(coroutine.create(function(PART)
  3449. for i = 1, WAIT do
  3450. Swait()
  3451. mesh.Scale = mesh.Scale + GROW
  3452. wave.Transparency = wave.Transparency + (1/WAIT)
  3453. if wave.Transparency > 0.99 then
  3454. wave:remove()
  3455. end
  3456. end
  3457. end))
  3458. end
  3459. function MagicSpheres(size,waitt,cframe,color)
  3460. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  3461. local mesh = IT("SpecialMesh",wave)
  3462. mesh.MeshType = "Sphere"
  3463. mesh.Scale = VT(size,size,size)
  3464. mesh.Offset = VT(0,0,0)
  3465. wave.CFrame = cframe
  3466. coroutine.resume(coroutine.create(function(PART)
  3467. for i = 1, waitt do
  3468. Swait()
  3469. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3470. wave.Transparency = wave.Transparency + (1/waitt)
  3471. if wave.Transparency > 0.99 then
  3472. wave:remove()
  3473. end
  3474. end
  3475. end))
  3476. end
  3477. function MagicSpheres2(size,waitt,cframe,color)
  3478. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  3479. local mesh = IT("SpecialMesh",wave)
  3480. mesh.MeshType = "Sphere"
  3481. mesh.Scale = VT(size,size,size)
  3482. mesh.Offset = VT(0,0,0)
  3483. wave.CFrame = cframe
  3484. coroutine.resume(coroutine.create(function(PART)
  3485. for i = 1, waitt do
  3486. Swait()
  3487. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  3488. wave.Transparency = wave.Transparency - (1/waitt)
  3489. end
  3490. wave:remove()
  3491. end))
  3492. end
  3493. function MagicBlock(size,waitt,part,offset,color)
  3494. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  3495. local mesh = IT("BlockMesh",wave)
  3496. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  3497. coroutine.resume(coroutine.create(function(PART)
  3498. for i = 1, waitt do
  3499. Swait()
  3500. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  3501. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3502. wave.Transparency = wave.Transparency + (1/waitt)
  3503. if wave.Transparency > 0.99 then
  3504. wave:remove()
  3505. end
  3506. end
  3507. end))
  3508. end
  3509. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3510. if FLOOR ~= nil then
  3511. coroutine.resume(coroutine.create(function()
  3512. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  3513. PART.CFrame = CF(POSITION)
  3514. for i = 1, 45 do
  3515. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  3516. RingPiece.Material = FLOOR.Material
  3517. RingPiece.Color = FLOOR.Color
  3518. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3519. Debris:AddItem(RingPiece,SWAIT)
  3520. end
  3521. PART:remove()
  3522. end))
  3523. end
  3524. end
  3525.  
  3526. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  3527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3528. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  3529. wave.CFrame = CFRAME
  3530. coroutine.resume(coroutine.create(function(PART)
  3531. for i = 1, WAIT do
  3532. Swait()
  3533. mesh.Scale = mesh.Scale * GROW
  3534. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3535. if wave.Transparency > 0.99 then
  3536. wave:remove()
  3537. end
  3538. end
  3539. end))
  3540. end
  3541.  
  3542. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  3543. if FLOOR ~= nil then
  3544. for i = 1, AMOUNT do
  3545. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  3546. DEBREE.Material = FLOOR.Material
  3547. DEBREE.Color = FLOOR.Color
  3548. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3549. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  3550. coroutine.resume(coroutine.create(function()
  3551. Swait(15)
  3552. DEBREE.Parent = workspace
  3553. DEBREE.CanCollide = true
  3554. Debris:AddItem(DEBREE,SWAIT)
  3555. end))
  3556. end
  3557. end
  3558. end
  3559. function MakeForm(PART,TYPE)
  3560. if TYPE == "Cyl" then
  3561. local MSH = IT("CylinderMesh",PART)
  3562. elseif TYPE == "Ball" then
  3563. local MSH = IT("SpecialMesh",PART)
  3564. MSH.MeshType = "Sphere"
  3565. elseif TYPE == "Wedge" then
  3566. local MSH = IT("SpecialMesh",PART)
  3567. MSH.MeshType = "Wedge"
  3568. end
  3569. end
  3570. local NewInstance = function(instance,parent,properties)
  3571. local inst = Instance.new(instance,parent)
  3572. if(properties)then
  3573. for i,v in next, properties do
  3574. pcall(function() inst[i] = v end)
  3575. end
  3576. end
  3577. return inst;
  3578. end
  3579. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
  3580.  
  3581.  
  3582. Humanoid.Died:connect(function()
  3583. ATTACK = true
  3584. end)
  3585.  
  3586. function killnearest(position,range,maxstrength,direction)
  3587. for i,v in ipairs(workspace:GetChildren()) do
  3588. local body = v:GetChildren()
  3589. for part = 1, #body do
  3590. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3591. if(body[part].Position - position).Magnitude < range then
  3592. if v.ClassName == "Model" then
  3593. --v:BreakJoints()
  3594. end
  3595. local POS = position
  3596. coroutine.resume(coroutine.create(function()
  3597. body[part].Anchored = true
  3598. body[part].Parent = Effects
  3599. body[part].CanCollide = true
  3600. local SIZE = body[part].Size
  3601. body[part].Material = "Neon"
  3602. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  3603. for i = 1, 75 do
  3604. Swait()
  3605. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3606. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3607. end
  3608. coroutine.resume(coroutine.create(function()
  3609. while true do
  3610. Swait()
  3611. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3612. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3613. end
  3614. end))
  3615. body[part].Anchored = false
  3616. body[part].Velocity = direction.lookVector*maxstrength
  3617. end))
  3618. end
  3619. end
  3620. end
  3621. if v.ClassName == "Part" then
  3622. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3623. local POS = position
  3624. coroutine.resume(coroutine.create(function()
  3625. v.Anchored = true
  3626. v.Parent = Effects
  3627. local SIZE = v.Size
  3628. v.Material = "Neon"
  3629. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  3630. for i = 1, 75 do
  3631. Swait()
  3632. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3633. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3634. end
  3635. coroutine.resume(coroutine.create(function()
  3636. while true do
  3637. Swait()
  3638. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3639. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3640. end
  3641. end))
  3642. v.Anchored = false
  3643. v.Velocity = direction.lookVector*maxstrength
  3644. end))
  3645. end
  3646. end
  3647. end
  3648. end
  3649.  
  3650. function Kill(Char)
  3651. local NewCharacter = IT("Model",Effects)
  3652. NewCharacter.Name = "Ow im ded ;-;"
  3653. for _, c in pairs(Char:GetDescendants()) do
  3654. if c:IsA("Part") then
  3655. if c.Parent == Char then
  3656. end
  3657. c:BreakJoints()
  3658. c.Material = "Glass"
  3659. c.Color = C3(0,0,0)
  3660. c.CanCollide = true
  3661. c.Transparency = 0.8
  3662. if c:FindFirstChildOfClass("SpecialMesh") then
  3663. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3664. end
  3665. if c.Name == "Head" then
  3666. c:ClearAllChildren()
  3667. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3668. end
  3669. if c.ClassName == "MeshPart" then
  3670. c.TextureID = ""
  3671. end
  3672. if c:FindFirstChildOfClass("BodyPosition") then
  3673. c:FindFirstChildOfClass("BodyPosition"):remove()
  3674. end
  3675. if c:FindFirstChildOfClass("ParticleEmitter") then
  3676. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3677. end
  3678. c.Parent = NewCharacter
  3679. c.Name = "DeadPart"
  3680. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3681. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3682. end
  3683. end
  3684. Char:remove()
  3685. Debris:AddItem(NewCharacter,5)
  3686. end
  3687.  
  3688. function ApplyAoE2(POSITION, RANGE)
  3689. local PARTS = {}
  3690. for index, CHILD in pairs(workspace:GetDescendants()) do
  3691. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3692. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3693. if HUM then
  3694. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3695. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3696. CHILD:BreakJoints()
  3697. for index, PART in pairs(CHILD:GetChildren()) do
  3698. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  3699. local P = Particle:Clone()
  3700.  
  3701. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  3702.  
  3703. table.insert(PARTS, {PART, P})
  3704. end
  3705. end
  3706. end
  3707. end
  3708. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  3709. local FOLDER = IT("Folder", CHILD)
  3710. FOLDER.Name = "ewdfrfgrwefd"
  3711. local P = Particle:Clone()
  3712.  
  3713. CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  3714.  
  3715.  
  3716. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  3717. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  3718. table.insert(PARTS, {CHILD, P})
  3719. end
  3720. end
  3721. coroutine.resume(coroutine.create(function()
  3722. if #PARTS > 0 then
  3723. for i = 1, 85 do
  3724. Swait()
  3725. for E = 1, #PARTS do
  3726. local F = PARTS[E]
  3727. local A = F[1]
  3728. local B = F[2]
  3729. A.Transparency = A.Transparency + 0.011764705882352941
  3730. B.Rate = math.ceil(B.Rate * 1.2)
  3731. for index, E in pairs(A:GetChildren()) do
  3732.  
  3733. end
  3734. end
  3735. end
  3736. for E = 1, #PARTS do
  3737. local F = PARTS[E]
  3738. local A = F[1]
  3739. local B = F[2]
  3740. B.Enabled = false
  3741. Debris:AddItem(A, 3)
  3742. end
  3743. end
  3744. end))
  3745. end
  3746. function recurse(root,callback,i)
  3747. i= i or 0
  3748. for _,v in pairs(root:GetChildren()) do
  3749. i = i + 1
  3750. callback(i,v)
  3751.  
  3752. if #v:GetChildren() > 0 then
  3753. i = recurse(v,callback,i)
  3754. end
  3755. end
  3756.  
  3757. return i
  3758. end
  3759.  
  3760. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  3761. attachmentName = attachmentName.."RigAttachment"
  3762. local constraint = Instance.new(className.."Constraint")
  3763. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  3764. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  3765. constraint.Name = "RagdollConstraint"..part1.Name
  3766.  
  3767. for _,propertyData in next,properties or {} do
  3768. constraint[propertyData[1]] = propertyData[2]
  3769. end
  3770.  
  3771. constraint.Parent = character
  3772. end
  3773.  
  3774. function getAttachment0(character, attachmentName)
  3775. for _,child in next,character:GetChildren() do
  3776. local attachment = child:FindFirstChild(attachmentName)
  3777. if attachment then
  3778. return attachment
  3779. end
  3780. end
  3781. end
  3782.  
  3783. function ArtificialHitbox(Part)
  3784. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  3785. HITBOX.CanCollide = true
  3786. HITBOX.CFrame = Part.CFrame
  3787. weldBetween(Part,HITBOX)
  3788. end
  3789.  
  3790. function R15Ragdoll(character,KeepArms)
  3791. character:BreakJoints()
  3792. coroutine.resume(coroutine.create(function()
  3793. recurse(character, function(_,v)
  3794. if v:IsA("Attachment") then
  3795. v.Axis = Vector3.new(0, 1, 0)
  3796. v.SecondaryAxis = Vector3.new(0, 0, 1)
  3797. v.Rotation = Vector3.new(0, 0, 0)
  3798. end
  3799. end)
  3800. for _,child in next,character:GetChildren() do
  3801. if child:IsA("Accoutrement") then
  3802. for _,part in next,child:GetChildren() do
  3803. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  3804. local attachment1 = part:FindFirstChildOfClass("Attachment")
  3805. local attachment0 = getAttachment0(character,attachment1.Name)
  3806. if attachment0 and attachment1 then
  3807. local constraint = Instance.new("HingeConstraint")
  3808. constraint.Attachment0 = attachment0
  3809. constraint.Attachment1 = attachment1
  3810. constraint.LimitsEnabled = true
  3811. constraint.UpperAngle = 0
  3812. constraint.LowerAngle = 0
  3813. constraint.Parent = character
  3814. end
  3815. ArtificialHitbox(part)
  3816. elseif part.Name == "HumanoidRootPart" then
  3817. part:remove()
  3818. end
  3819. end
  3820. end
  3821. end
  3822.  
  3823. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  3824. {"LimitsEnabled",true};
  3825. {"UpperAngle",5};
  3826. })
  3827. if character:FindFirstChild("Head") then
  3828. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  3829. {"LimitsEnabled",true};
  3830. {"UpperAngle",15};
  3831. })
  3832. end
  3833.  
  3834. local handProperties = {
  3835. {"LimitsEnabled", true};
  3836. {"UpperAngle",0};
  3837. {"LowerAngle",0};
  3838. }
  3839. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  3840. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  3841.  
  3842. local shinProperties = {
  3843. {"LimitsEnabled", true};
  3844. {"UpperAngle", 0};
  3845. {"LowerAngle", -75};
  3846. }
  3847. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  3848. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  3849.  
  3850. local footProperties = {
  3851. {"LimitsEnabled", true};
  3852. {"UpperAngle", 15};
  3853. {"LowerAngle", -45};
  3854. }
  3855. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  3856. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  3857. if KeepArms == true then
  3858. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  3859. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  3860. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  3861. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  3862. end
  3863. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  3864. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  3865. Debris:AddItem(character,5)
  3866. end))
  3867. end
  3868.  
  3869. function Ragdoll(Character2,CharTorso,KeepArms)
  3870. coroutine.resume(coroutine.create(function()
  3871. Character2:BreakJoints()
  3872. local hum = Character2:findFirstChild("Humanoid")
  3873. hum:remove()
  3874. local function Scan(ch)
  3875. local e
  3876. for e = 1,#ch do
  3877. Scan(ch[e]:GetChildren())
  3878. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  3879. ch[e]:remove()
  3880. end
  3881. end
  3882. end
  3883. local NEWHUM = IT("Humanoid")
  3884. NEWHUM.Name = "Corpse"
  3885. NEWHUM.Health = 0
  3886. NEWHUM.MaxHealth = 0
  3887. NEWHUM.PlatformStand = true
  3888. NEWHUM.Parent = Character2
  3889. NEWHUM.DisplayDistanceType = "None"
  3890.  
  3891. local ch = Character2:GetChildren()
  3892. local i
  3893. for i = 1,#ch do
  3894. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  3895. ch[i]:remove()
  3896. end
  3897. end
  3898.  
  3899. local Torso2 = Character2.Torso
  3900. local movevector = Vector3.new()
  3901.  
  3902. if Torso2 then
  3903. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  3904. local Head = Character2:FindFirstChild("Head")
  3905. if Head then
  3906. local Neck = Instance.new("Weld")
  3907. Neck.Name = "Neck"
  3908. Neck.Part0 = Torso2
  3909. Neck.Part1 = Head
  3910. Neck.C0 = CFrame.new(0, 1.5, 0)
  3911. Neck.C1 = CFrame.new()
  3912. Neck.Parent = Torso2
  3913.  
  3914. end
  3915. local Limb = Character2:FindFirstChild("Right Arm")
  3916. if Limb and KeepArms == true then
  3917.  
  3918. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  3919. local Joint = Instance.new("Glue")
  3920. Joint.Name = "RightShoulder"
  3921. Joint.Part0 = Torso2
  3922. Joint.Part1 = Limb
  3923. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3924. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3925. Joint.Parent = Torso2
  3926.  
  3927. local B = Instance.new("Part")
  3928. B.TopSurface = 0
  3929. B.BottomSurface = 0
  3930. B.formFactor = "Symmetric"
  3931. B.Size = Vector3.new(1, 1, 1)
  3932. B.Transparency = 1
  3933. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3934. B.Parent = Character2
  3935. local W = Instance.new("Weld")
  3936. W.Part0 = Limb
  3937. W.Part1 = B
  3938. W.C0 = CFrame.new(0, -0.5, 0)
  3939. W.Parent = Limb
  3940.  
  3941. end
  3942. local Limb = Character2:FindFirstChild("Left Arm")
  3943. if Limb and KeepArms == true then
  3944.  
  3945. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  3946. local Joint = Instance.new("Glue")
  3947. Joint.Name = "LeftShoulder"
  3948. Joint.Part0 = Torso2
  3949. Joint.Part1 = Limb
  3950. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3951. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3952. Joint.Parent = Torso2
  3953.  
  3954. local B = Instance.new("Part")
  3955. B.TopSurface = 0
  3956. B.BottomSurface = 0
  3957. B.formFactor = "Symmetric"
  3958. B.Size = Vector3.new(1, 1, 1)
  3959. B.Transparency = 1
  3960. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3961. B.Parent = Character2
  3962. local W = Instance.new("Weld")
  3963. W.Part0 = Limb
  3964. W.Part1 = B
  3965. W.C0 = CFrame.new(0, -0.5, 0)
  3966. W.Parent = Limb
  3967.  
  3968. end
  3969. local Limb = Character2:FindFirstChild("Right Leg")
  3970. if Limb then
  3971.  
  3972. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  3973. local Joint = Instance.new("Glue")
  3974. Joint.Name = "RightHip"
  3975. Joint.Part0 = Torso2
  3976. Joint.Part1 = Limb
  3977. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3978. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3979. Joint.Parent = Torso2
  3980.  
  3981. local B = Instance.new("Part")
  3982. B.TopSurface = 0
  3983. B.BottomSurface = 0
  3984. B.formFactor = "Symmetric"
  3985. B.Size = Vector3.new(1, 1, 1)
  3986. B.Transparency = 1
  3987. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3988. B.Parent = Character2
  3989. local W = Instance.new("Weld")
  3990. W.Part0 = Limb
  3991. W.Part1 = B
  3992. W.C0 = CFrame.new(0, -0.5, 0)
  3993. W.Parent = Limb
  3994.  
  3995. end
  3996. local Limb = Character2:FindFirstChild("Left Leg")
  3997. if Limb then
  3998.  
  3999. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  4000. local Joint = Instance.new("Glue")
  4001. Joint.Name = "LeftHip"
  4002. Joint.Part0 = Torso2
  4003. Joint.Part1 = Limb
  4004. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4005. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4006. Joint.Parent = Torso2
  4007.  
  4008. local B = Instance.new("Part")
  4009. B.TopSurface = 0
  4010. B.BottomSurface = 0
  4011. B.formFactor = "Symmetric"
  4012. B.Size = Vector3.new(1, 1, 1)
  4013. B.Transparency = 1
  4014. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4015. B.Parent = Character2
  4016. local W = Instance.new("Weld")
  4017. W.Part0 = Limb
  4018. W.Part1 = B
  4019. W.C0 = CFrame.new(0, -0.5, 0)
  4020. W.Parent = Limb
  4021.  
  4022. end
  4023. --[
  4024. local Bar = Instance.new("Part")
  4025. Bar.TopSurface = 0
  4026. Bar.BottomSurface = 0
  4027. Bar.formFactor = "Symmetric"
  4028. Bar.Size = Vector3.new(1, 1, 1)
  4029. Bar.Transparency = 1
  4030. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  4031. Bar.Parent = Character2
  4032. local Weld = Instance.new("Weld")
  4033. Weld.Part0 = Torso2
  4034. Weld.Part1 = Bar
  4035. Weld.C0 = CFrame.new(0, 0.5, 0)
  4036. Weld.Parent = Torso2
  4037. --]]
  4038. end
  4039. Character2.Parent = workspace
  4040. Debris:AddItem(Character2,5)
  4041.  
  4042. return Character2,Torso2
  4043. end))
  4044. end
  4045. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  4046. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  4047. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  4048. wave.CFrame = CFRAME
  4049. coroutine.resume(coroutine.create(function(PART)
  4050. for i = 1, WAIT do
  4051. Swait()
  4052. mesh.Scale = mesh.Scale + GROW
  4053. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  4054. if DOESROT == true then
  4055. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  4056. end
  4057. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4058. if wave.Transparency > 0.99 then
  4059. wave:remove()
  4060. end
  4061. end
  4062. end))
  4063. end
  4064.  
  4065. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  4066. if DoesCourontine == false then
  4067. local Direction = CF(Part.Position, ToLocation)
  4068. local Distance = (Part.Position - ToLocation).magnitude
  4069. for i = 1, AmountOfTime do
  4070. Swait()
  4071. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  4072. Direction = Part.CFrame
  4073. end
  4074. Part:remove()
  4075. elseif DoesCourontine == true then
  4076. coroutine.resume(coroutine.create(function()
  4077. local Direction = CF(Part.Position, ToLocation)
  4078. local Distance = (Part.Position - ToLocation).magnitude
  4079. for i = 1, AmountOfTime do
  4080. Swait()
  4081. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  4082. Direction = Part.CFrame
  4083. end
  4084. Part:remove()
  4085. end))
  4086. end
  4087. end
  4088.  
  4089. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  4090. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  4091. local mesh
  4092. if KIND == "Base" then
  4093. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  4094. elseif KIND == "Thin" then
  4095. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  4096. elseif KIND == "Round" then
  4097. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  4098. end
  4099. wave.CFrame = CFRAME
  4100. coroutine.resume(coroutine.create(function(PART)
  4101. for i = 1, WAIT do
  4102. Swait()
  4103. mesh.Scale = mesh.Scale + GROW / 10
  4104. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4105. if wave.Transparency > 0.99 then
  4106. wave:remove()
  4107. end
  4108. end
  4109. end))
  4110. end
  4111. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  4112. for _, c in pairs(PARENT:GetChildren()) do
  4113. if c.ClassName == "Model" then
  4114. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  4115. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  4116. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  4117. if DIST > (TORSO.Position - FROM).Magnitude then
  4118. table.insert(TABLE, c)
  4119. end
  4120. AddChildrenToTable(FROM, c, DIST, TABLE)
  4121. elseif c.ClassName == "Folder" then
  4122. AddChildrenToTable(FROM, c, DIST, TABLE)
  4123. end
  4124. end
  4125. end
  4126. end
  4127.  
  4128. function Transparency(TRANS)
  4129. text.TextTransparency = TRANS
  4130. text.TextStrokeTransparency = TRANS
  4131. for _, c in pairs(Character:GetChildren()) do
  4132. if c.ClassName == "Part" and c ~= RootPart then
  4133. c.Transparency = TRANS
  4134. if c:FindFirstChildOfClass("Decal") then
  4135. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  4136. end
  4137. elseif c.ClassName == "Accessory" then
  4138. c.Handle.Transparency = TRANS
  4139. elseif c.ClassName == "Model" then
  4140. for _, q in pairs(c:GetChildren()) do
  4141. if q.ClassName == "Part" then
  4142. q.Transparency = TRANS
  4143. if q:FindFirstChildOfClass("Decal") then
  4144. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  4145. end
  4146. end
  4147. end
  4148. end
  4149. end
  4150. end
  4151. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  4152. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  4153. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  4154. wave.CFrame = CFRAME
  4155. coroutine.resume(coroutine.create(function(PART)
  4156. for i = 1, WAIT do
  4157. Swait()
  4158. mesh.Scale = mesh.Scale + GROW
  4159. if DOESROT == true then
  4160. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  4161. end
  4162. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4163. if wave.Transparency > 0.99 then
  4164. wave:remove()
  4165. end
  4166. end
  4167. end))
  4168. end
  4169. function MagicSphere2(size,waitt,cframe,color)
  4170. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  4171. local mesh = IT("SpecialMesh",wave)
  4172. mesh.MeshType = "Sphere"
  4173. mesh.Scale = VT(size,size,size)
  4174. mesh.Offset = VT(0,0,0)
  4175. wave.CFrame = cframe
  4176. coroutine.resume(coroutine.create(function(PART)
  4177. for i = 1, waitt do
  4178. Swait()
  4179. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  4180. wave.Transparency = wave.Transparency - (1/waitt)
  4181. end
  4182. wave:remove()
  4183. end))
  4184. end
  4185.  
  4186. function MagicSphere(size,waitt,cframe,color)
  4187. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  4188. local mesh = IT("SpecialMesh",wave)
  4189. mesh.MeshType = "Sphere"
  4190. mesh.Scale = VT(size,size,size)
  4191. mesh.Offset = VT(0,0,0)
  4192. wave.CFrame = cframe
  4193. coroutine.resume(coroutine.create(function(PART)
  4194. for i = 1, waitt do
  4195. Swait()
  4196. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  4197. wave.Transparency = wave.Transparency + (1/waitt)
  4198. if wave.Transparency > 0.99 then
  4199. wave:remove()
  4200. end
  4201. end
  4202. end))
  4203. end
  4204.  
  4205. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  4206. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  4207. local mesh = IT("SpecialMesh",wave)
  4208. mesh.MeshType = "FileMesh"
  4209. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  4210. mesh.Scale = VT(size,size,size)
  4211. wave.CFrame = cframe
  4212. coroutine.resume(coroutine.create(function(PART)
  4213. for i = 1, waitt do
  4214. Swait()
  4215. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  4216. if doesrotate == true then
  4217. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  4218. end
  4219. wave.Transparency = wave.Transparency + (0.5/waitt)
  4220. if wave.Transparency > 0.99 then
  4221. wave:remove()
  4222. end
  4223. end
  4224. end))
  4225. end
  4226.  
  4227. function CheckTableForString(Table, String)
  4228. for i, v in pairs(Table) do
  4229. if string.find(string.lower(String), string.lower(v)) then
  4230. return true
  4231. end
  4232. end
  4233. return false
  4234. end
  4235.  
  4236. function CheckIntangible(Hit)
  4237. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  4238. if Hit and Hit.Parent then
  4239. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  4240. return true
  4241. end
  4242. end
  4243. return false
  4244. end
  4245.  
  4246. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  4247. local Direction = CFrame.new(StartPos, Vec).lookVector
  4248. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  4249. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  4250. if RayHit and CheckIntangible(RayHit) then
  4251. if DelayIfHit then
  4252. wait()
  4253. end
  4254. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  4255. end
  4256. return RayHit, RayPos, RayNormal
  4257. end
  4258.  
  4259. function attractnearest(postype,position,range,maxstrength,last)
  4260. if postype == "Vector" then
  4261. for i,v in ipairs(workspace:GetChildren()) do
  4262. local body = v:GetChildren()
  4263. for part = 1, #body do
  4264. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4265. if(body[part].Position - position).Magnitude < range then
  4266. if body[part]:FindFirstChild("ATTRACT") == nil then
  4267. local bv = Instance.new("BodyVelocity")
  4268. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4269. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  4270. bv.Parent = body[part]
  4271. bv.Name = "ATTRACT"
  4272. else
  4273. coroutine.resume(coroutine.create(function()
  4274. for i = 1, last/5 do
  4275. Swait(5)
  4276. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  4277. end
  4278. body[part].ATTRACT:remove()
  4279. end))
  4280. end
  4281. end
  4282. end
  4283. end
  4284. if v.ClassName == "Part" then
  4285. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4286. if v:FindFirstChild("ATTRACT") == nil then
  4287. local bv = Instance.new("BodyVelocity")
  4288. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4289. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  4290. bv.Parent = v
  4291. bv.Name = "ATTRACT"
  4292. else
  4293. coroutine.resume(coroutine.create(function()
  4294. for i = 1, last/5 do
  4295. Swait(5)
  4296. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  4297. end
  4298. v.ATTRACT:remove()
  4299. end))
  4300. end
  4301. end
  4302. end
  4303. end
  4304. elseif postype == "Part" then
  4305. for i,v in ipairs(workspace:GetChildren()) do
  4306. local body = v:GetChildren()
  4307. for part = 1, #body do
  4308. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4309. if(body[part].Position - position.Position).Magnitude < range then
  4310. if body[part]:FindFirstChild("ATTRACT") == nil then
  4311. local bv = Instance.new("BodyVelocity")
  4312. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4313. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  4314. bv.Parent = body[part]
  4315. bv.Name = "ATTRACT"
  4316. else
  4317. coroutine.resume(coroutine.create(function()
  4318. for i = 1, last/5 do
  4319. Swait(5)
  4320. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  4321. end
  4322. body[part].ATTRACT:remove()
  4323. end))
  4324. end
  4325. end
  4326. end
  4327. end
  4328. if v.ClassName == "Part" then
  4329. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  4330. if v:FindFirstChild("ATTRACT") == nil then
  4331. local bv = Instance.new("BodyVelocity")
  4332. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4333. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  4334. bv.Parent = v
  4335. bv.Name = "ATTRACT"
  4336. else
  4337. coroutine.resume(coroutine.create(function()
  4338. for i = 1, last/5 do
  4339. Swait(5)
  4340. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  4341. end
  4342. v.ATTRACT:remove()
  4343. end))
  4344. end
  4345. end
  4346. end
  4347. end
  4348. end
  4349. end
  4350.  
  4351. function killnearest(position,range,maxstrength)
  4352. for i,v in ipairs(workspace:GetChildren()) do
  4353. local body = v:GetChildren()
  4354. for part = 1, #body do
  4355. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4356. if(body[part].Position - position).Magnitude < range then
  4357. if v.ClassName == "Model" then
  4358. v:BreakJoints()
  4359. end
  4360. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  4361. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  4362. end
  4363. end
  4364. end
  4365. if v.ClassName == "Part" then
  4366. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4367. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  4368. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  4369. end
  4370. end
  4371. end
  4372. end
  4373. local HATWELD = nil
  4374. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  4375. PLAYMAINANIM = false
  4376. if WhichPose == "Cast1" then
  4377. for i=0, Time, 0.1 / Animation_Speed do
  4378. Swait()
  4379. if Magic == true then
  4380. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4381. end
  4382. if Gyro ~= nil and Gyro ~= false then
  4383. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4384. end
  4385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  4386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  4387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4391. end
  4392. elseif WhichPose == "Cast2" then
  4393. for i=0, Time, 0.1 / Animation_Speed do
  4394. Swait()
  4395. if Magic == true then
  4396. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4397. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4398. end
  4399. if Gyro ~= nil and Gyro ~= false then
  4400. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4401. end
  4402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4408. end
  4409. elseif WhichPose == "RightArmUp" then
  4410. for i=0, Time, 0.1 / Animation_Speed do
  4411. Swait()
  4412. if Magic == true then
  4413. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4414. end
  4415. if Gyro ~= nil and Gyro ~= false then
  4416. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4417. end
  4418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  4419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4424. end
  4425. elseif WhichPose == "Taunt" then
  4426. for i=0, Time, 0.1 / Animation_Speed do
  4427. Swait()
  4428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4434. end
  4435. HATWELD.Part0 = RightArm
  4436. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  4437. CreateSound(221057812,Torso,10,1,false)
  4438. for i=0, Time*2, 0.1 / Animation_Speed do
  4439. Swait()
  4440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4446. end
  4447. for i=0, Time, 0.1 / Animation_Speed do
  4448. Swait()
  4449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  4451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4455. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  4456. end
  4457. HATWELD.Part0 = Head
  4458. HATWELD.C0 = CF(0,0.35,0)
  4459. elseif WhichPose == "Prepare key" then
  4460. for i=0, Time, 0.1 / Animation_Speed do
  4461. Swait()
  4462. if Gyro ~= nil and Gyro ~= false then
  4463. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  4464. end
  4465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  4467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4471. end
  4472. elseif WhichPose == "Turn key" then
  4473. for i=0, Time, 0.1 / Animation_Speed do
  4474. Swait()
  4475. if Gyro ~= nil and Gyro ~= false then
  4476. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  4477. end
  4478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  4479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  4480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4484. end
  4485. end
  4486. PLAYMAINANIM = true
  4487. end
  4488.  
  4489.  
  4490. function StatLabel(CFRAME, TEXT, COLOR)
  4491. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  4492. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  4493. local BODYGYRO = IT("BodyGyro", STATPART)
  4494. game:GetService("Debris"):AddItem(STATPART ,5)
  4495. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  4496. BILLBOARDGUI.Adornee = STATPART
  4497. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  4498. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  4499. BILLBOARDGUI.AlwaysOnTop = false
  4500. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  4501. TEXTLABEL.BackgroundTransparency = 1
  4502. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  4503. TEXTLABEL.Text = TEXT
  4504. TEXTLABEL.Font = SKILLFONT
  4505. TEXTLABEL.FontSize="Size42"
  4506. TEXTLABEL.TextColor3 = COLOR
  4507. TEXTLABEL.TextStrokeTransparency = 0
  4508. TEXTLABEL.TextScaled = true
  4509. TEXTLABEL.TextWrapped = true
  4510. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  4511. for i = 1, 50 do
  4512. Swait()
  4513. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  4514. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  4515. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  4516. end
  4517. THEPART.Parent = nil
  4518. end),STATPART, TEXTLABEL)
  4519. end
  4520.  
  4521. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4522. if FLOOR ~= nil then
  4523. coroutine.resume(coroutine.create(function()
  4524. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  4525. PART.CFrame = CF(POSITION)
  4526. for i = 1, 45 do
  4527. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4528. RingPiece.Material = FLOOR.Material
  4529. RingPiece.Color = FLOOR.Color
  4530. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4531. Debris:AddItem(RingPiece,SWAIT)
  4532. end
  4533. PART:remove()
  4534. end))
  4535. end
  4536. end
  4537.  
  4538. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4539. if FLOOR ~= nil then
  4540. for i = 1, AMOUNT do
  4541. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  4542. DEBREE.Material = FLOOR.Material
  4543. DEBREE.Color = FLOOR.Color
  4544. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4545. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  4546. coroutine.resume(coroutine.create(function()
  4547. Swait(15)
  4548. DEBREE.Parent = workspace
  4549. DEBREE.CanCollide = true
  4550. Debris:AddItem(DEBREE,SWAIT)
  4551. end))
  4552. end
  4553. end
  4554. end
  4555. --//=================================\\
  4556. --|| DAMAGING
  4557. --\\=================================//
  4558. function ApplyDamage(Humanoid, Damage, TorsoPart)
  4559. local defence = Instance.new("BoolValue", Humanoid.Parent)
  4560. defence.Name = "HitBy" .. Player.Name
  4561. game:GetService("Debris"):AddItem(defence, 0.001)
  4562. Damage = Damage * DAMAGEMULTIPLIER
  4563. if Humanoid.Health ~= 0 then
  4564. local CritChance = MRANDOM(1, 100)
  4565. if Damage > Humanoid.Health then
  4566. Damage = math.ceil(Humanoid.Health)
  4567. if Damage == 0 then
  4568. Damage = 0.1
  4569. end
  4570. end
  4571. Humanoid.Health = Humanoid.Health - Damage
  4572. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  4573. end
  4574. end
  4575. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  4576. local CHILDREN = workspace:GetDescendants()
  4577. for index, CHILD in pairs(CHILDREN) do
  4578. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4579. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4580. if HUM then
  4581. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4582. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  4583. if INSTAKILL == true then
  4584. CHILD:BreakJoints()
  4585. else
  4586. local DMG = MRANDOM(MINDMG, MAXDMG)
  4587. ApplyDamage(HUM, DMG, TORSO)
  4588. end
  4589. if FLING > 0 then
  4590. for _, c in pairs(CHILD:GetChildren()) do
  4591. if c:IsA("BasePart") then
  4592. local bv = Instance.new("BodyVelocity")
  4593. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4594. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  4595. bv.Parent = c
  4596. Debris:AddItem(bv, 0.05)
  4597. end
  4598. end
  4599. end
  4600. end
  4601. end
  4602. end
  4603. end
  4604. end
  4605. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  4606. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  4607. for i = 1, 45 do
  4608. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  4609. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  4610. end
  4611. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4612. coroutine.resume(coroutine.create(function()
  4613. if DOESSPIN == true then
  4614. while true do
  4615. wait()
  4616. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  4617. end
  4618. end
  4619. end))
  4620. end
  4621. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  4622. if FLOOR ~= nil then
  4623. coroutine.resume(coroutine.create(function()
  4624. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  4625. PART.CFrame = CF(POSITION)
  4626. for i = 1, 45 do
  4627. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4628. RingPiece.Material = FLOOR.Material
  4629. RingPiece.Color = FLOOR.Color
  4630. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4631. Debris:AddItem(RingPiece, SWAIT)
  4632. end
  4633. PART:remove()
  4634. end))
  4635. end
  4636. end
  4637. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  4638. if FLOOR ~= nil then
  4639. for i = 1, AMOUNT do
  4640. do
  4641. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  4642. DEBREE.Material = FLOOR.Material
  4643. DEBREE.Color = FLOOR.Color
  4644. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4645. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  4646. coroutine.resume(coroutine.create(function()
  4647. Swait(15)
  4648. DEBREE.Parent = workspace
  4649. DEBREE.CanCollide = true
  4650. Debris:AddItem(DEBREE, SWAIT)
  4651. end))
  4652. end
  4653. end
  4654. end
  4655. end
  4656. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  4657. local CHILDREN = workspace:GetDescendants()
  4658. for index, CHILD in pairs(CHILDREN) do
  4659. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4660. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4661. if HUM then
  4662. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4663. if TORSO then
  4664. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  4665. CHILD:BreakJoints()
  4666. if FLING ~= 0 then
  4667. for _, c in pairs(CHILD:GetChildren()) do
  4668. if c:IsA("BasePart") and c.Transparency == 0 then
  4669. if BURN == true then
  4670. Fire(c)
  4671. end
  4672. local bv = Instance.new("BodyVelocity")
  4673. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4674. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  4675. bv.Parent = c
  4676. Debris:AddItem(bv,0.05)
  4677. end
  4678. end
  4679. end
  4680. end
  4681. end
  4682. end
  4683. end
  4684. end
  4685. end
  4686.  
  4687. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  4688. coroutine.resume(coroutine.create(function()
  4689. local METEOR = IT("Model",Effects)
  4690. METEOR.Name = "Meteorite"
  4691. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  4692. METEOR.PrimaryPart = CENTER
  4693. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  4694. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  4695. for i = 1, 15 do
  4696. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  4697. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  4698. end
  4699. if ISDEBREE ~= true then
  4700. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4701. else
  4702. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4703. end
  4704. local IMPACT = false
  4705. CreateSound(463593339, CENTER, 10, 0.6)
  4706. if SIZE >= 3.5 then
  4707. for i = 1, MRANDOM(3,7) do
  4708. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  4709. end
  4710. end
  4711. for i = 1, 200 do
  4712. Swait()
  4713. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  4714. if HITFLOOR == nil then
  4715. local ORI = CENTER.Orientation
  4716. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4717. else
  4718. if HITFLOOR.Anchored == true then
  4719. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  4720. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  4721. end
  4722. IMPACT = true
  4723. break
  4724. end
  4725. end
  4726. if IMPACT == true then
  4727. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  4728. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  4729. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  4730. ApplyAoE(CENTER.Position,30*SIZE)
  4731.  
  4732. end
  4733. METEOR:remove()
  4734. end))
  4735. end
  4736.  
  4737. function KillChildren(Char)
  4738. local NewCharacter = IT("Model",Effects)
  4739. NewCharacter.Name = "Ow im ded ;-;"
  4740. for _, c in pairs(Char:GetDescendants()) do
  4741. if c:IsA("BasePart") and c.Transparency == 0 then
  4742. if c.Parent == Char then
  4743. getbloody(c,5)
  4744. end
  4745. c:BreakJoints()
  4746. c.Material = "Glass"
  4747. c.Color = C3(0.5,0,0)
  4748. c.CanCollide = true
  4749. c.Transparency = 0.3
  4750. if c:FindFirstChildOfClass("SpecialMesh") then
  4751. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4752. end
  4753. if c.Name == "Head" then
  4754. c:ClearAllChildren()
  4755. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  4756. end
  4757. if c.ClassName == "MeshPart" then
  4758. c.TextureID = ""
  4759. end
  4760. if c:FindFirstChildOfClass("BodyPosition") then
  4761. c:FindFirstChildOfClass("BodyPosition"):remove()
  4762. end
  4763. if c:FindFirstChildOfClass("ParticleEmitter") then
  4764. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4765. end
  4766. c.Parent = NewCharacter
  4767. c.Name = "DeadPart"
  4768. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  4769. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  4770. end
  4771. end
  4772. Char:remove()
  4773. Debris:AddItem(NewCharacter,5)
  4774. end
  4775.  
  4776. function Kill(Char)
  4777. local NewCharacter = IT("Model",Effects)
  4778. NewCharacter.Name = "Ow im ded ;-;"
  4779. for _, c in pairs(Char:GetDescendants()) do
  4780. if c:IsA("BasePart") and c.Transparency == 0 then
  4781. if c.Parent == Char then
  4782. getbloody(c,5)
  4783. end
  4784. c:BreakJoints()
  4785. c.Material = "Glass"
  4786. c.Color = C3(0.5,0,0)
  4787. c.CanCollide = true
  4788. c.Transparency = 0.3
  4789. if c:FindFirstChildOfClass("SpecialMesh") then
  4790. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4791. end
  4792. if c.Name == "Head" then
  4793. c:ClearAllChildren()
  4794. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  4795. end
  4796. if c.ClassName == "MeshPart" then
  4797. c.TextureID = ""
  4798. end
  4799. if c:FindFirstChildOfClass("BodyPosition") then
  4800. c:FindFirstChildOfClass("BodyPosition"):remove()
  4801. end
  4802. if c:FindFirstChildOfClass("ParticleEmitter") then
  4803. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4804. end
  4805. c.Parent = NewCharacter
  4806. c.Name = "DeadPart"
  4807. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  4808. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  4809. end
  4810. end
  4811. Char:remove()
  4812. Debris:AddItem(NewCharacter,5)
  4813. end
  4814.  
  4815. function ApplyAoE(POSITION,RANGE,BRUTAL)
  4816. local CHILDREN = workspace:GetDescendants()
  4817. for index, CHILD in pairs(CHILDREN) do
  4818. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4819. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4820. if HUM then
  4821. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4822. if TORSO then
  4823. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  4824. if BRUTAL == true then
  4825. Kill(CHILD)
  4826. else
  4827. CHILD:BreakJoints()
  4828. end
  4829. end
  4830. end
  4831. end
  4832. end
  4833. end
  4834. end
  4835.  
  4836. function BulletDetection(FROM,TO,BRUTAL)
  4837. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  4838. coroutine.resume(coroutine.create(function()
  4839. if AIMHIT ~= nil then
  4840. if AIMHIT.Parent ~= Character then
  4841. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  4842. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  4843. if BRUTAL == true then
  4844. Kill(AIMHIT.Parent)
  4845. else
  4846. getbloody(AIMHIT,15)
  4847. AIMHIT.Parent:BreakJoints()
  4848. if AIMHIT.Name == "Head" then
  4849. AIMHIT.Name = "HEADSHOT"
  4850. AIMHIT:remove()
  4851. end
  4852. end
  4853. else
  4854. if BRUTAL == true then
  4855. Kill(AIMHIT.Parent.Parent)
  4856. else
  4857. AIMHIT.Parent.Parent:BreakJoints()
  4858. end
  4859. end
  4860. end
  4861. end
  4862. end
  4863. end))
  4864. SpawnTrail(FROM,AIMPOS)
  4865. return AIMHIT,AIMPOS,NORMAL
  4866. end
  4867.  
  4868. local Weapon = nil
  4869. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  4870. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4871.  
  4872. function Charge(TIME,GYRO)
  4873. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  4874. local G = nil
  4875. if GYRO == true then
  4876. G = IT("BodyGyro",RootPart)
  4877. G.D = 250
  4878. G.P = 200000
  4879. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  4880. end
  4881. for i=0, TIME, 0.1 / Animation_Speed do
  4882. Swait()
  4883. if G then
  4884. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4885. end
  4886. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4893. end
  4894. SND:remove()
  4895. if G then
  4896. return G
  4897. end
  4898. end
  4899.  
  4900. --Lightning({Material = "Neon", FadeIn = false, Color = C3(204,0,204), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  4901. function Lightning(Table)
  4902. local Color = Table.Color or C3(204,0,204)
  4903. local StartPos = Table.Start or Torso.Position
  4904. local EndPos = Table.End or Mouse.Hit.p
  4905. local SegmentLength = Table.SegmentL or 2
  4906. local Thickness = Table.Thickness or 0.1
  4907. local Dissapear = Table.DoesFade or false
  4908. local Parent = Table.Ignore or Character
  4909. local MaxDist = Table.MaxDist or 400
  4910. local Branches = Table.Branches or false
  4911. local Thicken = Table.Thicken or false
  4912. local FadeTime = Table.FadeTime or 15
  4913. local FadeIn = Table.FadeIn or false
  4914. local Material = Table.Material or "Neon"
  4915. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  4916. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  4917. local LIGHTNINGMODEL = IT("Model",Effects)
  4918. LIGHTNINGMODEL.Name = "Lightning"
  4919. local LastBolt = nil
  4920. for E = 1, DISTANCE do
  4921. local ExtraSize = 0
  4922. if Thicken == true then
  4923. ExtraSize = (DISTANCE-E)/15
  4924. end
  4925. local TRANSPARENCY = 0
  4926. if FadeIn == true then
  4927. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  4928. if TRANSPARENCY < 0 then
  4929. TRANSPARENCY = 0
  4930. end
  4931. end
  4932. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  4933. PART.Color = Color
  4934. MakeForm(PART,"Cyl")
  4935. if LastBolt == nil then
  4936. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4937. else
  4938. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4939. end
  4940. LastBolt = PART
  4941. if Branches == true and E < (DISTANCE-5) then
  4942. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  4943. if CHOICE == 1 then
  4944. local LASTBRANCH = nil
  4945. for i = 1, MRANDOM(2,5) do
  4946. local ExtraSize2 = 0
  4947. if Thicken == true then
  4948. ExtraSize = ((DISTANCE-E)/25)/i
  4949. end
  4950. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  4951. PART.Color = Color
  4952. MakeForm(PART,"Cyl")
  4953. if LASTBRANCH == nil then
  4954. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4955. else
  4956. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4957. end
  4958. LASTBRANCH = PART
  4959. end
  4960. end
  4961. end
  4962. end
  4963. if Dissapear == true then
  4964. coroutine.resume(coroutine.create(function()
  4965. for i = 1, FadeTime do
  4966. Swait()
  4967. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  4968. if c.ClassName == "Part" then
  4969. c.Transparency = c.Transparency + (i/FadeTime)/10
  4970. end
  4971. end
  4972. end
  4973. LIGHTNINGMODEL:remove()
  4974. end))
  4975. elseif Dissapear == false then
  4976. Debris:AddItem(LIGHTNINGMODEL,0.1)
  4977. end
  4978. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  4979. end
  4980.  
  4981. function killnearest(position,range,maxstrength)
  4982. for i,v in ipairs(workspace:GetChildren()) do
  4983. local body = v:GetChildren()
  4984. for part = 1, #body do
  4985. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4986. if(body[part].Position - position).Magnitude < range then
  4987. if v.ClassName == "Model" then
  4988. v:BreakJoints()
  4989. end
  4990. --table.insert(Effects,{body[part],"Disappear",0.02,2,2,2,2})
  4991. local bv = Instance.new("BodyVelocity")
  4992. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4993. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  4994. bv.Parent = body[part]
  4995. Debris:AddItem(bv,0.2)
  4996. end
  4997. end
  4998. end
  4999. if v.ClassName == "Part" then
  5000. if v.Anchored == false and (v.Position - position).Magnitude < range then
  5001. --table.insert(Effects,{v,"Disappear",0.02,2,2,2,2})
  5002. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  5003. end
  5004. end
  5005. end
  5006. end
  5007.  
  5008. function ApplyDamage(Humanoid,Damage,TorsoPart)
  5009. local defence = Instance.new("BoolValue",Humanoid.Parent)
  5010. defence.Name = ("HitBy"..Player.Name)
  5011. game:GetService("Debris"):AddItem(defence, 0.001)
  5012. Damage = Damage * DAMAGEMULTIPLIER
  5013. if Humanoid.Health ~= 0 then
  5014. local CritChance = MRANDOM(1,100)
  5015. if Damage > Humanoid.Health then
  5016. Damage = math.ceil(Humanoid.Health)
  5017. if Damage == 0 then
  5018. Damage = 0.1
  5019. end
  5020. end
  5021. Humanoid.Health = Humanoid.Health - Damage
  5022. end
  5023. end
  5024.  
  5025. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  5026. local CHILDREN = workspace:GetDescendants()
  5027. for index, CHILD in pairs(CHILDREN) do
  5028. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  5029. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5030. if HUM then
  5031. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5032. if TORSO then
  5033. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5034. if INSTAKILL == true then
  5035. CHILD:BreakJoints()
  5036. else
  5037. local DMG = MRANDOM(MINDMG,MAXDMG)
  5038. ApplyDamage(HUM,DMG,TORSO)
  5039. end
  5040. if FLING > 0 then
  5041. for _, c in pairs(CHILD:GetChildren()) do
  5042. if c:IsA("BasePart") then
  5043. local bv = Instance.new("BodyVelocity")
  5044. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5045. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  5046. bv.Parent = c
  5047. Debris:AddItem(bv,0.05)
  5048. end
  5049. end
  5050. end
  5051. end
  5052. end
  5053. end
  5054. end
  5055. end
  5056. end
  5057.  
  5058.  
  5059.  
  5060. function AOEFunction(where,range,callback)
  5061. for _,v in next, getRegion(where,range,{Char}) do
  5062. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  5063. callback(v.Parent)
  5064. end
  5065. end
  5066. end
  5067. function KillChildren(v)
  5068. v:BreakJoints()
  5069. for _, c in pairs(v:GetChildren()) do
  5070. if c:IsA("BasePart") then
  5071. if c.Transparency < 1 then
  5072. if c:FindFirstChildOfClass("Decal") then
  5073. c:FindFirstChildOfClass("Decal"):remove()
  5074. end
  5075. particles(c)
  5076. c.PE.Enabled = true
  5077. c.Parent = Effects
  5078. c.CanCollide = false
  5079. c.Material = "Neon"
  5080. c.Color = C3(1,1,1)
  5081. c.Transparency = 1
  5082. local grav = Instance.new("BodyPosition",c)
  5083. grav.P = 20000
  5084. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5085. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  5086. grav.Name = "GravityForce"
  5087. coroutine.resume(coroutine.create(function()
  5088. for i = 1, 20 do
  5089. Swait()
  5090. c.Transparency = c.Transparency + 1/20
  5091. end
  5092. c.PE.Enabled = false
  5093. Debris:AddItem(c,2)
  5094. end))
  5095. end
  5096. end
  5097. end
  5098. end
  5099.  
  5100. function killnearest(position,range,maxstrength)
  5101. for i,v in ipairs(workspace:GetChildren()) do
  5102. local body = v:GetChildren()
  5103. for part = 1, #body do
  5104. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  5105. if(body[part].Position - position).Magnitude < range then
  5106. if v.ClassName == "Model" then
  5107. v:BreakJoints()
  5108. end
  5109. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  5110. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  5111. end
  5112. end
  5113. end
  5114. if v.ClassName == "Part" then
  5115. if v.Anchored == false and (v.Position - position).Magnitude < range then
  5116. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  5117. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  5118. end
  5119. end
  5120. end
  5121. end
  5122.  
  5123. function AntiTimeStop()
  5124. for _, c in pairs(Character:GetChildren()) do
  5125. if c:IsA("Part") and c ~= RootPart then
  5126. c.Anchored = false
  5127. end
  5128. end
  5129. if UNANCHOR == true then
  5130. RootPart.Anchored = false
  5131. else
  5132. RootPart.Anchored = true
  5133. end
  5134. end
  5135.  
  5136. Humanoid.Changed:connect(function(Jump)
  5137. if Jump == "Jump" and (Disable_Jump == true) then
  5138. Humanoid.Jump = false
  5139. end
  5140.  
  5141.  
  5142. end)
  5143. --//=================================\\
  5144. --|| ATTACK FUNCTIONS AND STUFF
  5145. --\\=================================//
  5146. function LavaBeam()
  5147. ATTACK = true
  5148. Rooted = false
  5149. Speed = 20
  5150. Swait()
  5151. local CHILDREN = workspace:GetDescendants()
  5152. for index, CHILD in pairs(CHILDREN) do
  5153. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5154. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5155. if HUM then
  5156. local TORSO = CHILD:FindFirstChild("Head")
  5157. if TORSO then
  5158. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  5159. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5160. TORSO:remove()
  5161. if CHILD:FindFirstChild("Torso") then
  5162. Ragdoll(CHILD,Torso,true)
  5163. elseif CHILD:FindFirstChild("UpperTorso") then
  5164. R15Ragdoll(CHILD,true)
  5165. end
  5166. end
  5167. end
  5168. end
  5169. end
  5170. end
  5171. for i=0, 0.3, 0.1 / Animation_Speed do
  5172. Swait()
  5173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  5174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  5176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  5177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5179. end
  5180. Speed = 20
  5181. ATTACK = false
  5182. Rooted = false
  5183. end
  5184. function Taunt2()
  5185. ATTACK = true
  5186. Rooted = true
  5187. CreateSound("907330011", Head, 10, 1.1)
  5188. for i=0, 1, 0.1 / Animation_Speed do
  5189. Swait()
  5190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  5192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5196. end
  5197. for i=0, 2, 0.1 / Animation_Speed do
  5198. Swait()
  5199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  5201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5205. end
  5206. ATTACK = false
  5207. Rooted = false
  5208. end
  5209. function Extreme_Offset()
  5210. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  5211. if HITFLOOR then
  5212. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  5213. CreateSound("1295446488", Torso, 5, 1)
  5214. for i = 1, 5 do
  5215. WACKYEFFECT({
  5216. Time = MRANDOM(15, 35),
  5217. EffectType = "Round Slash",
  5218. Size = VT(0, 0, 0),
  5219. Size2 = VT(0.3, 0, 0.3),
  5220. Transparency = 0.5,
  5221. Transparency2 = 1,
  5222. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  5223. MoveToPos = nil,
  5224. RotationX = MRANDOM(-50, 50) / 10,
  5225. RotationY = MRANDOM(-50, 50) / 10,
  5226. RotationZ = MRANDOM(-50, 50) / 10,
  5227. Material = "Neon",
  5228. Color = C3(1, 1, 1),
  5229. SoundID = nil,
  5230. SoundPitch = nil,
  5231. SoundVolume = nil
  5232. })
  5233. end
  5234. ATTACK = true
  5235. Rooted = true
  5236. UNANCHOR = false
  5237. RootPart.Anchored = true
  5238. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  5239. for i = 1, 5 do
  5240. WACKYEFFECT({
  5241. Time = MRANDOM(15, 35),
  5242. EffectType = "Round Slash",
  5243. Size = VT(0, 0, 0),
  5244. Size2 = VT(0.3, 0, 0.3),
  5245. Transparency = 0.5,
  5246. Transparency2 = 1,
  5247. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  5248. MoveToPos = nil,
  5249. RotationX = MRANDOM(-50, 50) / 10,
  5250. RotationY = MRANDOM(-50, 50) / 10,
  5251. RotationZ = MRANDOM(-50, 50) / 10,
  5252. Material = "Neon",
  5253. Color = C3(1, 1, 1),
  5254. SoundID = nil,
  5255. SoundPitch = nil,
  5256. SoundVolume = nil
  5257. })
  5258. end
  5259. for i = 0, 0.2, 0.1 / Animation_Speed do
  5260. Swait()
  5261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  5262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  5267. end
  5268. for i = 0, 1, 0.1 / Animation_Speed do
  5269. Swait()
  5270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  5271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  5272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  5273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  5274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  5275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  5276. end
  5277. for i = 1, 10 do
  5278. Swait()
  5279. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  5280. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  5281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  5282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  5283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  5284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  5285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  5286. end
  5287. for i = 0, 0.2, 0.1 / Animation_Speed do
  5288. Swait()
  5289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  5290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  5291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  5292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  5293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5295. end
  5296. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  5297. if HITFLOOR then
  5298. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  5299. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  5300. for index, CHILD in pairs(CHILDREN) do
  5301. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  5302. for i = 1, 5 do
  5303. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  5304. CHILD:remove()
  5305. end
  5306. end
  5307. end
  5308. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5309. SOUNDPART.CFrame = CF(HITPOS)
  5310. Debris:AddItem(SOUNDPART, 5)
  5311. CreateSound("130972023", SOUNDPART, 6, 3)
  5312. CreateSound("182765513", SOUNDPART, 6, 1)
  5313. WACKYEFFECT({
  5314. EffectType = "Ring",
  5315. Size = VT(0, 0, 0),
  5316. Size2 = VT(1, 1, 0),
  5317. Transparency = 0.7,
  5318. Transparency2 = 1,
  5319. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5320. MoveToPos = nil,
  5321. RotationX = 0,
  5322. RotationY = 0,
  5323. RotationZ = 0,
  5324. Material = "Neon",
  5325. Color = C3(1, 1, 1),
  5326. SoundID = nil,
  5327. SoundPitch = nil,
  5328. SoundVolume = nil
  5329. })
  5330. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  5331. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  5332. for index, CHILD in pairs(CHILDREN) do
  5333. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  5334. for i = 1, 5 do
  5335. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  5336. CHILD:remove()
  5337. end
  5338. end
  5339. end
  5340. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5341. SOUNDPART.CFrame = CF(HITPOS)
  5342. Debris:AddItem(SOUNDPART, 5)
  5343. CreateSound("130972023", SOUNDPART, 6, 3)
  5344. CreateSound("182765513", SOUNDPART, 6, 1)
  5345. WACKYEFFECT({
  5346. EffectType = "Ring",
  5347. Size = VT(0, 0, 0),
  5348. Size2 = VT(1, 1, 0),
  5349. Transparency = 0.7,
  5350. Transparency2 = 1,
  5351. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5352. MoveToPos = nil,
  5353. RotationX = 0,
  5354. RotationY = 0,
  5355. RotationZ = 0,
  5356. Material = "Neon",
  5357. Color = C3(1, 1, 1),
  5358. SoundID = nil,
  5359. SoundPitch = nil,
  5360. SoundVolume = nil
  5361. })
  5362. elseif HITFLOOR.Anchored == false then
  5363. if HITFLOOR.Parent ~= workspace then
  5364. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  5365. for index, CHILD in pairs(CHILDREN) do
  5366. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  5367. for i = 1, 5 do
  5368. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  5369. end
  5370. CHILD:remove()
  5371. end
  5372. end
  5373. else
  5374. for i = 1, 5 do
  5375. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  5376. end
  5377. HITFLOOR:remove()
  5378. end
  5379. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5380. SOUNDPART.CFrame = CF(HITPOS)
  5381. Debris:AddItem(SOUNDPART, 5)
  5382. CreateSound("130972023", SOUNDPART, 10, 3)
  5383. CreateSound("178452217", SOUNDPART, 6, 1)
  5384. WACKYEFFECT({
  5385. EffectType = "Ring",
  5386. Size = VT(0, 0, 0),
  5387. Size2 = VT(1, 1, 0),
  5388. Transparency = 0.7,
  5389. Transparency2 = 1,
  5390. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5391. MoveToPos = nil,
  5392. RotationX = 0,
  5393. RotationY = 0,
  5394. RotationZ = 0,
  5395. Material = "Neon",
  5396. Color = C3(1, 1, 1),
  5397. SoundID = nil,
  5398. SoundPitch = nil,
  5399. SoundVolume = nil
  5400. })
  5401. else
  5402. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5403. SOUNDPART.CFrame = CF(HITPOS)
  5404. Debris:AddItem(SOUNDPART, 5)
  5405. CreateSound("130972023", SOUNDPART, 10, 1)
  5406. CreateSound("130972023", SOUNDPART, 6, 0.7)
  5407. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  5408. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  5409. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  5410. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  5411. for i = 1, 5 do
  5412. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  5413. end
  5414. for i = 1, 5 do
  5415. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  5416. end
  5417. end
  5418. end
  5419. for i = 0, 1.2, 0.1 / Animation_Speed do
  5420. Swait()
  5421. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  5422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  5423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  5424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  5425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5427. end
  5428. ATTACK = false
  5429. Rooted = false
  5430. UNANCHOR = true
  5431. RootPart.Anchored = false
  5432. end
  5433. end
  5434.  
  5435. function Taunt()
  5436. ATTACK = true
  5437. Rooted = true
  5438. CreateSound("1238240145", Torso, 6, 0.9)
  5439. for i=0, 0.6, 0.1 / Animation_Speed do
  5440. Swait()
  5441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5447. end
  5448. for i=0, 0.6, 0.1 / Animation_Speed do
  5449. Swait()
  5450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5456. end
  5457. for i=0, 0.6, 0.1 / Animation_Speed do
  5458. Swait()
  5459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5465. end
  5466. for i=0, 0.6, 0.1 / Animation_Speed do
  5467. Swait()
  5468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5474. end
  5475. for i=0, 0.6, 0.1 / Animation_Speed do
  5476. Swait()
  5477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5483. end
  5484. for i=0, 0.6, 0.1 / Animation_Speed do
  5485. Swait()
  5486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5492. end
  5493. ATTACK = false
  5494. Rooted = false
  5495. end
  5496.  
  5497. local SIZE = 1
  5498. function Black_Flames()
  5499. ATTACK = true
  5500. Rooted = true
  5501. for i=0, 1, 0.1 / Animation_Speed do
  5502. Swait()
  5503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5509. end
  5510. CreateSound("348663022", Torso, 5, 1)
  5511. local StartPos = RootPart.CFrame * CF(0,10,0).p
  5512. for i = 1, 5 do
  5513. MagicSphere2(50,50,CF(StartPos),"Really black")
  5514. Swait(15)
  5515. end
  5516. local soundeffect = IT("Sound",Torso)
  5517. soundeffect.SoundId = "rbxassetid://487186990"
  5518. soundeffect.Looped = true
  5519. soundeffect.Volume = 10
  5520. soundeffect.Playing = true
  5521. repeat
  5522. turnto(Mouse.Hit.p)
  5523. MagicSphere2(25,25,CF(StartPos),"Really black")
  5524. MagicSphere(25/10,25,CF(StartPos),"Really black")
  5525. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  5526. local distance = (StartPos - RayPos).magnitude
  5527. local RayBeam = IT("Part",Effects)
  5528. RayBeam.Material = "Neon"
  5529. RayBeam.Anchored = true
  5530. RayBeam.BrickColor = BRICKC"Really black"
  5531. local mesh = IT("SpecialMesh",RayBeam)
  5532. mesh.MeshType = "Cylinder"
  5533. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  5534. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  5535. MagicSphere(65,30,CF(RayPos),"Really black")
  5536. killnearest(RayPos,65,100)
  5537. for i = 1, 3 do
  5538. CreateSwirl(0,65,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  5539. end
  5540. Swait()
  5541. if KEYHOLD == false then
  5542. coroutine.resume(coroutine.create(function()
  5543. for i = 1, 5 do
  5544. RayBeam.Transparency = RayBeam.Transparency + 1/5
  5545. Swait()
  5546. end
  5547. RayBeam:remove()
  5548. end))
  5549. else
  5550. RayBeam:remove()
  5551. end
  5552. until KEYHOLD == false
  5553. soundeffect:remove()
  5554. ATTACK = false
  5555. Rooted = false
  5556. end
  5557.  
  5558. local COLOR = "Really red"
  5559.  
  5560. function TastyBlood()
  5561. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  5562. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  5563. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  5564. if TORSO and HUM.Health > 0 then
  5565. ATTACK = true
  5566. Rooted = true
  5567. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  5568. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0.2,0.2,0.2))
  5569. MakeForm(SOULSPHERE,"Ball")
  5570. local POS = Mouse.Hit.p
  5571. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  5572. wait(0.3)
  5573. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(8,100,8))
  5574. SPIKE.Color = C3(0,0,0)
  5575. local MSH = IT("SpecialMesh",SPIKE)
  5576. MSH.MeshType = "FileMesh"
  5577. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  5578. MSH.Scale = SPIKE.Size/50
  5579. SPIKE.CFrame = CF(POS+VT(0,15,0))
  5580. Ragdoll(HUM.Parent,Torso,true)
  5581. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  5582. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  5583. local grav = Instance.new("BodyPosition",TORSO)
  5584. grav.D = 1500
  5585. grav.P = 20000
  5586. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5587. grav.position = TORSO.Position+VT(0,20,0)
  5588. Debris:AddItem(grav,0.50)
  5589. for i = 1, 14 do
  5590. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5591. for i = 1, 16 do
  5592. Swait()
  5593. SoulSteal(TORSO.Position,SOULSPHERE)
  5594. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  5595. end
  5596. coroutine.resume(coroutine.create(function()
  5597. Swait()
  5598. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  5599. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  5600. for i = 1, 50 do
  5601. Swait()
  5602. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  5603. end
  5604. SOULSPHERE:remove()
  5605. wait(0.20)
  5606. SPIKE:remove()
  5607. end))
  5608. end
  5609. ATTACK = false
  5610. Rooted = false
  5611. end
  5612. end
  5613. end
  5614.  
  5615. Player_Size = 1
  5616. function Absol()
  5617. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5618. if HITFLOOR ~= nil then
  5619. do
  5620. local HITBODIES = {}
  5621. ATTACK = true
  5622. Rooted = true
  5623. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  5624. MakeForm(ABSOLUTE, "Ball")
  5625. CreateSound("416200578", RootPart, 10, 1)
  5626. for i = 0, 8, 0.1 / Animation_Speed do
  5627. Swait()
  5628. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  5629. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  5630. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  5631. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(2, 2, 2))
  5632. MakeForm(CHARGE, "Ball")
  5633. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  5634. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  5635. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5641. end
  5642. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  5643. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  5644. for i = 1, 45 do
  5645. Swait()
  5646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5652. end
  5653. coroutine.resume(coroutine.create(function()
  5654. local IMPACT = false
  5655. local BULLET = ABSOLUTE
  5656. MakeForm(BULLET, "Ball")
  5657. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  5658. for i = 1, 500 do
  5659. Swait()
  5660. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  5661. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  5662. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  5663. if HIT ~= nil then
  5664. IMPACT = true
  5665. break
  5666. end
  5667. end
  5668. if IMPACT == false then
  5669. for i = 1, 40 do
  5670. Swait()
  5671. BULLET.Size = BULLET.Size * 0.9
  5672. end
  5673. BULLET:remove()
  5674. else
  5675. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  5676. for i = 1, 175 do
  5677. Swait()
  5678. BULLET.Size = BULLET.Size * 0.99
  5679. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Black", VT(i, 0, i) / 85)
  5680. end
  5681. CreateSound("438666001", BULLET, 10, 3)
  5682. Swait(35)
  5683. BULLET.Transparency = 1
  5684. for i = 1, 20 do
  5685. for e = 1, 5 do
  5686. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  5687. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  5688. end
  5689. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  5690. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  5691. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  5692. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  5693. Swait(5)
  5694. for e = 1, #HITBODIES do
  5695. if HITBODIES[e] ~= nil then
  5696. local BOD = HITBODIES[e]
  5697. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5698. if TORS then
  5699. BOD:BreakJoints()
  5700. for _, c in pairs(BOD:GetChildren()) do
  5701. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5702. local bv = Instance.new("BodyVelocity")
  5703. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5704. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  5705. bv.Parent = c
  5706. Debris:AddItem(bv, 0.2)
  5707. end
  5708. end
  5709. end
  5710. end
  5711. end
  5712. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  5713. end
  5714. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  5715. Debris:AddItem(BULLET, 10)
  5716. end
  5717. end))
  5718. ATTACK = false
  5719. Rooted = false
  5720. end
  5721. end
  5722. end
  5723.  
  5724. function findNearestTorso(pos)
  5725. local list = game.Workspace:children()
  5726. local torso = nil
  5727. local dist = 1000
  5728. local temp = nil
  5729. local human = nil
  5730. local temp2 = nil
  5731. for x = 1, #list do
  5732. temp2 = list[x]
  5733. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  5734. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  5735. human = temp2:findFirstChildOfClass("Humanoid")
  5736. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  5737. if (temp.Position - pos.Position).magnitude < dist then
  5738. torso = temp
  5739. dist = (temp.Position - pos.Position).magnitude
  5740. end
  5741. end
  5742. end
  5743. end
  5744. return torso,dist
  5745. end
  5746.  
  5747. function LavaAura()
  5748. ATTACK = true
  5749. Rooted = true
  5750. CHOSENBRICK = "Really red"
  5751. CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  5752. for i=0, 2, 0.1 / Animation_Speed do
  5753. Swait()
  5754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  5759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  5760. end
  5761. ATTACK = false
  5762. Rooted = false
  5763. VALUE2 = true
  5764. for i = 15, 35 do
  5765. for i = 15, 45 do
  5766. Swait()
  5767. Slice("Round",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.1,0,0.1))
  5768. MagicSphere(VT(0, 0, 0), 40, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  5769. end
  5770. Freeze(Torso.Position,45)
  5771. for i = 15, 35 do
  5772. Slice("Thin",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Really red",VT(0.1,0,0.1))
  5773. end
  5774. end
  5775. VALUE2 = false
  5776. CHOSENBRICK = "Really red"
  5777. end
  5778.  
  5779. function Strike()
  5780. local HITBODIES = {}
  5781. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lime green", "CenterPart", VT(0,0,0))
  5782. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  5783. CENTER.CFrame = CF(ECH)
  5784. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25,99999,25))
  5785. RAY.Color = C3(255,0,0)
  5786. MakeForm(RAY,"Cyl")
  5787. RAY.CFrame = CF(ECH)
  5788. for i = 1, 75 do
  5789. Swait()
  5790. RAY.Transparency = RAY.Transparency - 1/75
  5791. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  5792. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  5793. end
  5794. ApplyAoE2(ECH,25,25)
  5795. MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2))
  5796. for i = 1, 25 do
  5797. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  5798. end
  5799. CreateSound("168586621", CENTER, 10, 0.8)
  5800. RAY:remove()
  5801. Debris:AddItem(CENTER,5)
  5802. end
  5803.  
  5804. function Click()
  5805. ATTACK = true
  5806. Rooted = false
  5807. local HIT = nil
  5808. OFFSET = -45
  5809. for i=0, 1, 0.1 / Animation_Speed do
  5810. Swait()
  5811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  5812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5813. end
  5814. OFFSET = 45
  5815. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  5816. PUNCH.CanCollide = true
  5817. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  5818. TAUNT = true
  5819. local TOUCH = PUNCH.Touched:Connect(function(hit)
  5820. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  5821. HIT = hit.Parent
  5822. end
  5823. end)
  5824. for i=0, 0.3, 0.1 / Animation_Speed do
  5825. Swait()
  5826. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  5827. if HIT ~= nil then
  5828. break
  5829. end
  5830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  5831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5833. end
  5834. PUNCH:remove()
  5835. TOUCH:disconnect()
  5836. if HIT ~= nil then
  5837. for _, c in pairs(HIT:GetChildren()) do
  5838. if c:IsA("BasePart") then
  5839. c.Anchored = true
  5840. end
  5841. end
  5842. Rooted = true
  5843. CreateSound(649634100, Torso, 10, 0.8)
  5844. CreateSound(1368573150, RightArm, 3, 1.5)
  5845. for i=0, 0.6, 0.1 / Animation_Speed do
  5846. Swait()
  5847. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  5848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  5849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5851. end
  5852. for _, c in pairs(HIT:GetChildren()) do
  5853. if c:IsA("BasePart") then
  5854. c.Anchored = false
  5855. end
  5856. end
  5857. KillChildren(HIT)
  5858. end
  5859. OFFSET = 0
  5860. ATTACK = false
  5861. Rooted = false
  5862. TAUNT = false
  5863. end
  5864. function LimbRip()
  5865. ATTACK = true
  5866. Rooted = false
  5867. local TARGET = nil
  5868. local ROOT = nil
  5869. local HUMAN = nil
  5870. local DIST = 4
  5871. Speed = 12
  5872. for i=0, 1, 0.1 / Animation_Speed do
  5873. Swait()
  5874. local CHILDREN = workspace:GetDescendants()
  5875. for index, CHILD in pairs(CHILDREN) do
  5876. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5877. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5878. if HUM then
  5879. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5880. if TORSO and HUM.Health > 0 then
  5881. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  5882. DIST = (TORSO.Position - RightArm.Position).Magnitude
  5883. ROOT = TORSO
  5884. HUMAN = HUM
  5885. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5886. end
  5887. end
  5888. end
  5889. end
  5890. end
  5891. if ROOT then
  5892. break
  5893. end
  5894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  5895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5900. end
  5901. Speed = 16
  5902. if ROOT then
  5903. CreateSound(305685800,Torso,5,1.3,false)
  5904. Rooted = true
  5905. local GORED = false
  5906. coroutine.resume(coroutine.create(function()
  5907. repeat
  5908. Swait()
  5909. ROOT.Anchored = true
  5910. until GORED == true
  5911. ROOT.Anchored = false
  5912. end))
  5913. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  5914. if TARGET.Name == "Torso" then
  5915. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  5916. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  5917. if RARM and LARM then
  5918. for i=0, 1, 0.1 / Animation_Speed do
  5919. Swait()
  5920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5926. end
  5927. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  5928. if c:IsA("JointInstance") then
  5929. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  5930. c:remove()
  5931. end
  5932. end
  5933. end
  5934. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  5935. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5936. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5937. for i=0, 1, 0.1 / Animation_Speed do
  5938. Swait()
  5939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5945. end
  5946. for i=0, 1, 0.1 / Animation_Speed do
  5947. Swait()
  5948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  5949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  5953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5954. end
  5955. for i=0, 0.1, 0.1 / Animation_Speed do
  5956. Swait()
  5957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  5958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  5962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5963. end
  5964. GORED = true
  5965. Ragdoll(TARGET.Parent,Torso)
  5966. if ROOT.Name ~= "Torso" then
  5967. ROOT:remove()
  5968. end
  5969. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5970. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5971. local bv = Instance.new("BodyVelocity",TARGET)
  5972. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5973. bv.velocity = TARGET.CFrame.lookVector*75
  5974. Debris:AddItem(bv,0.05)
  5975. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  5976. for i=0, 0.5, 0.1 / Animation_Speed do
  5977. Swait()
  5978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  5979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  5983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5984. end
  5985. for i=0, 1, 0.1 / Animation_Speed do
  5986. Swait()
  5987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  5991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5993. end
  5994. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  5995. HITBOX.CFrame = RARM.CFrame
  5996. HITBOX.CanCollide = true
  5997. weldBetween(RARM,HITBOX)
  5998. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  5999. HITBOX.CFrame = LARM.CFrame
  6000. HITBOX.CanCollide = true
  6001. weldBetween(LARM,HITBOX)
  6002. RGRAB:remove()
  6003. LGRAB:remove()
  6004. for i=0, 0.4, 0.1 / Animation_Speed do
  6005. Swait()
  6006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6012. end
  6013. end
  6014. elseif TARGET.Name == "UpperTorso" then
  6015. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  6016. for i=0, 0.3, 0.1 / Animation_Speed do
  6017. Swait()
  6018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6024. end
  6025. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  6026. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  6027. local BLADE = true
  6028. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  6029. coroutine.resume(coroutine.create(function()
  6030. repeat
  6031. Swait()
  6032. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  6033. until BLADE == false
  6034. SAWBLADE:remove()
  6035. end))
  6036. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  6037. for i=0, 1, 0.1 / Animation_Speed do
  6038. Swait()
  6039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6045. end
  6046. for i=0, 3, 0.1 / Animation_Speed do
  6047. Swait()
  6048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  6051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6054. end
  6055. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  6056. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  6057. for i=0, 1, 0.1 / Animation_Speed do
  6058. Swait()
  6059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  6060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  6061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6065. end
  6066. for i=0, 3, 0.1 / Animation_Speed do
  6067. Swait()
  6068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  6069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  6070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  6071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6074. end
  6075. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  6076. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  6077. BLADE = false
  6078. for i=0, 0.5, 0.1 / Animation_Speed do
  6079. Swait()
  6080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  6081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  6085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6086. end
  6087. for i=0, 0.1, 0.1 / Animation_Speed do
  6088. Swait()
  6089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  6090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  6094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6095. end
  6096. GORED = true
  6097. TARGET.Parent:BreakJoints()
  6098. R15Ragdoll(TARGET.Parent)
  6099. if ROOT.Name ~= "Torso" then
  6100. ROOT:remove()
  6101. end
  6102. local bv = Instance.new("BodyVelocity",TARGET)
  6103. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6104. bv.velocity = TARGET.CFrame.lookVector*75
  6105. Debris:AddItem(bv,0.05)
  6106. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  6107. for i=0, 0.3, 0.1 / Animation_Speed do
  6108. Swait()
  6109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  6110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  6114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6115. end
  6116. end
  6117. end
  6118. end
  6119. ATTACK = false
  6120. Rooted = false
  6121. end
  6122. function CreateBody()
  6123. local zombie = IT("Model",Effects)
  6124. zombie.Name = "NOOB"
  6125. local tors = IT("Part",zombie)
  6126. tors.Name = "Torso"
  6127. tors.Size = Torso.Size
  6128. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  6129. tors.Color = C3(0,0,245)
  6130. local heed = IT("Part",zombie)
  6131. heed.Size = Head.Size
  6132. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  6133. heed.Name = "Head"
  6134. heed.Color = C3(255/255, 0/0, 0/0)
  6135. local face = IT("Decal",heed)
  6136. face.Texture = "http://www.roblox.com/asset/?id=152527250"
  6137. weldBetween(tors,heed)
  6138. local headmesh = IT("SpecialMesh",heed)
  6139. headmesh.Scale = VT(1.25,1.25,1.25)
  6140. local limb = IT("Part",zombie)
  6141. limb.Size = VT(1,2,1)
  6142. limb.Name = "Left Arm"
  6143. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  6144. limb.Color = C3(255/255, 0/0, 0/0)
  6145. weldBetween(tors,limb)
  6146. local limb = IT("Part",zombie)
  6147. limb.Size = VT(1,2,1)
  6148. limb.Name = "Right Arm"
  6149. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  6150. limb.Color = C3(255/255, 0/0, 0/0)
  6151. weldBetween(tors,limb)
  6152. local limb = IT("Part",zombie)
  6153. limb.Size = VT(1,2,1)
  6154. limb.Name = "Right Leg"
  6155. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  6156. limb.Color = C3(0,0,245)
  6157. weldBetween(tors,limb)
  6158. local limb = IT("Part",zombie)
  6159. limb.Size = VT(1,2,1)
  6160. limb.Name = "Left Leg"
  6161. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  6162. limb.Color = C3(0,0,245)
  6163. weldBetween(tors,limb)
  6164. local hooman = IT("Humanoid",zombie)
  6165. return zombie
  6166. end
  6167.  
  6168. --//=================================\\
  6169. --|| ATTACK FUNCTIONS AND STUFF
  6170. --\\=================================//
  6171. local LAUGHS = {"529391838"}
  6172. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  6173. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  6174. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  6175. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  6176. local UNANCHOR = true
  6177.  
  6178. local ATTACKEDTAUNTS = {
  6179. "907332040",
  6180. "907332525",
  6181. "907330011"
  6182. }
  6183. local ATTACKTAUNTS = {
  6184. "907329893",
  6185. "907329532",
  6186. "907333294",
  6187. "907332856"
  6188. }
  6189. local ULTTAUNTS = {
  6190. "907332997",
  6191. "907332670",
  6192. "907330103"
  6193. }
  6194.  
  6195.  
  6196. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  6197. MakeForm(RightHole,"Cyl")
  6198. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  6199. MakeForm(LeftHole,"Cyl")
  6200.  
  6201. function getbloody(victim,amount)
  6202. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  6203. PART.CFrame = victim.CFrame
  6204. local HITPLAYERSOUNDS = {"356551938","264486467"}
  6205. Debris:AddItem(PART,5)
  6206. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6207. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6208. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6209. local prtcl = asd:Clone()
  6210. prtcl.Parent = PART
  6211. prtcl:Emit(amount*10)
  6212. end
  6213.  
  6214. function Kill(Char)
  6215. local NewCharacter = IT("Model",Effects)
  6216. NewCharacter.Name = "Ow im ded ;-;"
  6217. for _, c in pairs(Char:GetDescendants()) do
  6218. if c:IsA("BasePart") and c.Transparency == 0 then
  6219. if c.Parent == Char then
  6220. getbloody(c,5)
  6221. end
  6222. c:BreakJoints()
  6223. c.Material = "Glass"
  6224. c.Color = C3(0.5,0,0)
  6225. c.CanCollide = true
  6226. c.Transparency = 0.3
  6227. if c:FindFirstChildOfClass("SpecialMesh") then
  6228. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6229. end
  6230. if c.Name == "Head" then
  6231. c:ClearAllChildren()
  6232. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  6233. end
  6234. if c.ClassName == "MeshPart" then
  6235. c.TextureID = ""
  6236. end
  6237. if c:FindFirstChildOfClass("BodyPosition") then
  6238. c:FindFirstChildOfClass("BodyPosition"):remove()
  6239. end
  6240. if c:FindFirstChildOfClass("ParticleEmitter") then
  6241. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6242. end
  6243. c.Parent = NewCharacter
  6244. c.Name = "DeadPart"
  6245. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  6246. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  6247. end
  6248. end
  6249. Char:remove()
  6250. Debris:AddItem(NewCharacter,5)
  6251. end
  6252.  
  6253. function Banisher_Bullet()
  6254. ATTACK = true
  6255. Rooted = false
  6256. for i=0, 0.05, 0.1 / Animation_Speed do
  6257. Swait()
  6258. turnto(Mouse.Hit.p)
  6259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  6261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6265. end
  6266. repeat
  6267. for i=0, 0.05, 0.1 / Animation_Speed do
  6268. Swait()
  6269. turnto(Mouse.Hit.p)
  6270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  6272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6276. end
  6277. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  6278. SpawnTrail(Hole.Position,POS)
  6279. if HIT ~= nil then
  6280. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  6281. Banish(HIT.Parent)
  6282. end
  6283. end
  6284. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6285. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = 162209821, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6286. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6287. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6288. for i=0, 0.05, 0.1 / Animation_Speed do
  6289. Swait()
  6290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  6292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6296. end
  6297. until KEYHOLD == false
  6298. ATTACK = false
  6299. Rooted = false
  6300. end
  6301. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  6302. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  6303. wave.Color = COLOR
  6304. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  6305. wave.CFrame = CFRAME
  6306. coroutine.resume(coroutine.create(function(PART)
  6307. for i = 1, WAIT do
  6308. Swait()
  6309. mesh.Scale = mesh.Scale + GROW
  6310. if DOESROT == true then
  6311. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  6312. end
  6313. wave.Transparency = wave.Transparency + 0.5 / WAIT
  6314. if wave.Transparency > 0.99 then
  6315. wave:remove()
  6316. end
  6317. end
  6318. end))
  6319. end
  6320. function Erruption()
  6321. ATTACK = true
  6322. Rooted = true
  6323. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  6324. for i=0, 1, 0.1 / Animation_Speed do
  6325. Swait()
  6326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6332. end
  6333. coroutine.resume(coroutine.create(function()
  6334. local POS = Mouse.Hit.p
  6335. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  6336. MakeForm(RAY,"Cyl")
  6337. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  6338. MakeForm(SPHERE,"Ball")
  6339. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  6340. MakeForm(SHIELD,"Ball")
  6341. SHIELD.CFrame = CF(POS)
  6342. RAY.CFrame = CF(POS)
  6343. SPHERE.CFrame = CF(POS)
  6344. CreateSound(440145570, SPHERE, 10, 0.8, false)
  6345. CreateSound(415700134, SPHERE, 10, 0.8, false)
  6346. for i = 1, 200 do
  6347. Swait()
  6348. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6349. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  6350. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  6351. SHIELD.Size = SPHERE.Size + VT(6,6,6)
  6352. ApplyAoE(SPHERE.Position,SPHERE.Size.X/3,true)
  6353. end
  6354. for i = 1, 45 do
  6355. Swait()
  6356. RAY.Transparency = RAY.Transparency + 1/45
  6357. SPHERE.Transparency = RAY.Transparency
  6358. SHIELD.Transparency = SPHERE.Transparency + 1/45
  6359. end
  6360. RAY:remove()
  6361. SHIELD:remove()
  6362. SPHERE:remove()
  6363. end))
  6364. for i=0, 1, 0.1 / Animation_Speed do
  6365. Swait()
  6366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6372. end
  6373. ATTACK = false
  6374. Rooted = false
  6375. end
  6376.  
  6377. function Teleport()
  6378. ATTACK = true
  6379. Rooted = false
  6380. for i=0, 0.5, 0.1 / Animation_Speed do
  6381. Swait()
  6382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  6384. end
  6385. for e = 1, #BODY do
  6386. if BODY[e] ~= nil then
  6387. local STUFF = BODY[e]
  6388. local PART = STUFF[1]
  6389. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  6390. local PRT = PART:Clone()
  6391. PRT.Anchored = true
  6392. PRT.CanCollide = false
  6393. PRT.Material = "Neon"
  6394. PRT.Color = C3(1,1,1)
  6395. PRT.Name = "WarpEffect"
  6396. PRT.Parent = Effects
  6397. PRT.CFrame = PART.CFrame
  6398. PRT:BreakJoints()
  6399. if PRT:FindFirstChildOfClass("Sound") then
  6400. PRT:FindFirstChildOfClass("Sound"):remove()
  6401. end
  6402. if PRT:FindFirstChildOfClass("Decal") then
  6403. PRT:FindFirstChildOfClass("Decal"):remove()
  6404. end
  6405. coroutine.resume(coroutine.create(function()
  6406. for i = 1, 100 do
  6407. Swait()
  6408. PRT.Transparency = PRT.Transparency + 1/100
  6409. end
  6410. PRT:remove()
  6411. end))
  6412. end
  6413. end
  6414. end
  6415. CreateSound(217767125, Torso, 10, 1)
  6416. local POS = RootPart.Orientation
  6417. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  6418. RootPart.Orientation = POS
  6419. RootJoint.Parent = RootPart
  6420. for i=0, 0.5, 0.1 / Animation_Speed do
  6421. Swait()
  6422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  6424. end
  6425. for i=0, 0.1, 0.1 / Animation_Speed do
  6426. Swait()
  6427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  6428. end
  6429. ATTACK = false
  6430. Rooted = false
  6431. end
  6432. function Sky()
  6433. local HITBODIES = {}
  6434. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  6435. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  6436. CENTER.CFrame = CF(ECH)
  6437. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  6438. MakeForm(RAY, "Cyl")
  6439. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  6440. MakeForm(RAY2, "Cyl")
  6441. RAY.CFrame = CF(ECH)
  6442. RAY2.CFrame = CF(ECH)
  6443. CreateSound("1368573150", CENTER, 10, 0.8)
  6444. for i = 1, 100 do
  6445. Swait()
  6446. RAY.Transparency = RAY.Transparency - 0.01
  6447. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  6448. RAY2.Transparency = RAY2.Transparency - 0.012
  6449. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  6450. end
  6451. for i = 1, 5 do
  6452. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  6453. end
  6454. RAY:remove()
  6455. RAY2:remove()
  6456. CreateSound("1368637781", CENTER, 10, 0.8)
  6457. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(8, 8, 8))
  6458. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  6459. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  6460. Debris:AddItem(CENTER, 5)
  6461. CreateSound("414517163", CENTER, 10, 0.8)
  6462. for i = 1, 5 do
  6463. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  6464. end
  6465. for e = 1, #HITBODIES do
  6466. if HITBODIES[e] ~= nil then
  6467. local BOD = HITBODIES[e]
  6468. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  6469. if TORS then
  6470. BOD:BreakJoints()
  6471. for _, c in pairs(BOD:GetChildren()) do
  6472. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  6473. local bv = Instance.new("BodyVelocity")
  6474. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  6475. bv.velocity = CF(ECH, c.Position).lookVector * 250
  6476. bv.Parent = c
  6477. Debris:AddItem(bv, 0.2)
  6478. end
  6479. end
  6480. end
  6481. end
  6482. end
  6483. end
  6484. function Prison_Key()
  6485. if Mouse.Target ~= nil then
  6486. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  6487. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  6488. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  6489. local GYRO = IT("BodyGyro",RootPart)
  6490. GYRO.D = 750
  6491. GYRO.P = 20000
  6492. GYRO.MaxTorque = VT(0,40000000,0)
  6493. local grav = Instance.new("BodyPosition",TORSO)
  6494. grav.D = 15
  6495. grav.P = 20000
  6496. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6497. grav.position = TORSO.Position
  6498. local GYRO2 = IT("BodyGyro",TORSO)
  6499. GYRO2.D = 750
  6500. GYRO2.P = 20000
  6501. GYRO2.MaxTorque = VT(0,40000000,0)
  6502. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6503. grav.Name = "Jail"
  6504. local LOCKPARTS = {}
  6505. ATTACK = true
  6506. Rooted = false
  6507. local LOCK = IT("Model",Effects)
  6508. LOCK.Name = "Lock"
  6509. local LOCK2 = IT("Model",LOCK)
  6510. LOCK2.Name = "Metal"
  6511. --CREATE LOCK--
  6512. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  6513. LOCK.PrimaryPart = BASE
  6514. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  6515. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  6516. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  6517. MakeForm(PRT,"Cyl")
  6518. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  6519. PRT.Color = C3(0,0,0)
  6520. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  6521. MakeForm(PRT,"Cyl")
  6522. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  6523. PRT.Color = C3(0,0,0)
  6524. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  6525. for i = 1, 45 do
  6526. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  6527. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  6528. end
  6529. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  6530. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  6531. LOCK2.PrimaryPart = PRT
  6532. ---------------
  6533. local CHILDREN = LOCK:GetDescendants()
  6534. for index, CHILD in pairs(CHILDREN) do
  6535. if CHILD:IsA("BasePart") then
  6536. CHILD.Transparency = 1
  6537. end
  6538. end
  6539. for i = 1, 75 do
  6540. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  6541. Swait()
  6542. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6543. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  6544. local CHILDREN = LOCK:GetDescendants()
  6545. for index, CHILD in pairs(CHILDREN) do
  6546. if CHILD:IsA("BasePart") then
  6547. CHILD.Transparency = CHILD.Transparency - 1/75
  6548. end
  6549. end
  6550. end
  6551. HUM.DisplayDistanceType = "None"
  6552. local KEY = IT("Model",Effects)
  6553. KEY.Name = "Key"
  6554. --CREATE KEY--
  6555. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  6556. KEY.PrimaryPart = KBASE
  6557. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  6558. local WLD = weldBetween(RightArm,KBASE)
  6559. for i = 1, 45 do
  6560. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  6561. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  6562. weldBetween(KBASE,PRT)
  6563. end
  6564. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  6565. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  6566. weldBetween(KBASE,PRT)
  6567. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  6568. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  6569. weldBetween(KBASE,PRT)
  6570. --------------
  6571. Rooted = true
  6572. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  6573. coroutine.resume(coroutine.create(function()
  6574. for i = 1, 10 do
  6575. Swait()
  6576. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6577. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  6578. end
  6579. CreateSound(1149318312,BASE,5,1,false)
  6580. CreateSound(160772554,BASE,3,1,false)
  6581. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  6582. for i = 1, 4 do
  6583. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6584. end
  6585. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  6586. wait(1)
  6587. TORSO.Parent.Parent = LOCK
  6588. for i = 1, 75 do
  6589. Swait()
  6590. local CHILDREN = KEY:GetDescendants()
  6591. for index, CHILD in pairs(CHILDREN) do
  6592. if CHILD:IsA("BasePart") then
  6593. CHILD.Transparency = i/25
  6594. end
  6595. end
  6596. local CHILDREN = LOCK:GetDescendants()
  6597. for index, CHILD in pairs(CHILDREN) do
  6598. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  6599. CHILD.Transparency = CHILD.Transparency + 1/75
  6600. elseif CHILD.ClassName == "Decal" then
  6601. CHILD.Transparency = CHILD.Transparency + 1/75
  6602. end
  6603. end
  6604. end
  6605. TORSO.Parent:ClearAllChildren()
  6606. KEY:remove()
  6607. LOCK:remove()
  6608. end))
  6609. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  6610. GYRO:remove()
  6611. ATTACK = false
  6612. Rooted = false
  6613. end
  6614. end
  6615. end
  6616. function BanishmentBeam()
  6617. ATTACK = true
  6618. Rooted = false
  6619. local GYRO = IT("BodyGyro",RootPart)
  6620. GYRO.D = 100
  6621. GYRO.P = 2000
  6622. GYRO.MaxTorque = VT(0,4000000,0)
  6623. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6624. CreateSound("93724183", RightArm, 5, 1, false)
  6625. for i=1, 35 do
  6626. Swait()
  6627. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6628. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  6630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  6631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6635. end
  6636. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "White", "Lazer", VT(0,0,0))
  6637. local LOOP = CreateSound("162209821", RightArm, 5, 1, false)
  6638. local TOCH = BEAM.Touched:Connect(function(hit)
  6639. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  6640. Kill(hit)
  6641. end
  6642. end)
  6643. local I = 0
  6644. repeat
  6645. Swait()
  6646. I = I + 1
  6647. if I <= 10 then
  6648. BEAM.Transparency = BEAM.Transparency - 0.1
  6649. end
  6650. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  6651. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  6652. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  6653. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  6654. BEAM.Size = VT(2,2,DISTANCE)
  6655. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6656. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6657. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6658. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  6660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  6661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6665. if ENDHIT ~= nil then
  6666. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  6667. Banish(ENDHIT)
  6668. end
  6669. end
  6670. until LOOP.Playing == false
  6671. GYRO:remove()
  6672. BEAM:remove()
  6673. ATTACK = false
  6674. Rooted = false
  6675. end
  6676. function Deathbound()
  6677. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  6678. ATTACK = true
  6679. Rooted = true
  6680. for i=0, 1, 0.1 / Animation_Speed do
  6681. Swait()
  6682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6688. end
  6689. local DONE = false
  6690. local GATE = nil
  6691. local GATESPIN = true
  6692. coroutine.resume(coroutine.create(function()
  6693. repeat
  6694. Swait()
  6695. if GATE ~= nil then
  6696. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  6697. end
  6698. until GATESPIN == false
  6699. end))
  6700. coroutine.resume(coroutine.create(function()
  6701. repeat
  6702. Swait()
  6703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6709. until DONE == true
  6710. Swait(35)
  6711. for i = 1, 35 do
  6712. Swait(4)
  6713. local FIRED = false
  6714. local CHILDREN = workspace:GetDescendants()
  6715. for index, CHILD in pairs(CHILDREN) do
  6716. if CHILD.ClassName == "Model" and CHILD ~= Character then
  6717. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6718. if HUM then
  6719. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6720. if TORSO then
  6721. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/10.5 + TORSO.Size.Magnitude/5 then
  6722. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  6723. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  6724. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6})
  6725. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6726. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  6727. Banish(CHILD)
  6728. FIRED = true
  6729. break
  6730. end
  6731. end
  6732. end
  6733. end
  6734. end
  6735. if FIRED == false then
  6736. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/10.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  6737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6})
  6738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6739. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  6740. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  6741. if HITBOD ~= nil then
  6742. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  6743. Kill(HITBOD.Parent)
  6744. end
  6745. end
  6746. end
  6747. end
  6748. for i = 1, 45 do
  6749. Swait()
  6750. GATE.Size = GATE.Size - VT(10,0,10)
  6751. end
  6752. GATESPIN = false
  6753. GATE:remove()
  6754. end))
  6755. Swait(15)
  6756. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  6757. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  6758. local DECAL = IT("Decal",GATE)
  6759. DECAL.Texture = "http://www.roblox.com/asset/?id=153700391"
  6760. DECAL.Face = "Top"
  6761. GATE.CFrame = CF(HITPOS)
  6762. CreateSound(160718677, GATE, 7, 1.3, false)
  6763. for i = 1, 45 do
  6764. Swait()
  6765. GATE.Size = GATE.Size + VT(10,10,10)
  6766. end
  6767. CreateSound(160718677, RightHole, 7, 1, false)
  6768. CreateSound(160718677, LeftHole, 7, 1, false)
  6769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6771. ATTACK = false
  6772. Rooted = false
  6773. DONE = true
  6774. end
  6775.  
  6776.  
  6777. --//=================================\\
  6778. --|| ASSIGN THINGS TO KEYS
  6779. --\\=================================//
  6780.  
  6781. function MouseDown(Mouse)
  6782. if ATTACK == false then
  6783. Click()
  6784. end
  6785. end
  6786.  
  6787. function MouseUp(Mouse)
  6788. HOLD = false
  6789. end
  6790.  
  6791. function KeyDown(Key)
  6792. KEYHOLD = true
  6793. if Key == "z" and ATTACK == false then
  6794. Banisher_Bullet()
  6795. end
  6796.  
  6797. if Key == "c" and ATTACK == false then
  6798. BanishmentBeam()
  6799. end
  6800.  
  6801. if Key == "v" and ATTACK == false then
  6802. Teleport()
  6803. end
  6804.  
  6805. if Key == "x" and ATTACK == false then
  6806. Deathbound()
  6807. end
  6808.  
  6809. if Key == "e" and ATTACK == false then
  6810. Erruption()
  6811. end
  6812. if Key == "r" and ATTACK == false then
  6813. Prison_Key()
  6814. end
  6815. if Key == "t" and ATTACK == false then
  6816. Taunt2()
  6817. end
  6818. if Key == "y" and ATTACK == false then
  6819. Sky()
  6820. end
  6821. if Key == "u" and ATTACK == false then
  6822. LimbRip()
  6823. end
  6824. if Key == "p" and ATTACK == false then
  6825. Strike ()
  6826. end
  6827. if Key == "g" and ATTACK == false then
  6828. LavaAura()
  6829. end
  6830. if Key == "h" and ATTACK == false then
  6831. Black_Flames()
  6832. end
  6833. if Key == "j" and ATTACK == false then
  6834. Absol()
  6835. end
  6836. if Key == "k" and ATTACK == false then
  6837. TastyBlood()
  6838. end
  6839. if Key == "l" and ATTACK == false then
  6840. Taunt()
  6841. end
  6842. if Key == "=" and ATTACK == false then
  6843. Extreme_Offset()
  6844. end
  6845. if Key == "q" and ATTACK == false then
  6846. LavaBeam()
  6847. end
  6848. end
  6849.  
  6850. function KeyUp(Key)
  6851. KEYHOLD = false
  6852. end
  6853.  
  6854. Mouse.Button1Down:connect(function(NEWKEY)
  6855. MouseDown(NEWKEY)
  6856. end)
  6857. Mouse.Button1Up:connect(function(NEWKEY)
  6858. MouseUp(NEWKEY)
  6859. end)
  6860. Mouse.KeyDown:connect(function(NEWKEY)
  6861. KeyDown(NEWKEY)
  6862. end)
  6863. Mouse.KeyUp:connect(function(NEWKEY)
  6864. KeyUp(NEWKEY)
  6865. end)
  6866.  
  6867. --//=================================\\
  6868. --\\=================================//
  6869.  
  6870.  
  6871.  
  6872. function unanchor()
  6873. for _, c in pairs(Character:GetChildren()) do
  6874. if c:IsA("BasePart") and c ~= RootPart then
  6875. c.Anchored = false
  6876. end
  6877. end
  6878. if UNANCHOR == true then
  6879. RootPart.Anchored = false
  6880. else
  6881. RootPart.Anchored = true
  6882. end
  6883. end
  6884.  
  6885. --//=================================\\
  6886. --|| WRAP THE WHOLE SCRIPT UP
  6887. --\\=================================//
  6888.  
  6889. Humanoid.Changed:connect(function(Jump)
  6890. if Jump == "Jump" and (Disable_Jump == true) then
  6891. Humanoid.Jump = false
  6892. end
  6893. end)
  6894.  
  6895. while true do
  6896. Swait()
  6897. script.Parent = WEAPONGUI
  6898. ANIMATE.Parent = nil
  6899. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6900. v:Stop();
  6901. end
  6902. SINE = SINE + CHANGE
  6903. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6904. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6905. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  6906. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  6907. Humanoid.HipHeight = 1
  6908. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6909. ANIM = "Jump"
  6910. if ATTACK == false then
  6911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  6912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6917. end
  6918. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6919. ANIM = "Fall"
  6920. if ATTACK == false then
  6921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6927. end
  6928. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6929. ANIM = "Idle"
  6930. if ATTACK == false then
  6931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6937. end
  6938. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6939. ANIM = "Walk"
  6940. if ATTACK == false then
  6941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6945. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6947. end
  6948. end
  6949. if ANIM ~= "Walk" and FADERS == true then
  6950. if MRANDOM(1,7) == 1 then
  6951. CharacterFade(C3(151, 0, 0),65,R_RANDOM(Torso.CFrame,0.5).p)
  6952. end
  6953. end
  6954. unanchor()
  6955. if Rooted == false then
  6956. Disable_Jump = false
  6957. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  6958. elseif Rooted == true then
  6959. Disable_Jump = true
  6960. Humanoid.WalkSpeed = 0
  6961. end
  6962. if Head:FindFirstChild("face") then
  6963. Head:FindFirstChild("face"):remove()
  6964. end
  6965. Humanoid.Name = "Black Butler"
  6966. Humanoid.MaxHealth = "inf"
  6967. Humanoid.Health = "inf"
  6968. end
  6969. sick.Parent = Torso
  6970. sick.Playing = true
  6971. sick.SoundId = "rbxassetid://971019793"
  6972. for _, c in pairs(Weapon:GetChildren()) do
  6973. if c.Name == "Eon" then
  6974. c.BrickColor = BRICKC(CHOSENBRICK)
  6975. end
  6976. end
  6977.  
  6978. --//=================================\\
  6979. --\\=================================//
  6980.  
  6981. refit()
  6982.  
  6983.  
  6984.  
  6985. --//====================================================\\--
  6986. --|| END OF SCRIPT
  6987. --\\====================================================//--
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