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local player = game.Players.ic3w0lf589
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local player = game.Players.zombieslayerwtf
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local Me = player.Character 
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function dic() 
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local p1 = Instance.new("Part") 
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local p2 = Instance.new("Part") 
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local p3 = Instance.new("Part") 
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local p4 = Instance.new("Part") 
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local m = Instance.new("Model") 
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m.Parent = Me 
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m.Name = "sineP" 
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p1.Name = "Part" 
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p1.formFactor = "Symmetric" 
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p1.Size = Vector3.new(2,2,1) 
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p1.BrickColor = Me.Head.BrickColor 
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p1.Reflectance = 0 
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p1.Transparency = 0 
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p1.TopSurface = "Smooth" 
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p1.BottomSurface = "Smooth" 
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p1.CanCollide = true 
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p1.Parent = m 
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p1.Locked = true 
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local mesh1 = Instance.new("SpecialMesh") 
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mesh1.MeshType = "Head" 
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mesh1.Parent = p1 
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mesh1.Scale = Vector3.new(1,1,1) 
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weld1 = Instance.new("Weld") 
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weld1.Part0 = Me["Torso"] 
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weld1.Part1 = p1 
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weld1.Parent = m 
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weld1.C0 = CFrame.new(0,-1,-1)*CFrame.fromEulerAnglesXYZ(-1,0,0) 
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p2.Name = "Part" 
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p2.formFactor = "Plate" 
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p2.Size = Vector3.new(1,0.4,1) 
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p2.BrickColor = BrickColor.new("Pink") 
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p2.Reflectance = 0 
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p2.Transparency = 0 
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p2.TopSurface = "Smooth" 
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p2.BottomSurface = "Smooth" 
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p2.CanCollide = true 
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p2.Parent = m 
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p2.Locked = true 
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local mesh2 = Instance.new("SpecialMesh") 
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mesh2.MeshType = "Head" 
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mesh2.Parent = p2 
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mesh2.Scale = Vector3.new(1,1,1) 
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weld2 = Instance.new("Weld") 
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weld2.Part0 = Me["Torso"] 
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weld2.Part1 = p2 
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weld2.Parent = m 
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weld2.C0 = CFrame.new(0,-.4,-1.9)*CFrame.fromEulerAnglesXYZ(-1,0,0) 
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p3.Name = "Part" 
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p3.Locked = true 
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p3.formFactor = "Plate" 
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p3.Size = Vector3.new(0.4,1,0.4) 
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p3.BrickColor = BrickColor.new("Pink") 
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p3.Reflectance = 0 
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p3.Transparency = 0 
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p3.TopSurface = "Smooth" 
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p3.BottomSurface = "Smooth" 
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p3.CanCollide = true 
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p3.Parent = m 
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local mesh3= Instance.new("SpecialMesh") 
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mesh3.MeshType = "Head" 
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mesh3.Parent = p3 
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mesh3.Scale = Vector3.new(1,1,1) 
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weld3 = Instance.new("Weld") 
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weld3.Part0 = Me["Torso"] 
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weld3.Part1 = p3 
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weld3.Parent = m 
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weld3.C0 = CFrame.new(0,-0.4,-1.9)*CFrame.fromEulerAnglesXYZ(-1,0,0) 
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function onTouched(hit) 
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p = Instance.new("Part") 
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p.Parent = game.Workspace 
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p.Name = "C/um" 
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p.Size = Vector3.new(1,1,1) 
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p.Position = p3.Position 
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p.BrickColor = BrickColor.new("Institutional white") 
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p.Anchored = false 
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p.Locked = true 
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p.Transparency = .2 
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p.formFactor = "Symmetric" 
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p.TopSurface = "Smooth" 
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p.BottomSurface = "Smooth" 
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meshp = Instance.new("SpecialMesh") 
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meshp.Parent = p 
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meshp.MeshType = "Sphere" 
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meshp.Scale = Vector3.new(0.3,0.3,0.3) 
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game:service("Debris"):AddItem(p, 10) 
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end 
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p3.Touched:connect(onTouched) 
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p4.Name = "Part" 
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p4.formFactor = "Plate" 
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p4.Size = Vector3.new(1.4,1,1.4) 
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p4.BrickColor = Me.Head.BrickColor 
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p4.Reflectance = 0 
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p4.Transparency = 0 
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p4.TopSurface = "Smooth" 
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p4.BottomSurface = "Smooth" 
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p4.CanCollide = true 
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p4.Parent = m 
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p4.Locked = true 
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local mesh4 = Instance.new("SpecialMesh") 
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mesh4.MeshType = "Sphere" 
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mesh4.Parent = p4 
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mesh4.Scale = Vector3.new(1,1,1) 
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weld4 = Instance.new("Weld") 
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weld4.Part0 = Me["Torso"] 
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weld4.Part1 = p4 
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weld4.Parent = m 
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weld4.C0 = CFrame.new(0,-1.5,-.5)*CFrame.fromEulerAnglesXYZ(-1,0,0) 
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end 
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gm = Instance.new("GuiMain") 
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gm.Parent = player.PlayerGui 
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gm.Name = "sineP" 
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tb = Instance.new("TextButton") 
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tb.Parent = gm 
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tb.Size = UDim2.new(0,50,0,50) 
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tb.Position = UDim2.new(0,400,0,80) 
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tb.Text = "Pen" 
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tb.BackgroundTransparency = .5 
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tb.TextTransparency = .5 
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tb.BackgroundColor3 = Color3.new(100,255,255) 
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tb.BorderColor3 = Color3.new(50,255,255) 
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function onClick() 
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dic() 
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tb1.Visible = true 
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tb.Visible = false 
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end 
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tb.MouseButton1Click:connect(onClick) 
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tb1 = Instance.new("TextButton") 
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tb1.Parent = gm 
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tb1.Size = UDim2.new(0,50,0,50) 
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tb1.Position = UDim2.new(0,400,0,80) 
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tb1.Text = "No Pen" 
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tb1.BackgroundTransparency = .5 
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tb1.TextTransparency = .5 
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tb1.Visible = false 
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tb1.BackgroundColor3 = Color3.new(100,255,255) 
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tb1.BorderColor3 = Color3.new(50,255,255) 
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function onClick() 
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Me.sineP:Remove() 
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tb.Visible = true 
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tb1.Visible = false 
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end 
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tb1.MouseButton1Click:connect(onClick)